Deathwatch: Final Sanction
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Chaos Space Marine Kill Teams
CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation. -
SPACE HULK a Warhammer 40,000 Novel by Gav Thorpe
The Black Library Page 1 SPACE HULK A Warhammer 40,000 novel By Gav Thorpe In the darkness of a derelict space hulk, the faith and fury of the Blood Angels are tested to the limit. In this companion novel to the Space Hulk game, a battle is raging between Terminators of the Blood Angels Space Marines and a macabre alien race. But their resolve and skill is pitted against something that haunts their past – the thousands of foes they face are the same creatures that six centuries ago nearly decimated the Chapter. As a survivor of the earlier massacre, Sergeant Lorenzo has more to prove than any other. Carrying the stigma of the failure, he now fights for personal deliverance and to redeem the Chapter’s honour. About the Author Prior to becoming a freelance writer, Gav Thorpe worked for Games Workshop as lead background designer, overseeing and contributing to the Warhammer and Warhammer 40,000 worlds. He has written numerous novels and short stories set in the fictional worlds of Games Workshop, including the Time of Legends 'The Sundering' series, the seminal Dark Angels novel Angels of Darkness, and the Last Chancers omnibus. He lives in Nottingham, UK, with his mechanical hamster, Dennis. The Black Library Page 2 • MORE GAV THORPE FROM THE BLACK LIBRARY • • WARHAMMER 40,000 • ANGELS OF DARKNESS (A Dark Angels novel) THE LAST CHANCERS OMNIBUS Contains the novels 13TH LEGION, KILL TEAM and ANNIHILATION SQUAD) • WARHAMMER • GRUDGE BEARER TIME OF LEGENDS: MALEKITH The Black Library Page 3 The following is an excerpt from Space Hulk: The Novel by Gav Thorpe. -
Vector 273 Worthen 2013-Fa BSFA
VECTOR 273 — AUTUMN 2013 Vector The critical journal of the British Science Fiction Association Best of 2012 Issue No. 273 Autumn 2013 £4.00 page 1 VECTOR 273 — AUTUMN 2013 Vector 273 The critical journal of the British Science Fiction Association ARTICLES Torque Control Vector Editorial by Shana Worthen ........................ 3 http://vectoreditors.wordpress.com BSFA Review: Best of 2012 Features, Editorial Shana Worthen Edited by Martin Lewis ................................ 4 and Letters: 127 Forest Road, Loughton, Essex IG10 1EF, UK [email protected] In Review: The Best of US Science Fiction Book Reviews: Martin Lewis Television, 2012 14 Antony House, Pembury Sophie Halliday ........................................... 10 Place, London E5 8GZ Production: Alex Bardy UK SF Television 2012: Dead things that [email protected] will not die Alison Page ..................................................12 British Science Fiction Association Ltd The BSFA was founded in 1958 and is a non-profitmaking organisation entirely staffed by unpaid volunteers. Registered in England. Limited 2012 in SF Audio by guarantee. Tony Jones ................................................... 15 BSFA Website www.bsfa.co.uk Company No. 921500 Susan Dexter: Fantasy Bestowed Registered address: 61 Ivycroft Road, Warton, Tamworth, Mike Barrett ................................................ 19 Staffordshire B79 0JJ President Stephen Baxter Vice President Jon Courtenay Grimwood RECURRENT Foundation Favourites: Andy Sawyer ... 24 Chair Ian Whates [email protected] Kincaid in Short: Paul Kincaid ................. 26 Treasurer Martin Potts Resonances: Stephen Baxter ................... 29 61 Ivy Croft Road, Warton, Nr. Tamworth B79 0JJ [email protected] THE BSFA REVIEW Membership Services Peter Wilkinson Inside The BSFA Review ............................ 33 Flat 4, Stratton Lodge, 79 Bulwer Rd, Barnet, Hertfordshire EN5 5EU Editorial by Martin Lewis........................... -
Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
Remembering World War Ii in the Late 1990S
