Sumo (相撲 Sumō?) Is a Competitive Full-Contact Sport Where a Wrestler (Rikishi) Attempts to Force Another Wrestler out of A

Total Page:16

File Type:pdf, Size:1020Kb

Sumo (相撲 Sumō?) Is a Competitive Full-Contact Sport Where a Wrestler (Rikishi) Attempts to Force Another Wrestler out of A SUMO Sumo (相撲 sumō?) is a competitive full-contact sport where a wrestler (rikishi) attempts to force another wrestler out of a circular ring (dohyō) or to touch the ground with anything other than the soles of the feet. The sport originated in Japan, the only country where it is practiced professionally. It is generally considered to be a gendai budō (a modern Japanese martial art), though this definition is incorrect as the sport has a history spanning many centuries. Many ancient traditions have been preserved in sumo, and even today the sport includes many ritual elements, such as the use of salt purification, from the days when sumo was used in the Shinto religion. Life as a rikishi is highly regimented, with rules laid down by the Sumo Association. Most sumo wrestlers are required to live in communal "sumo training stables" known in Japanese as heya where all aspects of their daily lives—from meals to their manner of dress—are dictated by strict tradition. 1 Origin In addition to its use as a trial of strength in combat, sumo has also been associated with Shinto ritual, and even certain shrines carry out forms of ritual dance where a human is said to wrestle with a kami (a Shinto divine spirit). It was an important ritual at the imperial court. Representatives of each province were ordered to attend the contest at the court and fight. They were required to pay for their travels themselves. The contest was known as sumai no sechie, or "sumai party." 2 Sumo wrestler Somagahana Fuchiemon, c. 1850 Over the rest of Japanese recorded history, sumo's popularity has changed according to the whims of its rulers and the need for its use as a training tool in periods of civil strife. The form of wrestling combat probably changed gradually into one where the main aim in victory was to throw one's opponent. The concept of pushing one's opponent out of a defined area came some time later. Also, it is believed that a ring, defined as something other than simply the area given to the wrestlers by spectators, came into being in the 16th century as a result of a tournament organized by the then principal warlord in Japan, Oda Nobunaga. At this point wrestlers would wear loose loincloths, rather than the much stiffer mawashi of today. During the Edo period, wrestlers would wear a fringed kesho-mawashi during the bout, whereas today these are worn only during pre-tournament rituals. Most of the rest of the current forms within the sport developed in the early Edo period. Professional sumo (大相撲 ōzumō?) can trace its roots back to the Edo period in Japan as a form of sporting entertainment. The original wrestlers were probably samurai, often rōnin, who needed to find an alternative form of income. Current professional sumo tournaments began in the Tomioka Hachiman Shrine in 1684, and then were held in the Ekō-in in the Edo period. They have been held in the Ryōgoku Kokugikan since 1909, though the Kuramae Kokugikan had been used for the tournaments in the post-war years until 1984. Nations adjacent to Japan, sharing many cultural traditions, also feature styles of traditional wrestling that bear resemblance to sumo. Notable examples include Mongolian wrestling, Chinese Shuai jiao ( 摔角 ), and Korean Ssireum. Examples of Chinese art from 220 BC show the wrestlers stripped to the waist and their bodies pressed shoulder to shoulder. 3 Winning a Sumo bout The winner of a sumo bout is either: 1. The first wrestler to force his opponent to step out of the ring. 2. The first wrestler to force his opponent to touch the ground with any part of his body other than the bottom of his feet. On rare occasions the referee or judges may award the win to the wrestler who touched the ground first; this happens if both wrestlers touch the ground at nearly the same time and it is decided that the wrestler who touched the ground second had no chance of winning as, due to the superior sumo of his opponent, he was already in an irrecoverable position. The losing wrestler is referred to as being shini-tai (“dead body”) in this case. There are also a number of other rarely used rules that can be used to determine the winner. For example a wrestler using an illegal technique (or kinjite) automatically loses, as does one whose mawashi (or belt) becomes completely undone. A wrestler failing to turn up for his bout (including through a prior injury) also automatically loses (fusenpai). After the winner is declared, an off-stage gyōji (or referee) determines thekimarite (or winning technique) used in the