///Version 1.11///

///Disclaimer///

While I have tried to keep this walkthrough as mild as possible, Sengoku Rance is an adult-rated game. As such, those not of sufficient age or offended by such material should not read this walkthrough.

///Copyright///

This walkthrough is copyright 2009 by Nalmar. It was written specificly for www.gamefaqs.com. Please do not post it elsewhere.

///Table of contents///

Search for the code listed after a section to jump to it:

1. Version History...... [VH01]

2. Introduction...... [IN01]

3. Important Notes...... [IM01]

4. General Notes...... [GN01]

5. First time player walkthrough.. [WTH01]

6. 2nd+ game plater walkthrough... [WTH02]

7. CG Listing...... [CG01]

[VH01]

///Version History///

Version 1.11: Added a CG listing and requirements to unlock them to the end of the walkthrough.

Version 1.1: Substantial update. The first time play and 2nd+ game play walkthroughs were separated due to conflicts in events. The first time play walkthrough has been re-worked to be substantially easier. Ending turn count has been reduced for a higher ending score. Some early events in the 2nd+ game walkthrough have been shifted to make the start easier. A reworking of the 2nd+ game will be done on the next update to decrease its difficulty overall.

Version 1.0: Initial walkthrough release.

[IN01]

///Introduction///

This is a True History Route walkthrough for the unofficial v1.0 English patch of Alice Soft's Sengoku Rance (Rance 7). The first time player walkthrough has been separated from the 2nd+ play walkthrough in this revision. The first time play walkthrough will appear first. If you have beaten the game at least once, please skip down to the 2nd+ play version. If you follow this walkthrough you will unlock the following at completion:

For first time players:

1. Mouri family bonus. 2. 82 CGs (84 if you include the opening and ending CGs for the game).

For 2nd+ game players:

3. An ending score of at least 36. (You can get an additional 10 score for the

300 women achievement and an additonal 2 score for every commander with end-game points in your control at the end of the game.)

4. Completion of the True History Route, unlocking 2nd+ game routes.

For 2nd+ game players:

1. Mouri family bonus.

2. Dokuganryuu family bonus (Also known as the One-Eye house).

3. 83 CGs (85 if you include the opening and ending CGs for the game).

4. An ending score of at least 33. (You can get an additional 10 score for the

300 women achievement and an additonal 2 score for every commander with end-game points in your control at the end of the game.)

[IM01]

///IMPORTANT!!! DO NOT SKIP THIS SECTION BEFORE BEGINNING WALKTHROUGH!!!///

There are certain things to remember in general while following this walkthrough. While failing to do these things may only make events more difficult in some cases, others may affect the choices given on a turn making them differ from the walkthrough. Remember these things when playing:

DO NOT:

1. Do not use any affection items unless told to do so. This is VERY IMPORTANT since these are used at specific times for character clearing. There is a chance to acquire these items when capturing enemy commanders in battle, as well as the normal dungeon drops. For the majority of this walkthrough I did not use a commander with the "Defeated warrior hunt" skill. If you are concerned about running out, give this skill to one or more of your commanders and you should have more than enough affection items when prompted to use them.

2. Do not allow a house to retake any of the sections of a territory before you conquer it. A partially taken territory must be taken completely, unless you are specificly told that the house can retake something that turn (Mouri is allowed to do so at least twice, but each time is noted). Failure to defend partially taken territories will invalidate the walkthrough. Be sure to save before ending your turn to be safe.

3. Do not allow a house to completely take over one of your territories.

Losing a territory can invalidate the walkthrough. That being said, you can allow a house to partially take the areas in your territories as long as they do not completely take them over. It is beneficial to allow it in many cases and necessary in others when facing multiples houses. Use this to your advantage when you need to commit extra commanders to offensive action.

4. Do not take an action that is not listed in the walkthrough if you intend to follow it to the end. You are free to stop following this walkthrough at any point, but once you do so your end result will differ from the one produced by this walkthrough. If you fall behind somehow, there are certain points called "Free actions" in the first play walkthrough that can be used to either perform a specific action if it did not happen between turns, impose a levy, or catch up on something else. You can treat the Impose a levy actions in the 2nd+ game as free actions as well.

5. Do not increase the troop size of the first 5 generic commanders recruited at the beginning of the walkthrough. They are there for negotiation and scouting purposes to keep your useful commanders available for battle.

The starting foot soldiers may be needed to defend briefly at the beginning and will be needed for the Kyo dungeon, but increasing their troop size is not necessary.

6. Do not let your prison fill up completely. Your prison will hold a maximum of 30 prisoners. Be sure to release them 5 at a time regularly to get

Happy Pokkuru to level commanders and to be sure that you can capture enemy commanders in battle. Having a nearly full prison can also make capturing enemy commanders difficult as well.

Remember to:

1. Make sure to use stat scrolls that you acquire through battle, dungeons, or levies. Use the beginning scrolls on Rance. Raising as many of his stats to 6 as possible before using his satisfaction bonus to increase all 4 of his stats will immensely help during the later game.

2. Save often. I recommend making a save at the beginning and end of each turn at a minimum. Saving before attacking a territory is advisable as well as after capturing a commander.

3. At several points in the walkthrough, you are told to dismiss a specific commander. Before doing so, make sure to reduce that commander's troops down to 1. This will give you some extra cash before dismissing the commander. You can never again recruit a commander that has been dismissed, so do not worry about ruining the unit by lowering the maximum troop amount.

4. Use all Happy Pokkuru acquired during the game to level Rance only.

5. Heal the troops on operation permit holders after they attack. Failure to do so will prevent them from attack on the following turn. 6. If a commander has a conversation or scene between turns that is mentioned as an action later in the guide, the mentioned action may be treated as a free action to make up a missed action or impose a levy.

7. In the event that you are not able to make up an action, non-story line dungeons can be skipped. It is best to do them for the commander levels and items they give, so only skip them if absolutely necessary.

[GN01]

///Game Mechanics, General Clarifications, and Tips/// [This section is optional, but recommended, particularly for new players]

1. Triggering and Postponing House Wars:

Alice Soft created many triggers in the game to help move the story along.

Some of these cannot be avoided, but some can be postponed or entirely avoided by taking certain actions. Here are the primary examples that can be found in this walkthrough:

a. By keeping the Hara House around, the Iga House will not declare war on you. b. The Uesugi House normally will declare war on you if you conquer a certain number of territories based on the difficulty level you are playing on (I believe normal difficulty to be 9 conquered). This war declaration event can be postponed simply by remaining at war when you end your turn. Kenshin will

ONLY declare war on you if you are not at war with anyone when your turn ends.

*Note: Some rules are slightly different on for first-time plays. Uesugi will still declare war when you are at war with another house on a first time play when you defeat the Asai-Asakura family. c. Normally I advise to conquer the Hara House and to leave the Ashikaga House around until it is close to turn 30. This is due to the Tenshi Sect massacre which occurs shortly after the 2nd gourd is broken. By keeping the Ashikaga

House around until close to the time that a gourd is automaticly broken, you can postpone a Tenshi Sect war until you are better prepared. Unfortunately,

I based this walkthrough on the need to quickly acquire a 3rd action fan and the early conquering of the Ashikaga House is required for additional satisfaction points. d. The Hanny's will only help you invade Southern Takuga territory if you have both driven the Shinsengumi from Kyo and triggered Yamanaka Kojika's events up to the point of meeting Mouri's men. One early event only triggers when a war with the Tenshi Sect is triggered, so a late war with them or missing one entirely can prevent the Hanny's aid.

2. Imposing Levies:

After taking a territory, you are given the option to impose a levy. When imposing a levy, you are given 2000 gold + 100 additional gold for every turn you have controlled that territory. In addition, you are also given one first level stat scroll. In certain areas of this walkthrough you are told to impose levies, primarily for funds needed to heal massive troop damage.

3. Stat scrolls:

There are two types of stat scrolls. 1st level and 2nd level. The 1st level scrolls will increase a specific stat by 1 point, but only if that stat is below 6. The 2nd level scrolls will do the same, but will increase up to the maximum of 9. Under no circumstances should you use a 2nd level scroll on a stat below 6. Additionally, the use of a 2nd level stat scroll to raise a stat above 7 will not increase the cost of maintaining a unit, unlike doing so through leveling a character. I recommend using the 1st level stat scrolls on

Rance when possible since his stats start low.

4. Increasing troop size:

Unit attack strength receives diminishing returns from additions made to troop sizes past certain points. Additionally, you will notice that troop cost will also increase starting after 500 troops, and again at 1000 troops. Ideally, you will want to focus on raising multiple units to 1000 troop size over pumping up a single unit over 1000 as troop cost doubles at 1000. There are two exceptions to the rule. The first is raising your primary foot soldier unit (I recommend Mouri Teru due to her counter attack 2 special ability). The second is Rance. He is one of your primary attack units and the game will end if he dies. After the majority of your units are around 1000 troops, you may consider increasing another foot soldier's troop count.

5. Commander precedence:

You will notice that certain commanders will have precedence over other's for certain events. These include pre-battle affection increasing scenes with cleared commanders as well as the first round of visits to Rance's room for satisfaction bonuses. As such, when you are instructed to visit Rance's room, the name listed next to the visit will be the commander that appears in the scene.

6. End-game points:

Giving a commander end-game points as a special skill when leveling will give you a score of +2 for each commander possessing that skill upon finishing the game. This only applies to commanders still with you when you finish the game.

This skill can only be given to commanders that do not already have a special skill. If you give a commander that is eligable for end-game points an alternate skill, they cannot take end-game points at a later time.

7. Happy Pokkuru:

Happy Pokkuru is an item given when you release at least 5 captured units at once from your prison. This item will increase the level of one of your commanders by 1. To take full advantage of this, only release 5 units at once.

Also, do not release any special commanders from prison. Many of these will be recruited during this walkthrough. For the course of this walkthrough, use all

Happy Pokkuru received from releasing captives to level Rance.

8. Defeated warrior hunt and light attack:

Defeated warrior hunt and light attack both increase the chance of capturing enemy units defeated in battle. With Defeated warrior hunt, you will will be more likely to capture units than kill them. Light attack increases the chance to capture the specific unit it is used on if that unit is defeated. Light attack has a cumulative effect, so using it more than once will increase the capture chance even further. Some units are immune to capture, so it will not work on everything.

9. 300 woman bonus

If Rance's ero diary reaches at least the 300 woman mark by the end of the game, you will receive an additional +10 score. While you will get the majority of this by conquering houses and triggering scenes, the remainder can only be acquired by capturing female commanders while Rance is in combat. To do this, you need to have a commander with the defeated warrior hunt skill in battle with Rance. Niwa Nagahide can be used for this at the beginning of the game. Leila is a good candidate for the middle game. You will find little use for defeated warrior hunt in the late game on the True History Route since the only commander in the Demon Army you will be capturing is Agireda.

[WTH01]

///First time play True History Route Walkthrough///

The first 12 turns of this walkthrough were based on the 13 turn +1 action fan guide found at:

http://alicesoft.wikia.com/wiki/Sengoku_Rance under the extreme games section.

Different actions were selected at turn 13, causing the additional action fan to be delayed until the 14th turn. This was necessary to maintain a state of war to prevent a declaration of war by the Iga house.

!!!IMPORTANT!!! Do not recruit commanders unless instructed to do so that turn. Doing so can cause Zeth and Leazus reinforcements to not join automatically when scheduled to and will force you to waste an action fan to accept their units.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!Do not use this section of the guide if you have beaten the game at least !

!once. Instead, skip down to the 2nd+ walkthrough. This section is only for!

!first time players! !

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Turn 1 [True]

(Owari) Prison (Capture enemy commanders).

(Owari) Dango princess: Kouhime.

End Turn

Turn 2 [True]

Declare war on the Hara House.

Attack Hara House - make sure to capture an enemy unit (preferably foot soldier).

End Turn

(CG#001) +5 sat.

Turn 3 [True]

Recruit a foot soldier from prison. You may need to defend with the foot soldier and will need it for an early dungeon battle. The higher negotiation and search skill, the better. Try to get two of your first three generic recruits with 3 negotiation skill. If you are unable to do so, don't worry about it; it will just be a little rougher recruiting and declaring war in the beginning. Attack Hara House.

Attack Hara House - try to capture another commander (preferably a foot soldier again).

End Turn

Make sure that the Ashikaga House declares war on you on their turn. Reload if they do not.

Turn 4 [True]

Recruit a commander from prison. If you were not able to recruit a foot soldier last turn, do so now. Otherwise, try to get a recruit with a good negotiation/scout skill, preferably with a cost of 1.

Attack Mamushi Oil Field.

Attack Mamushi Oil Field.

End turn

Turn 5 [True]

Recruit a commander from prison. The same as last turn. Try to find a commander with decent negotiation/scout skill with a low cost.

Attack Mamushi Oil Field - taken (CG#101) +3 sat.

(Miko Institute) Hear Yamatai's pink rumor from 3G.

End Turn

(CG#009) +5 sat.

Turn 6 [True]

Recruit a commander from prison. The same as last turn. Try to find a commander with decent negotiation/scout skill with a low cost.

Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga from this point unless Yamamoto Isoroku has been captured.

(Miko Institute) Have sex with miko - CG#089 +5 sat.

End Turn

(CG#026)

Suzume joins.

Turn 7 [True]

Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga from this point unless Yamamoto Isoroku has been captured.

(Owari) Genius Kunoichi: Suzume.

End Turn

(CG#025)

Turn 8 [True]

Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga from this point unless Yamamoto Isoroku has been captured - taken (CG#043) +5 sat.

(Owari) Genius Kunoichi: Suzume +5 sat.

Recruit Yamamoto Isoroku if you have the negotiation available. If not, wait until next turn.

End Turn

(CG#010)

Turn 9 [True]

Recruit Yamamoto Isoroku if you did not last turn.

Use items on Suzume to 7/7

(Owari) Genius Kunoichi - level up - choose Dungeon Scout.

(Kyo) Search for dungeon.

End Turn

(CG#027)

Turn 10 [True]

(Owari) Genius Kunoichi - CG#007 +5 sat.

(Miko Institute) Have sex with miko +1 sat.

End Turn

Turn 11 [True]

(Kyo) Kachikachi Dungeon Search +1 sat.

*Front row: Rance - Generic foot soldier 1 - Generic foot soldier 2.

*Back row: Suzume - Yamamoto Isoroku - Generic archer (Use Niwa if you did

*not recruit a ranged).

*First battle: Suzume & Rance stay on standby.

*Second battle: Rance and Suzume both attack once. Finish using generics.

*Remember to use their strong attacks when they have 1 action point remaining

*for extra damage. Switch them out when they run out of action points with

*Suzume and Rance.

*Third battle: Attack with Rance and Suzume normally. Try to save an action

*point with Suzume for the final fight.

*Final fight: have Sill heal Rance to restore action points. Take out the *Freedoms with weaker commanders first and work on the back caterpillars with

*ranged that you may have left.

(Owari) My slave: Sill +5 sat.

End Turn

Turn 12 [True]

(Owari) Plan for Dragon Palace game with Suzume.

(Kyo) Kachikachi Dungeon Search +5 sat.

Turn 13 [True]

(Owari) Search for dungeon

(Owari) Miso Katsu Dungeon Search

End Turn

Turn 14 [True]

(Owari) Genius Kunoichi +5 (CG#008) sat.

Rance's satisfaction bonus (10) - Increase number of action fans.

End Turn

Turn 15 [True]

Rance's satisfaction bonus (20) - Call for reinforcements (Zeth).

(Owari) Scout: Tamagushi Fuuka.

*Note: If you do not see the scout option then you do not have enough free

*national power. If you recruited someone not in the guide, consider

*dismissing that commander. If you did not, you may have to dismiss a generic

*commander. You should have enough to scout unless you recruited too many *generics with the cost of 2.

(Owari) Miko without a memory: Tamagushi Fuuka.

End Turn

Turn 16 [True]

Declare war on Tokugawa House.

Attack Mikawa.

(Kyo) Scout: Kuge Kiyoko.

*Note: If you do not see the scout option then you do not have enough free

*national power. If you recruited someone not in the guide, consider

*dismissing that commander. If you did not, you may have to dismiss a generic

*commander. You should have enough to scout unless you recruited too many

*generics with the cost of 2.

End Turn

Turn 17 [True]

Dismiss all troops and fire one of the smaller previously recruited generic commanders. Preferably at least a cost of 2.

Rance's satisfaction bonus (30) - Rance attack.

Attack Mikawa.

(Kyo) Beautiful archer: Yamamoto Isoroku.

End Turn

Turn 18 [True]

(Kyo) Beautiful archer: Yamamoto Isoroku.

*Note: If you have enough national power available, Isoroku may have 2 archers

*join you when you speak to her. You have two options when this occurs. You

*can either outright dismiss them, or dismiss some of your generic commanders

*instead. Keep in mind that the closer you are to your max national power, the

*less likely reinforcements will auto-join you when they are ready. Also,

*certain events such as scouting commanders will not appear if you do not have

*sufficient national power available to recruit them. These commanders have

*slightly more cost than some generics, so if you have to choose between them,

*take the one with the 6 negotiation ability.

(Mamushi Oil Field) impose levy.

Attack Mikawa.

End Turn

Tenshi sect declares war.

Turn 19 [True]

[Optional: . Use negotiations to make Tokugawa surrender. Do the following 2 purple events in Mikawa and you will receive the Blue Seal Case

(reduces unit damage by 30%). End your turn. At the beginning of the following turn, save and then reload to your previous save and continue the walkthrough. The Blue Seal Case will be available at 2nd+ games to be chosen as a starting bonus after this.]

(Kyo) impose levy.

Attack Mikawa - Tokugawa House conquered (CG#088) +5 sat. (Mikawa) Recruit: (You must send her into battle regularly until cleared or she will leave you.)

End Turn

Turn 20 [True]

Attack Naniwa.

(Owari) Miko without memory: Tamagushi Fuuka (CG#091) +5 sat.

(Mikawa) Shining god, Kaguyahime.

End Turn

Leave them alone.

Turn 21 [True]

Accept reinforcements.

Attack Naniwa.

Rance's satisfaction bonus (40) - Call for reinforcements (Zeth).

End Turn

Turn 22 [True]

Attack Naniwa - taken +3 sat.

(Owari) I won't be tricked: Rizna.

(Kyo) Check up on Shinsengumi.

End Turn

(CG#029)

Turn 23 [True]

Use items on Yamamoto Isoroku to 7/7 if needed. (Kyo) Beautiful archer: Yamamoto Isoroku - level up - choose Yamamoto sweeping fire. Equip her with Ryuuguu Sword Urashimaru to maximize damage.

Attack Mikan.

Attack Mikan - Tenshi sect conquered (CG#058) +5 sat.

End Turn

Touch her boobs.

Asai-Asakura declares war.

*Note: The turn for the declaration of war may vary. If it does not happen

*this turn, don't worry.

Turn 24 [True]

Attack Hara House - conquered - (CG057) +5 sat.

*If you have trouble with this fight, try leaving Hara Shouji alone until the

*end. Concentrate on the weaker units. If you do not completely destroy

*Kentarou's unit, leave it alone and he will be eliminated when he attacks

*with around 50ish troops remaining.

(Kyo) Recruit: Kuge Kyouko.

*Note: If you do not see the scout option then you do not have enough free

*national power. If you recruited someone not in the guide, consider

*dismissing that commander. If you did not, you may have to dismiss a generic

*commander. You should have enough to scout unless you recruited too many

*generics with the cost of 2.

(Kyo) Beautiful archer: Yamamoto Isoroku (CG#041) +5 sat.

End Turn

Turn 25 [True]

Declare war on Miko Institute. Use the generic and weaker units to declare war. Save Suzume to search for the dungeon later this turn.

Attack Miko Institute.

(Hara House territory) Search for dungeon.

End Turn

Hanny's declare war.

Turn 26 [True]

Attack Miko Institute.

(Toukaidou) Collect hanny's information.

(Toukaidou) Meet secretly - Keep secret.

End Turn

If Asai-Asakura attacks one of your territories, it is fine to let them win if you do not have enough units to defend. Save your best ready units to defend against the Miko Institute.

Uruza joins.

Turn 27 [True]

Attack Toukaidou.

Rance's satisfaction bonus (50) - Call for reinforcements (Zeth).

(Owari) I won't be tricked: Rizna.

End Turn

Turn 28 [True]

Dismiss a generic unit with a cost of 2.

(Kyo) Eat at a popular restaurant in Kyo.

Attack Miko Institute - conquered (CG#090) Rance level up +5 sat.

Recruit Natori.

Rance's satisfaction bonus (60) - Replace troops with elites.

End Turn

Okita Nozomi joins.

Turn 29 [True]

Rance's satisfaction bonus (70) - Action point +1.

Attack Toukaidou.

Attack Toukaidou - Imagawa House conquered (CG#044) +5 sat.

End Turn

*A note on Ranmaru and . Be sure to deploy them together

*early on to trigger their scene where Rance notices Ranmaru's feelings for

*Katsuie. The majority of Ranmaru's actions will happen at random times

*between turns, but this scene is needed for them to occur. No direct

*conversation is taken with Ranmaru until Turn 82, so don't worry about her

*not progressing fast enough.

Turn 30 [True]

Rance's satisfaction bonus (80) - Troop replenishment cost -1.

Declare war on Tanegashima House.

Attack Tanegashima family. End Turn

Look at her underwear.

Turn 31 [True]

(Miko Institute) Take Sill to miko mansion (CG#004) +5 sat.

Declare war on Akashi family.

Attack Tanegashima House.

End turn

Turn 32 [True]

(Texas) Dirty plan (Send fake relief supplies).

*Note: If Asai-Asakura has not declared war on you yet, declare war on them

*in place of the Dirty plan action.

Attack Tanegashima House.

Attack Tanegashima House - conquered (CG#060).

End Turn

Magic joins

Turn 33 [True]

[Free action - If magic did not join, go to Owari and Accept reinforcements.

If she did join, you may impose a levy instead.]

Rance's Satisfaction bonus (90) - Call for reinforcements (Leazus).

Attack Texas - (Accept the counter attack on you with no units deployed).

End Turn

(CG#093)

Turn 34 [True]

Attack Texas. (Scout before attacking. If there are only 5 defenders, Kenshin will probably help them. Send Rance with the attack to prevent her from joining the defense if there are 5 defenders.)

Attack Texas.

(Owari) Zeth princess: Magic.

End Turn

Sill scene (CG#002) +5 sat. (If you did not get this, make it up at the free action on Turn 39.)

Turn 35 [True]

Use items on Uruza to 7/7

(Owari) Zeth Big Four: Uruza - level up - choose Accurate shots.

Attack Texas - Asai-Asakura conquered (CG#094) +5 sat.

(Owari) Zeth princess: Magic.

*Note: If Magic does not have a purple event flag, switch her action with

*the turn 37 leveling Senhime action.

End Turn

Uesugi family declares war.

Turn 36 [True] Declare war on Houjou family.

Attack Mazo with Rance only. Reload if Kenshin scene is not seen. (CG#036)

Attack Mazo.

End Turn

Turn 37 [True]

Attack Mazo with Rance only. Reload if Kenshin scene is not seen - taken +3 sat

Rance's satisfaction bonus (100) - Action point +1.

Use items on Senhime to 7/7 if needed.

(Mikawa) Nickname, war princess: Senhime - level up.

End turn

(CG#031)

*Note: If Kenshin leads an attack against you between turns, she will not

*be there to defend on turn 38. If you would like an easy fight next turn,

*reload to the end of turn 37 if you see Kenshin when you scout Uesugui's

*attack to get another attacking group without her which will allow her to

*defend on turn 38. (Thanks to Arz for pointing this out.)

