Welcome to IV: Golden Century

ixteenth century Spain had one of those charmed histories that underline what we mean by a Golden Age. The completion of S the Reconquista and discovery of the Americas in 1492 in the reign of Isabella of Castile and Ferdinand of Aragon kickstarted a hundred years of dominance in . The crowns were unified under their successor, Joanna, who was ably assisted in her tumultuous reign by Charles, who would go on to rule as King of Spain and Holy Roman Emperor - the very peak of Hapsburg power with an empire composed of a third of Europe and stretching around the globe. Charles was succeeded in Spain by his son Philip II, best known as a foil for Elizabeth and her English privateers. Philip’s religious zeal and dynastic ambitions energized his reign, even as he struggled with a divided kingdom and massive debts left by his father. Popular legend has it that this Golden Century of Spain ended with the 1588 defeat of Philip’s Armada, a grand invasion fleet targeting England. But Spain’s golden age didn’t quite come to a sputtering end, no matter what movies about Elizabeth I might tell you. The slow decline of the Hapsburgs and the loss of the Netherlands in the mid-17th century marked the true end of Spanish power. But in Europa Universalis IV, you are the master of the Spanish Main and the Pillar of Hercules. Your power can last forever. In Golden Century, an immersion pack for Europa Universalis IV, new tools are at the disposal of Iberian rulers and their North African neighbors. The naval game has been enhanced with a couple of new features, and pirates may now rule the Caribbean.

2 Minority Colonies

hough some colonial enterprises were sponsored by the crown, a good number of overseas settlements were organized by religious and T cultural minorities who thought they would find greater safety and suc- cess beyond the borders of their home country. The English Puritans who settled parts of New England and the English Catholics who settled Maryland are probably the best known examples of these minority colo- nies, but there were others. French Protestant Huguenots made many attempts to establish cities in Florida and parts of New . Dutch colonial activity first got underway while the Low Countries were part of the Spanish Empire, and the reli- gious were still flaring. In Europa Universalis IV, colonists were always the same culture and as your monarch. This made colonies pacified copies of the Motherland, and led to a monolithic colonial world. In Golden Century, nations can now send their minority populations overseas to better reflect the diversity of European colonies. When you choose to send a colonist to a new territory, you will now have an option to decide the composition of your colony. You can, as usual, send a colonist of your

3 primary culture and faith. However, you can also choose to select a minority colonial population, with the immediate cost in Diplomatic points equal to what it would take to convert their origin to your primary culture. Once a minority colony is fully established, the origin province will be converted to the primary culture and faith of the the homeland. Minority colonies cost less overall money to establish than normal colonies, mak- ing them attractive to overseas empires with a budget crunch. They also start with a small development bonus, since the community has packed up everything it owns to start a new life. There are downsides. Minority colonies will be very resistant to cultural or reli- gious conversion, so it is likely that any Colonial Nation formed from them will keep its minority identity. A Colonial Nation that has too large a minority presence might also find that its governance is more strongly influenced by that heritage than the rules of the homeland. And, of course, minority populations are always a little more prone to unrest, so govern those colonies wisely.

4 Religious Orders

orn out of centuries of religious against the Moorish rulers in the , the Spanish monarchs would often cast themselves as the B vanguard of the ’s expansion and power. The Inquisition was more firmly entrenched in Spain than in other Catholic realms, and the conversion of the indigenous populations of the Americas was a central part of the Imperial mission. In Golden Century, Iberian Catholic nations and Muslim Andalusia can call upon three religious orders to administer States. These orders provide minor bonuses to the state, and cannot be changed once in place. As expected, the three orders roughly match the three Monarch powers available to you.

5 The major difference between Iberian Catholic and Andalusian Sufi Orders is that placing a Sufi order deals a small blow to your Muslim Piety, pulling your nation more towards Mysticism.

