The Blizzard of Axe and Sword

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The Blizzard of Axe and Sword THE BLIZZARD OF AXE AND SWORD COMPATIBLE 5TH EDITION Sample file Hunt down a clan of Frost Giants across the frozen north of Faerun, in this adventure for the world's greatest roleplaying game The Blizzard of Axe and Sword Sample file CREDITS Head Writer: Kieran Mathers Bibliography Players Handbook, 5th Edition, WOTC, 2014. Development: Gemma Dass, Tom Hallam and Nadhirah Nadz, Owain James (proofreading). Monster Manual, 5th Edition, WOTC, 2014. Artists: Art used under the Community Content Volo's Guide to Monsters, WOTC, 2016. Agreement, Kieran Mathers, Dean Stockton, Adela Quiles, Dan Comerci, Shutterstock, Storm King's Thunder, WOTC, 2017. Graphic Design and layout: Tetracube (https://tetra- Frostburn, WOTC, 2004. cube.com/dnd/dnd-statblock.html) for stat blocks, The Homebrewery, (https://homebrewery.naturalcrit.com/) for The Monsters Know What They Are Doing, K. Ammann, layout and text. 2018. Playtesters: Gemma Dass, Claudia Emmanual, Kris Volo's Guide to the North, TSR, 1993. Gottier, Tom Hallam and Nadhirah Nadz. On the Cover Bob Greyvenstein illustrates the terrible Frost Giant Chieftan, Jarl Torrfin the Bleak, launching an attack upon his enemies in the depth of a blizzard. Disclaimer: Battling a clan of frost giants may be detrimental to your financial security, emotional health and bodily integrity. If you experience side effects such as being torn limb from limb, crushed flat, or eaten, please consult your local doctor, cleric or necromancer for treatment. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Kieran Mathers and published under the Community Content AgreeSamplement for Dungeon Masters Guild. file Table Of Contents Part 4: The Ironhunter Mine The Blizzard of Axe and Sword Using this Dungeon A: The Breach CREDITS B: The Hole Bibliography C: The Mine Face D: The Storeroom Introduction D: The Slave Barracks. Using this book ](#p4) E: The Second Mine Face Adventure Hooks](#p5) F: The Drinking Den. Environmental Hazards G: Store Room Blizzards, Snowfall, Sleet, and Hail H: The Underground Channel. Snow and Fog Blizzards Part 5: The Grey Dwarf Hold Resting in Snow and Ice. Lake Details Using Frost Giants as Enemies Sailing upon the Underground Lake Fighting in boats Part 1: The Attack upon Lamastop Resting in the Grey Dwarf Holdfast Adventure Overview A: The Opening Channel Frost Giant Behaviour B: The Sarenchill Falls A: The Burning Outskirts C: Sharp Rocks B: The Gatehouse and Bridge D: Grell’s Dell After the Giant’s Raid E: The Cave of Sighs. C: The Giant’s Head Tavern F: The Docks D: Waterwheel. G: The Hold E: The Statue of the Sword Woman H: The Bridge to Freedom F: The Smithy H: The Windmill Part 6: The Climb of Drangasjoll Activities Within Lamastop Climbing the Ice-Face Ascending the Face Part 2: Utnar's Saddle The First Ledge. History of the Saddle The Second Ledge Reaching the Saddle The Third Ledge Arrival The Ascent to the Top A: The Crystal Forest The Path of Drangasjoll B: The Cave A: The Ice-Boulders C: The Troll’s Bridge B: The Wind Cauldron D: Ironhunt Mine C & D: Argin and Torris E: The Winged Mesa E: The Crevice of the Remorhaz G: Giant’s Rest Reaching the Top H: The Ice Bridge I: The Old Quarry Part 7: The Lair of Torrfin the Bleak J & K: The Overhanging Bridge and the Underpass. Getting to the Lair Aftermath The Bone Fence A: The Gatehouse Part 3: Sarenchill Lake B: The Courtyard. History of Sarenchill C: The Mammoth Pen Arrival at the Lake D: The Hall Entrance Animal Sleds Treasure Sleds in Combat The Hall of Jarl Torrfin Making Turns During Combat A: The Entrance Losing Control B: The Chasm Fighting Onboard a Sled C: The Stone Throne Ramming D: The Jarl’s Haul Sarenchill Lake A: The Survivors 11 NPC and Creature Stat Blocks B: The Lakeshore Jarl Torrfin C: The Ruined Castle Iceria, Cleric of Auril D: The Great Split Pelagia, Merfolk Chieftan E: The Old Wharf Ice Troll F: The Wreck of the Bien Dara Baby Mammoth SampleAlso available for the Dark Peaksfile! Introduction elcome travellers and adventurers, to a cold This book can be used in several ways, any of which will and snowy quest. If all goes well, you will allow your party to enjoy a chillingly cold adventure. This rescue a village of innocent people from the book can be used as a stand alone adventure within a predatations of a Frost Giant clan, then seek Forgotten Realms campaign, when adventuring in the to follow them back to their lair. Through northern mountains or