Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac
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Lamb of God" Title in John's Gospel: Background, Exegesis, and Major Themes Christiane Shaker [email protected]
Seton Hall University eRepository @ Seton Hall Seton Hall University Dissertations and Theses Seton Hall University Dissertations and Theses (ETDs) Fall 12-2016 The "Lamb of God" Title in John's Gospel: Background, Exegesis, and Major Themes Christiane Shaker [email protected] Follow this and additional works at: https://scholarship.shu.edu/dissertations Part of the Biblical Studies Commons, Christianity Commons, and the Religious Thought, Theology and Philosophy of Religion Commons Recommended Citation Shaker, Christiane, "The "Lamb of God" Title in John's Gospel: Background, Exegesis, and Major Themes" (2016). Seton Hall University Dissertations and Theses (ETDs). 2220. https://scholarship.shu.edu/dissertations/2220 Seton Hall University THE “LAMB OF GOD” TITLE IN JOHN’S GOSPEL: BACKGROUND, EXEGESIS, AND MAJOR THEMES A THESIS SUBMITTED TO THE FACULTY OF THE SCHOOL OF THEOLOGY IN CANDIDACY FOR THE DEGREE OF MASTER OF ARTS IN THEOLOGY CONCENTRATION IN BIBLICAL THEOLOGY BY CHRISTIANE SHAKER South Orange, New Jersey October 2016 ©2016 Christiane Shaker Abstract This study focuses on the testimony of John the Baptist—“Behold, the Lamb of God, who takes away the sin of the world!” [ἴδε ὁ ἀµνὸς τοῦ θεοῦ ὁ αἴρων τὴν ἁµαρτίαν τοῦ κόσµου] (John 1:29, 36)—and its impact on the narrative of the Fourth Gospel. The goal is to provide a deeper understanding of this rich image and its influence on the Gospel. In an attempt to do so, three areas of concentration are explored. First, the most common and accepted views of the background of the “Lamb of God” title in first century Judaism and Christianity are reviewed. -
GOD's GREATEST SIN Rosh Hashanah Second Day October 1
GOD’S GREATEST SIN Rosh Hashanah Second Day October 1, 2019 2 Tishri 5780 Rabbi Jennifer R. Greenspan I have found, at least in my life, that we are often our own worst critics. We expect too much of ourselves, and we overuse the word “should,” trying desperately to reach some unattainable goal of perfection. I should be able to work a full-time job, maintain a clean home, cook and serve three healthy meals a day, and find at least an hour a day for exercise. I should be able to find time to meditate, go to bed earlier, get up earlier, still get eight hours of sleep, drink more water, and start a yoga routine. I should stop buying things I don’t need and be better about saving money. I should stop using disposable bottles, plastic straws, and eating anything that isn’t organic. I should come to synagogue more often. I should stop looking at my phone. I should use my phone to make sure I’m on top of my calendar. I should spend more time with my family. I should figure out how to be perfect already. How many of those “should”s that we constantly tell ourselves are really true to who we are, and how many come from a culture of perfectionism? When we are sitting in a season of judgement, how are we to judge ourselves and our deeds and our sins when we know we’re not perfect? In the Talmud, Rabbi Abbahu asks: Why on Rosh Hashanah do we sound a shofar made from a ram’s horn? אמר הקדוש ברוך הוא: תקעו לפני בשופר של איל כדי שאזכור לכם עקידת יצחק The Holy Blessed One said: use a shofar made from a ram’s horn, so that I will be reminded of the -
The Binding of Isaac, Religious Murder and Kabbalah: Seeds Of
Studies in Christian-Jewish Relations Volume 4 (2009): Jospe R 1-4 REVIEW Lippman Bodoff The Binding of Isaac, Religious Murder and Kabbalah: Seeds of Jewish Extremism and Alienation? (Jerusalem and New York: Devora Publishing, 2005) Reviewed by Raphael Jospe, Bar Ilan University Twice every year, on Rosh Ha-Shanah and on the Sabbath, a few weeks later, when Genesis 22 is read as part of the annual cycle of reading the Torah in the synagogue, Jews are confronted by the drama of the Akedah, Abraham’s “binding” of Isaac in an ultimately aborted attempt to offer his beloved son as a sacrifice to God. On many Sabbaths, and on festivals when the Yizkor (memorial) prayers are recited, Ashkenazi Jews have the custom of reciting the Av Ha-Rahamim, an anonymous prayer from the thirteenth century commemorating Jewish communities martyred in Germany during the first Crusade. Masada, where, after the fall of Jerusalem and the destruction of the Temple, some 960 Jewish zealots and their families held off the Roman army and finally, facing the