Malleus Imperator Tournament Rules
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Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
EPIC UK Tyranid Codex, However You Have Some Questions; What Has EPIC UK Done? How Have You Done It and Why? Well This Part of the Army Book Is Here to Help You Out!
EPIC UK presents Codex: Tyranids An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 110929 1 Information More information about the Tyranids For more information into the background of the Tyranids, please purchase the Warhammer 40,000 Tyranid Codexes © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. Thank you A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament war- game, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within the book wouldn’t have been a reality. Pictures All miniatures photographed within this book are © Games Workshop 2003. All rights reserved. Used without permission – models painted by Tim Hunt & Ryan Dowes. Text All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. Disclaimer This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus -
DDC XXVII Program Book
cover page is freehand file 1 TABLE OF CONTENTS MEET THE COMMITTEE Chairman Gordon Monson Secretary Arthur Pruyn Item Page Number Hotel Liaison Hilary Powers Treasurer Pamela Kramer Hotel/Function Room Map Front Cover Convention Registration Hal Heydt Dorothy Heydt Meet the Committee 2 Mike Nebeker Convention Registration 2 Seminars & Tournaments Steve Perrin Food Service 2 Game & Event Scheduling Roderick Robertson Arcade Room 2 Official Games Registration Ellen Robertson Things to Do at the Con 3 Publicity & Program Book Bill Keyes SCA Liaison Hilary Powers Open Gaming 3 Volunteers Tony Hughes Buyers’ Bazaar 3 Dealer Liaison Steve Henderson Dealers’ Rooms 3 LARPs Meg Heydt Volunteers 3 Buyers’ Bazaar Mike Nebeker Artists’ Corner 3 Artists’ Corner Mike Nebeker Website & Internet Liaison Roderick Robertson Bay Area Animation Society 3 Seminars 4 Open Enrollment RPGs 5 CONVENTION Miniatures 6 REGISTRATION CCG/Board Game Tournaments 11 Society for Creative Anachronism 13 Convention Center Lobby RPGA Games 14 Friday 4:00 PM — 10:00 PM Live Action Role Playing Games 16 Saturday 9:00 AM — 8:00 PM Games for Young & Old 17 Sunday 9:00 AM — 8:00 PM RPG Tournament 17 Monday 9:00 AM — Noon Official Games / How to sign up 18 Games 100–199 – Session 1 19 FULL MEMBERSHIP IS $40 ONE-DAY MEMBERSHIP IS $25 Games 200–299 – Session 2 21 Games 300–399 – Session 3 22 Keep Your Badge! Games 400–499 – Session 4 24 IF we decide to replace your lost badge, you’ll have to show Games 500–599 – Session 5 26 ID and pay a fee. -
Introduction Ork Klans in Gorkamorka
Introduction Gorkamorka was released after the success of Necromunda by Games Workshop as one of their splash releases. Unlike Necromunda it has not been given the full Specialist Games treatment. However, that doesn’t mean the game is dead. With the new Ork Codex and Ork models being released what better time is there to start thinking about Gorkamorka? With that being said, there have been two main drawbacks to Gorkamorka. The first is it’s divergence with the original Ork background by not mentioning the original and popular Ork Klans. Secondly, it lacked the diversity of forces that its sister game Necromunda possessed. This article will attempt to remedy both of these issues with Gorkamorka. Ork Klans in Gorkamorka Orks are unique in the Galaxy because all of their knowledge is genetically programmed into their DNA. Orks are literally born with the knowledge they will need in society. Most of the orks simply have enough knowledge to be warriors; however some of the Oddboyz have more specialized skills such as Meks, Slaverz, Docs, etc. An ork’s preprogrammed DNA has also led to another curious phenomenon. Orks are often attracted to a particular lifestyle called a klan. This manifests itself in a variety of unique behaviors and preferences, even going to the extent of influencing an ork’s style of dress. Normally, klan differences are subsumed within the large context of Ork society. Typically a tribe/warband is composed of orks that adhere to various klan preferences. To the general observer, they are just another disorganized Orkish mob. However, the trained observer can pick out the different klans within any particular mob. -
001 Dub Front Page
