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Sony Playstation 3
Sony PlayStation 3 Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments .hack: Sekai no Mukou ni + Versus - Hybrid Pack Bandai Namco Games 007: Quantum of Solace Activision Agarest Senki Cyber Front Aquanaut's Holiday: Kakusareta Kiroku Sony Computer Entertainment... Armored Core 4 From Software Army of Two EA Games Army of Two: Special Edition EA Games Assassin's Creed III Ubisoft Attouteki Yuugi: Mugen Souls Cyber Front Batman: Arkham Asylum Eidos Interactive Battlefield 3 Electronic Arts Battlefield: Bad Company EA Beowulf Ubisoft Biohazard: Revival Selection Capcom Bionic Commando Capcom Bladestorm: The Hundred Years' War Koei Blazing Angels: Squadrons of WWII Ubisoft Borderlands 2 2K Games Call of Duty 3 Activision Call of Duty: Black Ops II Activision Catherine Atlus Club, The Sega Cursed Crusade, The CyberFront Dai-2-Ji Super Robot Taisen OG Bandai Namco Games Dante's Inferno: Death Edition Electronic Arts Dark Souls Bandai Dark Souls: Prepare to Die Edition Bandai Dead Island Deep Silver Dead Island: Game of the Year Edition Deep Silver Dead Space EA Def Jam: Icon EA Games Demon's Souls Sony Computer Entertainment Devil May Cry HD Collection Capcom Dishonored Bethesda Softworks Dragon Ball Z: Budokai HD Collection Namco Bandai Games E.X. Troopers Capcom F.E.A.R. 2: Project Origin Warner Bros. Interactive Fallout 3: English Version Bethesda FIFA 13 Electronic Arts Fight Night Round 3 EA Sports FolksSoul SCEI FolksSoul: BigHit Series SCEI Front Mission Evolved Square Enix Genji: Days of the Blade SCE Korea Grand -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom. -
Magisterarbeit / Master's Thesis
MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13 -
They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study. -
PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added. -
P3zine Issue 12
FREE! NAVIGATE Issue 12 | March 2008 PLUS... ARMY OF TWO Rock Band 2008• Devil May CryTOP 4 • Persona 20 3 Come together PFree Magazine3 For PlayStationZ 3 Gamers. Readi it, Printn it, Send it to youre mates… MASSIVE PREVIEW! FAR CRY 2 GTA IV Jungle japes All the latest videos inside INTERVIEW! C&C TIBERIUM TNA iMPACT Squady style REVIEWED! REVIEWED! REVIEWED! Devil May Cry 4 Persona 3 Rock Band Bigger, badder and better 70 hours of RPG Take to the stage than ever before? loveliness with your mates CONTROL NAVIGATE | 02 The latest & QUICK FINDER Welcome DON’T MISS! greatest titles Every game’s just a click away This month’s highlights... on PS3 C&C: Tiberium GTA IV toP3Zine Shin Megami Far Cry 2 Army of Two Tensei: Persona 3 Disgaea 3 MX vs ATV Untamed Rockstar have done it again. No sooner as Mirror’s Edge TNA iMPACT the tumbleweed had threatened to roll Battlefield: BC Devil May Cry 4 through the streets of Liberty City and the Highlander Rock Band developers with marketing nous release not Final Fantasy XIII Persona 3 one, but five, video clips to whet the world’s MX vs ATV Team ICO The Club GTA appetite. Along with a website to boot. You can see all five cameo clips in our cover feature preview kicking off on page 8. MORE FREE MAGAZINES! LATEST ISSUES! Other cool stuff this issue? Check out Army of Two, have a gander at TNA iMPACT, and strut your stuff with Rock Band ahead of its imminent arrival this side of the pond. -
Financial Highlights
Cover page design concept: Represents the fusion of Sony’s hardware, content and services into a united group positioned to advance to new heights. Contents Financial Highlights 2 Business Overview 4 Letter to Shareholders 6 Review of Operations 16 Board of Directors and Corporate Executive Officers 33 Financial Section 34 Supplemental Information 46 For more information about Sony’s financial information, corporate governance and CSR, please refer to the following websites. 2009 Annual Report on Form 20-F http://www.sony.net/SonyInfo/IR/library/sec.html Corporate Governance Structure http://www.sony.net/SonyInfo/IR/governance.html CSR Report http://www.sony.net/SonyInfo/Environment/index.html 1 Financial Highlights Consolidated Financial Results for the Fiscal Year Ended March 31, 2009 Sales and operating revenue ¥7,730.0 billion ( -12.9%) Operating loss ¥227.8 billion (—) Loss before income taxes ¥175.0 billion (—) Net loss ¥98.9 billion (—) *Percent change over prior year is shown in parentheses. Sales and operating revenue (sales) decreased 12.9% compared to the previous fiscal year and losses were recorded due to such factors as the slowdown of the global economy, the appreciation of the yen and the decline of the Japanese stock market. An operating loss of ¥227.8 billion was recorded, a deterioration of ¥703.1 billion year on year. Some of the significant factors that caused the year-on-year deterioration in operating income were an approximate ¥279.0 billion impact from the appreciation of the yen against the U.S. dollar and the euro, a ¥125.9 billion impact from deterioration in results at equity affiliates, including Sony Ericsson Mobile Communications AB (a mobile phone business joint venture), and a ¥53.8 billion deterioration in operating results in the Financial Services segment, mainly due to a significant decline in the Japanese stock market. -
Sony Computer Entertainment Unveils Relentless Lineup of Exclusive Software During E3 Media & Business Summit 2009
