The Evolution of a Legend--A Comparison of the Character Of
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Modern Yokai How Japan Embraced Their Monsters
Modern Yokai How Japan embraced their monsters. What are Yokai? The kanji used for Yokai doesn’t have a simple/exact English translation. Yokai are a class of supernatural entities and spirits in Japanese folklore. They range from dangerous and aggressive to helpful and fortuitous. Some are as strong as gods, others are spirits of nature, and others are just lil’guys…who want to give you tofu on a dark road at night. Forewarning: I am NOT a yokai expert. I have tried to stay as close to the official historical information on these guys as possible, but some less accurate things may pop up. Please don’t come at me. I’m very weak and insecure. ALSO there are some adult themes throughout. Kitsune (lit. fox/ fox spirit) Two major variations. *Zenko Holy foxes are servants of the Shinto deity Inari, shrines decorated with statues and images of foxes. These holy foxes act as messengers of the gods and mediums between the celestial and human worlds, protect humans or places, provide good luck, and ward evil spirits away. We are not talking about those ones. More common are the *Yako wild foxes which delight in mischief, pranks, or evil, wild foxes trick or even possess humans, and make them behave strangely. Kitsune are often associated with fire, “kitsunebi” or Fox-fire, similar in a way to “wil-o-wisps”, created by kitsune breathing fire into lanternlight orbs to light paths for other yokai or to trick humans. Kitsune are extremely intelligent and powerful shape-shifters. They frequently harass humans by transforming into fearsome monsters *giants, trains, oni etc. -
O-Iwa's Curse
O-Iwa’s Curse Apparitions and their After-Effects in the Yotsuya kaidan Saitō Takashi 齋藤 喬 Nanzan Institute for Religion & Culture In traditional Japanese theater, ghosts appear in the shadowlands between the visible and the invisible. They often try to approach those who harmed or abused them in life to seek revenge with the aid of supernatural powers. In such scenes, the dead are visible as a sign of impending doom only to those who are the target of their revenge. An examination of the Yotsuya kaidan, one of the most famous ghost stories in all of Japanese literature, is a case in point. The story is set in the Edo period, where the protagonist, O-Iwa, is reputed to have put a curse on those around her with catastrophic results. Her legend spread with such effect that she was later immortalized in a Shinto shrine bearing her name. In a word, so powerful and awe-inspiring was her curse that she not only came to be venerated as a Shinto deity but was even memorialized in a Buddhist temple. There is no doubt that a real historical person lay behind the story, but the details of her life have long since been swallowed up in the mists of literary and artistic imagination. In this article, I will focus on the rakugo (oral performance) version of the tale (translated into English by James S. de Benneville in 1917) and attempt to lay out the logic of O-Iwa’s apparitions from the viewpoint of the narrative. ho is O-Iwa? This is the name of the lady of Tamiya house, which appeared in the official documents of Tokugawa Shogunate. -
Game Play Mechanics in Old Monster Yarns Sugoroku
LEAPING MONSTERS AND REALMS OF PLAY: GAME PLAY MECHANICS IN OLD MONSTER YARNS SUGOROKU by FAITH KATHERINE KRESKEY A THESIS Presented to the Department of the History of Art and Architecture and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts December 2012 THESIS APPROVAL PAGE Student: Faith Katherine Kreskey Title: Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of the History of Art and Architecture by: Professor Akiko Walley Chairperson Professor Glynne Walley Member Professor Charles Lachman Member and Kimberly Andrews Espy Vice President for Research and Innovation Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded December 2012 ii © 2012 Faith Katherine Kreskey iii THESIS ABSTRACT Faith Katherine Kreskey Master of Arts Department of the History of Art and Architecture December 2012 Title: Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku Taking Utagawa Yoshikazu’s woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. -
Vaitoskirjascientific MASCULINITY and NATIONAL IMAGES IN
Faculty of Arts University of Helsinki, Finland SCIENTIFIC MASCULINITY AND NATIONAL IMAGES IN JAPANESE SPECULATIVE CINEMA Leena Eerolainen DOCTORAL DISSERTATION To be presented for public discussion with the permission of the Faculty of Arts of the University of Helsinki, in Room 230, Aurora Building, on the 20th of August, 2020 at 14 o’clock. Helsinki 2020 Supervisors Henry Bacon, University of Helsinki, Finland Bart Gaens, University of Helsinki, Finland Pre-examiners Dolores Martinez, SOAS, University of London, UK Rikke Schubart, University of Southern Denmark, Denmark Opponent Dolores Martinez, SOAS, University of London, UK Custos Henry Bacon, University of Helsinki, Finland Copyright © 2020 Leena Eerolainen ISBN 978-951-51-6273-1 (paperback) ISBN 978-951-51-6274-8 (PDF) Helsinki: Unigrafia, 2020 The Faculty of Arts uses the Urkund system (plagiarism recognition) to examine all doctoral dissertations. ABSTRACT Science and technology have been paramount features of any modernized nation. In Japan they played an important role in the modernization and militarization of the nation, as well as its democratization and subsequent economic growth. Science and technology highlight the promises of a better tomorrow and future utopia, but their application can also present ethical issues. In fiction, they have historically played a significant role. Fictions of science continue to exert power via important multimedia platforms for considerations of the role of science and technology in our world. And, because of their importance for the development, ideologies and policies of any nation, these considerations can be correlated with the deliberation of the role of a nation in the world, including its internal and external images and imaginings. -
Dogū: from Prehistoric Figurines to Collectible Pocket Monsters
Dogū: from prehistoric figurines to collectible pocket monsters Rodrigo B. Salvador Museum of New Zealand Te Papa Tongarewa. Wellington, New Zealand. Email: [email protected] As an avid consumer of Japanese video with large round eyes (Fig. 1). I did not know its games during my early teens, particularly of the actual name and could not find information RPG sort, I could not help but notice that some about it anywhere.1 monsters would pop up in several games and typically had a pretty standard depiction. I have always been interested in mythology and could naturally identify the usual chimeras, griffins, phoenixes, and gorgons. Figure 2. The Pokémon Baltoy (left) and its evolution Claydol (right). Official artwork from the Pokémon series (The Pokémon Company, 1996–present). Source: Figure 1. The monster called “Pocus Poppet”, from the Bulbapedia. Dragon Quest series (Square Enix, 1986–present; artwork from the game). Other versions of this enemy (you know, Then, I forgot all about this monster when I those with different colors and more Hit Points) are switched my geek focus to tabletop RPGs and called “Clay Doll / Terracotta Warrior” and “Dirty Dogu”. my gaming preferences to Western hits Source: Dragon Quest Wiki. (Bioware RPGs, Gears of War, etc.). This lasted until some years ago when I played Persona 4 However, these monsters shared their and Pokémon: Alpha Sapphire for the first time screen time with more unusual ones (or (I had skipped Pokémon’s Gen III back in the unusual to me at least) from Japanese myths day); there and then, I re-encountered that and folklore. -
Tōkaidō Yotsuya Kaidan: Tra Ukiyoe E Cinema Horror Giapponese
Corso di Laurea magistrale in Lingue e civiltà dell'Asia e dell'Africa Mediterranea Tesi di Laurea Tōkaidō Yotsuya kaidan: Tra ukiyoe e cinema horror giapponese Relatore Ch.ma Prof.ssa Silvia Vesco Correlatrice Ch.ma Prof.ssa Maria Roberta Novielli Laureando Giulia Bianco Matricola 823588 Anno Accademico 2012 / 2013 私達が 明日に怯えるのは まだ見ぬものが 不安で仕方ないから でももしも わかりきった明日が やって来たなら つまらなすぎる そうでしょ? 恐れる事などない。 Il motivo per cui abbiamo paura del futuro è che non possiamo fare altro che provare ansia per ciò che ancora non conosciamo, ma se dovesse avverarsi un futuro che già conosciamo non sarebbe troppo noioso? Non c’è nulla da temere. Ayumi Hamasaki - Beautiful Day - 要旨 よんだいめつるやなんぼく 本論文は、江戸時代の絵師の浮世絵を通じて 、 四代目鶴屋南北 作 の 歌 舞 伎 狂 言 の とうかいどうよつやかいだん 『東海道四谷怪談』(1825 年初演)を描写することについての研究論文である。そして、様々な映画化 な か が わ の ぶ お し ん と う ほ う と よ た し ろ う 作品のうちで、中川信夫監督の『東海道四谷怪談』(新東宝、1959 年)と豊田四郎監督の『四谷怪談』 (東京映画、Illusion of Blood, 1965)のイコノグラフィーを分析する。 いわ た み や い え も ん よ つ や さ も ん 『東海道四谷怪談』は憤死したお岩さんの幽霊の物語である。浪人である民谷伊右衛門は、四谷左門を 殺した後で、左門の娘のお岩と結婚する。お岩は伊右衛門が父を殺した仇であることを知らないが、悪人で ある伊右衛門は女房の父の復讐をすることを約束する。しかし、伊右衛門は細々と暮らし続けることで疲れ い と う き へ い ている。それに、お岩は出産した後で、病気になる。一方では、隣屋敷の金持ちの伊藤喜兵衛には、伊右衛 門に惚れた孫娘・お梅がおり、お岩を殺す計略を企てる。伊右衛門には産後の薬と偽って毒薬を届ける。毒 を飲み干すと、お岩の面体が崩れてきた。今事実を知ったお岩は錯乱し、刀を振り回し、のどをかききってしま いだ う。伊右衛門を呪いながら、息が絶えている。恨みを抱いたお岩が亡霊になる。お岩の亡霊は復讐を図り、 犯罪の犯人を苦しめ始める。 まずは、幽霊の定義を明確にする必要がある。幽霊とは死後さまよっている霊魂である。その分類は多く、 ひ ご う し と つ 非業の死を遂げ、恨みを抱き、祟りをする怨霊、あるいは恨みがあり、相手に憑く生きている人の霊である生 霊などがある。 しゅんこうさい ほくしゅう 次に、浮世絵の様式の中で、役者絵が多数である。『東海道四谷怪談』の錦絵にある春好斎北洲(生 う た が わ く に よ し う た が わ く に さ だ 没年不詳)・歌川国芳(1798 年-1861 年)・歌川国貞(1786 -
Ghosts and the Fantastic in Literature and Film FALL 2018 (Updated 12.18).18
Topics in EALC: Ghosts and the Fantastic in Literature and Film FALL 2018 (updated 12.18).18 EALC 16000/CMST 24603/SIGN 26006 Class Meetings: M, W 3-4:20 Film Screenings: M 7-10 PM Cobb 307 Instructor: Judith Zeitlin [email protected] Wieboldt 406 Office hours: M, 4:30-6:30 pm Appointment sign up link: goo.gl/EteCJG Teaching Assistants: Jiayi Chen [email protected] office hours: T 1:00-2:00 pm, Ex Libris (Regenstein Library Cafe) Panpan Yang [email protected] office hours: F 1:00-2:00, Dollop Coffee Course Description What is a ghost? How and why are ghosts represented in particular forms in a particular culture at particular historical moments and how do these change as stories travel between cultures? How and why is traditional ghost lore reconfigured in the contemporary world? This course will explore the complex meanings, both literal and figurative, of ghosts and the fantastic in Chinese, Japanese, and Korean tales, plays, and films. Issues to be explored include: 1) the relationship between the supernatural, gender, and sexuality; 2) the confrontation of death and mortality; 3) collective anxieties over the loss of the historical past; 4) and the visualization of the invisible through art, theater, and cinema. &Required books (available for purchase at Seminary Coop bookstore or online) • Pu Songling. Strange Tales from a Chinese Studio. Trans. John Minford. Penguin Books, 2006 1 • Ueda Akinari. Tales of Moonlight and Rain. Trans. Anthony H. Chambers. Columbia University Press, 2007 • Judith Zeitlin. The Phantom Heroine: Ghosts and Gender in Seventeenth Century Chinese Literature. -
Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan
University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2014 Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan Laura Nuffer University of Pennsylvania, [email protected] Follow this and additional works at: https://repository.upenn.edu/edissertations Part of the Asian Studies Commons, and the Medieval Studies Commons Recommended Citation Nuffer, Laura, "Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan" (2014). Publicly Accessible Penn Dissertations. 1389. https://repository.upenn.edu/edissertations/1389 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/edissertations/1389 For more information, please contact [email protected]. Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan Abstract Interspecies marriage (irui kon'in) has long been a central theme in Japanese literature and folklore. Frequently dismissed as fairytales, stories of interspecies marriage illuminate contemporaneous conceptions of the animal-human boundary and the anxieties surrounding it. This dissertation contributes to the emerging field of animal studies yb examining otogizoshi (Muromachi/early Edo illustrated narrative fiction) concerning elationshipsr between human women and male mice. The earliest of these is Nezumi no soshi ("The Tale of the Mouse"), a fifteenth century ko-e ("small scroll") attributed to court painter Tosa Mitsunobu. Nezumi no soshi was followed roughly a century later by a group of tales collectively named after their protagonist, the mouse Gon no Kami. Unlike Nezumi no soshi, which focuses on the grief of the woman who has unwittingly married a mouse, the Gon no Kami tales contain pronounced comic elements and devote attention to the mouse-groom's perspective. -
RONIN: MYTHICAL CREATURES AMANOJAKU Amanojaku Are a Smaller Type of Oni, Malicious Demons That Prey Upon Humans
RONIN: MYTHICAL CREATURES AMANOJAKU Amanojaku are a smaller type of oni, malicious demons that prey upon humans. Thanks to Alan, Bern, Josh and Rupert for their help in play-testing. Type Rank CP Initiative Fight Shoot Armour Points Oni 2 2 2 2 0 Light 16 BASIC RULES Weapons Claws and teeth, occasionally weapons (no effect on profile) Mythical creatures should only be used if both players agree. Attributes Tough, Fearless Options • None SUGGESTED BASE SIZES It is entirely up to players how they base their models, but for those who seek some direction, the following should help. All dimensions SWORDS-FOR-HIRE are for round bases, but square or rectangular are perfectly acceptable. Up to 3 Amanojaku can be hired by Peasants or Bandits. No other • Oni: 40–50mm Swords-for-Hire may be selected alongside Amanojaku. • Jorogumo: 25–40 mm • All others: 25–30mm ONI BUNTAI NEW ATTRIBUTES An Oni Buntai may contain up to 3 Oni and any number of With the exception of Formidable, these attributes should only be Amanojaku. If at least 2 Oni are selected, one may be upgraded used for mythical creatures. The points value for each Attribute is to a Greater Oni for +10 points. Greater Oni have a Rank and noted in brackets at the end of the entry. Fight of 4 and are considered to have the appropriate Weapon Bujutsu for their armament. Extra-powerful This model adds +2 to Attack Rolls. (6 points) This model moves as if it is mounted, and can make ride-by attacks. Fly It can move over intervening models. -
Japanese Demon Lore Noriko T
Utah State University DigitalCommons@USU All USU Press Publications USU Press 1-1-2010 Japanese Demon Lore Noriko T. Reider [email protected] Follow this and additional works at: http://digitalcommons.usu.edu/usupress_pubs Part of the Cultural History Commons, and the Folklore Commons Recommended Citation Reider, N. T. (2010). Japanese demon lore: Oni, from ancient times to the present. Logan, Utah: Utah State University Press. This Book is brought to you for free and open access by the USU Press at DigitalCommons@USU. It has been accepted for inclusion in All USU Press Publications by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. Japanese Demon Lore Oni from Ancient Times to the Present Japanese Demon Lore Oni from Ancient Times to the Present Noriko T. Reider U S U P L, U Copyright © 2010 Utah State University Press All rights reserved Utah State University Press Logan, Utah 84322 Cover: Artist Unknown, Japanese; Minister Kibi’s Adventures in China, Scroll 2 (detail); Japanese, Heian period, 12th century; Handscroll; ink, color, and gold on paper; 32.04 x 458.7 cm (12 5/8 x 180 9/16 in.); Museum of Fine Arts, Boston; William Sturgis Bigelow Collection, by exchange, 32.131.2. ISBN: 978-0-87421-793-3 (cloth) IISBN: 978-0-87421-794-0 (e-book) Manufactured in the United States of America Printed on acid-free, recycled paper Library of Congress Cataloging-in-Publication Data Reider, Noriko T. Japanese demon lore : oni from ancient times to the present / Noriko T. Reider. -
THE TOMBO-91.Indd
THE T OMBO Oita’s English Newsletter July, August, September 2018 Issue 91 Summertime Stories Japan has plenty of interesting summer traditions, from festivals and fireworks to nagashi soumen and suikawari, but there’s one specific tradition that calls to mind those hot nights of summer: ghost stories. Cool yourself off by letting your skin crawl as you fill your mind with tales of the supernatural at a hyaku monogatari kaidankai. Hyaku monogatari kaidankai, or a gathering of a hundred ghost stories, is a Japanese tradition that dates back an unknown number of years. Anthologies of the tales told during these kaidankai were published during the Edo Period, but the oral tradition behind these stories stretches back further. In Otogi Bōko (1666), Ryōi Asai noted a variety of rules for hyaku monogatari kaidankai. Amongst these rules were “kaidankai must take place on a new moon,” “the room must be completely dark aside from 100 paper lanterns in the middle of the room,” and “the participants should be wearing blue and must be without swords.” After everyone had gathered, a total of 100 ghost stories would be told. After each story was told, the light from one paper lantern would be extinguished. After the hundredth story had been told, the room would receive a spectral visitor… There isn’t enough room here to tell you a hundred ghost stories, but there is enough time to tell you what is perhaps Japan’s most famous ghost story: Yotsuya Kaidan. Although based on a true story, the most famous retelling of the events comes from the 1825 play Tokaido Yotsuya Kaidan. -
Translation As 'Bakemono'
International Journal of Languages, Literature and Linguistics, Vol. 3, No. 3, September 2017 Translation as ‘Bakemono’: Shapeshifters of the Meiji Era (1868-1912) Daniel J. Wyatt and is left standing dumbfounded in a cemetery on the Abstract—Bakemono ( 化け物) or obake ( お化け) are outskirts of town as the woman transforms into a fox and runs Japanese terms for a class of yōkai: preternatural creatures of off (Takeishi 2016, 136-44) [1]. indigenous folklore. In English they might be referred to as The form of the fox taken by the woman, and the form that apparitions, phantoms, goblins, monsters, or ghosts. In the bakemono assume when they are exposed is referred to as literal sense, bakemono are things that change, referring to a their ‘shōtai’ (正体) or ‘true form’; however, the true form of state of transformation or shapeshifting. Japan’s period of ‘bunmei kaika’ (civilization and enlightenment) in the Meiji era the bakemono is not always known. Another example from (1868-1912) signifies the stigmatization of supernatural the Konjaku monogatari-shū tells of an unknown assailant shapeshifters and concurrent burgeoning of bakemono of a that frequents the Jijūden Palace (仁寿殿) every night: “a literal kind: translation. Following the Meiji Restoration of certain mono (lit. ‘thing’) comes at midnight to steal oil from 1868, translation of foreign literature became tantamount to the dissemination of modern thought and propelling the new the (palace) lamps” (shinya nakagoro nani mono ka ga governments’ efforts towards the creation of a modern state. yattekite, ōmiakashi wo nusumidashite; 真夜なかごろ何もの Meiji translated literature reveals the various cultural systems かがやってきて、 御燈油をぬすみだして) (Takeishi 2016, 41) through which new knowledge was processed and transitioned during this period, resulting in translations which—like the [2].