COMMODORE 641Ft.. the Commodore-64
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How to Build a Maze
How to Build a Maze David Matuszek Department of Computer Science 8 Ayres Hall University of Tennessee Knoxville TN 37916 Mazes are fun to solve. With a little random traditional maze. creation of this spanning tree that is imagination, mazes can be incorpor the tricky part of building a maze. ated into many different computer The General Approach Finally, the border of the maze is games. If you know how, it's a simple We begin with a rectangular array. broken in two places to provide a matter to use the computer to gener Each cell of the array is initially com start and a finish position. Since there ate random mazes. pletely "walled in," isolated from its is a unique path between any two A traditional maze has one starting neighbors (see figure 1). cells of the maze, there will be a point and one finishing point. In ad Secondly, we judiciously erase unique path from start to finish. dition, all locations inside the maze walls inside the array until we arrive Hence, start and finish can be chosen are reachable from the start, and at a structure with the following in any convenient manner, say, at there is one and only one path from property: for any two 'cells of the ar random locations on opposite sides of start to finish. While it is easy to place ray, there is only one path between the maze (see figure 3). doorways and barriers randomly in them. Thus, any cell can be reached side it maze, it is more difficult to from any cell, but only by a single Building the Spanning Tree satisfy the two latter constraints. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Computer Gaming World Issue
VOL. 2 NO. 2 MAR. - APR. 1982 Features SOUTHERN COMMAND 6 Review of SSI's Yom Kippur Wargame Bob Proctor SO YOU WANT TO WRITE A COMPUTER GAME 10 Advice on Game Designing Chris Crawford NAPOLEON'S CAMPAIGNS 1813 & 1815: SOME NOTES 12 Player's, Designer's, and Strategy Notes Joie Billings SO YOU WANT TO WIN A MILLION 16 Analysis of Hayden's Blackjack Master Richard McGrath ESCAPE FROM WOLFENSTEIN 18 Short Stay Based on the Popular Game Ed Curtis ODE TO JOY, PADDLE AND PORT: 19 Some Components for Game Playing Luther Shaw THE CURRENT STATE OF 21 COMPUTER GAME DOCUMENTATION Steve Rasnic Tern NORDEN+, ROBOT KILLER 25 Winner of CGW's Robotwar Tournament Richard Fowell TIGERS IN THE SNOW: A REVIEW 30 Richard Charles Karr YOU TOO CAN BE AN ACE 32 Ground School for the A2-FS1 Flight Simulator Bob Proctor BUG ATTACK: A REVIEW 34 Cavalier's New Arcade Game Analyzed Dave Jones PINBALL MANIA 35 Review of David's Midnight Magic Stanley Greenlaw Departments From the Editor 2 Hobby & Industry News 2 Initial Comments 3 Letters 3 The Silicon Cerebrum 27 Micro Reviews 36 Reader's Input Device 40 From the Editor... Each issue of CGW brings the magazine closer Input Device". Not only will it help us to know just to the format we plan to achieve. This issue (our what you want to read, it will also let the man- third) is expanded to forty pages. Future issues ufacturers know just what you think about the will be larger still. games on the market. -
[Rar-PDF] Gateway to Apshai Manual
Gateway To Apshai Manual Download Gateway To Apshai Manual ColecoVision-Manuals- Gateway To Apshai.Pdf: ColecoVision-Manuals- Ghostblaster - 4 Rear.Pdf: ColecoVision-Manuals- Ghostblaster - 4 Front.Pdf: ColecoVision-Manuals- Gateway to Apshai Cartridge. New Atari 8-bit Conversion Game for the Atari 5200. Tested and Working Home Brew Cartridge, Glossy Color Label. $29.99 + FREE Shipping. Additional Comments · Cartridge · Instructions · Instructions · Ads · Book - Magazine Reviews. The Apshai francise was fairly famous at the US and Europe at the time, and Gateway of Apshai was an action adventure spinoff of it. It made its way to the Colecovision, the console which the Nintedo R&D team based the NES on. Temple of Apshai Trilogy - Manual, Docs, Documentation. Gateway to Apshai is an action- adventure game for the Commodore 64, ColecoVision and Atari 8-bit. The Temple of Apshai Trilogy's manual only mentions what monsters will be encountered in levels one to four of "Temple of Apshai--" not on the later levels. I thought the original manual for "Upper Reaches" would list these "Monsters," but now that I've seen a pdf copy of the later manual, I've discovered that it doesn't list the "monsters.It's 1982 and a new home computer graces the scene. Out goes the silent black and white experience and in with 64KB of RAM, color graphics, and synthesizer sound. Get your very own Commodore 64 Mini home retro console from Shopville. Enjoy free shipping to the USA and Canada! Heres a bunch of info I put together on the Colecovision Flashback when it first came out. -
