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Automatedsimulations-Catalog-Alt CATALOG OF GAMES FROM AUTOMATED SIMULATIONS Crush, Crumble At Automated Simulations, we believe that games should be fun, challenging and intellectually stimulating. To be worth your money, and, more important, your time, a computer and Chomp ! game must first be a good game. That's why we design the game before we design the program. That's also why each of our games is play-tested for hundreds of hours before the game system is final. We want you to know that you're getting a game that's worth your time. But wait! The National Guard is out to get Because we feel that a good game has to provide the you. The local police are sworn to your player with many alternatives and ways to affect the out­ destruction. Even as you read this, a secret weapon is being readied against you by mad come, our games are more complex, with more options, and skillful scientists. Are you truly prepared than most computer games available. But insofar as possible, to face helicopters, tanks, artillery, and more, we've reduced the complexity of the mechanics of play, driven by those who are literally dying to get and the rules, to a minimum, leaving you free to concentrate at you? on your playing strategy. Sooner or later, humanity will triumph ... Breathe fire , terrorize cities, snack on a maybe. Or maybe vengeance will be yours. We must be going in the right direction, since the best horrified populace, and further develop your recommendations for our products come from satisfied villainous personality. CRUSH, CRUMBLE, • Graphics. Computer­ customers. Here are a few quotes from our files: and CHOMP! generated metropolis. (Apple Is there a particular city against which you and Atari use high-resolution "I just purchased 'Rescue at Rigel' and this has made me a crave to wreak revenge? Do you have a color) .follower of Automated Simulations. '" grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can't control • Sound "I would like you to know that my son has 'Rescue at Rigel' & your burning desire to consume the Penta· • Real time 'Temple of Apshai.' He absolutely loves them and spends hours gon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do yo u • You are the villain with them. He has about 40 assorted cassettes from different hunger for the Big Apple? Munch on New • Six monsters, four cities, five companies, but according to him, none compare with yours . York. game objectives-over 100 I thank you for the many hours of pleasure you have given Be the deadly amphibian who longs to possible scenarios my son." leave trails of poisonous nuclear pollution; simultaneously smash street cars with a • For ages 10 through adult "In addition to having the most consistently excellent products . single blow of your scaly tail, lunch on help· • Complexity: Intermediate you have the best service department I have dealt with in the less humans, and radiate a ray of death from industry." • Playing time: 10 minutes to your malevolent eye. 1 hour Or would you like to be, perhaps, not even "I just finished 'Hellfire Warrior.' I didn't know a program could of the fallible fiesh but, rather, of horren­ • For one monster be this much fun." dously heartless steel? A lifeless, but life-like, " .. the only games I buy are your DUNJONQUEST and mechanical gizmo preprogrammed by zero­ STARQUEST games. 'Star Warrior' was fabulous. ", population-growth professionals for the destruction of all things earthly. "Just want to say thanks for another great software product. Of If you were a giant winged creature, think course, I'm talking about 'Dragon's Eye' ... " of the aerial attacks you could make on the terrified but tasty tidbits beneath you. " .. your games are the best entertainment programs I have seen Take on the persona of any of six demonic for my computer." beasties (even more for those who have a disk). Select from four mouth-watering "Thank you very much for 'Rescue at Rigel.' Like 'The Temple,' metropoli and five different objectives-over it is providing me and my friends with endless enjoyment. 