• Jesuit (Catholic): Costs 50 ADM to place, each province in State gains +1 ADM development, +1.5% Missionary strength in State, 10% reduction in con- struction cost. • Dominican (Catholic): Costs 50 DIP to place, each province in State gains +1 DIP development, cultural conversion 30% cheaper, slaves in state removed as good and replaced. • Franciscan (Catholic): Costs 50 MIL to place, each province in State gains +1 MIL development, -1 to unrest, State recovers from devastation more quickly. • Shadhili (Muslim): Costs 50 ADM to place, each province in State gains +1 ADM develop- ment, +1.5% Missionary strength in State, +10% Institution spread. • Qadiri (Muslim): Costs 50 DIP to place, each province in State gains +1 DIP develop- ment, -10% local build cost, cultural conversion 30% cheaper. • Aissawa (Muslim): Costs 50 MIL to place, each province in State gains +1 MIL development, -1 to unrest, State recovers from devastation more quickly.

6 Flaghips

or centuries, it was customary for royal fleets to have Flagships. All fleets would have command vessels and flagships directed by the admi- F ral in charge, but national Flagships, like Nelson’s famous Victory, were often large or prestigious vessels, usually state of the art first-rate ships or ships that had served with distinction. Flagships are more expensive than other ships, but also more powerful. Your Flagship will be identified by a special icon, and will also have a paler blue ship status bar instead of a blue one. The fleet containing your flagship will also be identified on the information panel in the upper right. You can only have one Flagship, but can capture enemy Flagships to add to your fleet. These will also be identified. You must already have a fair sized navy in order to build a Flagship, so you can’t just start with a superboat. You must have at least 3000 sailors currently active in your navy to construct a Flagship. (Neither England nor the Ottomans meet this standard in the 1444 start.) Once you have selected to build a Flagship and chosen which type of vessel it will be, you will be prompted to choose which modifications you will add to your new ship. You may up to three modifications for your Flagship, with each modification adding to the maintenance cost for the ship.

7 Modifications include: • Mass Load Cannons: +15% Cannons, +0.5 Maintenance cost • Trade Route Map: +1 Trade Power to ships in fleet, +0.25 Maintenance • Command Aftercastle: +5% Morale to Ships in Navy, +0.5 Maintenance cost • Improved Crows Nest: +5 Engagement Width to Navy, +0.5 Maintenance Cost • Mortars: +1 Blockade Impact on Siege, +1.0 Maintenance cost • Standardized Signal Book: +1 Speed Base to Ships in Navy, +0.5 Maintenance Cost • Hull sheathing: +50% Durability of ship, +0.5 Maintenance Cost

The nation specific Flagship modifications include:

Portugal • Portuguese Navigators: +100 Range on Exploration Mission, 0.5 Maintenance Cost • Portuguese Bombardier: Half cost on Naval Barrage, +0.5 Maintenance Cost • Portuguese Trade Route Map: +2 Trade Power Base to Ships in Navy, +0.25 Maintenance (Generic Trade Route Map is not available for Portugal)

Spain/Castile • Spanish Grand Armada: - 30% attrition for fleet, +0.5 Maintenance Cost • Spanish Treasure Convoy: Cannons counts twice for Hunting Pirates for Navy, +0.5 Maintenance Cost • Spanish Mass Load Cannons: +30% Cannons, +0.5 Maintenance cost (Generic Mass Load Canons is not available for Spain)

Netherlands/Holland • Dutch Courage: +10% Morale, +0.5 Maintenance

8 NAVAL BARRAGE

aval supremacy in the early modern era was not just about protecting sea lanes, but also hastening sieges of coastal forts, especially in India N and Southeast , where few forts could stand up to the battering can- nonades of Portuguese or English man-of-wars. In Golden Century, you can spend 50 MIL points to conduct a Naval Barrage on a fortress province neighboring a sea zone where you have a fleet. This barrage will open a gap in walls of the fort, speeding its eventual capture. (This is the same me- chanic as the Artillery Barrage introduced in the expansion, but will not unlock that land army ability if you only own Golden Century.)

9 PIRATE

he Golden Age of Piracy in the Caribbean stretched from the mid- 17th to mid-18th centuries, though pirates and privateers had plagued T the sea lanes of the Americas almost from the founding of the Spanish Empire in the . Largely fueled by the European rivalry be- tween Spain and England (as well as opportunistic Dutch sailors preying on both these larger nations), piracy ceased to be a major concern in the region once England received important trade concessions from the Spanish Crown. But, for about a century, pirates were able to establish themselves as threats to gov- ernment and merchant vessels in the Atlantic, with some captains becoming strong enough to establish loose governments. The most famous of these is the Pirate of New Providence, based in Nassau. Less a Republic than a collection of independent contractors who agreed to abide by the same Code of Conduct, it survived for barely over a decade and was less successful than many of its Asian counterparts. However the idea of a Pirate Republic has long inspired romantic notions of brig- ands coming together to stand up to kings and admirals. In Golden Century, Pirate

10 Republics can appear in a number of locations, spawned by events if certain condi- tions are met. For example, the Caribbean pirate nations may activate in Trade Nodes with heavy privateer activity if treasure fleets regularly pass through.

