Epyx-Catalog2

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Epyx-Catalog2 Hold on to your joystick, the new EPYX is here. When you have fun and learn at the same time, With a whole spectrum of computer games you're more likely to remember more of what unlike any you 've experienced before. you've learned. What's more, when you associ­ We call them "Strategy games for the action­ ate the two together-learning becomes an game player," because they combine the best enjoyable process. of both action and strategy. They challenge All EPYX games carry coding symbols to let your mind as well as your reflexes. you know whether the game emphasizes For example, you'll want to consider the strategy, action or learning. Just count the consequences before acting in games like number of "Thinkers;' joysticks and mortar­ JUMPMANTM because if you scale the wrong boards in the game code. • ladders aliens will destroy your Jupiter Command. And while you 'll make many decisions in GATEWAY TO APSHAI,TMnone • is more important than figuring how to get out alive. And then there's PITSTOP,TM the only CRUSH road race game where you 'd better know when to refuel and change CRUMBLE tires or you can kiss the winner's circle goodbye. Thinker Joystick Mortarboard EPYX continues to offer the strategy HURDLE game standards we 've won awards Action-Strategy, Strategy, Arcade Classics and for. Like the TEMPLE OF APSHAI,TM Learning Fun. There's something for everyone DRAW CRUSH, CRUMBLE AND CHOMP, TM and STAR in the complete lineup of EPYX games. With WARRIOR.TMAnd if it's arcade games you 're more on the way. after, fire away to your DESTROY heart's content So hold on to your joystick. And let EPYX take at the outlaws, you farther than you 've ever been before. aliens and sub­ ACCELERATE marines in our Arcade Classics TORPEDO series. There's also a line of educational games COMPOSE appropriately titled OUTWIT " Learning Fun: ' OUTRUN••• STRATf~YGAMfS TEMPLE OF APSHAI TM CRUSH, CRUMBLE & CHOMP ™ HELLFIRE WARRIOR 1M The chance to per­ - -----.- 'iI. c.t Choose one of six This sequel to the form heroic deeds - .- 'iI. >i. monsters, or build Temple of Apshai awaits you in the your own, and use offers more com­ award-winning Tem­ your monster to de­ , ~~ mand options, more ple of Apshai. Un­ stroy one of four traps, more mon­ like other adventure unsuspecting cities. sters, and other games your charac­ The cities aren't to­ more difficult ob­ ter in the game grows stronger, more in­ tally defenseless, however. They calion stacles to overcome. You must rescue telligent, and better equipped as you gain their police, national guard, and even a the warrior maiden and break the spell more experience. This makes you better mad scientist, complete with helicopter, that binds her, while fighting your way able to contend with the four different to save humanity from the relentless through four levels of difficulty, 9 speeds levels, over 200 chambers, priceless trea­ threat. ' and more than 240 chambers. sures, and 20 different monsters all look­ • One player • One player ing for their next meal. Slay the mon­ Disk: Apple, Atari, Disk: Apple, Atari sters and escape with great wealth to live Commodore 64" IBM Cassette: A tari and fight another day. Cassette: Atari, ' ,$ ,$ • One player Commodo ~e 64, Vic-20 {:-ljH-f~ Disk: Apple, Atari, Commodore 64, DANGER IN DRINDISTI 1M IBM Cassette: Atari,·Commodore64, STAR WARRIOR1™ First expansion module for Hellfire War­ rior. The object of this game is to over­ Vic-20 In Star Warrior, ----:m'II"~- come four powerful enemies, recover UPPER REACHES OF APSHAI™ you're faced with magical treasures, and slay the dozens of ~ he unenviable but First in a series of expansion dungeons .. r .. 1filFl!,i monsters in the more than 100 caverns, ~xciting task of 1 ~r l"" chambers and catacombs. for the Temple of Apshai. Complete with freeing an entire animated graphics, four levels, and more • One player ~ planet. At your dis­ -. Disk: Apple, Atari ~ ~ than 150 chambers. Not to mention giant posal are a variety Cassette: Atari {::tIj{::tlj tomatoes and killer chickens. of weapons and even the ability to fly. All • One player of which you use to dispose of storm Disk: Apple, A tari, troopers, robots andi the deadly Mauler. THE KEYS OF ACHERON TM Commodore 64, IBM ,$,$ Choose from 19 different game options Cassette: Atari, Commodore 64 ~~ and five levels of ski,11. Further adventures and dangers for the • One player Hellfire Warrior. In this second expan­ CURSE OF RATM Disk: Apple, Atari, IBM sion module, you must find four magical Add to the challenge of Upper Reaches Cassette: Atari keys and a friendly unicorn, while fending and Temple of Apshai with a journey to off the demon Kronus and his minions. the deserts of ancient Egypt. Four new • One player levels, 100 additional chambers. Plus Disk: Apple, Atari ,$ ~ nasty creatures like the cobra, the jackal I Cassette: A tari {::tIj {:ffi and the mummy make your journey all RESCUE AT RIGEL ™ the more treacherous. Ten human hos­ • One player ~ ages must be res­ OIL BARONS™ Disk: Apple, Atari, cued and beamed Starting with 4 par­ Commodore 64, IBM ~board the waiting ....... .l,," . cels of land and Cassette: A tari, ,$ ,$ ~scape vessel. But over $1 million, you Commodore 64 ~~ Ithe ship will only re­ .,._\... search for the ever .=;,:....... main in orbit for 60 r~' elusive gusher. Ob­ SWORD OF FARGOAL 1M minutes - or less, if you think you're that stacles like govern­ Level by level, you'll good. Armed with P9wergun, blaster, and - ment regulations, find your search for lasers, you must free all hostages before well fires, and hurricanes complicate the wondrous your allotted time is up. Hostages will be matters, but the fun of increased land Sword more diffi­ continually moved by their captors as you holdings, striking it rich, and even un­ cult and treacher­ attempt to make your way through the loading worthless parcels on the unini­ ous. The only thing maze of corridors, chambers and tele­ tiated, more than make up for the set­ you can be sure of portals leading to them. backs. is surprise, and not all of them are pleas­ • One player • Complete with 4-color game board ant ones. Animated graphics, four levels, Disk: Apple, Atari, IBM • One to eight players ,$ ,$ and dozens of monsters, chambers and Cassette: Atari, Vic -20 Disk: Apple, Commodore 64, IBM ~~ treasures. I • One player Disk: Commodore 64 Cassette: Commodore 64, Vic-20 ACTION-STRATfGYGAMfS I PITSTOpTM JUMPMAN ™ GATEWAY TO APSHAI TM I At breakneck CD nly Jumpman's It's easy for players speeds you steer Cil uick reflexes, un­ to lose their way­ your race car paralleled speed and their sense of around the track. and seven lives can time- in the dark Butthat's only half save the Jupiter labyrinth of rooms the challenge. You Command Center and twisted caverns must also plan your from the fiendish which lead to the race strategy carefully, because the ALIENATORS who have infiltrated the fabled Temple of Apshai. Glorious trea­ faster you go, the more fuel and tires center and planted bombs throughout sures abound, scattered throughout the you'll burn up. And the more pitstops its 30 levels. The mi ssion is to diffuse Gateway's many levels. Unfortunately, you make, the more time you will lose. the bombs and save the Command Cen­ some very nasty monsters also live there. Should you stay on the track or head for ter. You must leap girders, climb ropes Is your strategy to survive by avoiding the the pits? Once in the pits, it's also a and scale ladders to reach the bombs. monsters or will you move through the race against the clock - to gas up, Watch out! Enemy bullets, robots and maze seeking out treasures and killing change tires and get back in the race birdmen are bent on your destruction! monsters to build your score? Luck, fast. It's the first auto race game where Can you master all 30 different screens? strength and dexterity are your assigned winning is "the pits." characteristics. • Joystick controlled : • Joystick controlled • One to four players • Joystick controlled (driving module optional Disk: Atari, Commoddre 64, • One player for Coleco Vision). Apple I & II II Cartridge: Atari, Commodore 64, • One to four players Cassette: Atari, Commodore 64 m~~ Coleco ~~~ Cartridge: Atari, Commodore 64, & II II I Coleco md::J~ LUNAR OUTPOST ™ DRAGONRIDERS OF PERN™ JUMPMAN JUNIOR™ .. f-lien invaders are This exciting adven­ The devilish ALIEN­ preparing a full­ ture game is based on the series of nov­ ATORS are back! scale invasion of And they have over­ ~ Earth, and your els by Anne McCaf­ run the Jupiter moon bases are all frey. As Weyr Lead­ Command Substa· -= " :: T I that stand between er, you are faced tion. In this car­ the invasion force with two tasks. tridge format se­ and ultimate defeat. You must decide First, forge alliances with the Lord Hold­ where to set up your defenses and which ers and craftsmen, then mount your drag­ quel to the best-selling Jumpman, play­ on and battle the dreaded Thread threat­ ers must leap through 12 all-new screens attackers will be your first targets. The wrong strategy could be your downfall ening the planet Pern o featuring electrocution traps, moving Success in battle allows you to return walls, hellstones, and dangers much too and could lead to the destruction of the planet Earth. Using jhe radar scan, you home to regroup for the next attack. Fail­ bizarre to be believed.
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