FOR IMMEDIATE RELEASE Contacts: Jennifer Clark – 650-655-5994 [email protected] Brian Keltner – 650-655-5944 [email protected] SONY COMPUTER ENTERTAINMENT UNVEILS RELENTLESS LINEUP OF EXCLUSIVE SOFTWARE DURING E3 MEDIA & BUSINESS SUMMIT 2009 First Party Development Studios and Publishing Partners Exhibit Dedication to High Production Values and Innovation across All PlayStation® Platforms ___________________________________________________________________________ Los Angeles, Calif., June 2, 2009 – Sony Computer Entertainment America Inc. (SCEA) today revealed an unrivaled line up of software for PLAYSTATION®3 (PS3™), PSP® (PlayStation®Portable), and PlayStation®Network during a press event to kick off the annual E3 Media & Business Summit 2009. In addition to revealing new content for over 25 highly anticipated first-party software titles that are only available on PlayStation® platforms, attendees caught a glimpse at never before seen the PS3 system titles ModNation™Racers and Gran Turismo 5; and Gran Turismo® for PSP for the portable gamer. An extensive demonstration of UNCHARTED 2: Among Thieves™ single player mode opened the show with an illustration of the high quality production values used for the game and demonstrated the power of the PS3 system. For the first time, the audience experienced an on-stage battle of 256 players in MAG, a feat never before accomplished on the home console. The hugely popular Greek mythology based title, God of War®III, closed the show with the most in-depth look at the title to date. “PlayStation’s software lineup this year is unparalleled with proven franchises like Gran Turismo 5, Ratchet & Clank Future: A Crack in Time, UNCHARTED 2: Among Thieves, and God of War III, as well as highly anticipated games like MAG and ModNation™Racers,” said Peter Dille, Senior Vice President of Marketing and PlayStation Network, SCEA. -
Regulatory Story
Regulatory Story Bidstack Group PLC BIDS Appointments to Advisory Board Released 17:04 31May2019 RNS Number : 8271A Bidstack Group PLC 31 May 2019 Certain information contained within this Announcement is deemed by the Company to constitute inside information as stipulated under the Market Abuse Regulation (EU) No. 596/2014 ("MAR"). Upon publication of this Announcement, this information is now considered to be in the public domain. 31 May 2019 Bidstack Group PLC ("Bidstack or "the Company") Appointments of Ian Hetherington, Jon Epstein and Nav Sunner to Advisory Board "Development Legend" Ian Hetherington, former CEO of GameSpot and Double Fusion Jon Epstein, and inveterate video games professional Nav Sunner join Bidstack's Advisory Board Bidstack Group plc (AIM: BIDS.L), the native ingame advertising group, is pleased to announce the appointments of Ian Hetherington, Jon Epstein and Nav Sunner to its Advisory Board, following the recent appointments of Will Kassoy (AdColony, Activision Blizzard), Pete Beeney (Spotify) and Joel Livesey (The Trade Desk). Ian Hetherington Ian Hetherington has over 30 years' experience as an entrepreneur, founder and investor in the video game, emerging technology and digital sectors. In 1985, he cofounded the video game developer and publisher, Psygnosis, the creator of two iconic games, Wipeout (Wipeout 2097 was ranked as the fourth best PlayStation game of all time by GameRankings) and Lemmings (declared in 1996 by Next Generation as the 8thgreatest game of all time). The business was acquired by Sony in 1993 when Ian was appointed joint managing director of Sony Computer Entertainment Europe, a position he held for five years. -
Sony Computer Entertainment Unveils Relentless Lineup of Exclusive Software During E3 Media & Business Summit 2009
FOR IMMEDIATE RELEASE Contacts: Jennifer Clark – 650-655-5994 [email protected] Brian Keltner – 650-655-5944 [email protected] SONY COMPUTER ENTERTAINMENT UNVEILS RELENTLESS LINEUP OF EXCLUSIVE SOFTWARE DURING E3 MEDIA & BUSINESS SUMMIT 2009 First Party Development Studios and Publishing Partners Exhibit Dedication to High Production Values and Innovation across All PlayStation® Platforms ___________________________________________________________________________ Los Angeles, Calif., June 2, 2009 – Sony Computer Entertainment America Inc. (SCEA) today revealed an unrivaled line up of software for PLAYSTATION®3 (PS3™), PSP® (PlayStation®Portable), and PlayStation®Network during a press event to kick off the annual E3 Media & Business Summit 2009. In addition to revealing new content for over 25 highly anticipated first-party software titles that are only available on PlayStation® platforms, attendees caught a glimpse at never before seen the PS3 system titles ModNation™Racers and Gran Turismo 5; and Gran Turismo® for PSP for the portable gamer. An extensive demonstration of UNCHARTED 2: Among Thieves™ single player mode opened the show with an illustration of the high quality production values used for the game and demonstrated the power of the PS3 system. For the first time, the audience experienced an on-stage battle of 256 players in MAG, a feat never before accomplished on the home console. The hugely popular Greek mythology based title, God of War®III, closed the show with the most in-depth look at the title to date. “PlayStation’s software lineup this year is unparalleled with proven franchises like Gran Turismo 5, Ratchet & Clank Future: A Crack in Time, UNCHARTED 2: Among Thieves, and God of War III, as well as highly anticipated games like MAG and ModNation™Racers,” said Peter Dille, Senior Vice President of Marketing and PlayStation Network, SCEA.