4 Introduction and Overview

Total Page:16

File Type:pdf, Size:1020Kb

4 Introduction and Overview 4 Introduction and Overview It wae the beet of tlmee, It wae the worst of times. Dickens, Tale of Two Cities, 1859 Today, many businesses, corporations, and institutions are striving to optimize their usage of computer resources. Rightsizing is the way to match available computer resources to individual or corporate needs. This chapter introduces the concepts, basic terminology, and major implementation strategies related to rightsizing. WHAT IS RIGHTSIZING? Rightsizing is a new term for describing an old but elusive goal—balancing user needs against available technology and organizational resources. Many people in the computer world are understandably reluctant to accept rightsizing as a needed addition to an already crowded vocabulary. Such terms are often short-lived or merely the products of colorful advertising campaigns. The term rightsizing, how- ever, is very useful in describing the emerging architectures for computer systems, as we will soon see. Rightsizing of a computer system matches user needs with available technol- ogy and resources, usually by moving software applications to the appropriate hardware platform. This balancing usually results in a redistribution of data pro- cessing, computing, and presentation tasks among the various computers within an organization. Successful redistribution leads to the most appropriate al- location and sharing of computer resources, for a given time. Rightsizing is a natural extension of the evolution of shared computer sys- tems. In the early years of computers, the only resources capable of being shared were printers and floppy disks. As network technology developed, it became pos- sible to share data and files. Today, distributed software applications allow users to share programs, processors, and displays. Rightsizing is at once a strategy and a process. As a strategy, it consists of the objective of optimizing the overall use of computer resources and the goals 3 4 Rart I Rightsizing Overview developing an appropriate schedule and budget. As a process, it consists of the specific steps—the activities and events—that will lead to the desired outcome. In theory, rightsizing could lead to the migration, or moving, to a less powerful computer, depending upon the requirements and economics of the needed sys- tem. In practice, however, rightsizing almost always results in the movement to faster, more powerful networked systems. References [1] to [10] in the bib- liography at the end of the book provide in-depth discussions of various aspects of rightsizing. MOTIVATION AND MISCONCEPTIONS Such a potentially involved and time-consuming task as rightsizing would not be undertaken unless there was significant potential for cost savings and increased productivity. However, these benefits are not always realized imme- diately, but rather over the long term, and the benefits of one project may not apply to other areas. Thus, the professionals involved with computer right- sizing need to be aware of some common misconceptions associated with such endeavors. Why Rightsize? Since rightsizing may result in the complete redesign of a company's computer system and information structure, the potential benefits must be significant. The most commonly cited benefits are as follows: • Increased access to information. A key requirement in the information age is the ability to quickly access the most up-to-date information. Designing corporate computer systems to meet this need is one of the primary goals of rightsizing. • Increased productivity. When computer resources are used to their best ad- vantage, productivity increases are experienced by almost everyone, from software developers to end users. For example, not all applications need to be developed in a mainframe environment. Many can be created and even run on PCs. Similarly, end users typically enjoy faster response times on PC network systems than on their mainframe counterparts. • Support of organizational changes. Since the 1980s, many corporations have eliminated their middle layers of management. This flattening of the organizational hierarchy was an attempt to reduce the isolation of upper management while empowering lower-level management with greater decision-making authority (Fig. 1-1). Rightsizing from overburdened main- frames to networked PCs connected to corporate database computers, pro- vides the necessary quick access to the very best information pertinent to the required decisions. Chap. 1 Introduction and Overview 5 1980s 1990s Figure 1-1 Organizational flattening. Misconceptions Many misconceptions about rightsizing are based more upon the fears and wishes of those involved than on reality. Older system administrators, fearful that their many years of mainframe experience will no longer be needed, may equate rightsizing with the replacement of mainframe and minicomputers by workstations and PCs. In con- trast, those who need computer-based information to do their jobs may view right- sizing as a way to speed the development of needed software application programs and reduce existing backlogs. Information managers, focused on the bottom line, may see rightsizing as the latest cost savings technique, anticipating quick returns. Rightsizing is all and none of the above. While mainframe computers may be retired as a result of rightsizing, they may also be replaced by newer mainframes, or the existing mainframe may be moved to a secondary role, such as a database ma- chine. Which architecture is chosen depends on a careful assessment of system needs, available technology, and cost of all the alternatives. Similarly, rightsizing will not result in immediate reduction of backlogs in development of application and data processing programs. It takes time for system administrators, programmers, and end users to learn and fully utilize newly rightsized systems. Finally, it can also take time, often years, to realize cost savings from the rightsizing process. But delaying this process can result in lost productivity and decreased market presence, as other, more aggressive companies, incorporate rightsized systems into their business. MAJOR RIGHTSIZING COMPONENTS The major components affected by rightsizing fall into three basic categories: hardware, network systems, and software. Hardware Hardware refers to any physical component or device that makes up a computer system, from the internal chips to the computer housing or chassis. Peripherals are hardware devices that are attached to a computer's housing, for example, key- board, monitor, and printer. 