'The 100 possible scenarios, complete with graph­ Temple' has given me the greatest pleasure since I bought my ic mayhem and the resounding thunder of computer." your monsterly presence, await your beastly appetite. Dragons Eye Dragon's Eye, an overland adven­ ture, invites the player into a completely PROCLAMATION detailed world of fantasy involvement. IN THE NAME OF PHANTASMAL Though the game is relatively easy POWERS THAT GUARD THE GATES Ri cochet is the first abstract action­ OF TIME, I, THE GOOD MAGICIAN to learn, the subtle interplay among strategy game designed for play on AND MAGE OF THE SEVEN PROVIN­ magic effects, monsters, weapons, your home computer. Every time CES, DO HEREBY MAKE KNOWN AND and treasures retrieved makes this you play, you'" find Ricochet to be PUBLICLY PROCLAIM THE NEED FOR a challenge. challenging, thought-provoking and A CHAMPION. Dragon's Eye is an outstanding fast moving . All ye who are skilled in battle and introduction to fantasy role-playing But the game is over as soon as one horrible of mein and great of cunning, GET A MILLION POINTS! adventures. Combining simplicity with player has launched a" of his shots, ye who are familiars of the supernatural You've got two launchers you fire so don't wait for that perfect angle, variety and real time battle graphics, and initiates to the ways of spell-casting­ at your opponent's goals. There are or you'll lose without even firing a shot. come ye Dragon's Eye will captivate and enter­ forth and declare yourself. obstacles in your path- but you get As in tournament Chess, you're Great are the rewards to him who tain. the younger player for hours. points for banking your shots off under time pressure, but Ricochet rescues the Seven Provinces from the For one player, ages 8 and up. of them before they reach the goal. has a "smart clock" that allows curse of the Dragon's Eye. But great also The longer the shot, the more points you to put more pressure on your are the perils. Treasures of true potency you get. will be found by those who seek out the GAME CONTENTS: opponent by playing super fast. In the long run, you're trying to On one leve l, you 'll enjoy Ricochet's Eye- treasures that are guarded by foul - Book of Lore rack up points for your personal dragons, golems, ghosts, and a variety of fast action , color and sound. But Ricochet Rating. You are assigned beasties and beings that go bump in the - Command Summary Card on another leve l, the strategic night. - Game program & data files a rating (by your computer), based subtleties wi" keep challenging you He who accepts the challenge will for your computer on how we" you play against your for years to come. behold the full graphic splendors of spell­ computer opponent or against casting and serpent slashing. His magic another human. Your rating improves • Color graphics for the APPLE* glass will reveal to him, as never before when you win the match. Can you and ATARI* it could, in chillingly animated detail, the top a million? gory destiny that awaits his readied blade. Match victory is yours when you • Five game variants Hidden treasures will be found that win two out of three games (or three • Four levels of skill bedazzle the eye. Magic effects will out of five, depending on the variant). confound the senses. • Player rating system The match is self-handicapping, To him who finds the Dragon's Eye, • For ages 8 to adult know ye that your great prowess will so you get an edge-of-your-seat have banished forever the curse of the battle every time. • Complexity: Introductory Evil Necromancer. Your name will be OUTWIT YOUR OPPONENT! • Playing time: 10 minutes to garbed in glory, and you will receive the Si x pieces are your Chessmen. hours of fun worthiest of ran kings. ,UA AIJ'/AM1 You maneuver them to block your thJ • For one or two players (or Apply .m 1iv ~ vr~w goals from attack, while setting up the best possible shot for yourself. even three) ------_______ ~_.a.. _ ----_____ _ ------ ---...- -- -----~-- -------- .,......------- {R JABBERTALKY -~ ------......-~-­-- -~~- ............ - STAR WARRIOR described as an editor, utility, builder program - but it is more. It is a language language. It lets you add, change, or delete words in the data files, creating entirely new and extraordinary vocabulary lists; it lets you put the vocabulary into whatever sentence pattern or syntax you wish. You can create sense or nonsense ; you can use your newly-created sentences to play Alphagrammar or Cryptogrammar; ~~~~~~~~~~~haVedeCOystofOOI YOUrenemy , andYOU you can generate entirely new words are equipped with nuclear missiles, (preantiwordishness? unrutabagalihood?). In this STARQUEST, you are a star­ blaster and power gun. The governor is fari ng knight bound tightly by your code, JABBERTALKY, the programmable Free Verse lets you see your creations, always on the move, so you never know a mercenary with a cause. You are a word game, thrusts you into a world of gives hints about the kinds of sentences where you'll find him next! Fury, an interplanetary avenger on a language games. Two games-Alpha­ generated for each skill level, manufac­ But like your mythical namesake, you mission of justice and danger, called on grammar and Cryptogrammar - are al­ tures party games by telling players what are a Fury-a soldier of daring and by the people of the planet Fornax to free ready programmed into JABBERTALKY.
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