Epyx-Catalog5
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How to Build a Maze
How to Build a Maze David Matuszek Department of Computer Science 8 Ayres Hall University of Tennessee Knoxville TN 37916 Mazes are fun to solve. With a little random traditional maze. creation of this spanning tree that is imagination, mazes can be incorpor the tricky part of building a maze. ated into many different computer The General Approach Finally, the border of the maze is games. If you know how, it's a simple We begin with a rectangular array. broken in two places to provide a matter to use the computer to gener Each cell of the array is initially com start and a finish position. Since there ate random mazes. pletely "walled in," isolated from its is a unique path between any two A traditional maze has one starting neighbors (see figure 1). cells of the maze, there will be a point and one finishing point. In ad Secondly, we judiciously erase unique path from start to finish. dition, all locations inside the maze walls inside the array until we arrive Hence, start and finish can be chosen are reachable from the start, and at a structure with the following in any convenient manner, say, at there is one and only one path from property: for any two 'cells of the ar random locations on opposite sides of start to finish. While it is easy to place ray, there is only one path between the maze (see figure 3). doorways and barriers randomly in them. Thus, any cell can be reached side it maze, it is more difficult to from any cell, but only by a single Building the Spanning Tree satisfy the two latter constraints. -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Temple of Apshai Trilogy Manual Case Top
Temple Of Apshai Trilogy Manual case top. apshaitrilogy-alt2-back apshaitrilogy-alt2-manual PDF apshaitrilogy-alt2-english PDF apshaitrilogy-alt2-disk-back. case bottom. Like many games of its day, part of Oo-Topos' story was told by the manual and So wheedling my parents into getting The Temple of Apshai Trilogy seemed. Epyx's legendary Temple of Apshai. Complete with juicy 60 page manual and all of the other paper goodies. Originally released for the TRS-80 in 1979. Temple. Three inaccessible areas in the main town--a temple, the front gates, and the arena--remain a mystery. Granted, I didn't have a manual, but the back story seems underwhelming and is not represented in any way It's definitely the best of the trilogy, especially the music. 1979: Dunjonquest: The Temple of Apshai One thing that sets Temple of Apshai apart from other rpg is that the manual contains detailed. Design) fixed to work on 68000, icons, manual and tips added (Info,Image) 2014-04-11 new: Temple of Apshai Trilogy (Epyx) done by StingRay (Info). Temple Of Apshai Trilogy Manual Read/Download As Producer on the Temple of Apshai Trilogy for the C64 and Apple II, I recall that managing his development process and writing the manual/documentation. California Games, Barbie, GI Joe, Winter Games, Temple of Apshai Trilogy, 10 (Danish),Mastering the Commodore 64,Amiga Intuition Reference Manual. Temple of Apshai - posted in Classic Computing: Telengard vs. I always liked that Apshai had descriptions of the rooms in the manual. also had my parents buy me the Apshai Trilogy on the C64 which IMO is the best versions that I played. -
Fantastic Adventures
MORE FANTASTIC ADVENTURES ... Each is a unique experience bringing you Fantasy at Your FingertipsTM STARFLEET ORION-Take INVASION ORION - A tough command of a starfleet and strategy is called for to defeat do battle with your friends your own computer. You and in an interstellar duel. Twelve your starfleet are called on to scenarios pit the Stellar repel the Klaatu invasion. Union against the Orion Confederation. THE DATESTONES OF RYN You are the hero who must THE TEMPLE OF APSHAI recover the precious crown Descend into an enchanted jewels and return them to their labyrinth filled with monsters rightful place before time runs and treasures as great as King out. Twenty minutes is all Tut's. Lead your alter-ego on you've got in this action a heroic quest to find the packed introduction to the Vault of the Dead. DUNJONQUEsr" series. 