6 9axX I Rightsizing Overview Computers are themselves a major class of hardware systems. Traditionally, all computers were classified as one of three types, listed here in terms of de- creasing size and computing power: mainframes, minicomputers, and microcom- puters (e.g., workstation and PCs) (see Fig. 1-2). However, with continuing technical advances in the size and power of CPUs (central processing units) and the storage capacity of memory chips, as well as less expensive manufacturing techniques, the distinction among these three groups has blurred. Smaller, low-end mainframes are now almost indistinguishable from high-end minicomputers, and the distinction between minicomputers and microcomputers is similarly blurred. Mainframe computers, so named because they were originally built on a large chassis or "main frame," are the fastest, largest, and most expensive of the three computer system categories. Users input data and receive processed results from the computer through a terminal, a hardware device consisting of a display screen and keyboard. Thousands of terminals are typically connected to one central, mainframe computer. Terminals should not be confused with microcomputers. Although both have similar peripheral devices, such as a monitor and a keyboard, terminals generally have far less computing power. There are three main types of terminals: dumb, smart, and intelligent. Dumb terminals can only send and receive data; they have no data processing capability. Smart terminals are the next step up, enabling the user to perform some basic data editing functions. Finally, intelligent terminals can send and receive data, and also run simple applications, associated with informa- tion display, independent of the mainframe computer. (Microcomputers connected to a host machine can serve as intelligent terminals.) The term host has many meanings. For example, when many dumb terminals are connected to one mainframe, the mainframe "hosts" the terminals by provid- ing requested services, data storage, and input/output (I/O) resources. In a broader sense, a host computer is any physical system that interprets and runs software pro- grams. These programs may have been written on other computers, called logical or virtual machines, that are attached to the host via a network. Thus, a host can be Mainframe Minicomputer Microcomputer • Supports thousands of terminals • Supports hundreds of terminals — Supports 1 to 20 users • Corporate business machine - Lab and university machine — Includes PCs and workstations • $1 to $25 million • $30K to $1 million - Individual or server machine -$1Kto$30K Figure 1-2 The three major classes of computers. Chap. 1 Introduction and Overview 7 a mainframe, minicomputer, or microcomputer attached to a network, depending upon the system. Minicomputers, or minis, are smaller than mainframes but still too large to be portable. Their computing power, memory capacity, cost, and number of users supported are midrange between mainframes and microcomputers.
Recommended publications
  • Chapter 1: Computer Abstractions and Technology 1.1 – 1.4: Introduction, Great Ideas, Moore’S Law, Abstraction, Computer Components, and Program Execution
    Chapter 1: Computer Abstractions and Technology 1.1 – 1.4: Introduction, great ideas, Moore’s law, abstraction, computer components, and program execution ITSC 3181 Introduction to Computer Architecture https://passlab.github.io/ITSC3181/ Department of Computer Science Yonghong Yan [email protected] https://passlab.github.io/yanyh/ Lectures for Chapter 1 and C Basics Computer Abstractions and Technology ☛• Lecture 01: Chapter 1 – 1.1 – 1.4: Introduction, great ideas, Moore’s law, abstraction, computer components, and program execution • Lecture 02 - 03: C Basics; Compilation, Assembly, Linking and Program Execution • Lecture 03 - 04: Chapter 1 – 1.6 – 1.7: Performance, power and technology trends • Lecture 04 - 05: Memory and Binary Systems • Lecture 05: – 1.8 - 1.9: Multiprocessing and benchmarking 2 § 1.1 Introduction 1.1 The Computer Revolution • Progress in computer technology – Underpinned by Moore’s Law • Every two years, circuit density ~= increasing frequency ~= performance, double • Makes novel applications feasible – Computers in automobiles – Cell phones – Human genome project – World Wide Web – Search Engines • Computers are pervasive 3 Generation Of Computers https://solarrenovate.com/the-evolution-of-computers/ 4 New School Computer 5 Classes of Computers • Personal computers (PC) --> computers are PCs today – General purpose, variety of software – Subject to cost/performance tradeoff • Server computers – Network based – High capacity, performance, reliability – Range from small servers to building sized 6 Classes of Computers
    [Show full text]
  • 2200, Canmath 201.Qxd
    An Introduction to the Computer Age Computers are changing our world. The small amount of training. Amazingly invention of the internal combustion engine enough, as the size has decreased, the power and the harnessing of electricity have had a has increased and prices have plummeted. profound effect on the way society operates. How does the computer age affect the The widespread use of the computer is Christian? What is the history behind the having a similar and perhaps even greater computer? What are the fundamental parts impact on our society. of a computer and how do they work In only decades, computers have shrunk together? What are the uses, advantages, from mammoth, room-filling machines that and limitations of computers? Do I need a only the highly educated could operate to computer? This LightUnit and those follow - tiny devices held in the palm of the hand ing it will begin to answer some of these that the average person can use after a questions for you. Section 1 Computer Background Any study must be based on definitions very specialized field, new words have come about the subject. If definitions are not into being, and many common words have understood, there is little hope that much acquired new definitions. Some of the words can be learned about the subject. The goal of may already be familiar to you, but in the the first section of this LightUnit is to pro - context of computers, they may take on a vide a basis for the rest of the course by different meaning. Therefore, do not assume defining computer and many terms associ - you know the definition even if the word is ated with computers.
    [Show full text]
  • Cpu Performance
    LECTURE 1 Introduction CLASSES OF COMPUTERS • When we think of a “computer”, most of us might first think of our laptop or maybe one of the desktop machines frequently used in the Majors’ Lab. Computers, however, are used for a wide variety of applications, each of which has a unique set of design considerations. Although computers in general share a core set of technologies, the implementation and use of these technologies varies with the chosen application. In general, there are three classes of applications to consider: desktop computers, servers, and embedded computers. CLASSES OF COMPUTERS • Desktop Computers (or Personal Computers) • Emphasize good performance for a single user at relatively low cost. • Mostly execute third-party software. • Servers • Emphasize great performance for a few complex applications. • Or emphasize reliable performance for many users at once. • Greater computing, storage, or network capacity than personal computers. • Embedded Computers • Largest class and most diverse. • Usually specifically manufactured to run a single application reliably. • Stringent limitations on cost and power. PERSONAL MOBILE DEVICES • A newer class of computers, Personal Mobile Devices (PMDs), has quickly become a more numerous alternative to PCs. PMDs, including small general-purpose devices such as tablets and smartphones, generally have the same design requirements as PCs with much more stringent efficiency requirements (to preserve battery life and reduce heat emission). Despite the various ways in which computational technology can be applied, the core concepts of the architecture of a computer are the same. Throughout the semester, try to test yourself by imagining how these core concepts might be tailored to meet the needs of a particular domain of computing.
    [Show full text]
  • Copyrighted Material
    1 The Function of Computation As in music theory, we cannot discuss the microprocessor without positioning it in the context of the history of the computer, since this component is the integrated version of the central unit. Its internal mechanisms are the same as those of supercomputers, mainframe computers and minicomputers. Thanks to advances in microelectronics, additional functionality has been integrated with each generation in order to speed up internal operations. A computer1 is a hardware and software system responsible for the automatic processing of information, managed by a stored program. To accomplish this task, the computer’s essential function is the transformation of data using computation, but two other functions are also essential. Namely, these are storing and transferring information (i.e. communication). In some industrial fields, control is a fourth function. This chapter focuses on the requirements that led to the invention of tools and calculating machines to arrive at the modern version of the computer that we know today. The technological aspect is then addressed. Some chronological references are given. Then several classification criteria are proposed. The analog computer, which is then described, was an alternative to the digital version. Finally, the relationship between hardware and software and the evolution of integration and its limits are addressed. NOTE.– This chapter does not attempt to replace a historical study. It gives only a few key dates and technical benchmarks to understand the technological evolution of the field. COPYRIGHTED MATERIAL 1 The French word ordinateur (computer) was suggested by Jacques Perret, professor at the Faculté des Lettres de Paris, in his letter dated April 16, 1955, in response to a question from IBM to name these machines; the English name was the Electronic Data Processing Machine.