Pirate Republics have a number of abilities and bonuses. • All pirate republics may do coastal raids, regardless of religion • Pirate Republics have a 50% higher Naval Force Limit • Pirate Republics have a 33% greater chance to capture ships • Pirate Republics do not have a base gain to republican tradition and have much lower Maximum Absolutism

The possible Pirate Republics are: • Sale: A late 17th century pirate state in western Morocco, that plied its trade on the Barbary Coast. Famed as the home of Murad Ries, a Dutch pirate in the em- ploy of the local chieftains, Sale was founded as a safe haven for Morisco refu- gees from Spain. • Tetouan: This corsair republic was most active in the late 16th century. Situated just east of Tangiers, this was the home of the famous Sayyida al-Hurra, one of the great Pirate Queens of the Mediterranean. • New Providence: The most famous of the America pirate republics, New Providence in the Bahamas tried to regulate pirate behavior to make life more secure for the crews of pirate ships. • Port Royal: For decades, this Jamaican city was a safe haven for English pri- vateers targeting Spanish property. The pirate influence grew too strong for the English to secure the town, so the governor turned over security to other pirates. • Tortuga: This small island to the northwest of Haiti was home to the “Brethren of the Coast”, a pirate society that developed the famous pirate Code of Conduct. • Libertatia: First described by Cpt Charles Johnson in his 1724 history of pi- rates, the actual existence of Libertatia, a pirate republic on the Madagascar coast, is doubted by most historians. But there were numerous pirate settlements in the area that likely gave rise to the story. • Palembang: This city was a haven for pirates through much of the early 15th century, threatening Chinese and Malaccan trade. If you play as Palembang, an event triggers at the beginning of the game that enables you to convert to a Pirate Republic.

Once a Pirate Republic spawns, players will have the opportunity to choose to play the rest of the game as the buccaneer nation.

11 Become A Pirate However, players can convert their nation to a Pirate Republic if they meet certain criteria. First, they need to be located on an island or in the Mahgreb.

You must also: • Have a stability of +2 (the decision will reduce your stability by 5) • Have no subjects • Be at and not bankrupt • Have a navy that is at least 90% of your naval limit • Have privateers operating with at least 10 trade power.

Taking this decision will convert your nation to a Pirate Republic. So, what does that mean?

Governing the Cutthroats Pirate Republics are, of course, republics. They operate with Factions, like other repub- lics and the Chinese Empire.

Buccaneers: ADM faction, composed of the crews of the pirate ships. They gain influence from Coastal Raiding, the Articles of Agreement, and the War Against the World reform. While dominant, the Buccaneers give +1.0 Republican Tradition, 20% Sailor Recovery Speed and reduce taxes by 5%

12 Smugglers: DIP faction, representing the fences who help dispose of ill-gotten booty. They slowly gain influence while the pirates are at peace, but lose it quickly from raiding. Gain more influence from Smuggling Ring reforms. While dominant, the Smugglers give +10% Global Trade Power, +10% Trade Efficiency, and -0.5 Yearly Prestige

Captains: MIL faction, made up of the ships’ commanders. They gain influence from priva- teering actions, the Pirate King reform and Council of Captains reforms. While dominant, the Captains give +1 Naval leader fire, +10% Naval Morale and +10% Stability cost

13 Pirate leaders serve for four year terms and are chosen from a pool comprised of one candidate from each faction. Election adds influence to the winner’s faction. The elected candidate is automatically transformed into an Admiral.

Pirate Government Reforms If you have the Dharma expansion, your Pirate Republic will be able to implement a number of unique Government Reforms. If you don’t have Dharma, you’re not en- tirely out of the luck, since the benefits conveyed by these reforms will still be avail- able via the Decision menu.