1 Rescue at Rigel For Su.dden Smith! getttng 'into the Tollah moonbase was not difficult The hard part was finding his way through the maze of underground corridors, tunneled-out chambers, gravshafts, and tele portars, releasing the ten humans held captive somewhere within and getting out' alive. NQt. that there was much choice: a full-scale attack from space would ensure the death of the prisoners, The trouble had started when a renegade High Totlah, fearing tbe tr.aditional Tollah punishment for deposed leaders (,being. de tnandibled), sought ~nctuary in the Stellar Union. In a snit of frustration, the remaining High Tollah ordered a clawful of the nearest men and women-who happened to be from the Orion colony of 'Ultima Thule-taken prisoner. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Klassiker Der Spielegeschichte
Klassiker der Spielegeschichte The walking dead 08. januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Kultureller Kontext Der Zombie dient also (auch) als Narrativ der Krise, das ein grundsätzliches »kulturelles Unbehagen« zum Ausdruck bringt. Gudrun Rath (Hg.): Zombies, S. 16 White Zombie (1932) I Walked with a Zombie (1943) „In these early films, white women exist primarily to be threatened by a monster with a subtext of sexual violence, suggesting the racist narrative of predatory, animalistic black men preying on lily-white women.“ Max Thornton Night of the Living Dead (1968) Dawn of the Dead (1978) Zombie-Komödien 1992 2004 2009 House of the Dead (1996) Resident Evil (1996) 1985, Brainz 1992, Gore 2002, Games Dead Rising (2006) Left 4 Dead (2008) 2002, Raubtiere 2013, Schwarm Plants vs. Zombies (2009) Te Last of Us (2013) Zombie Walk Te Walking Dead (2003) Robert Kirkmann, Tony Moore http://www.comicbookmovie.com/fansites/JoshWildingNewsAndReviews/news/?a=52848 2010 Mainstream 2011 2013 Merchandise ab 2012 Te Walking Dead Survival Instinct (2013) Ludischer Kontext Lucas Arts Adventures Monkey Island 3, 1997 Grim Fandango, 1998 Monkey Island 4, 2000 Indiana Jones and the Day of the Tentacle, 1993 Loom, 1991 Fate of Atlantis, 1992 Sam & Max, 1993 The Dig, 1995 Full Throttle, 1995 Labyrinth, 1986 Maniac Mansion, 1986 Zak McKracken, 1988 Indiana Jones and the Monkey Island 1, 1990 Monkey Island 2, 1991 Last Crusade, 1989 Telltale-Games seit 2004, Ausgründung von LucasArts Episoden-Adventures Bone, 2006 Wallace & Grommit, 2009 Sam & Max, 2006 Tales of Monkey Island (2009) Back to the Future: Te Game (2010-2011) ab 2012 Te Wolf Among Us (2013-2014) Tales from the Borderlands (2014) Game of Trones Do I play a character I’m familiar with from the TV show? No. -
Adventure the Greatest Game Giant Mazes Reviews: 16 -Bit Sirius Sales Ledger Cromemco System One
March 1982 Adventure the greatest game Giant mazes Reviews: 16 -bit Sirius Sales Ledger Cromemco System One MicroCentre introduce Cromemco's new System One computer, available with an integral 5 megabyte Winchester hard disk, at a new low price. The System One supports the full range of Cromemco interface cards, including high resolution colour graphics, and software packages. The choice of operating systems includes CDOS, CP/M and CROMIX Cromemco's answer to Unix. Call MicroCentre for Q Cromemco 30 Dundas Street MicroCentre Ltd Britain's independent (Complete Micro Systems) Cromemco importer Edinburgh EH3 6JN Tel: 031-556 7354 Pride Comppt CONTENTS 41Editorial / The end of history Adveldure - tbe great. game Giant mazes 43Feedback / The NEC PC -8001B; ICL's views on its place in the micro Revis,ws: 16.1nt Shins market; Pet data transfer midge= Sm,,se, tradting 46Printout/ Torch twin -processor micro; multi -headed Hydra for Pet; two new correspondence -quality printers 53Printout Extra/ Bill Bennett visits a Curry's Micro -C store to look at the Adventure; the greatest game - page 89 service agreements on offer Editor Peter Laurie 54Sirius/ We review the 16 -bit Sirius computer, designed by Chuck Peddle, Associate Editor the man behind the 6502 microprocessor and the Commodore Pet Duncan Scot Deputy Editor 61Ricoh printers / Chris Bidmead tests the RP -1600 daisywheel and Toby Wolpe ApTech's Flowriter, a U.K. product based on the Ricoh mechanism Assistant Editor 69Gemini Video Board/ The new Intelligent Video Card from Gemini Bill Bennett Nick Laurie Sub -editor - you can use it in your Nascom - reviewed by John Liebmann 71Kontron/ Mike Hughes examines the West German Kontron business Prestel Editor micro with a built-in hard disc. -
