Using Typography and Iconography to Express Emotion
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
3D Graphics Fundamentals
11BegGameDev.qxd 9/20/04 5:20 PM Page 211 chapter 11 3D Graphics Fundamentals his chapter covers the basics of 3D graphics. You will learn the basic concepts so that you are at least aware of the key points in 3D programming. However, this Tchapter will not go into great detail on 3D mathematics or graphics theory, which are far too advanced for this book. What you will learn instead is the practical implemen- tation of 3D in order to write simple 3D games. You will get just exactly what you need to 211 11BegGameDev.qxd 9/20/04 5:20 PM Page 212 212 Chapter 11 ■ 3D Graphics Fundamentals write a simple 3D game without getting bogged down in theory. If you have questions about how matrix math works and about how 3D rendering is done, you might want to use this chapter as a starting point and then go on and read a book such as Beginning Direct3D Game Programming,by Wolfgang Engel (Course PTR). The goal of this chapter is to provide you with a set of reusable functions that can be used to develop 3D games. Here is what you will learn in this chapter: ■ How to create and use vertices. ■ How to manipulate polygons. ■ How to create a textured polygon. ■ How to create a cube and rotate it. Introduction to 3D Programming It’s a foregone conclusion today that everyone has a 3D accelerated video card. Even the low-end budget video cards are equipped with a 3D graphics processing unit (GPU) that would be impressive were it not for all the competition in this market pushing out more and more polygons and new features every year. -
Copyrighted Material
INDEX A Bertsch, Fred, 16 Caslon Italic, 86 accents, 224 Best, Mark, 87 Caslon Openface, 68 Adobe Bickham Script Pro, 30, 208 Betz, Jennifer, 292 Cassandre, A. M., 87 Adobe Caslon Pro, 40 Bézier curve, 281 Cassidy, Brian, 268, 279 Adobe InDesign soft ware, 116, 128, 130, 163, Bible, 6–7 casual scripts typeface design, 44 168, 173, 175, 182, 188, 190, 195, 218 Bickham Script Pro, 43 cave drawing, type development, 3–4 Adobe Minion Pro, 195 Bilardello, Robin, 122 Caxton, 110 Adobe Systems, 20, 29 Binner Gothic, 92 centered type alignment Adobe Text Composer, 173 Birch, 95 formatting, 114–15, 116 Adobe Wood Type Ornaments, 229 bitmapped (screen) fonts, 28–29 horizontal alignment, 168–69 AIDS awareness, 79 Black, Kathleen, 233 Century, 189 Akuin, Vincent, 157 black letter typeface design, 45 Chan, Derek, 132 Alexander Isley, Inc., 138 Black Sabbath, 96 Chantry, Art, 84, 121, 140, 148 Alfon, 71 Blake, Marty, 90, 92, 95, 140, 204 character, glyph compared, 49 alignment block type project, 62–63 character parts, typeface design, 38–39 fi ne-tuning, 167–71 Blok Design, 141 character relationships, kerning, spacing formatting, 114–23 Bodoni, 95, 99 considerations, 187–89 alternate characters, refi nement, 208 Bodoni, Giambattista, 14, 15 Charlemagne, 206 American Type Founders (ATF), 16 boldface, hierarchy and emphasis technique, China, type development, 5 Amnesty International, 246 143 Cholla typeface family, 122 A N D, 150, 225 boustrophedon, Greek alphabet, 5 circle P (sound recording copyright And Atelier, 139 bowl symbol), 223 angled brackets, -
Flood Insurance Rate Map (FIRM) Graphics Guidance
Guidance for Flood Risk Analysis and Mapping Flood Insurance Rate Map (FIRM) Graphics November 2019 Requirements for the Federal Emergency Management Agency (FEMA) Risk Mapping, Assessment, and Planning (Risk MAP) Program are specified separately by statute, regulation, or FEMA policy (primarily the Standards for Flood Risk Analysis and Mapping). This document provides guidance to support the requirements and recommends approaches for effective and efficient implementation. The guidance, context, and other information in this document is not required unless it is codified separately in the aforementioned statute, regulation, or policy. Alternate approaches that comply with all requirements are acceptable. For more information, please visit the FEMA Guidelines and Standards for Flood Risk Analysis and Mapping webpage (www.fema.gov/guidelines-and-standards-flood-risk-analysis-and- mapping). Copies of the Standards for Flood Risk Analysis and Mapping policy, related guidance, technical references, and other information about the guidelines and standards development process are all available here. You can also search directly by document title at www.fema.gov/library. FIRM Graphics November 2019 Guidance Document 6 Page i Document History Affected Section or Date Description Subsection This guidance has been revised to align various November descriptions and specifications to standard operating Sections 4.3 and 5.2 2019 procedures, including labeling of structures and application of floodway and special floodway notes. FIRM Graphics November -
Introduction to Scalable Vector Graphics
Introduction to Scalable Vector Graphics Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Introduction.............................................................. 2 2. What is SVG?........................................................... 4 3. Basic shapes............................................................ 10 4. Definitions and groups................................................. 16 5. Painting .................................................................. 21 6. Coordinates and transformations.................................... 32 7. Paths ..................................................................... 38 8. Text ....................................................................... 46 9. Animation and interactivity............................................ 51 10. Summary............................................................... 55 Introduction to Scalable Vector Graphics Page 1 of 56 ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. Introduction Should I take this tutorial? This tutorial assists developers who want to understand the concepts behind Scalable Vector Graphics (SVG) in order to build them, either as static documents, or as dynamically generated content. XML experience is not required, but a familiarity with at least one tagging language (such as HTML) will be useful. For basic XML -
Design and Evaluation of Dynamic Text-Editing Methods Using Foot Pedals
ARTICLE IN PRESS International Journal of Industrial Ergonomics xxx (2008) 1–8 Contents lists available at ScienceDirect International Journal of Industrial Ergonomics journal homepage: www.elsevier.com/locate/ergon Design and evaluation of dynamic text-editing methods using foot pedals Sang-Hwan Kim, David B. Kaber* Edward P. Fitts Department of Industrial and Systems Engineering, North Carolina State University, 111 Lampe Dr., 438 Daniels Hall, Raleigh, NC 27695-7906, USA article info abstract Article history: The objective of this study was to design and evaluate new dynamic text-editing methods (chatting, instant Received 11 February 2008 messenger) using a foot pedal control. A first experiment was to assess whether the foot-based method Received in revised form 30 June 2008 enhanced editing performance compared to conventional mouse use and to identify which type of foot Accepted 15 July 2008 control is most convenient for users. Five prototype methods including four new methods (two pedals or Available online xxx one pedal, 0 order or 1st order control), and one mouse method were developed and tested by performing a task requiring changing text sizes, dynamically. Results revealed methods involving 1st order pedal control Keywords: to be comparable to the conventional method in task completion time, accuracy and subjective workload. Foot pedals Text editing Among the four foot control prototypes, two pedals with 1st order control was superior to in performance. A Control systems second experiment was conducted to test another prototype foot-based method for controlling font face, size, and color through feature selection with the left pedal and level selection with the right pedal. -
An Online System for Classifying Computer Graphics Images from Natural Photographs
An Online System for Classifying Computer Graphics Images from Natural Photographs Tian-Tsong Ng and Shih-Fu Chang fttng,[email protected] Department of Electrical Engineering Columbia University New York, USA ABSTRACT We describe an online system for classifying computer generated images and camera-captured photographic images, as part of our effort in building a complete passive-blind system for image tampering detection (project website at http: //www.ee.columbia.edu/trustfoto). Users are able to submit any image from a local or an online source to the system and get classification results with confidence scores. Our system has implemented three different algorithms from the state of the art based on the geometry, the wavelet, and the cartoon features. We describe the important algorithmic issues involved for achieving satisfactory performances in both speed and accuracy as well as the capability to handle diverse types of input images. We studied the effects of image size reduction on classification accuracy and speed, and found different size reduction methods worked best for different classification methods. In addition, we incorporated machine learning techniques, such as fusion and subclass-based bagging, in order to counter the effect of performance degradation caused by image size reduction. With all these improvements, we are able to speed up the classification speed by more than two times while keeping the classification accuracy almost intact at about 82%. Keywords: Computer graphics, photograph, classification, online system, geometry features, classifier fusion 1. INTRODUCTION The level of photorealism capable by today’s computer graphics makes distinguishing photographic and computer graphic images difficult. -
Graphics Formats and Tools
Graphics formats and tools Images à recevoir Stand DRG The different types of graphics format Graphics formats can be classified broadly in 3 different groups -Vector - Raster (or bitmap) - Page description language (PDL) Graphics formats and tools 2 Vector formats In a vector format (revisable) a line is defined by 2 points, the text can be edited Graphics formats and tools 3 Raster (bitmap) format A raster (bitmap) format is like a photograph; the number of dots/cm defines the quality of the drawing Graphics formats and tools 4 Page description language (PDL) formats A page description language is a programming language that describes the appearance of a printed page at a higher level than an actual output bitmap Adobe’s PostScript (.ps), Encapsulated PostScript (.eps) and Portable Document Format (.pdf) are some of the best known page description languages Encapsulated PostScript (.eps) is commonly used for graphics It can contain both unstructured vector information as well as raster (bitmap) data Since it comprises a mixture of data, its quality and usability are variable Graphics formats and tools 5 Background Since the invention of computing, or more precisely since the creation of computer-assisted drawing (CAD), two main professions have evolved - Desktop publishing (DTP) developed principally on Macintosh - Computer-assisted drawing or design (CAD) developed principally on IBM (International Business Machines) Graphics formats and tools 6 Use of DTP applications Used greatly in the fields of marketing, journalism and industrial design, DTP applications fulfil the needs of various professions - from sketches and mock-ups to fashion design - interior design - coachwork (body work) design - web page design -etc. -
Interactive Topographic Web Mapping Using Scalable Vector Graphics
University of Nebraska at Omaha DigitalCommons@UNO Student Work 12-1-2003 Interactive topographic web mapping using scalable vector graphics Peter Pavlicko University of Nebraska at Omaha Follow this and additional works at: https://digitalcommons.unomaha.edu/studentwork Recommended Citation Pavlicko, Peter, "Interactive topographic web mapping using scalable vector graphics" (2003). Student Work. 589. https://digitalcommons.unomaha.edu/studentwork/589 This Thesis is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Student Work by an authorized administrator of DigitalCommons@UNO. For more information, please contact [email protected]. INTERACTIVE TOPOGRAPHIC WEB MAPPING USING SCALABLE VECTOR GRAPHICS A Thesis Presented to the Department of Geography-Geology and the Faculty of the Graduate College University of Nebraska in Partial Fulfillment of the Requirements for the Degree Master of Arts University of Nebraska at Omaha by Peter Pavlicko December, 2003 UMI Number: EP73227 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation WWisMng UMI EP73227 Published by ProQuest LLC (2015). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 THESIS ACCEPTANCE Acceptance for the faculty of the Graduate College, University of Nebraska, in Partial fulfillment of the requirements for the degree Master of Arts University of Nebraska Omaha Committee ----------- Uf.A [JL___ Chairperson. -
{TEXTBOOK} Transforming Type : New Directions in Kinetic Typography Pdf Free Download
TRANSFORMING TYPE : NEW DIRECTIONS IN KINETIC TYPOGRAPHY PDF, EPUB, EBOOK Barbara Brownie | 128 pages | 12 Feb 2015 | Bloomsbury Publishing PLC | 9780857856333 | English | London, United Kingdom Transforming Type : New Directions in Kinetic Typography PDF Book As demonstrated in J. Lee et al. To see previews of the content, uncheck the box above. Wong and Eduardo Kac. Email required Address never made public. Among the topics covered are artistic imaging, tools and methods in typography, non-latin type, typographic creation, imaging, character recognition, handwriting models, legibility and design issues, fonts and design, time and multimedia, electronic and paper documents, document engineering, documents and linguistics, document reuse, hypertext and the Web, and hypertext creation and management. Published by the Association for Computing Machinery. Type Object ArtPower, Email x Transforming Type. Copyright Barbara Brownie Brownie Ed. It looks like you are located in Australia or New Zealand Close. These environments invite new discussions about the difference between motion and change, global and local transformation, and the relationship between word and image. Chapter 5 addresses the consequences of typographic transformation. Transforming Type examines kinetic or moving type in a range of fields including film credits, television idents, interactive poetry and motion graphics. This term is applicable in many cases, as letters may be written, drawn or typed. This comprehensive, well-illustrated volume ranges from the earliest pictographs and hieroglyphics to the work of 20th-century designers. Local kineticism and fluctuating identity. Includes a thorough examination of the history of title design from the earliest films through the present. They were placed on your computer when you launched this website. -
Motion Graphic Design
the pictorial composition designing in space There are many ways that pictorial compositional “The painter’s canvas was too limited for me. I space has been interpreted, constructed, and deployed have treated canvas and in motion graphics compositions. Innovative creative wooden board as a build- ing site, which placed the strategies have given designers the potential of over- fewest restrictions on my coming the homogeny of the fixed rectangular frame constructional ideas.” —El Lissitzky 7that has been associated with conventional film and television production. Space and Composition Principles of Composition Constructing Space Summary 00:00:00:07 Assignments 215 The Pictorial Composition Space and Composition: An Overview Space is interpreted through the prism of composition—in this case, The formal aspects of pictorial pictorial (versus sequential) composition. Spatial composition is the composition can be compared to the grammar of a language. In blueprint from which elements are organized. In painting, it describes writing, good literature and poetry the two-dimensional canvas. In graphic design, it is the viewing area of is about organization, sentence a poster or an interface. In motion graphics, it describes the environ- structure, and style, as opposed to ment containing the action—the frame. just words and subject matter. Through history, artists have explored different types of space because of its affinity with the content they are trying to express. Primitive space (or flat space), for example, is characterized by a flat surface that has little or no depth or perspective and is devoid of three dimensions. Utilized by many early and untrained artists, it often has a decorative quality, emphasizing pure design, flat colors, and repetitive patterns. -
Rendering Synthetic Objects Into Real Scenes
ToappearintheSIGGRAPH98conferenceproceedings RenderingSyntheticObjectsintoRealScenes: BridgingTraditionalandImage-basedGraphicswithGlobalIllumination andHighDynamicRangePhotography PaulDebevec UniversityofCaliforniaatBerkeley 1 ABSTRACT 1Introduction Renderingsyntheticobjectsintoreal-worldscenesisanimportant Wepresentamethodthatusesmeasuredsceneradianceandglobal applicationofcomputergraphics,particularlyinarchitecturaland illuminationinordertoaddnewobjectstolight-basedmodelswith visualeffectsdomains.Oftentimes,apieceoffurniture,aprop,or correctlighting.Themethodusesahighdynamicrangeimage- adigitalcreatureoractorneedstoberenderedseamlesslyintoa basedmodelofthescene,ratherthansyntheticlightsources,toil- realscene.Thisdif®culttaskrequiresthattheobjectsbelitcon- luminatethenewobjects.Tocomputetheillumination,thesceneis sistentlywiththesurfacesintheirvicinity,andthattheinterplayof consideredasthreecomponents:thedistantscene,thelocalscene, lightbetweentheobjectsandtheirsurroundingsbeproperlysimu- andthesyntheticobjects.Thedistantsceneisassumedtobepho- lated.Speci®cally,theobjectsshouldcastshadows,appearinre¯ec- tometricallyunaffectedbytheobjects,obviatingtheneedforre- tions,andrefract,focus,andemitlightjustasrealobjectswould. ¯ectancemodelinformation.Thelocalsceneisendowedwithes- timatedre¯ectancemodelinformationsothatitcancatchshadows andreceivere¯ectedlightfromthenewobjects.Renderingsare createdwithastandardglobalilluminationmethodbysimulating Distant theinteractionoflightamongstthethreecomponents.Adifferen- Scene tialrenderingtechniqueallowsforgoodresultstobeobtainedwhen -
Kinetic Typography Studies Today in Japan
The 2nd International Conference on Design Creativity (ICDC2012) Glasgow, UK, 18th-20th September 2012 KINETIC TYPOGRAPHY STUDIES TODAY IN JAPAN J.E.Lee IMCTS / Hokkaido University, Sapporo, Japan Abstract: The movement of Western Kinetic typography had started in the late 1990‘s while Japanese kinetic typography appeared from 2007. Japanese kinetic typography just seems to have started late or has been developing very slowly. The reason requires consideration from various angles. In this study, the writer researched on the reasons why Japanese kinetic typography could not have been active, taking the Japanese language characteristics into consideration. The writer also studied the careful points and its potential when producing Japanese kinetic typography. Keywords: Kinetic typography, Typography, Japanese characteristics 1. Introduction When searching for "kinetic typography" as the keyword, ten papers were appeared on CiNii(Citation Information by NII), which is the information database of art and science managed by NII (National institute of infomatics) ,as of January 2012. Kinetic typography is used as a key word in eight papers except this author‘s. The articles about educational experiments and application of Japanese kinetic typography in design education were written between 1998 and 2001, and most of them were presented by the Japanese Society for the Science of Design. On the other hand, when searching for "MOJI animation (character animation)" as a key word, eight articles appear on CiNii. Two of the papers were about substitutes for sign language for elderly people and hearing-impaired people. One of articles was written in 2004, and the other was written in 2005. It was between 2007 and 2011 when the movement on kinetic typography itself was focused and most of articles were presented by Information Processing Society of Japan.