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View the Manual Welcome to Europa Universalis IV: Golden Century ixteenth century Spain had one of those charmed histories that underline what we mean by a Golden Age. The completion of S the Reconquista and discovery of the Americas in 1492 in the reign of Isabella of Castile and Ferdinand of Aragon kickstarted a hundred years of dominance in Europe. The crowns were unified under their successor, Joanna, who was ably assisted in her tumultuous reign by Charles, who would go on to rule as King of Spain and Holy Roman Emperor - the very peak of Hapsburg power with an empire composed of a third of Europe and stretching around the globe. Charles was succeeded in Spain by his son Philip II, best known as a foil for Elizabeth and her English privateers. Philip’s religious zeal and dynastic ambitions energized his reign, even as he struggled with a divided kingdom and massive debts left by his father. Popular legend has it that this Golden Century of Spain ended with the 1588 defeat of Philip’s Armada, a grand invasion fleet targeting England. But Spain’s golden age didn’t quite come to a sputtering end, no matter what movies about Elizabeth I might tell you. The slow decline of the Hapsburgs and the loss of the Netherlands in the mid-17th century marked the true end of Spanish power. But in Europa Universalis IV, you are the master of the Spanish Main and the Pillar of Hercules. Your power can last forever. In Golden Century, an immersion pack for Europa Universalis IV, new tools are at the disposal of Iberian rulers and their North African neighbors. The naval game has been enhanced with a couple of new features, and pirates may now rule the Caribbean. 2 Minority Colonies hough some colonial enterprises were sponsored by the crown, a good number of overseas settlements were organized by religious and T cultural minorities who thought they would find greater safety and suc- cess beyond the borders of their home country. The English Puritans who settled parts of New England and the English Catholics who settled Maryland are probably the best known examples of these minority colo- nies, but there were others. French Protestant Huguenots made many attempts to establish cities in Florida and parts of New France. Dutch colonial activity first got underway while the Low Countries were part of the Spanish Empire, and the reli- gious wars were still flaring. In Europa Universalis IV, colonists were always the same culture and religion as your monarch. This made colonies pacified copies of the Motherland, and led to a monolithic colonial world. In Golden Century, nations can now send their minority populations overseas to better reflect the diversity of European colonies. When you choose to send a colonist to a new territory, you will now have an option to decide the composition of your colony. You can, as usual, send a colonist of your 3 primary culture and faith. However, you can also choose to select a minority colonial population, with the immediate cost in Diplomatic points equal to what it would take to convert their origin province to your primary culture. Once a minority colony is fully established, the origin province will be converted to the primary culture and faith of the the homeland. Minority colonies cost less overall money to establish than normal colonies, mak- ing them attractive to overseas empires with a budget crunch. They also start with a small development bonus, since the community has packed up everything it owns to start a new life. There are downsides. Minority colonies will be very resistant to cultural or reli- gious conversion, so it is likely that any Colonial Nation formed from them will keep its minority identity. A Colonial Nation that has too large a minority presence might also find that its governance is more strongly influenced by that heritage than the rules of the homeland. And, of course, minority populations are always a little more prone to unrest, so govern those colonies wisely. 4 Religious Orders orn out of centuries of religious war against the Moorish rulers in the region, the Spanish monarchs would often cast themselves as the B vanguard of the Catholic Church’s expansion and power. The Inquisition was more firmly entrenched in Spain than in other Catholic realms, and the conversion of the indigenous populations of the Americas was a central part of the Imperial mission. In Golden Century, Iberian Catholic nations and Muslim Andalusia can call upon three religious orders to administer States. These orders provide minor bonuses to the state, and cannot be changed once in place. As expected, the three orders roughly match the three Monarch powers available to you. 5 The major difference between Iberian Catholic and Andalusian Sufi Orders is that placing a Sufi order deals a small blow to your Muslim Piety, pulling your nation more towards Mysticism. • Jesuit (Catholic): Costs 50 ADM to place, each province in State gains +1 ADM development, +1.5% Missionary strength in State, 10% reduction in con- struction cost. • Dominican (Catholic): Costs 50 DIP to place, each province in State gains +1 DIP development, cultural conversion 30% cheaper, slaves in state removed as trade good and replaced. • Franciscan (Catholic): Costs 50 MIL to place, each province in State gains +1 MIL development, -1 to unrest, State recovers from devastation more quickly. • Shadhili (Muslim): Costs 50 ADM to place, each province in State gains +1 ADM develop- ment, +1.5% Missionary strength in State, +10% Institution spread. • Qadiri (Muslim): Costs 50 DIP to place, each province in State gains +1 DIP develop- ment, -10% local build cost, cultural conversion 30% cheaper. • Aissawa (Muslim): Costs 50 MIL to place, each province in State gains +1 MIL development, -1 to unrest, State recovers from devastation more quickly. 6 Flaghips or centuries, it was customary for royal fleets to have Flagships. All fleets would have command vessels and flagships directed by the admi- F ral in charge, but national Flagships, like Nelson’s famous Victory, were often large or prestigious vessels, usually state of the art first-rate ships or ships that had served with distinction. Flagships are more expensive than other ships, but also more powerful. Your Flagship will be identified by a special icon, and will also have a paler blue ship status bar instead of a blue one. The fleet containing your flagship will also be identified on the information panel in the upper right. You can only have one Flagship, but can capture enemy Flagships to add to your fleet. These will also be identified. You must already have a fair sized navy in order to build a Flagship, so you can’t just start with a superboat. You must have at least 3000 sailors currently active in your navy to construct a Flagship. (Neither England nor the Ottomans meet this standard in the 1444 start.) Once you have selected to build a Flagship and chosen which type of vessel it will be, you will be prompted to choose which modifications you will add to your new ship. You may up to three modifications for your Flagship, with each modification adding to the maintenance cost for the ship. 7 Modifications include: • Mass Load Cannons: +15% Cannons, +0.5 Maintenance cost • Trade Route Map: +1 Trade Power to ships in fleet, +0.25 Maintenance • Command Aftercastle: +5% Morale to Ships in Navy, +0.5 Maintenance cost • Improved Crows Nest: +5 Engagement Width to Navy, +0.5 Maintenance Cost • Mortars: +1 Blockade Impact on Siege, +1.0 Maintenance cost • Standardized Signal Book: +1 Speed Base to Ships in Navy, +0.5 Maintenance Cost • Hull sheathing: +50% Durability of ship, +0.5 Maintenance Cost The nation specific Flagship modifications include: Portugal • Portuguese Navigators: +100 Range on Exploration Mission, 0.5 Maintenance Cost • Portuguese Bombardier: Half cost on Naval Barrage, +0.5 Maintenance Cost • Portuguese Trade Route Map: +2 Trade Power Base to Ships in Navy, +0.25 Maintenance (Generic Trade Route Map is not available for Portugal) Spain/Castile • Spanish Grand Armada: - 30% attrition for fleet, +0.5 Maintenance Cost • Spanish Treasure Convoy: Cannons counts twice for Hunting Pirates for Navy, +0.5 Maintenance Cost • Spanish Mass Load Cannons: +30% Cannons, +0.5 Maintenance cost (Generic Mass Load Canons is not available for Spain) Netherlands/Holland • Dutch Courage: +10% Morale, +0.5 Maintenance 8 NAVAL BARRAGE aval supremacy in the early modern era was not just about protecting sea lanes, but also hastening sieges of coastal forts, especially in India N and Southeast Asia, where few forts could stand up to the battering can- nonades of Portuguese or English man-of-wars. In Golden Century, you can spend 50 MIL points to conduct a Naval Barrage on a fortress province neighboring a sea zone where you have a fleet. This barrage will open a gap in walls of the fort, speeding its eventual capture. (This is the same me- chanic as the Artillery Barrage introduced in the Mandate of Heaven expansion, but will not unlock that land army ability if you only own Golden Century.) 9 PIRATE REPUBLICS he Golden Age of Piracy in the Caribbean stretched from the mid- 17th to mid-18th centuries, though pirates and privateers had plagued T the sea lanes of the Americas almost from the founding of the Spanish Empire in the New World. Largely fueled by the European rivalry be- tween Spain and England (as well as opportunistic Dutch sailors preying on both these larger nations), piracy ceased to be a major concern in the region once England received important trade concessions from the Spanish Crown.
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