bout, which is then announced to the audience. Matches often last only a few seconds, as usually one wrestler is quickly ousted from the circle or thrown to the ground. However, they can occasionally last for 4 several minutes. Each match is preceded by an elaborate ceremonial ritual. The wrestlers themselves are renowned for their great girth as body mass is often a winning factor in sumo, though with skill, smaller wrestlers can topple far larger opponents The Wrestling Ring (Dohyo) Sumo matches take place in a dohyō (土俵): a ring, 4.55 metres in diameter and 16.26 square meters in area, of rice-straw bales on top of a platform made of clay mixed with sand. A new dohyō is built for each tournament by the yobidashi. At the center are two white lines, the shikiri-sen, behind which the wrestlers position themselves at the start of the bout.[3] A roof resembling that of a Shinto shrine may be suspended over the dohyō. Salary Yokozuna Asashoryu performing the distinctive dohyō-iri of his rank As of 2006, the monthly salary figures for makuuchi (in Japanese Yen) were:[18] . yokozuna : 2,820,000 or about $30,500 USD . ōzeki : 2,347,000 or about $25,000 USD 5 . sanyaku : 1,693,000 or about $18,000 USD . maegashira : 1,309,000 or about $14,000 USD . jūryō : 1,036,000 or about $11,000 USD Wrestlers lower than the second division, who are considered to be trainees, receive only a fairly small allowance instead of a salary. In addition to the basic salary, sekitori wrestlers also receive additional bonus income, called mochikyukin, six times a year (once every tournament, or basho) based on the cumulative performance in their career to date. This bonus increases every time that the rikishi scores a kachikoshi (with larger kachikoshi giving larger raises). Special increases in this bonus are also awarded for winning the top division championship (with an extra large increase for a "perfect" championship victory with no losses), and also for scoring a kinboshi (an upset of a yokozuna by a maegashira). Sanyaku wrestlers also receive a relatively small additional tournament allowance, depending on their rank, and yokozuna receive an additional allowance every second tournament, associated with the making of a new tsuna. There is also prize money for the winner of each divisional championship, which increases from 100,000 yen for a jonokuchi victory up to 10,000,000 yen for winning the top division. For wrestlers in the top division giving an exceptional performance in the eyes of a judging panel there are also three special prizes (the sansho) which are worth 2,000,000 yen each.[19] Individual top division matches can also be sponsored by companies. In such cases the winner of the bout typically receives around 30,000 yen net per sponsor (out of the sponsors contribution of 60,000 yen—much of the remainder goes in paying the wrestler's tax on the prize). These bout prizes are called kenshokin. For bouts involving yokozuna and ozeki the number of sponsors of the matchup can be quite 6 large, whereas for lower ranked matchups there may be no bout sponsors at all unless one of the wrestlers is particularly popular, or unless a company has a policy of sponsoring all his matchups. No bout prize money is awarded for a bout decided by a fusensho (forfeit victory). Samurai Samurai ( 侍 ?) is the term for the military nobility of pre-industrial Japan. According to translator William Scott Wilson: "In Chinese, the character 侍 was originally a verb meaning to wait upon or accompany a person in the upper ranks of society, and this is also true of the original term in Japanese, saburau. In both countries the terms were nominalized to mean "those who serve in close attendance to the nobility," the pronunciation in Japanese changing to saburai." According to Wilson, an early reference to the word "samurai" appears in the Kokin Wakashū (905–914), the first imperial anthology of poems, completed in the first part of the 10th century. By the end of the 12th century, samurai became almost entirely synonymous with bushi (武士), and the word was closely associated with the middle and upper echelons of the warrior class. The samurai followed a set of rules that came to be known as Bushidō. While they numbered less than 10% of Japan's population[1]samurai teachings can still be found today in both everyday life and in martial arts such as Kendō, meaning the way of the sword. 7 History Following the Battle of Hakusukinoe against Tang China and Silla in 663 AD that led to a Japanese retreat from Korean affairs, Japan underwent widespread reform. One of the most important was that of the Taika Reform, issued by Prince Naka no Ōe (Emperor Tenji) in 646 AD. This edict allowed the Japanese aristocracy to adopt the Tang Dynasty political structure, bureaucracy, culture, religion, and philosophy.
