ATLAS INFERNAL an Inquisitor Czevak Novel by Rob Sanders
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Chaos Space Marine Kill Teams
CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation. -
White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
ISSUE 15 10th May 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] We’ve got a packed issue for you this week, continuing our coverage of the new Wood Elves with more superb painting guides, and we also celebrate the release of the new Apocalypse War Zone book, Valedor, with interviews and a look at one of the best datasheets inside its covers. It’s a cracking chronicle of a mighty conflict between the Eldar and the Tyranid Hive Fleets Kraken and Leviathan, and is supported by a Valedor novel by Black Library author ace Guy Haley. We’re also very fortunate in that Jervis Johnson has penned us an exclusive new datasheet for Valedor, which you can’t get anywhere else. Dark Eldar fans should have cause to be very pleased indeed! In fact, if you’re a fan of Warhammer 40,000, we’ve got a very special sneak peek at some very big news indeed – a new edition of Warhammer 40,000 stuffed with thrilling rules additions. -
LORDS of VALOUR Warhammer Fantasy Short Stories
LORDS OF VALOUR Warhammer Fantasy Short Stories THE CREATURE THAT only moments before had been Johannes Verfallen let out a neighing cry like a slaughtered horse. A guttural roar that issued from the creature’s stomach echoed the howl. Where Verfallen’s gut had torn open, sharp teeth now lined the ragged, bleeding edges of a monstrous second mouth. With a roar that was as much to boost his own resolve as to terrify the enemy, Torben charged at the aberrant beast.’ – from The Plague Pit by Jonathan Green IN THE GRIM world of Warhammer, the blood-thirsty followers of the Ruinous Powers ravage the land. But the human realms have their own shining defenders: noble warriors, sworn to fight to the death for those under their protection. LORDS OF VALOUR is a storming collection of all-action fantasy short stories from Inferno! magazine. Lords of Valour can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed in UK and US by Games Workshop. UK mail order: 0115-91 40 000 US mail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACK LIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2001 Games Workshop Ltd. All rights reserved. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
KNIGHTS of BRETONNIA an Omnibus of Warhammer Novels by Anthony Reynolds
The Black Library Page 1 The Black Library Page 2 KNIGHTS OF BRETONNIA An omnibus of Warhammer novels By Anthony Reynolds When young noble Calard starts upon the path to knighthood, he soon discovers the darkness hidden within his homeland and the price that must be paid by those seeking the holiest of honours – the title of Grail Knight. Accompanied by his faithful manservant Chlod, he must face vampires, wyverns, Chaos warriors and goblins, and each battle brings him one step closer to becoming the legend he seeks to be. Knights of Bretonnia collects the novels Knight Errant and Knight of the Realm, plus two new novellas, Questing Knight and Grail Knight, completing the saga of Calard from his knightly training to his most epic of victories. About the Author After finishing university Anthony Reynolds set sail from his homeland Australia and ventured forth to foreign climes. He ended up settling in the UK, and managed to blag his way into Games Workshop’s hallowed design studio. There he worked for four years as a games developer and two years as part of the management team. He now resides back in his hometown of Sydney, overlooking the beach and enjoying the sun and the surf, though he finds that to capture the true darkness and horror of Warhammer and Warhammer 40,000 he has taken to writing in what could be described as a darkened cave. The Black Library Page 3 By the same author • WARHAMMER • MARK OF CHAOS EMPIRE IN CHAOS • WARHAMMER 40,000 • The Word Bearers series BOOK 1 – DARK APOSTLE BOOK 2 – DARK DISCIPLE BOOK 3 – DARK CREED More Warhammer omnibuses from the Black Library THUNDER & STEEL By Dan Abnett Contains the novels Gilead’s Blood, Hammers of Ulric and Riders of the Dead BRUNNER THE BOUNTY HUNTER By C. -
Sabbat Worlds
More Dan Abnett from the Black Library • GAUNT’S GHOSTS • Colonel-Commissar Gaunt and his regiment, the Tanith First-and-Only, struggle for survival on the battlefields of the far future. The Founding (Omnibus containing books 1-3 in the series: FIRST AND ONLY, GHOSTMAKER and NECROPOLIS) The Saint (Omnibus containing books 4-7 in the series: HONOUR GUARD, THE GUNS OF TANITH, STRAIGHT SILVER and SABBAT MARTYR) The Lost (Omnibus containing books 8-11 in the series: TRAITOR GENERAL, HIS LAST COMMAND, THE ARMOUR OF CONTEMPT and ONLY IN DEATH The Victory Book 12 – BLOOD PACT Book 13 – SALVATION’S REACH Also DOUBLE EAGLE TITANICUS • EISENHORN • In the nightmare world of the 41st millennium, Inquisitor Eisenhorn hunts down mankind’s most dangerous enemies. EISENHORN (Omnibus containing XENOS, MALLEUS and HERETICUS) • RAVENOR • The Inquisition fights a secret war against mankind’s most deadly enemies – the alien, the heretic and the daemon – to protect the Imperium of Man and the souls of humanity. RAVENOR: THE OMNIBUS (Omnibus containing RAVENOR, RAVENOR RETURNED and RAVENOR ROGUE) SABBAT WORLDS A Warhammer 40,000 anthology Edited by Dan Abnett Across the Sabbat Worlds, a bitter conflict is fought, a conflict that can only end in victory or annihilation. The innumerable forces of the Archenemy attack without mercy, and planet after planet burns with the flames of war. Yet even amidst this nightmare, the Imperial Guard stand stoic against their foes. The Phantine Air Corps battle the enemies of mankind across burning skies, while the Gereon resistance tries to break the foothold of Chaos on their beleaguered world and the legendary Gaunt’s Ghosts fight in the most violent and bloody of warzones. -