Turn 38 [True]

(Owari) Zeth princess: Magic (CG#085) +5 sat.

Attack Sado. Scout and send Rance alone if Kenshin is seen. Attack normally otherwise.

Recruit Asakura Yoshikage.

(Texas) Former Asakura lord: Asakura Yoshikage.

End turn

First Suzaku summon scene. (CG#064)

Kentou Kanami joins

Turn 39 [True]

[Free action - If Kanami did not join, choose Accept Reinforcements in Owari.

If Sill's (CG#002) "Sailor" scene has not appeared yet, do (Owari) My slave:

Sill.]

Rance's satisfaction bonus (110) - Call for reinforcements - Leazus.

(Hara family territory) Pearl Dungeon Search.

End Turn

Kill the messenger.

[When Kenshin and Ai are taken prisoner you can choose to reconcile and wait a few turns to get a purple event in Owari for CG#037 with Ai. If you do this, be sure to reload to the end of turn 39 and choose Kill the messenger after unlocking the CG.]

First Souun x Ran Suzaku conversation.

Auto Sill scene from dungeon +5 sat.

Turn 40 [True]

Attack Sado.

(Owari) Zeth princess: Magic (CG#100) +5 sat.

[Free action - if you did not get Sill's scene at the start of the turn automatically, choose My slave: Sill now. Otherwise, impose a levy.] End Turn

Second Suzaku summoning scene.

Turn 41 [True]

Attack Sado.

(Owari) I won't be tricked: Rizna.

(Kyo) Harassed swordsman: Okita Nozomi.

End Turn

Turn 42 [True]

Attack Sado - Uesugi conquered (CG#039) +5 sat.

(Sado) Recruit: .

(Sado) Recruit: Naoe Ai.

End Turn

*Note: If you scout Houjou's attacks on you after ending turn 42 and Ran is

*in them she will not be in the defending group when you attack Houjou on turn

*43. You can either reload the end of turn 42 to try and get an attack she is

*not in, or wait until she attacks again after you end turn 43 to capture her.

Second Souun x Ran Suzaku conversation.

3rd gourd broken.

Turn 43 [True]

Use items on Magic to 7/7.

(Owari) Zeth princess: Magic - cleared +5 sat - Rance's love acquired.

Equip Rance's Love to Senhime. Attack Edo - Capture Ran. (Using Kuge Kyouko for light attack may be necessary. I used Rance, Kuge Kyouko, Uesugi Kenshin, Natori, Yamamoto

Isoroku, and Uruza for an easy fight. Be sure to wait on killing Ran until attacking her with light attack. If you cannot capture Ran, check to make sure that you have room in your prison for her.)

*Note: If you cannot get Ran to appear this turn, you do not need to

*capture her immediately. If she attacked you the previous turn, she will not

*be available to defend against you this turn. Look for her by in Houjou's

*attacks on you instead. Try to have her captured by turn 46 if possible. Some

*time is needed for Souun to leave after Ran is captured and the sooner Souun

*leaves, the easier the remaining fights will be against Houjou.

(Texas) Search for dungeon.

End Turn

(CG#015)

Turn 44 [True]

Attack Edo.

Attack Edo - taken (Save your stronger units for this attack. Be sure to include Natori) - Souun leaves for dungeon.

(Edo) Challenge golden bear - Power Golden Bear acquired.

End turn

Maria Custard joins

Turn 45 [True] [Free action - If Maria Custard did not join at the start of turn, choose

Accept reinforcements in Owari. Otherwise, impose a levy.]

Rance's satisfaction bonus (120) - Call for reinforcements - Leazus.

Attack Kazusa 2000.

End Turn

Turn 46 [True]

Use items on Rizna to 7/7 if needed.

(Owari) I won't be tricked: Rizna (CG#083) +5 sat.

(Owari) Super advanced technology girl: Maria - sex ticket acquired.

Attack Kazusa 2000.

End Turn

Turn 47 [True]

(Mikawa) Nickname, war princess: Senhime - level up.

(Mikawa) Nickname, war princess: Senhime

Attack Kazusa 2000 - taken.

End Turn

Turn 48 [True]

(Owari) Super advanced technology girl: Maria (CG#081) +5 sat.

Attack Saitama - send Senhime alone to lose. Reload if she dies. Defeat 1/3 for clear.

Attack Saitama.

End Turn

Turn 49 [True]

Attack Saitama - send Senhime alone to lose. Reload if she dies. Defeat 2/3 for clear.

Attack Saitama.

(Sado) Goddess of War: Uesugi Kenshin.

End Turn

Turn 50 [True]

(Owari) Unlucky : Kanami (CG#079) +5 sat (If you already saw this scene between turns, use this as a free action and impose a levy.)

Attack Saitama.

Attack Saitama - Houjou conquered (CG#066) +5 sat.

*Note: Leave Komatsu in prison. There is an extremely small random chance that

*her followers will show up and demand her release. If you see this scene at

*the beginning of your turn, save and then choose her purple event in Owari to

*trigger CG#068. The event with her followers can take anywhere from a few

*turns to hundreds if you are unlucky. If you trigger her CG, you can reload

*to before it was triggered and continue on with the walkthrough with the CG

*still unlocked.

End Turn

4th gourd broken.

Leila Glainie joins

Turn 51 [True]

[Free action - If Leila Glainie did not join, choose Accept reinforcements in

Owari. Otherwise, impose a levy.]

Declare war on Mouri family. Attack Izumo.

End Turn

Sill scene (CG#005) +5 sat (If you did not see this seen this turn, it will happen eventually).

Turn 52 [True]

Attack Izumo - send Senhime alone to lose. Reload if she dies. Defeat 3/3 for clear.

(Mikawa) Nickname, war princess: Senhime - level up - cleared.

Attack Izumo.

End Turn.

Turn 53 [True]

Attack Izumo - taken.

*This fight will require you to kill at least 5 of the 6 defenders to win.

*I used Rance, Leila, Uesugi Kenshin (equipped with Power Golden Bear) front

*Natori, Yamamoto Isoroku, Uruza in back.

*Have Natori Miko Storm 2 and Uruza use accurate shots. That should remove a

*good chunk of the moves for the defenders and make the battle winnable.

(Izumo) Zeth Big Four: Uruza.

(Texas) Study Dungeon Search.

End Turn

(CG#030)

Sill scene from dungeon +5 sat.

Turn 54 [True]

(Owari) My slave: Sill - level up (If you did not get the scene at the start of this turn, it will trigger by selecting this.)

Rance's satisfaction bonus (130) - Increase number of action fans.

Declare war on Takuga family.

End Turn

Uruza scene (CG#084).

Turn 55 [True]

[Free action - If you did not see Uruza's festival scene at the start of this turn, choose Zeth Big Four: Uruza. Otherwise, impose a levy.]

Attack Takuga family - Deploy Rance and Uruza together (CG#099) +5 sat.

Uruza cleared.

(Dokuganryuu family territory) Investigate the youkai empire.

(Owari) Zeth princess: Magic - level up - choose White destruction beam.

End Turn

Turn 56 [True]

(Mikawa) Nickname, war princess: Senhime - level up. This action can be used as a free action if needed.

Use items on Leila to 7/7.

(Owari) Leazus Royal Guard: Leila - level up.

*Note: Defeated warrior hunt can be useful for Leila since she will be with

*Rance for the middle of the game. Female commanders captured with Rance in

*battle are added to the list in Rance's ero diary and count towards the 300 *woman +10 score bonus at the end of the game.

Attack Takuga family - taken.

(Izumo) Search for dungeon.

Recruit Tanegashima Shigehiko from prison.

End Turn

Kasumi joins through random Maria event. She is not critical and will be dismissed eventually, so do not worry if she did not join you.

Turn 57 [True]

(Southern Takuga family territory) Support Shinsengumi terrorists -

Give 3000 Gold.

Rance's satisfaction bonus (140) - Troop replenishment cost -1.

(Mazo) Search for dungeon.

(Mazo) S&M Dungeon Search (Make sure that you have finished collecting the coil, iron pipe, and tape by the end of the dungeon if you have not already).

End Turn

Hanny's take one area of Takuga.

Turn 58 [True]

(Senkan Nagato) Invitation for battle - Accept - taken.

*Rance, Leila, Uesugi Kenshin in front.

*Natori, Yamamoto Isoroku, Uruza in back.

*Should be an easy win, but you may lose one of your back units. Reload if

*someone is killed. Take Mouri Motonari out with your melee attackers before *Teru can put up her guard. Each of them should do the max of half his health

*per attack.

(Start trying to capture Kiku now. She can only be cleared if she is captured before Motonari is decursed.)

Recruit Yuzuhara Yuzumi.

(Mikawa) Shining god, Kaguyahime (CG#087) +5 sat - Black Tri-Star Doctors acquired.

(Sado) Search for dungeon.

(Sado) Sado Gold Mine Search.

End Turn

Reload and try to get Chinu's poisoning scene if it does not appear when Mouri attacks. You will only encounter the scene once and it is an automatic loss.

Send a single weaker unit to defend against her and save the others to defend against Takuga.

Turn 59 [True]

Attack Akaheru. Scout and reload and capture one of the Mouri sisters. Using

Kuge Kyouko's light attack may be required.

(Mikawa) Nickname, war princess: Senhime - level up. This action can be used as a free action if needed.

Recruit captured Mouri sister - I recruited Kikkawa Kiku (CG#049).

Rance's satisfaction bonus (150) - Increase everyone's affection by 3.

(Owari) Leazus Royal Guard: Leila (A purple event should have appeared after the satisfaction bonus for Leila and Kenshin's duel).

End Turn

Try to capture another Mouri sister when you are attacked. Try to have Kiku captured for next turn if you have not recruited her already.

Hanny's take one area of Takuga.

Turn 60 [True]

Dismiss Kasumi if she joined you.

Recruit captured Mouri sister from defending battle if you have one.

[Free action - Talk to Kiku in Mouri territory if you did not get an automatic conversation with her at the beginning of this turn. Otherwise, impose a levy.]

Attack Takuga family - conquered (CG#071).

Recruit Sakamoto Ryo from prison.

(Takuga family territory) Ask Ryouma about Motonari.

(Owari) Leazus Royal Guard: Leila (CG#082) +5 sat - cleared.

End Turn

Operation permits should be given now or soon after.

Turn 61 [True]

Use items on Uesugi Kenshin to 7/7 if needed.

(Sado) Goddess of War: Uesugi Kenshin - level up.

Rance's satisfaction bonus (160) - Increase everyone's affection by 3.

Use items on Kikkawa Kiku if needed.

(Izumo) Cooking devil: Kikkawa Kiku - level up.

(Izumo) Road to Hades Search - You may leave after defeating Daidaara on floor 7/18 or continue on. Be sure to leave before reaching 18/18. Your commanders will not be strong enough to defeat the 7777 health boss. End Turn

Deploy Rance and Kenshin together while defending.

Mouri Motonari is decursed after battle.

Turn 62 [True]

Use items on Naoe Ai to 7/7 if needed.

Dismiss one of your generic units.

Attack Akaheru (Save Rance, Leila, Uesugi Kenshin, Natori, Yamamoto Isoroku, and Uruza for the next attack. Use your next best attackers for this attack).

Attack Akaheru - Mouri conquered (CG#053) +5 sat.

*Rance, Leila, Uesugi Kenshin in front.

*Natori, Yamamoto Isoroku, Uruza in back.

*You will need to eliminate 4 or 5 defenders to win this fight.

*Have Natori Miko Storm 2. Have Uruza use accurate shots to eliminate action

*points. Concentrate your melee attacks the first round on Mouri Motonari to

*lower his troop size before he uses his commander's charge ability. Have

*Leila concentrate on units larger than her own like the foot soldier to deal

*extra damage. Use Yamamoto sweeping fire as needed to eliminate back units

*while damaging front units. I have replayed this fight using this strategy 3

*times and have won each time. If you happen to lose, reload and try again.

Recruit any remaining Mouri sister that you captured.

(Izumo) Cooking devil: Kikkawa Kiku (CG#050) +5 sat.

(Sado) Kenshin's staff officer: Naoe Ai - level up.

End Turn

5th gourd is broken.

Turn 63 [True]

Use items on Kanami to 7/7 if needed.

(Owari) Unlucky ninja: Kanami - level up.

(Edo) Have Kanami scout (CG#080).

Choose a foot soldier and a warrior with at least 1000 troops and equip them with operation permits. Do not use them to search this turn.

Begin working Naoe Ai's unit up to 1000 troops if she is not at that already.

Rance's satisfaction bonus (170) Increase everyone's affection by 3.

(Owari) Search full force for missing Kou (CG#013).

End Turn

Operation permit holders retake any territory lost to Akashi. If one attacks

Himeji itself, the first Nuhe will be released. Defending against Akashi retaking their territory will be an automatic loss until the Nuhe are exhausted. Be sure to include at least 1 unit in your defense to trigger the event.

Turn 64 [True]

(Tanegashima family territrory) Musketeer girl: Yuzuhara Yuzumi - level up.

(Tanegashima family territrory) Cube blacksmith: Tanegashima Shigehiko - level up.

Use items on Mouri Teru to 7/7 if needed.

(Izumo) Cleaning queen: Mouri Teru - level up.

(Mikan) Treasure: Dragonfly Cutter - equip to Mouri Teru.

End Turn

Operation permit holders attack Himeji this turn if they did not last turn.

Be sure to defend against Akashi's retaking of their territory to trigger the

Nuhe events.

Turn 65 [True]

Equip Naoe Ai with an operation permit.

Use items on Uesugi Kenshin to 7/7.

(Sado) Goddess of War: Uesugi Kenshin (CG#034) - level up.

(Sado) Kenshin's staff officer: Naoe Ai.

(Izumo) Treasure: Recruit Discount Ticket. Do not use any operation permit holders.

Declare war on Iga. Do not use any operation permit holders.

End Turn

Operation permit holders attack. Be sure to defend against all attacks. A single unit can trigger the Nuhe scene when Himeji is attacked.

Choose Wait.

Turn 66 [True]

Use extra gold to increase the maximum troop size of one of your . You will need one at 1000 troop size by turn 70.

Rance's satisfaction bonus (180) - Increase everyone's affection by 3.

(Sado) Kenshin's staff officer: Naoe Ai (CG#033) +5 sat - level up.

Use items on Kobayakawa Chinu to 7/7.

(Izumo) Poisonous lady: Kobayakawa Chinu (CG#051) - level up.

Dismiss your last generic recruit.

Dismiss Tamagushi Fuuka. Dismiss Maeda Toshii.

Recruit Gon from prison.

Recruit Kawanoe Yuzuru from prison.

Recruit Kawanoe Mine from prison.

(Izumo) Violent one: Sakamoto Ryouma - level up.

End Turn

Operation permit holders attack. Be sure to defend all attacks.

Deploy Rance defending against Iga to trigger a scene.

This should be the final Nuhe attack on you if you did not encounter it last turn.

Hibachi released.

Turn 67 [True]

Dismiss Niwa Nagahide.

Recruit Nanjou Ran from prison.

(Edo) Souun's fiancee: Nanjou Ran.

(Owari) Traveling carnival is here - 3G +3 score.

(Tanegashima family territory) Cube blacksmith: Tanegashima Shigehiko.

Rance's satisfaction bonus (190) - Increase everyone's affection by 3.

End Turn

Operation permit holders attack.

Deploy Rance and Yuzuhara Yuzumi in the same defending battle.

Deploy Suzume against Iga while defending.

Choose Wait.

Turn 68 [True]

(Edo) Souun's fiancee: Nanjou Ran (CG#061) +5 sat - level up.

Lower Nanjou Ran's troops to 1.

Use items on Mouri Teru to 7/7 if needed.

(Izumo) Cleaning queen: Mouri Teru - level up.

(Mamushi Oil Field) Treasure: Murasame.

Put the Murasame on Uesugi Kenshin and move the Power Golden Bear to Leila.

(Mamushi Oil Field) Oil Dungeon Search - Ran dies.

End turn

Turn 69 [True]

Recruit Mouri Motonari from prison.

(Tanegashima family territory) Cube blacksmith: Tanegashima Shigehiko - level up - cleared.

(Owari) Super advanced technology girl: Maria (CG#096) +5 sat.

(Owari) Unlucky ninja: Kanami - level up.

(Saitama) Seiita Shogun: Sakanoue no Tamuramaro - Seal of Approval acquired.

End Turn

Choose Wait.

Turn 70 [True]

Equip a ninja with an Operation permit.

(Owari) Super advanced technology girl: Maria - level up - choose Tulip rapid-fire - cleared.

(Izumo) Cooking devil: Kikkawa Kiku - level up - cleared.

(Mamushi Oil Field) Oil Dungeon Search - make sure to obtain a hallucinogen of death. Declare war on the Dokuganryuu family - Do not use any Mouri family members or Operation permit holders to declare war.

End Turn

First Operation permit holder attacks (CG#

After the 4th Operation permit holder attacks, Nogiku will deploy (you cannot capture her yet).

Deploy all 4 Mouri family members in a defending battle to unlock Mouri family bonus.

Allow the Dokuganryuu family to reclaim one of their areas. Your Operation permit holders will relaim it next turn.

Turn 71 [True]

Use items on Yuzuhara Yuzumi to 7/7 if needed.

(Tanegashima family territory) Musketeer girl: Yuzuhara Yuzumi - level up.

(Owari) Traveling carnival is here - Suzume +3 score.

Rance's satisfaction bonus (200) - Increase everyone's affection by 3.

Use items on Mouri Teru to 7/7.

(Izumo) Cleaning queen: Mouri Teru (CG#047 & CG#048) +5 sat - level up - cleared.

End Turn

First Operation permit holder attacks - Orime deployed.

Third Operation permit holder attacks - Noir deployed.

Scout the Dokuganryuu family attacks. If Noir or Orime are deployed, defend and make sure to eliminate their units to capture them automatically. If you see Nogiku, reload and try to get one of the other two. Nogiku cannot be captured yet. I captured Orime (CG#078).

Choose Wait.

Turn 72 [True]

Dismiss .

Recruit Orime from prison (choose Noir instead if you captured her).

(Izumo) Foursome with the 3 sisters (CG#052) +5 sat.

(Sado) Kenshin's staff officer: Naoe Ai - level up - cleared.

Declare war on the Takeda family.

(Owari) Visit Honnouji (Nobunaga) - Attack using all of Oda's troops (CG#011).

Heal all troops before ending turn.

*Note: Chinu can be safely dismissed if needed at any point in future turns,

*or you can follow the walkthrough exactly to see her death scene. If Souun

*joins early before she dies, you will need to dismiss her early in order to

*recruit commanders according to the walkthrough.

End Turn

Operation permit holders take 4 areas in Takeda territory.

Let Takeda retake an area if they attack. You will retake it with Operation permit holders next turn.

Turn 73 [True]

Dismiss Tanegashima Shigehiko.

Attack Himeji - Akashi conquered - Take him as prisoner (CG#056) +3 sat -

Do not use Operation permit holders in the attack. (Kyo) Harassed swordsman: Okita Nozomi - level up +1 sat.

(Miko Institute) Miko of death: Natori - level up.

(Izumo) Violent one: Sakamoto Ryouma.

End Turn

Operation permit holders take remaining areas in Takeda territory.

Allow Takeda to retake an area if they attack. Defend against the others.

Ogawa Kentarou joins.

Turn 74 [True]

Dismiss Kuge Kiyoko.

Recruit Akashi Kazemaru from prison.

Attack Dokuganryuu family - Southern area taken - Omachi deployed.

(Himeji) Go to hot spring (^o^) (CG#003) +5 sat.

(Texas) Former Asakura lord: Asakura Yoshikage - level up.

(Southern Takuga family territory) Search for and defeat ogres.

End Turn

Operation permit holders retake territory and take new Dokuganryuu areas.

Be sure to defend against Iga's attack. You may allow the others to retake areas if you cannot defend against them.

Turn 75 [True]

(Owari) Traveling carnival is here - Sill +3 score.

Use items on Akashi Kazemaru to 7/7.

(Himeji) Search for Akashi's secret, Nuhe (CG#055) +5 sat.

(Himeji) Kid ruler: Akashi Kazemaru - level up.

Attack Iga family - include Rance and Suzume in the attack - conquered (CG#028) +5 sat.

End Turn

Defend against Takeda's attack this turn. The Dokuganryuu family can retake an area if they attack this turn.

Turn 76 [True]

Use items on Akashi Kazemaru to 7/7.

(Himeji) Kid ruler: Akashi Kazemaru - level up - Hibachi obtained (You can now capture Nogiku when her unit is eliminated in battle. Once Nogiku is captured, dismiss Akashi Kazemaru).

Attack Shinano - taken.

*Rance, Mouri Teru, Kenshin in front.

*Natori, Gon (or another foot soldier), Uruza in back.

*Concentrate melee attacks on the smaller cavalry units first.

*Have Natori use Miko storm 2 and Uruza use accurate shots. Once these happen

*Yamagata Masakage should run out of actions on his next attack. It should be

*an easy win at this point.

(Owari) Demon King couple: Kentarou, Miki - Wait and see.

(Owari) Demon King couple: Kentarou, Miki.

End Turn

Turn 77 [True]

Remove Operation permits from all units.

Attack Kai - Takeda family conquered.

*Same as last attack's line up:

*Rance, Mouri Teru, Kenshin in front.

*Natori, Gon (or another foot soldier), Uruza in back.

*This fight should be easier than the last, but do the same actions.

*Have Natori use Miko storm 2 and Uruza use accurate shots. You may lose

*one of your foot soldiers while defending, but you should have no problem

*winning. Reload if one of them is killed when eliminated.

(Owari) Tonight at Rance's place - Suzume +1 sat.

(Owari) Tonight at Rance's place - Maria Custard +1 sat.

(Owari) Tonight at Rance's place - Magic +1 sat.

End Turn

Allow Dokuganryuu family to retake territory. Reload if they do not attack you this turn. If you scout their attack and a guardian is in the attack group, that guardian will not be defending next turn. You can either try to capture the guardian now and treat the attack next turn as a free action, or reload and force a change in their attack group.

Turn 78 [True]

Dismiss Mouri Motonari.

Do not deploy Kuge Kyouko in combat.

Do not use Asakura Yoshikage in battle or recruiting this turn.

Attack Ezo - capture one of the remaining guardians - I captured Nogiku

(CG#076).

Recruit the guardian that you just captured. If you defeated Omachi, skip this recruitment step. Dismiss Kuge Kyouko to make room.

Rance's satisfaction bonus (210) - Increase everyone's affection by 3. Use items on Asakura Yoshikage to 7/7.

(Texas) Former Asakura lord: Asakura Yoshikage - level up - cleared

(Max NP increases from 118 to 144).

(Owari) Tonight at Rance's place - Rizna +1 sat (You can now find the sec medicine in dungeons for Rizna's clear).

End Turn

Allow Dokuganryuu family to retake territory. Reload if they do not attack you this turn. If you scout their attack and a guardian is in the attack group, that guardian will not be defending next turn. You can either try to capture the guardian now and treat the attack next turn as a free action, or reload and force a change in their attack group.

Turn 79 [True]

If you dismissed Kuge Kyouko last turn, do not use Kawanoe Mine this turn. If you captured Omachi last turn, do not use Kuge Kyouko this turn.

Attack Ezo - Be sure to eliminate the defending guardian to capture her.

If you captured have captured a recruitable guardian this turn, recruit the guardian that you just captured. If you defeated Omachi, skip this recruitment step. If dismiss Kuge Kyouko if you did not last turn to make room. If you dismissed her last turn, dismiss Kawanoe Mine instead.

(Owari) Traveling carnival is here - Kouhime +3 score.

(Kai) Search for dungeon.