Recommended publications
  • Le Monde Du Sumo Le Premier Magazine Francophone Consacré Au Sumo
    Le Monde du Sumo Le premier magazine francophone consacré au Sumo Aki basho 2004 : Kaio s’offre son 5ème yusho ! La cérémonie de retraite de Musashimaru Explications : comment lire un banzuke ? フランス語の大相撲雑誌 Numéro 6 - octobre 2004 Editorial En tout cas, c’est bien connu, le performances, et pour rester sur de meilleures malheur des uns fait toujours le bonheur des impressions, citons le fait assez rare de autres, et sans vouloir atténuer l’excellente retrouver trois des quatre sanyaku avec un performance de Kaio, la méforme d’Asashoryu kachi-koshi (plus de victoires que de défaites a certainement donné un sacré coup de pouce à sur l’ensemble du tournoi). l’ozeki ! Egalement à noter, l’excellent résultat du Russe Roho, qui remporte 10 D’autres, en revanche, n’ont victoires pour son premier tournoi en division clairement pas su tirer profit de la situation. makuuchi, et empoche par la même occasion le Restons sur les ozeki avec prix de la combativité. Avec cette performance, Chiyotaikai, tout d’abord, qui a dû attendre le il éclipse d’ailleurs légèrement Kotooshu, le dernier jour pour obtenir son kachi-koshi. Un Bulgare que l’on aurait attendu (ou au moins, résultat qui reflète parfaitement son manque espéré) au même niveau, mais qui doit se Biglobe Biglobe flagrant de conviction sur ce tournoi. contenter de 9 victoires (score somme toute Kaio, posant fièrement avec le trophée Musoyama, égal à lui-même depuis quelque fort honorable, car c’était, pour lui aussi, son symbolisant sa cinquième victoire de temps, n’a rien livré et a dû abandonner à la grand début dans la division reine).
    [Show full text]
  • Fanning the Flames: Fandoms and Consumer Culture in Contemporary Japan
    FANNING THE FLAMES Fans and Consumer Culture in Contemporary Japan Edited by William W. Kelly Fanning the Flames SUNY series in Japan in Transition Jerry Eades and Takeo Funabiki, editors Fanning the Flames Fans and Consumer Culture in Contemporary Japan EDITED BY WILLIAM W. K ELLY STATE UNIVERSITY OF NEW YORK PRESS Published by State University of New York Press, Albany © 2004 State University of New York All rights reserved Printed in the United States of America No part of this book may be used or reproduced in any manner whatsoever without written permission. No part of this book may be stored in a retrieval system or transmitted in any form or by any means including electronic, electrostatic, magnetic tape, mechanical, photocopying, recording, or otherwise without the prior permission in writing of the publisher. For information, address State University of New York Press, 90 State Street, Suite 700, Albany, NY 12207 Production by Kelli Williams Marketing by Michael Campochiaro Library of Congress Cataloging-in-Publication Data Fanning the f lames : fans and consumer culture in contemporary Japan / edited by William W. Kelly. p. cm. — (SUNY series in Japan in transition) Includes bibliographical references and index. ISBN 0-7914-6031-2 (alk. paper) — ISBN 0-7914-6032-0 (pbk. : alk.paper) 1. Popular culture—Japan—History—20th century. I. Kelly, William W. II. Series. DS822.5b. F36 2004 306'.0952'09049—dc22 2004041740 10987654321 Contents List of Illustrations vii Acknowledgments ix Introduction: Locating the Fans 1 William W. Kelly 1 B-Boys and B-Girls: Rap Fandom and Consumer Culture in Japan 17 Ian Condry 2 Letters from the Heart: Negotiating Fan–Star Relationships in Japanese Popular Music 41 Christine R.