Definitions of Role-Playing Games
This is a repository copy of Definitions of Role-Playing Games. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/131407/ Version: Accepted Version Book Section: Zagal, José P. and Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2018) Definitions of Role-Playing Games. In: Zagal, José P. and Deterding, Sebastian, (eds.) Role-Playing Game Studies. Routledge , pp. 19-52. Reuse ["licenses_typename_other" not defined] Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ 2 Definitions of “Role-Playing Games” José P. Zagal; Sebastian Deterding For some, defining “game” is a hopeless task (Parlett 1999). For others, the very idea that one could capture the meaning of a word in a list of defining features is flawed, because language and meaning-making do not work that way (Wittgenstein 1963). Still, we use the word “game” every day and, generally, understand each other when we do so. Among game scholars and professionals, we debate “game” definitions with fervor and sophistication. And yet, while we usually agree with some on some aspects, we never seem to agree with everyone on all. At most, we agree on what we disagree about – that is, what disagreements we consider important for understanding and defining “games” (Stenros 2014). What is true for “games” holds doubly for “role-playing games”. In fact, role-playing games (RPGs) are maybe the most contentious game phenomenon: the exception, the outlier, the not-quite-a-game game. -
Commodore 64
Commodore 64 Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments $100,000 Pyramid, The Box Office 10th Frame: Pro Bowling Simulator Access Software 1942 Capcom 1943: The Battle of Midway Capcom 2 for 1: Combat Lynx / White Viper Gameware (Tri-Micro) 2 on One: Bump, Set, Spike / Olympic Skier Mastertronic 2 on One: L.A. SWAT / Panther Mastertronic 221B Baker St. Datasoft 3 Hit Games: Brian Bloodaxe / Revelation / Quovadis Mindscape 3D-64 Man Softsmith Software 4th & Inches Accolade 4x4 Off-Road Racing Epyx 50 Mission Crush Strategic Simulations Inc (... 720° Mindscape A Bee C's Commodore A.L.C.O.N. Taito ABC Caterpillar Avalon Hill Game Company ABC Monday Night Football Data East Ace of Aces: Box Accolade Ace of Aces: Gatefold Accolade ACE: Air Combat Emulator Spinnaker Software AcroJet: The Advanced Flight Simulator MicroProse Software Action Fighter Mindscape / Sega Adult Poker Keypunch Software Advance to Boardwalk GameTek Advanced Dungeons & Dragons: Champions of Krynn Strategic Simulations Inc (... Advanced Dungeons & Dragons: Curse of the Azure Bonds Strategic Simulations Inc (... Advanced Dungeons & Dragons: Death Knights of Krynn Strategic Simulations Inc (... Advanced Dungeons & Dragons: Dragons of Flame Strategic Simulations Inc (... Advanced Dungeons & Dragons: Gateway to the Savage Frontier Strategic Simulations Inc (... Advanced Dungeons & Dragons: Heroes of the Lance Strategic Simulations Inc (... Advanced Dungeons & Dragons: Hillsfar Strategic Simulations Inc (... Advanced Dungeons & Dragons: Pool of -
Radio Shack/Tandy TRS-80
Radio Shack/Tandy TRS-80 Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments 13 Ghosts Radio Shack Apple Panic Funsoft Armored Patrol Adventure International Attack Force Big Five Software B-1 Nuclear Bomber Avalon Hill Game Company Battle of Zeighty, The JMG Software International Bedlam Tandy (Radio Shack) Black Hole, The Funsoft Checkers-80 Tandy (Radio Shack) Commbat Adventure International Computer Acquire Avalon Hill Game Company Crush, Crumble and Chomp!: Tape Version Epyx Crush, Crumble and Chomp!: Disk Version Epyx Curse of Ra: Tape Version Epyx Curse of Ra: Disk Version Epyx D.I.P. Chip Football Portable Software Inc. Dancing Demon Radio Shack Dnieper River Line Avalon Hill Game Company Draw Poker Avalon Hill Game Company Dunjonquest: Morloc's Tower Automated Simulations Empire of the Over-Mind Avalon Hill Game Company Eureka Software Guild Flying Saucers Tandy (Radio Shack) Forbidden City Forest Fire Dispatcher subLOGIC