TM Da Uvver Book By Andy Chambers & Gavin Thorpe Rick Priestley & Andy Kettlewell Book cover: David Gallagher Artwork: John Blanche, Wayne England, Des Hanley, Neil Hodgson, Toby Hynes, Paul Smith & John Wigley. PRODUCED BY GAMES WORKSHOP Citadel & the Citadel castle, ’Eavy Metal, Games Workshop & the Games Workshop logo and Warhammer are all registered trademarks of Games Workshop Ltd. Codex, Digga, Digganob, Gorkamorka, Gretchin, Grot, Mekboy, Necromunda, Nob, Ork, Spanner, White Dwarf and Yoof are all trademarks of Games Workshop Ltd. All artwork in all Games Workshop products and the images contained therein have been produced either in-house or as work for hire. The exclusive copyright in the artwork and the images it depicts is the property of Games Workshop Ltd. © Copyright Games Workshop Ltd, 1997. All rights reserved. ‘Scatter’ dice are UK registered design no. 2017484 Sustained fire dice © Copyright Games Workshop, 1997. British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. R UK US AUSTRALIA CANADA HONG KONG GAMES WORKSHOP LTD. GAMES WORKSHOP INC. GAMES WORKSHOP, GAMES WORKSHOP, GAMES WORKSHOP, WILLOW RD, 6721 BAYMEADOW DRIVE, 23 LIVERPOOL ST, 1645 BONHILL RD, 2002-2006, LENTON, GLEN BURNIE, INGLEBURN, UNITS 9-11, MISSISSAUGA, HORIZON PLAZA, NOTTINGHAM NG7 2WS MARYLAND, 21060 - 6401 NSW 2565 TORONTO L5T 1R3 LEE WING ST, AP LEI CHAU PRODUCT CODE: 60 01 04 99 001 PART NUMBER: 60 31 04 99 003 ISBN: 1-872372-55 4 INTRODUCTION Welcome to Da Uvver Book! In these pages you will find more information about Gorkamorka: its battling mobs and other denizens. -
Deathwatch: Final Sanction
™ ™ AN INTRODUCTION ® ™ TO DEATHWATCH CREDITS Lead Developer Production Manager Ross Watson Gabe Laulunen Written by FFG Lead Game Designer Owen Barnes Corey Konieczka Final Sanction Editing FFG Lead Game Producer Ben Lurie Michael Hurley Graphic Design Publisher Kevin Childress Christian T. Petersen Additional Graphic Design AMES ORKSHOP Mark Raynor G W Licensing Manager Cover Art Owen Rees Matt Bradbury Head of Licensing Interior Art Paul Lyons Matt Bradbury, Igor Kieryluk, Karl Kopinski, Jorge Maese, Hector Ortíz, Michael Phillippi, Karl Richardson, Oliver Specht, and Adrian Smith Head of Intellectual Property Alan Merrett Art Direction Zoë Robinson Special Thanks to the Playtesters “No Guts, No Glory” Sean Connor with Mathieu Booth, Nick Hodge, Stephen Pitson, and Michael Thompson, “You Bid Babies?!” Jordan Millward with Keri Harthoorn, Kyle Harthoorn, Kieren Smith and Julia Smith Fantasy Flight Games FANTASY 1975 West County Road B2 FLIGHT Roseville, MN 55113 GAMES USA ™ Copyright © Game Workshop Limited 2010. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Deathwatch, the foregoing marks’ respective logos, Deathwatch, and all associated marks, logos, places, names, creatures, races and race insignia/ devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Deathwatch game setting are either ®, ™, and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All rights reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. -
Using the Traditional Klans in Gorkamorka by ERIC FARRINGTON
ORK KLANS Using the traditional klans in Gorkamorka By ERIC FARRINGTON. Gorkamorka was released after the success This manifests itself in a variety of unique of Necromunda by Games Workshop as one behaviors and preferences, even going to the of their splash releases. Unlike Necromunda it extent of influencing an Ork’s style of dress. has not been given the full Specialist Games treatment. However, that doesn’t mean the Normally, klan differences are subsumed game is dead. With the new Ork Codex and within the large context of Ork society. Ork models being released what better time is Typically a tribe/warband is composed of there to start thinking about Gorkamorka? Orks that adhere to various klan preferences. To the casual observer, they are just another With that being said, there have been two disorganized Orkish mob. However, to the main drawbacks to Gorkamorka. The first is trained eye the different klans within any its divergence with the original Ork particular mob are very obvious. background by not mentioning the original and popular Ork Klans. Secondly, it lacked However there are some Orks where their the diversity of forces that its sister game klan preference is so pronounced that they Necromunda possessed. This article will only want to associate with Orks of like mind. attempt to remedy both of these issues with These mobs are composed of boyz that have Gorkamorka. the same inbuilt DNA preferences to each other. As a result, they become klan specific Ork Klans in Gorkamorka mobs. Ork klans are made up of the following self- Orks are unique in the galaxy because all of identified archetypes. -
Codex Exodites Tempus Fugitives
