UNIDAD EDUCATIVA PARTICULAR JAVIER Baccalaureate in Science
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UNIDAD EDUCATIVA PARTICULAR JAVIER Baccalaureate in Science MONOGRAPH “How videogames have influenced entertainment and the way the people have lived over the last decades” STUDENT: Emilio José Triviño Gordillo ADVISER: LCDA. Laura Ortuño de Baquerizo THIRD OF BACCALAUREATE - COURSE B 2017 – 2018 GRATITUDE First of all, I would like to thank God for giving me the opportunity to study at this high school, and my parents for teaching me everything I have ever needed to be a good person and a good student SUMMARY In the following document the researcher will examine some of the advantages and disadvantages of the use of video games as well as give information about some of the many kinds of jobs someone can get inside the world of digital entertainment. INDEX INTRODUCTION ................................................................................................................................... 2 CHAPTER I ............................................................................................................................................ 4 Videogame history .............................................................................................................................. 4 Definition: ........................................................................................................................................ 4 Origin and evolution: ....................................................................................................................... 4 Developers: ..................................................................................................................................... 8 Ubisoft ......................................................................................................................................... 8 Bethesda: ..................................................................................................................................... 9 Evolution in games development .................................................................................................... 9 Iconic Sagas ................................................................................................................................... 10 Super Mario: .............................................................................................................................. 10 World of Warcraft: .................................................................................................................... 11 CHAPTER II ......................................................................................................................................... 11 Influence on society .......................................................................................................................... 11 Why young people like playing video games ................................................................................ 11 Threads ...................................................................................................................................... 13 Benefits ..................................................................................................................................... 14 Events and celebrations created around video games ................................................................. 15 E3 ............................................................................................................................................... 16 The video games awards ........................................................................................................... 16 Gamescom ................................................................................................................................. 16 CHAPTER III ........................................................................................................................................ 17 Video Games Focused Professions .................................................................................................... 17 Jobs in a video game developer .................................................................................................... 18 Producer: ................................................................................................................................... 18 Designers: .................................................................................................................................. 18 Artist: ......................................................................................................................................... 19 2 Programmers: ............................................................................................................................ 19 Level designers: ......................................................................................................................... 21 Sound engineer: ........................................................................................................................ 21 Testers: ...................................................................................................................................... 21 Work outside a developer ............................................................................................................. 22 Distributors and sellers ............................................................................................................. 22 Youtubers .................................................................................................................................. 23 References ......................................................................................................................................... 25 3 INTRODUCTION The following… monographic work “How videogames have influenced entertainment and the way the people lives over the last decades” was written with the objective of letting people know the great history and influence video games has had since the year they first appeared, influencing the way people think and seek out means of entertainment The author chose to work around this topic because he wanted to analyze the different ways video games can have influence, especially when it comes to small children whose minds are more susceptible to this kind influence, and how they can be not only a way of entertainment but a way of earning a living When it comes other investigations about this topic there have been a lot of different experiments surrounding how video game can improve a child perception and way of doing all kind of stuff compared with children who haven’t been exposed to video games This topic affects especially young people, that's why this study was principally meant for high school students, because in their current age they are more familiarized with this king of games and trends of virtual entertainment, and the method for gathering intel and opinions was through a poll given to student of sixth course from Unidad Educativa Javier 2 My first chapter is a summary of the origin and evolution this industry has suffered over the course of history, the second one is an analysis of how video games can be a good or bad influence for a child or teens life and some of the most famous events that have been born from this industry and finally the third chapter talks about the kind of jobs someone can found inside the world of electronic entertainment 3 CHAPTER I Videogame history Definition: A videogame is a game which is played by the use of an audiovisual device. Many of these poses a story, but there are some like one of the first video games that ever existed ¨Tennis for two¨ which doesn´t possesses any kind of established history, that are like many people say ¨pure gameplay¨. Origin and evolution: Many people have argued about which was the first videogame, most of the time this occurs because of the different definitions of video games they have that make them consider different games as the first one. It is possible to consider to be the first one a game called ¨Nought and crosses¨ also known as ¨OXO¨, this game created by Alexander Douglas in 1952 was a computerized copy of Three in Stripes allowing the player to play against a pre-programed CPU 4 Another possible candidate is the game ¨Tennis for Two¨ which was the first video game that made possible a match between two players through two very basic controllers with one joystick and a couple of bottons. In 1966 Ralph Baer, Albert Maricon and Ted Dabney started developing together a project of video game called Fox and Hounds that soon evolved to become the Magnavox Odyssey, that, in 1972 became the first domestic system of video games allowing to play several pre-programed games. The 80’s began with a strong growth in the sector of the video game, during these years there were a lot of systems which stood out, like Oddyssey 2, Intellivision, Colecovision, Atari 5200, Commodore 64, Turbografx. And at the same time games like Pacman, Battle Zone and Tron became very popular among the recreational machines Japan bet for the world of the consoles with the success of the Famicom or NES, thrown by Nintendo in 1983. The year 1985 was marked by the appearance of Super Mario Bros Which brought with it a huge change in the way video games were developed, since the majority of the previous games only contained a few screens which repeated themselves in a curl and the aim simply was to obtain a high punctuation. The game developed by Nintendo was the first game that gave the player an