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Chaos Space Marine Kill Teams
CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation. -
White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
ISSUE 15 10th May 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] We’ve got a packed issue for you this week, continuing our coverage of the new Wood Elves with more superb painting guides, and we also celebrate the release of the new Apocalypse War Zone book, Valedor, with interviews and a look at one of the best datasheets inside its covers. It’s a cracking chronicle of a mighty conflict between the Eldar and the Tyranid Hive Fleets Kraken and Leviathan, and is supported by a Valedor novel by Black Library author ace Guy Haley. We’re also very fortunate in that Jervis Johnson has penned us an exclusive new datasheet for Valedor, which you can’t get anywhere else. Dark Eldar fans should have cause to be very pleased indeed! In fact, if you’re a fan of Warhammer 40,000, we’ve got a very special sneak peek at some very big news indeed – a new edition of Warhammer 40,000 stuffed with thrilling rules additions. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
Warhammer 40K: Orks by Aehriman
Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up. -
Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
Extract from Giantslayer, by William King
AGGotrekI A& NFelix T novel S L by AYWilliam ERKing A DARKNESS IS gathering over the storm- w racked isle of Albion. Foul cre a t u res stalk the lands once more and the omens fo re t e l l the coming of a great evil. G o t rek and Felix are compelled to fight the malignant evil that terrorises the pop- ulace befo re it can grow to threaten the whole world. With the aid of the mighty high elf mage, Te c l i s, they must decipher and utilise the secrets of the Old Ones. Only then can they hope to save the innocent and vanquish the dark master. WILLIAM KING’s popular Gotrek &Felix saga now stretches to seven books. He is also the author of the ongoing Space Wolf series, and the eldar novel Farseer. Giantslayer can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed inUK and US by Games Workshop. UKmail order: 0115-91 40 000 USmail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACKLIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2003 Games Workshop Ltd.All rights reserved. Reproduction prohibited, in any form, including on the internet. -
Path-Of-The-Incubus.Pdf
By the same author • THE DARK ELDAR SERIES • Book 1: PATH OF THE RENEGADE Book 2: PATH OF THE INCUBUS Book 3: PATH OF THE ARCHON (Coming 2014) THE MASQUE OF VYLE (Available exclusively from blacklibrary.com and Games Workshop Hobby Centres) MIDNIGHT ON THE STREET OF KNIVES A dark eldar short story (Available exclusively from blacklibrary.com) BELLATHONIS AND THE SHADOW KING A dark eldar short story (Available exclusively from blacklibrary.com) THE TREASURES OF BIEL-TANIGH A dark eldar short story (Available exclusively from blacklibrary.com) More tales of the eldar from Black Library • PATH OF THE ELDAR • Gav Thorpe Book 1: PATH OF THE WARRIOR Book 2: PATH OF THE SEER Book 3: PATH OF THE OUTCAST THE CURSE OF SHAA-DOM An eldar short story by Gav Thorpe (Available exclusively from blacklibrary.com) FARSEER William King (Available exclusively from blacklibrary.com) PATH OF THE INCUBUS Andy Chambers The eternal city of Commorragh has been cast into turmoil by the Dysjunction, a cataclysmic disturbance in the very fabric of its existence. As the streets are inundated with horrors from beyond the veil, Supreme Overlord Asdrubael Vect battles to keep his enemies in check and maintain his stranglehold over the riven city. Kabal turns upon kabal, archon against archon as the fires of hell are unleashed. Redemption for Commorragh rests in the hands of a disgraced incubus warrior wrongly accused of triggering the Dysjunction itself. His efforts to reclaim his lost honour could save the city or damn it forever – assuming it can survive the daemonic invasion and the archons’ deadly battles for supremacy. -
Warhammer 40,000: Tyranids by Valeria
Warhammer 40,000: Tyranids By Valeria Introduction Warhammer 40,000. A galaxy where there is only war. Men, aliens, daemon and robots all battle for conquest, extermination and to serve their dark masters. It’s a dark, grim world to find yourself in and hope is rare to find. But as bad as it may seem, as hopeless as life may feel, a growing threat seeks to make it so much worse. The Great Devourer draws ever nearer to this galaxy that teems with life. The Tyranid swarm ever hungers. The Tyranids are a race that travelled from outside this galaxy. They seek only to feed and eat and devour. There is no culture, no history, no love. The entire race exists as a united hivemind, the combined psychic and mental energies of every Tyranid organism that directs the species to devour all biological life and continuously evolve. Their true number and origin is unknown. Perhaps they have devoured countless galaxies already and what fleets of Tyranids have arrived, each taking a devastating toll on sections of the galaxy, are mere fragments of the great beast. Or perhaps what has been seen so far is all there is to the race. Whatever the truth of the Tyranid race is, you now find yourself to be one of these organisms. You’ll be on one of the existing fleets during their invasions into this galaxy or an entirely new fleet. For the next ten years, you’ll be responsible for fulfilling a role assigned by your species, so as to drive your entire species ever onwards towards victory. -
EPIC UK Tyranid Codex, However You Have Some Questions; What Has EPIC UK Done? How Have You Done It and Why? Well This Part of the Army Book Is Here to Help You Out!
