ABSTRACT Title of Dissertation: PLAY STUDIES: INTEGRATING DRAMA

Total Page:16

File Type:pdf, Size:1020Kb

ABSTRACT Title of Dissertation: PLAY STUDIES: INTEGRATING DRAMA ABSTRACT Title of Dissertation: PLAY STUDIES: INTEGRATING DRAMA, GAMES, AND LUDI FROM THE MEDIEVAL TO THE DIGITAL AGE Nathan Kelber, Doctor of Philosophy, 2017 Dissertation directed by: Professor Matthew Kirschenbaum, English Professor Theodore Leinwand, English At first glance, the fact that the English word for drama is “play” must strike the modern reader as odd. Playing is usually an activity we associate with games (or musical instruments), yet this odd linguistic trace is a forgotten marker of how far the modern sense of drama has strayed from its antecedents. This dissertation recovers the historical relationship of drama, play, and games, developing a shared discourse under the rubric of “play studies.” Play is defined in two complementary phenomenological frameworks, methexis and mimesis, to enable scholarship that transcends historical, cultural, and material boundaries. The first chapter engages the linguistic confusion surrounding late medieval drama (with examples from Mankind, cycle plays, and Fulgens and Lucres) and medieval games (The Game and Playe of the Chesse, The Book of Games), arguing that the medieval English view of play can help correct and complicate modern game scholarship. The second chapter takes up this medieval perspective of play-as-methexis and demonstrates its applicability to digital media of the late 20th century with examples from video games like Tetris and Dragon’s Lair. Along the way, this chapter also makes ontological arguments in relation to early computer history, software studies, and media archaeology, advocating that a fuller understanding of games depends on the willingness of humanities scholars to build, hack, and play with media using methods normally reserved for artists and scientists. The final chapter considers the lasting legacy of the medieval play-as-game, particularly how the development of English drama is indebted to the theater buildings that created a space for the sustained collaboration of players with a variety of skills. The final section considers the current state of Shakespeare-as-play, including 21st-century productions, digital video games, and board games. PLAY STUDIES: INTEGRATING DRAMA, GAMES, AND LUDI FROM THE MEDIEVAL TO THE DIGITAL AGE by Nathan Kelber Dissertation submitted to the Faculty of the Graduate School of the University of Maryland, College Park, in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2017 Advisory Committee: Professor Matthew Kirschenbaum, Co-Chair Professor Theodore Leinwand, Co-Chair Professor Theresa Coletti Associate Professor Jason Farman Assistant Professor Scott Trudell © Copyright by Nathan Kelber 2017 Dedication To my family, whose unwavering support gave me the freedom (and privilege) to finish this work. ii Acknowledgements It is a stroke of luck to have a great dissertation advisor. I was blessed with two: Matthew Kirschenbaum and Theodore Leinwand. Matt’s Mechanisms was the inspiration for the second chapter and the very reason I decided to study at the University of Maryland. His expertise in media archaeology and game studies made my dissertation much richer. I am also indebted to Matt for welcoming me into the digital humanities community, especially through the Maryland Institute for Technology in the Humanities. Ted has (mostly) patiently read nearly every word I have written on play and games in the last five years. No one has read more of my writing—and I suspect no one ever will. I chose Ted for his wide-ranging expertise in Shakespeare and early modern drama. What an incredible stroke of luck then to discover an advisor who could help me push my writing craft farther than I ever thought possible. This dissertation is also indebted to many scholars who read drafts and shared their own works-in-progress. Theresa Coletti read drafts of the first chapter, making recommendations that led my research in new and vital directions. Ian Bogost, whose Persuasive Games and Alien Phenomenology were key inspirations, sent me a video of his I am TIA project for the second chapter. Tom Bishop and Gina Bloom read an early draft of chapter one at the Shakespeare Association of America. Gina supplied footage of her Play the Knave project for chapter three. My science colleagues at Lawrence Technological University, Hsiao-Ping Moore and Yawen Li, taught me to use confocal and electron microscopes that led to key images for chapter two. I also owe a special thank you to Melinda Weinstein and Lior Shamir of Lawrence iii Technological University, precious colleagues who share a love of knowledge that exceeds all disciplinary boundaries. The process of writing a dissertation is a long journey but I did not take it alone. The other English graduate students at the University of Maryland were an incredible source of support, especially Ted Kaouk (who got me into Heidegger), Maggie Ray (who demonstrated the dedication I needed to persevere), Porter Olsen (who inspired me to think more deeply about digital cultural criticism), Jasmine Lellock (whose inquisitive fortitude I could only hope to model), Andy Black (whose wisecracks kept me grounded), and Rob Wakeman (who listened to all my deepest and most half-baked thoughts about most anything). Additionally, I want to thank the academic rebels and miscreants at BABEL for encouraging me to pursue bold scholarship (and presenting me with a significant grant to present my work). Thank you to Eileen Joy, Jeffrey Jerome Cohen, Brian Upton, and Elizabeth Upton for being disruptively weird with me. Lastly, thank you to Craig Dionne and Christine Neufeld, my undergraduate professors who never stopped supporting my work, and I am now honored to call my colleagues. iv Table of Contents Dedication ..................................................................................................................... ii Acknowledgements ...................................................................................................... iii Table of Contents .......................................................................................................... v List of Figures .............................................................................................................. vi Introduction ................................................................................................................. vii Medieval Play Studies: Early English Drama, Ludi, and Games ................................. 