(Kai) Kaizuka Search +15 sat.

End Turn

Allow Dokuganryuu family to retake territory. Reload if they do not attack you this turn. If you scout their attack and a guardian is in the attack group, that guardian will not be defending next turn. You can either try to capture the guardian now and treat the attack next turn as a free action, or reload and force a change in their attack group.

Demon Army appears.

Turn 80 [True]

Lower Chinu's max troop size to 1.

If you did not dismiss Kawanoe Mine last turn, dismiss her this turn.

Attack Ezo - Be sure to eliminate the defending guardian to capture her - I captured Noir (CG#077).

Recruit the last recruitable guardian if you have not done so already.

(Owari) *Ask about Masamune.

(Southern Takuga territory) Kentarou's great adventure (Shikoku).

(Mazo) Kentarou's great adventure (Mazo).

Dismiss Akashi Kazemaru if you have not already done so.

End Turn

Do not let the Dokuganryuu family retake territory this turn.

Chinu dies.

Kouhime joins.

Turn 81 [True]

If you allowed the Demon army to win a battle against you last turn, equip one Operation permit only to retake that area. Do not equip more than is required to retake your own territory this turn. Do not use the unit with the permit equipped this turn.

Attack Ezo - Dokuganryuu family conquered.

*Rance, Mouri Teru, Uesugi Kenshin in front.

*Natori, Kikkawa Kiku, Uruza in back.

*Have Natori use Miko storm 2 and Uruza use accurate shots.

*Concentrate all attacks on the front row. You need to eliminate at least

*1, possibly 2 defending unit in addition to the Miko storm 2 damage to win.

*I eliminated the 3 front units.

(Ezo) Southern guardian: Nogiku.

(Ezo) Eastern guardian: Noir.

(Ezo) Western guardian: Orime.

End Turn

Defend against the Demon Army attack.

Houjou Souun joins (He may join later, don't worry if he did not join this turn).

Turn 82 [True]

Equip your remaining Operation permits on your units. Do not use them this turn.

(Owari) Dango princess: Kouhime - Protection Paper acquired - equip to Natori.

(Izumo) Violent one: Sakamoto Ryouma (This may level Ryouma).

(Owari) Owari's fearsome warrior: Ranmaru - level up (CG#016) - If this scene has already happened for you, treat this action as a free action and impose a levy.

(Izumo) Sword flash: Kawanoe Yuzuru - level up.

End Turn

After the second operation permit, you will have a series of 5 attacks. Do not allow the Demon army to completely take one of your territories.

Make sure to block the 5th attack to weaken Agireda's unit, if not capture her. Block one other attack in addition to hers. The 4th attack is the easiest to block if you do not need to block before then. Do not use any of the remaining Operation permit holders to defend with.

*Note: If you cannot capture Agireda this turn, you have until turn 91 to

*capture her. Look for her during the Demon Army's attacks on you between

*turns. Reloading may change which units attack you if you have trouble

*finding her.

Last 2 Operation permit holders retake territory.

Remaining seals released from Xavier.

Turn 83 [True]

Remove all Operation permits, except for the exact number of areas in your territories that the Demon army controls. For example, if Izumo has 1 red area, leave one permit equipped. If all of your areas are completely blue, do not leave any permits equipped.

Do not use any Operation permit holders this turn for searching.

Do not use Yuzuhara Yuzumi this turn.

(Iga family territory) Search for dungeon.

(Iga family territory) Heijoukyou Search - Make sure to obtain the sex medicine and ero candle in case you are still missing either.

(Owari) I won't be tricked: Rizna (CG#098) +5 sat.

(Kyo) Harassed swordsman: Okita Nozomi (CG#045) +5 sat.

End Turn

[Optional - Send Leila in alone and let her unit be destroyed (CG#097) reload to the end of turn 83 after unlocking the CG and continue on.]

Be sure to defend against the Demon army attack. Deploy Rance and Yuzuhara

Yuzumi to trigger her post battle scene if you have not done so already

(CG#059) +5 sat.

Turn 84 [True]

Rance's satisfaction bonus (220) - Increase number of action fans.

Remove any Operation permits from your units this turn.

Use items on Yuzuhara Yuzumi to 7/7 if needed.

(Tanegashima family territory) Musketeer girl: Yuzuhara Yuzumi - level up - cleared.

Rance's satisfaction bonus (230) - Increase everyone's affection by 3.

(Mikan) Underground Mandarin Plantation Search. (Search the dungeon, do not do the event.)

End Turn

Operation permits taken away.

Turn 85 [True]

Use items on the respective guardians if needed before choosing their events:

(Ezo) Southern guardian: Nogiku - level up.

(Ezo) Eastern guardian: Noir - level up.

(Ezo) Western guardian: Orime - level up. Use items on Kentarou to 7/7 if needed.

(Owari) Demon King couple: Kentarou, Miki - level up.

(Owari) Unlucky ninja: Kanami - level up - cleared.

End Turn

Soul binder released.

Turn 86 [True]

(Owari) Demon King couple: Kentarou, Miki.

Rance's satisfaction bonus (240) - Increase everyone's affection by 3.

Use items on Sakamoto Ryouma to 7/7.

(Izumo) Violent one: Sakamoto Ryouma - level up.

(Kazusa 2000) Youkai Namename: Fight - a woman.

(Izumo) Violent one: Sakamoto Ryouma.

End Turn

Gigai appears.

Senkan Nagato returned.

Turn 87 [True]

(Izumo) Violent one: Sakamoto Ryouma (CG#070) +5 sat - level up - cleared.

(Izumo) Brave warrior of swords: Gon - level up.

(Akaheru) Search for dungeon.

(Izumo) Brave warrior of swords: Gon.

(Akaheru) Red Wall Dungeon Search - Gon level up - cleared.

End Turn

(CG#022) Ogawa Kentarou x Apostle Shikibi fight (CG#012).

*Attack her three times and then select "Use Youmeishu" by clicking the option

*over Kentarou to recover all action points and health.

Turn 88 [True]

No actions this turn.

End Turn

Turn 89 [True]

(Owari) Search places where Miki may be: 1 (Use 3 units with 5 search skill,

1 with 3 skill, and 1 with 2 skill).

(Owari) Search places where Miki may be: 2.

(Kyo) Harassed swordsman: Okita Nozomi.

(Southern Takuga territory) Search for and defeat ogres2.

(Owari) Owari's fearsome warrior: Ranmaru.

End Turn

Turn 90 [True]

(Owari) Owari's fearsome warrior: Ranmaru - level up - cleared.

Use items on Kawanoe Yuzuru to 7/7 if needed.

(Izumo) Sword flash: Kawanoe Yuzuru - level up - cleared.

(Kyo) Harassed swordsman: Okita Nozomi.

(Owari) Search for places where Miki may be: 3 (Finish searching on the next action).

(Owari) Search for places where Miki may be: 3 (CG#006).

End Turn

Turn 91 [True]

(Owari) Frozen slave: Sill - choose all options - level up.

Recruit Agireda from prison.

Attack Cairo - Have Ogawa Kentarou fight Gigai.

(Tanegashima family territory) Search for dungeon.

(Tanegashima family territory) Tanba Mine Search.

(Owari) Tonight at Rance's place - Yuzuhara Yuzumi +1 sat.

End Turn

Turn 92 [True]

Recruit Sanada Tourin from prison.

*Note: In some games Masamune may have joined. If he did, you have two

*options. Either dismiss him to be able to recruit Sanada Tourin and

*follow the walkthrough to clear his guardians, or you can clear him to

*recruit Omachi and unlock the Dokuganryuu family bonus. If you decide to

*clear him, talk to him in place of Sanada Tourin's actions. You will need

*to talk to him twice for his first two purple events and then use

*affection items to raise him to 7/7 and speak to him again to raise to

*trust. Once he is at trust, dismiss Yamamoto Isoroku and speak to

*Masamune a final time to recruit Omachi. After Omachi joins, you should

*see a scene the following turn (or soon after) with all of the

*Dokuganryuu family together. This will unlock the Dokuganryuu family

*bonus. If you would like to continue following the walkthrough exactly

*after doing this, reload to the beginning of turn 92 and dismiss

*Masamune to recruit Sanada Tourin. Otherwise, Dismiss Masamune to be able

*to clear all four of his guardians (doing this will somewhat alter the

*final turns of the walkthrough, but it can still be roughly followed).

(Shinano) Quiet cold commander: Sanada Tourin.

Rance's satisfaction bonus (250) - Increase everyone's affection by 3.

Use items on Agireda to 7/7.

(Cairo) Amazon's warrior: Agireda - level up.

(Owari) Frozen slave: Sill - It's too dangerous.

Attack Cairo - Send a strong group since you will have an additional field and commander battle after the first battle.

End Turn

Turn 93 [True]

(Cairo) Amazon's warrior: Agireda (CG#073) +5 sat.

Use items on Houjou Souun to 7/7 if needed.

(Saitama) Most powerful diviner: Houjou Souun - level up.

Rance's satisfaction bonus (260) - Increase everyone's affection by 3.

(Cairo) Agireda's tribe gathering.

Attack Cairo.

End Turn

Random Nozomi event. Rance not usable this turn.

Turn 94 [True]

(Owari) Tonight at Rance's place - Mouri Teru +1 sat.

(Owari) Tonight at Rance's place - Agireda +1 sat.

(Owari) Frozen slave: Sill (Rance may level up).

Attack Cairo.

(Ezo) Southern guardian: Nogiku - level up.

End Turn

Have Ogawa Kentarou fight Gigai.

Turn 95 [True]

(Ezo) Eastern guardian Noir - level up.

Use items on Sanada Tourin to 7/7 if needed.

(Shinano) Quiet cold commander: Sanada Tourin - level up - cleared.

(Ezo) Western guardian: Orime - level up - cleared.

(Miko Institute) Treasure: Sousou Poison Dagger.

Attack Cairo - taken (CG#021) +5 sat.

End Turn

Have Ogawa Kentarou fight Gigai.

Random Nozomi event. Rance not usable this turn.

Turn 96 [True]

(Owari) Frozen slave: Sill.

Rance's satisfaction bonus (270) - Increase everyone's affection by 3.

Attack Amazon.

(Amazon) Agireda's tribe gathering.

(Cairo) Amazon's warrior: Agireda.

End Turn

Have Ogawa Kentarou fight Gigai.

Turn 97 [True]

(Cairo) Amazon's warrior: Agireda - level up - cleared.

Rance's satisfaction bonus (280) - Increase everyone's affection by 3. Use items on Noir to 7/7 if needed.

(Ezo) Eastern guardian Noir - level up - cleared.

Use items on Nogiku to 7/7 if needed.

(Ezo) Southern guardian: Nogiku - level up - cleared.

Attack Amazon.

End turn

Have Ogawa Kentarou fight Gigai.

Random Nozomi scene - Nozomi - level up - cleared (If she did not clear this turn for you, she will soon).

Turn 98 [True]

(Toukaidou) Treasure: Half-gold Statue.

(Hara family territory) Item shop (Nimajita Saburou -> Head-gold Statue ->

All-knowing God. Spend the rest as you like).

Use items on Rance to 7/7 if needed.

(Owari) Frozen slave: Sill - level up.

(Cairo) Kentarou's great adventure (Cairo).

Attack Amazon - taken +1 sat.

*Rance. Mouri Teru, Uesugi Kenshin in front.

*Natori, Houjou Souun, Uruza in back.

*Natori uses Miko storm 2, Souun uses Shikigami, Uruza uses accurate shots.

*This should be an easy win.

End Turn

Have Ogawa Kentarou fight Gigai.

Turn 99 [True]

(Ezo) Treasure: Action Textbook2.

(Owari) Tonight at Rance's place +1 sat.

(Owari) Tonight at Rance's place +1 sat.

Attack South Africa (Use your second best attack group).

Attack South Africa (Use your best attack group)

End Turn

Have Ogawa Kentarou fight Gigai.

Turn 100 [True]

(Owari) Demon's daughter: Kurohime (CG#024) +5 sat.

Rance's satisfaction bonus (290) - Get item (Takano Seven).

(Saitama) Most powerful diviner: Houjou Souun - Souun and Natori - level up.

Attack Morocco.

Attack Morocco - Have Houjou Souun defeat Gigai.

End Turn

Let her sleep.

Turn 101 [True]

(Saitama) Most powerful diviner: Houjou Souun.

(Saitama) Most powerful diviner: Houjou Souun - cleared.

Attack Morocco.

Attack Morocco - taken.

(Owari) Demon's daughter: Kurohime +2 sat.

End Turn

(CG#014)

Turn 102 [True]

(Morocco) Attack Tenma Bridge to stop Ishijijii.

*Commander battle:

*Rance, Ogawa Kentarou, Uesugi Kenshin in front.

*Natori, Houjou Souun, Uruza in back.

*Guard Shikigami Rance and Kentarou. Heal with Natori as needed.

*Kill Toukichirou first so he does not damage your action points.

*This should be an easy fight.

*Field battle:

*Leila, Agireda, Mouri Teru in front.

*Orime, Yamamoto Isoroku, Sanada Tourin in back.

*The field battle is fairly easy, this is just the group I used.

(CG#017)

End of True History Route (First time play through)

///First time play Summary///

You should have a score of at least 36 ending with 23 cleared characters. If you managed to capture enough female commanders with Rance in battle, you may have an additional 10 score for 300 or more women. You will also have 2 additional score for each commander that you had at the end with End-game points.

Total CG unlocked (84 of 104):

1-17,21,22,24-31,34-39 (Must have saved and reloaded for the extra Uesugi

CGs),41,43-53,55-61,64,66,70,71,73-85,87-91,93,94,96-101 (Must have allowed

Leila to be captured for her extra CG),103,104 (103-104 are the opening and ending CGs for the game).

[WTH02]

///2nd+ play True History Route Walkthrough///

The first 12 turns of this walkthrough were based on the 13 turn +1 action fan guide found at:

http://alicesoft.wikia.com/wiki/Sengoku_Rance under the extreme games section.

Different actions were selected at turn 13, causing the additional action fan to be delayed until the 14th turn. This was necessary to maintain a state of war to prevent a declaration of war by the Iga house.

!!!IMPORTANT!!! Do not recruit commanders unless instructed to do so that turn. Doing so can cause Zeth and Leazus reinforcements to not join automatically when scheduled to and will force you to waste an action fan to accept their units.

Turn 1 [True]

(Owari) Prison (Capture enemy commanders).

(Owari) Dango princess: Kouhime.

End Turn

Turn 2 [True]

Declare war on the Hara House.

Attack Hara House - make sure to capture an enemy unit (preferably foot soldier).

End Turn

(CG#001) +5 sat.

Turn 3 [True]

Recruit a foot soldier from prison. You may need to defend with the foot soldier and will need it for an early dungeon battle. The higher negotiation and search skill, the better. Try to get two of your first three generic recruits with 3 negotiation skill. If you are unable to do so, don't worry about it; it will just be a little rougher recruiting and declaring war in the beginning.

Attack Hara House.

Attack Hara House - try to capture another commander (preferably a foot soldier again).

End Turn

Make sure that the Ashikaga House declares war on you on their turn. Reload if they do not.

Turn 4 [True]

Recruit a commander from prison. If you were not able to recruit a foot soldier last turn, do so now. Otherwise, try to get a recruit with a good negotiation/scout skill, preferably with a cost of 1.

Attack Mamushi Oil Field.

Attack Mamushi Oil Field.

End turn

Turn 5 [True]

Recruit a commander from prison. The same as last turn. Try to find a commander with decent negotiation/scout skill with a low cost.

Attack Mamushi Oil Field - taken (CG#101) +3 sat.

(Miko Institute) Hear Yamatai's pink rumor from 3G.

End Turn

(CG#009) +5 sat.

Turn 6 [True]

Recruit a commander from prison. The same as last turn. Try to find a commander with decent negotiation/scout skill with a low cost.

Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga from this point unless Yamamoto Isoroku has been captured.

(Miko Institute) Have sex with miko - CG#089 +5 sat.

End Turn

(CG#026)

Suzume joins.

Turn 7 [True]

Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga from this point unless Yamamoto Isoroku has been captured.

(Owari) Genius Kunoichi: Suzume.

End Turn

(CG#025)

Turn 8 [True]

Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga from this point unless Yamamoto Isoroku has been captured - taken (CG#043) +5 sat.

(Owari) Genius Kunoichi: Suzume +5 sat.

Recruit Yamamoto Isoroku if you have the negotiation available. If not, wait until next turn.

End Turn

(CG#010)

Turn 9 [True]

Recruit Yamamoto Isoroku if you did not last turn.

Use items on Suzume to 7/7

(Owari) Genius Kunoichi - level up - choose Dungeon Scout.

(Kyo) Search for dungeon.

End Turn

(CG#027)

Turn 10 [True]

(Owari) Genius Kunoichi - CG#007 +5 sat.

(Miko Institute) Have sex with miko +1 sat.

End Turn

Turn 11 [True]

(Kyo) Kachikachi Dungeon Search +1 sat.

*Front row: Rance - Generic foot soldier 1 - Generic foot soldier 2.

*Back row: Suzume - Yamamoto Isoroku - Generic archer (Use Niwa if you did

*not recruit a ranged).

*First battle: Suzume & Rance stay on standby.

*Second battle: Rance and Suzume both attack once. Finish using generics.

*Remember to use their strong attacks when they have 1 action point remaining

*for extra damage. Switch them out when they run out of action points with

*Suzume and Rance.

*Third battle: Attack with Rance and Suzume normally. Try to save an action

*point with Suzume for the final fight.

*Final fight: have Sill heal Rance to restore action points. Take out the

*Freedoms with weaker commanders first and work on the back caterpillars with

*ranged that you may have left.

(Owari) My slave: Sill +5 sat.

End Turn

Turn 12 [True]

(Owari) Plan for Dragon Palace game with Suzume. (Kyo) Kachikachi Dungeon Search +5 sat.

Turn 13 [True]

(Owari) Search for dungeon

(Owari) Miso Katsu Dungeon Search

End Turn

Turn 14 [True]

(Owari) Genius Kunoichi +5 (CG#008) sat.

Rance's satisfaction bonus (10) - Increase number of action fans.

End Turn

Turn 15 [True]

Rance's satisfaction bonus (20) - Call for reinforcements (Zeth).

(Owari) Scout: Tamagushi Fuuka.

(Owari) Miko without a memory: Tamagushi Fuuka.

End Turn

Turn 16 [True]

Declare war on Tokugawa House.

Attack Mikawa.

(Kyo) Scout: Kuge Kiyoko.

End Turn

Turn 17 [True]

Dismiss all troops and fire one of the smaller previously recruited generic commanders. Preferably at least a cost of 2.

Rance's satisfaction bonus (30) - Rance attack. Attack Mikawa.

(Kyo) Beautiful archer: Yamamoto Isoroku.

End Turn

Turn 18 [True]

(Kyo) Beautiful archer: Yamamoto Isoroku.

(Mamushi Oil Field) impose levy.

Attack Mikawa.

End Turn

Tenshi sect declares war.

Turn 19 [True]

[Optional: . Use negotiations to make Tokugawa surrender. Do the following 2 purple events in Mikawa and you will receive the Blue Seal Case

(reduces unit damage by 30%). End your turn. At the beginning of the following turn, save and then reload to your previous save and continue the walkthrough. The Blue Seal Case will be available at 2nd+ games to be chosen as a starting bonus after this.]

(Kyo) impose levy.

Attack Mikawa - Tokugawa House conquered (CG#088) +5 sat.

(Mikawa) Recruit: Senhime (You must send her into battle regularly until cleared or she will leave you.)

End Turn

Turn 20 [True] Attack Naniwa.

(Owari) Miko without memory: Tamagushi Fuuka (CG#091) +5 sat.

(Mikawa) Shining god, Kaguyahime.

End Turn

Leave them alone.

Turn 21 [True]

Accept reinforcements.

Attack Naniwa.

Rance's satisfaction bonus (40) - Call for reinforcements (Zeth).

End Turn

Turn 22 [True]

Attack Naniwa - taken +3 sat.

(Owari) I won't be tricked: Rizna.

(Kyo) Check up on Shinsengumi.

End Turn

(CG#029)

Turn 23 [True]

Use items on Yamamoto Isoroku to 7/7 if needed.

(Kyo) Beautiful archer: Yamamoto Isoroku - level up - choose Yamamoto sweeping fire. Equip her with Ryuuguu Sword Urashimaru to maximize damage.

Attack Mikan.

Attack Mikan - Tenshi sect conquered (CG#058) +5 sat.

End Turn

Touch her boobs.

Asai-Asakura declares war.

Turn 24 [True]

Attack Hara House - conquered. Choose "Take her home and fuck her" (CG057)

+5 sat.

*If you have trouble with this fight, try leaving Hara Shouji alone until the

*end. Concentrate on the weaker units. If you do not completely destroy

*Kentarou's unit, leave it alone and he will be eliminated when he attacks

*with around 50ish troops remaining.

(Kyo) Recruit: Kuge Kyouko.

(Kyo) Beautiful archer: Yamamoto Isoroku (CG#041) +5 sat.

End Turn

Turn 25 [True]

Declare war on Miko Institute. Use the generic and weaker units to declare war. Save Suzume to search for the dungeon later this turn.

Attack Miko Institute.

(Hara House territory) Search for dungeon.

End Turn

Hanny's declare war.

Turn 26 [True]

Attack Miko Institute. (Toukaidou) Collect hanny's information.

(Toukaidou) Meet Imagawa Yoshimoto secretly - Keep secret.

End Turn

If Asai-Asakura attacks one of your territories, it is fine to let them win if you do not have enough units to defend. Save your best ready units to defend against the Miko Institute.

Uruza joins.

Turn 27 [True]

Attack Toukaidou.

Rance's satisfaction bonus (50) - Call for reinforcements (Zeth).

(Owari) I won't be tricked: Rizna.

End Turn

Turn 28 [True]

Dismiss a generic unit with a cost of 2.

(Kyo) Eat at a popular restaurant in Kyo.

Attack Miko Institute - conquered (CG#090) Rance level up +5 sat.

Recruit Natori.

Rance's satisfaction bonus (60) - Replace troops with elites.

End Turn

Okita Nozomi joins.

Turn 29 [True]

Rance's satisfaction bonus (70) - Action point +1.

Attack Toukaidou. Attack Toukaidou - Imagawa House conquered (CG#044) +5 sat.

End Turn

Turn 30 [True]

Declare war on Tanegashima House.

Attack Tanegashima House.

(Owari) I won't be tricked: Rizna.

End Turn

Look at her underwear (option appears for 2nd+ game).

Turn 31 [True]

Rance's satisfaction bonus (80) - Troop replenishment cost -1.

Attack Tanegashima House.

(Texas) Dirty plan.

End turn

Turn 32 [True]

Attack Tanegashima House.

Attack Tanegashima House - conquered (CG#060).

My slave: Sill (CG#002) +5 sat.

End Turn

Magic joins.

Turn 33 [True]

Rance's Satisfaction bonus (90) - Call for reinforcements (Leazus).

Declare war on Mouri House.

*Note: If you get Chinu's scene where she poisons your units while attacking

*or defending reload and try again. This is a scene you will encounter only

*once. Avoid it for now.

Attack Izumo.

End Turn

Turn 34 [True]

Attack Izumo.

(Owari) Zeth princess: Magic.

(Miko Institute) Take Sill to miko mansion (CG#004) +5 sat.

End Turn

Ranmaru level up - choose light attack (This a random event that may happen on another turn for you).

Turn 35 [True]

Use items on Senhime to 7/7.

(Mikawa) Nickname, war princess: Senhime - level up.

Attack Izumo - taken +3 sat.

Rance's satisfaction bonus (100) - Action point +1.