Tier 2 - Republican Values: The three default reform options to choose from are replaced by:

Council of Captains: • Yearly Captain influence gain • 33% Privateering Efficiency

Articles of Agreement: I.e Robert’s “Pirate code” • Yearly Buccaneer influence gain • +0.5 Republican Tradition • 10% Global Sailor Modifier

Smuggler’s Haven: • Yearly Smugglers influence • +30% Foreign trade power

Tier 5 - Separation of Powers:

Pirate King: • Ruler for life • -20% cost of Harsh Treatment • +1 naval leader fire • Yearly Captain influence gain

War Against the World Doctrine: • -5 Years of Nationalism in conquered • -15% ship building time • Unique casus belli that replaces the Imperialism CB.

14 • Removes Slave trade goods from provinces • Yearly Buccaneer influence

Black Market Consortium: • Enable Trade Posts and Goods Produced bonuses (Merchant Republic) • Limits you to 20 fully cored provinces (Merchant Republic) • Yearly Smugglers Influence gain.

15 NEW MISSION TREES

olden Century has new exclusive mission trees for Castile/Spain, Portugal, Aragon, Morocco, Granada, and Tunis. G Castilian and Spanish missions are largely targeted to the Reconquista, Spain’s overseas empire, and dealings with the . Portuguese missions are, likewise, themed around the glory days of Portuguese sail, building empires in the Americas, and Asia. Aragonese missions are centered on its naval dominance in the Mediterranean and dealings with other Iberian . Moroccan missions focus on the expansion of Moroccan power across Northwest Africa and crossing south into sub-Saharan Africa. Granadan missions challenge you to preserve the last Moorish kingdom and re- conquer the lost Muslim territories in Spain, potentially refounding Andalusia. Tunisian missions are themed around ruling the North African coast and making inroads into Europe.

16 Credits

Europa Universalis IV: Golden Century

CREATIVE DIRECTOR Johan Andersson GAME DIRECTOR Jake Leiper-Ritchie PROJECT LEAD Joakim Andreasson, Sam Millen GAME DESIGN Jake Leiper-Ritchie, Henrik Hansson TECH LEAD Rickard Lagerbäck GAME PROGRAMMING Rickard Lagerbäck, Michael Schießl, Lorenzo Berni, Mathieu Ropert, Henrik Hansson CONTENT DESIGN Daniel Tolman, Rufus Tronde ARTISTS 2D Mats Virtanen, Ecbel Oueslati, Petter Lundh, Irene Rodriguez ARTISTS 3D Joacim Carlberg, Niklas Tammpere, David Horler, Johan Lundqvist, Nils Wadensten, Carlos Lundhall EMBEDDED QA TESTERS Daniel Olsson, Carmille Gidfors Netzler ASSOCIATE PRODUCER Sara Wendel-Örtqvist, Anton Wittberg Letoff ADDITIONAL PROGRAMMING Fredrik Lie ADDITIONAL ART Wastelands Interactive, N-iX ADDITIONAL CONTENT DESIGN Peter Nicholson, Zack Holmgren, Evie «Evie HJ» Hébert-Jodoin ADDITIONAL RESEARCH Djordje Zivanovic LOCALIZATION Nicolas Fouqué (French), Kai Bagehorn (German), Jaime Ortega (Spanish) SOUND Tobias Gustavsson ORIGINAL MUSIC Mangalf MANUAL Troy Goodfellow, Jorunn Grasmyr / An Ordinary Day QA MANAGER Felix Gladitz QA TEAM LEAD CENTRAL Filippa Gannholm Kirsten PROJECT COORDINATOR Tegan Harris QA TESTERS Joseph Gardener, Tegan Harris TECH QA Albin Wallin ADDITIONAL QA Carsten ‘t Mannetje

MARKETING TEAM PRODUCT MARKETING MANAGER Filip Sirc. Christian Daflos CONTENT PRODUCER Max Collin

17 PERFORMANCE MARKETING MANAGER Michiel Van Loo COMMUNITY MANAGER Björn Blomberg, Rodrigue Delrue PARTNER ACCOUNT MANAGER Viktor Stadler PR Troy Goodfellow ANALYTICS Steacy McIlwham USER RESEARCH Tobias Viklund

