Chris Riddell

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Chris Riddell 84 Greville Road, Cambridge, Chris Cambridgeshire, CB1 3QL Mobile: +44 (0)7395 484351 Riddell E-Mail: [email protected] Portfolio: www.axisphere.art -3D Artist- Profile As a highly motivated and self-taught CG artist I have always pushed the industries current tools to produce real-time art work of the upmost quality. Being interested in game engines, I have always enjoyed working with cutting edge technology to push the envelope of real- time graphics. I continue to provide creative input into producing some of the industry's best tools and rendering technology to produce work of excellent merit. As a keen learner and avid tech fanatic I always seek and pursue innovation. Experience Virtual Arts Limited 2017 - Present - Principal Artist/Tech Art I joined a new startup in Cambridge for a fresh challenge in Mobile VR/AR. My role at Virtual Arts Limited is creating shader networks, Unity tech art, content creation, inputting into creating our own engine/tool pipeline and to schedule artwork. Sony Interactive Entertainment 2004-2017 - Principal Artist I joined SCEE/SIE as a standard level artist and progressed to principal level. My 13-year period saw a lot of projects with some very challenging situations creating games for brand new platforms/technology, the toughest challenge being to create a Virtual Reality title (RIGS) which would be fast paced without creating nausea and achieve a solid 60 FPS throughout the experience. In my career at Sony I’ve inputted into developing our internal engines and tools, create 2D/3D graphics for our products, produce basic concept art to focus prototypes for future projects, write technical documentation and tutorials to educate the art team, worked closely with marketing to provide resources to advertise and create online social media presence, entertained VIP visitors, and educated myself in legal issues regarding design and copyright issues. Guerrilla Amsterdam 2008 - Senior Artist A great opportunity came my way to move to Amsterdam to work on Killzone 2. My goal was to learn the art pipeline/technology and to create professional working relationships between Guerrilla and Sony Cambridge. On my return to Cambridge I stepped up as lead asset artist to manage a small team to produce prop assets to finish the last few maps of Killzone 2. Freestyle Games 2003-2004- Artist In the early days when Freestyle was a start-up I was hired to help develop a racing simulation demo for SEGA. In my time there I learnt to use Renderware for Playstation 2 and a new source control software to streamline the creation process. Attention To Detail LTD 1999-2003 - Junior Artist My role at ATD was as a junior artist to help produce art for a few ups and coming projects. I worked on three prototypes: Internal Affairs, Fatman & Slim, Ion Runner all for the Playstation 2 platform. Education My education path was very alternative: from the age of six I learnt basic computer skills on the ZX spectrum to then further my skills on the Atari ST in music creation and graphic design; by the age of twelve, I was programming with a friend of mine in AMOS on the Amiga doing basic 3D rendering using Imagine/Deluxe paint and music editing using OctaMed. When I reached sixteen I decided to stop programming and to pursue my love for 3D graphics I learnt Truespace, Cinema 4D, 3D MAX and Photoshop. Games was always a passion for me so I produced a portfolio and started applying for jobs. Published Titles PSVR • RIGS Mechanized Combat League - Guerrilla Cambridge/SIE Playstation 4 • Killzone Shadow Fall (DLC) - Guerrilla Amsterdam/SCEE Playstation 3 • TV Superstars - Sony Cambridge/SCEE • Wipeout HD - Sony Liverpool/SCEE • Heavenly Sword - Ninja Theory/Sony Cambridge/SCEE • Formula 1 Championship Edition - Sony Liverpool/SCEE • Killzone 2 - Guerrilla Amsterdam/SCEE Playstation Vita • Killzone Mercenary - Guerrilla Cambridge/SCEE Playstation PSP • Wipeout Pulse - Sony Liverpool/SCEE • Little Big Planet - Sony Cambridge/SCEE Playstation PSP • Wipeout Pulse - Sony Liverpool/SCEE • Little Big Planet - Sony Cambridge/SCEE • Medievil Resurrection - Sony Cambridge/SCEE Playstation 2 • 24 The Game - Sony Cambridge/FOX/SCEE Oculus Samsung Gear VR • Cargo racing – Virtual Arts Limited iOS AR KIT • Lightstream Racer – Virtual Arts Limited iOS/Android • Orbital Flight Benchmark – Virtual Arts Limited Skills • 18 years’ professional experience supporting PS2, PS3, PS4, PSP, VITA, PSVR, Mobile & iOS platforms • Autodesk Maya, Photoshop, Mudbox, Quixel Suite, Substance designer, Substance Painter, World machine, Cinema 4D, 3D Max, Perforce, Sourcetree, Unity Pro, Z-brush, Marmoset Toolbag 3.0, Amplify shader engine, Unity shader graph • Excellent texturing, high and low hard surface polygon modelling • Shader design using node based editors • Lighting for high detailed rendering and realtime environments • Adaptable to a variety of art styles to suit the various game art direction • Leading and scheduling small to medium sized art teams • Producing clear and precise artistic and technical documentation for education • Adaptability for tight milestones and platform restrictions • Working with R&D teams within Sony for future visions and product progression • Excellent communication and motivation skills My hobbies outside work are creative and allow me to grow as an artist and musician. They Hobbies include photography, photography studio lighting, playing guitar and piano, and guitar construction/restoration. References Available on request .
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