Pengembangan Game 3D Warship Operation Trikora

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Pengembangan Game 3D Warship Operation Trikora Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer e-ISSN: 2548-964X Vol. 1, No. 12, Desember 2017, hlm. 1875-1882 http://j-ptiik.ub.ac.id Pengembangan Game 3D Warship Operation Trikora Mohamad Faisal Amir1, Wibisono Sukmo Wardhono2, Issa Arwani3 Program Studi Teknik Informatika, Fakultas Ilmu Komputer, Universitas Brawijaya Email: [email protected], [email protected], [email protected] Abstrak Banyak kisah-kisah operasi Trikora hanya tersimpan dalam museum sejarah. Sehingga banyak yang tidak mengetahui pertikaian senjata dan perjuangan heroik yang terjadi dalam operasi tersebut. Video game adalah cara yang menarik untuk mengenalkan cerita Operasi Trikora maka dibuatlah game Warship Operation Trikora. Pengembangan game adalah proses membuat konten dan aturan permainan. Terdapat metode proses iterative dalam pengembangan game yaitu membuat prototipe, dimainkan, dan disempurnakan terus berulang kali sebelum dianggap final. Grafis 3D menjadi sarana untuk mencapai generasi dunia fiksi dalam imajinasi pemain yang tumbuh dari pemahaman representasi 3D sehingga membentuk permainan yang immersive. Untuk membangun permainan yang naratif maka game dirancang dengan membuat skenario cerita pertempuran berupa step-step yang terdiri dari kumpulan event dalam permainan. Dari skenario cerita pertempuran terdapat objektif yaitu event yang berupa tugas untuk pemain. Berdasarkan tugasnya objektif dapat dikelompokkan menjadi 5 tipe yaitu lingkup area, pointer lokasi, menyerang kapal, menyerang pesawat, menyerang pillbox. Metode Iterative design digunakaan untuk menguji objektif apabila diterapkan dalam permainan dengan cara membuat rapid prototipe, melakukan playtest, dan melakukan revisi. Aktivitas tersebut dilakukan berulang kali sampai permainan dianggap layak diimplementasikan. Implementasi karakter 3D dibutuhkan agar tercipta asset karakter-karakter yang terlibat dalam skenario cerita pertempuran yaitu terdapat 7 tipe karakter berupa kapal, pesawat, dan pillbox. Implementasi scene dilakukan dengan game engine Unity dengan mendekorasi environtments dan menempatkan game objects sehingga scene membentuk suatu menu dan stage permainan yang unik. Setiap scene terhubung satu- sama lain. Script diimplementasikan untuk membentuk skenario pertempuran dalam permainan digital menggunakan bahasa pemrograman C#. Berdasarkan pengujian fungsional, game Warship Operation Trikora memiliki keadaan fungsional 100% bekerja sesuai harapan baik dari scene flow, mekanika karakter, maupun objektif. Komparasi terhadap responden antara sebelum dan saat bermain game ini, menunjukkan peningkatan pengetahuan rata-rata sebesar 8.33 dari 10 pengetahuan yang disampaikan dalam permainan. Berdasarkan pengujian usability, Dari 9 heuristik game usability semuanya termasuk dalam kriteria baik sedangkan dari 8 heuristik gameplay semuanya termasuk dalam kriteria baik. Kata-kata kunci: permainan 3D, iterative & rapid prototype, pengembangan alur permainan. Abstract Many of the operation Trikora stories are only stored in the histroy museum. So many people unaware of the armed conflict and the heroic battles that happen in the operation. Video game is an interesting way to tell the story of Operation Trikora then the game Warship Operation Trikora was made. Game design is the process of making the content and rules of a game. Iterative process method in game design that is making prototype, played, and refined repeatedly before considered final. 3D graphics means to achieve generation of fictional worlds in the player’s imagination that grow from a comprehension of the 3D representations so forming immersive video game. To build a narrative gameplay, a game designed with creating a battle story screnarios in form of a steps that consists of a collection of events in the game. Inside the the battle story scenarios there is events in the form of task for the player, it is called an objectives. Based on the tasks, objective can be grouped into 5 types that is area scope, location pointer, attack the ship, attack the plane, attack the pillbox. Iterative desgin methods are used to test objectives when it's applied in a game by creating a rapid prototype, performing playtest, and revised. This activity repeatedly until the game is considered decent to be Fakultas Ilmu Komputer Universitas Brawijaya 1875 Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer 1876 implemented. Implementation of 3D characters needed to create assets of characters that involved in the battle story scenario. There are 7 types of characters in the form of ships, aircraft, and pillbox. Implementation of the scenes is done with Unity game engine by decorating environtments and placing game objects so that create the scenes forming an