1 Medieval Games: The Origins of English Theater ................................................... 6 The Theater of Becoming: Mankind and Fulgens and Lucres ................................ 20 Play Studies and Object-Oriented Ontology ........................................................... 39 Objects of Play: Media and Methexis in the 20th Century .......................................... 56 The Virtual Fallacy: How We Forgot that Software is Material ............................ 60 The Stuff Games are Made Of: Nintendo 10NES Under the Microscope .............. 60 The Digital Fallacy: Video Games are not Digital because Reality is not Analog . 91 The Video Game in Analog Terms: Dragon’s Lair .............................................. 101 The Phenomenology of Play: Why Video Games are More than Coded Media .. 105 Alien Phenomenology, Critical Making, and the Ontography of Space Time ..... 113 Theater Games: Playing with Shakespeare in the Past and Present.......................... 127 The Shakespeare Game: Processing and Remediating Shakespeare in the 21st Century .................................................................................................................. 163 Appendix: Key Moments in the Ontograph of Space Time ...................................... 196 Powering Space Time, Coining, and Starting a Game ...................................... 200 Ball 1 ................................................................................................................. 202 Ball 2 ................................................................................................................. 205 Ball 3 ................................................................................................................. 207 Ball 4 ................................................................................................................. 208 Ball 5 ................................................................................................................. 209 Bibliography ............................................................................................................. 211 v List of Figures Figure 1: The Egg Dance (1552) Pieter Aertsen ......................................................54 Figure 2: Mapping the Republic of Letters Project .................................................58 Figure 3: Consoles of Nintendo Donkey Kong ........................................................75 Figure 4: Cartridges of Nintendo Donkey Kong .....................................................75 Figure 5: U.S. Patent for the 10NES Program ........................................................77 Figure 6: The CIC Chip and Super Mario Bros .....................................................79 Figure 7: Microscopic View of Nintendo Chip 3193A ............................................80 Figure 8: MIT Tetris .................................................................................................84 Figure 9: Analog Signal Wave ..................................................................................93
Recommended publications
  • The Secret of NIMH
    A N I L L U M I N E D I L L U S I O N S E S S A Y B Y I A N C . B L O O M TTHHEE SSEECCRREETT OOFF NNIIMMHH Directed by Don Bluth Produced by Don Bluth, Gary Goldman, and John Pomeroy Distributed by United Artists Released in 1982 his forlorn classic, the first feature offering of Disney renegade Don Bluth, combines T exquisite cell animation and a traditionalist story in a manner never to be seen again. One thing this movie shares with the bulk of animated entertainment that followed it is the notion that personal salvation stems from belief in one's self. Thus, Mrs. Brisby can save her children by developing courage sufficient enough to call on the amulet's power when her children are imperiled by the enveloping mud. (More accurately, the amulet seems to make itself available to Mrs. Brisby, propelling itself out of the mud and into her hands.) Closely associated with this theme of salvation through a blind faith in self-help are the now-familiar trappings of New Age mysticism—a crystal, a conjurer, and an illusive power one can tap into. (This power, and its use, closely tracks The Force of Star Wars , to the detriment of NIMH. ) But the defining qualities of the story are anything but modern. There is a chasm between good and evil in the story (with one intriguing exception to be noted later). The film affirms a woman's primary identity as a nurturer (while demonstrating that a woman can assume the male protector role when she has to [and with her return to passivity the story rejects any kind of Feminist character arc]); the story denounces socialism, eschews victimization, affirms the concept of inherent transcendent wrong (sin); all the while more predictably denouncing greed, power-lust, duplicity, and self-serving violence (basically anything Jenner does).
