Victoria 2 Mods Download Victoria 2 Mods Download

Total Page:16

File Type:pdf, Size:1020Kb

Victoria 2 Mods Download Victoria 2 Mods Download victoria 2 mods download Victoria 2 mods download. A mod for Victoria II with Heart of Darkness Expansion that continues the legacy of Divergences : An Alter Vicky mod created by Kinniken. According to the quantum theory, every decision made in the universe creates an alternative universe where all the following events take a different way. The first decision that diverged the timeline is called the Point of Divergence. In the Divergences mod there are PODs that are not bound to each other: The duke of Burgundy decides to continue his support for Plantagenets in the Hundred Years' War The personal union of Denmark, Norway and Sweden survives and evolves to a unitary state Isabella of Spain married a Portuguese prince, instead of Ferdinand II. The Chenghua Emperor does not stop Ming China's explorations, but decides to pursue them with greater zeal than before But that were not all the changes. The timeline began to diverge more and more and after 400 years the very world as we know it looks absolutely different. "Official canon" can be found here : https://forum.paradoxplaza.com/forum/index.php?threads/divergences-of-darkness-history-thread.823974/ In perpetual beta some might say but slowly advancing toward a polished version. What needs to be done ? Graphics : you like the mod and are good with graphics such as making images for events/decisions then you can always contribute Making new colonial nations in Africa. Adding colonial interactions between the Great Power in Asia to create a Great Game ITTL Redoing the map to make it more distinct from the real wolrd Always more flavor for countries ! Feel free to contribute in those areas if you know a bit of code and if you have suggestions you can always tell them here or on the official thread : https://forum.paradoxplaza.com/forum/index.php?threads/divergences-of- darkness.743333/ Aussi hélas pas de traduction française mais si quelqu'un esst motivé il a mes encouragements ! Please log in or register. You can filter your search by including or excluding tags. To add tags, simply start typing the tag you're after. Separate new tags with spaces. The PDM mod for HoD 3.0.4 beta patch. 43.5MB 211 -- The PDM mod for HoD 3.0.4 beta patch. WARNING THIS MOD MAKES USE OF THE HAKENKREUZ AND OTHER STRONG RIGHT-WING SYMBOLS THESE ARE USED FOR ENTERTAINMENT PURPOSES AND NOT FOR POLITICAL REASONS When I was playing Victoria 2 I couldn't help notice that many flags were not historically accurate or censored so this mod is devoted to making all the flags correct or at least s. Victoria MMXX mod. No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. VictoriaMMXX v0.3a. Tech and troops have been reworked. VictoriaMMXX v0.2a. Victoria MMXX v0.2a. This one is playable.Kind of. VictoriaMMXX v0.1a. The first version.It kind of is functional but at the same time i still haven't managed to even change the date to 2020,iv'e just added all the countries. Add file >> No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. awesome mod, runs very well and is fun to mess around in- i just noticed that 1) the united baltic duchy doesn't have cores in ventspils, latvia, 2) britain still owns a bit of northern canada, and 3) singapore isn't a country, besides that it's pretty awesome, keep it up! :D. Looks pretty promising. In my opinion I think since you are starting in the modern day, focus on small incremental things that add flavor but not a headache as well. So maybe focus on the separatist movements that have notable signs. Brittany Somaliland Novorossiya Catalonia Transylvania -------------- I know its more or likely not a priority but I feel that adding the movements and giving more options in what to do as in the way for foreign policy and such would give more of a dynamic while you focus on bigger things like tech rework/update, events and ect. Mods - Victoria 2: Heart of Darkness. Victoria II: Heart of Darkness is the second expansion for the grand strategy and political simulator Victoria II. This expansion focuses on the Scramble for Africa. Compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war in this experience crafted by Paradox Development Studio. Different Country Colors for Victoria 2 HPM. Tired of your countries in Victoria 2 