Game Developer Index 2019
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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
25 Jahre Koch Media – Ein Jubiläum (PDF Download)
25 JAHRE KOCH MEDIA - EIN JUBILÄUM Während Unternehmen in manch anderen Branchen mit 25 Und so ist die Entwicklung von Koch Media in den vergange- Jahren noch zu den Newcomern zählen würden, ist diese nen 25 Jahren auch ein Mutmacher: Sie zeigt, dass man mit Zeitspanne in der Entertainment-Branche kaum zu überbli- der Entwicklung und dem Vertrieb von Games auch in und cken. Zu schnell kommen und gehen Trends und mit ihnen aus Deutschland heraus enorm erfolgreich sein kann. häufig auch ganze Unternehmen. Das gilt ganz besonders für die Games-Branche, die zwar seit vielen Jahren stark Koch Media hat sich in den vergangenen 25 Jahren zu einem wächst, deren dynamische Entwicklung aber selbst Bran- integralen Bestandteil der deutschen Games-Branche ent- chen-Urgesteine von Zeit zu Zeit überfordert. Das 25-jähri- wickelt. Als Gründungsmitglied des BIU – Bundesverband ge Jubiläum von Koch Media ist daher ein Meilenstein, der Interaktive Unterhaltungssoftware und mit Dr. Klemens Kun- gar nicht hoch genug geschätzt werden kann. dratitz als aktivem Vorstand des Verbandes hat sich Koch Media immer für die Themen der Branche und die Weiter- Die Erfolgsgeschichte von Koch Media ist auch mit dem entwicklung der gamescom engagiert. Seit vielen Jahren ist Blick auf ihren Entstehungsort einmalig. Die Geschichte der Koch Media Partner von Spiele-Entwicklern in Deutschland deutschen Games-Branche ist sehr wechselhaft, nur wenige wie aktuell von King Art oder hat eigene Studios wie Deep Unternehmen schaffen es über viele Jahre, hier Games zu Silver Fishlabs. Doch darf man das Unternehmen nicht nur entwickeln und zu verlegen. Das Image von Games hat sich auf seine Rolle in Deutschland beschränken: Mit Niederlas- erst in den vergangenen Jahren verbessert und war zuvor sungen in allen europäischen Kernmärkten, in Nordamerika allzu lange von Klischees bestimmt. -
OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 EXTENDED FINANCIAL YEAR REPORT • 1 JAN 2018 – 31 MAR 2019 OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION JANUARY–MARCH 2019 JANUARY 2018–MARCH 2019, 15 MONTHS (Compared to January–March 2018) (Compared to full year 2017) > Net sales increased 158% to SEK 1,630.5 m > Net sales increased to SEK 5,754.1 m (507.5). (632.9). > EBITDA increased to SEK 1,592.6 m (272.6), > EBITDA increased 174% to SEK 618.6 m (225.9), corresponding to an EBITDA margin of 28%. corresponding to an EBITDA margin of 38%. > Operational EBIT increased to SEK 897.1 m > Operational EBIT increased 217% to SEK 395.9 m (202.3) corresponding to an Operational EBIT (124.9) corresponding to an Operational EBIT margin of 16%. margin of 24%. > Cash flow from operating activities amounted > Cash flow from operating activities amounted to SEK 1,356.4 m (179.1). to SEK 777.2 m (699.8). > Earnings per share was SEK 4.68 (1.88). > Earnings per share was SEK 1.10 (1.02). > As of 31 March 2019, cash and cash equivalents were SEK 2,929.1 m. Available cash including credit facilities was SEK 4,521.1 m. KEY PERFORMANCE INDICATORS, Jan-Mar Jan-Mar Jan 2018- Jan-Dec GROUP 2019 2018 Mar 2019 2017 Net sales, SEK m 1,630.5 632.9 5,754.1 507.5 EBITDA, SEK m 618.6 225.9 1,592.6 272.6 Operational EBIT, SEK m 395.9 124.9 897.1 202.3 EBIT, SEK m 172.0 107.3 574.6 188.2 Profit after tax , SEK m 103.0 81.1 396.8 139.2 Cash flow from operating activities, SEK m 777.2 699.8 1,356.4 179.1 Sales growth, % 158 673 1,034 68 EBITDA margin, % 38 36 28 54 Operational EBIT margin, % 24 20 16 40 Throughout this report, the extended financial year 1 January 2018 – 31 March 2019 is compared with the financial year 1 January – 31 December 2017. -