unique menu and stages. Each scenes is connected to each other. Script are implemented to create battle scenarios in digital version of game with C# programming language. Warship Operation Trikora has functional 100% working as expected both from scene flow, character mechanics, and objectives. Comparison of respondents between before playing this game and during playing this game, showed an knowledge average increase by 8.33 out of 10 knowledge presented in the game. Based on usability testing, 9 out of all game usability heuristics are included in good criteria and 8 out of all gameplay heuristics also included in good criteria. Keywords: game 3D, Warship, iterative & rapid prototype, development of game flow. memberikan pengetahuan terhadap pemain pada 1. PENDAHULUAN aspek event-event cerita Operasi Trikora. Operasi Trikora (Tri Komando Rakyat) 2. LANDASAN KEPUSTAKAAN adalah operasi militer terbesar yang dilakukan Indonesia terhadap Belanda. Konflik bersenjata 2.1 Operasi Trikora terjadi antara kekuatan militer Republik Operasi Trikora (Tri Komando Rakyat) Indonesia dengan Belanda dalam upaya atau juga disebut dengan Operasi Djajawidjaja memperebutkan wilayah Irian Barat. Kekuatan adalah operasi militer yang dilakukan Indonesia tempur dilaut (sea power) adalah ajang dalam upaya merebut wilayah Irian Barat dari kekuatan yang paling utama bagi Republik Belanda. Operasi tersebut diumumkan oleh Indonesia maupun Belanda (Angkasa, 2013). Presiden Indonesia Sukarno di lapangan Alun- Kisah Operasi Trikora banyak yang belum alun Utara, Yogyakarta pada tanggal 19 sepenuhnya diceritakan, meskipun pertikaian Desember 1961. Konflik bersenjata antara bersenjata tidak sehebat yang diperkirakan. kekuatan militer RI dan Belanda untuk Namun sejarah mencatat pertikaian yang telah memperebutkan wilayah Irian Barat tidak bisa terjadi sebagai cerita-cerita heroik yang juga dihindari lagi, sehinga kedua negara saling termasuk dalam perjuangan pembentukan menyiagakan kekuatan tempurnya. ALRI negara Indonesia. Saat ini banyak kisah-kisah mempersiapkan armada baik kapal-kapal perjuangan itu hanya tersimpan di dalam perang yang dimilliki dan kapal pelayaran yang museum sejarah dan mungkin tidak banyak dimiliterisasi. Belanda sebagai negara yang yang mengetahui, salah satu diantara kisah yang telah menduduki Irian Barat menjawab operasi terkenal adalah tenggelamnya RI Macan Tutul pamer ALRI dengan menggelar kapal-kapal (Angkasa, 2013). perang dan pesawat tempur di daratan dan perairan Irian Barat (Angkasa, 2013). Sebuah game berjudul “Battle Fleet 2: World War 2 in the Pacific” menjadi inspirasi 2.2 Narative game design pendekatan untuk menemukan cara mengenalkan kisah berbasis story event Operasi Trikora. Game tersebut adalah salah Dalam pendekatan berbasis story event, satu jenis naval video game yang fokus inti argumen dari narasi adalah rangkaian-event. terhadap teater pasifik saat perang dunia ke dua. Pendekatan ini menekankan karakteristik yang Player dapat mengontrol kapal dan beberapa khas dalam dalam konteks bentuk media digital. senjata serta mejalankan taktik untuk Pendekatan ini bertumpu pada teori narasi menghancurkan musuh (Naval Warefare, n.d.). tradisional yaitu fokus pada konten cerita. Pada Dengan latar belakang tersebut, maka umumnya, pendekatan berbasis story event disusun sebuah skripsi yang berjudul dapat dikatakan game aspek sering diabaikan, Pengembangan Game 3D Warship Operation sedangkan aspek narasi mendominasi. Ini Trikora. Penelitian ini diharapkan dapat berarti subjek game sebagai system of rules, memberikan pengalaman bermain naratif yang dan tensi permainan tidak dipertimbangkan baru serta membantu pemain untuk mengetahui (Äyrämö, 2011.). cerita tentang perjuangan Operasi Trikora di lautan. Hasil penelitian ini juga diharapkan Fakultas Ilmu Komputer, Universitas Brawijaya Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer 1877 2.3 Iterative Design Start Game design kebanyakan menggunakan proses Iterative yaitu membuat prototipe, Iterative design dimainkan, dan disempurnakan kemudian dilakukan lagi berulang-ulang. Hal ini harus Rapid Prototype dipahami karena tidak ada yang sempurna saat pertamakali mencoba. Game yang sukses hanya dapat dicapai melalui serangkaian kegagalan- kegagalan dalam pembuatannya. Permainan yang kompleks menggunakan banyak proses Playtest Revisi iterasi sebelum dianggap selesai (Brathwaite & Schreiber, 2009). Komponen Iterative secara umum meliputi Rapid Prototype, Playtest, dan Implementasi Revisi yang dilakukan berulang. 3. METODOLOGI Gambar 3.1 Diagram Iterative design Penelitian ini akan melalui beberapa Playtest adalah hal penting dalam tahap tahapan yang diharapkan dapat mendukung perancangan menggunakan Iterative design kelancaran proses penelitian. sehingga dibuatlah skenario Iterative seperti berikut : Studi
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