    [Show full text]
  • Pr-Dvd-Holdings-As-Of-September-18
    CALL # LOCATION TITLE AUTHOR BINGE BOX COMEDIES prmnd Comedies binge box (includes Airplane! --Ferris Bueller's Day Off --The First Wives Club --Happy Gilmore)[videorecording] / Princeton Public Library. BINGE BOX CONCERTS AND MUSICIANSprmnd Concerts and musicians binge box (Includes Brad Paisley: Life Amplified Live Tour, Live from WV --Close to You: Remembering the Carpenters --John Sebastian Presents Folk Rewind: My Music --Roy Orbison and Friends: Black and White Night)[videorecording] / Princeton Public Library. BINGE BOX MUSICALS prmnd Musicals binge box (includes Mamma Mia! --Moulin Rouge --Rodgers and Hammerstein's Cinderella [DVD] --West Side Story) [videorecording] / Princeton Public Library. BINGE BOX ROMANTIC COMEDIESprmnd Romantic comedies binge box (includes Hitch --P.S. I Love You --The Wedding Date --While You Were Sleeping)[videorecording] / Princeton Public Library. DVD 001.942 ALI DISC 1-3 prmdv Aliens, abductions & extraordinary sightings [videorecording]. DVD 001.942 BES prmdv Best of ancient aliens [videorecording] / A&E Television Networks History executive producer, Kevin Burns. DVD 004.09 CRE prmdv The creation of the computer [videorecording] / executive producer, Bob Jaffe written and produced by Donald Sellers created by Bruce Nash History channel executive producers, Charlie Maday, Gerald W. Abrams Jaffe Productions Hearst Entertainment Television in association with the History Channel. DVD 133.3 UNE DISC 1-2 prmdv The unexplained [videorecording] / produced by Towers Productions, Inc. for A&E Network executive producer, Michael Cascio. DVD 158.2 WEL prmdv We'll meet again [videorecording] / producers, Simon Harries [and three others] director, Ashok Prasad [and five others]. DVD 158.2 WEL prmdv We'll meet again. Season 2 [videorecording] / director, Luc Tremoulet producer, Page Shepherd.
    [Show full text]
  • Chaotic Descriptor Table
    Castle Oldskull Supplement CDT1: Chaotic Descriptor Table These ideas would require a few hours’ the players back to the temple of the more development to become truly useful, serpent people, I decide that she has some but I like the direction that things are going backstory. She’s an old jester-bard so I’d probably run with it. Maybe I’d even treasure hunter who got to the island by redesign dungeon level 4 to feature some magical means. This is simply because old gnome vaults and some deep gnome she’s so far from land and trade routes that lore too. I might even tie the whole it’s hard to justify any other reason for her situation to the gnome caves of C. S. Lewis, to be marooned here. She was captured by or the Nome King from L. Frank Baum’s the serpent people, who treated her as Ozma of Oz. Who knows? chattel, but she barely escaped. She’s delirious, trying to keep herself fed while she struggles to remember the command Example #13: word for her magical carpet. Malamhin of the Smooth Brow has some NPC in the Wilderness magical treasures, including a carpet of flying, a sword, some protection from serpents thingies (scrolls, amulets?) and a The PCs land on a deadly magical island of few other cool things. Talking to the PCs the serpent people, which they were meant and seeing their map will slowly bring her to explore years ago and the GM promptly back to her senses … and she wants forgot about it.
    [Show full text]
  • Heraldic Terms
    HERALDIC TERMS The following terms, and their definitions, are used in heraldry. Some terms and practices were used in period real-world heraldry only. Some terms and practices are used in modern real-world heraldry only. Other terms and practices are used in SCA heraldry only. Most are used in both real-world and SCA heraldry. All are presented here as an aid to heraldic research and education. A LA CUISSE, A LA QUISE - at the thigh ABAISED, ABAISSÉ, ABASED - a charge or element depicted lower than its normal position ABATEMENTS - marks of disgrace placed on the shield of an offender of the law. There are extreme few records of such being employed, and then only noted in rolls. (As who would display their device if it had an abatement on it?) ABISME - a minor charge in the center of the shield drawn smaller than usual ABOUTÉ - end to end ABOVE - an ambiguous term which should be avoided in blazon. Generally, two charges one of which is above the other on the field can be blazoned better as "in pale an X and a Y" or "an A and in chief a B". See atop, ensigned. ABYSS - a minor charge in the center of the shield drawn smaller than usual ACCOLLÉ - (1) two shields side-by-side, sometimes united by their bottom tips overlapping or being connected to each other by their sides; (2) an animal with a crown, collar or other item around its neck; (3) keys, weapons or other implements placed saltirewise behind the shield in a heraldic display.
    [Show full text]
  • 80S Movie Trivia Questions and Answers
    80s Movie Trivia Questions From: conversationstartersworld.com/80s-movie-trivia 1. Which 80s movie was the highest grossing film of the decade? E.T. The Extraterrestrial The 1982 movie surpassed Star Wars to become the highest grossing film of all time. The movie held that record for 11 years until it was surpassed by Jurassic Park in 1993. 2. Which 80s movie was Alan Rickman’s first feature film role? Die Hard The 1988 film grossed over $140 million worldwide and turned Bruce Willis into an action star. Before then he had been known only as a comedy actor. Willis filmed the comedy television series Moonlighting at the same time as Die Hard. Beethoven’s Ode to Joy is the terrorist’s theme song in the movie, and Rickman can be seen humming the song during his elevator scene with Mr. Takagi. 3. Which 80s movie spawned 6 sequels and a T.V. series? Police Academy The comedy film grossed $146 million worldwide and became the sixth highest grossing film of 1984. The film was inspired by real life police cadets. During the filming of The Right Stuff Paul Maslansky witnessed a diverse group of police cadets ineffectively doing crowd control for the filming. He found the situation humorous, and that night he wrote up two pages to give to the Ladd Company. They loved the concept and agreed to develop the movie. 4. Which 80’s movie was the first to become a hit largely due to MTV? Flashdance The 1983 film had a decent opening weekend but the soundtrack was what catapulted the film to success.
    [Show full text]
  • Free-Digital-Preview.Pdf
    THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop.
    [Show full text]
  • Winter 2009 Vol. 18 No. 4 Disney Files Magazine Is Published by the Good People at I Look at This Edition of Disney Files Magazine, and I See a World of Laughter
    Winter 2009 vol. 18 no. 4 Disney Files Magazine is published by the good people at I look at this edition of Disney Files Magazine, and I see a world of laughter. A world of Disney Vacation Club tears. A world of hope. A world of fears. (Well maybe not tears or fears, but stay with me.) P.O. Box 10350 I’m reminded that there’s so much that we share. That it’s time we’re aware. Sing it with me Lake Buena Vista, FL 32830 now. “It’s a small world after all.” To help celebrate the debut of Disney Vacation Club’s first California resort (cover and All dates, times, events and prices pages 2-4), we’ve reached beyond our home state of Florida to deliver a broader mix of news printed herein are subject to change without notice. (Our lawyers and perspectives than ever. This puppy’s so global and happy that it should’ve been delivered do a happy dance when we say that.) by a pack of singing dolls. (Stupid budget constraints.) Let’s begin our journey in the aforementioned Golden State, where D23, the official MOVING? community for Disney fans, recently hosted the first D23 Expo. Fans gathered. News broke. Update your mailing address Films premiered. Legends were crowned. (Or inducted. But we think there should’ve been online at www.dvcmember.com crowns.) And your Disney Files staff recorded the highlights for those unable to attend (pages 5-6). Perhaps you were too busy sailing on the S.S. Member Cruise to attend the MEMBERSHIP QUESTIONS? Expo.
    [Show full text]
  • Alphyn Capital Management, LLC
    v Letter to investors, Q3 2020 Performance The Master Account, in which I am personally invested alongside SMA clients, returned -0.7% net in Q3 2020, as reported by our fund administrator. As of September 30th, 2020, the top ten positions comprised approximately 69% of the portfolio, and the portfolio held approximately 17% in cash. ACML S&P500 TR 2019 18.9% 31.5% 2020 YTD -11.0% 5.6% Growth Companies The remarkable performance of the S&P500, especially against the backdrop of COVID-19, government mandated shutdowns throughout much of the world, and stress in the “real economy” has been driven predominantly by the large technology stocks. For example, the chart below from Yardeni Research1 shows the outsized impact of the FAANMG companies on the index’s performance over the last half decade. The FAANMGs are clearly dominant companies, built by visionary founders who have developed some of the most powerful competitive advantages anywhere in the world, driven by some of the best business models. These behemoths gush cash flow (except Netflix) and enjoy rapid growth without needing to deploy much capital. We did avail ourselves of the opportunity in March of this year to pick up some AMZN and GOOG stock. Beyond the FAANMGs, the broad tech space has enjoyed impressive gains this year, especially Software as a Service (or SaaS) companies and those involved with cloud computing. For example, the WisdomTree Cloud Computing (WCLD) ETF has gained approximately 68% in 2020. These companies, overall, while not yet possessing moats as powerful as those of the FAANMGs, nevertheless are beneficiaries of the large structural shift online.
    [Show full text]
  • Interview with Don Bluth Majestic, Sun 04 May 2008 Interview with Don Bluth by Majestic of Brainstorm
    http://www.bitfellas.org/e107_plugins/content/content.php?content.1053 Page 1/2 Zine #4 - 32 - Interview With Don Bluth Majestic, Sun 04 May 2008 Interview With Don Bluth by Majestic of Brainstorm Don Bluth, the man behind Dragon's Lair and Space Ace. He's now here to answer some interview questions. 1) Why are there always dogs, cats or mice in the mainrole of the movie? Don Bluth: Think back: The fable of Aesop, also the indian legends and stories were always talking about animals. These animals have characteristics which remind us of our own. 2) Yours stories always have a lesson to tell. Do you think, that kids learn something from these stories? Don Bluth: I hope so. Myself for example learned alot from the old Disney movies. In "Bambi" said Thumper, the little rabid, about Bambi "It can't even work once correctly." The mother then replied "What did you daddy tell you? If you can't say anything nice, then say nothing at all." I never forgot those word in my life. 3) How did you come upon the idea to draw "Charlie"? Don Bluth:I once had five dogs. And since meanwhile all of them had left me, I wondered where they all went to. What happens to a dog when he dies? Do all dogs come to heaven? And so we had our sub-title called "All Dogs Go to Heaven". Then we added the storie of a lousy dog which comes to heaven and from there back to earth. 4) Which character was the most difficult to draw? Don Bluth:The little Maria-Ann.
    [Show full text]
  • Master Class with Andrea Martin: Selected Filmography 1 the Higher
    Master Class with Andrea Martin: Selected Filmography The Higher Learning staff curate digital resource packages to complement and offer further context to the topics and themes discussed during the various Higher Learning events held at TIFF Bell Lightbox. These filmographies, bibliographies, and additional resources include works directly related to guest speakers’ work and careers, and provide additional inspirations and topics to consider; these materials are meant to serve as a jumping-off point for further research. Please refer to the event video to see how topics and themes relate to the Higher Learning event. Films and Television Series mentioned or discussed during the Master Class 8½. Dir. Federico Fellini, 1963, Italy and France. 138 mins. Production Co.: Cineriz / Francinex. American Dad! (2005-2012). 7 seasons, 133 episodes. Creators: Seth MacFarlane, Mike Barker, and Matt Weitzman. U.S.A. Originally aired on Fox. 20th Century Fox Television / Atlantic Creative / Fuzzy Door Productions / Underdog Productions. Auntie Mame. Dir. Morton DaCosta, 1958, U.S.A. 143 mins. Production Co.: Warner Bros. Pictures. Breaking Upwards. Dir. Daryl Wein, 2009, U.S.A. 88mins. Production Co.: Daryl Wein Films. Bridesmaids. Dir. Paul Feig, 2011, U.S.A. 125 mins. Production Co.: Universal Pictures / Relativity Media / Apatow Productions. Cannibal Girls. Dir. Ivan Reitman, 1973, Canada. 84 mins. Production Co.: Scary Pictures Productions. The Cleveland Show (2009-2012). 3 seasons, 65 episodes. Creators: Richard Appel, Seth MacFarlane, and Mike Henry. U.S.A. Originally aired on Fox. Production Co.: Persons Unknown Productions / Happy Jack Productions / Fuzzy Door Productions / 20th Century Fox Television. Club Paradise. Dir. Harold Ramis, 1986, U.S.A.
    [Show full text]
  • Ubuntu Server Guide Basic Installation Preparing to Install
    Ubuntu Server Guide Welcome to the Ubuntu Server Guide! This site includes information on using Ubuntu Server for the latest LTS release, Ubuntu 20.04 LTS (Focal Fossa). For an offline version as well as versions for previous releases see below. Improving the Documentation If you find any errors or have suggestions for improvements to pages, please use the link at thebottomof each topic titled: “Help improve this document in the forum.” This link will take you to the Server Discourse forum for the specific page you are viewing. There you can share your comments or let us know aboutbugs with any page. PDFs and Previous Releases Below are links to the previous Ubuntu Server release server guides as well as an offline copy of the current version of this site: Ubuntu 20.04 LTS (Focal Fossa): PDF Ubuntu 18.04 LTS (Bionic Beaver): Web and PDF Ubuntu 16.04 LTS (Xenial Xerus): Web and PDF Support There are a couple of different ways that the Ubuntu Server edition is supported: commercial support and community support. The main commercial support (and development funding) is available from Canonical, Ltd. They supply reasonably- priced support contracts on a per desktop or per-server basis. For more information see the Ubuntu Advantage page. Community support is also provided by dedicated individuals and companies that wish to make Ubuntu the best distribution possible. Support is provided through multiple mailing lists, IRC channels, forums, blogs, wikis, etc. The large amount of information available can be overwhelming, but a good search engine query can usually provide an answer to your questions.
    [Show full text]
  • Dossier Pédagogique
    LE 25 JANVIER AU CINÉMA DOSSIER PÉDAGOGIQUE 1 SOMMAIRE L’HISTOIRE La famille de la souris Brisby doit déménager au plus vite, mais son fils 3 L’histoire Timothée est très malade et ne peut pas sortir dans le froid Mme Brisby est Autour du film 3 obligée de demander de l’aide à ses voisins, d’étranges rats qui cachent un terrible secret Le réalisateur 4 Les personnages 6 AUTOUR DU FILM Coloriage 10 Brisby et le secret de N.I.M.H. est inspiré du roman de Robert C O’Brien Chanson 11 Madame Frisby et les rats de N.I.M.H., le premier tome de la trilogie Rats de Jeux 12 N.I.M.H., paru en 1971 Labyrinthe 12 Le nom original Frisby a été modifié en Brisby pour éviter toute confusion avec la célèbre marque de disques volants Frisbee Miroir magique 13 Le conte témoigne des tests faits en laboratoire sur les animaux En effet, Tirer sur la corde 14 N I M H est l’acronyme de National Institute of Mental Health, un véritable Institut national de la santé mentale qui existe aux États-Unis et s’adonne à Questions 15 ces pratiques Sur le film 15 Connais-tu bien les animaux du film ? 16 Informations sur le film 18 Réponses 19 Dès 5 ans 2 3 LE RÉALISATEUR Don Bluth est né le 13 septembre 1937 à El Paso (Texas) C’est en voyant Bluth, Goldman et Pomeroy fondent ensuite Bluth Group, avec lequel ils vont Blanche Neige et les Sept Nains qu’il se découvre une vocation de créer des jeux vidéo (Dragon’s Lair, Space Ace), sans parvenir à une stabilité dessinateur En 1955, il est engagé en tant qu’intervalliste chez Disney financière Don Bluth rencontre par la suite
    [Show full text]