Epyx-Catalog5
Enter a world where fantasy is at your fingertips - the world of computer games. At Automated Simulations, we believe that games should be fun, challenging and intellectually stimulating. This doesn't change when a game happens to use a computer. In fact, with the EPYX games, it becomes even more intense. Of course, to be worth your time and money, the games you buy must be superior and uniquely rewarding. That's why we deSign the game before we deSign the program. That's also why each of the games in this catalog has been playtested for hundreds of hours. The EPYXgames are more challenging than most other computer games available to you. Why? You take command! You determine the course of history! You plan your playing strategy! That's why we've mini mized the complexity of the mechanics of play and of the rules. You have the freedom to turn on your computer and escape to a world that's completely in your power. '\e,,ge. lter"eg o'"'' .... ~, . It, ••.U.- Now, you can enter a universe weapons and armor you'll need in the dunjon. 11te U in which quick wit, the strength of your And in this labyrinth, the choice is always yours sword arm and a talisman around your neck ... fight or flee, parry or thrust, slay the monsters might be what separates you from a pharoah's or see if they'll listen to reason . priceless treasure - or the death-grip Most of your time in the dunjon will be mandibles of a giant mantis. -
Temple of Apshai Trilogy Manual Case Top
Temple Of Apshai Trilogy Manual case top. apshaitrilogy-alt2-back apshaitrilogy-alt2-manual PDF apshaitrilogy-alt2-english PDF apshaitrilogy-alt2-disk-back. case bottom. Like many games of its day, part of Oo-Topos' story was told by the manual and So wheedling my parents into getting The Temple of Apshai Trilogy seemed. Epyx's legendary Temple of Apshai. Complete with juicy 60 page manual and all of the other paper goodies. Originally released for the TRS-80 in 1979. Temple. Three inaccessible areas in the main town--a temple, the front gates, and the arena--remain a mystery. Granted, I didn't have a manual, but the back story seems underwhelming and is not represented in any way It's definitely the best of the trilogy, especially the music. 1979: Dunjonquest: The Temple of Apshai One thing that sets Temple of Apshai apart from other rpg is that the manual contains detailed. Design) fixed to work on 68000, icons, manual and tips added (Info,Image) 2014-04-11 new: Temple of Apshai Trilogy (Epyx) done by StingRay (Info). Temple Of Apshai Trilogy Manual Read/Download As Producer on the Temple of Apshai Trilogy for the C64 and Apple II, I recall that managing his development process and writing the manual/documentation. California Games, Barbie, GI Joe, Winter Games, Temple of Apshai Trilogy, 10 (Danish),Mastering the Commodore 64,Amiga Intuition Reference Manual. Temple of Apshai - posted in Classic Computing: Telengard vs. I always liked that Apshai had descriptions of the rooms in the manual. also had my parents buy me the Apshai Trilogy on the C64 which IMO is the best versions that I played. -
A History of the Personal Computer Index/11
A History of the Personal Computer 6100 CPU. See Intersil Index 6501 and 6502 microprocessor. See MOS Legend: Chap.#/Page# of Chap. 6502 BASIC. See Microsoft/Prog. Languages -- Numerals -- 7000 copier. See Xerox/Misc. 3 E-Z Pieces software, 13/20 8000 microprocessors. See 3-Plus-1 software. See Intel/Microprocessors Commodore 8010 “Star” Information 3Com Corporation, 12/15, System. See Xerox/Comp. 12/27, 16/17, 17/18, 17/20 8080 and 8086 BASIC. See 3M company, 17/5, 17/22 Microsoft/Prog. Languages 3P+S board. See Processor 8514/A standard, 20/6 Technology 9700 laser printing system. 4K BASIC. See Microsoft/Prog. See Xerox/Misc. Languages 16032 and 32032 micro/p. See 4th Dimension. See ACI National Semiconductor 8/16 magazine, 18/5 65802 and 65816 micro/p. See 8/16-Central, 18/5 Western Design Center 8K BASIC. See Microsoft/Prog. 68000 series of micro/p. See Languages Motorola 20SC hard drive. See Apple 80000 series of micro/p. See Computer/Accessories Intel/Microprocessors 64 computer. See Commodore 88000 micro/p. See Motorola 80 Microcomputing magazine, 18/4 --A-- 80-103A modem. See Hayes A Programming lang. See APL 86-DOS. See Seattle Computer A+ magazine, 18/5 128EX/2 computer. See Video A.P.P.L.E. (Apple Pugetsound Technology Program Library Exchange) 386i personal computer. See user group, 18/4, 19/17 Sun Microsystems Call-A.P.P.L.E. magazine, 432 microprocessor. See 18/4 Intel/Microprocessors A2-Central newsletter, 18/5 603/4 Electronic Multiplier. Abacus magazine, 18/8 See IBM/Computer (mainframe) ABC (Atanasoff-Berry 660 computer. -
