3D Graphics Fundamentals
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Using Typography and Iconography to Express Emotion
Using typography and iconography to express emotion (or meaning) in motion graphics as a learning tool for ESL (English as a second language) in a multi-device platform. A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Anthony J. Ezzo May, 2016 Thesis written by Anthony J. Ezzo B.F.A. University of Akron, 1998 M.F.A., Kent State University, 2016 Approved by Gretchen Caldwell Rinnert, M.G.D., Advisor Jaime Kennedy, M.F.A., Director, School of Visual Communication Design Amy Reynolds, Ph.D., Dean, College of Communication and Information TABLE OF CONTENTS TABLE OF CONTENTS .................................................................................... iii LIST OF FIGURES ............................................................................................ v LIST OF TABLES .............................................................................................. v ACKNOWLEDGEMENTS ................................................................................ vi CHAPTER 1. THE PROBLEM .......................................................................................... 1 Thesis ..................................................................................................... 6 2. BACKGROUND AND CONTEXT ............................................................. 7 Understanding The Ell Process .............................................................. -
Flood Insurance Rate Map (FIRM) Graphics Guidance
Guidance for Flood Risk Analysis and Mapping Flood Insurance Rate Map (FIRM) Graphics November 2019 Requirements for the Federal Emergency Management Agency (FEMA) Risk Mapping, Assessment, and Planning (Risk MAP) Program are specified separately by statute, regulation, or FEMA policy (primarily the Standards for Flood Risk Analysis and Mapping). This document provides guidance to support the requirements and recommends approaches for effective and efficient implementation. The guidance, context, and other information in this document is not required unless it is codified separately in the aforementioned statute, regulation, or policy. Alternate approaches that comply with all requirements are acceptable. For more information, please visit the FEMA Guidelines and Standards for Flood Risk Analysis and Mapping webpage (www.fema.gov/guidelines-and-standards-flood-risk-analysis-and- mapping). Copies of the Standards for Flood Risk Analysis and Mapping policy, related guidance, technical references, and other information about the guidelines and standards development process are all available here. You can also search directly by document title at www.fema.gov/library. FIRM Graphics November 2019 Guidance Document 6 Page i Document History Affected Section or Date Description Subsection This guidance has been revised to align various November descriptions and specifications to standard operating Sections 4.3 and 5.2 2019 procedures, including labeling of structures and application of floodway and special floodway notes. FIRM Graphics November -
Introduction to Scalable Vector Graphics
Introduction to Scalable Vector Graphics Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Introduction.............................................................. 2 2. What is SVG?........................................................... 4 3. Basic shapes............................................................ 10 4. Definitions and groups................................................. 16 5. Painting .................................................................. 21 6. Coordinates and transformations.................................... 32 7. Paths ..................................................................... 38 8. Text ....................................................................... 46 9. Animation and interactivity............................................ 51 10. Summary............................................................... 55 Introduction to Scalable Vector Graphics Page 1 of 56 ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. Introduction Should I take this tutorial? This tutorial assists developers who want to understand the concepts behind Scalable Vector Graphics (SVG) in order to build them, either as static documents, or as dynamically generated content. XML experience is not required, but a familiarity with at least one tagging language (such as HTML) will be useful. For basic XML -
An Online System for Classifying Computer Graphics Images from Natural Photographs
