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3 Table of Contents Table of Contents How To Use This Book? Flamewrath 10 Gar Shatterkeel 10 Killing Humanoid Enemies 6 Ghald 10 Harvesting Checks 6 Grumink the Renegade 11 Harvest Time 7 Hellenrae 11 Time of Death 7 Howling Hatred Initiate 11 Types of Loot 7 Howling Hatred Priest 11 Hurricane 11 New Monsters Imix 11 Aerisi Kalinoth 9 Marlos Urnrayle 11 Air Elemental Myrmidon 9 Miraj Vizann 12 Bastian Thermandar 9 Ogrémoch 12 Black Earth Guard 9 Olhydra 12 Black Earth Priest 9 One-Eyed Shiver 12 Burrowshark 9 Oreioth 12 Crushing Wave Priest 9 Razerblast 12 Crushing Wave Reaver 9 Sacred Stone Monk 12 Dark Tide Knight 9 Shoalar Quanderil 12 Drannin Splithelm 9 Skyweaver 12 Earth Elemental Myrmidon 10 Stonemelder 13 Elizar Dryflagon 10 Thurl Merosska 13 Eternal Flame Guardian 10 Vanifer 13 Eternal Flame Priest 10 Water Elemental Myrmidon 13 Fathomer 10 Wiggan Nettlebee 13 Feathergale Knight 10 Windharrow 13 Fire Elemental Myrmidon 10 Yan-C-Bin 13 Sample file 3 Creatures From the Earth Elemental 20 Efreeti 20 Monster Manual Elk 20 Aarakocra 14 Ettin 20 Aboleth 14 Fire Elemental 20 Acolyte 14 Fire Giant 21 Adult Black Dragon 14 Fire Snake 21 Air Elemental 15 Flameskull 21 Ankheg 15 Flying Sword 21 Awakened Tree 15 Galeb Duhr 21 Azer 15 Gargoyle 21 Bandit 15 Ghast 21 Bandit Captain 15 Ghost 22 Barlgura 15 Ghoul 22 Berserker 16 Giant Bat 22 Black Bear 16 Giant Crab 22 Black Pudding 16 Giant Crocodile 22 Blood Hawk 16 Giant Octopus 22 Bronze Dragon Wyrmling 16 Giant Rat 22 Brown Bear 16 Giant Vulture 22 Bugbear 16 Gnoll 23 Bulette 16 Gnoll Pack Lord 23 Chimera 17 Goat 23 Chuul 17 Goblin 23 Cloaker 17 Grell 23 Cloud Giant 17 Grick 23 Commoner 17 Griffon 24 Crawling Claw 17 Guard 24 Crocodile 18 Half-Ogre 24 Cult Fanatic 18 Harpy 24 Cultist 18 Hell Hound 24 Dao 18 Helmed Horror 24 Darkmantle 18 Hezrou 24 Deep Gnome 18 Hill Giant 25 Djinni 18 Hippogriff 25 Doppelganger 19 Hobgoblin 25 Dragon Turtle 19 Hobgoblin Captain 25 Drow Mage 19 Hook Horror 25 Druid 19 Hunter Shark 25 Duergar 19 Hydra 25 Dust Mephit 20 Hyena 26 Sample file 4 Ice Mephit 26 Sea Hag 32 Invisible Stalker 26 Shadow 32 Jackalwere 26 Shield Guardian 32 Kenku 26 Skeleton 32 Knight 26 Smoke Mephit 32 Kuo-toa 26 Specter 33 Kuo-toa Archpriest 27 Spider 33 Kuo-toa Whip 27 Sprite 33 Lizardfolk 27 Spy 33 Lizardfolk Shaman 27 Steam Mephit 33 Mage 27 Stirge 33 Magma Mephit 27 Stone Golem 33 Magmin 27 Swarm of Bats 33 Manticore 28 Swarm of Quippers 33 Merrow 28 Thug 33 Mezzoloth 28 Tribal Warrior 34 Minotaur 28 Troglodyte 34 Mud Mephit 28 Troll 34 Noble 28 Umber Hulk 34 Nothic 29 Vampire Spawn 34 Nycaloth 29 Veteran 34 Ogre 29 Violet Fungus 34 Oni 29 Vrock 35 Orc 29 War Horse 35 Orc Eye of Gruumsh 29 Water Elemental 35 Orog 30 Water Weird 35 Owlbear 30 Wereboar 35 Peryton 30 Werewolf 36 Piercer 30 Wight 36 Priest 30 Will-o-Wisp 36 Purple Worm 30 Wolf 36 Revenant 31 Worg 36 Rhinoceros 31 Wyvern 36 Roper 31 Xorn 36 Rust Monster 31 Young Red Dragon 37 Salamander 32 Zombie 37 Scout 32 Sample file 5 How To Use This Book? Harvesting Checks The work is half the reward, but what if you There are a few ways to harvest the monsters want the whole reward? After braving the found in the worlds of Dungeons & Dragons, dangers of an acid-spewing dragon or the and doing so can impact the nature of the petrifying gaze of a snake-headed medusa, it is game being played. What follows are some reasonable that the adventurers who survived suggestions as to how the characters might be the monster’s onslaught might claim some sort able to harvest a recently deceased creature. of prize. This document supplies a list of items Ability Check and loot that traveling adventurers might find When a character attempts to harvest a on the monsters they encounter and slay on creature, they must first succeed on a specific their fantastical journeys. ability check to successfully harvest the What follows in this section are some light components from it. The nature of the ability mechanics for harvesting dead creatures. check depends on the monster’s type. The There are different types of loot that can following table should be seen as a suggestion be found on a monster, not all of which are for splitting up the checks and can be changed necessarily useful for a group of travelling to better fit the nature of the game at hand. adventures. The supplied loot tied to each monster are simply suggestions that can be Type of Ability Check changed by the DM to fit the circumstances of Creature Type Ability Check the