    [Show full text]
  • Shuai Jiao Rules
    British Council for Chinese Martial Arts Chinese Wrestling – Shuai Jiao Competition Rules 2017 Approved for worldwide use by the International Development Forum 1. Contestants 1.1 Must be aged 18 to 40 (inclusive) on the day of the tournament; they should be in medically fit to compete in a contact sport; and be licensed and insured to participate in Chinese martial arts tournaments and events. 2. Participation 2.1 For national tournaments each team will consist of: One (1) Team Leader; One (1) Team Coach; and Team Member(s) - a maximum of two (2) Team Members for each weight category. 3. Registration and Weigh-in 3.1 The registration is supervised by an Administrator supported by a Referee and/or a Medical Doctor. To register, each contestant must produce: a BCCMA License for insurance purposes; and for international competition a medical certificate; a signed waiver declaration; and a passport or other internationally acceptable identification (with photograph). The contestant is then cleared to weigh-in. 3.2 The weigh-in is conducted by an Administrator and Referee. Contestants are allowed to remove clothing (to underwear) to weigh-in. Contestants may only weigh once, and will then be allocated to the appropriate weight category. The official scales used will be calibrated to industry standards and will be the only acceptable measure of the contestants’ weight. 4. Weight Categories Male Adult Female Adult M1 Up to 52 Kg F1 Up to 48 Kg M2 52.1 to 56 Kg F2 48.1 to 52 Kg M3 56.1 to 60 Kg F3 52.1 to 56 Kg M4 60.1 to 70 Kg F4 56.1 to 60 Kg M5 70.1 to 75 Kg F5 60.1 to 65 Kg M6 75.1 to 82 Kg F6 65.1 to 70 Kg M7 82.1 to 90 Kg F7 70.1 to 75 Kg M8 90.1 to 100 Kg F8 75.1 to 82 Kg M9 Over 100 Kg F9 Over 82 Kg 4.1 If there are insufficient contestants to run a category, then contestants may be matched to an opponent of the closest weight within a 10 Kg safety margin.
    [Show full text]
  • Martial Arts from Wikipedia, the Free Encyclopedia for Other Uses, See Martial Arts (Disambiguation)
    Martial arts From Wikipedia, the free encyclopedia For other uses, see Martial arts (disambiguation). This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2011) Martial arts are extensive systems of codified practices and traditions of combat, practiced for a variety of reasons, including self-defense, competition, physical health and fitness, as well as mental and spiritual development. The term martial art has become heavily associated with the fighting arts of eastern Asia, but was originally used in regard to the combat systems of Europe as early as the 1550s. An English fencing manual of 1639 used the term in reference specifically to the "Science and Art" of swordplay. The term is ultimately derived from Latin, martial arts being the "Arts of Mars," the Roman god of war.[1] Some martial arts are considered 'traditional' and tied to an ethnic, cultural or religious background, while others are modern systems developed either by a founder or an association. Contents [hide] • 1 Variation and scope ○ 1.1 By technical focus ○ 1.2 By application or intent • 2 History ○ 2.1 Historical martial arts ○ 2.2 Folk styles ○ 2.3 Modern history • 3 Testing and competition ○ 3.1 Light- and medium-contact ○ 3.2 Full-contact ○ 3.3 Martial Sport • 4 Health and fitness benefits • 5 Self-defense, military and law enforcement applications • 6 Martial arts industry • 7 See also ○ 7.1 Equipment • 8 References • 9 External links [edit] Variation and scope Martial arts may be categorized along a variety of criteria, including: • Traditional or historical arts and contemporary styles of folk wrestling vs.
    [Show full text]
  • Inside This Newsletter
    U.S. Sumo Federation 827 N. Hollywood Way, #473 Burbank, CA 91505 Volume 1.04 Official Newsletter of the United States Sumo Federation August 2015 E-mail: [email protected] Website: www.americansumo.org Motivational Thought: I’ve missed more than 9000 shots in my career. I’ve lost almost 300 games. 26 times I’ve been trusted to take the game winning shot and missed. I’ve failed over and over and over again in my life. And that is why I succeed. – Michael Jordan Inside This Newsletter Japan’s Pro News: Hakuho Rolls Again Sumo Essentials: Butsukari / Ukemi Pro Spotlight: Musashimaru – Fiamalu Penitani Kimarite Korner: Tsukidashi / Tsuridashi Special Feature Articles: Choosing a Delegation USSF Sanctioned Events DATE LOCATION EVENT POC TYPE 19 Sep 15 Atlanta, GA Japan Fest Packy Bannevans Tournament 26 Sep 15 Kansas City, MO Midwest Sumo Open Welcome Mat Sumo Tournament 20 Sep 15 San Francisco, CA Festival Andrew Freund Demonstration 24 Oct 15 San Antonio, TX Texas Classic Tom Zabel Tournament 17 Oct 15 Costa Mesa, CA Sumo Night Andrew Freund Demonstration International Events DATE LOCATION EVENT QUALIFYING EVENT 29 – 30 Aug 2015 Osaka, Japan World Championships 2015 U.S. Nationals TBD, 2017 Lima, Peru World Combat Games 2016 North Americans 3 – 13 Aug 2017 Wroclaw, Poland World Games 2016 U.S. Nationals USSF Officers President: Andrew Freund Vice-President: Tiffany Tran Secretary: Jesse DiSimone Treasurer: Americus Abesamis USSF Trustees Andrew Freund Kelly Gneiting Matt Ritchie Trent Sabo Tom Zabel SUMO ESSENTIALS By Tom Zabel In this section we will discuss basic fundamental movements, positions, and postures.