Policy Briefs Administration
RECOMMENDATIONS FOR THE NEW POLICY BRIEFS ADMINISTRATION These policy briefs outline a series of recommendations from the Baker Institute for the incoming president’s administration. RECOMMENDATIONS FOR THE NEW POLICY BRIEF ADMINISTRATION Five Major Challenges to the Beneficial Use of Non- Fresh Water, Including Oil- and Gas-Produced Water Linda Capuano, Ph.D., Fellow in Energy Technology Anna Mikulska, Ph.D., Nonresident Scholar in Energy Studies Unconventional shale oil and natural the nation’s total estimated water use of gas extraction are important elements 355 bgpd, produced water can represent of the U.S. energy revolution. Increased an important new water source, especially domestic production has improved energy for more arid states. State water plans are security while lower prices and more already beginning to include the use of affordable energy have supported industrial treated brackish and waste water. Treated expansion, created jobs, and fueled produced water would add to this supply and economic growth. Recent developments, further displace the use of fresh water, which however, have not been without would then be available for other purposes. challenges, two of which relate to water: The Center for Energy Studies (CES) has 1) the industry’s reliance on water as part actively engaged stakeholders, including of extraction by the method of hydraulic government, industry, and academia, in fracturing, and 2) the need to store, treat, this discussion. We have hosted workshops and/or dispose of the large amount of and conferences to clarify the challenges, “produced water” that is brought to the share successful practices, and overcome surface during production. At the same barriers in produced water treatment and time, many states are coming to realize use. -
Chinese Corporate Acquisitions in Sweden: a Survey Jerker Hellström, Oscar Almén, Johan Englund
Chinese corporate acquisitions in Sweden: A survey Jerker Hellström, Oscar Almén, Johan Englund Main conclusions • This survey has resulted in the first comprehensive and openly accessible compilation of Chinese corporate acquisitions in Sweden. • The audit has identified 51 companies in Sweden in which Chinese (including Hong Kong) companies have acquired a majority ownership. In addition, the survey has identified another 14 minority acquisitions. • Zhejiang Geely’s acquisition of a minority stake in Swedish truck-maker AB Volvo was among the largest Chinese acquisitions completed in Europe and North America in 2018. • Through these acquisitions, Chinese investors have taken control of at least some one hundred subsidiaries. • Most of the identified acquisitions were made since 2014. The highest annual amount of acquisitions was recorded in 2017. • The majority of the acquired companies belong to the following five sectors: industrial products and machinery, health and biotechnology, information and communications technology (ICT), electronics, and the automotive industry. • For nearly half of the acquired companies, there is a correlation between their operations and the technology sectors highlighted in the “Made in China 2025” plan for China's national industrial development. The sectors included in the plan are of particular importance to the Chinese state. • This survey includes several companies that have not been identified as Chinese acquisitions in previous compilations of Chinese investments. • More than 1,000 companies have reported to Sweden’s Companies Registration Office that their beneficial owner is a citizen of either China or Hong Kong. For the majority of these companies, however, the Chinese ownership is not a result of an acquisition. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Staying Alive Fallout 76
ALL FORMATS EXCLUSIVE Staying Alive Far Cry 4’s Alex Hutchinson How the British games industry survived its on his “louder, brasher” game turbulent early years Fallout 76 Bethesda, BETA and “spectacular” bugs Issue 1 £3 wfmag.cc 01 72000 GRIS 16 7263 97 Subscribe today 12 weeks for £12* Visit: wfmag.cc/12issues to order * UK Price. 6 issue introductory offer In search of real criticism an games be art? Roger Ebert judge – the critic is a guide, an educator, and an argued that they couldn’t. He was interpreter. The critic makes subtext text, traces C wrong. Any narrative medium themes, and fills in white space. Put another can produce art. But I’m not sure way, the critic helps the audience find deeper we’re producing many examples that meet JESSICA PRICE meaning in a piece of art. Or: the critic teaches that definition. Let’s be honest: everyone keeps Jessica Price is a the audience the rules of the games artists play producer, writer, and talking about BioShock because it had something manager with over a so that they’re on a level ground with the artist. to say and said it with competence and style, decade of experience One only has to compare movie or TV reviews in triple-A, indie, and not because what it had to say was especially tabletop games. in any mainstream publication, in which at least profound. Had it been a movie or a book, I doubt some critical analysis beyond “is this movie it would have gotten much attention. -
In Re Openlane, Inc
EFiled: Sep 30 2011 7:25PM EDT Transaction ID 40135268 Case No. 6849-VCN IN THE COURT OF CHANCERY OF THE STATE OF DELAWARE IN RE OPENLANE, INC. : Consolidated SHAREHOLDERS LITIGATION : C.A. No. 6849-VCN MEMORANDUM OPINION Date Submitted: September 26, 2011 Date Decided: September 30, 2011 Seth D. Rigrodsky, Esquire, Brian D. Long, Esquire, and Gina M. Serra, Esquire of Rigrodsky & Long, P.A., Wilmington, Delaware; Daniel Hume, Esquire, Mark A. Strauss, Esquire, and Sarah G. Lopez, Esquire of Kirby McInerney LLP, New York, New York; Konstantine Kyros, Esquire and George Pressly, Esquire of Kyros & Pressly LLP, Boston, Massachusetts; and Matthew J. Day, Esquire of The Law Office of Matthew J. Day, New York, New York, Attorneys for Plaintiff. William M. Lafferty, Esquire, Eric Scott Wilensky, Esquire, and D. McKinley Measley, Esquire of Morris, Nichols, Arsht & Tunnell LLP, Wilmington, Delaware, and David J. Berger, Esquire, Steven Guggenheim, Esquire, Thomas J. Martin, Esquire, and Luke A. Liss, Esquire of Wilson, Sonsini, Goodrich & Rosati, P.C., Palo Alto, California, Attorneys for Defendants OPENLANE, Inc., Adam Boyden, Mark Bronder, Peter Kelly, Paul Madera, David Marquardt, R. Gary McCauley, L. David Sikes, and Michael Stein. Robert S. Saunders, Esquire, Jenness E. Parker, Esquire, and Christopher M. Foulds, Esquire of Skadden, Arps, Slate, Meagher & Flom LLP, Wilmington, Delaware, Attorneys for Defendants KAR Auction Services, Inc., ADESA, Inc., and Riley Acquisition, Inc. NOBLE, Vice Chancellor I. INTRODUCTION This action arises out of the proposed merger WKH ³0HUJHU´ of Defendant 23(1/$1( ,QF ³23(1/$1(´ RU WKH ³&RPSDQ\´ with Defendant 5LOH\$FTXLVLWLRQ,QF ³5LOH\´ DZKROO\-owned subsidiary of Defendant ADESA, Inc. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
