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Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • The central theme of this book is to learn how to solve problems by writing a program . • This book teaches you how to create programs by using the Java programming languages . • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers , desktop computers , and small hand-held devices . 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Computer programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Bus Storage Communication Input Output Memory CPU Devices Devices Devices Devices e.g., Disk, CD, e.g., Modem, e.g., Keyboard, e.g., Monitor, and Tape and NIC Mouse Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. CMPS161 Class Notes (Chap 01) Page 1 / 15 Kuo-pao Yang 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. -
Compile-Time Safety and Runtime Performance in Programming Frameworks for Distributed Systems
Compile-time Safety and Runtime Performance in Programming Frameworks for Distributed Systems lars kroll Doctoral Thesis in Information and Communication Technology School of Electrical Engineering and Computer Science KTH Royal Institute of Technology Stockholm, Sweden 2020 School of Electrical Engineering and Computer Science KTH Royal Institute of Technology TRITA-EECS-AVL-2020:13 SE-164 40 Kista ISBN: 978-91-7873-445-0 SWEDEN Akademisk avhandling som med tillstånd av Kungliga Tekniska Högskolan fram- lägges till offentlig granskning för avläggande av teknologie doktorsexamen i informations- och kommunikationsteknik på fredagen den 6 mars 2020 kl. 13:00 i Sal C, Electrum, Kungliga Tekniska Högskolan, Kistagången 16, Kista. © Lars Kroll, February 2020 Printed by Universitetsservice US-AB IV Abstract Distributed Systems, that is systems that must tolerate partial failures while exploiting parallelism, are a fundamental part of the software landscape today. Yet, their development and design still pose many challenges to developers when it comes to reliability and performance, and these challenges often have a negative impact on developer productivity. Distributed programming frameworks and languages attempt to provide solutions to common challenges, so that application developers can focus on business logic. However, the choice of programming model as provided by a such a framework or language will have significant impact both on the runtime performance of applications, as well as their reliability. In this thesis, we argue for programming models that are statically typed, both for reliability and performance reasons, and that provide powerful abstractions, giving developers the tools to implement fast algorithms without being constrained by the choice of the programming model. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Language Translators
Student Notes Theory LANGUAGE TRANSLATORS A. HIGH AND LOW LEVEL LANGUAGES Programming languages Low – Level Languages High-Level Languages Example: Assembly Language Example: Pascal, Basic, Java Characteristics of LOW Level Languages: They are machine oriented : an assembly language program written for one machine will not work on any other type of machine unless they happen to use the same processor chip. Each assembly language statement generally translates into one machine code instruction, therefore the program becomes long and time-consuming to create. Example: 10100101 01110001 LDA &71 01101001 00000001 ADD #&01 10000101 01110001 STA &71 Characteristics of HIGH Level Languages: They are not machine oriented: in theory they are portable , meaning that a program written for one machine will run on any other machine for which the appropriate compiler or interpreter is available. They are problem oriented: most high level languages have structures and facilities appropriate to a particular use or type of problem. For example, FORTRAN was developed for use in solving mathematical problems. Some languages, such as PASCAL were developed as general-purpose languages. Statements in high-level languages usually resemble English sentences or mathematical expressions and these languages tend to be easier to learn and understand than assembly language. Each statement in a high level language will be translated into several machine code instructions. Example: number:= number + 1; 10100101 01110001 01101001 00000001 10000101 01110001 B. GENERATIONS OF PROGRAMMING LANGUAGES 4th generation 4GLs 3rd generation High Level Languages 2nd generation Low-level Languages 1st generation Machine Code Page 1 of 5 K Aquilina Student Notes Theory 1. MACHINE LANGUAGE – 1ST GENERATION In the early days of computer programming all programs had to be written in machine code. -
Rexx Interview Questions That Can Help You Ace Your Rexx Interview
By OnlineInterviewQuestions.com Rexx is the acronym for Restructured Extended Executor. It is a high-level programming language developed by Mike Cowlishaw to make learning and reading easier. There are multiple applications of Rexx. It is used as scripting and for processing data. It is also as an internal macro language in some software like THE and ZOC. Rexx is a versatile programming language and can be mixed with various commands to different host environments. It is a very useful language for beginners and the demand for experienced computer professionals is growing exponentially. This blog covers important Rexx interview questions that can help you ace your Rexx interview. If you wish to stand out from the crowd, these interview questions are your best friend. Q1. What is Uni-REXX? Uni-REXX is a UNIX implementation of Rexx programming language which offers rich sets of functions that are particularly designed for UNIX environment. Uni-REXX is now available on SUN’s Solaris 7/8/9, H/P’s HP/UX 10/11, IBM’s AIX 4/5, SGI’s IRIX 5/6, NCR UNIX, Linux Intel and S/390. It is used for several purposes such as automating system administration tasks. It also helps in development for end-user applications and rapid-prototyping of complied-language applications. Q2. Enlist the features of Rexx as a programming language. Following are the few features of Rexx- Rexx language has a very simple syntax format. Rexx can support multiple functions, procedures and route commands to several environments. It comes with very few artificial limitations and provides crash protection. -
Complete Code Generation from UML State Machine
Complete Code Generation from UML State Machine Van Cam Pham, Ansgar Radermacher, Sebastien´ Gerard´ and Shuai Li CEA, LIST, Laboratory of Model Driven Engineering for Embedded Systems, P.C. 174, Gif-sur-Yvette, 91191, France Keywords: UML State Machine, Code Generation, Semantics-conformance, Efficiency, Events, C++. Abstract: An event-driven architecture is a useful way to design and implement complex systems. The UML State Machine and its visualizations are a powerful means to the modeling of the logical behavior of such an archi- tecture. In Model Driven Engineering, executable code can be automatically generated from state machines. However, existing generation approaches and tools from UML State Machines are still limited to simple cases, especially when considering concurrency and pseudo states such as history, junction, and event types. This paper provides a pattern and tool for complete and efficient code generation approach from UML State Ma- chine. It extends IF-ELSE-SWITCH constructions of programming languages with concurrency support. The code generated with our approach has been executed with a set of state-machine examples that are part of a test-suite described in the recent OMG standard Precise Semantics Of State Machine. The traced execution results comply with the standard and are a good hint that the execution is semantically correct. The generated code is also efficient: it supports multi-thread-based concurrency, and the (static and dynamic) efficiency of generated code is improved compared to considered approaches. 1 INTRODUCTION Completeness: Existing tools and approaches mainly focus on the sequential aspect while the concurrency The UML State Machine (USM) (Specification and of state machines is limitedly supported. -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers, desktop computers, and small hand-held devices. 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Memory Disk, CD, and Storage Input Keyboard, Tape Devices Devices Mouse CPU Modem, and Communication Output Monitor, NIC Devices Devices Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. • The CPU usually has two components: a control Unit and Arithmetic/Logic Unit. • The control unit coordinates the actions of the other components. • The ALU unit performs numeric operations (+ - / *) and logical operations (comparison). • The CPU speed is measured by clock speed in megahertz (MHz), with 1 megahertz equaling 1 million pulses per second. -
What Is a Computer Program? 1 High-Level Vs Low-Level Languages
What Is A Computer Program? Scientific Computing Fall, 2019 Paul Gribble 1 High-level vs low-level languages1 2 Interpreted vs compiled languages3 What is a computer program? What is code? What is a computer language? A computer program is simply a series of instructions that the computer executes, one after the other. An instruction is a single command. A program is a series of instructions. Code is another way of referring to a single instruction or a series of instructions (a program). 1 High-level vs low-level languages The CPU (central processing unit) chip(s) that sit on the motherboard of your computer is the piece of hardware that actually executes instructions. A CPU only understands a relatively low-level language called machine code. Often machine code is generated automatically by translating code written in assembly language, which is a low-level programming language that has a relatively direcy relationship to machine code (but is more readable by a human). A utility program called an assembler is what translates assembly language code into machine code. In this course we will be learning how to program in MATLAB, which is a high-level programming language. The “high-level” refers to the fact that the language has a strong abstraction from the details of the computer (the details of the machine code). A “strong abstraction” means that one can operate using high-level instructions without having to worry about the low-level details of carrying out those instructions. An analogy is motor skill learning. A high-level language for human action might be drive your car to the grocery store and buy apples. -
Specialising Dynamic Techniques for Implementing the Ruby Programming Language
SPECIALISING DYNAMIC TECHNIQUES FOR IMPLEMENTING THE RUBY PROGRAMMING LANGUAGE A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Engineering and Physical Sciences 2015 By Chris Seaton School of Computer Science This published copy of the thesis contains a couple of minor typographical corrections from the version deposited in the University of Manchester Library. [email protected] chrisseaton.com/phd 2 Contents List of Listings7 List of Tables9 List of Figures 11 Abstract 15 Declaration 17 Copyright 19 Acknowledgements 21 1 Introduction 23 1.1 Dynamic Programming Languages.................. 23 1.2 Idiomatic Ruby............................ 25 1.3 Research Questions.......................... 27 1.4 Implementation Work......................... 27 1.5 Contributions............................. 28 1.6 Publications.............................. 29 1.7 Thesis Structure............................ 31 2 Characteristics of Dynamic Languages 35 2.1 Ruby.................................. 35 2.2 Ruby on Rails............................. 36 2.3 Case Study: Idiomatic Ruby..................... 37 2.4 Summary............................... 49 3 3 Implementation of Dynamic Languages 51 3.1 Foundational Techniques....................... 51 3.2 Applied Techniques.......................... 59 3.3 Implementations of Ruby....................... 65 3.4 Parallelism and Concurrency..................... 72 3.5 Summary............................... 73 4 Evaluation Methodology 75 4.1 Evaluation Philosophy -