campaign they are running. Beast, dragon, giant, Nature The loot found within this document has monstrosity, plant been designed with the rules below in mind Humanoid Survival for two reasons. First, this prevents characters Celestial, fiend, undead Religion immediately picking something up from a monster and using it seconds later. Second, Aberration, construct, Arcana this document assumes that there is a body elemental, fey, ooze left to harvest once the creature has been killed. This should be considered when the The DC of the check is determined by the adventurers are fighting demons and devils, CR of the creature being harvested, but the which are likely to leave no corpse as they harvesting check DC cannot be lower than 10 respawn on their home plane after being killed and cannot be higher than 30. If a character on the Material Plane. succeeds on the ability check, they are able to harvest all available loot on the monster. If Killing Humanoid Enemies they fail the check, the character is only able to Many humanoid enemies exist within the harvest half of the items. worlds of Dungeons & Dragons. Some of the more popular include goblins and orcs. Harvesting Check DC = 10 + monster CR Opposing their wicked ways have set brave (not lower than 10 and not higher than 30) adventurers on the path to becoming legends of the realm. If the character fails the check by 5 or more, a When killing a humanoid enemy, the mishap occurs during the harvesting process. adventurers are entitled to any loot the This could be anything from piercing a gland humanoid may carry on their person. of acid to an environmental accident, such as a Weapons, armor, and other sparse items are rock slide covering the creature. Regardless of listed below the humanoid’s name, as with the nature of the mishap, all loot is lost. every other monster. However, harvesting Remember that two characters can help body parts, such as hide and flesh, from one another harvest a creature. This means humanoidSample creatures is not something this that one of them gains advantagefile on their document covers because we don’t encourage roll, thereby increasing their chances of adventurers to tear into the bodies of people. successfully looting the monster. 6 Tool Check The DM should estimate the amount of loot Without the necessary tools, the characters left on a monster if the party stumbles upon a might be unable to fully harvest the monster dead creature. In most cases, it is impossible in question. The set of tools needed, if any, to harvest food from creatures entering a state to harvest the creature is up to the DM and of decay. There are exceptions to this, such can vary from monster to monster. Weapons as a character using the spell purify food and and armor can simply be picked up from the water on the carcass, which might cleanse the ground, while organs and hide need more flesh enough that rations can be harvested. finesse to obtain. Alternatively, the DM can introduce the idea Types of Loot of harvester’s tools, a type of artisan’s tools Some creatures are able to use armor and that are required when harvesting certain weapons, but they don’t always take the resources from a creature, such as hide best care of them. If an item has the broken and organs. The harvester’s tools come in a descriptor, the item was damaged prior leather satchel that can be rolled out for easy to fighting or during the fight in which the use while in the field. The tool set includes a creature died. A broken item does not function bonesaw, a thinly bladed knife, a whetstone, a until it has been repaired by an artisan or by a scraper, and a mincing blade. The price for a creature with proficiency in the required set of set of harvester’s tools is 30 gp. tools. To repair the item, the characters must pay half of the cost of the item. For instance, Harvest Time a broken glaive with an initial cost of 20 gp The size of the creature being harvested can would cost 10 gp to repair. heavily impact how long it takes to completely Other items, such as blood or other liquids, loot the monster. If the adventurers are are harvested in vials. This means that, unless unwilling to harvest for the entire duration, or a character has some sort of container to they are somehow interrupted, they only get gather the item, they cannot harvest it from a portion of the loot. The amount of loot they the creature. A single vial holds four ounces get in such a situation varies and is decided of liquid.
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