Playstation 4 Vs. Xbox One the Battle for Market Superiority
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1. Introduction
Latest Gaming Console 1 1. INTRODUCTION Gaming consoles are one of the best digital entertainment media now available. Gaming consoles were designed for the sole purpose of playing electronic games. A gaming console is a highly specialised piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience. A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. But a Gaming Console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. 1.1. Why are games so popular? The answer to this question is to be found in real life. Essentially, most people spend much of their time playing games of some kind or another like making it through traffic lights before they turn red, attempting to catch the train or bus before it leaves, completing the crossword, or answering the questions correctly on Who Wants To Be A Millionaire before the contestants. Office politics forms a continuous, real-life strategy game which many people play, whether they want to or not, with player- definable goals such as ³increase salary to next level´, ³become the boss´, ³score points off a rival colleague and beat them to that promotion´ or ³get a better job elsewhere´. -
DRIVECLUB VR Corse in Realtà Virtuale
Page 1 of 2 CREA UN CLUB PER LE CORSE IN REALTÀ AFFRONTA E CREA VIRTUALE CON I TUOI AMICI ONLINE SFIDE DI GUIDA PLAYSTATION ® VR RICHIESTO DRIVECLUB ESPLORA LE NUOVE MODALITÀ E CARATTERISTICHE IN REALTÀ VIRTUALE Includedalla contenuti versione PS4™e DLC CORSE IN REALTÀ VIRTUALE Scopri l’emozione e la frenesia della corsa, seduto al volante di una delle vetture più potenti ed esclusive del mondo. ™ VR GIOCATORI IN RETE 2-8 1 GIOCATORE FUNZIONALITÀ DI RETE ISCRIZIONE A PlayStation®VR PLAYSTATION®PLUS RICHIESTA e PlayStation®Camera richiesti PlayStation®VR non deve essere utilizzato FUNZIONE DI VIBRAZIONE HDTV: VISORE PLAYSTATION®VR da bambini di età inferiore a 12 anni 20GB MINIMO + PLAYSTATION®CAMERA DUALSHOCK®4 720P • 1080i • 1080P RICHIESTI PlayStation®VR crea una sensazione di presenza ed immersione totale nell’universo virtuale. Se usate VR per la prima volta, vi raccomandiamo di accostarvi a questa esperienza in maniera graduale, facendo delle pause regolari. Alcuni utenti potrebbero sperimentare una sensazione di disagio durante la visualizzazione dei contenuti in realtà virtuale, sebbene le reazioni possano variare da caso a caso. A USO ESCLUSIVAMENTE DOMESTICO. Il presente software è concesso in licenza per l'utilizzo esclusivo con i sistemi PlayStation®4 autorizzati. Potrebbe essere necessario un aggiornamento software del sistema PlayStation®4. È proibito qualsivoglia accesso, utilizzo o trasferimento non autorizzato del prodotto, del suo copyright implicito o dei marchi registrati. I diritti di utilizzo completi sono consultabili all'indirizzo eu.playstation.com/legal. Librerie software ©2013 – 2016 Sony Interactive Entertainment Inc. concesse in licenza esclusiva a Sony Interactive Entertainment Europe (SIEE). -
Playstation®4 Launches Across the United States
FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. -
Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States
Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Buonocore, Cathryn E. 2016. Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797406 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States Cathryn E. Buonocore A Thesis in the field of Sustainability for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Copyright 2016 Cathryn E. Buonocor Abstract This study examines and compares the environmental footprint of video game distribution on last generation consoles, current generation consoles and personal computers (PC). Two different methods of delivery are compared on each platform: traditional retail on optical discs and digital downloads in the U.S. Downloading content has been growing and is used to distribute movies, music, books and video games. This technology may change the environmental footprint of entertainment media. Previous studies on books, music, movies and television shows found that digital methods of distribution reduced emissions. However, prior research on video games, looking only at previous generation consoles, found the opposite conclusion. -
The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom. -
Sony Computer Entertainment to Deliver Comprehensive Entertainment Experience Through Combination of Playstation®4 and Playstation®Network
