Design & Graphics
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Using Typography and Iconography to Express Emotion
Using typography and iconography to express emotion (or meaning) in motion graphics as a learning tool for ESL (English as a second language) in a multi-device platform. A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Anthony J. Ezzo May, 2016 Thesis written by Anthony J. Ezzo B.F.A. University of Akron, 1998 M.F.A., Kent State University, 2016 Approved by Gretchen Caldwell Rinnert, M.G.D., Advisor Jaime Kennedy, M.F.A., Director, School of Visual Communication Design Amy Reynolds, Ph.D., Dean, College of Communication and Information TABLE OF CONTENTS TABLE OF CONTENTS .................................................................................... iii LIST OF FIGURES ............................................................................................ v LIST OF TABLES .............................................................................................. v ACKNOWLEDGEMENTS ................................................................................ vi CHAPTER 1. THE PROBLEM .......................................................................................... 1 Thesis ..................................................................................................... 6 2. BACKGROUND AND CONTEXT ............................................................. 7 Understanding The Ell Process .............................................................. -
Towson University Office of Graduate Studies Emerging
TOWSON UNIVERSITY OFFICE OF GRADUATE STUDIES EMERGING NATIONAL IDENTITY IN PRE‐REVOLUTIONARY AMERICA by Anneliese Johnson A thesis presented to the faculty of Towson University in partial fulfillment of the requirements for the degree MASTER OF SCIENCE Department of Social Science Towson University 8000 York Road Towson, MD 21252 May 2013 Acknowledgements It is only with the help and support of many wonderful people that I was able to complete my thesis successfully. First, Dr. Paul McCartney displayed remarkable patience during my most difficult moments, and was able to continually move me forward, even when I was unsure about where to go. His honest appraisal of my work, and advice regarding content, style, and time management, among many things, was invaluable, and I am incredibly grateful for his willingness to teach me. I am honored to have had him as the chairman of my thesis committee. To Dr. Bruce Mortenson, I owe a great deal of gratitude for the insight and advice offered throughout the thesis process. His encouragement, enthusiasm, and accessibility helped me stay calm and kept me focused on the next step, every step of the way. He continues to epitomize Rom Brafman’s notion of the ‘satellite.’ I am also grateful to Dr. Steven Phillips, not only for sitting on my thesis committee, but also for sparking my interest in nationalism as an undergraduate, and continuing to foster that interest at the graduate level by always indulging my questions and search for answers. Additionally, I am indebted to Dr. Alison McCartney, for her encouragement and understanding throughout this process, and also for always sharing her chocolate. -
VINTAGE POSTERS FEBRUARY 25 Our Annual Winter Auction of Vintage Posters Features an Exceptional Selection of Rare and Important Art Nouveau Posters
SCALING NEW HEIGHTS There is much to report from the Swann offices these days as new benchmarks are set and we continue to pioneer new markets. Our fall 2013 season saw some remarkable sales results, including our top-grossing Autographs auction to date—led by a handwritten Mozart score and a collection of Einstein letters discussing his general theory of relativity, which brought $161,000 each. Check page 7 for more post-sale highlights from the past season. On page 7 you’ll also find a brief tribute to our beloved Maps specialist Gary Garland, who is retiring after nearly 30 years with Swann, and the scoop on his replacement, Alex Clausen. Several special events are in the works for our winter and spring sales, including a talk on the roots of African-American Fine Art that coincides with our February auction, a partnership with the Library Company of Philadelphia and a discussion of the growing collecting field of vernacular photography. Make sure we have your e-mail address so you’ll receive our invites. THE TRUMPET • WINTER / SPRING 2014 • VOLUME 28, NUMBER 2 20TH CENTURY ILLUSTRATION JANUARY 23 Following the success of Swann’s first dedicated sale in this category, our 2014 auction features more excellent examples by famous names. There are magazine and newspaper covers and cartoons by R.O. Blechman, Jules Feiffer, David Levine, Ronald Searle, Edward Sorel, Richard Taylor and James Thurber, as well as works by turn-of-the-20th-century magazine and book illustrators such as Howard Chandler Christy and E.W. Kemble. Beloved children’s book artists include Ludwig Bemelmans, W.W. -