REMEMBERING WORLD WAR II IN THE LATE 1990S: A CASE OF PROSTHETIC MEMORY By JONATHAN MONROE BULLINGER A dissertation submitted to the Graduate School-New Brunswick Rutgers, The State University of New Jersey In partial fulfillment of the requirements For the degree of Doctor of Philosophy Graduate Program in Communication, Information, and Library Studies Written under the direction of Dr. Susan Keith and approved by Dr. Melissa Aronczyk ________________________________________ Dr. Jack Bratich _____________________________________________ Dr. Susan Keith ______________________________________________ Dr. Yael Zerubavel ___________________________________________ New Brunswick, New Jersey January 2017 ABSTRACT OF THE DISSERTATION Remembering World War II in the Late 1990s: A Case of Prosthetic Memory JONATHAN MONROE BULLINGER Dissertation Director: Dr. Susan Keith This dissertation analyzes the late 1990s US remembrance of World War II utilizing Alison Landsberg’s (2004) concept of prosthetic memory. Building upon previous scholarship regarding World War II and memory (Beidler, 1998; Wood, 2006; Bodnar, 2010; Ramsay, 2015), this dissertation analyzes key works including Saving Private Ryan (1998), The Greatest Generation (1998), The Thin Red Line (1998), Medal of Honor (1999), Band of Brothers (2001), Call of Duty (2003), and The Pacific (2010) in order to better understand the version of World War II promulgated by Stephen E. Ambrose, Tom Brokaw, Steven Spielberg, and Tom Hanks. Arguing that this time period and its World War II representations -
Dreadfleet - Teszt Közzétette: (
Dreadfleet - teszt Közzétette: www.flagmagazin.hu (https://flagmagazin.hu) Dreadfleet - teszt 2011 október 15. Flag Szöveg méret Mentés 0 Még nincs értékelve Mérték A Dreadfleet névre keresztelt társasjáték jóformán el?jelek nélkül, a semmib?l bukkant el?. Furcsa, kicsit nehezen értelmezhet? üzletpolitika ez a Games Workshop részér?l, de korántsem el?ször vetik be ezt a módszert a vásárlók elb?völésére. Elég, ha csak néhány évet ugrunk vissza az id?ben, amikor is piacra dobták a Space Hulk felújított, és vizuálisan felturbózott változatát, kis példányszámban és egy pár hetes, de annál intenzívebb marketingkampány keretében. 1. oldal (összes: 4) Dreadfleet - teszt Közzétette: www.flagmagazin.hu (https://flagmagazin.hu) A szisztéma akkor bevált, a játékot szétkapkodták, mint a leértékelt cukrot, így végs? soron a GW bebizonyította, hogy ennél nincs is szüksége többre. Persze, nagy el?nye van a cégnek a versenytársakkal szemben, hiszen hatalmas rajongótábor áll mögöttük, akiket remekül lehet fanatizálni. A költséghatékonyságra sem lehet panasz, hiszen egy ilyen társasjáték esetében mindössze egyetlen dobozról van szó, kiegészít? szabálykönyvek, a végtelenségig gy?jthet? figurák és a hobbijukra rengeteget áldozó játékosok nélkül. Így aztán a Dreadfleet is ugyanazt az utat járja most be, mint a Space Hulk annak idején. Villámgyors kampány, a limitált példányszám er?teljes kihangsúlyozása, és a már jól ismert Warhammer univerzumról való újabb rókab?r lenyúzása. De tegyük most félre egy picit a körülményeket, az el?zményeket, és koncentráljunk magára a játékra, hiszen mégiscsak azon van a hangsúly. A Dreadfleet tulajdonképpen hiánypótló szerepet is betölthetne, hiszen a tengeri ütközetek megelevenítésével egy olyan szegmensét tárja a Warhammer Fantasy világának kedvel?i elé, amir?l ezt megel?z?en nem sok szó esett. -
Imperial-Dateutil Release 0.1.2
imperial-dateutil Release 0.1.2 Seonghyeon Kim Dec 29, 2019 CONTENTS: 1 Imperial Dating System 3 1.1 Usage...................................................3 1.2 API....................................................3 2 Era Indomitus Dating System7 2.1 Usage...................................................7 2.2 API....................................................7 3 Indices and tables 9 Python Module Index 11 Index 13 i ii imperial-dateutil, Release 0.1.2 Warning: Heretics, Xenos, and Chaos are not allowed to use this util. Note: The Emperor protects always and forever. He is the Omnissiah and will always live, always protect, always watch. He will protect all loyal to the Imperium and it is an honor to fight and die in the name of the emperor. A utility to use Imperial Dating System(include Era Indomitus Dating System) $ pip install imperial-dateutil CONTENTS: 1 imperial-dateutil, Release 0.1.2 2 CONTENTS: CHAPTER ONE IMPERIAL DATING SYSTEM 1.1 Usage After praying to Machine-God Omnisiah, then command this Lingua-technis to your Cogitator. >>> from imperial_dateutil import ImperialDatingSystem >>> from datetime import datetime, timedelta >>> d_t= ImperialDatingSystem(0, 123, 456, 41) <check_digit=0, year_fraction=123, year=456, millennium=M41> >>> print(d_t) 0123456.M41 >>> print(ImperialDatingSystem(0, 123, 456, 41)+ ImperialDatingSystem(0, 123, 456, ,!41)) 0246912.M82 >>> print(ImperialDatingSystem(0, 123, 456, 41)+ timedelta(days=90000)) 0333702.M41 >>> print(timedelta(days=90000)+ ImperialDatingSystem(0, 123, 456, 41)) 0333702.M41 -
EPIC UK Tyranid Codex, However You Have Some Questions; What Has EPIC UK Done? How Have You Done It and Why? Well This Part of the Army Book Is Here to Help You Out!