the Savage Frontier. caves or atop mountains, upon a narrow The rules, enemies and environments do not need to Wpath or with terrifying ice-climbing, you’ll change as they are all included within the Dungeons and seek out their chieftain atop a glacier, where he has placed Dragons 5th Edition Players Handbook, Monster Manual his ice-fortress. There, perhaps, you'll bring about the end and Dungeon Master’s Guide. Any additional rules will be of his clan’s rampage. explained when necessary within this book. However, things rarely go well at the best of times, and This book can be used as an adventure within a the giants, wolves, imps, duergar and many other creatures campaign set in Whitefaire, using the Adventurer’s Guide which oppose you will make sure that you struggle every to Whitefaire as a sourcebook. Many of the environmental step of the way. If that wasn’t enough, even the cold of the rules and some monsters are taken directly from that book. environment will fight you, creating challenges to be Finally, this adventure can also be used as a side overcome through guile and creativity rather than violence. adventure or interlude during Chapter 3 of Storm King’s Nonetheless, if your adventurers are brave enough to Thunder. While exploring the Savage Frontier, it would not take on the Frost Giants, they will find a wealth of items, be unlikely that your adventurers would encounter savage experiences to aid them. They will need all such things to clans of Frost Giants who are following their raiding defeat the Blizzard of Axe and Blade with their terrible instincts. leader, Jarl Torrfin the Bleak. This adventure should take approximately seven to twelve hours to complete and is broken up into four different adventure sections. It has several meaningful Using this book choices for the party in the direction which they will take, This adventure is designed to be played by Tier Two so this book has a replayability element as well. For adventuring parties at level five or six. Most of the example, if the party chooses to go through the mines, you encounters in this adventure are calculated by this can always have another go and take the mountain pass challenge rating as hard or deadly - and that is before instead. The same is true for climbing the glacier cliffs factorSampleing in the environmental effects of cold, snow and ice. compared to hiking up the tr ail. Eacfileh of these choices will In short, this adventure is not for the faint-hearted! create a widely different experience of the adventurers! INTRODUCTION 4 Average movement speed without specialist gear for an Adventure Hooks adventuring party is half of the average given in the Player’s There are several ways to begin The Blizzard of Axe and Handbook for walkers and animals when walking in snow. Sword, which will vary based on your starting point: In addition, if a character wants to sprint, they must make a DC10 Strength (Athletics) check, otherwise they move at While travelling north on the road to the village of half speed for the sprint move as well. Lamastop, parallel to the great Windhold mountain range, the adventurers see smoke trails rising in the Travel Pace in Snow distance. Distant booming cries echo through the quiet countryside towards them, and large figures can be Distance Traveled Per…. seen throwing dirt and debris in the air. Pace Minute Hour Day Effect Fast 120 ft. 1 & 1/4 10 -5 to Passive While following a hunting trail through the nearby Mi. mi. Perception. forests which line the Windhold mountains, the party come across the broken trees and branches of a Normal 60 ft. 1 Mi. 8 mi. No effect rampaging giant band, coming down from the north to Slow 30 ft. 1/2 Mi. 5 mi. Able to use stealth the villages to the south. The village of Lamastop is in the direct path of destruction. Snowshoes The first piece of equipment that almost all travellers will This introduction can be used for campaigns based on use when traveling across snow is a pair of snowshoes. the Whitefaire Adventurer’s Guide. While travelling These simple devices, which distribute the weight of the south west of the Windhold range, the adventurers walker over a much larger area, allow them to move much encounter a ranger. Their name is Orim Bersk-Righton quicker. When a character is wearing snow-shoes, they can (werellama, CG, see statblock) and they need help. move at the speeds given in the Player's Handbook when They’ve been tracking a group of Frost Giants who’ve travelling in snow.
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