inevitable, committed mass suicide in 73 CE rather than surrender, is not merely a spectacular historical and archeological site; it has become a site of pilgrimage, where Israeli soldiers proclaim “Masada shall not fall again,” and where many youngsters celebrate their becoming Bar/Bat Mitzvah. The common thread to these three Jewish practices is what Lippman Bodoff calls “religious murder.” To offer one’s child as a sacrifice to God is murder. To kill one’s family and then commit suicide, even under extreme circumstances, as Jewish husbands and fathers did at Masada, and then a thousand years later in the face of Crusader mobs in the Rhineland (1096), and again a century later in York, England, on the Sabbath before Passover, 1190, is, Bodoff argues passionately, murder, and a violation of the moral teachings of Judaism. -
General Index
GENERAL INDEX Aaron, 73, 78, 275, 278 Bilhah, 88–89 Abraham, 64, 72, 77, 101–103, 171–172, Boaz, 290 204, 285–287, 289 Body, symbolism of, 22–23, 47, 108–109, Absalom, 165, 168, 171, 176, 178 162, 181, 259 Abtalon, 2 Burnt offering, 21, 124, 139, 210 Adam, 83, 103, 293 Adonijah, 178 Cain, 178, 181, 278 Adjuration, 79, 81, 84–91, 124–125, 133, Change and decline, 138, 167 Graeco-Roman approaches, 256–263 Adultery rabbinic approaches, 250–256, 262–263 and decline, 115, 255–259, 262–263 Children exposure of, 70–72, 76, 111–112, 167, illegitimate, 72, 219–220, 282–296 170, 287 qualities of, 216–219, 221–222, 284 and idolatry, 34–35, 47, 72–74, 211, resemblances of, 72, 286–287 270 Christianity, 19, 108–109, 165–166, 226, Christian perspectives on, 108–109, 284, 288–296 235 Confession, see Guilt, confession of Roman perspectives on, 39, 107–109, Contra Celsum, 288, 293, 295 116, 231, 258–259 Critical Approaches, 9–13, 271–272 and Ten Commandments, 283–284 Form Criticism, 12 in Temple precincts, 157–158 History of Traditions Approach, 12 Agag, 273 Redaction Criticism, 11 Agrippa, 44 Source Criticism, 11 Ahab, 189 Synoptic Approach, 11, 13 Ahashverosh, 201 Curse, see Oath and curse Ahitofel, 178 Akedah (binding of Isaac), 77, 284 David, King, 41, 88, 179, 289–290 Amalek, 276 Dead Sea Scrolls, 10, 154–156, 279–281 Amen, 123, 126, 129–137, 139, 215, 276 Dinah, 42 Amnon, 88, 189 Divorce, 39, 49–51, 54, 60–63, 137, Appian, 259–260 187–188, 224, 235, 252, 290, 294 Ashes, 98–99, 101–103, 140–147, 152, 157 Doeg, 178 Augustus, 259 Doras, 261 Avihu, -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Beyond Born Again: Towards Evangelical Maturity (1993)
Beyond Born Again: Towards Evangelical Maturity (1993) Robert M. Price Contents Introduction: Testimony Time Price provides a brief overview of his background in the Evangelical Christian scene, as well as an overview of his book's contents. Introduction To The HTML Version (by Robby Berry) Robby Berry explains the history of the HTML version of Beyond Born Again , as well as the conventions employed therein. Notes Section I-- The Born Again Experience: A Brave New World? Chapter 1: A Might Fortress is Our Mentality Chapter 2: The Evangelical Subculture Chapter 3: Devil's Advocates Chapter 4: The Personal Savior Section II-- The Evangelical Apologists: Are They Reliable? Chapter 5: Evidence That Demands a Mistrial Chapter 6: Guarding an Empty Tomb Chapter 7: A False Trilemma Section III-- Can Evangelical Theology Be Born Again? Chapter 8: Biblical Ventriloquism Chapter 9: Theological Rhetoric Chapter 10: Toward Evangelical Maturity Footnote References Appendix-- Getting a New Start 1 See Also: Do the Resurrection Accounts Hopelessly Contradict One Another? (1997) by Glenn Miller (Off Site) Miller argues that the N.T. resurrection accounts do not hopelessly contradict one another. This is relevant to Beyond Born Again , insofar as Price argues just the opposite. Grasping At Greasy Straws (n.d.) by Robert Turkel (Off Site) Turkel's review of Beyond Born Again. Turkel challenges Price on five main points: time needed to build legends, the alleged secrecy of Jesus, Sabbatai Sevi and other messianic pretenders, the reliability of eyewitness testimony, and the reliability of oral transmission. How Does the Memory Research of Elizabeth Loftus on Eyewitness Testimony Affect the Credibility of NT Documents? (1997) by Glenn Miller (Off Site) Miller concludes that most of the material in Loftus's book are "simply inapplicable to the NT situation." Moreover, for the few items that do or might apply to the NT, they support its reliability for accuracy. -
A Framework of Player Objects in Virtual Environments
