Loading… The Journal of the Canadian Game Studies Association Vol 10(16): 32-52 http://loading.gamestudies.ca Who Wrote the Elder Scrolls?: Modders, Developers, and the Mythology of Bethesda Softworks Rob Gallagher King’s College London
[email protected] Carolyn Jong Concordia University
[email protected] Kalervo A. Sinervo Concordia University
[email protected] Abstract This paper considers the part played by modders in shaping Bethesda Softworks’ The Elder Scrolls series of roleplaying games. It argues that Bethesda’s stewardship of the franchise over the course of its twenty year history has been characterised less by an unwavering creative vision than a willingness to make use of the resources to hand - not least the inventiveness of modding communities. Charting how Bethesda employees and the games’ modders have performed and discussed their respective roles, we track shifts in the tools, vocabularies, aims and approaches of both parties. We find that while the practices and priorities of modders and developers have, in many respects, converged over this period, crucial legal and conceptual distinctions continue to separate professionals from amateurs. Valve’s abortive attempt to introduce paid mods to The Elder Scrolls V: Skyrim threw this division into stark relief, emphasising the need for studies of modding which address the performativity of intellectual property, showing how conceptions of authorship and ownership develop over time within specific studios, cultures and publics. Author Keywords Modding; Skyrim; Bethesda Softworks; Media Archaeology; Performativity Introduction In this paper we explore the history of Bethesda’s The Elder Scrolls (TES) franchise and the modding communities that have sprung up around it.