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Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac
Tilburg University I Have Faith in Thee, Lord Bosman, Frank; van Wieringen, Archibald Published in: Religions DOI: 10.3390/rel9040133 Publication date: 2018 Document Version Publisher's PDF, also known as Version of record Link to publication in Tilburg University Research Portal Citation for published version (APA): Bosman, F., & van Wieringen, A. (2018). I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac. Religions, 9(4), [133]. https://doi.org/10.3390/rel9040133 General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Download date: 30. sep. 2021 religions Article I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac Frank G. Bosman 1,* and Archibald L. H. M. van Wieringen 2 1 Department of Systematic Theology and Philosophy, Tilburg University, 5037 AB Tilburg, The Netherlands 2 Department of Biblical Sciences and Church History, Tilburg University, 5037 AB Tilburg, The Netherlands; [email protected] * Correspondence: [email protected] or [email protected] Received: 26 March 2018; Accepted: 12 April 2018; Published: 16 April 2018 Abstract: The game The Binding of Isaac is an excellent example of a game that incorporates criticism of religion. -
Transformative Power of Gameplay: Negotiating Textures of Play Justyna Janik Faculty of Management and Social Communication Jagiellonian University in Krakow
The 13th International Philosophy of Computer Games Conference, St Petersburg 2019 Transformative Power of Gameplay: Negotiating Textures of Play Justyna Janik Faculty of Management and Social Communication Jagiellonian University in Krakow While ‘gameplay’ is a much-used term in the context of game research, it still does not seem to be fully developed as a theoretical concept. Most definitions are fairly simple, focusing mostly on the way in which the player’s actions inside the game environment are actively influenced by elements such as the game system and its rules (Salen and Zimmerman 2004), game dynamics (Egenfeldt-Nielsen et al. 2008), the cognitive and emotional nature of players’ actions (Lindley et al., 2008), and the challenges the player is exposed to (Adams & Rollings 2006). An interesting analysis of this complex phenomenon were presented by Dominic Arsenaut and Bernard Perron (2009). In their work, gameplay is a heuristic circle that “is always a continuous loop between the gamer’s input and the game’s output” (113). Another thought-provoking research is from Olli Tapio Leino (2012a), for whom gameplay creates an ontological hybrid that intertwines the player and the game object. However, both of these approaches restrict themselves to considering a one-on-one relation between the video game and the player, without taking into consideration other external factors that construct gameplay. In order to address this limitation in the existing research, the main aim of this presentation is to use the Lefebvrian idea of texture to develop a view of gameplay as a spatiotemporal performative experience, becoming a space of communication between various actants, including those that are external to the game environment. -
Defeat Mom Using the Bible. the Controversial Debate in The
Defeat Mom U sing the Bible . The C ontroversial D ebate in The Binding of Isaac Isabell Gloria Brendel Abstract Review of the video game The Binding of Isaac concerning the controversial debate this game cause d among the gamers. Keywords: The Binding of Isaac , controversial debate, religious subject , gamevironments To cite this article: Brendel , I . G. , 2017 . Defeat Mom using the Bible. The controversial debat e in T he Binding of Isaac . gamevironments 7 , 77 - 86 . Available at http://www.gamevironments.uni - bremen.de . 77 _______ Introduction The creation of a good video game is not only a creative process. The financial aspect s are important as well. A well - known publisher guarantees an elaborate marketing for the upcoming game , ensuring that a great range of potential customers can be reached. However, most of the big publisher s refuse to release games with controversia l and sensi tive subjects, as for instance abuse, bullying, nudity or religion. But b esides publisher - supported games, there is another category of video game: The independent video game. Independent video games or “ indie ” games for the developers provide f reedom to make a game of their choices . With crowd - funding campaigns or a stable financial community support some of these games made the jump out of being lesser known to popular . One of the recent popular indie games is The Binding of Isaac . First released on 28th September 2011 on Steam, the game got great review scores and built its own community. In the years following 2011 , the game got some expansions and new versions, which added more items, characters, enemies, levels and endings to T he Binding of Isaac . -
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GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
FILM SPECIFICATIONS Indie Game: the Movie Documentary, 96 Mins
FILM SPECIFICATIONS SALES CONTACT Indie Game: The Movie Andrew Herwitz Documentary, 96 mins The Film Sales Company 16:9, HD CAM / DCP 212.481.5020 SOUND: Dolby Digital Surround [email protected] PRESS CONTACT - INTERVIEWS PRESS CONTACT - REVIEWS Jason Eskin Elena Zilberman Bond Strategy and Influence Strategy PR 212.354.2137 646-918-8730 [email protected] [email protected] FILMMAKER CONTACT FILM TRAILER Lisanne Pajot & James Swirsky www.vimeo.com/25268139 Directors/Producers www.youtube.com/ [email protected] watch?v=YtBZ68Fx1Kw www.indiegamethemovie.com STILLS www.facebook.com/IndieGameTheMovie www.indiegamethemovie.com/press @indiegamemovie KEY FESTIVALS/AWARDS 2012 Official Selection Sundance Film Festival World Documentary Competition 2012 Winner Sundance Best Editing in World Documentary Competition 2012 Official Selection South By Southwest Film Festival 2012 Official Selection Hot Docs FIlm Festival 2012 Game Developers Conference San Francisco EVENT PREVIEW RELEASE Indie Game: The Movie - The Tour, presented by Adobe®, 15 US cities with directors/subjects in attendance, March-May 2012 THEATRICAL RELEASE New York, NY: IFC Center, May 18th - 24th Los Angeles, CA: NoHo Theater, May 18th-24th Seattle, WA: SIFF Film Center, April 27th - May 3rd San Francisco, CA: Roxy Film Center, May 18th-24th Phoenix, AZ: The Film Bar, May 18th-24th Miami, FL: O Cinema, May 24th-27th Toronto, ON: TIFF Lightbox, May25th-May31st Across Canada: 35+ Theatres, Cineplex One Night Event, May 3rd DIGITAL/DVD RELEASE Summer 2012, Date TBA CREDITS OPENING CREDITS BlinkWorks Presents A Flutter Media Production Music by Jim Guthrie Cinematography and Editing by Lisanne Pajot and James Swirsky Directed by Lisanne Pajot and James Swirsky END CREDITS Directed by Lisanne Pajot and James Swirsky Music by Jim Guthrie This film was made possible by the kind people of the Internet. -
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29 WWW.REVISTAPUSHSTART.COM Violência e videojogos Mais uma vez a polémica volta ao debate. Será que existe realmente uma relação entre violência e videojogos? DOOM Com o tema desta PUSHSTART a incidir na violência nos videojogos, não se falar no DOOM, seria como comer pizza sem queijo. O jogo em que esquartejamos demónios com motosserras. Em Marte. XBOX 360 | NINTENDO | PLAYSTATION | PC | SEGA | ATARI | COMMODORE AMIGA | SPECTRUM | AMSTRAD | ARCADE | NEO GEO | INTELLIVISION | COLECO | MAGNAVOX | AMSTRAD ... ficha técnica PUSHSTART#29 Coordenação Editorial Jorge Fernandes, Ivan Flow. Equipa editorial CONHECE A NOSSA EQUIPA E AS SUAS EXCENTRICIDADES MENSAIS Jorge Fernandes, Ivan Flow, Tiago Lobo dias, André Santos, Margarida Cunha, Tommaso Veronesi, Luís Filipe Teixeira, João Canelo. Tiago Lobo Dias Luís Filipe Teixeira Jorge Fernandes Ivan Flow Tommaso Veronesi André Santos João Canelo Colaboradores Ricardo Gouveia, João Sousa, Marco Cruz, Mário, Gonçalo Tordo, Castanheira, Nuno Pinto, Hugo Pinto, Hugo Gomes, Hugo Freitas, Ivo Leitão, Mário Tavares, Gonçalo Neto, Daniel Martinho. Projecto gráfico IvanFlow/FlowDesign. Marketing Tommaso Veronesi [[email protected]] email [sugestões] [email protected] Website www.revistapushstart.com Periodicidade Mensal. Edição Volume 29, de Fevereiro de 2013. A queimar: A regalar-me: A ansiar: A pesquisar: A tentar A aguardar: A pensar: LEDs em barda Com os 50'000 Por The Elder Videojogos ganhar: Ansiosamente Que tenho de com testes de easter eggs que Scrolls Online. portugueses. O Rambo Badge por GTA V. É o comprar mais electrónica. Django em Bf3... ESTÁ meu lado de livros do Philip Unchained DIFICIL! E dar ladrão de carros K. Dick. apresenta. Um umas voltas no a falar mais filme que CODMW 2, isto alto!!! resume a mais parece um história dos FPS com super westerns. -
Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac
religions Article I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game the Binding of Isaac Frank G. Bosman 1,* and Archibald L. H. M. van Wieringen 2 1 Department of Systematic Theology and Philosophy, Tilburg University, 5037 AB Tilburg, The Netherlands 2 Department of Biblical Sciences and Church History, Tilburg University, 5037 AB Tilburg, The Netherlands; [email protected] * Correspondence: [email protected] or [email protected] Received: 26 March 2018; Accepted: 12 April 2018; Published: 16 April 2018 Abstract: The game The Binding of Isaac is an excellent example of a game that incorporates criticism of religion. Isaac is a roguelike dungeon crawler with randomly generated dungeons. Both from the perspective of narrative and of game design, McMillen built The Binding of Isaac around the Biblical story of Genesis 22:1-19, which has the same name in Jewish and Christian tradition, but he placed it in a modern-day setting in which a young boy is endangered by a mentally disturbed mother who hears “voices from above” that instruct her to sacrifice her only child. Multiple critical references to Christianity can be found in addition to the narrative: hostile embodiments of the seven deadly sins, rosaries, Bibles, and crucifixes, and unlockable characters, such as Mary Magdalene, Judas Iscariot, Samson, and Cain, who are all depicted negatively in both Jewish and Christian traditions. McMillen’s inspiration came from his own experiences with his family, which was made up of both Catholics and born-again Christians. -
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NEW RELEASES (gunakan tombol CTRL + F untuk mencari judul) JIKA JUDUL GAME YANG ANDA CARI TIDAK ADA DI NEW RELEASES SILAKAN CEK WORKSHEET LIST GAME A-Z NO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 8 4 1 3 5 9 2 7 6 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 62 63 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 2 6 -
“Digital Game”
15 Anàlisi 54, 2016 15-30 Special section, 1st part: “Digital game” Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games Óliver Pérez Latorre Department of Communication Universitat Pompeu Fabra [email protected] Recommended citation: PÉREZ LATORRE, Ó. (2016). “Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games”. In: J. SÁNCHEZ- NAVARRO, A. PLANELLS, V. NAVARRO and D. ARANDA (coord). “Digital game”. Anàlisi. Quaderns de Comunicació i Cultura, 54, p. 15-30. DOI: http://dx.doi.org/10.7238/a. v0i54.2818 Submission date: November 2015 Accepted date: May 2016 Published in: June 2016 Abstract The commercial emergence of “indie games” since 2008 represents a fundamental challenge for contemporary game studies. As we still do not have a clear definition of the indie game, its popularity and commercial success have made the conceptualization of this type of game even more complex. Far from being a pure videogame model, completely separated from the mainstream sphere, indie games often involve hybridizations and ambiguities between the alternative and the mainstream. Thus this article aims to problematize the neat conceptualizations of indie games as an opposing “genre” to mainstream games by exploring the many tensions and nuances between the alternative and mainstream dimensions that can be identified within indie game production, culture and design. The first part of the article focuses on the production and distribution issues, as well as on the cultural construction and artistic legitimation of indie games. The article then posits a design-centered analytical approach to indie games inspired by Kellner (1995) and based on “procedural rhetorics” (Bogost, 2006; Flanagan and Nissenbaum, 2014). -
DEPICTIONS of GENDER in INDIE VIDEO GAMES by Jon Beaubien
SAVE THE PRINCESS: DEPICTIONS OF GENDER IN INDIE VIDEO GAMES by Jon Beaubien, B.A. A thesis submitted to the Graduate Council of Texas State University in partial fulfillment of the requirements for the degree of Master of Arts with a Major in Sociology August 2017 Committee Members: David Dietrich, Chair Patti Giuffre Audrey McKinney COPYRIGHT by Jon Beaubien 2017 FAIR USE AND AUTHOR’S PERMISSION STATEMENT Fair Use This work is protected by the Copyright Laws of the United States (Public Law 94-553, section 107). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgment. Use of this material for financial gain without the author’s express written permission is not allowed. Duplication Permission As the copyright holder of this work I, Jon Beaubien, authorize duplication of this work, in whole or in part, for educational or scholarly purposes only. ACKNOWLEDGEMENTS I want to first thank my thesis committee: Dr. Dietrich, Dr. Giuffre, and Dr. McKinney. This research would not have been possible without your insight and help along the way. I also must thank Abby, Matt, and my family for all their support. Your encouragement and love was invaluable. iv TABLE OF CONTENTS Page ACKNOWLEDGEMENTS ....................................................................................... iv LIST OF TABLES .................................................................................................... vi LIST OF FIGURES ................................................................................................