EPIC UK presents Codex: Tyranids An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 110929 1 Information More information about the Tyranids For more information into the background of the Tyranids, please purchase the Warhammer 40,000 Tyranid Codexes © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. Thank you A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament war- game, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within the book wouldn’t have been a reality. Pictures All miniatures photographed within this book are © Games Workshop 2003. All rights reserved. Used without permission – models painted by Tim Hunt & Ryan Dowes. Text All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. Disclaimer This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus -
DDC XXVII Program Book
cover page is freehand file 1 TABLE OF CONTENTS MEET THE COMMITTEE Chairman Gordon Monson Secretary Arthur Pruyn Item Page Number Hotel Liaison Hilary Powers Treasurer Pamela Kramer Hotel/Function Room Map Front Cover Convention Registration Hal Heydt Dorothy Heydt Meet the Committee 2 Mike Nebeker Convention Registration 2 Seminars & Tournaments Steve Perrin Food Service 2 Game & Event Scheduling Roderick Robertson Arcade Room 2 Official Games Registration Ellen Robertson Things to Do at the Con 3 Publicity & Program Book Bill Keyes SCA Liaison Hilary Powers Open Gaming 3 Volunteers Tony Hughes Buyers’ Bazaar 3 Dealer Liaison Steve Henderson Dealers’ Rooms 3 LARPs Meg Heydt Volunteers 3 Buyers’ Bazaar Mike Nebeker Artists’ Corner 3 Artists’ Corner Mike Nebeker Website & Internet Liaison Roderick Robertson Bay Area Animation Society 3 Seminars 4 Open Enrollment RPGs 5 CONVENTION Miniatures 6 REGISTRATION CCG/Board Game Tournaments 11 Society for Creative Anachronism 13 Convention Center Lobby RPGA Games 14 Friday 4:00 PM — 10:00 PM Live Action Role Playing Games 16 Saturday 9:00 AM — 8:00 PM Games for Young & Old 17 Sunday 9:00 AM — 8:00 PM RPG Tournament 17 Monday 9:00 AM — Noon Official Games / How to sign up 18 Games 100–199 – Session 1 19 FULL MEMBERSHIP IS $40 ONE-DAY MEMBERSHIP IS $25 Games 200–299 – Session 2 21 Games 300–399 – Session 3 22 Keep Your Badge! Games 400–499 – Session 4 24 IF we decide to replace your lost badge, you’ll have to show Games 500–599 – Session 5 26 ID and pay a fee. -
Introduction Ork Klans in Gorkamorka
Introduction Gorkamorka was released after the success of Necromunda by Games Workshop as one of their splash releases. Unlike Necromunda it has not been given the full Specialist Games treatment. However, that doesn’t mean the game is dead. With the new Ork Codex and Ork models being released what better time is there to start thinking about Gorkamorka? With that being said, there have been two main drawbacks to Gorkamorka. The first is it’s divergence with the original Ork background by not mentioning the original and popular Ork Klans. Secondly, it lacked the diversity of forces that its sister game Necromunda possessed. This article will attempt to remedy both of these issues with Gorkamorka. Ork Klans in Gorkamorka Orks are unique in the Galaxy because all of their knowledge is genetically programmed into their DNA. Orks are literally born with the knowledge they will need in society. Most of the orks simply have enough knowledge to be warriors; however some of the Oddboyz have more specialized skills such as Meks, Slaverz, Docs, etc. An ork’s preprogrammed DNA has also led to another curious phenomenon. Orks are often attracted to a particular lifestyle called a klan. This manifests itself in a variety of unique behaviors and preferences, even going to the extent of influencing an ork’s style of dress. Normally, klan differences are subsumed within the large context of Ork society. Typically a tribe/warband is composed of orks that adhere to various klan preferences. To the general observer, they are just another disorganized Orkish mob. However, the trained observer can pick out the different klans within any particular mob. -
Malleus Imperator Tournament Rules
Malleus Imperator Warhammer 40,000 2010 Tournament Rules The Malleus Imperator Warhammer 40,000 Tournament is designed for 16 players who want to celebrate and enjoy all aspects of this engrossing hobby. This document includes the army list restrictions, and also details how Tournament participants will be judged for their generalship, sportsmanship and painting skill. In addition to the information included in this document, we will strive to follow the guidelines found in the ofcial Games Workshop Errata and FAQs available online. Please send any questions or concerns to mmartin@fantasyflightgames.com. NUMBER OF PLAYERS: – There will be a maximum of 16 players allowed to participate in the 2010 Malleus Imperator Tournament. – Upon purchasing your ticket to the three day weekend event, you must respond to your ticket purchase email in order to declare your intention to participate in the Saturday tournament. You will receive a confirmation email that you have successfully signed up for this tournament. Once you've expressed interest you should hear back from us within one business day. If you haven't yet heard back from us regarding your tournament spot, please email jbatica@fantasyflightgames.com. LEGAL ARMIES: You must create your army from the latest release of the following: • Codex: Blood Angels • Codex: Chaos Daemons • Codex: Chaos Space Marines • Codex: Daemonhunters (printed Codex or PDF release) • Codex: Dark Eldar • Codex: Eldar • Codex: Imperial Guard • Codex: Necrons • Codex: Orks • Codex: Space Marines • Codex: Space Wolves • Codex: Tau Empire • Codex: Tyranids • Codex: Witch Hunters (printed Codex or PDF release) – No Allies. Armies must be constructed from a single codex.