End Turn

*Note: Starting this turn, if you encounter Chinu's scene where she poisons

*your units and you automatically lose, it is ok to let it happen. Losing one

*area of Izumo is since you have conquered it, just do not lose all three

*areas of it. If you do encounter her while defending before turn 41, impose a *levy in one of your territories as advised at the start of turn 41 to make up

*for the extra action.

Turn 36 [True]

Attack Texas.

(Accept the attack on you with no units deployed).

(Owari) Zeth princess: Magic.

(Izumo) Search for dungeon.

End Turn

(CG#093)

Turn 37 [True]

(Owari) Zeth princess: Magic (CG#085) +5 sat.

(Mikawa) Impose levy.

Declare war on Takuga House.

End Turn

Turn 38 [True]

(Owari) Zeth princess: Magic (CG#100) +5 sat.

Attack Takuga House.

Genius Kunoichi: Suzume - level up - Chun chun shuriken (She should be at 7/7 by now if you deployed her with Rance enough.)

End Turn

Kentou Kanami joins.

Turn 39 [True] Rance's satisfaction bonus (110) - Call for reinforcements (Leazus).

Attack Takuga House - taken.

(Naniwa) impose levy (save 3000 for next turn).

End Turn

Turn 40 [True]

(Takuga House territory) Support Shinsengumi terrorists - Give 3000 gold.

(Senkan Nagato) Invitation for battle - Accept - taken (Start capturing the

Mouri sisters).

(Mikan) impose levy.

End Turn

Turn 41 [True]

(If you did not defend against Mouri and encounter Chinu's poisoning event, attack Akaheru and scout. If Chinu is in the battle, send a weak unit alone to trigger the event. Reload if needed to try and get her event. This will use one of your action fans when your attack is defeated. If you already defended against her, impose a levy instead.)

Attack Akaheru. Scout and try to attack one of the Mouri sisters for a chance to capture her. Reload and try again until you capture one. I captured Kikkawa

Kiku. The following results may vary if you captured another.

Recruit captured Mouri sister (Kikkawa Kiku recruited CG#049).

(Any former Mouri territory) Cooking devil: Kikkawa Kiku.

End turn

Takuga attacked by Hanny.

Turn 42 [True] Use items on Uruza to 7/7.

(Owari) Zeth Big Four: Uruza - level up - choose Accurate shots (hits all enemy units and damages action of each by 1 and cancels preparation for shikigama like the shuriken effect.)

Attack Akaheru. Scout and try to capture another Mouri sister. I captured

Kobayakawa Chinu.

Recruit captured Mouri sister (Kobayakawa Chinu recruited).

Use items on Kikkawa Kiku to 7/7.

(Any former Mouri territory) Cooking devil: Kikkawa Kiku (event required before defeating Mouri for her clear).

End Turn

Let Mouri retake an Akaheru castle if they attack it if you have not let them take any of your territory.

Turn 43 [True]

Use items on Rizna to 7/7.

(Owari) I won't be tricked: Rizna (CG#083) +5 sat.

(Izumo) Zeth Big Four: Uruza.

Retake territory from Mouri or attack Akaheru if you let them retake it last turn. Try to capture last Mouri sister. If you cannot capture her, do not worry. She can be auto-captured later.

End Turn

Takuga attacked by Hanny.

Turn 44 [True]

(Hara House territory) impose levy. (Owari) Zeth Big Four: Uruza (CG#084).

Attack Takuga House (deploy Uruza with Rance for CG#099 and +5 sat) - conquered (CG#071).

Recruit Sakamoto Ryouma from prison.

End Turn

Maria Custard joins.

Turn 45 [True]

Rance's satisfaction bonus (120) - Call for reinforcements (Leazus).

Ask Ryouma about Motonari.

Recruit Gon from prison.

(Izumo) Road to Hades (you can leave any time after defeating Daidaara. DO NOT go to final floor. Final boss has 7777 heath).

End Turn

Auto Sill scene from dungeon visit. No new CG. +5 sat.

Turn 46 [True]

Use items on Magic to 7/7.

(Owari) Zeth princess: Magic - acquire Rance's Love +5 sat.

(Owari) Zeth princess: Magic - level up - choose White destruction beam.

Put Rance's Love on Senhime.

(Owari) Super advanced technology girl: Maria - acquired Kanami sex ticket.

End Turn

Turn 47 [True]

Attack Akaheru with your second best attack group (I used Ranmaru, Shibata Katsuie, Kuge Kyouko, Magic, Kikkawa Kiku, and Suzume. Ninjas both assassinated. The goal is to kill as many as possible and and damage the rest to soften them for the main attack. Winning with a single attack will be near impossible if this is your first game.)

Attack Akaheru with your best attack group (I used Rance, Senhime, Gon,

Natori, Uruza, and Yamamoto Isoroku. Natori uses Miko storm 2. Uruza uses accurate shots. Guard with Gon and when he is injured, use Fellow troop's revenge. With everything already injured you should win. Reload and try again if you do not.) - Mouri conquered - Mouri Motonari and any remaining Mouri sisters are captured (make sure you have Kiku before doing this if you want to clear her) (CG#053) +5 sat.

Recruited Mouri Teru.

(Any former Mouri territory) Cooking devil: Kikkawa Kiku (CG#050) +5 sat.

End Turn

3rd gourd is broken.

Turn 48 [True]

They will only declare war on you if you conquer a house without having another house at war with you.>

(Miko Institute) impose levy.

(Izumo) Treasure: Recruit Discount Ticket.

Recruit Mouri Motonari.

(Owari) Super advanced technology girl: Maria (CG#081) +5 sat.

End Turn

(CG#015)

Turn 49 [True]

(Mikan) Treasure: Dragonfly Cutter (equip to Mouri Teru).

(Izumo) Mischievous old man: Mouri Motonari.

(Akaheru) Search for Dungeon.

End Turn

Turn 50 [True]

(Mikawa) Nickname, war princess: Senhime - level up.

(Mikawa) Nickname, war princess: Senhime.

(Toukaidou) Treasure: Half-gold Statue.

End Turn

Turn 51 [True]

(Owari) Accept reinforcements - Leila Glainie.

Declare war on Houjou.

Attack Edo (include all four Mouri House members in battle to unlock family bonus).

End Turn

Turn 52 [True]

Rance's satisfaction bonus (130) - Troop replenishment cost -1.

Attack Edo (use second best attack group).

Attack Edo (use best attack group) - taken.

End Turn

Turn 53 [True]

(Mikawa) Nickname, war princess: Senhime - level up.

Attack Kazusa 2000 (average attack force) - Kenshin may join defenders.

Attack Kazusa 2000 (average attack force).

End Turn

First Suzaku summon scene.

Turn 54 [True]

Use items on Leila to 7/7.

(Owari) Leazus Royal Guard: Leila - level up.

Recruit Kawanoe Mine from prison.

Recruit Kawanoe Yuzuru from prison.

(Any former Takuga territory) Violent one: Sakamoto Ryouma.

Attack Kazusa 2000 - taken.

First Souun and Ran scene about Suzaku.

End Turn

Second Suzaku summon scene.

Turn 55 [True]

(Any former Takuga territory) Violent one: Sakamoto Ryouma.

(Any former Takuga territory) No pranks: Kawanoe Mine.

Attack Saitama with Senhime alone. Make sure to lose. Reload if she is killed.

Defeat 1/3 for clear.

End turn

Second Souun and Ran scene about Suzaku - Ran can now be captured. Kentou Kanami sex ticket scene (CG#079) +5 sat.

Turn 56 [True]

Attack Saitama - Be sure to capture Ran.

Attack Saitama - Souun disappears.

Attack Saitama.

End Turn

Turn 57 [True]

Attack Texas.

Attack Texas.

Attack Texas - Asai-Asakura conquered (CG#094) +5 sat.

End Turn

Turn 58 [True]

Attack Saitama - Houjou conquered (CG#066) +5 sat.

Dismiss all troops for last two generic commanders recruited from prison in early game and dismiss them.

Recruit Daidouji Komatsu from prison.

Recruit Asakura Yoshikage from prison.

(Edo) Idol commander: Daidouji Komatsu.

(Texas) Former Asakura lord: Asakura Yoshikage.

End Turn

Uesugi declares war.

Akashi declares war.

4th gourd is broken.

Turn 59 [True]

Attack Mazo with Rance only. Reload if Kenshin scene is not seen. (CG#036)

Use items on Asakura Yoshikage to 7/7.

(Texas) Former Asakura lord: Asakura Yoshikage - level up.

Dismiss Akechi Mitsuhide and Search for Yukihime in Texas.

End Turn

First Kenshin and Ai conversation.

Sill scene (CG#005) +5 sat.

Turn 60 [True]

Dismiss all troops for Maeda Toshii and Niwa Nagahide and dismiss them both.

Recruit Tanegashima Shigehiko from prison.

Recruit Yuzuhara Yuzumi from prison.

Rance's satisfaction bonus (140) - Increase number of action fans.

Rance's satisfaction bonus (150) - Increase everyone's affection by 3.

Attack Mazo with Rance only. Reload if Kenshin scene is not seen.

Use Items on Daidouji Komatsu to 7/7.

(Edo) Idol commander: Daidouji Komatsu - level up.

End Turn

Scout Uesugi attacks. If Kenshin attacks, send Rance to defend alone.

Second Kenshin and Ai conversation.

Operation permits given. You have until turn 64 to raise 1 footsoldier and 1 warrior to 1000 troops each.

Turn 61 [True]

Use items on Kentou Kanami to 7/7. (Owari) Unlucky ninja: Kanami - level up.

(Edo) Have Kanami scout (CG#080).

Attack Mazo. Scout first. If Kenshin is not in battle, do not deploy Rance in battle (Kenshin should not be there).

Attack Mazo with Rance only. If Kenshin is not in battle, reload - taken.

End Turn

Third Kenshin and Ai conversation.

Sakamoto Ryouma - level up (commander may vary).

Turn 62 [True]

Attack Himeji with Senhime alone. Make sure to lose. Reload if she is killed.

Defeat 2/3 for clear.

Attack Himeji. Do not deploy Rance.

Attack Himeji with a single weak unit to trigger first Nuhe battle.

Attack Himeji with a single weak unit to trigger second Nuhe battle.

End Turn

Commander conversation (I had Yukihime).

Turn 63 [True]

(Owari) Traveling carnival is here - Sill +3 score.

Attack Himeji with a single weak unit to trigger third Nuhe final.

Attack Himeji. Do not deploy Rance.

Attack Sado with Rance only. If Kenshin is not in battle, reload - taken.

End Turn

[Optional: Choose Reconcile. After a scene with Kenshin End Turn twice. The next turn Ai will appear in a scene and a purple event flag for her will appear in Owari. Select it for CG#037. Reload to end of turn 63 and then choose Kill the messenger instead and continue.]

Random commander conversation (I had Mouri Motonari).

Turn 64 [True]

!!!Important!!! Equip 1 foot soldier (not Senhime) and 1 warrior with operation permits. Do not use them this turn.

(Mikawa) Nickname, war princess: Senhime - level up.

Attack Sado with Senhime alone. Make sure to lose. Reload if she is killed.

Defeat 3/3 for clear.

(Mikawa) Nickname, war princess: Senhime - level up and clear (She will no longer leave if she does not fight).

(Kyo) Beautiful archer: Yamamoto Isoroku - level up - choose Whirlwind shot.

End Turn

Operation permit holders take 2 Sado areas.

Turn 65 [True]

[Optional: SAVE HERE. End your turn until Kenshin and Ai appear in a scene

CG#035. Reload to the save and continue from here.]

!!!Important!!! Make sure to heal both operation permit holders. Do not use them this turn. Do not use Suzume.

Dismiss Yukihime.

Dismiss Tamagushi Fuuka (She has no more satisfaction to give and we will not go to the Orochi dungeon in this play).

Declare war on Iga.

Attack Sado - Uesugi House conquered (CG#039) +5 sat.

(Sado) Recruit: Uesugi Kenshin.

(Sado) Recruit: Naoe Ai.

End Turn

Operation permit holders take 2 Iga areas.

Do not use Suzume to defend unless against Iga. If Iga does not attack, reload to turn 65.

5th gourd is broken. Kou disappears.

Turn 66 [True]

Use items on Daidouji Komatsu to 7/7.

(Edo) Idol commander: Daidouji Komatsu - level up.

(Edo) Idol commander: Daidouji Komatsu - level up.

(Edo) Idol commander: Daidouji Komatsu (CG#069) +5 sat - cleared.

Dismiss one of the Kuge sisters.

Recruit Nanjou Ran from prison.

(Owari) Search full force for missing Kou (CG#013) (Choosing Searched for Kou, but... on a 2nd+ game leads to Isoroku route).

End Turn

Turn 67 [True]

(Owari) Traveling carnival is here - Suzume +3 score. (Edo) Souun's fiancee: Nanjou Ran.

(Edo) Souun's fiancee: Nanjou Ran (CG#061) +5 sat.

Dismiss other Kuge sister.

(Owari) Visit Honnouji (Nobunaga) - Attack using all of Oda's troops (CG#011).

End Turn

Turn 68 [True]

Dismiss all troops for Nanjou Ran.

(Mamushi Oil Field) Oil Dungeon Search .

(Sado) Goddess of War: Uesugi Kenshin.

!!!Important!!! Make sure to heal both operation permit holders. Do not use them this turn. Do not use Suzume.

Declare war on Takeda House.

Attack Iga with Rance and Suzume in battle - conquered (CG#028) +5 sat.

End Turn

Operation permit holders take 2 areas from Takeda House.

Ogawa Kentarou joins.

Turn 69 [True]

!!!Important!!! Make sure to heal both operation permit holders. Do not use them this turn.

Attack Himeji - Akashi conquered - Take him as prisoner (CG#056) +3 sat.

(Himeji) Search for Akashi's secret, Nuhe (CG#055) +5 sat.

(Himeji) Go to hot spring (^o^) (CG#003) +5 sat.

Investigate the youkai empire. End Turn

Operation permit holders take 3 remaining areas from Takeda House.

Turn 70 [True]

Attack Kai - taken.

(Kai) Search for dungeon.

(Kai) Kaizuka Search +15 sat by the end of the 4th floor.

Rance's satisfaction bonus (160) - Increase everyone's affection by 3.

End Turn

Turn 71 [True]

(Owari) Traveling carnival is here - 3G +3 score.

(Izumo) Cleaning queen: Mouri Teru - level up.

(Izumo) Cooking devil: Kikkawa Kiku - level up - cleared.

Attack Shinano - Takeda House conquered (try capturing them on a Ran or monkey route).

End Turn

Turn 72 [True]

(Izumo) Poisonous lady: Kobayakawa Chinu.

(Owari) Owari's fearsome warrior: Ranmaru - level up.

(Owari) Leazus Royal Guard: Leila.

Use items on Leila to 7/7 if needed.

(Owari) Leazus Royal Guard: Leila (CG#082) +5 sat - cleared.

End Turn

Turn 73 [True]

Rance's satisfaction bonus (170) - Increase everyone's affection by 3.

Use items on Mouri Teru to 7/7.

(Izumo) Cleaning Queen Mouri Teru - level up.

(Izumo) Road to Hades - Leave once you finish floor 17. Make sure you acquire the Hallicinogen of Death drop and the coil, iron pipe, and tape if you are still missing any. These are randomly distributed, so if you did not get these, you can reload and try again.

(Texas) Former Asakura lord: Asakura Yoshikage - level up (total NP should increase from 115 to 140).

End Turn

Demon Army appears.

Turn 74 [True]

(Takuga territory) Violent one: Sakamoto Ryouma - level up.

(Tangeshima territory) Cube blacksmith: Tanegashima Shigehiko - level up.

(Sado) Goddess of War: Uesugi Kenshin - level up.

Use items on Mouri Teru to 7/7.

(Izumo) Cleaning Queen Mouri Teru - level up (CG#047 & CG#048) +5 sat - cleared.

(Izumo) Foursome with the 3 sisters (CG#052) +5 sat.

Dismiss all troops for Kobayakawa Chinu.

End Turn

After first operation permit attack, you will be attacked 5 times. Defend against at least 2 of those. Do not let them completely take a territory.

Remaining 3 operation permit attacks will occur and retake lost territory.

Operation permits taken back.

Turn 75 [True]

(Owari) Traveling carnival is here - Kouhime +3 score.

(Owari) My slave: Sill +5 sat.

(Owari) Demon King couple: Kentarou, Miki - Wait and see.

Recruit Akashi Kazemaru from prison.

(Tanegashima territory) Musketeer girl: Yuzuhara Yuzumi - level up.

End Turn

Scout when the Demon army attacks. Reload if Agireda is not in battle (I had to reload once). Capture her. Include a defeated warrior hunt and a warrior with light attack to make it easier. Killing only her helps as well. If you cannot capture her this time, you have some time before you have space to recruit her.

Kouhime joins.

Turn 76 [True]

(Tanegashima territory) Cube blacksmith: Tanegashima Shigehiko - level up.

(Tanegashima territory) Cube blacksmith: Tanegashima Shigehiko.

(Owari) Demon King couple: Kentarou, Miki - level up.

(Owari) Unlucky ninja: Kanami - level up.

End Turn

Turn 77 [True]

(Takuga territory) Sword flash: Kawanoe Yuzuru - level up.

(Owari) Dango princess: Kouhime - Protection Paper acquired.

(Kyo) Harassed swordsman: Okita Nozomi - level up +1 sat.

Rance's satisfaction bonus (180) - Increase everyone's affection by 3.

End Turn

Deploy Rance and Kenshin in a defending battle together.

Turn 78 [True]

(Mikan) Underground Mandarin Plantation Search (Make sure to obtain another

Hallucinogen of Death and an Ero candle).

(Texas) Search for dungeon.

(Sado) Kenshin's staff officer: Naoe Ai - level up.

Rance's satisfaction bonus (190) - Increase everyone's affection by 3.

End Turn

Turn 79 [True]

(Sado) Goddess of War: Uesugi Kenshin - level up (CG#034) +5 sat.

(Sado) Kenshin's staff officer: Naoe Ai.

(Tanegashima territory) Cube blacksmith: Tanegashima Shigehiko - level up - cleared.

(Texas) Study Dungeon Search.

End Turn

Turn 80 [True]

[Optional: . Send Leila alone to attack Senkan Nagato and let her unit be annilated. When her unit is destroyed, you will see an event where she is captured. End your turn. During the Demon Army's turn you will see CG#097.

Reload on the following turn and continue with the turn normally from the beginning.]

(Owari) Super advanced technology girl: Maria (CG#096) +5 sat.

(Mikawa) Shining god, Kaguyahime (CG#087) +5 sat - Black Tri-Star Doctors acquired.

(Kyo) Harassed swordsman: Okita Nozomi - level up (CG#045) +5 sat.

(Owari) Owari's fearsome warrior: Ranmaru - level up (CG#016).

End Turn

Deploy Yuzuhara Yuzumi with Rance in a defending battle together.

Turn 81 [True]

(Owari) Demon King couple: Kentarou, Miki.

(Owari) Demon King couple: Kentarou, Miki - level up (choose Attack luck if you have not already).

Rance's satisfaction bonus (200) - Increase everyone's affection by 3.

(Tanegashima territory) Musketeer girl: Yuzuhara Yuzumi - level up.

End Turn

Turn 82 [True]

(Himeji) Kid ruler: Akashi Kazemaru - level up.

(Sado) Kenshin's staff officer: Naoe Ai - level up (CG#038) +5 sat.

Rance's satisfaction bonus (210) - Increase number of action fans.

(Saitama) Battle Seiitai Shogun: Sakanoue no Tamuramaro - Seal of Approval acquired.

End Turn

Deploy Yuzuhara Yuzumi with Rance in a defending battle together (CG#059) +5 sat Yuzumi - level up. (CG#022)

Senkan Nagato is automatically retaken.

Turn 83 [True]

Rance's satisfaction bonus (220) - Increase everyone's affection by 3.

(Himeji) Kid ruler: Akashi Kazemaru - Hibachi obtained.

Declare war on Dokuganryuu House.

Attack Dokuganryuu House (CG#075).

(Kazusa 2000) Battle Youkai Namename: Fight - A woman.

End Turn

Fight between Ogawa Kentarou and Apostle Shikibi. Attack 3 times, then Use

Youmeishu if you cannot kill her on the 4th attack. If you picked Attack luck when leveling Kentarou and have an attack buff, it is possible to kill her without using the item if you have the attack buff. (CG#012)

Turn 84 [True]

Heal troops. No action can be taken this turn.

End Turn

Turn 85 [True]

(Owari) Search places where Miki may be: 1.

(Owari) Search places where Miki may be: 2 (Do not use your best field units.

The remaining amount can be finished on next action. (Owari) Search places where Miki may be: 2 (finish search #2).

(Takuga territory) Violent one: Sakamoto Ryouma - level up.

(Takuga territory) Violent one: Sakamoto Ryouma - level up (CG#070) +5 sat - cleared.

End Turn

Turn 86 [True]

(Takuga territory) Brave warrior of swords: Gon - level up.

(Takuga territory) Brave warrior of swords: Gon.

(Owari) Search places where Miki may be: 3 (You will be using 2 actions to do this, so do not use any of your best field units.)

(Owari) Search places where Miki may be: 3 (CG#006).

(Akaheru) Red Wall Dungeon Search - Gon - level up - cleared.

End Turn

Turn 87 [True]

Dismiss Tanegashima Shigehiko.

Recruit Agireda from prison.

Attack Dokuganryuu House - Nogiku appears

(Mazo) Search for dungeon.

(Mazo) S&M Dungeon Search.

(Takuga territory) Sword flash: Kawanoe Yuzuru - level up - cleared.

(Southern Takuga territory) Kentarou's great adventure (Shikoku).

End Turn

Turn 88 [True]

(Owari) Unlucky ninja: Kanami - level up - cleared.

(Iga Territory) Kentarou's great adventure (Yamato). (Mazo) Kentarou's great adventure (Mazo).

(Owari) Owari's fearsome warrior: Ranmaru

Attack Cairo - send a good group for both field and commander battles.

End Turn

When attacked by Dokuganryuu House, scout and look for Nogiku's unit. If she is not in the battle, reload. Make sure to defeat her unit in battle to capture her. (CG#076)

*Note: If you cannot get Nogiku to appear attacking you, attack the

*Dokuganryuu House as your first action on turn 89. It may be easier to

*find her defending in some games.

Houjou Souun joins.

Turn 89 [True]

Dismiss Akashi Kazemaru (He is no longer needed since Nogiku has been captured).

Recruit Nogiku.

(Owari) Super advanced technology girl: Maria - level up - cleared.

(Owari) Frozen slave: Sill - try all options - Rance level up - Attack luck.

(Owari) Owari's fearsome warrior: Ranmaru - cleared.

(Dokuganryuu House territory) Southern guardian: Nogiku.

Attack Dokuganryuu House.

End Turn

Natori - level up (may be another commander conversation for you).

Turn 90 [True]

Rance's satisfaction bonus (230) - Increase everyone's affection by 3.

Use items on Houjou Souun to 7/7.

(Saitama) Most powerful diviner: Houjou Souun - level up.

Use items on Naoe Ai to 7/7 in needed.

(Sado) Kenshin's staff officer: Naoe Ai - level up - cleared.

Rance's satisfaction bonus (240) - Increase everyone's affection by 3.

Attack Dokuganryuu House - Orime appears.

End Turn

When attacked by Dokuganryuu House, scout and look for Orime's unit. If she is not in the battle, reload. Make sure to defeat her unit in battle to capture her. (CG#078)

*Note: If you cannot get Orime to appear attacking you, attack the

*Dokuganryuu House as your first action on turn 91. It may be easier to

*find her defending in some games.