always being the same color? This mod changes the colors of every single country. Confuse your friends! Annoy your. 3D Political Map. Makes the map look 3D, adds dark water, and satellite version, Vibrant Map Mod. Makes the map more vibrant Choose between a basic version and a satellite version. FLVictoria. A Converted EU4 save full of custom nations & is a little modified to fix some errors because of the conversion, look at comments & rate/review mod pls. Victopia. The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World. Divergences In The Darkness - Alia's Cut. A continuation/fork of the venerable Victoria 2 Divergences mod! A fork by yours truly. What makes it different? Besides fixes, it's a take on the DVG. Andalmod - Alternate World in Victoria 2. A total conversion mod created for a Paradox mega-campaign that was completed on the Something Awful forums. Este mod esta en español e ingles .Este es un mod que seria una combinación de otros mods, también este mod es ficticio por ejemplo china tiene muchísimo. Lech, Czech and Rus. A funny mod, the slavs never migrated and the germans control most of eastern Europe. Will you unite the slavs and prove who is the most powerful European. Ancien Regimes, an Alternate History HPM mod. An alternate history victoria 2 mod built off of arkhometha's HPM mod. Age of Enlightenment. A Victoria II mod, based on HFMmm, tries to recreate the game in a 1700-1821 timeline. The mod ,contains many new mechanics, and currently we're 3/4 way. Modern Age mod. Modern Age mod brings Victoria 2 into the Modern World. On November 9, 1989, The Berlin Wall fell and Germany was finally reunited. A wave of democratization. Mapa Histórico Mod. Español : - Historical Map Mod o HMM, es un mod que trata de, Mejorar la experiencia de Victoria II Heart of Darkness, Mejorando la posición de las. The Concert of Europe: Roar of Industry. The Concert of Europe (1821) allows you to play since 1821 up to 1947, allowing for more complete Victoria 2 experience. It also massivly overhauls and. Belle Cartographie. A mod aiming to bring some beautiful old map vibes to Victoria II, including support for some of the game's most popular mods. Victoria 2 Cold War Enhancement Mod. CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic. MPVictoriaUniversalis. MPVictoriaUniversalis is mod based off of Victoria Universalis another mod on moddb, this mod compared to the other mod adds features from HFM and other. Blood and Iron Mod. Blood and Iron is a major overhaul mod for Victoria 2: Heart of Darkness. It's based on NNM and includes various reworked elements from other mods or. Victoria Universalis. A mod for Victoria 2 HOD that adds several new game mechanics, UI improvements, and extra starting bookmarks. Basileía ton Romaíon. ​Basileía ton Romaíon focuses on bringing ( ERE, Eastern Roman Empire, Byzantium or Byzantine Empire) into the world of Victoria. This Mod is far. Mish Mash Map Mod. A very pretty graphical mod for Victoria 2. Not compatible with mods that change the terrain textures. Crimeamod. A mod made by a few people who have been playing Victoria 2 for almost 10 years. Download it if you're tired of iron shortages in the 1870's, of incompetent. Star Wars: A More Civilized Age. Star Wars: A More Civilized Age is an upcoming total conversion mod for Victoria 2 that has been in development since. September-October 2019. The time. Victoria II: The Supernations Mod. Currently, only Japan, Italy, & The United States Campaigns are completed! Germania and Iberia are also formable! Victoria II: The Supernations Mod is. Napoleon's Legacy's Legacy. What if Napoleon had won? An alternate History mod. Divergences of Darkness. A mod for Victoria II with Heart of Darkness Expansion that continues the legacy of Divergences : An Alter Vicky mod created by Kinniken. HPM version. Endless struggle. Welcome to the world of Endless struggle come and suffer with us for the world is burning. Cheat Pack Victoria 2. This mod is desinged to help test mod features or just play a more sandbox style of game. Recommend the Victoria 2 modding discord bellow for updates. New Era Mod. New Era Mod refers to the interwar period and generally from the early 20th century to the modern era.
Recommended publications
  • The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
    THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr.