An Online System for Classifying Computer Graphics Images from Natural Photographs Tian-Tsong Ng and Shih-Fu Chang fttng,[email protected] Department of Electrical Engineering Columbia University New York, USA ABSTRACT We describe an online system for classifying computer generated images and camera-captured photographic images, as part of our effort in building a complete passive-blind system for image tampering detection (project website at http: //www.ee.columbia.edu/trustfoto). Users are able to submit any image from a local or an online source to the system and get classification results with confidence scores. Our system has implemented three different algorithms from the state of the art based on the geometry, the wavelet, and the cartoon features. We describe the important algorithmic issues involved for achieving satisfactory performances in both speed and accuracy as well as the capability to handle diverse types of input images. We studied the effects of image size reduction on classification accuracy and speed, and found different size reduction methods worked best for different classification methods. In addition, we incorporated machine learning techniques, such as fusion and subclass-based bagging, in order to counter the effect of performance degradation caused by image size reduction. With all these improvements, we are able to speed up the classification speed by more than two times while keeping the classification accuracy almost intact at about 82%. Keywords: Computer graphics, photograph, classification, online system, geometry features, classifier fusion 1. INTRODUCTION The level of photorealism capable by today’s computer graphics makes distinguishing photographic and computer graphic images difficult. -
Graphics Formats and Tools
Graphics formats and tools Images à recevoir Stand DRG The different types of graphics format Graphics formats can be classified broadly in 3 different groups -Vector - Raster (or bitmap) - Page description language (PDL) Graphics formats and tools 2 Vector formats In a vector format (revisable) a line is defined by 2 points, the text can be edited Graphics formats and tools 3 Raster (bitmap) format A raster (bitmap) format is like a photograph; the number of dots/cm defines the quality of the drawing Graphics formats and tools 4 Page description language (PDL) formats A page description language is a programming language that describes the appearance of a printed page at a higher level than an actual output bitmap Adobe’s PostScript (.ps), Encapsulated PostScript (.eps) and Portable Document Format (.pdf) are some of the best known page description languages Encapsulated PostScript (.eps) is commonly used for graphics It can contain both unstructured vector information as well as raster (bitmap) data Since it comprises a mixture of data, its quality and usability are variable Graphics formats and tools 5 Background Since the invention of computing, or more precisely since the creation of computer-assisted drawing (CAD), two main professions have evolved - Desktop publishing (DTP) developed principally on Macintosh - Computer-assisted drawing or design (CAD) developed principally on IBM (International Business Machines) Graphics formats and tools 6 Use of DTP applications Used greatly in the fields of marketing, journalism and industrial design, DTP applications fulfil the needs of various professions - from sketches and mock-ups to fashion design - interior design - coachwork (body work) design - web page design -etc. -
Interactive Topographic Web Mapping Using Scalable Vector Graphics
University of Nebraska at Omaha DigitalCommons@UNO Student Work 12-1-2003 Interactive topographic web mapping using scalable vector graphics Peter Pavlicko University of Nebraska at Omaha Follow this and additional works at: https://digitalcommons.unomaha.edu/studentwork Recommended Citation Pavlicko, Peter, "Interactive topographic web mapping using scalable vector graphics" (2003). Student Work. 589. https://digitalcommons.unomaha.edu/studentwork/589 This Thesis is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Student Work by an authorized administrator of DigitalCommons@UNO. For more information, please contact [email protected]. INTERACTIVE TOPOGRAPHIC WEB MAPPING USING SCALABLE VECTOR GRAPHICS A Thesis Presented to the Department of Geography-Geology and the Faculty of the Graduate College University of Nebraska in Partial Fulfillment of the Requirements for the Degree Master of Arts University of Nebraska at Omaha by Peter Pavlicko December, 2003 UMI Number: EP73227 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation WWisMng UMI EP73227 Published by ProQuest LLC (2015). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 THESIS ACCEPTANCE Acceptance for the faculty of the Graduate College, University of Nebraska, in Partial fulfillment of the requirements for the degree Master of Arts University of Nebraska Omaha Committee ----------- Uf.A [JL___ Chairperson. -
Rendering Synthetic Objects Into Real Scenes
ToappearintheSIGGRAPH98conferenceproceedings RenderingSyntheticObjectsintoRealScenes: BridgingTraditionalandImage-basedGraphicswithGlobalIllumination andHighDynamicRangePhotography PaulDebevec UniversityofCaliforniaatBerkeley 1 ABSTRACT 1Introduction Renderingsyntheticobjectsintoreal-worldscenesisanimportant Wepresentamethodthatusesmeasuredsceneradianceandglobal applicationofcomputergraphics,particularlyinarchitecturaland illuminationinordertoaddnewobjectstolight-basedmodelswith visualeffectsdomains.Oftentimes,apieceoffurniture,aprop,or correctlighting.Themethodusesahighdynamicrangeimage- adigitalcreatureoractorneedstoberenderedseamlesslyintoa basedmodelofthescene,ratherthansyntheticlightsources,toil- realscene.Thisdif®culttaskrequiresthattheobjectsbelitcon- luminatethenewobjects.Tocomputetheillumination,thesceneis sistentlywiththesurfacesintheirvicinity,andthattheinterplayof consideredasthreecomponents:thedistantscene,thelocalscene, lightbetweentheobjectsandtheirsurroundingsbeproperlysimu- andthesyntheticobjects.Thedistantsceneisassumedtobepho- lated.Speci®cally,theobjectsshouldcastshadows,appearinre¯ec- tometricallyunaffectedbytheobjects,obviatingtheneedforre- tions,andrefract,focus,andemitlightjustasrealobjectswould. ¯ectancemodelinformation.Thelocalsceneisendowedwithes- timatedre¯ectancemodelinformationsothatitcancatchshadows andreceivere¯ectedlightfromthenewobjects.Renderingsare createdwithastandardglobalilluminationmethodbysimulating Distant theinteractionoflightamongstthethreecomponents.Adifferen- Scene tialrenderingtechniqueallowsforgoodresultstobeobtainedwhen -
Applied Art and Design (AAD) 1
Applied Art and Design (AAD) 1 AAD 0053. Publication Design II APPLIED ART AND DESIGN Units: 3 Prerequisite: Completion of AAD 52, 54 or 62 with grade of "C" or better (AAD) Hours: 72 (36 lecture, 36 activity) Page layout for developing and producing high-quality multi-page AAD 0012. Visual Communication documents. Emphasis on publication design, production, typography, Units: 3 graphics, and pre-press. Includes research and application of effective Also known as COMM 12 magazine layout concepts, cover design, grid theory, graphics, text Hours: 54 lecture elements and printing standards and processes. (CSU) Study of visual communication including design principles, aesthetics, AAD 0054. Typography visual perception, non-verbal messages, relationship to verbal Units: 3 communication, audience analysis, mass media and persuasion. Prerequisite: Completion of AAD 52, 53, 61, 62, or 75 with grade of "C" or Historical overview of visual media as well as current trends and better technology. (C-ID JOUR 170) (CSU, UC) Advisory: Completion of AAD 60 with grade of "C" or better AAD 0020. Portfolio Development and Presentation Hours: 72 (36 lecture, 36 activity) Units: 3 A professional and historical approach to understanding typographic Advisory: Completion of AAD 70, 75, or 85 with grade of "C" or better principles and form, effects of type on the style and communication Hours: 72 (36 lecture, 36 activity) in print and screen. Includes study of historical and contemporary Function and use of the portfolio as a marketing device for artists and graphics and typographic design, conceptualizing, developing and designers. Styles, materials, resources in portfolio design. Evaluation of refining typographical forms, methods for analyzing typographic usage, professional goals and image building. -
Critical Review of Open Source Tools for 3D Animation
IJRECE VOL. 6 ISSUE 2 APR.-JUNE 2018 ISSN: 2393-9028 (PRINT) | ISSN: 2348-2281 (ONLINE) Critical Review of Open Source Tools for 3D Animation Shilpa Sharma1, Navjot Singh Kohli2 1PG Department of Computer Science and IT, 2Department of Bollywood Department 1Lyallpur Khalsa College, Jalandhar, India, 2 Senior Video Editor at Punjab Kesari, Jalandhar, India ABSTRACT- the most popular and powerful open source is 3d Blender is a 3D computer graphics software program for and animation tools. blender is not a free software its a developing animated movies, visual effects, 3D games, and professional tool software used in animated shorts, tv adds software It’s a very easy and simple software you can use. It's show, and movies, as well as in production for films like also easy to download. Blender is an open source program, spiderman, beginning blender covers the latest blender 2.5 that's free software anybody can use it. Its offers with many release in depth. we also suggest to improve and possible features included in 3D modeling, texturing, rigging, skinning, additions to better the process. animation is an effective way of smoke simulation, animation, and rendering. Camera videos more suitable for the students. For e.g. litmus augmenting the learning of lab experiments. 3d animation is paper changing color, a video would be more convincing not only continues to have the advantages offered by 2d, like instead of animated clip, On the other hand, camera video is interactivity but also advertisement are new dimension of not adequate in certain work e.g. like separating hydrogen from vision probability. -
3D Modeling, Animation, and Special Effects
3D Modeling, Animation, and Special Effects ITP 215 (2 Units) Catalogue Developing a 3D animation from modeling to rendering: basics of surfacing, Description lighting, animation, and modeling techniques. Advanced topics: compositing, particle systems, and character animation. Objective Fundamentals of 3D modeling, animation, surfacing, and special effects: Understanding the processes involved in the creation of 3D animation and the interaction of vision, budget, and time constraints. Developing an understanding of diverse methods for achieving similar results and decision-making processes involved at various stages of project development. Gaining insight into the differences among the various animation tools. Understanding the opportunities and tracks in the field of 3D animation. Prerequisites Knowledge of any 2D paint, drawing, or CAD program Instructor Lance S. Winkel E-mail: [email protected] Tel: 213/740.9959 Office: OHE 530 H Office Hours: Tue/Thur 8am-10am Lab Assistants: Qingzhou Tang: [email protected] Hours 4 hours Course Structure The Final Exam will be conducted at the time dictated in the Schedule of Classes. Details and instructions for all projects will be available on Blackboard. For grading criteria of each assignment, project, and exam, see the Grading section below. Textbook(s) Blackboard Autodesk Maya Documentation Resources online and at Lynda.com and knowledge.autodesk.com Adobe online resources where necessary for Photoshop and After Effects Grading Planets = 10 points Cityscape 1 of 7 = 10 points Cityscape 2 of -
3D Modeling and the Role of 3D Modeling in Our Life
ISSN 2413-1032 COMPUTER SCIENCE 3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE 1Beknazarova Saida Safibullaevna 2Maxammadjonov Maxammadjon Alisher o’g’li 2Ibodullayev Sardor Nasriddin o’g’li 1Uzbekistan, Tashkent, Tashkent University of Informational Technologies, Senior Teacher 2Uzbekistan, Tashkent, Tashkent University of Informational Technologies, student Abstract. In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers. Key words: 3D, modeling, programming, unity, 3D programs. Nowadays 3D modeling impacts in every sphere of: computer programming, architecture and so on. Firstly, we will present basic information about 3D modeling. 3D models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. 3D models are widely used anywhere in 3D graphics. -
Graphics and Visualization (GV)
1 Graphics and Visualization (GV) 2 Computer graphics is the term commonly used to describe the computer generation and 3 manipulation of images. It is the science of enabling visual communication through computation. 4 Its uses include cartoons, film special effects, video games, medical imaging, engineering, as 5 well as scientific, information, and knowledge visualization. Traditionally, graphics at the 6 undergraduate level has focused on rendering, linear algebra, and phenomenological approaches. 7 More recently, the focus has begun to include physics, numerical integration, scalability, and 8 special-purpose hardware, In order for students to become adept at the use and generation of 9 computer graphics, many implementation-specific issues must be addressed, such as file formats, 10 hardware interfaces, and application program interfaces. These issues change rapidly, and the 11 description that follows attempts to avoid being overly prescriptive about them. The area 12 encompassed by Graphics and Visual Computing (GV) is divided into several interrelated fields: 13 • Fundamentals: Computer graphics depends on an understanding of how humans use 14 vision to perceive information and how information can be rendered on a display device. 15 Every computer scientist should have some understanding of where and how graphics can 16 be appropriately applied and the fundamental processes involved in display rendering. 17 • Modeling: Information to be displayed must be encoded in computer memory in some 18 form, often in the form of a mathematical specification of shape and form. 19 • Rendering: Rendering is the process of displaying the information contained in a model. 20 • Animation: Animation is the rendering in a manner that makes images appear to move 21 and the synthesis or acquisition of the time variations of models.