SONY COMPUTER ENTERTAINMENT TO DELIVER COMPREHENSIVE ENTERTAINMENT EXPERIENCE THROUGH COMBINATION OF PLAYSTATION®4 AND PLAYSTATION®NETWORK SCE Further Enhances PlayStation Plus and Delivers Evolved Social Experiences and Streaming Services for PS4™ Tokyo, June 11, 2013 – Sony Computer Entertainment Inc. (SCEI) announced today that it will deliver new powerful online gaming experiences and enhanced social connectivity that brings gamers together, through PlayStation®4 (PS4™) and various network services, including PlayStation®Network. As part of this initiative, SCE will enhance the PlayStation®Plus membership service concurrently with the 2013 holiday launch of PS4™ in each region. Furthermore, PS4™ users will have access to a wide variety of streaming and social network services. The PS Plus service first launched for the PlayStation®3 (PS3®) system in 2010 and for the PlayStation®Vita (PS Vita) system in 2012. Since then, PS Plus has gained great support from members all around the world, and the number of subscribers has continued to steadily increase since the launch of service. PS Plus offers various services such as exclusive game discounts, cloud game saves and “Instant Game Collection” by which members are able to play the full version of popular titles from third party developers and publishers as well as from SCE Worldwide Studios, with no limit of time at no extra cost. To accelerate the enhancement of PS Plus, available concurrently with the launch of PS4™, SCE will offer the #DRIVECLUB PS Plus Edition to PS Plus members which delivers all the authenticity and immersion users would expect from the full #DRIVECLUB experience. Users can drive the world's most beautifully designed cars from different classes across a range of the most richly detailed real-world locations, alongside your teammates in Clubs where experience and rewards are shared. -
Magisterarbeit / Master's Thesis
MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13 -
How to Find Mac Address: Sony Consoles
How to find Mac Address: Follow the instructions below to find the Mac Address of your device. A Mac Address will have a twelve-digit code, followed by either hyphens or colons (ex. 00-12-AB-3C-45-6D or 00:12:AB:3C:45:6D). Important Note: Gaming devices that have the ability to use a wired connection (plugged into the wall), will be required to use that functionality. Please be sure to send us the WIRED MAC address off these devices highlighted in red. Sony Consoles Playstation 3 (Wired MAC required) To locate the MAC Address of your Playstation 3: 1. From the main menu, select Settings 2. Select System Settings 3. Select System Information 4. The MAC Address will be displayed on the screen Playstation 4 (Wired MAC required) To locate MAC Address of your Playstation 4: 1. From the main menu, go up and then left until you have reached Settings 2. Select network Settings 3. Select View Connection Status 4. The MAC Address will be displayed on the screen PSP To locate MAC Address of your PSP: 1. Go to System Settings 2. Go to System Information 3. The MAC Address will be displayed on the screen PS Vita To locate MAC Address of your PS Vita: 1. From the Main Menu, select Settings 2. Scroll down to System option 3. Select System Information option 4. The MAC Address will be displayed Microsoft Windows 7, 8, 8.1, and 10 To locate MAC Address of your windows operating system: 1. Go to the start menu 2. -
Pokud Hrajete FORZA MOTOSPORT 5, Doporučujeme Nastavit Citlivost Na 3 (Velmi Nízká), Nebo Na 4 (Minimální)
TROUBLESHOOTING AND WARNING • My racing wheel doesn't work correctly, or seems incorrectly calibrated. 1. Power off the console. 2. Unplug the power cable located at the back of the console (the console's power supply LED turns ORANGE). 3. Leave the racing wheel connected to the console. 4. Reconnect the power cable located at the back of the console (the console's power supply LED turns WHITE).5. Power on the console again using the XBOX button located on the console (do not use the XBOX button on the controller). 6. Start the game using the racing wheel; be careful not to turn the controller on! • To avoid any calibration problems: - Never turn the wheel or press on the pedals when connecting the racing wheel or starting a game. - Always connect the pedal set to the racing wheel before connecting the racing wheel's USB connector to the console. • I cannot configure my racing wheel. - In FORZA MOTORSPORT 5, you can adjust your racing wheel's settings in the FORZA PROFILE/CONTROLLER/ADVANCED section (press X). - In other games, access the Options / Controller menu, then select the most relevant configuration. - Please refer to your game's user manual or online help for further information. • Connect to http://ts.thrustmaster.com/. In the Xbox One/Racing wheel/Ferrari 458 Spider section: - Review various FAQs and hints on how to use games for Xbox One (including FORZA MOTORSPORT 5) with your racing wheel. - Access the list of games compatible with the racing wheel (this will be regularly updated). When playing these games, do not hesitate to test and compare the four sensitivity settings offered by your racing wheel. -
Video Games May Be Energy-Draining