    [Show full text]
  • Master's Thesis: Visualizing Storytelling in Games
    Chronicle Developing a visualisation of emergent narratives in grand strategy games EDVARD RUTSTRO¨ M JONAS WICKERSTRO¨ M Master's Thesis in Interaction Design Department of Applied Information Technology Chalmers University of Technology Gothenburg, Sweden 2013 Master's Thesis 2013:091 The Authors grants to Chalmers University of Technology and University of Gothen- burg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Authors warrants that they are the authors to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Authors shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Authors has signed a copyright agreement with a third party regarding the Work, the Authors warrants hereby that they have obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Chronicle Developing a Visualisation of Emergent Narratives in Grand Strategy Games c EDVARD RUTSTROM,¨ June 2013. c JONAS WICKERSTROM,¨ June 2013. Examiner: OLOF TORGERSSON Department of Applied Information Technology Chalmers University of Technology, SE-412 96, G¨oteborg, Sweden Telephone +46 (0)31-772 1000 Gothenburg, Sweden June 2013 Abstract Many games of high complexity give rise to emergent narratives, where the events of the game are retold as a story. The goal of this thesis was to investigate ways to support the player in discovering their own emergent stories in grand strategy games.
    [Show full text]
  • Year-End Report and Quarterly Report October - December 2020-01-01 - 2020-12-31
    YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 FOURTH QUARTER 2020 IMPORTANT EVENTS IN THE FOURTH QUARTER 2020 • Revenues amounted to MSEK 433.7 (MSEK 381.3), an increase by 14 % • The new game Empire of Sin, developed by Romero Games, was released compared to the same period last year. December 1, 2020. • Operating profit amounted to MSEK 79.5 (MSEK 163.5), a decrease by 51 %. • Two expansions were released during the period; Star Kings for Age of • Profit after financial items amounted to MSEK 78.6 (MSEK 156.7), and profit Wonders: Planetfall, and Battle for the Bosporus for Hearts of Iron IV. after tax amounted to MSEK 59.5 (MSEK 130.5). • The Group’s employees continue to work from home to reduce the spread of • Cash flow from operating activities amounted to MSEK 387.1 (MSEK 265.4), and Covid-19. cash flow from investing activities amounted to MSEK -207.3 (MSEK -135.4). • By the end of the period cash amounted to MSEK 767.6 (MSEK 554.2).
    [Show full text]
  • Why Grand Strategy Games Will (Already) Make Teachers Obsolete. Alain Xalabarde A-Line Games Barcelona [email protected]
    Why Grand Strategy games will (already) make teachers obsolete. Alain Xalabarde A-line Games Barcelona [email protected] Abstract Content This talk analyzes how a relatively new trend of games is ‘Grand Strategy’ games make use of very deep and pushing the boundaries of what can be taught through interwoven systems, with a high attention to detail and play. Unlike most other commercial games, where the freedom to micromanage. Players are a lot more open to focus is being able to quickly pick it up and play, these unintuitive UIs, steep learning curves and bare-bones Figure 1: “Crusader Kings II” titles pack a huge amount of highly-researched graphics. This gives developers the freedom to knowledge and offers teachers new ways of approaching concentrate on historical accuracy, content and their subjects. immersion. Author’s Keywords Grand strategy; 4x; simulators; management; business sims; edu games. Introduction Although we are all aware that technology will take over our current teaching methods, some are not fully conscious of how it’s already having an impact. Games are a great teaching tool, however, they sometimes fall short when it comes to content. That’s where Grand Strategy games and similar genres are going the extra mile, and offering their users in-depth knowledge on matters that would otherwise take months of formal Figure 3: “Victoria II” Figure 2: “Europa Universalis IV” training. Copyright © 2019 Alain Xalabarde. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). Target Although it may seem intimidating at first, teachers need not to fear, but to learn how to make these games work in their favor.
    [Show full text]
  • Advanced Guide for Beginners Table of Content
    ADVANCED GUIDE FOR BEGINNERS TABLE OF CONTENT TABLE OF CONTENT THE EARLY GAME 5 WHAT IS YOUR PLAN? WHAT DO YOU WANT TO ACCOMPLISH IN THIS GAME? 7 SETTING EARLY RESEARCH PRIORITIES 9 EARLY PRODUCTION PRIORITIES 12 FIRE POWER OR STAYING POWER? 18 SPENDING POLITICAL POWER 24 MIDGAME 26 ORGANIZING AN ARMY 27 USING AIR POWER 34 USING NAVAL POWER 37 MID-GAME RESEARCH 39 MID-GAME PRODUCTION 41 THE LATE GAME 43 NAVAL INVASIONS 44 SPECIALIZED UNITS 47 UPGRADES AND REINFORCEMENTS 50 NUKES AND ROCKETS 52 RESISTANCE 54 IS THERE A STRATEGY TO THE PEACE TREATY? 56 2 INTRODUCTION Hearts of Iron IV is one of Paradox Development Studio’s most popular titles, but also a bit of an outsider. Unlike the broad open-ended stories that are availa- ble to you in Crusader Kings II or Europa Universalis IV, Hearts of Iron is a ruthlessly focused game. You are not shackled to history, but the game is about World War II and World War II will happen. Of course, the World War II you encounter in a game will bear only a passing resemblance to the one we know from history. Maybe Germany goes after the Soviet Union first, and maybe Italy decides to go its own way in 1938. But Hearts of Iron is still a game about war – preparing for war, researching war re- lated technologies, developing attack plans and then keeping that war machi- ne going until the issue is settled. To this end, Hearts of Iron has a much greater emphasis on military matters than political or economic matters.
    [Show full text]
  • Europa Universalis IV: Third Rome
    Welcome to Europa Universalis IV: Third Rome hird Rome is the first “immersion pack” for Europa Universalis IV. Immersion packs are a new type of expansion for EU4, intended to bring T greater detail and historical customization to a particular region. For Third Rome, we have chosen to focus on Russia, one of the most popular starting regions for many of our players. Russia is big. It stretches from Lithuania in the West to the Pacific in the East, from the Baltic in the North to the Black Sea in the South. The story of how a princely backwater became one of the most important nations in the world is a colorful one, full of terror and triumph. Third Rome starts with a more detailed map of the Russian region and then adds new government types, new special Russian abilities, and revised idea groups that include a unique colonization mechanic that is better suited to Russia’s historic cross- ing of Siberia than the current Idea System. The title of the immersion pack comes from a letter written by a Russian monk to the Muscovite Grand Duke Vasili III. For this monk, Muscovy was the final bulwark of Christendom after the fall of Rome and Constantinople, so, naturally, the Orthodox Church plays a big part in this expansion. We have also introduced new government types for the princely states of Russia and the local merchant republics, as well as raising the Tsarist government to its own level, on par with other empires, but a thing with special powers of its own.
    [Show full text]
  • View the Manual
    Welcome to Rule Britannia uch is made of the unlikeliness of the triumphs of Great Britain in the 18th and 19th centuries. Once a continental power that overawed France, M England fell on hard times by the 15th century. Even the Tudor golden age of English power, when Henry defied popes and Elizabeth defied Spain, were marked by internal division and religious unrest, and the traditions of English freedom were stomped underneath a network of secret informers. But the greatness of Britain is not entirely surprising. Strong nobles usually pro- vided a counter to true absolutism, and the salutary example of Charles I served as a reminder of the ultimate price of running roughshod over the privileges of the English elite. Despite the occasional bloody suppression of northern national spirit, the union between Scotland and England proved a powerful combination. English merchants had easy access to the trade ports of the Netherlands and a location that allowed sailors to take advantage of prevailing currents to the Americas. Most importantly, Great Britain was spared the scorched earth of the continental Religious Wars, and its own periods of disruption were generally shorter and less intense than the Deluge of Poland or the Russian Time of Troubles. It helps to be an island, with a culture of seafaring and ocean battle. Rule Britannia is an Immersion Pack for Europa Universalis IV. It is designed to deepen the experience of playing England or Great Britain, so most of the changes in this pack will heighten gameplay in that region. However, many of the changes are more universal, and will be appreciated by a wide range of nations and play styles.