    [Show full text]
  • Asian Traditions of Wellness
    BACKGROUND PAPER Asian Traditions of Wellness Gerard Bodeker DISCLAIMER This background paper was prepared for the report Asian Development Outlook 2020 Update: Wellness in Worrying Times. It is made available here to communicate the results of the underlying research work with the least possible delay. The manuscript of this paper therefore has not been prepared in accordance with the procedures appropriate to formally-edited texts. The findings, interpretations, and conclusions expressed in this paper do not necessarily reflect the views of the Asian Development Bank (ADB), its Board of Governors, or the governments they represent. The ADB does not guarantee the accuracy of the data included in this document and accepts no responsibility for any consequence of their use. The mention of specific companies or products of manufacturers does not imply that they are endorsed or recommended by ADB in preference to others of a similar nature that are not mentioned. Any designation of or reference to a particular territory or geographic area, or use of the term “country” in this document, is not intended to make any judgments as to the legal or other status of any territory or area. Boundaries, colors, denominations, and other information shown on any map in this document do not imply any judgment on the part of the ADB concerning the legal status of any territory or the endorsement or acceptance of such boundaries. ASIAN TRADITIONS OF WELLNESS Gerard Bodeker, PhD Contents I. INTRODUCTION ..............................................................................................................................
    [Show full text]
  • This Sporting Life: Sports and Body Culture in Modern Japan William W
    Yale University EliScholar – A Digital Platform for Scholarly Publishing at Yale CEAS Occasional Publication Series Council on East Asian Studies 2007 This Sporting Life: Sports and Body Culture in Modern Japan William W. Kelly Yale University Atsuo Sugimoto Kyoto University Follow this and additional works at: http://elischolar.library.yale.edu/ceas_publication_series Part of the Asian History Commons, Asian Studies Commons, Cultural History Commons, Japanese Studies Commons, Social and Cultural Anthropology Commons, and the Sports Studies Commons Recommended Citation Kelly, William W. and Sugimoto, Atsuo, "This Sporting Life: Sports and Body Culture in Modern Japan" (2007). CEAS Occasional Publication Series. Book 1. http://elischolar.library.yale.edu/ceas_publication_series/1 This Book is brought to you for free and open access by the Council on East Asian Studies at EliScholar – A Digital Platform for Scholarly Publishing at Yale. It has been accepted for inclusion in CEAS Occasional Publication Series by an authorized administrator of EliScholar – A Digital Platform for Scholarly Publishing at Yale. For more information, please contact [email protected]. This Sporting Life Sports and Body Culture in Modern Japan j u % g b Edited by William W. KELLY With SUGIMOTO Atsuo YALE CEAS OCCASIONAL PUBLICATIONS VOLUME 1 This Sporting Life Sports and Body Culture in Modern Japan yale ceas occasional publications volume 1 © 2007 Council on East Asian Studies, Yale University All rights reserved Printed in the United States of America No part of this book may be used or reproduced in any manner whatsoever without written permis- sion. No part of this book may be stored in a retrieval system or transmitted in any form or by any means including electronic electrostatic, magnetic tape, mechanical, photocopying, recording, or otherwise without the prior permission in writing of the publisher.
    [Show full text]
  • On the Run for Hippocampal Plasticity
    Downloaded from http://perspectivesinmedicine.cshlp.org/ on September 26, 2021 - Published by Cold Spring Harbor Laboratory Press On the Run for Hippocampal Plasticity C’iana Cooper,1 Hyo Youl Moon,1,2 and Henriette van Praag1 1Neuroplasticity and Behavior Unit, Laboratory of Neurosciences, National Institute on Aging, National Institutes of Health, Biomedical Research Center, Baltimore, Maryland 21224 2Institute of Sport Science, Seoul National University, Gwanak-ro, Gwanak-gu, Seoul 08826, Republic of Korea Correspondence: [email protected] Accumulating research in rodents and humans indicates that exercise benefits brain function and may prevent or delay onset of neurodegenerative conditions. In particular, exercise modifies the structure and function of the hippocampus, a brain area important for learning and memory. This review addresses the central and peripheral mechanisms underlying the beneficial effects of exercise on the hippocampus. We focus on running-induced changes in adult hippocampal neurogenesis, neural circuitry, neurotrophins, synaptic plasticity, neurotransmitters, and vasculature. The role of peripheral factors in hippocampal plasticity is also highlighted. We discuss recent evidence that systemic factors released from peripher- al organs such as muscle (myokines), liver (hepatokines), and adipose tissue (adipokines) during exercise contribute to hippocampal neurotrophin and neurogenesis levels, and memory function. A comprehensive understanding of the body–brain axis is needed to elucidate how exercise improves hippocampal plasticity and cognition. here is a global increase in physical inactivity for learning and memory and exhibits extensive T(Guthold et al. 2008; Dumith et al. 2011; functional plasticity in response to exercise. In Hallal et al. 2012; Kohl et al. 2012). Sedentary the dentate gyrus (DG) of the hippocampus, the behavior is associated with increased risk of production of new neurons is increased by vol- cognitive decline, whereas exercise boosts brain untary wheel running in rodents in association function (Duzel et al.
    [Show full text]
  • Standardization of Companion Device Architecture of Hybridcast
    Standardization of Companion Device Architecture of Hybridcast Japan BroadcastingHisayuki Corporation Ohmata (NHK) 1. Introduction standards were established by IPTV Forum Japan and ARIB. With the recent growth in popularity of the internet and Section 2 of this paper introduces the current status and issues smartphones, it is now easy for information and services to be of collaboration between broadcasting and internet services, and accessed by anyone, anywhere. On the other hand, television section 3 introduces the standard technologies that are used in broadcasting has been the principal source of media in current integrated broadcast-broadband services and companion people’s living-rooms for about the last sixty years. However, screen services. Section 4 then summarizes the newly standardized if broadcasting is to retain its position as a reliable, topical and companion device architecture of Hybridcast, section 5 presents familiar communication medium, then we believe that it will have some examples of services that use this architecture, and section to become capable of cooperating with a wide variety of other 6 describes the trends in Japanese domestic and international services in the future in order to keep up with remarkable changes standardization. Finally, section 7 discusses the future prospects of in people’s lifestyles [1]. this technology, and concludes with a summary. In 2013, as a means of facilitating cooperation between 2. Current status and issues of collaboration broadcasting and internet services, an integrated broadcast- between broadcasting and internet services broadband system called Hybridcast[2] was standardized by the IPTV Forum Japan and the Association of Radio Industries and Since the start of broadcasting in 1953, television has spawned Businesses (ARIB).
    [Show full text]
  • Most Important Mats
    Most important MATs Name of Grandmaster Jürg Ziegler’s most important Martial Arts Teachers: Ø Grandmaster Kang Ban Chuan, = („Cheng Kau“ - „The Iron Head of Shaolin“): He taught me Southern Shaolin Lohan Kung Fu, Chinese Medicine as well as martial Arts History & Philosophy. I am his Successor, Inheritor and Permanent European Headmaster/Representative. I am a full member of „NANYANG SHAOLIN MARTIAL ARTS ASSOCIATION SINGAPORE“ / „Siong Lam Gee - Singapore“ as well as full Instructor of „SUNGSAN SHAOLIN MARTIAL ARTS ASSOCIATION (MALAYSIA)“ since 1987. He tested & graded me Headmaster/Grandmaster 9th Dan Black Belt in December 1998. He passed away on 6th Nov 1999 and left me as his Inheritor and Successor (as 10th Dan) in charge as World Grandmaster (51st Generation) for Southern Shaolin Lohan Kung Fu Ø Grandmaster Quek Heng Choon: He taught me Southern Shaolin Lohan Kung Fu. He graded me Shaolin Instructor in 1988 and he tested & graded me Headmaster/Grandmaster 10th Dan Black Belt on 12th July 2001. He authorized me to use the title “Chung Si” (Head of Style) for Southern Shaolin Lohan Kung Fu in Europe on 12th July 2001. Ø Grandmaster Austin Goh („The Iron Man of Wing Chun“): He taught me Wing Chun Kung Fu, Ng Mui Pai, Chi Kung, Siu Lam Pak Tui, Tai Chi and various Weapons plus Martial Arts History & Philosophy & Healing. He tested & graded me Wing Chun Instructor in 1983 and Master in 1986 and European Headmaster in February 1993. Ø DoJuNim Ji , Han Jae (10th Dan, Founder of Hapkido): He taught me Sin Moo Hapkido, Martial Arts History & Philosophy.
    [Show full text]
  • Generaciones De Tecnología EDITORIAL
    Revista de Mitsubishi Materials YOUR BM002S GLOBAL CRAFTSMAN STUDIO Evolucionamos hacia el futuro Generaciones de tecnología EDITORIAL Satisfacer las necesidades del cliente Nos complace publicar el segundo número de nuestra No hay nada que nos haga más felices que un cliente revista Your Global Craftsman Studio, cuyo primer que no está simplemente satisfecho con su producto ejemplar vio la luz en abril de 2015. o su solución, sino que muestra una reacción que Nuestro propio avance y el del mundo que nos va más allá. Nos referimos a ese tipo de reacciones rodea nos obliga a esforzamos por desarrollar que se dan cuando los clientes encuentran algo que continuamente nuevas tecnologías y hacer que sobrepasa su idea original. Así, pondremos toda la Mitsubishi Materials evolucione para contribuir al carne en el asador para seguir ofreciéndoles una éxito de las actividades empresariales de nuestros respuesta que supere con creces sus expectativas y clientes. El objetivo principal es convertirnos en ese nos emocionaremos cuando consigan sus objetivos aliado fiable al que los clientes acuden en busca de o sean testigos de un rendimiento y una calidad que asesoramiento y en el que confían para la obtención de jamás habrían podido imaginar. Les instamos a que soluciones avanzadas que aúnan rentabilidad y una no pierdan de vista la evolución de nuestro estudio, ya calidad insuperable. que tenemos previsto convertirnos en un fabricante de Naturalmente, esta evolución tiene que ver con herramientas todavía más profesional y competente herramientas y otros avances tecnológicos, aunque para ofrecer unos resultados nunca vistos. también con diferentes aspectos como el contenido o la calidad de los servicios.
    [Show full text]
  • Sag E Arts Unlimited Martial Arts & Fitness Training
    Sag e Arts Unlimited Martial Arts & Fitness Training Grappling Intensive Program - Basic Course - Sage Arts Unlimited Grappling Intensive Program - Basic Course Goals for this class: - To introduce and acclimate students to the rigors of Grappling. - To prepare students’ technical arsenal and conceptual understanding of various formats of Grappling. - To develop efficient movement skills and defensive awareness in students. - To introduce students to the techniques of submission wrestling both with and without gi’s. - To introduce students to the striking aspects of Vale Tudo and Shoot Wrestling (Shooto) and their relationship to self-defense, and methods for training these aspects. - To help students begin to think tactically and strategically regarding the opponent’s base, relative position and the opportunities that these create. - To give students a base of effective throws and breakfalls, transitioning from a standing format to a grounded one. Class Rules 1. No Injuries 2. Respect your training partner, when they tap, let up. 3. You are 50% responsible for your safety, tap when it hurts. 4. An open mind is not only encouraged, it is mandatory. 5. Take Notes. 6. No Whining 7. No Ego 8. No Issues. Bring Every Class Optional Equipment Notebook or 3-ring binder for handouts and class notes. Long or Short-sleeved Rashguard Judo or JiuJitsu Gi and Belt Ear Guards T-shirt to train in (nothing too valuable - may get stretched out) Knee Pads Wrestling shoes (optional) Bag Gloves or Vale Tudo Striking Gloves Mouthguard Focus Mitts or Thai Pads Smiling Enthusiasm and Open-mindedness 1 Introduction Grappling Arts from around the World Nearly every culture has its own method of grappling with a unique emphasis of tactic, technique and training mindset.
    [Show full text]