QLOC QA Project Manager Maciej Grabowski QA TEAM LEADER Marcin Jankowski, Justyna Janicka QA TESTERS (DEDICATED) Grzegorz Nowicki QA TESTERS (CORE) Bartosz Maciejewski, Gabriel Urban, Maksymilian Szczepanczyk, Uroš Rudolf QA TESTERS (ADDITIONAL) Bartlomiej Wyciszkiewicz, Dominik Jastrzebski, Arkadiusz Majewski, Mateusz Marczak BETA TESTERS Byron «Alfray Stryke» Aytoun, Magne Skjæran, Gilles «gigau» Gaudray, Luis Arias, Matt «Oxslow» Windsor, Edwin Oakley, Adam «Kosa» Kosecki, Brandon Matheson, Richard Hühn, Billy «Ezence» Jonsson, Cyril Achcar, Tomasz «Zwirbaum» Zwirski, Stuart «Ilanin» Fraser, Alex Williams, Thomas Perkins, Rajeev Majumdar, Stefano Jalinar, Manuel Küting

The game was published by

Management CEO Ebba Ljungerud CFO Alexander Bricca CPO Mattias Lilja CIO John Hargelid

Product Management Team Vice President Product Management Julien Wéra Product Managers Marco Behrmann, Bevan Davies, Stefan Eld, Jakob Munthe, Sandra Neudinger, Florian Schwarzer, Gustav Groth

Production Team Vice President Production Jörgen Carlström Production Manager Robin Cederholm Senior Producers Staffan Berglén, Joseph Borthwick

18 Producers Nils Hallberg, Ashkan Namousi, Niklas Lundström, Angelica Uhlan, Nikhat Ali, Christian Schlütter, Tristan Lefranc, Loke Norman Associate Producers Roeland Weckx Release Manager Amelia White

Product Verification Support Team Game Design Specialist Brett Scheinert Tech Specialist Luiz Santos

QA Team Senior QA Manager Artur Foxander Senior QA Testers Maciej Mazurek Experienced QA Testers Niklas Ivarsson, Carlos Muñoz Diaz, Kimberly Stinson QA Testers Emil Andersson, Erik Elgerot Junior QA Tester Anders Ekendahl QA Compatibility Specialist Jonathan Cole

Marketing Vice President Marketing Daniel Goldberg Product Marketing Managers Filip Sirc, Malin Söderberg, Sebastian Forsström, Sean Greaney, Luca Kling, Jakob Jorstedt, Christian Daflos Creative & content production Steven K Wells, Anders Carlsson, Matias Civit, Max Collin, Marcus Herbertsson, Niklas Johansson, Adam Skarin Events Paula Thelin, Veronica Gunlycke Performance Marketing Luciana Oliveira, Michiel Van Loo, Stefan Wallin, Vilius Lampickas Community Management Susie McBeth, Dale Emasiri, Zeke Lugmair, Emma Kujansuu, Björn Blomberg, Rodrigue Delrue Customer Support Christian Arvidsson Public Relations Jesse Henning

Customer Relationship Management & Commerce Product Manager - Commerce Mats Wall Product Manager - CRM & Loyalty Emma Jonnerhag Content Manager Daniel Lagergren UX Designer David Zardini Project Manager Katherine Traver Distribution Manager Anders Törlind Marketing Automation Specialist Alexander Nordkvist

19 Product Insights Product Insights Manager Mathias von Plato User Research Manager Jean-Luc Potte User Researchers Henrik Edlund, Tobias Viklund, Jonathan Bonillas, Hanna Löhman User Research Administrator Anna Ström Data Scientists Kamilla Csonka, Alexander Hofverberg, Steacy Mcilwham, Kayle Sneed, Viktor Stenström

Partner Management Vice President Sales Johan Bolin Partner Account Managers Fang Chen, Viktor Stadler, Andreas Walther, James Gardiner Store Coordinator Josef Öst Legacy Sales Manager Alan Mahmodian

Business Development Vice President Business Development Shams Jorjani

Business Developers Acquisition Nils Brolin, Robert Przybylski, Maria Cornelius New business Magnus Lysell, Mats Karlöf Head of Music Tobias Gustavsson