Galaxy Avalon Hill Game Company Galaxy Invasion Big Five Software Games Pack Three: Meteor Mission 2 / Cosmic Fighter Radio Shack Gammon Gambler Tandy (Radio Shack) Golden Voyage, The Adventure International Hellfire Warrior: Disk Version Epyx Hellfire Warrior: Tape Version Epyx Invasion Force Tandy (Radio Shack) Invasion Orion Epyx Keys of Acheron, The Epyx Lords of Karma Avalon Hill Game Company Microchess Tandy (Radio Shack) Morloc's Tower Epyx Move-Perfect 3-D Tic-Tac-Toe: Model III Paddle Pinball Tandy (Radio Shack) Planet Miners Avalon Hill Game Company Pyramid 2000 Tandy (Radio Shack) Raaka-Tu Tandy (Radio Shack) Regilian Worm Software Guild Rescue at Rigel Epyx Sea Dragon Adventure International Starcross Infocom Starquest Tandy (Radio Shack) Stratos Adventure International Supreme Ruler Plus JMG Software International Suspended Infocom Tanktics Avalon Hill Game Company Temple of Apshai Automated Simulations Time Runner Funsoft This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Computer Gaming World Issue
Vol. 4 No. 2 April 1984 FEATURES SO YOU STILL WANT TO WRITE A COMPUTER GAME . 11 Chris Crawford on Game Design LEARNING BRIDGE 16 Goren Computerized Bob Proctor CARRIER FORCE 22 The Fog of War at Its Foggiest Tom Cheche DIRECTORY OF GAME MANUFACTURERS 24 Annual Directory of Companies and Their Games ROBOTWAR TOURNAMENT RESULTS 36 An Incredible Finish PLANET PHOTON 41 "Live" Sci-Fi Gaming Comes to Dallas Departments Inside the Industry 6 Taking a peek 8 Letters 12 Hobby and Industry News 14 Dispatches (M.U.L.E. Designer Notes) 17 Scorpion's Tale (Starcross Tips) 20 Tele-Gaming 32 Name of the Game (Software Superstars?) 20 The Commodore Key 39 Micro Reviews (Parthian Kings, Planetfall, Axis Assassin, Hard Hat Mack, Oil's Well, Conquering Worlds) 43 Reader Input Device 50 Game Ratings 48 INSIDE THE INDUSTRY by Dana Lombardy 10. Spectator Mode (you watch the com- In the December, 1983 issue we gave puter Facts in Five; Cartels & Cutthroats; puter demonstrate or play against you the results of the survey regarding M.U.L.E.; etc. itself) how the readers of CGW buy computer Some games have features that could games. Most of you (55.1%) said you buy place them in more than one category. fewer computer games now, and that For example, Flying Tigers has both ar- Part IV (Question 11) you're more selective about the ones you cade and wargame features. do buy. The above list is meant to provide a Check the one type of play that you do guideline to enable you to answer the most each month (your favorite): following questions. -
MANUAL Xhe Temple of Apshai Trilogy
EDYX. M COMPUTERSOFTWAIS Temple of Apshai TRILOGY The Book of Apshai INSTRUCTION MANUAL Xhe Temple of Apshai Trilogy JLable of V^ontents Introduction 3 The Oracle of Apshai The One Minute Adventurer 6 Five Steps to the Gates of Apshai Thirteen Ways to Stay Healthy The Rules of Apshai 10 The Apshai Scrolls A Master Reference Guide 22 The Temple of Apshai The Upper Reaches of Apshai The Curse of Ra Legends and Lore 76 The Legend of the Apshai DUNJONQUEST 1 lackage (contents The DunjonMasters here at Epyx have decreed that each special computer sys tem package contain everything you need to enjoy and fully appreciate the rich and terrifying fantasy adventure the Temple Trilogy's three realms have in store: The Tempk of Apshai, The Upper Reaches of Apshai and the Curse of Ra. ► Game Disk: Contains the three Temple of Apshai Trilogy computer adven tures : The Temple of Apshai, the Upper Reaches of Apshai and the Curse of Ra. If you purchased a Commodore/Atari version, each side of the disk contains a complete version of the game for each computer system. Side I is for the Commodore and Side 2 is for the Atari. ► Apshai Command Card: The Apshai Command Card provides you with a handy "at-a-glance" reference card of all the special Commands for moving, fighting and looting treasure in the three Trilogy realms. In addi tion, the Command Card also offers special joystick and mouse control in structions for the computer system indicated on the card. ► The Book of Apshai: This Book of Apshai offers a complete testament of legends, lore and fascinating background information on the classic Temple of Apshai Trilogy.