Motion Graphic Design
the pictorial composition designing in space There are many ways that pictorial compositional “The painter’s canvas was too limited for me. I space has been interpreted, constructed, and deployed have treated canvas and in motion graphics compositions. Innovative creative wooden board as a build- ing site, which placed the strategies have given designers the potential of over- fewest restrictions on my coming the homogeny of the fixed rectangular frame constructional ideas.” —El Lissitzky 7that has been associated with conventional film and television production. Space and Composition Principles of Composition Constructing Space Summary 00:00:00:07 Assignments 215 The Pictorial Composition Space and Composition: An Overview Space is interpreted through the prism of composition—in this case, The formal aspects of pictorial pictorial (versus sequential) composition. Spatial composition is the composition can be compared to the grammar of a language. In blueprint from which elements are organized. In painting, it describes writing, good literature and poetry the two-dimensional canvas. In graphic design, it is the viewing area of is about organization, sentence a poster or an interface. In motion graphics, it describes the environ- structure, and style, as opposed to ment containing the action—the frame. just words and subject matter. Through history, artists have explored different types of space because of its affinity with the content they are trying to express. Primitive space (or flat space), for example, is characterized by a flat surface that has little or no depth or perspective and is devoid of three dimensions. Utilized by many early and untrained artists, it often has a decorative quality, emphasizing pure design, flat colors, and repetitive patterns. -
Women Pin-Up Artists of the First Half of the Twentieth Century While M
Running Head: ALL AMERICAN GIRLS 1 All American Girls: Women Pin-Up Artists of the First Half of the Twentieth Century While male illustrators including Alberto Vargas (1896–1982), George Petty (1894–1975), and Gil Elvgren (1914–80) are synonymous with the field of early-twentieth-century pin-up art, there were, in fact, several women who also succeeded in the genre. Pearl Frush (1907–86), Zoë Mozert (1907–93), and Joyce Ballantyne (1918–2006) are three such women; each of whom established herself as a successful pin-up artist during the early to mid-twentieth century. While the critical study of twentieth-century pin-art is still a burgeoning field, most of the work undertaken thus far has focused on the origin of the genre and the work of its predominant artists who have, inevitably, been men. Women pin-up artists have been largely overlooked, which is neither surprising nor necessarily intentional. While illustration had become an acceptable means of employment for women by the late-nineteenth century, the pin-up genre of illustration was male dominated. In a manifestly sexual genre, it is not surprising that women artists would be outnumbered by their male contemporaries, as powerful middle-class gender ideologies permeated American culture well into the mid-twentieth century. These ideologies prescribed notions of how to live and present oneself—defining what it meant to be, or not be, respectable.1 One of the most powerful systems of thought was the domestic ideology, which held that a woman’s moral and spiritual presence was key to not only a successful home but also to the strength of a nation (Kessler-Harris 49). -
Visual Arts, B.A., Digital Art and Design Concentration Eastern Connecticut State University
1 Visual Arts, B.A., Digital Art and Design Concentration Eastern Connecticut State University Campus contact for this program: Professor Anne Dawson, [email protected] Professor Gail Gelburd, [email protected] Once you complete the CSCU Pathway Transfer Degree: Art Studies, A.A., the following requirements remain at Eastern Connecticut State University for you to complete the Visual Arts, B.A., Digital Art and Design Concentration. You should meet with your campus contact for this program before registering for courses to ensure that you select the correct courses and the best order for taking them. For admission to ECSU’s Visual Arts Concentration in Digital Art and Design: Students interested in the digital art and design concentration are required to submit a portfolio for admission to the program after completing the two Digital Art Techniques courses: ART 122 (or CC equivalent) and ART 124. The portfolio will include 10 samples of the student’s work (two examples each from Illustrator, InDesign, Photoshop and Dreamweaver and two samples from either Drawing I or 2-Dimensional Design). Portfolios must be carefully prepared according to guidelines available in the Visual Arts Department office. Portfolios must be submitted and program admission approved before students can enroll in 300-level design courses. Grades of less than 2.0 (C) will not count toward the major. General Education Requirements: 12-18 credits Link to course options for general education Cultural Perspectives: ART 225 or ART 271 3 credits Applied Information -