Instructions Compiled by Hike Noore Nibbles Away II .Parameters
I L THE PARAMETER GUIDE Compiled By Hike Noore Contents: Instructions Nibbles Away II .Parameters Locksmith 4.1 Parameters Copy II Plus 4.1 Parameters i ssential Data Duplicator Parameters Back It Up 11+ Parameters Additional Locksmith Parameters Nibbles Away I Parameters Locksmith 3.1 Parameters Advanced (Cracking) Parameters Locksmith Technical Notes The CH EAT Guide Nibbles "'\\vay .11 Update 1 Index Moore's Microware 417 Persimmon Hoad Walnut Creek, CA 9459E Source ID: TCT492 Instructions Thank you for buying The Parameter Guide. If you have any questions wi th this manual, please feel free to mai 1 us at: Moore's Microware 417 Persimmon Road Walnut Creek, CA 94598 We are currently trying to collect as many parameters as possible. If you have any parameters that you would 1 iKe to 'donate' to Moore's Microware, we would be more then glad to receive them. For any parameters we receive, we will give credit towards the next guide or update. The additional parameter file contains many parameters that were left out of the LocKsmith parameter file, because of their new pol icy concerning backups. The advanced parameter file contains steps to 'breaK' or take out the copy protection of certain programs. Many different methods are used to do this. These steps are for the advanced user. Moore's Microware cannot be responible for any damages caused by using these parameters. Moore's Microware also cannot be responible if the parameters do not wo~k. These parameters are provided not for illegal purposes but for back-up only. For ordering infomation please contact Moore's Microware at the address below. -
Page 1 of 4 Sinclair ZX80 Computer 1/24/2013
Sinclair ZX80 computer Page 1 of 4 Home Page Old Ads Links Search Buy/Sell! Sinclair ZX80 Anouncedced: February 1980 Available: Late 1980 Price: £99.95 / US$199.95 How many: 50,000 Weight: 12 ounces CPU: Zilog Z80A @ 3.25MHz RAM: 1K, 64K max Display: 22 X 32 text hooks to TV Ports: memory, cassette Peripherals: Sinclair thermal printer OS: ROM BASIC For just $199.95, you can get a complete, powerful, full- function computer, matching or surpassing other personal computers costing several times more. The Sinclair ZX80 is an extraordinary personal computer, compact and briefcase sized, it weighs just 12oz, yet in performance it matches and surpasses systems many times its size and price. The ZX80 is an advanced example of microelectronics design. Inside, it has one-tenth the number of parts of existing comparable machines. In 1980, British company Sinclair released their ZX80 computer for £99.95 (British pound available in the United States, it is considered to be the world's first computer for under U that's what Sinclair Research Ltd stated in all of their ads. At the bottom of the magazine advertisements was an order form: "Please send me __ ZX computer(s) for $199.95 each ..." The ZX-80 was designed with only the base necessit the shelf components - there are no custom or propri involved. An external cassette drive, typical of the era, is the o loading and saving programs. Even cheaper at £75.95 in a kit form, the inexpensive Sinclair ZX-80 introduced many people to the computer world who might otherwise have forth due to the perceived high prices of other albeit more capable computer systems. -
Fantastic Adventures
MORE FANTASTIC ADVENTURES ... Each is a unique experience bringing you Fantasy at Your FingertipsTM STARFLEET ORION-Take INVASION ORION - A tough command of a starfleet and strategy is called for to defeat do battle with your friends your own computer. You and in an interstellar duel. Twelve your starfleet are called on to scenarios pit the Stellar repel the Klaatu invasion. Union against the Orion Confederation. THE DATESTONES OF RYN You are the hero who must THE TEMPLE OF APSHAI recover the precious crown Descend into an enchanted jewels and return them to their labyrinth filled with monsters rightful place before time runs and treasures as great as King out. Twenty minutes is all Tut's. Lead your alter-ego on you've got in this action a heroic quest to find the packed introduction to the Vault of the Dead. DUNJONQUEsr" series. 1 Rescue at Rigel For Su.dden Smith! getttng 'into the Tollah moonbase was not difficult The hard part was finding his way through the maze of underground corridors, tunneled-out chambers, gravshafts, and tele portars, releasing the ten humans held captive somewhere within and getting out' alive. NQt. that there was much choice: a full-scale attack from space would ensure the death of the prisoners, The trouble had started when a renegade High Totlah, fearing tbe tr.aditional Tollah punishment for deposed leaders (,being. de tnandibled), sought ~nctuary in the Stellar Union. In a snit of frustration, the remaining High Tollah ordered a clawful of the nearest men and women-who happened to be from the Orion colony of 'Ultima Thule-taken prisoner. -
Issue #1 August 2015 Zxzine Table of Contents
zxzine Issue #1 August 2015 zxzine table of contents Published by: Timothy Swenson [email protected] [email protected] Editorial .......................... 1 ZXzine is published as a service to the Sinclair ZX81 community. Writers are invited to submit articles for publication. Readers The ZX80 and ZX81 are invited to submit article In The USA ........................... 1 ideas. Created using Open Source Tools: Plotting with Z88dk ........................... 5 OpenOffice Scribus Gimp SZ81 EightyOne ZX81 BASIC Compilers ........................... 6 Copyright 2015 Timothy Swenson Drawing a Line ........................... 8 Creative Commons License Attribution NonCommercial ShareAlike Astronomical Algorithms On You are free: The ZX81 ........................... 9 To copy, distribute, display, and perform the work. MicroSync Services ........................... 10 To make derivitive works. To redistribute the work. Editorial doing right. Ideas for article is invited, along with articles themselves. The topics of articles can be I've been a ZX81 user since the first was advertised anything that is ZX81 related. I'm hoping that the in the United States and used it for a number of ZX81 community will find the ezine interesting, years, including using it as much as I could in my entertaining and useful. first two years of college. Eventually moved on to the QL, but still liked the ZX81. A few years ago, I had the programming itch and decided to do a little The ZX80 and ZX81 assembly programming using emulators and ZX81 in the USA cross assemblers. Since then I've touched on C with Z88dk. What I like about the ZX81 is that I don't Sinclair Research Limited have to spend any time worrying about the user interface or making the program pretty. -
An Interview with DAN BRICKLIN and BOB FRANKSTON OH 402
An Interview with DAN BRICKLIN AND BOB FRANKSTON OH 402 Conducted by Martin Campbell-Kelly and Paul Ceruzzi on 7 May 2004 Needham, Massachusetts Charles Babbage Institute Center for the History of Information Technology University of Minnesota, Minneapolis Copyright, Charles Babbage Institute Dan Bricklin and Bob Frankston Interview 7 May 2004 Oral History 402 Abstract ABSTRACT: Dan Bricklin and Bob Frankston discuss the creation of VisiCalc, the pioneering spreadsheet application. Bricklin and Frankston begin by discussing their educational backgrounds and experiences in computing, especially with MIT’s Multics system. Bricklin then worked for DEC on typesetting and word-processing computers and, after a short time with a small start-up company, went to Harvard Business School. After MIT Frankston worked for White Weld and Interactive Data. The interview examines many of the technical, design, and programming choices in creating VisiCalc as well as interactions with Dan Fylstra and several business advisors. Bricklin comments on entries from his dated notebooks about these interactions. The interview reviews the incorporation of Software Arts in 1979, then describes early marketing of VisiCalc and the value of product evangelizing. There is discussion of rising competition from Mitch Kapor’s 1-2-3 and the steps taken by Fylstra’s software publishing company Personal Software (later VisiCorp). Part II of the interview begins with Bricklin and Frankston’s use of a Prime minicomputer to compile VisiCalc’s code for the Apple II computer. There is discussion of connections to Apple Computer and DEC, as well as publicity at the West Coast Computer Faire. The two evaluate the Fylstra essay, reviewing the naming of VisiCalc and discussing the division of labor between software developers and Fylstra as a software publisher.