CS 6311 – Programming Languages I – Fall 2006 Assignment #1 (100 Pts) Due: 7:00Pm, Monday 9/25/6
Most of the solutions are from Edwin Rudolph (who did an outstanding job on the assignment) with a few modifications. CS 6311 – Programming Languages I – Fall 2006 Assignment #1 (100 pts) Due: 7:00pm, Monday 9/25/6 Directions: The answers to the following questions must be typed in Microsoft Word and submitted as a Word document by the due date. There are a total of 40 questions. 1. A system of instructions and data directly understandable by a computer’s central processing unit is known as what? (1 pt) Machine language. 2. What is the name of the category of programming languages whose structure is dictated by the von Neumann computer architecture? (1 pt) Imperative. 3. Although PL/I and Ada were designed to be multi-purpose languages, in fact PL/I was considered to be the “language to end all languages”, why is there such difficulty in creating a general purpose programming language applicable to a wide range of areas? (3 pts) The difficulty in creating an all purpose language lies in the fact that the variety of problems that we ask computers to solve do not all lend themselves to being easily or conveniently expressed in the same way. Numerical processing involves different types of tasks than string processing; a program which computes trajectories of a spacecraft probably does not require extensive string processing facilities, just as a program to search for patterns in news feeds does not require extensive mathematical facilities. Attempting to create languages which provide facilities for solving all types of problems is that the language suffers from a feature bloat, not only making it difficult for programmers to effectively use it, but also making it more difficult to implement compilers and/or translators for. -
Characteristics of Java (Optional)
Characteristics of Java (Optional) Y. Daniel Liang Supplement for Introduction to Java Programming Java has become enormously popular. Java’s rapid rise and wide acceptance can be traced to its design and programming features, particularly its promise that you can write a program once and run it anywhere. As stated in the Java language white paper by Sun, Java is simple, object- oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, high-performance, multithreaded, and dynamic. Let’s analyze these often-used buzzwords. 1 Java Is Simple No language is simple, but Java is a bit easier than the popular object-oriented programming language C++, which was the dominant software-development language before Java. Java is partially modeled on C++, but greatly simplified and improved. For instance, pointers and multiple inheritance often make programming complicated. Java replaces the multiple inheritance in C++ with a simple language construct called an interface, and eliminates pointers. Java uses automatic memory allocation and garbage collection, whereas C++ requires the programmer to allocate memory and collect garbage. Also, the number of language constructs is small for such a powerful language. The clean syntax makes Java programs easy to write and read. Some people refer to Java as "C++--" because it is like C++ but with more functionality and fewer negative aspects. 2 Java Is Object-Oriented Java is inherently object-oriented. Although many object- oriented languages began strictly as procedural languages, Java was designed from the start to be object-oriented. Object-oriented programming (OOP) is a popular programming approach that is replacing traditional procedural programming techniques. -
Chapter 1 Basic Principles of Programming Languages
Chapter 1 Basic Principles of Programming Languages Although there exist many programming languages, the differences among them are insignificant compared to the differences among natural languages. In this chapter, we discuss the common aspects shared among different programming languages. These aspects include: programming paradigms that define how computation is expressed; the main features of programming languages and their impact on the performance of programs written in the languages; a brief review of the history and development of programming languages; the lexical, syntactic, and semantic structures of programming languages, data and data types, program processing and preprocessing, and the life cycles of program development. At the end of the chapter, you should have learned: what programming paradigms are; an overview of different programming languages and the background knowledge of these languages; the structures of programming languages and how programming languages are defined at the syntactic level; data types, strong versus weak checking; the relationship between language features and their performances; the processing and preprocessing of programming languages, compilation versus interpretation, and different execution models of macros, procedures, and inline procedures; the steps used for program development: requirement, specification, design, implementation, testing, and the correctness proof of programs. The chapter is organized as follows. Section 1.1 introduces the programming paradigms, performance, features, and the development of programming languages. Section 1.2 outlines the structures and design issues of programming languages. Section 1.3 discusses the typing systems, including types of variables, type equivalence, type conversion, and type checking during the compilation. Section 1.4 presents the preprocessing and processing of programming languages, including macro processing, interpretation, and compilation.