Codex Exodites Tempus Fugitives 1 1 Codex Exodites Tempus Fugitives Introduction IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH TEMPUS FUGITIVE EVENTS AND SHOULD NOT BE CONSIDERED IN ANY WAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEEN PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOME TO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000. The Tempus Fugitives have designed this army list to be (we hope) as enjoyable and fun to use as possible. It is our hope that we can repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyone can enjoy. Any similarity between this document and previous attempts to represent the Exodites in a full armylist is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, the work of Agis Neugebauer and Philip Bowles was invaluable in the creation of this document. Several ideas found here may have in fact originated in the community rather than from the original source material and I apologise in advance if anything appears here that has not been properly credited. CONTENTS INTRODUCTION FAST ATTACK Cloud Runner Kinship 08 Exodites 03 Velosaur Riders 08 Exodite Universal Rule 03 Wind Rider Chariot 08 HQ HEAVY SUPPORT Exodite Baron 04 Exodite Scout Walker 09 Drake Lord 04 Thundersaur 09 Cult of the Maiden 04 Void Dragon Nightwing 09 Void Dragon Phoenix 09 TROOPS Hunters Kinship 05 APOCALYPSE Outcast Kinship 05 Bright Stallion Knight 10 Shadow Kinship 05 Fire Gale Knight 10 IMPORTANT! ELITES This material is completely unofficial and in no way endorsed by Games Workshop Limited. -
Warhammer 40,000 Eldar Corsairs
0 WARHAMMER 40,000 ELDAR CORSAIRS A Second Sphere Production – www.secondsphere.org 1 CREDITS Lead author, creator Edward Untermann (Dra’Tuisich-Novae) Additional author Wargamer Further material and editing DEF Knight Edward U. wishes to thank Rasmus of 40k Online for creation of the original Eldar Corsairs codex, Wargamer for his dedication to the Corsair project, the community of Second Sphere for its support of budding gamers, Alestorm for composing awesome pirate metal to write while listening to, and most of all my dear Caitlin and the rest of my friends and family for all their love and support. LEGAL This work is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world. -
Codex: Necrons
EPIC UK PRESENTS CODEX: NECRONS An unofficial codex for use with Games Workshop’s Epic Armageddon rule set Version: 140516 1 INFORMATION MORE INFORMATION ABOUT THE NECRONS For more information into the background of the Necrons, please purchase the Warhammer 40,000 Necron Codex © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. THANK YOU A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within this book would not be a reality. PICTURES All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without permission – all pictures of painted models provided by Tim Hunt and William L. Sturtevant. TEXT All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. DISCLAIMER This book is completely unofficial and in no way endorsed by Games Workshop Limited. -
Codex: Tyranids
EPIC UK PRESENTS CODEX: TYRANIDS An unofficial codex for use with Games Workshop’s Epic Armageddon rule set Version: 100815 1 INFORMATION MORE INFORMATION ABOUT THE TYRANIDS For more information into the background of the Tyranids, please purchase the Warhammer 40,000 Tyranid Codex © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. THANK YOU A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within this book would not be a reality. PICTURES All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without permission – all pictures of painted models provided by Tim Hunt and Ryan Dowes. TEXT All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. DISCLAIMER This book is completely unofficial and in no way endorsed by Games Workshop -
Tyranids Fandex
TYRANIDS FANDEX WRITTEN BY ANDILUS GREATSWORD WITH HELP (TONS!) FROM: jy2 -Loki - Lukus 83 rigeld2 Pilau R ice Reanimator NPeutron oison Ratius ordorofdeath MINOR CHANGES Changes in V1.0: Termagants have been renamed Termagaunts; reduced point costs for various units and biomorphs, and added options for some units; gave the Swarmlord the Warp Shield power and changed Psychic Monstrosity.; Spike Rifles and Spinefists are now a free upgrade for Termagaunts; Acid spray, flamespurt, fleshborer hives, shreddershard beetles, lash whips, toxic miasma have been changed slightly; Genestealers and Ymgarl Genestealers can now take frag spines; added Warp Shield and Hive Will to help make expensive units more survivable; added Tail Weapons, Spore Cysts, Symbiote Rippers and Tusked; changed the effects of the strangeweb, acid maw, flesh hooks, crushing claws, regeneration; added the Hormagon creature and brought back the Red Terror; overhauled the Pyrovore and moved it to Fast Attack. It is now more of a suicide-bomber creature, meant to get into the enemy lines quickly, and then take down as many enemies with it as it can; gave greater access to frag spines throughout the army list for combat units; Carnifexes are now much cheaper, and have a lot more worthwhile options, which will make them worth fielding again; overhauled Old One Eye to make him worth taking again; modified the Harpy to make it less of a glass cannon; fixed some of the contentious issues from the FAQ; most of the Monstrous Creatures have been given Stubborn to make up the exploit where people will kill a ton of Termagaunts, then force those saves on Monstrous Creatures through No Retreat saves.