Spelutvecklarindex 2014 Baserad På Årsredovisningar Från 2013 Innehållsförteckning
SPELUTVECKLARINDEX 2014 BASERAD PÅ ÅRSREDOVISNINGAR FRÅN 2013 INNEHÅLLSFÖRTECKNING EXECUTIVE SUMMARY 2 ORDLISTA 3 FÖRORD 4 OMSÄTTNING OCH RESULTAT 5 ANTAL BOLAG 6 NYANSTÄLLNINGAR 7 KÖNSFÖRDELNING 7 OMSÄTTNING PER FÖRETAG 7 ANSTÄLLDA PER FÖRETAG 8 STÖRSTA AKTÖRER 8 SPELUTVECKLARKARTA 9 DISTRIBUTIONSPLATTFORMAR 10 FÖRETAGENS PLACERING 10 REGISTRERINGSÅR 10 REELLA INTÄKTER 11 NYA TJÄNSTER, NY PIRATKOPIERING 11 VÄRDEKEDJOR I FÖRÄNDRING 11 UTSIKTER 13 INVESTERA I SPEL OCH SPELANDE 15 SPELFÖRSÄLJNING I NORDEN 15 GLOBALT 16 HOT 17 SLUTSATS 18 METOD 18 Framsidans bild: Word Monsters, Raketspel 1 | Spelutvecklarindex 2014 EXECUTIVE SUMMARY Spelutvecklarindex kartlägger, redovisar och analyserar svenska spelutvecklares verksamheter och internationella trender under ett år genom att sammanställa bolagens årsredovisningar. Svensk spelutveckling är en exportnäring och verkar på en i hög grad globaliserad marknad. Spelbranschen har på några årtionden vuxit från en hobby för entusiaster till en världsomspännande industri med kulturell och ekonomisk betydelse. Spelutvecklarindex 2014 sammanställer de svenska bolagens senast redovisade verksamhetsår. Rapporten i korthet: • Svenska spelutvecklares omsättning växte med 76 procent till 6,55 miljarder kronor under 2013. • Merparten av företagen är lönsamma och branschen redovisar en sammanlagd vinst för femte året i rad. • Sysselsättningen ökade med 29 procent, eller 567 heltidstjänster, till 2534 anställda. • Antalet kvinnor ökade med 38 procent, att jämföra med 27 procent för männen. • Den genomsnittliga årliga tillväxten (CAGR) 2006-2013 är 39 procent. • 30 nya bolag har tillkommit, vilket med avdrag för de bolag som försvunnit resulterar i 170 aktiva bolag, en ökning med 17 procent. • Spelutveckling är en tillväxtbransch. Över hälften av alla bolag har registrerats efter 2010. Spelen lanseras ofta direkt på en internationell marknad, vilket också ger en global arbetsmarknad. -
293202846.Pdf
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Playstation 4
PLAYSTATION 4 7 DAYS TO DIE DRAGONBALL XENOVERSE 2 LEGO DC SUPERVILLAINS A WAY OUT DRAGONS DAWN OF NEW RID LEGO MARVEL AVENGERS AC EZIO COLLECTION DYNASTY WARRIORS 8 XTRE LEGO MARVEL SUPERHERO 2 AC ODYSSEY DYNASTY WARRIORS 9 LEGO MOVIE 2 ACCEL WORLD VS SWORD AR EARTH DEFENSE FORCE 4.1 LEGO THE INCREDIBLES ACE COMBAT 7 EARTHFALL DE LOST SPHEAR AIR CONFLICTS SECRET ELEX MEGADIMENSION NEPTU VII AKIBAS TRIP UNDEAD & UN ELITE DANGEROUS METRO EXODUS ALL STAR FRUIT RACING F1 18 MONSTER ENERGY SUPERC 2 AMAZING SPIDERMAN 2 FAIRY FENCER F ADF MONSTER ENERGY SUPERCRO ANTHEM FAR CRY NEW DAWN MONSTER HUNTER WORLD AO INTERNATIONAL TENNIS FATE EXTELLA LINK MORTAL KOMBAT XL ARK SURVIVAL EVOLVED FIFA 19 MOTO GP 18 ASSASSINS CREED 3 REMAS FINAL FANTASY X/X MX VS ATV ALL OUT ASSETTO CORSA UE FIRE PRO WRESTLING WORL MXGP PRO ASTROBOT RESCUE MISSION VR FISHING SIM WORLD MY HERO ONES JUSTICE ATELIER SOPHIE ALCHEMIS FIST OF THE NORTH STAR NARUTO SUNS TRILOGY ATTACK ON TITAN 2 FLAT OUT 4 TI NARUTO TO BORUTO SHIN S ATTACK ON TITAN GALGUN 2 NBA LIVE 18 BATTLEFIELD 5 GENERATION ZERO NELKE & THE LEG ALCHEM BLAZBLUE CROSS TAG BATT GENERATION ZERO XB1 NHL 19 BLOODBORNE GOTY GENESIS ALPHA ONE NIER AUTOMATA CALL OF CTHULHU GHOSTBUSTERS NIOH CARS 3 DRIVEN GOAT SIMULATOR NO HEROES ALLOWED VR COD BLACK OPS 4 GOD EATER 3 ODIN SPHERE LEIFTH COD MW REMASTERED GOD OF WAR OMEGA LABYRINTH Z CONSTRUCTOR HD GOD WARS FUTURE PAST ONE PIECE BURNING CRASH BANDICO NSANE TRI GRAND AGES MEDIEVAL ONE PIECE WORLD SEEKER CYBERDIMENSION NEPTUN 4 GRIP OUTLAST TRINITY DAKAR 18 GUILTY GEAR