    [Show full text]
  • Paradox to Be Listed on First North Premier
    Paradox to be listed on First North Premier Information brochure Not for use in the US, Canada, Australia, Japan, Hongkong, New Zealand or South Africa Content 1. Paradox in brief 2. Financial information in summary 3. Rationale for listing 4. Transaction in summary 5. Risk factors Transaction in summary Price per share: 33 SEK Number of shares in offer: 16,327,400 Total value of offer: 539 million SEK Subscription period: 3–24 May 2016 Listing on Nasdaq First North Premier: Approximately 31 May 2016 Settlement: Approximately 30 May 2016 ISIN code: SE0008294953 Short name on Nasdaq First North Premier: PDX This information brochure is not a prospectus. The prospectus approved and registered by the Swedish Financial Supervisory May 2, 2016 contains detailed information about Paradox Interactive AB (publ) (“Paradox”) and the risks associated with an investment in Paradox. For complete terms and further information please refer to the prospectus, which is available on Paraodx website (www.paradoxinteractive.com) as well as on Avanzas website (www.avanza.se) and on Pepins website (www.pepins.com). The brochure is not intended to replace the prospectus as a basis for decisions and is not a recommendation to purchase shares in Paradox. Investors who want or are considering investing in Paradox are urged to read the prospectus in its entirety. The shares covered by the offer described in this information brochure have not been and will not be registered under the U.S. Securities Act of 1933. This information may not be distributed in or into the United States, Canada, Australia, Japan, HongKong, New Zealand or South Africa.
    [Show full text]
  • Nazwa Gry Cena Promocyjna Zniżka 10 Second Ninja X (PC
    Przedstawiona oferta cenowa ma charakter informacyjny, nie stanowi oferty handlowej w rozumieniu Art.66 par 1 Kodeksu Cywilnego oraz nie stanowi odzwierciedlenia stanów magazynowych. Wybrane oferty mogą ulec zmianie. Oferta ważna do wyczerpania zapasów. Nazwa gry Cena promocyjna Zniżka 10 Second Ninja X (PC) DIGITAL 7,47 zł 75% 16Bit Trader (PC) DIGITAL 2,02 zł 83% 300 Dwarves (PC/MAC) DIGITAL 6,50 zł 75% 7 Gates - The Path to Zamolxes (PC) DIGITAL 2,50 zł 75% 7,62 High Calibre + Brigade E5: New Jagged Union (PC) DIGITAL 7,00 zł 75% 7.62: High Calibre (PC) DIGITAL 5,00 zł 75% 8infinity (PC/MAC/LX) DIGITAL 1,99 zł 50% 911: First Responders (PC) DIGITAL 4,75 zł 75% A Game Of Changes (PC/MAC/LX) DIGITAL 9,00 zł 75% A Game of Dwarves (PC) DIGITAL 7,72 zł 75% A Game of Dwarves Ale Pack DLC (PC) DIGITAL 0,97 zł 75% A Game of Dwarves Pets DLC (PC) DIGITAL 3,97 zł 75% A Game of Dwarves Star Dwarves DLC (PC) DIGITAL 3,97 zł 75% A.I.M. 2 Clan Wars (PC) DIGITAL 2,97 zł 75% A.I.M. Racing (PC) DIGITAL 2,97 zł 75% Accel World VS. Sword Art Online - Deluxe Edition (PC) DIGITAL 111,93 zł 30% Ace Combat Assault Horizon: Enhanced Edition (PC) PL DIGITAL 17,50 zł 75% Act of War: Direct Action (PC) DIGITAL 4,60 zł 60% Act of War: High Treason (PC) DIGITAL 4,60 zł 60% Admiral Nemo (PC) DIGITAL 2,50 zł 75% Afghanistan '11 (PC) DIGITAL 75,23 zł 34% Age of Steel: Recharge (PC) DIGITAL 7,00 zł 75% Age of Wonders (PC) DIGITAL 6,43 zł 66% Age of Wonders II: The Wizard's Throne (PC) DIGITAL 10,88 zł 66% Age of Wonders III - Eternal Lords Expansion (PC/MAC/LX) PL
    [Show full text]
  • Counterfactual Communities: Strategy Games, Paratexts and the Player's
    Postcolonial Perspectives in Game Studies How to Cite: Apperley, T 2018 Counterfactual Communities: Strategy Games, Paratexts and the Player’s Experience of History. Open Library of Humanities, 4(1): 15, pp. 1–22, DOI: https://doi.org/10.16995/olh.286 Published: 23 March 2018 Peer Review: This article has been peer reviewed through the double-blind process of Open Library of Humanities, which is a journal published by the Open Library of Humanities. Copyright: © 2018 The Author(s). This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distri- bution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/. Open Access: Open Library of Humanities is a peer-reviewed open access journal. Digital Preservation: The Open Library of Humanities and all its journals are digitally preserved in the CLOCKSS scholarly archive service. Tom Apperley, ‘Counterfactual Communities: Strategy Games, Paratexts and the Player’s Experience of History’, (2018) 4(1): 15, Open Library of Humanities, DOI: https://doi.org/10.16995/olh.286 POSTCOLONIAL PERSPECTIVES IN GAME STUDIES Counterfactual Communities: Strategy Games, Paratexts and the Player’s Experience of History Tom Apperley Research for Educational Impact (REDI), Faculty of Arts and Education, Deakin University, Geelong, AU [email protected] The genre of history strategy games is a crucial area of study because of what is at stake in the representation of controversial aspects of his- tory in popular culture.
    [Show full text]
  • Gamer Motivation Model
    An Empirical Model A Unique Data Set Actionable Insights Our motivation model (next slide) Over 400,000 gamers worldwide Our data links game titles/franchises was developed via established have participated in our Gamer with demographic and motivation psychometric techniques, such as Motivation Profile, providing data variables, allowing us to analyze the factor analysis—a statistical on their motivations, demographics, motivations of game audiences to method that identifies how variables and their favorite games. produce data-driven insights. cluster together. Our Expertise in Gamer Motivation Research For over a decade, Nick Yee and Nic Ducheneaut have been studying the motivations and behavior of gamers. They have over 40 peer- reviewed papers on gaming and virtual worlds. Nick Yee’s paper on the motivations of online gamers has been cited over 1,400 times. 2 Action Social Mastery Achievement Immersion Creativity “Boom!” “Let’s Play Together” “Let Me Think” “I Want More” “Once Upon a Time” “What If?” Destruction Competition Challenge Completion Fantasy Design Guns. Explosives. Duels. Matches. Practice. High Get All Collectibles. Being someone else, Expression. Chaos. Mayhem. High on Ranking. Difficulty. Challenges. Complete All Missions. somewhere else. Customization. Excitement Community Strategy Power Story Discovery Fast-Paced. Action. Being on Team. Thinking Ahead. Powerful Character. Elaborate plots. Explore. Tinker. Surprises. Thrills. Chatting. Interacting. Making Decisions. Powerful Equipment. Interesting characters. Experiment. 3 Action Social Mastery Achievement Immersion Creativity “Boom!” “Let’s Play” “Let Me Think” “I Want More” “Once Upon a Time” “What If?” Destruction Competition Challenge Completion Fantasy Design Excitement Community Strategy Power Story Discovery Action-Social is about immediacy and Mastery-Achievement is about cool- Immersion-Creativity is about play in the adrenaline rushes.
    [Show full text]
  • Games for Social Studies Education William R
    8 Games for Social Studies Education William R. Watson AS A FORM OF POPULAR ENTERTAINMENT, digital video games have reached an all-time high in popularity, becoming a regular part of many students’ lives. Games have become so pervasive that some are referring to the current generation as the “gamer generation” (Beck & Wade, 2004). Digital video games are also gaining an increased advocacy for their adaptation for educational purposes. This chapter addresses the appro- priateness of video games for social studies and citizenship education and identifies available games, tying them to national standards for social studies and citizenship education ◼ Playing Games in School 173 Section II ◼ Games in Subject Areas n increasing number of practitioners and researchers are advocating digital computer and video games (also referred to simply as video games) as a promising form of instruction A that can engage students and strengthen skills important in the current information age (Aldrich, 2004; Foreman, Gee, Herz, Hinrichs, Prensky, & Sawyer, 2004; Prensky, 2001; Quinn, 2005). In fact, the Federation of American Scientists (2006) has called for increased federal funding for educational game research, identifying games as well suited to educating students for today’s knowledge economy. Apart from being well suited for today’s learners, video games have also become an extremely popular form of mainstream entertainment. Video game software sales reached a record $10.3 billion in the United States in 2002 and maintained their strong showing with $10 billion in sales in 2003 (NPD Group, 2004), exceeding the $9.1 billion in 2002 box office sales for the U.S./Canada movie industry (Theatrical Market Statistics: 2009, 2009).
    [Show full text]