Franklin's Accounts 1745, Calendar 3 1 Introduction. Though
Franklin's Accounts 1745, Calendar 3 1 Introduction. Though inconclusive evidence may suggest that Franklin owned a slave before 1745, the accounts prove that he did by the summer of 1745: on 14 Aug, Charles Moore charged Franklin 15.0. "To a Racoon hat for your Negro" and on 21 Dec Franklin paid Moore "To dressing a hat for your Negro." BF’s sister Elizabeth Douse appears, 14 Nov. On 12 Oct, BF bought the other half of a lot (site of the present 318 Market Street) from John Croker, the son-in-law of Sarah Read, Deborah’s mother. She had left half the lot (9 April 1734) jointly to her daughters Deborah Franklin and Frances Croker. Frances had died in 1740 and shortly after, John Croker moved to New York. Now Croker sold his half-interest to BF for £80. A receipt for 26 March leaves no mystery as to what Franklin paid for ground rent on his Arch Street property (see 1 Aug 1741): "Receiv'd of Benjamin Franklin Three Pounds, Seven Shillings, 3.7.0., which (with one Years Gazette) is in full for the Rent of his Lot between Arch Street & Appletree Alley to this Day per me, Christopher Thompson." Equally revealing is a receipt from Franklin's partner, David Hall, "Receiv'd of Benj. Franklin at Sundry Times, Cash, Forty four Pounds to this Day, which with my Diet, &c. to the 20th of June past Twenty-Six pounds, makes in all, Seventy Pounds." Though Franklin seems never to have brought suit against anyone for outstanding debts, he did involve himself, albeit indirectly, in litigation on 9 Dec: "Receiv'd of Benjamin Franklin on Account of Richard Pitts (for whom I was special Bail in a Suit commenc'd against said Pitts by Mr. -
Visual Graphics Design (VGD)8 Module 3 Week 5-6
Department of Education Visual Graphics Design (VGD)8 Module 3 Week 5-6 ALBERT MANALO Writer YVONNE R. ALBA Validator Schools Division Office – Muntinlupa City Student Center for Life Skills Bldg., Centennial Ave., Brgy. Tunasan, Muntinlupa City (02) 8805-9935 / (02) 8805-9940 What I Need to Know This module was designed and written with you in mind. It is here to help you master the Visual Graphics Design (VGD). The scope of this module permits it to be used in many different learning situations. The language used recognizes the diverse vocabulary level of students. The lessons are arranged to follow the standard sequence of the course. The module is divided into 7 lessons, namely: Lesson 1 – Types of Media Lesson 2 – Branding and Product Packaging Lesson 3 – Target Audience and Market Segment Lesson 4 – Concept of Visual Graphics Design Lesson 5 – Principles of Graphic and Visual Communication Design Lesson 6 - Characteristics and Differences Of Digital and Traditional Graphic Design Lesson 7 – Graphic Design Tools After going through this module, you are expected to: 1. Define Media; 2. Identify the different types of media; 3. Differentiate branding and product packaging; 4. Identify the target audience and market sermet; 5. Identify the concept of visual graphics design; 6. Identify the principles of graphic and visual communication design; 7. Identify the characteristics and differences of digital and traditional graphic design; and 8. Identify the graphic design tools. What I Know Study and analyze the following questions carefully. Write the letter of the best answer on space provided. ______1. It is a form of graphic or visual design.34EFV A. -
3D Modeling and the Role of 3D Modeling in Our Life
ISSN 2413-1032 COMPUTER SCIENCE 3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE 1Beknazarova Saida Safibullaevna 2Maxammadjonov Maxammadjon Alisher o’g’li 2Ibodullayev Sardor Nasriddin o’g’li 1Uzbekistan, Tashkent, Tashkent University of Informational Technologies, Senior Teacher 2Uzbekistan, Tashkent, Tashkent University of Informational Technologies, student Abstract. In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers. Key words: 3D, modeling, programming, unity, 3D programs. Nowadays 3D modeling impacts in every sphere of: computer programming, architecture and so on. Firstly, we will present basic information about 3D modeling. 3D models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. 3D models are widely used anywhere in 3D graphics. -
Carmel High School Program of Studies 2021-2022
Carmel High School Program of Studies 2021-2022 TABLE OF CONTENTS Graduation Requirements 2 Graduation Pathways 8 Scheduling Procedures 9 Post-Secondary Preparation & Planning 11 Graduation & Transcript Information 15 Special Programs 20 Transition to College Program 22 AP Capstone Diploma Program 26 International Baccalaureate Diploma Program 28 Career & Technical Education 40 J. Everett Light Career Center 41 Summer School Information 178 Art 42 Business 51 Communications 58 Engineering & Technology 66 English 72 English as a New Language 88 Family & Consumer Science 89 Mathematics 99 Performing Arts 111 Physical Education 132 Science 138 Social Studies 150 World Language 162 1 CARMEL HIGH SCHOOL GRADUATION REQUIREMENTS CORE 40 DIPLOMA Indiana’s Core 40 curriculum provides the academic foundation all students need to succeed in college and the workforce. Earn the Core 40 by earning 40 credits and completing the following requirements: ENGLISH 8 CREDITS ● English 9, 1-2 or English 9, Honors, 1-2 or Eng9, Honors 1-2/World History Honors 1-2 (block) 2 credits ● English 10, 1-2 or English 10, 12, Honors Or English Lit & Comp, AP 1-2, Capstone Seminar, AP 1-2 2 credits ● Grades 11 and 12 4 credits ○ One semester (1 credit) of Adv. Composition or W131 ACP Composition OR ○ One full year (2 credits) of: ■ AP Lit and Composition OR ■ AP Language and Composition OR ■ AP Seminar OR ■ AP Research OR ■ AP Research/AP Statistics OR ■ IB English 1-2 (Juniors Only) OR ■ IB English 3-4 (Seniors Only) OR ■ American Literature/US History ○ Remaining credits -
CHAPTER ONE 1.0 INTRODUCTION 1.1 PROJECT BACKGROUND 1.1.1 Computer Graphics
CHAPTER ONE 1.0 INTRODUCTION 1.1 PROJECT BACKGROUND Computer graphics and animation is a very broad and wide aspect of computer science, and has effects on our everyday living. Dissemination of information with good graphical user interface becomes very important when very important information have to be passed across. This project would be split into the two aspects (graphics and animation) sometimes during the course of discussion. 1.1.1 Computer Graphics Computers have become a powerful tool for the rapid and economical production of pictures. There is virtually no area in which graphical displays cannot be used to some advantage, and so it is not surprising to find the use of computer graphics so widespread. Although early applications in engineering and science had to rely on expensive and cumbersome equipment, advances in computer technology have made interactive computer graphics a practical tool. Today, we find computer graphics used routinely in such diverse areas as science, Engineering, medicine, business, industry, government, art, entertainment, advertising, Education and training. Before we get into the details of how to do computer graphics, we first take a short tour through a gallery of graphics applications. A major use of computer graphics is in design processes, particularly for engineering and architectural systems, but almost all products are now computer designed. Generally referred to as CAD, computer-aided design methods are now routinely used in the design of buildings, automobiles, aircraft, watercraft, spacecraft, computers, textiles, and many, many other products. For some design applications; object are first displayed in a wireframe outline form that shows the overall sham and internal features of objects. -
2D COMPUTER GRAPHICS 2D Computer Graphics Is the Computer-Based Generation of Digital Images—Mostly from Two-Dimensional Model
2D COMPUTER GRAPHICS 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two- dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graphics techniques can be much smaller than the corresponding digital image—often by a factor of 1/1000 or more. This representation is also more flexible since it can be rendered at different resolutions to suit different output devices. For these reasons, documents and illustrations are often stored or transmitted as 2D graphic files. 2D computer graphics started in the 1950s, based on vector graphics devices. These were largely supplanted by raster-based devices in the following decades. The PostScript language and the X Window System protocol were landmark developments in the field. 2D graphics hardware Modern computer graphics card displays almost overwhelmingly use raster techniques, dividing the screen into a rectangular grid of pixels, due to the relatively low cost of raster-based video hardware as compared with vector graphic hardware.