Chapter 36, Games Using More Than One Board
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Bughouse Chess (Hawaii Rules)
Bughouse Chess (Hawaii Rules) What is Bughouse Chess Bughouse is a chess variation played on two adjoining chessboards by two teams, each comprised of two people. The pieces are set up so that each team member is in possession of an opposite colored chess army. The game is typically played at a fast time control (such as 5 minute, games). Time is kept track by using two chess clocks -- one clock for each chess board, facing so all players can see them. The game is not touch move but rather "clock move", that is, the move is not considered to be made until the player hits his/her clock. Object of the Game Similar to standard chess to goal is to checkmate your opponent(s). Checkmate on either one of the boards results in the end of the game. A time forfeit on either on of the boards also ends the game - with the team of the player who forfeits on time losing the game. If both flags are down the game is a draw. One also does not have to declare check. If a player leaves his/her king in check then the opponent may capture it and claim a win for his/her team. Pieces The pieces are the same as those used in Standard Chess. Rules The game is played by two teams of two players each. This requires that two chessboards be placed side by side with partners sitting on the same side of the table (see above). For each team, one player plays with white pieces and the other plays with black. -
White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
A Heuristic Algorithm for Kriegspiel
Master Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computer Science A Heuristic Algorithm for Kriegspiel Bc. Vojtěch Foret Supervisor: Ing. Michal Šustr May 2021 ctuthesis t1606152353 ii MASTER‘S THESIS ASSIGNMENT I. Personal and study details Student's name: Foret Vojtěch Personal ID number: 456991 Faculty / Institute: Faculty of Electrical Engineering Department / Institute: Department of Computer Science Study program: Open Informatics Specialisation: Artificial Intelligence II. Master’s thesis details Master’s thesis title in English: A heuristic algorithm for Kriegspiel Master’s thesis title in Czech: Heuristický algoritmus pro Kriegspiel Guidelines: 1. Make a literature overview of algorithms for solving large games of imperfect information, with the emphasis on Kriegspiel [1]. 2. Implement the game and reimplement a state-of-the art algorithm [2] as a baseline in OpenSpiel [3]. 3. Implement a new algorithm, based on sampling compatible boards [4] and evaluating them with a traditional chess engine [5] as a heuristic for the value function. 4. Evaluate the algorithms in pair-wise matches to compute a statistically significant result. Bibliography / sources: [1] Li, David Hsiang-fu. Kriegspiel: Chess Under Uncertainty. Premier Publishing Company, 1994. [2] Paolo Ciancarini, Gian Piero Favini, Monte Carlo tree search in Kriegspiel, Artificial Intelligence, Volume 174, Issue 11, Pages 670-684, 2010. [3] Lanctot M, Lockhart E, Lespiau JB, Zambaldi V, Upadhyay S, Pérolat J, Srinivasan S, Timbers F, Tuyls K, Omidshafiei S, Hennes D. OpenSpiel: A framework for reinforcement learning in games. arXiv preprint arXiv:1908.09453. 2019 Aug 26. [4] Ciancarini P, Favini GP. Representing Kriegspiel States with Metapositions. -
Dutchman Who Did Not Drink Beer. He Also Surprised My Wife Nina by Showing up with Flowers at the Lenox Hill Hospital Just Before She Gave Birth to My Son Mitchell
168 The Bobby Fischer I Knew and Other Stories Dutchman who did not drink beer. He also surprised my wife Nina by showing up with flowers at the Lenox Hill Hospital just before she gave birth to my son Mitchell. I hadn't said peep, but he had his quiet ways of finding out. Max was quiet in another way. He never discussed his heroism during the Nazi occupation. Yet not only did he write letters to Alekhine asking the latter to intercede on behalf of the Dutch martyrs, Dr. Gerard Oskam and Salo Landau, he also put his life or at least his liberty on the line for several others. I learned of one instance from Max's friend, Hans Kmoch, the famous in-house annotator at AI Horowitz's Chess Review. Hans was living at the time on Central Park West somewhere in the Eighties. His wife Trudy, a Jew, had constant nightmares about her interrogations and beatings in Holland by the Nazis. Hans had little money, and Trudy spent much of the day in bed screaming. Enter Nina. My wife was working in the New York City welfare system and managed to get them part-time assistance. Hans then confided in me about how Dr. E greased palms and used his in fluence to save Trudy's life by keeping her out of a concentration camp. But mind you, I heard this from Hans, not from Dr. E, who was always Max the mum about his good deeds. Mr. President In 1970, Max Euwe was elected president of FIDE, a position he held until 1978. -
A GUIDE to SCHOLASTIC CHESS (11Th Edition Revised June 26, 2021)
A GUIDE TO SCHOLASTIC CHESS (11th Edition Revised June 26, 2021) PREFACE Dear Administrator, Teacher, or Coach This guide was created to help teachers and scholastic chess organizers who wish to begin, improve, or strengthen their school chess program. It covers how to organize a school chess club, run tournaments, keep interest high, and generate administrative, school district, parental and public support. I would like to thank the United States Chess Federation Club Development Committee, especially former Chairman Randy Siebert, for allowing us to use the framework of The Guide to a Successful Chess Club (1985) as a basis for this book. In addition, I want to thank FIDE Master Tom Brownscombe (NV), National Tournament Director, and the United States Chess Federation (US Chess) for their continuing help in the preparation of this publication. Scholastic chess, under the guidance of US Chess, has greatly expanded and made it possible for the wide distribution of this Guide. I look forward to working with them on many projects in the future. The following scholastic organizers reviewed various editions of this work and made many suggestions, which have been included. Thanks go to Jay Blem (CA), Leo Cotter (CA), Stephan Dann (MA), Bob Fischer (IN), Doug Meux (NM), Andy Nowak (NM), Andrew Smith (CA), Brian Bugbee (NY), WIM Beatriz Marinello (NY), WIM Alexey Root (TX), Ernest Schlich (VA), Tim Just (IL), Karis Bellisario and many others too numerous to mention. Finally, a special thanks to my wife, Susan, who has been patient and understanding. Dewain R. Barber Technical Editor: Tim Just (Author of My Opponent is Eating a Doughnut and Just Law; Editor 5th, 6th and 7th editions of the Official Rules of Chess). -
Super Cool Summer School
★ ★ CARTOONS ACTING! SCIENCE COOKING FILM ARCHERY SINGING CRO E E C C TH GRADERS, TOO! HET AN D & 8 7 TH L 2 IZARDS C 0 H ISTORY EARE MOSAI EARE P HAKES S 1 SP 9 ORTS TI E- ENNIS MATH MATH ENNIS D T YE H I P H O P G UITAR UITAR OPEN TO ALL CHILDREN OF THE BAY AREA! OLF PAINTING JEWELRY JEWELRY PAINTING OLF G ★ ★ SUPER COOL BUGS SEWING & M ★ BROIDERY BROIDERY ScHOOL EM SuMMER ★ W ★ RT RT ★ GRO A LEARN ★ EXPLORE Preferred registration deadline: April 16 at midnight C SESSION I: June 17 – 28 ★ SESSION II: July 1 – 12 (no class July 4) ORE 9:00 AM-1:05 PM :: HALL MIDDLE SCHOOL, LARKSPUR :: GRADES 1-8 ! ★ KINDER CAMP :: 8:45 AM-12:45 PM :: BACICH ELEMENTARY SCHOOL, KENTFIELD :: GRADE K ONLINE: larkspur.recdesk.com/Community • ON FACEBOOK: www.facebook.com/SuperCoolSummerSchool CHESS MAGI CHESS ★ ★ FUN! SPONSORED BY LARKSPUR RECREATION 415-927-6746 LEARN! • WEBSITE: larkspur.recdesk.com/Community L L arkspur arkspur ✭ R R ABOUT REGISTRATION ecreation ecreation THIS Year’S REGISTRATION PROCEDURE! go to our website and use the fillable pdf registration form – no more writing on paper! ★ ★ HOW TO REGISTER HOW REGISTRATION WORKS S S U U • Process: during preferred registration forms are processed P P If aT any poInT you need hElp, call or drop by ER COOL ER COOL Larkspur Recreation. by lot; they are placed in their lot in the order received. Lot order changes every year so that over four years, every child will get an ✭ ❶ GET a Larkspur RecDesk ID# for yourself opportunity to be scheduled first. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
10Th International Chess Festival RIGA TECHNICAL UNIVERSITY OPEN
10th International Chess Festival RIGA TECHNICAL UNIVERSITY OPEN 7th – 15th of August 2021 The organizers of the festival draw the participants' attention to the fact that the course of the festival strongly depends on the epidemiological situation in Latvia and Europe. The organizers recommend not to make any guaranteed and/or non-refundable reservations until the clarification of the situation. The final decision of the holding the festival will be published not later that on the 1st of July. Venue International Exhibition Centre “Kipsala”, 8 Kipsalas Street, Riga, Latvia. Prize fund The total prize fund is planned to be 28 000 EUR for all tournaments. Festival tournaments No. Tournament Title Dates Prize Fund 1. A Grandmaster Open 9th – 15th August 17 100 EUR Amateur Open for players with th th 2. B 9 – 15 August 1 500 EUR ELO until 2299 Youth open for players U14 th th 3000 EUR 3. Y 9 – 15 August with ELO until 2199 (worth prizes) Weekend Amateur open for 4. C 12th – 15th August 800 EUR players with ELO until 2199 Weekend Amateur open for 5. D 12th – 15th August 800 EUR players with ELO until 1899 Weekend Amateur open for 6. E 13th – 15th August 800 EUR players with ELO until 1599 7. F Opening blitz tournament 7th August 1 000 EUR 8. G Open Rapid tournament 8th August 2 000 EUR 9. H Closing blitz tournament 15th August 1 000 EUR During the festival week additional events (GM lectures, simuls, excursions, etc.) will be organized for the participants of the tournament for additional fees. -
Olechess 2005 Competitions – Rules
OLECHESS 2019 COMPETITIONS – RULES For all competitions, behave with dignity & good sportsmanship, showing respect to your opponent & to the OleChess staff. SIMULTANEOUS EXHIBITION 1. The instructional staff will challenge the entire camp, with each instructor playing all members of his or her class simultaneously. Board assignments will be posted in the tournament room. 2. You will play the black pieces. You must record your game on a score sheet or in your scorebook. 3. At the start of the exhibition, your instructor will come to your board to play the first move and will then proceed to the next board. When your instructor returns to your board, make your move, after which your instructor will make a move in response. The instructor’s move is not considered to be made UNTIL he moves on the next board, or makes another move on your board. This pattern is repeated for each move until your game is fully played out. 4. You must only move when your instructor is present at your board. Moving at other times may draw a warning or forfeiture. 5. If you are not prepared to move when your instructor arrives at your board, you may request a pass and your board will be passed by. After you have passed three times, your instructor has the right not to allow you to pass again so as to speed up play. 6. When your game is over you may quietly watch other games in progress or review your game with another instructor or meet the counselors outside the tournament room for organized activities. -
200 Játék a Sakktáblán
sakkvaransokUJ.qxd 10/11/2006 12:47 PM Page 1 Birkás György 200 játék a sakktáblán ÕRÜLET FEKETÉN-FFEEHHÉÉRREENN Magyar Sakkvilág, 2006 sakkvaransokUJ.qxd 10/11/2006 12:47 PM Page 2 Magyar Sakkvilág könyvei sorozat VII. kötete 200 játék a sakktáblán Birkás György, 2006 Mûszaki szerkesztõ: Maros Gábor ISSN 1787-3568 ISBN Kiadó: Magyar Sakkvilág sakkvaransokUJ.qxd 10/11/2006 12:47 PM Page 3 3 Fejezet cím Elõszó Kr.u. 500 körül Indiában jelent meg az elsõ sakkra emlékeztetõ játék, a csaturanga. Nyugat felé terjedve az általunk ismert sakká változott, észak felé terjedve a kínai sakk (xiangqi) és a japán sakk (shogi) alakult ki. A janggi Korea, a makruk Thaiföld, a sittuyin Burma nemzeti sakkja. A nyugati sakknak is több mint ezer változata ismert. A változatok a hagyományostól eltérhetnek a tábla méretével, új figurákkal, új szabá- lyokkal, vagy többszörös lépéslehetõséggel, esetleg a véletlen szerep- hez juttatásával. Sok változatot találtak ki a sakktábla méretére: bonyolították a játékot nagyobb táblán (pl. az Aljechin-sakk 14x8-as táblán új figurákkal; egyik ezek közül egyesíti a bástya és huszár lépéslehetõségeit), vagy egyszerû- sítették a játékot kisebb táblán. Egészen új lehetõséget ad a játéknak az, ha nem négyzet alakú mezõ- kön játsszák. A legelterjedtebb ezek közül a hexasakk, több Európa-baj- nokságot rendeztek már. A tábla 30 fehér, 30 fekete és 31 szürke mezõ- bõl álló szabályos hatszög alakú tábla. Könyvemben csak a hagyományos, 8x8-as táblán, hagyományos figurákkal játszható sakkváltozatokkal foglalkozom. Reményem sakkvaransokUJ.qxd 10/11/2006 12:47 PM Page 4 200 játék a sakktáblán 4 szerint ezek közül is a legérdekesebbeket, legszórakoztatóbbakat sike- rült összegyûjtenem. -
Monte Carlo Tree Search in Kriegspiel ∗ Paolo Ciancarini , Gian Piero Favini
Artificial Intelligence 174 (2010) 670–684 Contents lists available at ScienceDirect Artificial Intelligence www.elsevier.com/locate/artint Monte Carlo tree search in Kriegspiel ∗ Paolo Ciancarini , Gian Piero Favini Dipartimento di Scienze dell’Informazione, University of Bologna, Italy article info abstract Article history: Partial information games are excellent examples of decision making under uncertainty. In Received 20 September 2009 particular, some games have such an immense state space and high degree of uncertainty Received in revised form 4 April 2010 that traditional algorithms and methods struggle to play them effectively. Monte Carlo tree Accepted 4 April 2010 search (MCTS) has brought significant improvements to the level of computer programs Available online 9 April 2010 in games such as Go, and it has been used to play partial information games as well. Keywords: However, there are certain games with particularly large trees and reduced information Games in which a naive MCTS approach is insufficient: in particular, this is the case of games Chess with long matches, dynamic information, and complex victory conditions. In this paper we Kriegspiel explore the application of MCTS to a wargame-like board game, Kriegspiel. We describe and Incomplete information study three MCTS-based methods, starting from a very simple implementation and moving Monte Carlo tree search to more refined versions for playing the game with little specific knowledge. We compare these MCTS-based programs to the strongest known minimax-based Kriegspiel program, obtaining significantly better experimental results with less domain-specific knowledge. © 2010 Elsevier B.V. All rights reserved. 1. Introduction Partial information games provide a good model and testbed for many real-world situations involving decision mak- ing under uncertainty.