EPIC UK presents Codex: Tyranids An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 110929 1 Information More information about the Tyranids For more information into the background of the Tyranids, please purchase the Warhammer 40,000 Tyranid Codexes © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. Thank you A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament war- game, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within the book wouldn’t have been a reality. Pictures All miniatures photographed within this book are © Games Workshop 2003. All rights reserved. Used without permission – models painted by Tim Hunt & Ryan Dowes. Text All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. Disclaimer This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus -
DDC XXVII Program Book
cover page is freehand file 1 TABLE OF CONTENTS MEET THE COMMITTEE Chairman Gordon Monson Secretary Arthur Pruyn Item Page Number Hotel Liaison Hilary Powers Treasurer Pamela Kramer Hotel/Function Room Map Front Cover Convention Registration Hal Heydt Dorothy Heydt Meet the Committee 2 Mike Nebeker Convention Registration 2 Seminars & Tournaments Steve Perrin Food Service 2 Game & Event Scheduling Roderick Robertson Arcade Room 2 Official Games Registration Ellen Robertson Things to Do at the Con 3 Publicity & Program Book Bill Keyes SCA Liaison Hilary Powers Open Gaming 3 Volunteers Tony Hughes Buyers’ Bazaar 3 Dealer Liaison Steve Henderson Dealers’ Rooms 3 LARPs Meg Heydt Volunteers 3 Buyers’ Bazaar Mike Nebeker Artists’ Corner 3 Artists’ Corner Mike Nebeker Website & Internet Liaison Roderick Robertson Bay Area Animation Society 3 Seminars 4 Open Enrollment RPGs 5 CONVENTION Miniatures 6 REGISTRATION CCG/Board Game Tournaments 11 Society for Creative Anachronism 13 Convention Center Lobby RPGA Games 14 Friday 4:00 PM — 10:00 PM Live Action Role Playing Games 16 Saturday 9:00 AM — 8:00 PM Games for Young & Old 17 Sunday 9:00 AM — 8:00 PM RPG Tournament 17 Monday 9:00 AM — Noon Official Games / How to sign up 18 Games 100–199 – Session 1 19 FULL MEMBERSHIP IS $40 ONE-DAY MEMBERSHIP IS $25 Games 200–299 – Session 2 21 Games 300–399 – Session 3 22 Keep Your Badge! Games 400–499 – Session 4 24 IF we decide to replace your lost badge, you’ll have to show Games 500–599 – Session 5 26 ID and pay a fee. -
Instructions
DISCLAIMER: This Model Kit is completely unofficial and in no way endorsed by Games Workshop Lim- ited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisi- tor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designa- tions, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustra- tions and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. -
Introduction Ork Klans in Gorkamorka
Introduction Gorkamorka was released after the success of Necromunda by Games Workshop as one of their splash releases. Unlike Necromunda it has not been given the full Specialist Games treatment. However, that doesn’t mean the game is dead. With the new Ork Codex and Ork models being released what better time is there to start thinking about Gorkamorka? With that being said, there have been two main drawbacks to Gorkamorka. The first is it’s divergence with the original Ork background by not mentioning the original and popular Ork Klans. Secondly, it lacked the diversity of forces that its sister game Necromunda possessed. This article will attempt to remedy both of these issues with Gorkamorka. Ork Klans in Gorkamorka Orks are unique in the Galaxy because all of their knowledge is genetically programmed into their DNA. Orks are literally born with the knowledge they will need in society. Most of the orks simply have enough knowledge to be warriors; however some of the Oddboyz have more specialized skills such as Meks, Slaverz, Docs, etc. An ork’s preprogrammed DNA has also led to another curious phenomenon. Orks are often attracted to a particular lifestyle called a klan. This manifests itself in a variety of unique behaviors and preferences, even going to the extent of influencing an ork’s style of dress. Normally, klan differences are subsumed within the large context of Ork society. Typically a tribe/warband is composed of orks that adhere to various klan preferences. To the general observer, they are just another disorganized Orkish mob. However, the trained observer can pick out the different klans within any particular mob. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon.