Heroes for Hire Download.Indd

Total Page:16

File Type:pdf, Size:1020Kb

Heroes for Hire Download.Indd HEROES FOR HIRE! 6 pregenerated superheroes for Mythras This document contains a team of ready-made superheroes, based on the Mythras Imperative rules, and the superpower system outlined in Agony & Ecstasy. Use the heroes as they are, or tweak them to suit. They represent a range of different powers and different strengths: Eclipse ~ Torn between Light and Darkness, a powerful young woman who channels the elemental energies of day and night. Hare ~ Ex-soldier turned speedster who uses her fantastic gifts and fighting skills to keep the criminals of Gemini City on the run. Golem ~ A brilliant scientist trapped in a swarm of sentient construction nanobots who uses the city itself to battle those that seek to destroy it. The Mortician ~ Vengeful combat specialist who relies on his wits, and his ability to strike fear into the hearts of his enemies. Torc ~ On an expedition to find evidence of a legendary warrior of myth, an archeologist discovered a mystic artifact giving him the strength of heroes. Tortoise ~ Encased in an advanced suit of power armor, a genius expert in cybernetics does his part to clean up the mean streets of the Ossuary. ECLIPSE Jeung Jina dreamed of a career in science, but her parents didn't have enough money to afford the tuition of a prestigious univer- sity. Jina worked to save money, and eventually found a job assist- ing a scientist who was considered a crackpot by his colleagues. He believed solar eclipses contained untapped energy, and developed a machine that would channel it. When the machine was turned on, it transpired that the theory of eclipse-bound energy wasn’t so crazy after all; Jina was bombarded with cosmic radiation and developed her remarkable abilities. Eclipse Attributes STR: 10 Action Points: 2 (3) CON: 12 Damage Modifier: – 1d2 SIZ: 9 Power Points: 16 DEX: 14 Movement: 6m, 16m Flight (160KPH) INT: 14 Initiative Bonus: 14 (13 with armour) POW: 16 Healing Rate: 2 CHA: 15 Luck Points: 3 Armour: Armoured costume Skills: Acrobatics 52%, Athletics 50%, Brawn 42%, Commerce 60%, Computers 51%, Conceal 47%, Craft (Darkness) 64%, Craft (Light) 70%, Customs 72%, Deceit 51%, Drive 60%, Endurance 55%, Evade 68%, First Aid 52%, Fly 82%, Influence 63%, Insight 58%, Linguistics (Korean) 75%, Locale 71%, Oratory 65%, Perception 65%, Science (Fringe) 54%, Stealth 50%, Streetwise 45%, Swim 54%, Teach 60%, Unarmed Shadow Walk (Teleport): Within 16 metres. 47%, Willpower 70% Spend 2 Power Points when making an Evade check. If successful, teleport up to 8 metres Passions: (Night) Protect my Family 77%, Help the Innocent 65%, I Want to be Normal away and the character does not end up prone as per a normal Evade. 62%; (Day) Fight Against Evil 67%, Show Off my Powers 70%, Keep Back the Darkness Limits: Limited Power: Can only use Flight and Light Control powers after the sun has Within 68% set, and can only use Darkness Control and Teleport powers during the daylight. Teleport can only be used to travel from one shadow to another within range. Powers Equipment: Smartphone Darkest Day (Darkness Control): Control darkness and shadows of up to 8 cubic metres within 16 metres. Tendril attack has Entangle and Stun Location Combat Effects. 1d20 Location AP/HP Spend 2 Power Points to give darkness a semi-solid form with 3 Armour Points and 6 1–3 Right Leg 1/5 Hit Points per cubic meter. 4–6 Left Leg 1/5 Spend 2 Power Points and an action to create darkness around the character out to half 7–9 Abdomen 2/6 POW in metres, rounded up, reducing visibility to partial darkness conditions. Spend 1 power point to generate 2 cubic metres of darkness if insufficient amount is 10-12 Chest 3/7 present. 13–15 Right Arm 1/4 Wings of Light (Flight) 16–18 Left Arm 1/4 Spend 2 Power Points to double flight speed for one Combat Round or one task outside 19–20 Head 1/5 of combat. Brightest Night (Light Control): Control light, including infrared and ultraviolet light, Combat Style: Night and Day (Eclipse Powers): 65% of up to 8 cubic metres of light anywhere within 16 metres. Laser beam has Cauterizing Weapons: and Incendiary Combat Effects. Size/Force Reach/Range Damage AP/HP Spend 2 Power Points to create holograms, which require a Craft (Light) check if the image is complex. Unarmed S T 1d3-1d2 As for Arm Spend 3 Power Points to generate a flash of intense light and all targets within half POW of you, rounded up. Targets must make an Evade check as a free action, or be Darkness M VL 1d10-1d2 - blinded for one turn. Tendril Spend 1 power point to generate 2 cubic metres of light if insufficient amount is present. Laser Beam - 8/24/100 1d10 HARE Lily Alex was more interested in sports than she was in school, but found a home in the Army alongside her brother Franklin. She blamed herself when he was critically injured, even though her quick actions kept him from dying. She volunteered to be the test subject for one of his experiments to heal his injuries, but it had the unexpected side effect of giving her amazing running speed. She uses her gifts to keep her brother safe while he tests his armoured suit; and, as a soldier, she feels it's her duty to protect the civilians of Gemini City. Hare Attributes STR: 12 Action Points: 2 (3) CON: 13 Damage Modifier: +0 SIZ: 10 Power Points: 14 DEX: 17 Movement: 24m (240KPH) INT: 12 Initiative Bonus: 15 (14 with armour) POW: 14 Healing Rate: 3 CHA: 12 Luck Points: 4 Armour: Armoured costume Skills: Acrobatics 66%, Athletics 82%, Brawn 53%, Conceal 50%, Customs 65%, Deceit 48%, Drive 41%, Endurance 76%, Evade 84%, First Aid 52%, Influence 46%, Insight 49%, Mechanisms 54%, Navigation 67%, Oratory 57%, Locale 57%, Perception 50%, 1d20 Location AP/HP Pilot 52%, Sleight 60%, Stealth 64%, Streetwise 51%, Survival 59%, Swim 43%, Track 62%, Unarmed 71%, Willpower 56% 1–3 Right Leg 1/5 4–6 Left Leg 1/5 Passions: Protect Civilians 62%, Keep Franklin Safe 75%, Act Before Thinking 71% 7–9 Abdomen 2/6 Powers 10-12 Chest 2/7 13–15 Right Arm 1/4 Jack Rabbit (Enhanced Reactions): Initiative roll is 1d10+9. Spend 2 Power Points to gain an extra Action Point that can only be used for reactive 16–18 Left Arm 1/4 actions. 19–20 Head 2/5 Rabbit Run (Enhanced Speed) Spend 2 Power Points to initiate a charge attack at the end of a single turn of Combat Style: Fast and Furious (Club, Improvised Weapons, Quarterstaff, Tonfa): 75% movement, and affect one additional target while charging through contact for each additional 1 power point spent. Weapons: Size/Force Reach/Range Damage AP/HP Spend 2 Power Points when using a Move action to impose a two grade difficulty penalty on all attack checks against the character. Unarmed S T 1d3 As for Arm Rabbit’s Foot (Lucky) Extendable M L 1d8 4/8 Spend 3 Power Points to interpret the dice rolls for a check any way you choose. For Quarterstaff example, a roll of 90 could be read as 09 instead. Limits: Fatal Flaw: Must consume a full meal every four hours or suffer the effects. Equipment: Smartphone, extendable quarterstaff GOLEM Leonard Loew, an expert in nano-robotics, developed experimen- tal construction nanites that could take control of nearly any building material they came into contact with. He was devastated when he was diagnosed with an incurable form of blood cancer, and in desperation Leonard transferred his consciousness into the complex neural network of his bio-organic robots. He learned to shape the nano-robots into a form that mimicked his original appearance, and to use their capabilities to create crude bodies from building materials for a short time. After stopping a bank robbery, Leonard took up the mantle of hero until he can find a way back into a real body again. Golem Attributes STR: (2d6+16/23)* Action Points: 2 (3) CON: – Damage Modifier: (+1d6)* SIZ: (1d6+12/15)* Power Points: 15 DEX: (1d6+8/11)* Movement: 5m flight/ (4m) INT: 18 Initiative Bonus: 16 (15 in animated form) POW: 15 Healing Rate: – CHA: 13 Luck Points: 3 Armour: see below Skills: Athletics 51%*, Brawn 60%*, Comms 67%, Computers 84%, Conceal 48%, Craft (Robotics) 95%, Customs 74%, Deceit 57%, Drive 45%, Electronics 85%, Endurance 66%, Engineering (Computers) 89%, Engineering (Robotics) 92%, Evade 50%, First Aid 71%, Fly 54%, Influence 62%, Insight 58%, Linguistics (Hebrew) 75%, Locale 67%, Mechanisms 68%, Medicine 60%, Perception 78%, Science (Mathematics) 80%, Stealth Physical Limitation: Lacks senses of smell, taste, and touch and automatically fails any 43%, Swim 39%*, Teach 60% Unarmed 60%*, Willpower 75% Perception checks related to them. Lacks STR, CON, SIZ, and DEX in normal nanobot form, and skills based on those Characteristics use POW instead. Passions: Help Gemini City with my Tech 69%, Protect the Innocent 57%, Hold On to My Humanity 74% Vulnerability: Vulnerable to powerful electromagnetic fields and magnets and every turn within 5 metres of them the character must make a Hard Endurance check or suffer a level Powers of Fatigue. Nanomation (Animation): May only animate construction materials such as concrete, Equipment: None metal, and wood. Spend 1 power point and 1 Hit Point from any of the construct’s locations to hurl a 1d20 Location AP/HP piece of the body mass as a thrown attack, doing the listed damage below. 1–3 Right Leg (*/6) Spend 1 power point when in contact with a similar material for at least one full 4–6 Left Leg (*/6) Combat Round to repair 1d6 Hit Points of damage to it.
Recommended publications
  • Deadpool 101 Deadpool 101
    DEADPOOL 101 DEADPOOL 101 by Steve Dustcircle Smashwords Edition © 2015 aLife Beyond Books Columbus, Ohio 43216 http://www.aLifebeyondbooks.com Copyright © 2015 by Steve Dustcircle All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. For permission requests, write to the publisher, addressed “Attention: Permissions Coordinator,” at the address below. aLife Beyond Books c/o Hudson Media P.O. Box 163381 Columbus, OH 43216 www.aLifeBeyondBooks.com The character, name and likeness of DEADPOOL is the creation and property of Marvel Comics, Marvel Universe, and/or Marvel Enterprises. Ordering Information: Orders by U.S. trade bookstores and wholesalers. Please contact Steve Dustcircle at: [email protected] Printed in the United States of America Publisher’s Cataloging-in-Publication data Dustcircle, Steve. A Deadpool 101 / Steve Dustcircle. p. cm. ISBN: 9781311392275 (Smashwords Edition) CONTENTS: An Interpretation of Deadpool's first comic appearance 0. Introduction 1. The Formation 2. Who Is Deadpool? 3. His Story 4. Impressions 5. Screen Time 6. Tidbits 7. Key Issues About the Author A man in a blue outfit stands in the now stillness. Something peeks his attention toward the external wall. He senses it, with his eye. The noise in his head rises. The wall explodes, sending books and shelves outward from the location, like a suicide bomber's self-explosion.
    [Show full text]
  • Heroclix Campaign Marvel Teams and Members Unless Otherwise Noted, Team Abilities Can Be Purchased According to the Core Rules
    HeroClix Campaign Marvel Teams and Members Unless otherwise noted, team abilities can be purchased according to the Core Rules. For unlock levels listing a Team Build (TB) prerequisite, this can be new members or figure upgrades. VPS points are not used for team unlocks, only TB points. 2099 Universe Hero / Villain TA No Default. Members may purchase the Skrull team symbol (from the PAC) in addition to any on their dial. A 475 TB points of 2099 Universe members on the team. Ghost Rider 2099, Human Torch, Invisible Woman, Junkpile, Meanstreak, Mr Fantastic, Dr Doom 2099, Hulk 2099, Punisher 2099. Ravager, Spiderman 2099, The Thing. Alpha Flight / Omega Flight Hero TA The 2000AD team ability (from the Indy PAC). It is the same as the Alpha Flight ATA feat. A 425 TB points of Alpha Flight Members on the team. B 550 TB points of Alpha Flight Members on the team. Aurora, Diamond Lil, Guardian (James), Marrina, Northstar, Puck, Sasquatch, Box, Vindicator (Heather) Arachne, Beta Ray Bill, Shaman, Snowbird, Wildchild, Wolverine US Agent, Sunfire Avengers 1960’s to 1970’s Hero TA The Avengers team ability (from the PAC). A 550 TB points of Avengers on the team. B 650 TB points of Avengers on the team. Antman, Black Knight, Black Panther, Captain America, Beast, Black Widow, Falcon, Hellcat, Jarvis, Everett K. Ross, Jane Foster Hawkeye, Hercules, Hulk, Iron Man, Quicksilver, Scarlet Witch, Mantis, Moondragon, Thor, Two‐Gun Kid, (pog), Rick Jones, Warbird. Swordsman, Vision, Wasp. Wonderman. Avengers 1970’s to 1980’s Hero TA The Avengers team ability (from the PAC).