DevOps & Data Platform Director Kristian Laustsen Technical Director Enzo Martin Data Manager Natalie Selin Programming Manager Ciaran Kelly Project Manager Ida Hedberg Senior Software Engineer Daan Broekhof, Robert Brewitz, Dirk de la Hunt Senior Automation Engineer Todd Daugherty, Christian Rothe Automation Engineer Matthew Hines Software Engineer John Adolfsson, Alexander Altanis, Ellen Andersson, Ales Bolka, Mikael Berg, Virginia Carrasco, William Goh, Simon Haggren, Oleg Lindvin, Matthew Price, Tomas Veršekys, Anton Wermelin Data Scientist Alessandro Festante, Olof Lundberg, Anabel Silva Rojas, Per Spetz IT Thomas Ekholm, Johannes Ek, Richard Lindkvist, Rick Wacey

20 Finance & Legal Finance Gabriel Andersson, Angelica Halme Legal Juliette Auverny-Bennetot, Måns Byröd

Mobile & Experiment team Product Managers Mobile Simon Stackmann, Kenneth Mei Product Manager Experiment Jörgen Björklund Mobile Producer Martin Park Mobile Marketing Producer Simon Zickbauer Junior User Acquisition Manager Mobile Julija Laskovska

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2. PERMITTED USE. In addition to installing and playing the Game on your personal computer, you may also, under the terms of this EULA: i) Create and make publicly available so called “Let’s Play Videos” containing the images and sounds of the Game through the social media channels such as Twitch.tv and Youtube.com, whether monetized or not. Soundtracks may only be made publicly available in the context of a Let’s Play Video. In relation to any Let’s Play Video, the following copyright notice must be displayed prominently: “Game © Paradox Interactive AB www.paradoxplaza.com.” If soundtracks from the Game are used, the artist and/or composer of each soundtrack must be credited as well. The extent of this permission is subject to change from time to time and may be withdrawn at Paradox’s sole discretion. Some soundtracks may also be exempt from this permitted use. For the full treatment on Let’s Play Videos, please see https://www. paradoxplaza.com/lets-play-policy; ii) Only for the purpose of yours and other´s personal enjoyment, you may create, distribute and make publicly available user modifications, generally known as “user mods”, to the Game. You may not distribute the Game together with the user mod, and may not allow other users to access any paid for Game content (such as DLC or expansions) which such other end user does not have access to otherwise. Further, such user mods may not infringe any third party rights, such as intellectual property rights or any rights to privacy or publicity. It is not permitted to charge other end users or accept donations for user mods. The extent of this permission is subject to change from time to time and may be withdrawn at Paradox’s sole discretion. For the full treatment on user mods, please see https://www.paradoxplaza.com/mod-policy-en; and iii) Make copies of the Game as may be necessary for backup and archival purposes. 3. PROHIBITED USE. Unless otherwise provided in this EULA, you shall not i) Remove or alter any copyright or trade mark notices on any and all copies of the Game; ii) Copy, rent, lend, lease, sublicense or distribute the Game other than as may be permitted according to applicable law; iii) Remove, disable or circumvent any security protections such as digital rights management, proprietary notices or labels contained on or within the Game; iv) Modify, adapt, translate, reverse engineer, derive source code from, disassemble, decompile or create derivative works of the Game, other than may be permitted according to applicable law; v) Use, develop, distribute or sell cheats, automation software (bots), hacks or any other unauthorized third-party software designed to modify the Game; vi) Exploit the Game or any of its parts for any commercial purpose, including without limitation: (a) use at a cyber café, computer gaming center or any other location-based site and/or (b) performing in-game services in exchange for payment outside the Game, e.g., power-leveling; or vii) Otherwise use the Game in a way which is not in compliance with all applicable laws.

4. USER GENERATED CONTENT. Some of Paradox´s Games allows you to create and make available to other users your own created content (“User Generated Content” or “UGC”). You hereby grant Paradox and its affiliates a nonexclusive, irrevocable, royalty-free, sublicensable, perpetual right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, publicly display and publicly perform your UGC, and derivative works of your UGC, in connection with the operation and promotion of the Game. Paradox is under no obligation to use, distribute or continue to distribute UGC, and you understand that Paradox may restrict, or remove, your UGC for any reason. You represent and warrant that the UGC, and your grant of rights in such UGC, does not violate any applicable contract, law or regulation, and that the UGC is your original work and does not infringe any third party´s intellectual property rights or any other rights. Paradox specifically disclaims any liability with regard to User Generated Content. Anyone who believes that their original work has been reproduced as UGC through one of our Games in a way that constitutes copyright infringement may notify us by sending an email to [email protected].

5. COLLECTION OF INFORMATION. Paradox may collect information from you when you use the Game. Such information includes your SteamID, computer configuration, gameplay behavior and progress, browser type, platform type and software usage. This information is gathered periodically to facilitate the provision of software updates, product support and other services related to the Game. Paradox may use any collected information to improve its products, administer the Game, analyze trends, or to provide services to you. In addition, Paradox may use this information for the purpose of research, development, administration, support and marketing of Paradox products and services. For more information, please see Paradox’s Privacy Policy available at https:// www.paradoxplaza.com/privacy.

6. SUPPORT SERVICES. From time to time, at Paradox’s sole discretion, Paradox may provide you with technical support and community management services related to the Game (“Support Services”). Paradox reserves the right to alter, suspend, and terminate the Support Services at any time and for any reason. You can contact Paradox for Support Services at [email protected] or www.paradoxplaza.com/support.

7. PATCHES, UPDATES AND CHANGES. You acknowledge and accept that from time to time, Paradox may patch or update the Game for the purpose of resolving software bugs or other issues, rebalancing the Game or adding and/or removing features in the Game.

8. TERMINATION. This License is effective until terminated. You may terminate it at any time by destroying the Game with all copies, full or partial, and removing all of its component parts. Without prejudice to any other rights, Paradox may terminate this EULA if you fail to comply with the terms and conditions of this EULA. You shall then cease all use of the Game and destroy all copies, modifications, printed or written materials, and merged portions in any form and remove all component parts of the Game which have been downloaded to your unit. 9. LIMITED WARRANTY. This limited warranty is in addition to, and does not affect, those of your statutory rights which cannot be excluded or limited in any way under applicable law. Paradox warrants that the Game will provide the features and functions generally described in the product specification on www. paradoxplaza.com at the time of your purchase and in the product documentation. PARADOX DOES NOT WARRANT THAT THE GAME OR YOUR ABILITY TO USE IT WILL BE UNINTERRUPTED OR ERROR-FREE. TO THE EXTENT PERMITTED BY APPLICABLE LAW, WE DISCLAIM ANY IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

10. LIMITATION OF LIABILITY. To the maximum extent permitted by applicable law, in no event shall Paradox, its affiliates or licensees, be liable for any special, incidental, indirect, or consequential damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use the Game or defect in or caused by the Game, including but not limited to compromising the security of your unit on which the Game is run, operating system or files, or the provision of or failure to provide Support services, even if Paradox has been advised of the possibility of such damages. Nothing in this EULA limits our liability to you in the event of death or personal injury resulting from gross negligence, fraud, or knowing misrepresentation on our part.

11. GOVERNING LAW. You agree that this EULA shall be deemed to have been made and executed in Sweden and any dispute arising under this EULA shall be resolved in accordance with the laws of Sweden, excluding the law of conflicts and the Convention on Contracts for the International Sale of Goods.

12. DISPUTE RESOLUTION. Most concerns regarding this EULA or the Game (“Disputes”) can be resolved by contacting Paradox at www.paradoxplaza.com/ support. Therefore, you agree to first attempt to negotiate any Dispute informally with Paradox for at least thirty (30) days before initiating any court proceeding. Should the Dispute not be resolved by informal negotiations, you agree, to the extent permitted by applicable law, to the exclusive personal and subject matter jurisdiction of the courts located in Stockholm, Sweden, for making and resolving any such claims, and hereby waive any right to participate in any type of law suit brought and/or maintained as a class action or similar in nature to a class action.

13. UPDATE OF THESE TERMS. We may amend this EULA from time to time by posting a prominent notice on our web site.. Your continued use of the Game after changes are posted means you agree to be legally bound by the EULA as updated and amended.

14. SEVERABILITY If for any reason a court of competent jurisdiction finds any provision, or portion thereof, of this EULA to be unenforceable, the remainder of this EULA shall continue in full force and effect.

15. CONTACT US. If you have a question regarding this EULA, or want to give us feedback about it, please contact us at www.paradoxplaza.com/support. THIS EULA IS APPLICABLE ONLY TO THE EXTENT AUTHORIZED BY LAW, ESPECIALLY CONSUMER PROTECTION LAWS.

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