Apostle Gigai appears (Have Ogawa Kentarou fight him to level when he appears until you are told otherwise. Then use Houjou Souun to kill him for his clear.)

Yuzuhara Yuzumi - level up - cleared (It may be a different commander conversation for you.)

Turn 91 [True]

(Dokuganryuu House territory) Southern guardian: Nogiku - level up. Dismiss Kawanoe Mine.

Recruit Orime from prison.

Use items on Houjou Souun and Natori if they are not 7/7.

(Saitama) Most powerful diviner: Houjou Souun - Natori and Souun level both up.

(Dokuganryuu House territory) Western guardian: Orime.

[Optional: Use items on Rance to 7/7 if needed. I had extra affection items to spend. If you are short on them, just talk to Rance and save them for character clearing instead.]

(Owari) Frozen slave: Sill - It's too dangerous - Rance level up (Must do this this turn or you will lose satisfaction next turn.)

Use items on Rance to 7/7 (If you are short on affection items, you can skip this, but it is recommended, particularly if you skipped the previous time).

Attack Dokuganryuu House.

End Turn

Okita Nozomi conversation - Rance unavaible in field battle next turn.

Turn 92 [True]

(Owari) Frozen slave: Sill - Rance level up.

(Tanegashima territory) Search for dungeon.

(Tanegashima territory) Tanba Mine Search.

(Texas) Treasure: Working Bee - equip to Yuzuhara Yuzumi.

Attack Dokuganryuu House - Noir appears.

End Turn

Have Ogawa Kentarou fight Gigai again.

Turn 93 [True]

Dismiss Mouri Motonari.

(Mamushi Oil Field) Treasure: Murasame.

Attack Dokuganryuu House. Noir should be defending. Reload if she is not. Make sure to defeat her unit in battle to capture her. (CG#077)

Recruit Noir from prison.

(Dokuganryuu House territory) Eastern guardian Noir.

Rance's satisfaction bonus (250) - Increase everyone's affection by 3.

(Mamushi Oil Field) Oil Dungeon Search (you will receive a few +4 affection items as well as the normal equipment item).

End Turn

Okita Nozomi conversation - Rance unavailable for field battles next turn.

Turn 94 [True]

Rance's satisfaction bonus (260) - Increase everyone's affection by 3.

Use items on Orime to 7/7 if needed.

(Dokuganryuu House territory) Western guardian: Orime - level up.

Use items to 7/7 on Nogiku if needed.

(Dokuganryuu House territory) Southern guardian: Nogiku - level up.

(Owari) Frozen slave: Sill (This might not level Rance, but it required to avoid satisfaction loss next turn.)

Attack Dokuganryuu House - taken - Omachi appears (Do not use Natori in this attack). End Turn

When attacked by Dokuganryuu House, Omachi will be attacking. Use one good foot soldier and 5 ranged units including Natori to knock her down before her large lightning destroys you.

Have Ogawa Kentarou fight Gigai again.

Okita Nozomi conversation - Rance unavailable for field battles next turn.

Turn 95 [True]

(Owari) *Ask about Masamune.

Use items to 7/7 on Noir if needed.

(Dokuganryuu House territory) Eastern guardian: Noir - level up.

Attack Cairo.

(Cairo) Amazon's warrior: Agireda - level up.

(Cairo) Amazon's warrior: Agireda (CG#073) +5 sat.

End Turn

Have Ogawa Kentarou fight Gigai again.

Okita Nozomi conversation - Rance unavailable for field battles next turn.

Turn 96 [True]

(Saitama) Most powerful diviner: Houjou Souun - level up.

(Sado) Search for dungeon.

(Owari) Frozen slave: Sill - Rance level up.

(Hara House territory) Pearl Dungeon Search.

Attack Ezo.

End Turn

Turn 97 [True]

(Kyo) Harassed swordsman: Okita Nozomi.

(Kyo) Harassed swordsman: Okita Nozomi - level up - cleared.

(Cairo) Agireda's tribe gathering.

Attack Ezo.

Attack Ezo (Weaker attack units should work. They should be running low on commanders.)

End Turn

Have Ogawa Kentarou fight Gigai again.

Human-headed dog rumor (20 less search needed event). May be another conversation for you.

Turn 98 [True]

Dismiss Kawanoe Yuzuru.

Attack Ezo.

Attack Ezo - Dokuganryuu House conquered.

(Owari) Tonight at Rance's place - Suzume +1 sat.

(Owari) Tonight at Rance's place - Yuzuhara Yuzumi +1 sat.

(Owari) Tonight at Rance's place - Daidouji Komatsu +1 sat.

End Turn

Dokuganryuu Masamune joins.

Turn 99 [True]

Dismiss Yamamoro Isoroku.

(Ezo) Youkai king: Masamune.

(Ezo) Youkai king: Masamune. Attack Cairo - Have Ogawa Kentarou fight Gigai again.

Attack Cairo.

(Owari) Tonight at Rance's place - Mouri Teru +1 sat.

End Turn

Have Ogawa Kentarou fight Gigai again.

Kasumi joins.

Turn 100 [True]

(Owari) Tonight at Rance's place - Agireda +1 sat.

(Cairo) Amazon's warrior: Agireda.

(Owari) Tonight at Rance's place - Maria Custard +1 sat.

(Owari) Tonight at Rance's place - Magic +1 sat.

Attack Cairo - taken (CG#021) +5 sat.

End Turn

Have Ogawa Kentarou fight Gigai again.

Turn 101 [True]

Dismiss Kasumi.

Use items on Dokuganryuu Masamune to 7/7.

(Ezo) Youkai king: Masamune - level up.

(Ezo) Youkai king: Masamune - cleared - Omachi joins.

(Ezo) Northern guardian: Omachi.

Rance's satisfaction bonus (270) - Increase everyone's affection by 3.

Attack Amazon (Use a very strong offensive group if you want to minimize maximum troop loss to infected this battle.)

End Turn

Have Ogawa Kentarou fight Gigai again.

Turn 102 [True]

(Amazon) Agireda's tribe gathering.

(Cairo) Amazon's warrior: Agireda - level up - cleared.

(Owari) Tonight at Rance's place - Agireda +1 sat.

(Owari) Tonight at Rance's place - Rizna +1 sat (can now find her sex medicine in a dungeon).

Attack Amazon.

End Turn

Have Ogawa Kentarou fight Gigai again.

Turn 103 [True]

Dismiss Dokuganryuu Masamune.

Recruit Sanada Tourin.

Use items on Omachi to 7/7.

(Ezo) Northern guardian: Omachi - level up.

Use items on Noir to 7/7.

(Ezo) Eastern guardian Noir - level up.

(Shinano) Quiet cold commander: Sanada Tourin.

Dismiss Uesugi Kenshin.

(Izumo) Recruit: Yamanaka Kojika.

(Sado) Sado Gold Mine Search - Reload if you do not get Sex medicine by the end of the dungeon.

End Turn

Rizna - (CG#098) +5 sat - cleared.

Turn 104 [True]

(Izumo) In extreme difficulty: Yamanaka Kojika.

Rance's satisfaction bonus (280) - Increase everyone's affection by 3.

Rance's satisfaction bonus (290) - Increase everyone's affection by 3.

(Ezo) Southern guardian: Nogiku - level up - cleared.

Attack Amazon - taken +1 sat - Have Ogawa Kentarou fight Gigai again.

End Turn

Sanada Tourin - level up - cleared (may be another commander for you. If so, talk to Tourin instead of the commander who leveled this turn.)

Turn 105 [True]

(Ezo) Northen guardian: Omachi - level up.

(Ezo) Western guardian: Orime - level up - cleared.

Use items on Noir to 7/7.

(Ezo) Eastern guardian Noir - level up - cleared.

Attack South Africa.

(Izumo) In extreme difficulty: Yamanaka Kojika - level up.

End Turn

Turn 106 [True]

Use items on Omachi to 7/7.

(Ezo) Northern guardian: Omachi - level up - cleared.

Use items on Yamanaka Kojika to 7/7.

(Izumo) In extreme difficulty: Yamanaka Kojika - level up. (Miko Institute) Sousou Poison Dagger.

(Hara House territory) Item shop - Spend the bones you collected.

Attack South Africa - taken - Have Houjou Souun kill Gigai.

End Turn

Let her sleep.

Turn 107 [True]

(Saitama) Most powerful diviner: Houjou Souun - level up - cleared.

Demon's daughter: Kurohime (CG#024) +5 sat.

(Cairo) Kentarou's great adventure (Cairo).

Rance's satisfaction bonus (300) - Increase everyone's affection by 3.

Attack Morocco.

End Turn

(CG#014)

Turn 108 [True]

Use items on Yamanaka Kojika to 7/7.

(Izumo) In extreme difficulty: Yamanaka Kojika - level up - cleared.

Demon's daughter: Kurohime +2 sat.

Attack Morocco (The smaller of the 3 attack groups should work for the 1st attack.)

Attack Morocco (The two monster commanders in back can knock the battle rating down by hitting all 6 units each. Send Sanada Tourin in to use Battle rating down to counter it if it gives you problems.)

Attack Morocco - taken (Save your best attack group for this. (Rance, Leila,

Mouri Teru, Houjou Souun, Natori, and Omachi make it a very easy fight.) End Turn

Turn 109 [True]

Attack Tenma Bridge to stop Ishijijii - (I used Rance, Kentarou, Nogiku,

Houjou Souun, Natori, and Uruza for the commander battle. Have Souun guard

Shikigami Rance and Kentarou, Nogiku can guard, and Natori heals. Uruza does her random buff and hits fairly hard with attacks as well. It should be an easy fight.) (CG#017)

End of True History Route.

///2nd+ play Summary///

You should have a score of at least 33 ending with 25 cleared characters. If you managed to capture enough female commanders with Rance in battle, you may have an additional 10 score for 300 or more women. You will also have 2 additional score for each commander that you had at the end with End-game points.

Total CG unlocked (85 of 104):

1-17,21,22,24-31,34-39 (Must have saved and reloaded for the extra Uesugi

CGs),41,43-53,55-61,64,66,69-71,73-85,87-91,93,94,96-101 (Must have allowed

Leila to be captured for her extra CG),103,104 (103-104 are the opening and ending CGs for the game).

///Credits///

Thanks to Alice Soft for making this addicting game and also thanks to Yandere Translations for providing its translation. Also thanks to the Sengoku Rance

Wiki for its depth of reference for the game. Thanks as well to all those on the gamefaqs and Yandere forums who have relayed their problems with the original walkthrough.

///Links///

http://alicesoft.wikia.com/wiki/Sengoku_Rance - Sengoku Rance Wiki http://yandere.gray7.com - Yandere Translations (English patch available here) http://www.erogeshop.com - Buy your copy here or at your favorite import store.

[CG01]

///CG Listing///

To view CGs, start the game and click on the bottom left System button. Select

CG mode on the list that appears to open the CG window.

CG#001 - Sill

CG + scene

First purple event with Sill in any game will trigger the scene.

CG#002 - Sill

CG + Scene

Second automatic scene with Sill. Progress far enough and the scene will trigger.

CG#003 - Sill

CG + scene

Must be triggered at a specific conquered location. It can be random, so check around when you conquer territories.

CG#004 - Sill

CG + scene

Conquer the miko institute and then recruit Natori. Activate Sill's purple event at the Miko Institute.

CG#005 - Sill

CG + scene

Third automatic scene with Sill. Progress far enough and the scene will trigger.

CG#006 - Sill

CG + scene

Automatically acquired on the True route when doing the final search for Miki.

CG#007 - Suzume

CG + scene

Second scene after Suzume joins. Raise Suzume to love and then talk to her again to trigger it.

CG#008 - Suzume

CG + scene

Requires a dungeon event to unlock. Available after CG#007 is seen.

CG#009 - Suzume

CG + scene

Automatically acquired when meeting Suzume.

CG#010 - Cherry blossom scene

CG + scene

Automatically acquired on all routes.

CG#011 - Honnouji event

CG + scene

Automatically acquired when confronting Xavier for the first time.

CG#012 - Kentarou & Miki

CG + scene

Acquired when Kentarou fights Shikibu.

CG#013 - Kouhime

CG + scene

Acquired on the True route when you search for Kou when she disappears when five gourds are broken.

CG#014 - Kouhime

CG + scene

Acquired near the end of the True route. It appears the turn after Rance finds

Kou sleeping. Wait for it before attacking the bridge.

CG#015 - Kou's folk tale

CG + scene Automatically acquired on all routes but monkey.

CG#016 - Ranmaru

CG + scene

Raise Ranmaru's level to trust and make sure to deploy her and Shibata Katsuie in the same battle. Scene shown shortly before clearing Ranmaru.

CG#017 - True History ending

CG + scene

Beat the game for the first time on the True route.

CG#018 - Isoroku ending

CG + scene

Beat the game on Isoroku's route.

CG#019 - Ran ending

CG + scene

Beat the game on Ran's route without character clearing Ran. Ran must not love

Rance to acquire this CG.

CG#020 - Kenshin ending

CG + scene

Beat the game on Kenshin's route.

CG#021 - Generic captured female commander

CG + scene

Capture a demon army territory after they begin to use monsters.

CG#022 - Kurohime

CG + scene

Automatically acquired on all route but Ran and monkey.

CG#023 - Kurohime

CG + scene

Kidnap Kurohime on the Ran or monkey route.

CG#024 - Kurohime

CG+scene

Conquer South Africa to capture Kurohime on the True route before attacking the Tenma bridge.

CG#025 - Uesugi army

CG + scene

Automatically acquired on all routes.

CG#026 - Takeda army

CG + scene

Automatically acquired on all routes.

CG#027 - Houjou army

CG + scene

Automatically acquired on all routes.

CG#028 - Iga kunoichi ninja

CG + scene

Conquer Iga with Suzume and Rance in the final battle.

CG#029 - Mouri army

CG + scene

Automatically acquired on all routes.

CG#030 - Shimazu army

CG + scene

Automatically acquired on all routes.

CG#031 - Takuga army

CG + scene

Automatically acquired on all routes.

CG#032 - Kenshin

CG + scene

Go on a picnic with Kenshin. Scene begins Kenshin route.

CG#033 - Kenshin

CG + scene

Acquired on the Kenshin route during the emperor race.

CG#034 - Kenshin

CG + scene

Acquired when talking to Kenshin at 7/7 trust on all routes but Kenshin route.

CG#035 - Kenshin & Ai

CG + scene

Choose "Kill the messenger" when Kenshin and Naoe Ai are captured and fail to conquer Uesugi after several turns to trigger this CG.

CG#036 - Kenshin

CG + scene

Encounter Kenshin in battle with Rance for the first time on any route.

CG#037 - Ai

CG + scene

Reconcile with the Uesugi family when their messenger visits. After ending two turns, a purple event becomes available in Owari to trigger this scene.

CG#038 - Ai

CG + scene

Talk to Ai at 7/7 normal when Kenshin is at love to trigger scene.

CG#039 - Katsuko (generic Uesugi commander)

CG + scene

Conquer the Uesugi family.

CG#040 - Isoroku & Keikoku

CG + scene

Automatically acquired on Isoroku route.

CG#041 - Isoroku

CG + scene

Purple event with Isoroku after she is at trust.

CG#042 - Isoroku CG + scene

Automatically acquired on Isoroku route.

CG#043 - Ashikaga princesses

CG + scene

Conquer Ashikaga family.

CG#044 - Anko

CG + scene

Wait for the scene of Anko trying to see her father before declaring war on

Imagawa family. Then do both purple events in Toukaidou before conquering it.

Be sure to keep her father's secret.

CG#045 - Nozomi

CG + scene

Acquire the random dungeon drop ero candle. Nozomi must be at trust.

CG#046 - Otohime

CG + scene

Second trip through the Kachikachi Dungeon. Must have unlocked event for

CG#007 during this play.

CG#047 - Teru

CG + scene

Acquire the random dungeon drop hallucination of death. Teru must be at trust.

CG#048 - Teru

CG + scene Acquired when CG#047 is activated.

CG#049 - Kiku

CG + scene

Defeat the Mouri family in an all out battle before capturing Kiku. Recruit

Kiku to activate scene.

CG#050 - Kiku

CG + scene

Defeat decursed Mouri Motonari in the final commander battle. Talk to Kiku at

7/7 trust.

CG#051 - Chinu

CG + scene

Recruit all members of the Mouri family and deploy them all in a battle. Talk to Chinu at 7/7 trust.

CG#052 - Chinu, Kiku, & Teru

CG + scene

Clear all Teru and Kiku and raise Chinu to trust. A purple event will appear in Mouri territory that you control.

CG#053 - Kojika

CG + scene

Defeat Mouri family after viewing all of Kojika's automatic scenes. Will not appear on monkey route if you do not declare war on Tenshi to trigger the earlier event.

CG#054 - Hibachi

CG + scene

Conquer the Akashi family quickly before Hibachi is released, let Mouri conquer them and search after conquering Mouri, or demand their surrender after declaring war (thanks triAce_Fanboy for the surrender tip). A purple event will appear in Himeji.

*Note: To acquire this CG by conquering Akashi yourself, wait to attack them

*until you have an operation permit set and at least 3 action fans. Equip your

*units with the operation permits and let them take all but the last area of

*Himeji. If Akashi tries to retake part of Himeji, do not defend. Wait until

*you control all but the last area of Himeji at the beginning of your turn

*(You can reload the end of your previous turn to try to get Akashi to skip

*their attack to speed things up). Then, send a single unit to attack Himeji

*twice. After the second attack is blocked by a Nuhe, you will have a single

*chance to attack the last area of Himeji and conquer Akashi with no Nuhe to

*block your attack.

CG#055 - Hibachi

CG + scene

Conquer the Akashi family after Hibachi is released. A green search event will appear in Himeji.

CG#056 - Akashi's widow

CG + scene

Conquer the Akashi family.

CG#057 - Akihime CG + scene

Capture Aki instead of making her a commander.

CG#058 - Manmaru

CG + scene

Conquer Tenshi sect.

CG#059 - Yuzuhara

CG + scene

Get Yuzuhara to normal. Deploy her and Rance in battle. Get her to trust.

Deploy her and Rance in battle again to activate scene after battle.

CG#060 - Tanegashima blacksmiths

CG + scene

Conquer Tanegashima.

CG#061 - Ran

CG + scene

Capture Ran and recruit her after Souun goes missing. Event triggered when the entrance to Mamushi Oil Field is revealed.

CG#062 - Ran & Keikoku

CG + scene

Automatically acquired on Ran route.

CG#063 - Ran

CG + scene

Available on the Ran route.

CG#064 - Ran

CG + scene

Automatically acquired on all routes.

CG#065 - Sekimei & Keikoku

CG + scene

Automatically acquired at the end of Ran route.

CG#066 - Houjou diviner girls

CG + scene

Conquer Houjou family.

CG#067 - Ogres raiding

CG + scene

Automatically acquired on Ran route when portals are opened.

CG#068 - Komatsu

CG + scene

Leave Komatsu in prison for a very long time (it took over 50 turns for me my first time). Eventually, her followers will demand her release. A purple event will appear in Owari. Choose it to acquire the CG.

*Note: The chance for the event is extremely low, but if you are lucky you may

*get it almost immediately while she is in prison. In some games I have gone

*over 150 turns without getting the event as well. Keep trying until it

*happens.

CG#069 - Komatsu

CG + scene

Talk to Komatsu at 7/7 trust with no diviners recruited to reach love. A purple event then appears in Houjou territory.

CG#070 - Ryouma

CG + scene

Change Ryouma to a woman and then talk to her.

CG#071 - Ryouma

CG + scene

Conquer Takuga family.

CG#072 - Mine

CG + scene

Get Mine to trust. Turn Ryouma into a man. Talk to Mine to trigger.

CG#073 - Agireda

CG + scene

Raise Agireda's affection to trust and then talk to her.

CG#074 - Agireda

CG + scene

Conquer Shimazu family on Ran or monkey route with all four Shimazu brothers recruited.

CG#075 - Nogiku, Noir, Omachi, & Orime

CG + scene Automatically acquired when fighting the Dokuganryuu family.

CG#076 - Nogiku

CG + scene

Defeat Nogiku's unit in battle. Must have recruited Akashi Kazemaru and combined Hibachi with his unit to capture her.

CG#077 - Noir

CG + scene

Defeat Noir's unit in battle.

CG#078 - Orime

CG + scene

Defeat Orime's unit in battle.

CG#079 - Kanami

CG + scene

Call for reinforcements again after recruiting Kanami to get Maria. Talk to

Maria to get ticket to unlock purple event with Kanami.

CG#080 - Kanami

CG + scene

Get Kanami to normal. Send her to scout in Houjou territory to trigger scene.

CG#081 - Maria

CG + scene

Talk to Maria after getting the ticket to trigger scene.

CG#082 - Leila

CG + scene

Get Leila to trust and have Kenshin recruited. Talk to Leila at 7/7 trust.

CG#083 - Rizna

CG + scene

Talk to Rizna once per turn after recruiting her to trigger this scene.

CG#084 - Uruza

CG + scene

Do event in Izumo for Uruza. A purple event will appear the following turn to trigger the scene.

CG#085 - Magic

CG + scene

The third purple event with Magic will trigger this scene.

CG#086 - Mokko

CG + scene

Visit Mokko for a third time after having 3000 or more cavalry troops.

CG#087 - Kaguyahime

CG + scene

View purple shining god event in Mikawa after conquering it. Acquire the three items for Kaguyahime from random dungeon drops and visit her again.

CG#088 - Senhime

CG + scene Conquer Tokugawa family.

CG#089 - Kuma

CG + scene

Triggered by the second purple event at the Miko Institute.

CG#090 - Natori

CG + scene

Conquer the Miko Institute.

CG#091 - Fuuka

CG + scene

Conquer at least 3 territories and speak with Fuuka.

CG#092 - Orochi dungeon

CG + scene

Go to the bottom of the Orochi dungeon. Does not required defeating Orochi to unlock.

CG#093 - Yukihime

CG + scene

Triggered after ending your turn after first turn of attacking Asai-Asakura family.

CG#094 - Yukihime

CG + scene

Conquer Asai-Asakura family.

CG#095 - Hotate & Yone

CG + scene

Available on Isoroku route. Visit the applicants.

CG#096 - Maria

CG + scene

Available after taking Maria to see Tanegashima Shigehiko.

CG#097 - Leila

CG + scene

Clear Leila first. Then, let her unit be defeated while fighting the Demon

Army. You must have seen the scene where Kurohime has released all of Xavier's seals to trigger the event. Must be unlocked while there are still human commanders (it is too late when monster commanders appear).

CG#098 - Rizna

CG + scene

After viewing Rizna's first scene, visit her again randomly in Rance's room.

Search dungeons for sex medicine drop. Talk to Rizna with the sex medicine.

CG#099 - Uruza

CG + scene

After triggering CG#084, deploy Rance and Uruza in the same battle.

CG#100 - Magic

CG + scene

Keep talking to Magic after her first scene to activate this scene.

CG#101 - Nekohime

CG + scene

Conquer first territory without that being the last territory for a family.

CG#102 - Road to Hell dungeon poster

CG + scene

Finish the Road to Hell dungeon.

CG#103 - Opening movie

CG only

Start the game the first time.

CG#104 - Ending movie

CG only

Beat the game for the first time.

Differences between various play throughs Edit

Any game you started before having a cleared-game savefile is called a "First Game". After having cleared the game at least once (game over doesn't count) it's called a "Second Game".

When starting a Second Game you get to spend points buying various bonuses. The amount of points you get to spend is the maximum of the points from your previous cleared-games, plus 5 points per route you have cleared.