A Framework of Player Objects in Virtual Environments Ea Christina Willumsen Department of Information Science and Media Studies University of Bergen Fosswinckels gate 6 5007 Bergen, Norway [email protected] ABSTRACT Based on data gathered from an analysis of 99 digital single-player games, this paper presents a framework named the PO-VE model for analysing player objects in virtual environments. Player objects are understood as objects integrated in the virtual environment which constitute the player’s point of control and thus frame their actions in the game system. A necessary distinction is made between player object and the presentation of characterisation, separating the notion of “character” from player object, which yields certain analytical benefits. The PO-VE model, which consists of 16 different categories and thus provides a high-granularity analysis tool, is presented using two primary examples from the data set – The Witcher III: Wild Hunt and VVVVVV – and discussed in relation to its potential applications, limitations, and contributions to the more theoretical domain of game studies. Keywords Player object, avatar, character, virtual environment, gameworld, object-oriented design, ontology, analysis model INTRODUCTION The very object with which we interact with a digital game has been scrutinised from a variety of perspectives. Using terms ranging from avatar (Linderoth 2005; Bayliss 2007; Klevjer 2007; Vella 2015; Kania 2017; Banks 2018; Willumsen 2018) to player character (Fernández-Vara 2011; Lankoski 2011; Westecott 2009) and game ego (Wilhelmsson 2008), scholars have attempted to understand the ways in which this object establishes a relationship between player and game. What has yet to be uncovered, however, are the details of the ways in which the object is integrated into a virtual environment and in turn how this integration determines its most basic configurations. -
Planetside 2 (S
2. Jahrgang | Ausgabe 3 | Q3/2013 | gamersglobal.de Editorial Weniger als drei Monate, dann ist auch Darüber hinaus warten mehrere Artikel auf euch, die das Jahr 2013 schon wieder vorüber – sich weniger um einzelne Titel, sondern überwiegend mir kommt es so vor, als seien die Wo- um das Spielen an sich drehen. So geht es beispielsweise chen und Monate rasend schnell vorbei- um die Wertevermittlung in Computerspielen (S. 6), den gegangen und die Veröffentlichung des letzten Lesestoff- Verlust der Illusion (S. 8) und die Frage, wie es wohl Magazins noch gar nicht so lange her. „als gealterter Zocker im Altenheim“ sein wird (S. 18). Andere Beiträge behandeln die Thematik des Pay2Win Aber genug des Zurückblickens, schließlich bedeutet ein (S. 48), die „fundamentalen Konflikte moderner Video- neues Quartal auch die Veröffentlichung einer aktuellen spiele“ (S. 44) oder auch den Zusammenhang zwischen Ausgabe des PDF-Magazins, für das wie üblich die auf Spielen und der menschlichen Natur (S. 65). GamersGlobal erschienenen User-Artikel der vergange- nen drei Monate – in diesem Fall Juli, August, September Des Weiteren enthält auch diese, 75 Seiten umfassende – eigens aufbereitet und zusammengefasst werden. Ausgabe mehrere Artikel der Freakshow-Reihe, und auch jeweils einen Bericht über die diesjährige Gamescom (S. Erfreulich ist, dass die Anzahl von 20 Beiträgen den bis- 52) sowie das Notgames Festival 2013 (S. 31) könnt ihr lang höchsten Wert in diesem Jahr darstellt, wodurch lesen. Ebenfalls interessant ist zudem der Text über die auch im Verlauf des letzten Quartals deutlich wurde, begonnene Umsetzung eines Rollenspielprojekts (S. 15). dass das Interesse am Verfassen eigener Texte bei den GG-Usern durchaus vorhanden ist. -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
Regimes of Truth in the X-Files
Edith Cowan University Research Online Theses: Doctorates and Masters Theses 1-1-1999 Aliens, bodies and conspiracies: Regimes of truth in The X-files Leanne McRae Edith Cowan University Follow this and additional works at: https://ro.ecu.edu.au/theses Part of the Film and Media Studies Commons Recommended Citation McRae, L. (1999). Aliens, bodies and conspiracies: Regimes of truth in The X-files. https://ro.ecu.edu.au/ theses/1247 This Thesis is posted at Research Online. https://ro.ecu.edu.au/theses/1247 Edith Cowan University Research Online Theses: Doctorates and Masters Theses 1999 Aliens, bodies and conspiracies : regimes of truth in The -fiX les Leanne McRae Edith Cowan University Recommended Citation McRae, L. (1999). Aliens, bodies and conspiracies : regimes of truth in The X-files. Retrieved from http://ro.ecu.edu.au/theses/1247 