Energy-Saving Tips VIDEO GAMES MAY BE ENERGY-DRAINING You’re probably not thinking about the amount of energy your video game THE EVOLUTION OF VIDEO console is using when you’re trying to make it to the next level in your GAME POWER DRAW secrets ops mission, but maybe you should. Video game consoles use a The Nintendo game consoles have substantial amount of electricity and can offer great opportunities for historically drawn less power than the lowering your utility bills. Sony and Microsoft consoles, and the latest Nintendo model continues the How do you reduce the waste? The best thing to do is simply turn off your trend as the most efficient of the video game console whenever possible. Another good option is to enable available options. the automatic power-down feature already built into your device. These features are often disabled initially, so you have to activate them yourself, but they can save tons of energy without negatively affecting your gaming experience. If you have an Xbox One, disconnecting your cable box from your gaming console when you want to watch TV is another great way to reduce energy use. Do this by using the HDMI port on your TV to connect your Xbox One. “Video game consoles use a substantial amount of electricity and can offer great opportunities for lowering your utility bills.” The Xbox One and PlayStation 4 consume three to four times more energy than the Wii U. The chart shows how energy use in playing mode varies by model. Right now, the Nintendo Wii U is the most energy efficient of the major game systems. -
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production Zander Majercik Adam Marrs Josef Spjut Morgan McGuire NVIDIA Figure 1. Image rendered in a pre-release version of Unity with our global illumination tech- nique. Most of the indirect lighting in this scene comes from emissives (the orange monitor screens) which are integrated automatically by our technique. arXiv:2009.10796v3 [cs.GR] 22 Jun 2021 Abstract We contribute several practical extensions to the probe based irradiance-field-with-visibility representation [Majercik et al. 2019][McGuire et al. 2017] to improve image quality, con- stant and asymptotic performance, memory efficiency, and artist control. We developed these extensions in the process of incorporating the previous work into the global illumination so- lutions of the NVIDIA RTXGI SDK [NVIDIA 2020], the Unity and Unreal Engine 4 game engines, and proprietary engines for several commercial games. These extensions include: a single, intuitive tuning parameter (the “self-shadow” bias); heuristics to speed transitions in 1 the global illumination; reuse of irradiance data as prefiltered radiance for recursive glossy reflection; a probe state machine to prune work that will not affect the final image; and mul- tiresolution cascaded volumes for large worlds. 1. Introduction This paper discusses an algorithm to accelerate the evaluation of global illumination. The acceleration happens in two parts. The main part creates and maintains a data structure that allows a query of the form irradiance(location, orientation) (E(X; !)), which replaces a potentially expensive computation of diffuse global illumination with a O(1) lookup into a data structure for locations anywhere in space. -
Playstation 4 – Parental Controls
PlayStation 4 – Parental Controls Learn about the robust parental controls available on the PlayStation®4. Parental controls are tools available to parents or guardians to control the types of content accessible by minors on the PS4™. Getting Started To get the most of out the PS4's parental controls, you'll want to make sure the adult has a Master Account, and the minor has a Sub Account. The Master Account controls what is and isn't accessible to Sub Accounts, and different rules can be created for individiaul Sub Accounts. 1. Log in to your Master Account. If you don't have a Master Account, this article has information on how to create one. 2. Set passcodes. There are two different passcodes that you should set to make sure your settings are secure. 1. Master Account passcode: This prevents other users from logging into your account to make changes to parental controls or view unauthorized content. To do this go to (Settings) > [Login Settings] > [Passcode Management]. 2. Parental controls passcode: This passcode is must be entered before changing any parental controls. The default code is:0000, and it is recommended that you change it. To do this go to (Settings) > [Parental Controls] > [Restrict Use of PS4 Features] > [Change Passcode]. Take care to remember your new code as the only way to reset it is to initialize the PS4 via Safe Mode. 3. Sub Accounts If you already have a Sub Account associated with your Master Account, you're ready for the "Setting Parental Controls" section below. If you do not have a Sub Account associated with the Master Account, please refer to this article for details on creating a Sub Account on the PS4, and then come back to the "Setting Parental Controls" section below.