Extract from Mark of Damnation, by James Wallis
AWarhammer novel by James Wallis Heroic army officer Karl Hoche finds his life inexorably changed after foiling an insidious ring of Chaos worship- pers in the ranks of the Reiksguard. Hoche’s actions soon attract the attention of the Untersuchung – a clandestine group dedicated to fighting the dark forces of Chaos in all of its guises. Betrayal and corruption are not far away and when Hoche becomes the very thing he has sworn to destroy, his mortal soul is torn between salvation and eter- nal damnation. MARK OF DAMNATION James Wallis started his first magazine at fourteen. Since then he has been a TV pre- senter, world-record holder, games designer, political firebrand, auctioneer, convention organiser and internet commentator, and has written for publications from the Sunday Times to the Fortean Times. He launched the magazines Bizarre and Crazynet, and his books have been translated into eight lan- guages. His proudest moment is being called ‘sick’ by the News of the World. He lives in London, has no cats, hears everything and does not sleep. Mark of Damnation can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed inUK and US by Games Workshop. UK mail order: 0115-91 40 000 US mail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.com/store or www.games-workshop.com PUBLISHED BY THE BLACKLIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2003 Games Workshop Ltd.All rights reserved. -
Warhammer 40K: Orks by Aehriman
Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up. -
Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
Extract from Giantslayer, by William King
AGGotrekI A& NFelix T novel S L by AYWilliam ERKing A DARKNESS IS gathering over the storm- w racked isle of Albion. Foul cre a t u res stalk the lands once more and the omens fo re t e l l the coming of a great evil. G o t rek and Felix are compelled to fight the malignant evil that terrorises the pop- ulace befo re it can grow to threaten the whole world. With the aid of the mighty high elf mage, Te c l i s, they must decipher and utilise the secrets of the Old Ones. Only then can they hope to save the innocent and vanquish the dark master. WILLIAM KING’s popular Gotrek &Felix saga now stretches to seven books. He is also the author of the ongoing Space Wolf series, and the eldar novel Farseer. Giantslayer can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed inUK and US by Games Workshop. UKmail order: 0115-91 40 000 USmail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACKLIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2003 Games Workshop Ltd.All rights reserved. Reproduction prohibited, in any form, including on the internet. -
Path-Of-The-Incubus.Pdf
By the same author • THE DARK ELDAR SERIES • Book 1: PATH OF THE RENEGADE Book 2: PATH OF THE INCUBUS Book 3: PATH OF THE ARCHON (Coming 2014) THE MASQUE OF VYLE (Available exclusively from blacklibrary.com and Games Workshop Hobby Centres) MIDNIGHT ON THE STREET OF KNIVES A dark eldar short story (Available exclusively from blacklibrary.com) BELLATHONIS AND THE SHADOW KING A dark eldar short story (Available exclusively from blacklibrary.com) THE TREASURES OF BIEL-TANIGH A dark eldar short story (Available exclusively from blacklibrary.com) More tales of the eldar from Black Library • PATH OF THE ELDAR • Gav Thorpe Book 1: PATH OF THE WARRIOR Book 2: PATH OF THE SEER Book 3: PATH OF THE OUTCAST THE CURSE OF SHAA-DOM An eldar short story by Gav Thorpe (Available exclusively from blacklibrary.com) FARSEER William King (Available exclusively from blacklibrary.com) PATH OF THE INCUBUS Andy Chambers The eternal city of Commorragh has been cast into turmoil by the Dysjunction, a cataclysmic disturbance in the very fabric of its existence. As the streets are inundated with horrors from beyond the veil, Supreme Overlord Asdrubael Vect battles to keep his enemies in check and maintain his stranglehold over the riven city. Kabal turns upon kabal, archon against archon as the fires of hell are unleashed. Redemption for Commorragh rests in the hands of a disgraced incubus warrior wrongly accused of triggering the Dysjunction itself. His efforts to reclaim his lost honour could save the city or damn it forever – assuming it can survive the daemonic invasion and the archons’ deadly battles for supremacy. -
Warhammer 40,000: Tyranids by Valeria
Warhammer 40,000: Tyranids By Valeria Introduction Warhammer 40,000. A galaxy where there is only war. Men, aliens, daemon and robots all battle for conquest, extermination and to serve their dark masters. It’s a dark, grim world to find yourself in and hope is rare to find. But as bad as it may seem, as hopeless as life may feel, a growing threat seeks to make it so much worse. The Great Devourer draws ever nearer to this galaxy that teems with life. The Tyranid swarm ever hungers. The Tyranids are a race that travelled from outside this galaxy. They seek only to feed and eat and devour. There is no culture, no history, no love. The entire race exists as a united hivemind, the combined psychic and mental energies of every Tyranid organism that directs the species to devour all biological life and continuously evolve. Their true number and origin is unknown. Perhaps they have devoured countless galaxies already and what fleets of Tyranids have arrived, each taking a devastating toll on sections of the galaxy, are mere fragments of the great beast. Or perhaps what has been seen so far is all there is to the race. Whatever the truth of the Tyranid race is, you now find yourself to be one of these organisms. You’ll be on one of the existing fleets during their invasions into this galaxy or an entirely new fleet. For the next ten years, you’ll be responsible for fulfilling a role assigned by your species, so as to drive your entire species ever onwards towards victory.