For Second Game, you also get to pick the game difficulty. "Standard" difficulty starts your game with 60 points (same difficulty as First Game), and increasing difficulty starts you off with more points. Note this is the points you receive at the beginning of this new game, this isn't points you get to spend buying bonuses before starting this new game.

IF routes are only available in Second Game. In the First Game only the Real History route is available.

Real History Edit

General stuff Edit

When attacking or being attacked, Uesugi Kenshin will appear to help the defending side mostly when the attacker strikes the foreign fortress more than once. She has a passive skill that causes all of her enemies to have one less move available (min 1).

Ogawa Kentarou will temporarily join one of the houses you are actively fighting against at turn 20. He cannot be captured. Once you defeat the house he joined, or after the Incident at Honnou Temple, or after an event at turn 70, he won't fight against you anymore. On some routes he will auto join you after the incident at the Honnou Temple in a few turns. At some point you will see purple options for Kentarou to go on adventures in Iga, Cairo, Shikoku and Mazo, each adventure bumps kentarou up by 5 levels and is essential for winning the duel against Xavier. You must have conquered the area to gain access to the command.

The flow of the game consists of fighting the various houses of JAPAN, with the Incident at Honnou Temple somewhere in between, and finally a showdown with the Demon Army.

The first seal will be broken in turn 10. If you don't conquer the houses which hold the seals, Nobunaga's monkey (Toukichirou) will steal the seal and bring it to Nobunaga. These events happen at turn 30, 50, 70 and 90. The order will be Takeda, Mouri, Houjou and Uesugi. You can hasten these event in your second play through by feeding the monkey. Toukichirou will only steal Takeda's seal at turn 30 if there is only 1 seal broken by then. For example, breaking Iga seal before turn 30 will prevent Takeda's seal from being stolen at turn 30 (this event is delayed to 50 instead). The same rule applies to other seal (break 3 seal before turn 50, 4 before 70, and 5 before 90).

Incident at Honnou Temple Event Edit

There are 8 seals on the Demon Xavier, whose status you can check via the F5 menu. When a total of 5 seals have been broken (due to conquest or passage of time), the game enters the "Incident at Honnou Temple mode", beginning with the disappearance of Kouhime. During this mode, you are not allowed to attack any house (although you can defend, and troops with battle permits may still attack at will).

Bug! In a first game, it is possible to delay entering the Honnouji Temple event until the sixth seal is broken. After the beginning-of-turn event in which the fourth seal is broken, the next beginning-of-turn event is Sill's 20th birthday celebration. This is a special event that is not available any other way, and has the highest priority possible. If the fifth seal is broken in the same turn, the beginning-of-turn event to break the fifth seal will be suppressed by the birthday event, and never to be seen again. This causes the Honnouji Temple event to occur when the sixth seal is broken instead. In System Info, it can be seen that five seals are broken. When the sixth seals are broken, the dialog still says it is the fifth seal.

In a 2nd+ game, if the fourth and fifth seal are broken in successive turns, the fifth seal broken event will be delayed by one turn due to the birthday celebration, instead of being suppressed completely. So this bug exist only on a first game. The best candidate for this is the Akashi house, by demanding it to surrender via a 30 point yellow command.

NOTE! There is one purple event and one green event.The green event will help you find Kouhime. The purple event (not available in a First Game) will not find Kouhime, instead himself will tell you Kouhime was found dead. This causes the player to enter the Yamamoto Isoroku IF route instead.

The player must find Kouhime A.S.A.P (As Soon As Possible), or face GAME OVER. If you click the green event, Kouhime will be rescued by Rance and the player can assault on Honnou Temple anytime after the battle permits are done. (You can take as many turns as you want to prepare the assault).

When you are assaulting the temple, you will be given three choices. The first one will make you face a GAME OVER, while the second choice will continue with the assault (see below for details), and the third one returns you to the map (Warning: You lose 1 Command Fan in the process).

The assault consists of 4 fights in a row. First is a troop battle vs the acolyte Seiryuu and some humans. Next is a timed captain battle against acolyte Byakko in human form. After the time is up, or he is defeated, Byakko transforms into his original form (both him and his two bodyguards will appear fully healed) for a third captain fight.

Finally the fourth fight is against demon Xavier directly. All your captains will revive and recover their action points for this battle (but will not heal their HP). Take note that you can only harm Xavier (Demon Nobunaga) if Rance is taking part in the battle, any other attacks without him will be rendered ineffective. If the player lose the battle, the game will ask if you wish to continue or game over. Choosing continue will start you at the most recent battle, with all your captain at full health and full moves, but you lose 4 points. Xavier will also drop a several levels, making it easier to fight him.

After the assault, you will have 0 remaining moves for that turn, so plan ahead. Starting the next turn you can resume attacking other houses again for 5 turns before the Demon Army appears.

Central JAPAN Edit

Sengoku Rance - Oda banner

AfkerAdded by Afker

Oda House Edit

Territories

尾張 (Owari)

Basics

Visit the prison to unlock the chance of capturing enemy commanders.

After the first H-scene with Sill, a colorless event at the bottom of the list will be unlocked that gives +1 satisfaction. The girl is chosen in a fixed order from the harem (e.g. Suzume, Fuuka, Rizna, Aki [repeatable twice], ..., Sill [repeatable]); Natori is the most desirable because every H-scene is worth 8 smiling faces for Rance [instant affection bonus level up]. You must H the girl at least once before they would appear in the harem.

A battle with boars is unlocked every few turns. It gives 500 + 50 gold for every additional fight and is required to unlock one of the Six Great Treasures (see Sengoku Rance:Objectives.)

Near the end of the game, the purple event "Traveling carnival is here" will show up randomly. You can chose go with 3G, Suzume, Sill (if she is not frozen), Baba, and the heroine for that route (Kouhime for the True history route). It gives a +3 to the final score with every visit.

Noteworthy captains

Shibata Katsuie - An above average foot soldier commander. The real advantage is getting him for free.

Ranmaru - An average bushi commander. Tamagushi Fuuka - A miko commander who's required to unlock the Orochi dungeon (see Sengoku Rance:Objectives.). She is not recruitable after turn 20 (Not sure about this, as I can still recruit her at turn 28 in my game).

Gracia - Replaced Akechi Mitsuhide after using Satisfaction Bonus on him twice. Their names (before and after upgrade) are on the game progress report.

Maeda Keiji - Replaced after using Satisfaction Bonus on him twice. Their names (before and after upgrade) are on the game progress report.

Niwa Nagahide - A relatively poor archer commander you get for free. However he starts with Defeated Warrior Hunt and large troop size. His name is on the game progress report.

Sengoku Rance - Hara banner

AfkerAdded by Afker

Hara House Edit

Territories

伊勢 (Ise)

Basics

You can declare war on Hara as early as turn 2. If you don't declare war on the Hara House, they will declare war on you anyway some time after you are in war policy with the Ashikaga House.

Noteworthy captains:

Hara Shouji - will be automatically captured when you completely take over the Hara House (he cannot be captured earlier). If you raise his affection to normal, you will have the option of giving Aki to him if you decided not to recruit Aki and instead put her in the harem. Do so and raise his affection again, if Sill is still active, you will get the choice for a purple event where Hara tells you that he disciplined Aki by cutting off her tongue and breaking her limbs so she couldnt complain or escape, Rance will kill him and his unit will be taken over by his niece, Sanya (no combat bonus, affection reset back to Normal, but arguably easier to clear)

Akihime - she can only be recruited in a Second Game after completely taking over Hara House. The top choice will have her join you while the bottom choice won't let her join - but trigger the same event as the first playthrough. If you don't have enough national power to recruit her, then she'll be put into the harem automatically and you won't be able to recruit her afterwards (usually happens if you started with bonuses of other houses).

Gekkou - he is only available in version 1.04 after selecting the bonus character option at the beginning of a Second Game. He can be recruited by selecting a colorless event in Ise (Lightning during the day) after the beginning-of-turn cherry blossom viewing event. This event will disappear after Nobunaga breaks the first gourd, so he should be recruited as soon as possible. Gekkou's passive skill gives him a 100% chance to assassinate any non-commander unit that lost all its action points during a battle.

Saijou Mochikiyo - Hara's chief vassal. Dies by seppuku in the second Hara event a few turns after declaring war. However he can be captured in battle before this event, or after he gets recruited by another country. His level cap is random.

Settoku Houshi - Can be recruited in Ise with 6 Negotiation points. He has 8 Negotiation points, which make him quite useful when recruiting prisoners. His name is on the game progress report.

Sengoku Rance - Ashikaga banner

AfkerAdded by Afker

Ashikaga House Edit

Territories

京 (Kyo), まむし油田 (Mamushi Oil Field/Mamushi Yuden)

Basics

You can declare war on the Ashikaga House on Turn 3. If not, in a series of random turns, the Ashikaga House will start to demand money from you (and each time in increasing amounts). If you refuse any time you were asked (bottom choice), they will declare war on you (saving you an Action Fan use). After conquering any one territory from Ashikaga House, Ashikaga Choushin will ask Yamamoto Isoroku for support.

Noteworthy captains

Yamamoto Isoroku - Once Ashikaga hires her, if Rance participates in a battle against said House, the battle is an automatic loss. After you win a battle she participated in, she will be scolded by Ashikaga Choushin, enabling you to capture her in future encounters. The next time you attack Ashikaga House will be an automatic loss if you wait until some turns after she got scolded. She will also be automatically captured after you completely take over the Ashikaga House (even if events during the Turns haven't introduced her yet).

Yamaguchi Tamon and Inoue Shigemi/Shigeyoshi - Once Ashikaga House is defeated, these two subordinates of Isoroku will join you after Isoroku's second ??? purple event is seen (must have at least 7 spare National Power and 6 empty slots in the roster beforehand). Their names are on the game progress report.

Ikkyuu - Can be captured in battle but won't be automatically captured when you completely take over the Ashikaga House. His special skill, Witty Comeback can be used to reverse the battle rating and make any losing battle a win. However, this skill can only be used thrice during the game, so it should be saved for extremely difficult battles.

Ashikaga Choushin - Automatically captured after completely taking over the Ashikaga House. Only worth recruiting for the Emperor's Ring and Akihime's character clear (and his own character clear for completion's sake). He has extremely low stats so he should be fired after these two are done.

Ashikaga Yoshiteru - A generic-faced captain who is level 45. Can be captured in battle. His name is on the game progress report.

Kuge Kyouko - After Kyo is conquered, she can be recruited with 15 Negotiation. She starts with Light Attack, a very useful skill for capturing other commanders. Her name is on the game progress report.

Kuge Kiyoko - After Kyo is conquered, she can be recruited with 15 Negotiation. She starts with Asset Tech, which can generate up to 2000 G income per turn when you have 50000 G. Her name is on the game progress report. The "Mino Three" - Ganko Ittetsu (Tactician), Andou Kyuuri (Diviner) and Takuwan- sama (Bushi) -. If Mamushi Oil Field is conquered, they can be recruited with 3 Negotiation each.

Aburako Dousan - A monk-warrior that you can obtain after recruiting all her three subordinates (the Mino Three in Mamushi Oil Field) using Rance's satisfaction point. She has Convert Action 1 and four action points, and therefore she makes a great combo with any unit that loses all its action points in a single special attack (e.g. Ninja units). She also comes with quite a big troop size. Her name is on the game progress report. In total, she cost 5 fans to hire.

Sengoku Rance - Iga banner

AfkerAdded by Afker

Iga House Edit

Territories

大和 (Yamato)

Basics

Will not declare war on the player until you defeated Tenshiism and had Seigan migrated to Iga's territories for a while. They seem much less likely to declare war if you're already at war with another country.

A short while after war begin, there will be a command in Yamato to ask Suzume about info on Iga. Afterwards, a purple ??? event will be available which gives you 2000 gold (stolen from Iga) and makes the Iga army weaker. When conquering the last castle, you need to include Suzume or Inukai will escape and later lead a revolt taking back Yamato (he does not always do this, there is likely another condition)

Alternately, in Second Games, a 35 Cost green exploration command will appear a few turns after war has begun. The green exploration command has Rance duel with Inukai + 3 dogs. Recommended level for Rance is 51+ and he needs a minimum of 4 action points, as Inukai is in the back row being shielded by 3 dogs. (You need to have 3 spare nation power for this command to appear) NOTE: Winning the duel also takes over Iga, but it doesn't count as a province takeover, so you can still invade other provinces

NOTE: Conquering Iga in this way still leaves open the possibility that Iga will revolt at a later time. The condition for this might be for there to be less than 5 houses left on the map in total.

Alternately, also in Second Games, if you have Gekko, you can do a colorless event in Owari that has Gekko punish Inukai. Doing so will make Yamato come under your control. However, you will not be able to recruit Inukai and consequently be unable to obtain the Flat Spider Treasure, one of the six great treasures. (Also, Iga may revolt at a later time in this case)

Noteworthy captains

Inukai - Can only be captured via the duel in Second Games, if you don't see his event, it's because you need one empty space in your commanders' list. You also need 3 unused National Power.

The five Goninjais (Ninja 14, Ninja 16, Ninja 33, Ninja 55, Ninja 68) can be captured via regular battles.

Matsuo Bashou - Can be captured in battles but won't be automatically captured after taking over Yamato. His name is on the game progress report.

Sengoku Rance - Tokugawa banner

AfkerAdded by Afker

Tokugawa House Edit

Territories

三河 (Mikawa)

Basics They are allied with the Takeda House, and will declare war on you if you go on war with the Takeda House. In fact, even if you have made them into vassal, they will still revolt and fight you if you and Takeda start fighting. But otherwise, they won't declare war on the player. They may also revolt when fighting the Demon Army in the Uesugi Kenshin route any route that Demon Army appears.

Initially, they only use human troops. Once the player take over two areas of Mikawa, the Youkais will participate in battles. Note: if none of the Youkai were captured, they will all defend the last house together, which makes the battle very difficult. The battle becomes significantly easier when most of the Youkai are captured first. After winning the battle over the last house, there will be a captain fight against and two bodyguards.

Another way to obtain Mikawa is to vassalize the country after you have declared war on it. By vassalizing the Tokugawa House, you will get the Blue Charm Holder (reduces received damage by 30%) once you have done 2 purple events in Mikawa. The third purple event will give you 1 satisfication point. If you have Ikkyu in your party, then 2 more purple events will show up in Mikawa. These last 2 events will kill off Tokugawa and make Mikawa come under your control. The upside to this method is that you can obtain Mikawa without a fight (turning Mikawa into a vassal requires 30 negotiation points) and you can also obtain the Blue Charm Holder (becomes a 2nd game item bonus once you have it in your possession first). The downside is that you will not get the H scene with Senhime and you will not be able to recruit either Senhime or Tokugawa.

Taking over this territory enables an event where Kaguyahime (Alien) requires three parts to repair her spaceship, which can be found randomly in dungeons. Completing this will allow you to H her and get the item Black Tri-Star Doctors (黒医三連星). Not completing this gives you the option to heal Rance to full health every visit, which may be better in some cases.

Noteworthy captains

Tokugawa Ieyasu - Can only be obtained in Second Games. To get him, you must capture Sakakibara Yasumasa and talk to him twice to learn Ieyasu's favorite dish is tempura (Kouhime must be present and you must do this BEFORE clearing him). Then after taking over the last Tokugawa land, you will be offered a choice to fight him or to bring out tempura. If you choose tempura (the first, longer choice is the tempura), Ieyasu will give you Tokugawa without a fight and join you at the beginning of a later turn (it may take quite a while). Note that conquering Tokugawa in this manner will disable all Senhime appearances, including the initial Satisfaction bonus normally obtained when conquering Tokugawa. The 5 underling youkais (, Ii Naomasa, Sakai Tadatsugu, Hattori Hanzou, and Sakakibara Yasumasa) can be captured in battle directly. The first four (all except Sakakibara) can also be recruited by doing Ieyasu's events after Ieyasu has joined. They may join other factions after Tokugawa falls and before Ieyasu joins you, but Ieyasu's events will automatically poach them back from those factions.

Senhime - will be released from the Mikawa dungeon after an automatic H-scene that appears when you completely take over Tokugawa territories (again, only if you fought Ieyasu instead of offering him tempura). She can be recruited via a purple event in Mikawa. (Her initial cost is 4 and you can't recruit her if you don't have enough nation power to accommodate her cost). If you don't use her to fight for several turns, she will leave you. Upon "Character Clear" she will not leave you anymore.

Sengoku Rance - Tenshi banner

AfkerAdded by Afker

Tenshi Sect Edit

Territories

なにわ (Naniwa), 蜜柑 (Mikan)

Basics

War breaks out with Tenshi sect a short while after two seals are broken. This will happen even if you don't have territories adjacent to Tenshi sect. When you are at war with them, there will be dissenters within each of your territories and they will begin to accumulate. in the command window, you can see the % of accumulation. And by selecting this option, you can suppress them (resets the % of dissenters to 0). If the % of dissenters go over 100%, at the end of the turn, there will be uprising. The first option is to fight them, where you send a captain to battle against one peasant unit of 1000 soldiers. The second option is to let the riot go on, which also resents the dissent level to 0% but lowers the nation power of the respective province by 1. Only one uprising will happen per turn if multiple provinces have over 100% dissent.

If Tenshi sect has not been defeated after the first fight with Xavier, the player will be asked whether to cease fire with Tenshi sect. Doing so will turn Tenshi sect into your vassal.

During the Tenshi war, your troops will desert, and the number will be quite noticeable in 5star mode.

Isoroku route: after Kouhime purple event, if Tenshi sect has not been conquered, you will be asked to make alliance with them. Say no and conquer them like normal. An event at the end with Genri, Seigan and the Triplets will ensure Tenshi surrender. No +5 Sat in this case, unfortunately.

Noteworthy captains

Seigan - Autojoin a few turns after allying with Tenshiism. If you do not ally with Tenshi sect and defeat them normally, will join at the beginning of a turn once you start fighting Nobunaga's demon army. He will not join you in the Ran or Isoroku route. NOTE: Requires room in the commander list and 3 NP before he will join. Also, Seigan's join event is low priority, so it may be advisable to remove battle permits or stop attacking for a few turns to make sure he joins your army. If he doesn't join your army, he may join it way later in the game even after Sill has been frozen. (His event has Sill in the conversation)

Genri (言裏) - Autojoin a few turns after Seigan joins. NOTE: Also a low priority event.

The "Three Good siblings," or the Miyoshi Brothers, (Miyoshi A-kichi (三好A吉)、 Miyoshi B-ko (三好B子)、Miyoshi C-zou (三好C藏)) will join Tenshi sect after you win a few victories against Tenshi sect. They are the guys with white-painted faces and little black eyebrows, they have all 5's in the combat stats and each has a 7 in one of Exploration (A), Negotiation (B), and Construction (C) respectively. The siblings can be directly captured in battle.

Yodokun Gosai - Can be captured in battles. Her name is on the game progress report.

Honda Masanobu - a Tenshi tactician, who doesn't seem to have any story significance. He is considered an "important character" and has certain related immunities (Gekko's Assassination+), and it is believed he also cannot be captured unless his original faction has been conquered and he has been rehired by another house. His name is on the game progress report.

Northern JAPANEdit

Sengoku Rance - Asakura banner

AfkerAdded by Afker

Asai Asakura HouseEdit

Territories

テキサス (Texas)

Basics

A scene will occur where you meet Asakura Yoshikage. During this scene choosing the second option will cause them to declare war on you. It is possible that you won't even get the option to grab Yukihime's boobs, Rance will just grab them and that will start the war automatically. And even if you chose the first one, if you aren't in war with any country, there will be an event in which Asai-Asakura's subordinates will report that Rance grabbed the princess's boobs and that will start the war. This event won't happen before Tenshiism conflict.

After taking over one of their territories, you will be attacked by an endless wave of pandas, when you lose the waves will stop, and you will be forced to retreat and lose the territory. On the following turn, you can take over territories normally.

Some turns after declare war an earthquake hit Texas, weakening them. You can do a purple event on Texas for send poisoned "aid" and weaken their troops more.

In Second Games, a few turns after defeating the Asai Asakura, Yukihime will use her body to influence another house to go to war against the player. This can be prevented by recruiting her father Asakura Yoshikage, raising his relationship to Normal, and pick an exploration command in Texas before the first house fights you due to her influence. You must have at least 1 free national power, or the exploration command will not appear.

Noteworthy captains Asakura Yoshikage - Automatically captured upon taking over Texas.

Hakkin Dasan - To recruit him, do a purple event in Texas after taking it over. The first choice will kill him, the second will recruit him. Also the same turn you recruit him a red event called Panda Hunt will show up in Kazusa 2000. This is a commander fight against 3 Pandas with 350 HP. It adds 400 pandas to Hakkin Dasan's unit. From that point on it shows up every four turns adding 500 pandas each time.

Yukihime - Only available in Second Games. She joins you after the exploration command in Texas which can become available either by bringing Asakura Yoshikage to normal before she starts a war between you and a random house, or shortly after the house she influenced is defeated but before the event where she loses her mind; she'll not join you after this event. The player must have seen the earthquake event on Texas or the exploration event wil not be available

Sengoku Rance - Miko banner

AfkerAdded by Afker

Miko Institute Edit

Territories:

邪馬台 (Yamatai)

Basics

Before you can declare war on them, you have to do 3 events at Yamatai. Afterwards, you can finally declare war.

Noteworthy captains

Natori - Automatically captured upon taking over Yamatai. Very useful character with high stats and a spell that drains 30% of the life of all enemies. Souma Hayate - Will join Miko Institute after 2 areas are conquered. Has a Commander Charge and high action points and stats. His maximum level is random. His name is on the game progress report.

Himiko - A monk with 6 actions, 7's in ATK/DEF/SPD/INT and 6/6/3 in Search/Neg/Const. She will be deployed after the story scenes which result from fighting a few battles with the Miko Institute, after which she can be captured at any time. Her maximum level is 40. Sadly she has Field Battle Expert, so if you keep her until the game ends, you will miss out on 2 points since she cannot have End-Game points. Her name is on the game progress report.

Goemon - A ninja with 7's in ATK/DEF/INT, 6 SPD, but has only 2 action points. He also has Assassination 2 and Battlefield Construction 3. Can be captured in battles. His maximum level is random. His name is on the game progress report.

Maya and Isuzu - Miko commanders who are subordinates of Natori. They can be captured after an event showing them asking Natori to let them participate in battles. They will never be killed in combat against you and have unique portraits but are otherwise insignificant. They have average stats.

Sengoku Rance - Imagawa banner

AfkerAdded by Afker

Imagawa House Edit

Territories

東海道 (Toukaidou)

Basics

After several scenes, the Hanny Shinsengumi will try to cross through your territories to get to Kyo. You will be given a choice to allow them through or stop them. If you don't let them through, they will declare war on you. If you let them through, then after the player defeats the Tokugawa House (or just takes over the territory, if someone else owns it), the Hannies will declare war on the player (the declaration of war might come a little later if some Imagawa introduction events are still being processed). You can declare war on them after the first event that involves their appearance. Once you've been at war with them for a while, a purple "Collect hannies' information" event will become available in Tokaidou (you'll know it's there when 3G tells you about Imagawa Anko). Selecting this makes the "Meet with the Hanny King in secret" event available. Trigger the scene and you will be presented with two choices. Choose to keep his secret (first choice) and once Imagawa is defeated, you'll get an H- scene with Imagawa Anko for 5 Satisfaction. The second choice lets you completely take over Imagawa territory with no further battles, but you won't get the H-scene. Warning: the events won't happen if Sill is already frozen.

After the player has defeated a certain number of houses, Takeda will conquer Imagawa unless the player is already at war with one of them.

Noteworthy Captains

Okita Nozomi To recruit her, you must let the Hannies pass through on their pilgrimage to Kyou. Complete 3 special purple events in Kyou and the option to recruit her will become available (also in Kyo). Also, if you declare war before King Imagawa reach Kyou, the purple events don't appear and you can't recruit Okita. If the recruit option doesn't appear, bring your national power up until it does. Sill is required for one of the events, so it must happen before she is frozen. Her stats are nothing too special, but she has a high level (useful for commander/dungeon battles) and has a base cost of 0 NP. She also has a couple of SAT bonuses you can trigger,

Sengoku Rance - Uesugi banner

AfkerAdded by Afker

Uesugi House Edit

Territories

佐渡 (Sado), MAZO (MAZO)

Basics

Will declare war on the player if the player has conquered too many houses (approx. 8) .[There was a case around turn 90+ after Honnouji where, if not conquered by then, Uesugi will declare war. [I had 7 houses personally]. Will also declare war if you defeat Asai-Asakura House or Hojo House before fighting the Tenshi Sect.

Once you start fighting the Uesugi house, whenever Rance and Uesugi Kenshin face each other on the battlefield, you get an automatic victory. After conquering an entire province from Uesugi, they will have event night raids to push you back from conquering the second province (it is impossible to capture anything from Uesugi until the coup event takes place, as they will continue night raids). After a few turns, when you attack Uesugi House again (or after three consecutive night raids in the same turn) there will be a coup, with Kenshin's uncle taking over and offer to give you Kenshin in exchange for peace. Choosing to accept, the second option, will make the Uesugi House your vassal, whereas slaying the messenger on the spot, the first option, allows you to conquer Uesugi House regularily. The coup event will not trigger if rance has not met Kenshin yet and has not seen at least one night raid. If Kenshin's uncle is not defeated within a few turns after the coup event, Kenshin and Ai will be raped (CG) and lost forever.

A battle with boars is unlocked every few turns in Sado. It gives 500 + 100 gold for every additional fight and is required to unlock one of the Six Great Treasures (see Sengoku Rance:Objectives.) This one is superior to the one in Owari, as it offers 20 points per turn (a total of 60 are needed) versus the Owari event's 10.

Notable captains

NOTE Do not take too long to capture the house after slaying the messenger. After 5 turns, a rape Hscene with Uesugi Kenshin and Naoe Ai will appear and you will no longer be able to recruit either of them.

Uesugi Kenshin - Will only join you if you slay the messenger and conquer the Uesugi House. Need to pick a purple ??? event to have her join you.

Naoe Ai - Will only join you after Kenshin has joined. You can either wait for her to auto-join after a few turns or if you want her now; you need to pick a purple ??? event to have her join you.

NOTE!: If you pick the Uesugi house 2nd Game bonus, it is possible to get 2 copies of Naoe Ai! One from the 2nd Game bonus. The second copy can be acquired through a purple ??? event in Sado.

Torako and Katsuko - Can only be captured in battle after you conquered the Uesugi House and they get hired by other houses (unless you start the game with the Uesugi bonus, in which case you cannot capture them, as they will not join other countries after Uesugi is defeated). Their maximum levels are random. Their names are on the game progress report.

Irobu Eroko - Can be captured in battles. Her name is on the game progress report.

Sengoku Rance - Takeda banner

AfkerAdded by Afker

Takeda House Edit

Territories

信濃 (Shinano), 貝 (Shell/Kai)

Basics

Will not declare war on player unless and until the territory of Oda house has expanded significantly (this means Takeda eventually WILL declare war in non-Demon Army routes). This event can be delayed by a yellow exploration event in Takeda territory (which also shows the countdown until Takeda is ready to declare war on the player). Also, they will almost immediately declare war on you after the temple events of Yamamoto Isoroku route. If the player go to war against them, the Tokugawa will go to war against the player to help the Takeda. If the player go to war against either Hojo or the Uesugi, then Takeda will quickly take out the other house (unless the player go to war against BOTH Hojo and Uesugi, or if the player is also currently fighting the Takeda). The event of Takeda taking over Uesugi or Hojo house appears to happen only on the first playthrough.

Approximately three turns after war begin with the Takeda, its four generals will start participating in battles. Then on random turns, the Four Generals of the Takeda House will lead a consecutive blitz charge, attacking you four times in the same turn. As a note of warning, the Takeda will be 'collecting their forces' the turn before the blitz. Their cavalry units can hit the back row, and their general will have a passive skill that gives them all four buffs, making them a formidable foe.

A green exploration command to assassinate becomes available once both of the following conditions are met:

1. The player has previously defeated Takeda House via brute force and let the game auto-save. This can have been done in an earlier play-through, but can also be done in the current one (by conquering via brute force and then loading a save file where Takeda still exists).

2. In the current game you have successfully blocked all 4 consecutive attacks in a blitz, AND no other events is suppressing events at the beginning of the turn (which introduces the availability of the command, where Rance and Suzume discuss about Shingen). Clarification: the beginning of the turn event CAN occur on a different turn than the turn which you blocked all 4 consecutive attacks if there are other event suppressing this event. You only need to block ONE blitz, and it is possible for the event to occur after later blitz, which you do not need to block.

The Takeda House automatically falls after the "assassination". You may also conquer Takeda the normal way (which is much easier if you can do it before the generals start to fight). You only need to conquer Shinano and Shell in order to defeat the Takeda house, any additional territory that Takeda might have acquired will automatically come under your control once these two provinces are conquered.

If you choose to conquer Takeda normally, after winning the final battle, Baba Shouen, Yamagata Masakage and Kousaka Yoshikage will have a battle with Rance's army with squads of 50 each, which shouldn't be too difficult as long as Rance's army is at full strength (or increase his troops to 500+ if you haven't reached it yet) and Rance has at least 4 moves. So try not to use Rance in the last battle, because if you do, Rance will have to fight those three with whatever troops he has left from the previous battle, which can become dangerous if Baba Shouen uses his captain charge or Yamagata Masakage uses his charge-in to reduce Rance's moves.

Notable captures

Sanada Tourin - Automatically captured when Takeda House falls. Cannot be captured in battle. The other three generals (Baba Shouen, Yamagata Masakage and Kousaka Yoshikage) can only be captured after the "assassination" event (they will become ronins and be hireable by the other houses).

Akiyama - Generic male cavalry unit with 6 action points, 6/6/7/6/5/5/5 in stats, Rear Guard Charge and Battle Rating Up 2. He can only be captured after Takeda has been defeated and he has been hired by another house.

Super Jockey - Generic male cavalry unit with 5/6/6/5/3/1/3 in stats and a random level cap (Highest seen is 63). Can be captured anytime.

Sengoku Rance - Hojo banner

AfkerAdded by Afker

Houjou House Edit

Territories

江戸 (Edo), 上総2000 (Kazusa 2000), さいたま (Saitama), 死国 (Death Country/Shikoku)

NOTE!: Italicized territories signify an event-based change in that land's control - i.e. Shikoku is acquired by Takuga in its first event, and Saitama will sometimes be taken over by Takeda.

Basics

Will declare war on you if you conquer Takeda.

Will be defeated by Takeda House if you go to war against the Uesugi House, unless you are already at war with either the Takeda or Houjou (apparently this only happens in the first playthrough).

If you have a region adjacent to Houjou territory, there will eventually be an event where Houjou dispatches a diviner on Oda territory to deal with some ogres. After doing her job, she'll trip down and you'll have the option to just stare at her panties or rape her. Raping her will make Houjou automatically declare war on you (do note that you will not gain any satisfaction points for raping the diviner, and there will be no CG either).

Both Ran and Souun will die if you conquer Houjou without capturing Ran beforehand.

Souun will die if you conquer Houjou after capturing Ran BUT before Souun disappears (there is about 1 turn time window for this). Ran can no longer be recruited after that.

Noteworthy captains

Houjou Souun - To get him, you must first capture Nanjou Ran. After this, an event will occur where he goes to seal an ogre in Mamushi Oil Fields. After recruiting Nanjou Ran and conquering the remaining Houjou areas, talk to her two times in Kazusa (purple events), then go to the bottom of the Oil Dungeon in Mamushi Oil Fields. It will take a few turns until Souun actually joins you. In a Second Game, this must be done after the 5th seal is broken, otherwise you will enter Ran's IF route, where Souun is not obtainable.

Nanjou Ran - Can only be captured after a few events dealing with her summoning powers (more specifically after she stops using Suzaku in battles), before conquering the Houjou House. She only survives in her own route.

Daidouji Komatsu - Automatically captured when defeating the Houjou House. Can be captured beforehand, but only after Souun goes missing and you get the event where she complains that the country sucks. Her passive skill (Fan Club) increases her troop size every turn, so she can be quite useful in lenghty playthroughs. In order to clear her character you need to have no Diviners in your commander list, so try to bring her to Love before getting Ran or Souun.

Tsukahara Bokuden - Can be captured in battles. His name is on the game progress report.

Houjou Masako - A unique faced diviner who becomes the temporary leader of Houjo if Souun goes missing. Will automatically be captured if Houjo is defeated while Souun has yet to disappear.

Sengoku Rance - One Eyed banner

AfkerAdded by Afker One Eyed House Edit

Territories

エゾ (Ezo), 奥州 (Oushu)

Basics

To declare war on them, you must first do the '??? investigate the yokai empire' event in their territory. Then a new event battle should appear in Saitama. After doing this battle, you can declare war on them.

After taking over the last One Eye territory, there will be a duel between Rance and Masamune (with Sill supporting Rance if she is available). Masamune will heal himself to full health using eyedrops whenever he drops under 50%. To counter this, first recruit Nogiku, Orime, and Noir, as well as defeat Omachi's unit in battle (and trigger the event after battle), then pick a Purple Event in the One Eyed House territory to learn from the three girls how to fight Masamune. If this event is triggered, Masamune will still use eyedrops only once, but subsequently that move will be disabled by Rance and Masamune will no longer be able to heal. It is possible to defeat Masamune without recruiting his wives and triggering their event. It is also possible that he won't use his healing spell at all - this happens only if Rance is 60 level or above - that, however, might take a while to achieve.

If the Tokugawa House is still standing while you are fighting the house (Regardless of it's affiliation), at some point, One Eyed Masamune might take control of it.

Noteworthy captains

Dokuganryuu Masamune - after you defeat his house , he may join in the next turn

In 1.04, he will not join if any of Nogiku, Orime, or Noir is cleared (originally he could join even if all three girls are cleared)

Omachi - Defeat her unit in battle and win the battle to get an event where she turns into a stone. Then after Masamune joines you, get Masamune up to Trust, and then an event should occur where she joins you. (Requires Kouhime.)

NOTE! (WORKS IN OLDER VERSIONS ONLY):If you pick the One eyed house 2nd Game bonus, it is possible to get 2 copies of Omachi! One from the 2nd Game bonus. The second copy can be acquired if you character clear masamune. This can be done by invading just one area of one eyed house territory and getting Masamune to trust. This is actually a glitch and is fixed in v1.04 of Sengoku Rance; in the latest version it's impossible to clear Masamune or get a second Omachi if you began with the One-Eyed bonus.

NOTE! Does not seem possible to trigger the event when she is defeated if her bodyguards (labeled footsoldiers) are with her, even if you defeat them. Try another turn if this happens to get her when they are not around.

Nogiku - Defeat her unit in battle, rather than just winning the battle. Afterwards, she will be captured.

Requirement! You have to recruit Akashi Kazemaru who MUST have Hibachi as his passive skill. A reason for this might lies in the Nogiku's H-cg. In which it shows that Nogiku is bounded by an iron chain which (coincidentally?) is identical to Hibachi's iron chain. (Unconfirmed) It appears that you have to let a turn pass after giving hibachi to Kazemaru for the effect to actually kick-in.

Orime - Defeat her unit in battle and she will be captured.

Noir - Defeat her unit in battle and she will be captured.

Moscow Fuyushougun - A foot soldier commander with very large stack size. Can be captured in battles, but his stack size will revert to 1000, and has high upkeep, making him quite useless. His name is on the game progress report.

Note that for most captains, fulfilling the above condtions does not guarantee 100% capture rate. Aside from the above conditions, the capturing chance (percentage success, same as percentage to capture normal defeated captains in battle) also apply, though it may not show in when the battle is over as 'captured'. So to capture each of the captains, you must fulfill the conditions and hope that you're lucky enough to capture them (fortunately, it is large enough). If you fail, you can simply re-load, or wait until the next chance. Captain skills that increase capture rate also helps.

Southern JAPAN Edit

Sengoku Rance - Tanegashima banner

AfkerAdded by Afker

Tanegashima House Edit

Territories

丹波 (Tamba)

Basics

Will not declare war on player. Sometimes will be conquered by Mori House, especially when the player is fighting the Akashi House. Mori will not take over the Tanegashima if the player is currently at war with the Tanegashima.

You may ask them to surrender (become a vassal) if you have captured Yuzuhara Yuzumi or if Xavier kills her in Kenshin route.

If you happen to be fighting Tenshi Sect (when they still have naniwa) or the Akashi House when facing Tanegashima, an event will happen and will show Tanegashima thinking about how they have weapons, but lack manpower to use them, and he will come up with and idea to sell those musket units cheaply to the other house so that they can fight you together. This also seems to occur when fighting other houses, such as the Asai-Asakura House . To make things worse, when you are one territory away from defeating Tanegashima, he will give even more musket units to that same country if you did not defeat it first.

In the first game, if the player goes to war against the Akashi House, the Mori House will move in and conquer the Tanegashima. This event sometimes happen in second games. You can prevent this by declaring war on both houses at the same time.

Noteworthy captains

Yuzuhara Yuzumi - can be captured in battle. Will be automatically captured when Tanegashima House is defeated.

Tanegashima Shigehiko - automatically captured upon taking over Tamba.

Kikan Juutarou and Saika Mako - can be recruited in Tamba after recruiting Tanegashima Shigehiko.

Sengoku Rance - Akashi banner

AfkerAdded by Afker

Akashi House Edit

Territories

姫路 (Himeji)

Basics

After you take over one territory, an event will occur. After that, the first battle of each turn will be automatic defeats, for three defeats. It is possible to get the first two defeats on the same turn by attacking twice, or on different turns, but the third one must occur on a different turn than the first two (If you have Senhime, this is a good way to do the 3 losing battles required to "Character Clear" her, since you won't risk having her killed). The automatic defeats will take place whether you are attacking or defending. (It is actually possible to get all 3 defeats in the same turn, but you do not get the Hibachi scene the same way. This fourth scene must occur in a different turn. To get all 3 defeats in one turn, you must attack a total of 5 times in one turn.)

If the player goes to war against or has conquered the Tanegashima House and is not at war with Akashi, the Mori House will move in and conquer the Akashi. This will occur even if Mori has no territories adjacent to Akashi.

If you possess territory adjacent to Himeji for many (10+) turns but have not declared war, the Mori House may coerce Akashi into declaring war on you.

Noteworthy captains

Akashi Kazemaru - After taking over, you will be given three choices. The first one kills him, the second captures him, and third is to just to make him wear a strange mustache. When you capture him do the search option to find Hibachi (only available if you went through all 3 automatic defeats). Talk to him once for an event with Rance nude in his room. When you get Kazemaru up to 7 Trust, another event will be available where Hibachi becomes his subcaptain and Kazemaru buffs up (+2 to all stats). If you defeat Akashi House too quickly (before the event where Kazemaru release Hibachi), or Mouri takes over Akashi instead, then you cannot get Hibachi as a subcaptain. However, the HCG you get for searching for Hibachi will be different. Kamiizumi Nobutsuna - Can be captured in battles. His name is on the game progress report.

Takuga Edit

Territories

死国 (Death Country/Shikoku), 中っ国 (Mid Earth/Nakakkuni)

Basics

Will declare war on the player a while after the player has been fighting the Mori House or Hojo House . This can be delayed by a yellow exploration command in Takuga territory (which also show the number of turns until Takuga is ready to declare war on Oda).

If you have recruited Nozomi, then after an event between Sakamoto Ryouma and the Hannys, a purple ??? event will be available for you to fund Hanny terror activities. If you choose to fund them, they will randomly take over Takuga-controlled areas for you (the amount of funding probably affects the frequency/probability of their activities).

If you fight them until their only remaining territory is Death Country, you may pick a purple ??? event and click on first choice to close the great gate and shut them there forever (they will not be able to attack you, and you won't get Sakamoto Ryouma and other captains which you are unable to capture.).

The purple event mentioned above won't appear if you didn't let them take over at least one Mori House territory and have already conquered at least one of their areas in Death Country.

Notable captains

Sakamoto Ryouma - Automatically captured when Takuga is conquered.

Gon, Kawanoe Yuzuru and Kawanoe Mine can be captured in battle, or automatically captured when Takuga is conquered. They are not recruitable unless Sakamoto Ryouma is in your army. Gon will leave your army after a few turns if Ryouma is no longer in your party. Shoutoku Taishi - Can be captured in battles. His name is on the game progress report. He comes with a monstrous 9 atk and 5 action points, but has a miserable 0 def and int, and 4 speed. His level also caps at 45, so, along with having 5 action points, he can be a valuable asset for captain fights.

Sengoku Rance - Mori banner

AfkerAdded by Afker

Mouri House Edit

Territories

出雲 (Izumo), 戦艦長門 (Battleship Nagato/Senkan Nagato), 赤ヘル (Red Helmet/Akaheru), 中っ国 (Mid Earth/Nakakkuni)

Basics

After defeating Mouri Motonari in battle at least once, he will grow impatient and offer the player a chance to fight in an all-out battle (??? event). By taking the challenge, the player will fight all the powerful captains of the Mouri House together. Winning the fight allows the player to capture an entire province directly instead of winning it one area at a time; losing will cause a Game Over. The challenge can be taken until Mouri has only one province left, or if Motonari's curse has been lifted. NOTE: Though you acquire the province you win a challenge in, it doesn't count as conquering it, so you can still invade other territories.

The first time you battle against Kobayakawa Chinu's unit, she will serve poisoned drinks to your army, which will lead to an automatic defeat! This event only happens once.

To lift Mouri Motonari's curse:

Defeat the Takuga House and recruit Sakamoto Ryouma (DO NOT CHANGE HER GENDER). Search for the dungeon in Izumo.

Select the event "Ask Ryouma about Motonari". The event should appear after the assassination attempt on Motonari. This event can appear later, so don't worry if it isn't available.

Go through the dungeon in Izumo until you fight an enemy called Daidaara (だいだー ら) on the 7th floor, after which you'll have an event (you can leave the dungeon after that if you wish).

When it's Mouri's turn, Mouri Motonari's curse will be lifted and he will fight like a regular unit (which is actually bad news for you in army battles, unless you killed him so much that his HP has become very high). Note that in Yamamoto Isoroku's route, the event to unlock the Izumo dungeon will no longer appear some time after the Honnoji Temple incident (exact timing uncertain), so Mouri's curse is not liftable after then.

Noteworthy captains:

Mouri Motonari - Will be captured upon defeating Mouri House if his curse was lifted. If you get his relationship up to Trust, he will die... but his ghost will return to join you in his cursed form. Mouri's basic attack is useful in some commander fights because it does 200 damage regardless of the enemy's defense. This is great against Xavier, where most other characters do less than 100 damage.

Mouri Teru, Kikkawa Kiku, and Kobayakawa Chinu - All automatically captured when Mouri House is defeated. They can be captured in regular battles only after you have fought in at least one challenge. Note that Chinu will always die the turn after the Demon Army appears. If you wish to H Kiku or clear her, she must be captured before the Mori House is defeated. Note that failing to H Kiku also denies you the 4P HCG (see: Character Clears).

Yamanaka Kojika - Must play in a slow pace to see her interactions and events with Ashikaga Choushin, Inukai (this one appears to be optional), Seigan (while Oda is at war with their respective Houses), and Oda House (where she wants to recruit Rance but gets kicked out instead). (The aforementioned events will not be triggered anymore after an event where she meets the Shinsengumi and encounters Mouri Motonari face- to-face.) Next, an event at Mid Earth and an event at Battleship Nagato (where she fights the Mori house by herself) must be triggered. All the events listed must happen while the Mori House has more than one province. When Mouri House has only one province left, an event about Kojika should appear automatically right away without taking turns; otherwise, it means that not all of her prerequisite events have been triggered. After defeating the Mouri House, her purple recruitment event should be available at Izumo.

Ahen Shounin - A mercenary miko commander with troop size over 4000. His defense stat is always 1, although the other stats are random. When you capture him, his troop size reverts to 1000. Worth your time to imprison him to deny his use to your opponents.

Murakami Suigun - A tactician commander with a special tan-skinned portrait (like some of the Shimazu girlfriend commanders, who you can't capture). She has 6 action points and 6 in Search, Negotiation, and Construction. Can be captured in battle. Unknown if she needs to have joined another house first.

Sengoku Rance - Shimazu banner

AfkerAdded by Afker

The Demon Army / Shimazu House Edit

Territories

カイロ (Cairo), モロッコ (Morocco), アマゾン (Amazon), 南アフリカ (South Africa)

Basics

NOTE! This only happens if you're on the True History, Yamamoto Isoroku IF, or Kenshin IF route.

10 turns after the Incident at Honno Temple Event, Xavier will appear in Africa and take over the Shimazu House, renaming it the Demon Army. Senkan Nagato will be automatically captured if you didn't conquer it. If you did, the Shimazu brothers will randomly launch consecutive blitz attacks on your nearby territories. Senkan Nagato will not be taken by Demon Army if Mori House is still standing and it is the only remaining Mori territory.

If there are other houses left, every few turns Xavier will directly kill of one of those houses and convert them into Demon Army land (even if they aren't adjacent to any Demon Army territory). The only houses that would be spared are the One Eyed House and the Asai Asakura House. Tanegashima House will also be spared if you turned them into your vassals. [Uncomfirmed, but possibly Tokugawa and Imagawa may be spared as well].

Kobayakawa Chinu will die the turn after the Demon Army appears.

Nanjo Ran, if you have recruited her but have not proceeded with her dungeon events, will head to the dungeon on her own a while after being recruited, never to be seen again. On some occasions, if you recruited her too early, this might even happen before the Honnou Temple incident, so recruit her a bit late if you want Houjou Souun. If you didn't recruit her at all and just kept her in the prison, at some point she'll simply die as Suzaku comes out of her.

After the player battles the Demon Army once, the Shimazu House captains (the four brothers plus Agireda) will launch consecutive blitz attacks on the player. This will happen only once, though, so don't worry if you cannot defend against them.

A while after taking over Battleship Nagato, Acolyte Seiryuu will have a duel with Kentarou. After the battle, Kentarou will turned into a demon, and Miki will run off. The player must perform three searches for Miki within the next few turns before she turns into the Demon King. You may not attack other houses before locating Miki. When Miki is found, the player will have 0 action fans left for the rest of that turn, so plan accordingly.

After finding Miki Sill will get frozen. In a few turns Rance will get irritated and you will lose satisfaction points. To prevent this you must do Frozen Sill purple event.

There's also another event concerning Miki, which is the lack of Hirami Lemons that are used to suppress her transformation into the Demon King. You must do a search in Mikan (??? event) to open up a dungeon, to which you must head into. You might as well just clear it to be sure you get what you needed.

After fighting the Demon Army for a while, the acolyte Suzaku will appear after battles, and you must send a captain to face his challenge. Hojo Souun is capable of directly killing Suzaku, whereas Kentarou, after being turned into a demon (Suzaku may appear before Kentarou turns into a demon, especially in the Isoroku route), will tie with Suzaku, gaining three levels in the process; sending anyone else will kill that captain (and sending Rance will lead to a Game Over). After the first confrontation with Suzaku, a new purple event will appear where Rance thinks of how to deal with Suzaku. Afterward, when Suzaku appears again, picking Kentarou will lead to increasing his level by three again (it is a repeatable event, so you can eventually get him to 99 this way), and picking Rance will lead to a captain fight between your captains and Suzaku, where you can kill him. If you happen to lose this fight it will not lead to a game over, but Rance will be forced to go on his promised "date". Rance will refuse to talk about it and become irritated, losing SAT.

In True History route, after fighting the Demon Army for a while, there will be an event for the four Shimazu brothers to plan an ambush on Rance, and disappear from regular battle until the ambush. After Rance takes part in a winning battle, the four brothers will attack the battle group Rance is currently in. Be sure to heal up before the end of battle until this happens. After the troop battle, there will be a captain fight. After the fight, the eldest Shimazu brother dies. This event will also cause military chaos and use up all remaining action fans. After this event, the Shimazu brothers die in regular battle after defeated. This event is necessary to character clear Agireda. The Suzaku fight seems to have a higher priority than this event. So it appears to be easier to trigger this event, if there is one attack during your turn, and have Kentarou fight Suzaku as the post battle event. Then have Rance on defense during the counter attack after the end- of-turn, since Suzaku can not fight you again.

The ambush event will reset the brother's number of troops to approriate amount for current progress and difficulty. If you fight them in 5star for too long, their troops might reach 9999. This is one way to reduce the difficulty of fighting them.

After taking one area in South Africa or two areas in Morocco, the Demon Army will try to sink JAPAN. The player needs to make an attack on the enemy forces at Tenma Bridge (located in Morocco) to clear the game (this can be done even without defeating all of the Demon Army on the map). If the player waits too long, it will be Game Over. This event can be delayed with an event in Morocco (can be used once each turn if all the houses are conquered). You can abuse it as often as you can and you will be given as much time as you wish to prepare your heroes for the last battle.

If you are doing really bad, so much that you reach turn 110 without winning or making significant progress, you'll get a scripted event that says the fighting has been going on for awhile, and all territory formerly belonging to Demon army will now be yours except for the original Shimazu houses (Bottom left 4 areas). Note that i cannot confirm this, but i had only captured central Japan by this time. (Hara, Ashikaga, Iga, Tenshiism). [Takeda, Houjo, Uesugi, Mouri, Akashi have originally been taken by Demon Army by this time]. This appears to be one of those events to help you out. I encountered this on the first playthrough. Countires unconquered by either you or the demon army remain after this event, you can go ahead and conquer htem but by this time, the focus should be the demon army. IMPORTANT! : Note that although they're cornered, if you have left any unconquered houses (Like how i had Takuga and Akashi houses left standing), they CAN still be conquered by the Demon army, effectively overturning your advantage easily.

Noteworthy Captains

Agireda - can be captured in battle in the True History and Isoroku IF routes, but she can only be character cleared in True History. In the True History and Isoroku routes, it is possible to increase her troops by 1000 for each of the 2 colorless events available after conquering Cairo and Amazon.

Ootomo Sourin - a Musket unit with the unique "Special Cannon" ability that can deal severe damage to all enemy units even from the back row! This ability uses all action points. He cannot be captured. He is only available to the player as a Shimazu House character in Free-for-All mode.

The four Shimazu brothers will surrender to you and be placed in the prison after you kidnap Kurohime in the Ran IF and Kill the Monkey routes.

IF Routes Edit

General stuff Edit

IF routes can only be done in Second Games. The requirements for entering the route must be completed before the Incident at Honno Temple (after the Incident at Honno Temple is triggered, the route is locked)

A trick, is to create a save game that makes you can go all routes in the game is to make sure Hojo clan being the 5th clan with the seal being eliminated. You will need to able to conduct three moves in a turn to that. Firstly, make sure you have other elements for the other routes ready -- capture Yamamoto, make Kenshin/Ai your captain, etc -- attack Hojo clan normally, capture Ran, and let Souun to disappear. Conquer Hojo till the last fortress. At the beginning of a new turn with three moves, you have the opportunity to 1) enter Kenshin route immediately, 2) attack the last Hojo fortress (1st move), talk to Ran (2nd move), and enter dungeon (3rd move) [after recruiting Ran, there are two purple events to be done before the dungeon in Mamushi Oil Field is unlocked. You have to do the first one in a previous turn, otherwise the fifth gourd will be stolen before you can enter the dungeon] > Ran route, 3) Anything else after defeating the last Hojo fortress (Yamamoto or history route -- with Souun possibly joining you as a captain after Ran dies in the dungeon).

Nanjo Ran routeEdit

NOTE! If you do not go to the Mamushi Oil Field dungeon after unlocking it, Nanjo Ran will leave your party after certain number of turns (around 20) and you will lose both her and Hojo Souun. (In 1star run, Ashikaga left standing, Hojo is the fourth eliminated, after that 4-5 turn Ran left for Oil Field)

To begin the Ran IF route, capture Nanjo Ran while fighting the Hojo House. While fighting the Hojo House a series of events between Nanjo Ran and Hojo Souun should start, after Hojo Souun tells Nanjo Ran about the true nature of Suzaku, she will eventually be encountered in a battle and can actually be captured. After capturing Nanjo Ran let Hojo Souun go to a dungeon in Mamushi Oil Field before defeating Hojo House. Once you defeat the Hojo House, do an event there, which unlocks a dungeon in Mamushi Oil Field. If you complete this dungeon before 5 seals are broken, you'll be on the Ran IF route. *Note that completing the dungeon will send Oda into military chaos so you'll have no action fans left for the rest of the turn.

Some time after rescueing Hojo Souun, you will get an event where Suzume and Chaos discovers that Xavier is hiding in the temple. If you have conquered the Tenshi Sect at this point (and captured Manmaru), an event in the following turn will give you a choice to release Manmaru or keep her. If you release her and go to the temple, you will wound Xavier(While Kentarou kills Rengoku) then Seigan and the triplets walks in and seals him. If you keep Manmaru, the spell will fail, and its game over as everyone dies (even if you level up and manage to win the battle, the cutscene is the exact same as if you lost) . Warning, if you capture Manmaru right before being forced into the fight with Xavier, it is possible that the event for releasing Manmaru does not happen before the fight with Xavier and is a Game Over. Leaving the Tenshi Sect around until the fight will make the fight happen as if you released Manmaru.

Because the Demon Army does not appear in this route, this is the only route where Kobayakawa Chinu does not die (the other exception being the Kill the Monkey route which is arguably not a true route).

On the Ran IF route, the Shimazu House will one by one absorb the Mori House, Takuga, and Tanegashima House after several events, if the player hasn't conquered them. As a result, the Shimazu will acquire the special characters of those houses, and the southern part of JAPAN. These events can be triggered faster when either Shimazu gets attacked or attacks. This does not happen if the events on the Shimazu house or the targeted house are not finished. This can also be stopped by either lifting Motonari's curse or capturing one of the three maids of the Mori House.

The Shimazu brothers will randomly cause one of your female captains to defect. Only females who can be fired and is not in Love relationship will defect (Patch 1.03 makes it sufficient to keep your female captains if they have at least Trust relationship). This appears to be a truly random event as you can reload to the previous turn and get a different result. Defected captains cannot be re-recruited even after you recapture them. The following turn (or later, a beginning-of-the-turn event is required, and might be bumped back by main Ran route events), a green exploration command will become available in Shimazu territories, allowing you to kidnap Kurohime. At least one defection must have occurred for this to happen. The turn after Kurohime is kidnapped, the Shimazu brothers will surrender themselves to you (make sure you have enough space in your prison), although the Shimazu House remains hostile under Agireda's leadership. Take note that there is no upper limit to the number of defections that can occur. You can only have one captain defect per turn that the event occurs. Sometime, female captains who are at trust can defect if the majority of your army is a trust. Once Kurohime is kidnapped, the defections will stop. Agireda is not capturable in this route. ( Tip : To prevent defection, you can leave your prison at 20/30 or more and capture one more commander. It will replace the defection by an useless event)

BUG! The above event (female officier defeciton) can be pushed back by non-unique events. In other words, it is possible to never trigger any defection. If you conquer Shimazu in this way, the game will still assume you have captured the brothers and they will disappear from the game. This seems to occur more often if you avoid getting in contact with the Shimazu for a long time (by not conquering Mori).

About twenty turns after starting the Ran IF route, there will be a new battle event in all of your territories marked off with stars to fight ogres(2 units of 1000 blue ogres each, 1 unit of 2000 red ogres). You should clear them as soon as you can, because at the beginning of each turn that at least one remains, you lose 1 Nation power. At random points owai will get attacked by ogres which are harder than the normal battles. To finish the route, you must do this event at each location, and then go through a 7+ (12 floors in 1 star+ difficulty) floor dungeon in Saitama, after clearing the last level you will fight a boss battle against sekimei, a level 80 ogre with 2.4k hp, extremely high speed and can hit all targets from the backrow. Fighting him may be a problem if the only high level characters you have are rance and sill(everyone else at levels 50 or below will do less than 100 hp to him) but his attack has very low dmg compare to Xavier(around 100- 175 dmg). There is no time limit to fighting Sekimei, once Keikoku has entered the cave you have infinite time to prepare. *Note that all action fans get restored before the fight with Sekimei.

Finishing the IF route will unlock a new option in the lap bonuses which will allow you to start the game with Ran (and Daidoji Komatsu). Hojo House will be hostile to you from the first turn, and Hojo Souun will be missing already.

Note: the ending to this route changes depending on whether Ran has trust or love when you beat Sekimei.

Yamamoto Isoroku routeEdit

To enter the Isoroku route, recruit Yamamoto Isoroku and unlock her H scene before five seals are broken. When Kouhime disappears, instead of choosing the normal green exploration command, pick the new purple special command that looks similar.

You will not have to do the first few fights right after you pick the purple command. Instead, you will only have to fight 1 battle where you have to fight Xavier inside Nobunaga's body. You will have no command fans to use in the turn in which you fight Xavier.

The turn right after the fight against Xavier in the temple, Takeda and Mouri will immediately declare war on you if they're still standing.

Apparently Xavier doesn't directly kill off various houses in this route after the demon army appears except for Hojo house.

Beware that once you enter Isoroku's route, anything requiring Kouhime's presence (discovery of certain dungeons, character clears for some captains) will no longer be possible.

After the beginning-of-turn scene where Keikoku demands a tax hike (roughly 25-30 turns after entering Isoroku's route), your action fans will be reduced to 1. Your actions fans will only go back to full after you see the beginning-of-turn scene where Keikoku puts Rance to sleep again.

In the Isoroku route, remember to pick all special commands for Isoroku whenever possible. But you don't actually have to start doing this until the beginning-of-turn event where Keikoku breastfeeds in front of Rance.

In this route, Sill does not get frozen as a result for finding Miki; however, Yamamoto Isoroku will retire from battle after an event.

Unlike the real history route, the Demon Army cannot be defeated normally. If you conquer too many of their lands, they'll randomly take 1 or 2 provinces away from you so you won't be making any real progress. The territories won't go to Demon Army but will instead be returned to the original owner of the territory (even if its leader is with you), so you'll have to fight more than one house at once if this happens. Instead, proceed along Isoroku's and Miki's plot, and when it's time Nobunaga will challenge you directly. Take note though that you should attack some of Nobunaga's territory in order to advance the plot (at least Battleship Nagato), but not all of Nobunaga's areas.

The demon army will attack you multiple times every turn. Shikibu can attack you multiple times a turn as well, and Xavier has a very large amount of commanders. While it's quite tedious, it's possible to slowly dwindle down the demon army assuming the player has enough commanders to defend multiple attacks and scoring kills in most of them.

You can use the battle permits against the demon army without having them taken away.

In the first half of the final battle (the timed one), if you damage any enemies but fail to finish them, they'll continue in the second part with full health, and Xavier's own health will reset to 50%. So if you're not confident that you can completely kill an enemy before the turns in the first part end, don't bother attacking, just try to keep Rance/Kentarou alive for the final part of the battle. An enemy that you managed to kill completely in the first part won't show up in the last part of the battle.

Uesugi Kenshin routeEdit

Preconditions for entering:

Kenshin and Naoe Ai are in your army.

Ashikaga House and Uesugi House have been conquered.

Kenshin's affection is at Trust.

Kenshin and Rance have been deployed in battle together (You will see a scene where Kenshin gives Rance riceballs).

After some turns, an event happens where Xavier gets the Emperor Headband. This seems to happen around the time between 4th and 5th gourd is broken, and never before Turn 23.

After that, the new purple action "Have a picnic with Kenshin" will appear in Sado; choosing it will start the Kenshin IF route. All your action fans will be used up after this, so plan ahead. The turn after, Rance will fight Rengoku with Sill, and there will be a timed battle in which Kenshin fights Xavier.

You'll start the Emperor Race afterwards. This involves Kenshin only. This race involves Kenshin getting 100 points. You'll get a list of twelve characters, and Kenshin will receive 20 points for defeating each of them. If she loses a one-on-one duel, you will get a Game Over. If Kenshin wins an army battle, she will gain 1 point. If she loses an army battle, she will face assassins and get 3 points, so sending her alone to a losing fight can be to your advantage. She won't face any pursuers when her Level drops to Level 1. (There might be some level prerequisite.)

The twelve participants of the Emperor Race are: Dokuganryuu Masamune (Youkai Empire), Oda Nobunaga/Xavier (Demon Army), Okita Nozomi (recruitable in Kyo), Baba Shouen (Takeda), Gon (Takuga), Keikoku (independent), Yuzuhara Yuzumi (Tanegashima), Mouri Motonari (Mouri), Shimazu Kazuhisa (Shimazu/Demon Army), Uesugi Kenshin, Suzutani Musou (independent) and Kumano Gorou (independent).

Dokuganryuu Masamune, Okita Nozomi, Gon, and Yuzuhara Yuzumi can only be fought if they are in your army. Baba Shouen, Mouri Motonari, Shimazu Kazuhisa, Suzutani Musou, and Kumano Gorou can be fought regardless of recruitment.

In Second Games, if you chose a Bonus House at the start with a racer under your control (i.e., Takeda to get Baba Shouen or Mouri to get Mouri Motonari), the racer becomes unavailable to fight in the Emperor Race, except for Kenshin and Masamune.

Events can occur that will allow you to use a Search command to locate Suzutani Musou and Kumano Gorou. Kenshin can then proceed to duel them.

Xavier takes over the Shimazu house about 5 turns after the race starts.

NOTE!: Conquering the Mori House while Mori Motonari is still cursed will cause a GAME OVER (An event occurs where he crushes Uesugi Kenshin). He will be at Level 50 once his curse is lifted.

After doing a few events with Kenshin, her Level will automatically go down to Level 1. A new option in the Satisfaction Bonuses will allow you to bring her Level up by 10 (e.g., Level 1 -> Level 11). This can be done either up to four times, or until Kenshin exceeds Level 39. Once Kenshin's level goes down to 1, you will have the option to fight participants that are in your army (e.g., Masamune, Yuzumi).

Every time you talk to Kenshin, she will gain 2 Levels until she reaches Level 60 or 61. Once she becomes the Emperor, she will no longer gain levels through this method. It is possible to have Kenshin bugged so that she will gain 2 levels with no restriction, until she reaches her level cap. One possible method to do this is to have kenshin get to level 8 before using 4 sat bonuses on her to bring her level up to 48, and then just leveling her up by talking to her and with affection bonuses.

The event to decrease Kenshin's Level can be suppressed by having other events trigger instead. It appears to be relatively low-priority and it's possible to win the Emperor Race without dropping to Level 1. To do so, do not conquer the territories which house the participants. Instead, conquer territories like Naniwa and Saitama, which house two independent racers. Recruiting Nozomi, defeating Tanegashima, Takuga, and two independent participants is probably the easiest and most direct route. If you have Nozomi recruited, plus Yuzumi, Ryouma, Gon in jail before the Emperor race starts, the Emperor Race can be ended in five turns after you entered it. If you are not fighting any house with race participants, the first two beginning-of-turn events after the race starts will be Suzume finding Suzutani Musou in Naniwa and Naoe Ai finding Kumano Gorou in Saitama. Then fight both of them in the same turn. Then recruit Gon and Yuzumi from jail. The next two turns will send Kenshin to level 1 and use Rance Satisfaction Bonuses to raise Kenshin to lvl 41. Kenshin can easily win the fight against the three racers at level 41 with Ryuuguu Sword Urashimaru.

After a set amount of time, Keikoku will cause neutral neighboring houses to declare war on you. Houses can be convinced to attack you within mere turns of each other, denying you enough time to finish one off. However, if you are at war with 3+ houses, she will wait until your enemies decrease.

Xavier also starts killing the participants randomly, even ones in your army and prison, so reload if he kills someone you'd like to stay alive. Even if you release a participant from your prison, they can still be killed by Xavier.

Xavier will not kill any more participants if there are only four remaining in the race: him, Keikoku, Kenshin, and one remaining participant for Kenshin to defeat.

If Xavier kills a participant that is the head of a house, the demon army will take over their territory. Exception : Dokuganryuu will become hostile but not be under control of the demon army.

Around 15 turns into the race, Xavier has a chance of killing a fake Keikoku (0 points) or a random samurai (+2 points; +5 points in 2-star difficulty). This has a random chance of happening every turn.

If Xavier manages to get 100 points, he will get the Emperor aura and will order the Japanese to kill Rance, resulting in a GAME OVER.

Once the race starts, you can't conquer the last Takeda stronghold until either Kenshin or Xavier defeat Baba (but defeating Takeda before the race starts makes it much easier). The option to fight Baba shows up only after the four Takeda generals have done their blitz attack, and Baba does far more damage than Kenshin; you need to be at Level 62 with the Protection Paper equipped to stand a decent chance of winning, and sometimes you will lose because Baba can get two turns in a row. If you equipped an item that cannot be removed, such as the Emperor Sword, then get her stats to 9-8-*-8 (stats are in order) and you will barely win at Level 60. Another option is to use the 2nd game bonuses to buy either the Guts Armor (which will greatly reduce the damage Kenshin will receive) or the Ryuuguu Sword Urashimaru that adds 100 damage. Before winning the race, the Demon Army cannot be conquered. If you manage to conquer ex-Shimazu territories, the Demon Army will randomly take back provinces from you in an event.

After receiving 100 points, Kenshin will get the Power of the Emperor skill (see skills section). She can automatically vassal a hostile area. (She cannot vassalize the Demon Army, as they're not from Japan.)

Once Kenshin becomes the emperor, if you conquer a Demon Army province, the entire Demon Army will be conquered (so you can recruit a few extra units for the final battle and/or clear them for points beforehand, if you feel like it), and you will get a scene where Xavier will go into the Orochi Temple in Yamatai. If you don't enter the temple in 5 turns, Orochi will awaken and you will receive a GAME OVER. Note that each turn, Xavier will go deeper into the temple. Depending on how deep he's gone, you will encounter him after passing floor 8/10/15/18/20 of the Orochi Dungeon. All commanders' actions (but not HP) will be restored when the fight starts. Ogawa Kentarou will not join you on this path, so make sure you have a Diviner ready to shield Rance repeatedly during the fight. Xavier is also with his monkey during the fight, whose attacks remove 1 action from your characters, so having a monk like Seigan helps with restoring flags to your main DPS force.

WARNING : It is possible to end up in a situation where you are stuck with insufficient points to win by eliminating contenders. This will happen if you dismiss participants before the race starts (confirmed with Yuzuru and Okita), which causes them to be disqualified, as well as picking a lot of house bonuses to disqualify them. When left with four remaining contenders and Kenshin has less than 80 points, Kenshin will defeat the last contender (Xavier/Keikoku do not count), and then Keikoku will poison Kenshin and kill her, becoming the emperor and causing a game over. Your only option at this point is to gain points via winning or losing battles with Kenshin till you have at least 80 points so that you will get 100 points immediately after defeating the last contender.

Kill the Monkey routeEdit

This is recognized by the game as a route when you save progress, but it isn't quite a true route; there isn't an actual story attached to it. It's more of a Sandbox Mode than anything else.

In order to open the route, choose the option "Can Kill Toukichirou" in the Family Bonus section. It costs 10 points.

Beginning turn 7, the "Kill Toukichirou" option will appear in Owari. This will last until the event when the first gourd breaks, which can vary depending on your actions in the game. All events related to Xavier will no longer appear. There is no storyline for the most part, except for the Shimazu House; their actions are the same as in the Ran route. However, in this route, Suzaku appears if you visit the Oil Dungeon when looking for Hojo Souun. So this particular plotline follows the True History route rather than the Ran route. However, as Souun cannot fight Suzaku for revenge, you will not be able to clear him.

Ogawa Kentarou also doesnt appear and join in this route.

Kobayakawa Chinu does not die in this route either, so you can use and clear her. Sill, Kouhime, and any other characters who would disappear in various other routes will all remain intact in this route. Kouhime will not join you as a footsoldier unit (or Shibata Katsuie for +1000 troops)... When Nobunaga is alive and well, he would never allow that!

The Shimazu brothers will randomly cause one of your female captains to defect. Only females who can be fired and is not in Love relationship will defect. This is a random event based on your army specifications: you can reload to the previous turn and you will get a different result (or no defection at all) if there is even a slight change to your commanders (such as dismissing a single troop). Defected captains cannot be re- recruited even after you recapture them. Certain higher-priority events can prevent a defection by displacing the defection announcement event at the beginning of a turn.

The route ends when you defeat every country on the map and end your turn.

The main purpose of this route is for getting points and watching obscure events relatively uninterrupted, since you're not restricted by story-related events as in other routes. It's also a good route to use for getting the Takeda bonus.

Demon King route Edit

NOTE! You will lose the game no matter how you try

This is the route you are on if you fail to get the Hirami Lemons or find Miki after her disappearance in time. She becomes the Demon King and wages war on Japan. A series of beginning-of-turn events will show Kentarou joining her (as all dark lords must obey the Demon King) and Miki receiving a series of letters from Hornet and Kayblis, the leaders of the two dark lord factions who were looking for her. You are basically told to restart the game because it is impossible to win.

All Demon Army units start with all 4 buffs, and they will get a large number of troops/commanders every turn (so it will never run out). All unit sizes are dramatically increased. Kentarou and Xavier have 8000 troops in their units, Keikoku has 4000, and Miki is a special unit like cursed Motonari (with a HP bar instead of unit value) that is nigh-invulnerable to everything but instant-death attacks and has a bomb attack that deals a fixed 9000 damage to a single unit (guard shikigami can still block it).

Battle permits still function normally, so you can stalemate the Demon Army infinitely if you have the gold needed to keep them functioning, so avoid losing them (In [True Story] Route, if you have any unit attacking a Demon Army territory using Battle permit, you have them all confiscated) by returning them to the item menu, and equip them again once you enter [Demon King] Route.

Castle battles in the original 4 Shimazu territories will function normally (they always have the same units defending, just with different unit sizes), so Miki will never defend a castle. During these battles, the defending units will not have any boosts.

It is still possible to "win". Use Battle Permits to take all non-castle territories, and don't bother defending any attacks by Miki. Miki sometimes does not attack in a turn, so you can go ahead and beat the normal attacking armies, then grab the castle next turn. On the last province, you can use Covert Action to prevent the Demon Army from attacking at all and secure a free route to the castle via Battle Permits before attacking normally next turn. When you conquer all Demon Army territories, you will get an event where Rance confronts Miki and Kentarou and Kentarou accuses Rance of cheating. Rance tries to attack Miki but the duo disappear, Rance complains he's too tired afterward, and then the game ends with the bad end's "Game Over" screen. You do not get any points for clearing the Demon King route as it is not a real route.

Closing the gate on House Takuga will prevent you from completing the route if House Takuga was taken over by Xavier before the Demon King appears.

Categories: