Duke Nukem Manhattan Project
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Duke nukem manhattan project Continue Microsoft WindowsXbox Live Arcade iOS Duke Nukem: Manhattan Project is a PC video game developed by Sunstorm Interactive, produced by 3D Realms and published by Arush Entertainment. The Manhattan Project's summary features the humorous chauvinistic action hero Duke Nukem, who must save the day once again. This time the fight against evil mad scientist Fur Morphix, who uses a radioactive mucus called G.L.O.P.P. (Gluon Liquid Omega-Phased Plasma) to mutate the creatures into deadly monsters that then take over Manhattan Island, New York. These creatures include alligators, rats, cockroaches and wild boars. There are also a number of enemies who have not been mutated from anything, such as Fem-Mech, a sadistic and deft female robot that possesses a deadly whip. The levels in the game contain recognizable parts of New York. The game is a side scroll, but it's set in a 3D environment. This allows the way the player takes through the levels to bend and twist somewhat, although the paths are still fixed. This is not a direct sequel to any game, but instead a standalone spin-off game; however, each earlier game in the series featured a completely different story and a new enemy force for Duke to mess up as well, with only the second and third games directly connected chronologically. The game has a lot in common with the original Duke Nukem game, for example, they are both side scrolls, and both games have a semi-robot mad scientist as the main enemy. In fact, Dr. Proton, the villain of the Duke of Nukem, was originally supposed to be the enemy in this game, but was replaced by Fur Morphix to avoid possible continuity problems with the Duke of Nukem Forever, in which Dr. Proton is also scheduled to pretend. The Duke Nukem: Manhattan Project was built using a 3D engine known as Prism3D. The levels and symbols are completely three-dimensional, and both the camera and the Duke can move on any axis, but the movement is limited to the two- dimensional plane. The player can perform all the basic movements one would expect to be able to do: run, squat, jump (and double jump), kick, slide kick, and grab and pull up on the ledges. Because of the game being installed in a 3D environment, the camera can be moved around a bit and zoomed in or out to get a better view of the surroundings or the enemy approaching. There is a cheat that allows the camera to be moved to any position at all, which is useful for taking screenshots. The game consists of 8 chapters, each of which contains 3 parts. In each part, the player must find and rescue the baby tied to the G.L.O.P.P.P. bomb, and find a key card to use to unlock the path to the next part. There are no vehicles in the game, although at some points the player can use the Jetpack to fly over large voids or dangerous ground. Elements minimal, with buttons only for jumping, moving sideways, squats, squats, and a change of arms. The health meter has been renamed the EGO meter. EGO acts just like health, in that EGO starts at 100, is lost for being shot, and the level is lost when it reaches 0. There are pickups that will increase the EGO player, and killing the enemy will also enhance it. If EGO is raised above the maximum, it will slowly decrease until it reaches this maximum. The EGO system was previously used in Duke Nukem: Land of the Babes. The EGO system will later be reused (albeit only by name) as a regenerative health bar in Duke Nukem Forever. There are 10 secret items (nukes) hidden in each part of each chapter. Collecting all 10 nukes in the same part will permanently increase the player's maximum EGO level by 2, as well as increase maximum ammunition levels. Collecting all the nukes in the Easy Difficulty game will double the power of Mighty Boot. Collecting all the nukes in the game for normal difficulty will halve the damage the player receives, and turns the Duke's shirt blue (except at the end of the level of cutscenes). Collecting all the nuclear charges in the hard difficulty game will reward the X-3000 player, the most powerful weapon in the game. The CD game includes a level editor called PrismEd, which can be used to create custom levels or view original levels in detail and at leisure. However, despite this level of activity creation for the game has never reached popularity among players, there is currently only a small level of community editing. The Duke's weapon used a shotgun against Gator Grunt with a baby strapped to a G.L.O.P.P. bomb nearby Many of the weapons in the game featured in one or more previous Duke Nukem games. Mighty Boot is Duke's preferred close-range attack. The enemy's strike does him a significant damage, but makes the player vulnerable to counterattack. Killing an enemy, kicking him or landing on it will double the EGO impulse that death provides. It is also used to slip kicks, and to crushing non-mutated creatures. The Golden Eagle pistol is the weapon from which the player starts the game. It does less damage per shot than the Mighty Boots, but can hit enemies from a distance. A shotgun is a more powerful gun. Assault rifle - has a high rate of fire, and in general is about the same damage as a shotgun. Keep an eye on the level of ammunition, however. Pipebomb - Pomegranate-like explosives, straight from duke Nukem 3D. It has its own special button for throwing fast Pipebombs without having to change weapons. Very useful for exploding things. GLOPP Ray - This weapon does the opposite of the G.L.O.P.P.P., and restores the mutated enemies back to their original shapes. Once they are regular creatures again, they can be easily crushed underfoot. Air-launched rocket launcher (PRPG) - Explosive Missile Fires. Uses as ammunition. Pulse Gun - Fires bolts electricity, and can be charged before fire is very devastating destructive Lightning. Shares ammunition with GLOPP Ray. X-3000 - Secret weapon unlocked, collecting all nuclear charges in a difficult position. This is a lightning bolt that automatically targets all enemies on the screen. Thunder rumbles in the background only when you hold it, so you know it's a big deal. Power-ups all power ups activate the moment they are picked up, and last for a limited period of time. Double damage - The Duke glows red and deals double damage. After picking this food up, the Duke utters a catchphrase: It's clobberin' time! Forcefield - Three green objects revolve around the Duke, making him invulnerable. Whenever the duke is damaged while he holds this power, the force field sizzles and glows. Jetpack - Allows air travel. Enemies Bosses Xbox Live Arcade Port Duke Nukem: Manhattan Project was released for Xbox Live Arcade on June 23, 2010 and is available for 800 Microsoft Points (MSP). The release includes two avatar awards (Jetpack and Duke Nukem logo t-shirt) that can be unlocked in the game. Keychain's initial release of a copy of the game came with a bonus metal keychain. This keychain contained the Duke Nukem logo and the Statue of Liberty on one side, and the new York subway sign on the other. Subsequent releases of the game lacked a key fob. The only external difference between the two versions of the game was a sticker on the outside of the box that read All New Duke: Special Edition Keychain Inside!. Later prints still had an All New Duke sticker, but without a key fob tongue. A further version of the box had no stickers at all. Developed In 1996, George Broussard gave an interview about future 3D Realms projects: he said that a Duke Nukem side scroll called Duke Nukem Forever was in production and was due out by Christmas 1997. The project was later cancelled and the Duke Nukem Forever name was reassigned to the current 3D sequel Duke Nukem. When the Manhattan project was first shown to the public, rumors began to spread about it actually being canceled by the Duke of Nukem Forever side scrolling, but it has since been clarified: The Manhattan Project is a game original for ARUSH. The Duke Nukem: Manhattan Project was released on Xbox Live Arcade on June 23, 2010 for 800 Microsoft Points (MSP). The release includes two avatar awards (Jetpack and Duke Nukem logo t-shirt) that can be unlocked in the game. Legal status In 2004, Manhattan project developer ARUSH Entertainment was bought by HIP Interactive. Soon after, HIP went bankrupt, and took ARUSH down with them. Due to bankruptcy proceedings, the legal rights to the Manhattan project are being held by a court-appointed bankruptcy firm. 3D Realms asked for rights, but couldn't do it. This has been detailed several times on the Internet by 3D Realms' webmaster Joe in their online forums, most recently in June On the situation, Siegler said: Arush got bought out by a larger company. The parent company went belly up, and took Arush down with them. DNMP is currently the legal property of a court-appointed holding company involved in the bankruptcy proceedings of the parent company, the name of which I cannot remember. Scott Miller and I tried to contact them about getting the rights back so we could sell it ourselves, or just releasing it as free software.