    [Show full text]
  • Heroes for Hire
    Developing your character into someone who has a rich story can be a fun and rewarding process. You likely have an idea of what race and what class you want to play, but you might have only a general idea of what your character’s life was like before you start playing the character at the gaming table. A theme can help you flesh out your character and provide some interesting options for developing his or her background. This article details four character themes: the explorer, the guttersnipe, the mercenary, and the outlaw. CharaCter themes Your character’s theme is a career, calling, or identity that describes who he or she is in the world. Just as race and class create basic definitions about who your character is, theme adds a third character component to help refine your story and identity. For example, if you’re a human wizard who chooses the guttersnipe theme, you might have started your life on the streets, picking up a few arcane tricks here and there from several different wizards. Perhaps a wizard took you Character Themes under his or her wing, more or less, but without the formality of taking you in as an apprentice. Each theme can encompass several unique stories within the same concept. Heroes for Hire For information on using themes as part of charac- ter creation and rules for how to gain and use theme By Richard Baker powers and features, see “Heroes of Nature and Lore,” Illustrations by Peter Tikos and Mathias Kollros the first article in this series.
    [Show full text]
  • World War Hulk Pdf, Epub, Ebook
    HULK: WORLD WAR HULK PDF, EPUB, EBOOK John Romita,Greg Pak | 224 pages | 21 May 2008 | Marvel Comics | 9780785125969 | English | New York, United States Hulk: World War Hulk PDF Book Sentry and the Hulk battle, leveling the city, until they revert into Robert Reynolds and Bruce Banner with Reynolds passing out. He plans to destroy New York City and leave the Avengers to their shame. When Mercury led Hulk to the graveyard and told Hulk about the loss of some of their allies and mutants during Decimation , Hulk spares Professor X and leaves. The President is alerted and S. He is then killed by the Hulk, who becomes so enraged that his footsteps begin to destroy the Earth. Van Lente , Pham. The structural integrity of the tower is damaged so severely that it eventually collapses. Stark activates a series of weaponized satellites that open fire on the Hulk, leaving him unconscious in his Bruce Banner form. World War Hulk: Warbound 3. Eventually Reed defeats Tony and ordered to kill him but before anything can happens Hulk stops the telling them he came for "justice not murder". World War Hulk: Warbound 2. World War Hulk: Aftersmash! Following the return of the Silver Savage the Silver Surfer , events begin to spiral, forcing Skaar to not only abandon Sakaar but to head towards Earth. Rows: Columns:. Joe Quesada. As such the continuity of various characters are much more complex than usual. This causes Bruce to revert back to the Hulk and angrily attacks Miek. However, all this was taken away when the shuttle exploded and destroyed hulks kingdom along with his wife and unborn child.
    [Show full text]
  • World War Hulk
    ..::: ﻣﺸﺨﺼﺎت ﻛﺎﻣﻞ ﭘﻚ World War Hulk ﺑﻪ ﻫﻤﺮاه ﺗﻤﺎﻣﻲ ﺟﺰﺋﻴﺎت :::.. Marvel Comics No. Name Pages Character / Serie 1 00 - World War Hulk - Daily Bugle Special 9 2 01 - World War Hulk - World Breaker #1 55 3 02 - World War Hulk - The Incredible Hulk # 106 25 4 03 - World War Hulk - #1 of 5 51 5 04 - World War Hulk - The Incredible Hulk # 107 27 6 05 - World War Hulk - Iron Man # 19 24 7 06 - World War Hulk - Ghost Rider # 12 25 8 07 - World War Hulk - Heros For Hire # 11 26 Gamma Corps 9 08 - World War Hulk - X-Men #1 24 10 09 - World War Hulk - Frontline #1 25 Gamma Files 11 10 - World War Hulk - The Irredeemable Ant-Man #10 25 12 11 - World War Hulk - Gamma Corps #1 of 4 37 Gamma War Corps 13 12 - World War Hulk - #2 of 5 41 14 13 - World War Hulk - X-Men #2 of 3 24 Ghost Rider 15 14 - World War Hulk - Frontline #2 of 6 25 16 15 - World War Hulk - Avengers, The Initiative #4 25 Heros For Hire 17 16 - World War Hulk - Ghost Rider #13 24 18 17 - World War Hulk - Iron Man #20 24 Iron Man 19 18 - World War Hulk - Heroes For Hire #12 26 20 19 - World War Hulk - The Incredible Hulk #108 26 Marvel Spotlight 21 20 - World War Hulk - #3 of 5 44 22 21 - World War Hulk - Frontline #3 of 6 25 Punisher War Journal 23 22 - World War Hulk - Incredible Hulk #109 35 24 23 - World War Hulk - Avengers, The Initiative #5 24 The Incredible Hulk 25 24 - World War Hulk - Gamma Corps #2 of 4 26 26 25 - World War Hulk - X-Men #3 of 3 25 The Initiative Avengers 27 26 - World War Hulk - Frontline #4 of 6 25 28 27 - World War Hulk - Heroes For Hire #13 27 The Irredeemable
    [Show full text]
  • Four-Color Political Visions: Origin, Affect, and Assemblage
    FOUR-COLOR POLITICAL VISIONS: ORIGIN, AFFECT, AND ASSEMBLAGE IN AMERICAN SUPERHERO COMIC BOOKS by JOSHUA MICHAEL PLENCNER A DISSERTATION Presented to the Department of Political Science and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Doctor of Philosophy December 2014 DISSERTATION APPROVAL PAGE Student: Joshua Michael Plencner Title: Four-Color Political Visions: Origin, Affect, and Assemblage in American Superhero Comic Books This dissertation has been accepted and approved in partial fulfillment of the requirements for the Doctor of Philosophy degree in the Department of Political Science by: Dr. Joseph Lowndes Chairperson Dr. Priscilla Yamin Core Member Dr. Daniel Martinez HoSang Core Member Dr. Ben Saunders Institutional Representative and J. Andrew Berglund Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded December 2014 ii © 2014 Joshua Michael Plencner iii DISSERTATION ABSTRACT Joshua Michael Plencner Doctor of Philosophy Department of Political Science December 2014 Title: Four-Color Political Visions: Origin, Affect, and Assemblage in American Superhero Comic Books This project develops extant theories of political affect and relational identification and affinity formation by tracing how the visual images of an understudied archive—American superhero comic books—work to build multiple, alternative, fitful, inchoate, and sometimes radically creative spaces for visions of the political to take shape and develop over time. By analyzing and interpreting the generic superhero phenomenon of origin stories in comic books and by mapping the formal and narrative techniques used to construct origin stories, I show how received understandings of power, order, justice, violence, whiteness, masculinity, and heteronormativity often linger outside of language in an analytically untapped relational space between bodies—the space of political affect.
    [Show full text]
  • Misty Knight
    represents one comic appearance by the character in a Defenders, The Pendulum of Popularity as Seen Netflix given month. The more black squares per month, the season in Twelve Sporadically-Appearing more appearances by that character for that month. 1 Comic Characters: There are nine possible spaces for each month; nine was Luke Cage, Luke Cage, Iron Fist, chosen because that was the most appearances any Netflix Netflix Netflix season season season A Series of Charts character in this project had in a single month. 1 2 2 Misty Knight In the top chart, I collapsed the months and aggregated Character 4 out of 12 a whole year's appearances into one set of concentrated boxes, so it looks more like a bar chart. First appearance: 1972 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 Total appearances: 384 Therefore, the bottom chart shows a more fine-grained picture of exactly when the character appeared, and the First Iron Fist (v.1975) Power Man and Iron Fist (v.1978) Namor the Submariner (v.1990) Daredevil Iron Fist: House Immortal Iron Fist Five Shadowland Villains Fearless Captain America: Sam Wilson Hunt Captain How These Charts Were Developed top chart provides a better visualization of how their appearance: (v.1964) Heroes for Hire Wolverine of M House Heroes series for Hire Defenders Daredevil: for America total appearances ebbed and flowed.
    [Show full text]
  • Heroes for Hire (Epic Collection: Power Man & Iron Fist)
    Read Online and Download Ebook POWER MAN & IRON FIST EPIC COLLECTION: HEROES FOR HIRE (EPIC COLLECTION: POWER MAN & IRON FIST) BY MARY JO DUFFY, CHRIS CLAREMONT DOWNLOAD EBOOK : POWER MAN & IRON FIST EPIC COLLECTION: HEROES FOR HIRE (EPIC COLLECTION: POWER MAN & IRON FIST) BY MARY JO DUFFY, CHRIS CLAREMONT PDF Click link bellow and free register to download ebook: POWER MAN & IRON FIST EPIC COLLECTION: HEROES FOR HIRE (EPIC COLLECTION: POWER MAN & IRON FIST) BY MARY JO DUFFY, CHRIS CLAREMONT DOWNLOAD FROM OUR ONLINE LIBRARY POWER MAN & IRON FIST EPIC COLLECTION: HEROES FOR HIRE (EPIC COLLECTION: POWER MAN & IRON FIST) BY MARY JO DUFFY, CHRIS CLAREMONT PDF Power Man & Iron Fist Epic Collection: Heroes For Hire (Epic Collection: Power Man & Iron Fist) By Mary Jo Duffy, Chris Claremont. Checking out makes you better. That states? Lots of wise words claim that by reading, your life will certainly be a lot better. Do you believe it? Yeah, confirm it. If you need the book Power Man & Iron Fist Epic Collection: Heroes For Hire (Epic Collection: Power Man & Iron Fist) By Mary Jo Duffy, Chris Claremont to read to prove the wise words, you could see this web page flawlessly. This is the site that will offer all the books that possibly you require. Are guide's compilations that will make you feel interested to review? Among them below is the Power Man & Iron Fist Epic Collection: Heroes For Hire (Epic Collection: Power Man & Iron Fist) By Mary Jo Duffy, Chris Claremont that we will certainly propose. About the Author Chris Claremont is one of the bestselling comic writers in the world.
    [Show full text]
  • American Superhero Comics: Fractal Narrative and the New Deal a Dissertation Presented to the Faculty of the College of Arts
    American Superhero Comics: Fractal Narrative and The New Deal A dissertation presented to the faculty of the College of Arts and Sciences of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Lawrence W. Beemer June 2011 © 2011 Lawrence W. Beemer. All Rights Reserved. 2 This dissertation titled American Superhero Comics: Fractal Narrative and The New Deal by LAWRENCE W. BEEMER has been approved for the English Department of Ohio University and the College of Arts and Sciences by ______________________________ Robert Miklitsch Professor of English ______________________________ Benjamin M. Ogles Dean, College of Arts and Sciences 3 ABSTRACT BEEMER, LAWRENCE W., Ph.D., June 2011, English American Superhero Comics: Fractal Narrative and The New Deal (204 pp.) Director of Dissertation: Robert Miklitsch Coining the term "fractal narrative," this dissertation examines the complex storytelling structure that is particular to contemporary American superhero comics. Whereas other mediums most often require narrative to function as self-contained and linear, individual superhero comics exist within a vast and intricate continuity that is composed of an indeterminate number of intersecting threads. Identical to fractals, the complex geometry of the narrative structure found in superhero comics when taken as a whole is constructed by the perpetual iteration of a single motif that was established at the genre's point of origin in Action Comics #1. The first appearance of Superman institutes all of the features and rhetorical elements that define the genre, but it also encodes it with the specific ideology of The New Deal era. In order to examine this fractal narrative structure, this dissertation traces historical developments over the last seven decades and offers a close reading Marvel Comics' 2006 cross-over event, Civil War.
    [Show full text]
  • Uncarded Figure Keyword List
    Uncarded Figure Keyword List Infinity Challenge ............................................................................................................... 2 Hypertime ........................................................................................................................... 4 Clobberin' Time .................................................................................................................. 5 Xplosion ............................................................................................................................. 7 Indy..................................................................................................................................... 8 Cosmic Justice .................................................................................................................. 10 Critical Mass..................................................................................................................... 11 Universe ........................................................................................................................... 13 Unleashed ......................................................................................................................... 14 Ultimates .......................................................................................................................... 16 Mutant Mayhem ............................................................................................................... 17 City of Heroes .................................................................................................................
    [Show full text]
  • After Spending Some Time Apart, Luke and Danny Reunited to Help an Old Friend—Jennie Royce, Former Heroes for Hire Office Mana
    Orphan Daniel Rand earned the power of the Iron Fist in the mystical city of K’un Lun. As an adult, Danny oversees the Rand Corporation and moonlights as Iron Fist: kung fu defender of the innocent. Prisoner Luke Cage was subjected to experiments that gave him superhuman strength and durability. As Power Man, he’s been a hero and an Avenger, and now a husband and father. Once upon a time, they were the Heroes for Hire. After spending some time apart, Luke and Danny reunited to help an old friend—Jennie Royce, former Heroes for Hire offi ce manager. The end of their mission was bittersweet, but after days of only seeing the downsides of teaming up—including constant public attention—Luke caught Danny’s enthusiasm and agreed it was time to give Heroes for Hire another go. But only if they could do it on their own terms: as Luke Cage and Iron Fist. DAVID JOHN VC’s CLAYTON SANFORD KHARY KATHLEEN WALKER FLAVIANO RAUCH COWLES GREENE RANDOLPH WISNESKI writer artist color artist letterer & cover artist variant cover artist asst. editor production JAKE THOMAS AXEL ALONSO JOE QUESADA DAN BUCKLEY ALAN FINE editor editor in chief chief creative offi cer publisher exec. producer POWER MAN AND IRON FIST No. 5, August 2016. Published Monthly by MARVEL WORLDWIDE, INC., a subsidiary of MARVEL ENTERTAINMENT, LLC. OFFICE OF PUBLICATION: 135 West 50th Street, New York, NY 10020. BULK MAIL POSTAGE PAID AT NEW YORK, NY AND AT ADDITIONAL MAILING OFFICES. © 2016 MARVEL No similarity between any of the names, characters, persons, and/or institutions in this magazine with those of any living or dead person or institution is intended, and any such similarity which may exist is purely coincidental.
    [Show full text]
  • THE SUPERHERO BOOK SH BM 9/29/04 4:16 PM Page 668
    SH BM 9/29/04 4:16 PM Page 667 Index Miss Masque, Miss Acts of Vengeance, 390 Adventure Comics #253, A Victory, Nightveil, Owl, Acy Duecey, 4478 586 A Carnival of Comics, 229 Pyroman, Rio Rita, AD Vision, 21, 135, 156 Adventure Comics #432, “A Day in the Life,” 530 Rocketman, Scarlet Adam, 97 446 (ill.) A Distant Soil, 21 Scorpion, Shade, She- Adam, Allen, 117 Adventure Comics #482, A Touch of Silver (1997), 275 Cat, Yankee Girl Adam Strange, 3–4, 317, 441, 180 (ill.) AAA Pop Comics, 323 Academy X, 650 500, 573, 587 Adventurers’ Club, 181 Aardvark-Vanaheim, 105 Acclaim Entertainment, 563, Justice League of Ameri- Adventures in Babysitting, 525 Abba and Dabba, 385 613 ca, member of, 294 Adventures into the Unknown, Abbey, Lynn, 526 Ace, 42 Adamantium, 643 434 Abbott, Bruce, 147 Ace Comics, 160, 378 Adams, Art, 16, 44–45, 107, The Adventures of Aquaman ABC See America’s Best Ace Magazines, 427 254, 503 (1968–1969), 296 Comics (ABC) Ace of Space, 440 Adams, Arthur See Adams, Art Adventures of Batman (TV ABC News, 565 Ace Periodicals, 77 Adams, Jane, 62, 509 series), 491 ABC Warriors, 441 Ace the Bat-Hound, 59, 72, Adams, Lee, 545 The Adventures of Batman and Abhay (Indian superhero), 283 402, 562 Adams, Neal, 22, 25, 26, 32, Robin (1969–1970), 56, 64 Abin Sur, 240, 582 “Aces,” 527 47, 59, 60, 94, 104, 174, The Adventures of Batman and Abner Cadaver, 416 ACG, 42 177, 237, 240, 241, 334, Robin (1994–1997), 56, 67, Abomination, 259–260, 266, Achille le Heel, 342 325, 353, 366, 374, 435, 493 577 Acolytes, 658 445, 485, 502, 503, 519, The Adventures of Bob Hope, Aboriginie Stevie, 583 Acrata (Planet DC), 282 542, 582, 635, 642 103, 502 About Comics, 194 Acrobat, 578 Adapt (Australian superhero), Adventures of Captain Africa, Abra Kadabra, 220, 575 Action #23, 550 283 378 Abrams, J.
    [Show full text]