This Thesis is posted at Research Online. http://ro.ecu.edu.au/theses/1247 Edith Cowan University Copyright Warning You may print or download ONE copy of this document for the purpose of your own research or study. The University does not authorize you to copy, communicate or otherwise make available electronically to any other person any copyright material contained on this site. You are reminded of the following: Copyright owners are entitled to take legal action against persons who infringe their copyright. A reproduction of material that is protected by copyright may be a copyright infringement. Where the reproduction of such material is done without attribution of authorship, with false attribution of authorship or the authorship is treated in a derogatory manner, this may be a breach of the author’s moral rights contained in Part IX of the Copyright Act 1968 (Cth). -
The Rebinding of Isaac: a Story of Survival and Revival
The Rebinding of Isaac: A Story of Survival and Revival Isser and Rae Price Library of Judaica George A. Smathers Libraries University of Florida JANUARY 2017 In Memory of Jack Price 24th of Tevet 5777 The Rebinding of Isaac: A Story of Survival and Revival The Binding of Isaac The Spanish rabbi, philosopher and teacher, Isaac ben Moses Arama (c. 1420–1494) delivered many sermons on the principles of Judaism, providing great comfort to the Jewish community of Aragon, particularly during a period of increased pogroms and mass conversions. These sermons were later bound up into his opus magnum: Akedat Yitzhak (The Binding of Isaac) the title of which plays on the idea of a collectanea, as well as recalling the supreme sacrifice of Abraham in Genesis 22. Arama’s sermons covered a broad range of topics, including more philosophical discussions about the nature of the soul and the concept of free will. His unique style of sermonizing blended the moralistic didacticism of the Ashkenazi rabbinic academies with the philosophical proclivities of Provençal and Spanish Jewish scholars. 3 In his introduction, Arama explained that such an a Christian: one of the first and most prominent printers approach provided an urgently needed counterweight of Hebrew books, Daniel Bomberg. to the persuasive methods of those Christian preachers who “expound the doctrines of their faith as well as the words of the Bible in a philosophic and scholarly manner.” He advised that other rabbis adopt similar tactics in explaining and defending Judaism. The Binding of Isaac consists of 105 sermons based on verses from the Pentateuch, with each sermon divided into two parts: the derishah (investigation) and the perishah (exposition). -
Transformative Power of Gameplay: Negotiating Textures of Play Justyna Janik Faculty of Management and Social Communication Jagiellonian University in Krakow
The 13th International Philosophy of Computer Games Conference, St Petersburg 2019 Transformative Power of Gameplay: Negotiating Textures of Play Justyna Janik Faculty of Management and Social Communication Jagiellonian University in Krakow While ‘gameplay’ is a much-used term in the context of game research, it still does not seem to be fully developed as a theoretical concept. Most definitions are fairly simple, focusing mostly on the way in which the player’s actions inside the game environment are actively influenced by elements such as the game system and its rules (Salen and Zimmerman 2004), game dynamics (Egenfeldt-Nielsen et al. 2008), the cognitive and emotional nature of players’ actions (Lindley et al., 2008), and the challenges the player is exposed to (Adams & Rollings 2006). An interesting analysis of this complex phenomenon were presented by Dominic Arsenaut and Bernard Perron (2009). In their work, gameplay is a heuristic circle that “is always a continuous loop between the gamer’s input and the game’s output” (113). Another thought-provoking research is from Olli Tapio Leino (2012a), for whom gameplay creates an ontological hybrid that intertwines the player and the game object. However, both of these approaches restrict themselves to considering a one-on-one relation between the video game and the player, without taking into consideration other external factors that construct gameplay. In order to address this limitation in the existing research, the main aim of this presentation is to use the Lefebvrian idea of texture to develop a view of gameplay as a spatiotemporal performative experience, becoming a space of communication between various actants, including those that are external to the game environment.