    [Show full text]
  • History of Computers, Chronological Record of Events – Particularly in the Area of Technological Development – Will Be Explained
    Computer Organization 1. Introduction STUDY MATERIALS ON COMPUTER ORGANIZATION (As per the curriculum of Third semester B.Sc. Electronics of Mahatma Gandh Uniiversity) Compiled by Sam Kollannore U.. Lecturer in Electronics M.E.S. College, Marampally 1. INTRODUCTION 1.1 GENERATION OF COMPUTERS The first electronic computer was designed and built at the University of Pennsylvania based on vacuum tube technology. Vacuum tubes were used to perform logic operations and to store data. Generations of computers has been divided into five according to the development of technologies used to fabricate the processors, memories and I/O units. I Generation : 1945 – 55 II Generation : 1955 – 65 III Generation : 1965 – 75 IV Generation : 1975 – 89 V Generation : 1989 to present First Generation (ENIAC - Electronic Numerical Integrator And Calculator EDSAC – Electronic Delay Storage Automatic Calculator EDVAC – Electronic Discrete Variable Automatic Computer UNIVAC – Universal Automatic Computer IBM 701) Vacuum tubes were used – basic arithmetic operations took few milliseconds Bulky Consume more power with limited performance High cost Uses assembly language – to prepare programs. These were translated into machine level language for execution. Mercury delay line memories and Electrostatic memories were used Fixed point arithmetic was used 100 to 1000 fold increase in speed relative to the earlier mechanical and relay based electromechanical technology Punched cards and paper tape were invented to feed programs and data and to get results. Magnetic tape / magnetic drum were used as secondary memory Mainly used for scientific computations. Second Generation (Manufacturers – IBM 7030, Digital Data Corporation’s PDP 1/5/8 Honeywell 400) Transistors were used in place of vacuum tubes.
    [Show full text]
  • 1. Types of Computers Contents
    1. Types of Computers Contents 1 Classes of computers 1 1.1 Classes by size ............................................. 1 1.1.1 Microcomputers (personal computers) ............................ 1 1.1.2 Minicomputers (midrange computers) ............................ 1 1.1.3 Mainframe computers ..................................... 1 1.1.4 Supercomputers ........................................ 1 1.2 Classes by function .......................................... 2 1.2.1 Servers ............................................ 2 1.2.2 Workstations ......................................... 2 1.2.3 Information appliances .................................... 2 1.2.4 Embedded computers ..................................... 2 1.3 See also ................................................ 2 1.4 References .............................................. 2 1.5 External links ............................................. 2 2 List of computer size categories 3 2.1 Supercomputers ............................................ 3 2.2 Mainframe computers ........................................ 3 2.3 Minicomputers ............................................ 3 2.4 Microcomputers ........................................... 3 2.5 Mobile computers ........................................... 3 2.6 Others ................................................. 4 2.7 Distinctive marks ........................................... 4 2.8 Categories ............................................... 4 2.9 See also ................................................ 4 2.10 References
    [Show full text]
  • MINICOMPUTER CONCEPTS by BENEDICTO CACHO Bachelor Of
    MINICOMPUTER CONCEPTS By BENEDICTO CACHO II Bachelor of Science Southeastern Oklahoma State University Durant, Oklahoma 1973 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degre~ of MASTER OF SCIENCE July, 1976 . -<~ .i;:·~.~~·:-.~?. '; . .- ·~"' . ~ ' .. .• . ~ . .. ' . ,. , .. J:. MINICOMPUTER CONCEPTS Thesis Approved: fl. F. w. m wd/ I"'' ') 2 I"' e.: 9 tl d I a i. i PREFACE This thesis presents a study of concepts used in the design of minicomputers currently on the market. The material is drawn from research on sixteen minicomputer systems. I would like to thank my major adviser, Dr. Donald D. Fisher, for his advice, guidance, and encouragement, and other committee members, Dr. George E. Hedrick and Dr. James Van Doren, for their suggestions and assistance. Thanks are also due to my typist, Sherry Rodgers, for putting up with my illegible rough draft and the excessive number of figures, and to Dr. Bill Grimes and Dr. Doyle Bostic for prodding me on. Finally, I would like to thank members of my family for seeing me through it a 11 . iii TABLE OF CONTENTS Chapter Page I. INTRODUCTION 1 Objective ....... 1 History of Minicomputers 2 II. ELEMENTS OF MINICOMPUTER DESIGN 6 Introduction 6 The Processor . 8 Organization 8 Operations . 12 The Memory . 20 Input/Output Elements . 21 Device Controllers .. 21 I/0 Operations . 22 III. GENERAL SYSTEM DESIGNS ... 25 Considerations ..... 25 General Processor Designs . 25 Fixed Purpose Register Design 26 General Purpose Register Design 29 Multi-accumulator Design 31 Microprogramm1ng 34 Stack Structures 37 Bus Structures . 39 Typical System Options 41 IV.
    [Show full text]
  • Sms208: Computer Appreciation for Managers
    SMS208: COMPUTER APPRECIATION FOR MANAGERS NATIONAL OPEN UNIVERSITY OF NIGERIA SMS 208 COMPUTER APPRECIATION FOR MANAGERS COURSE GUIDE SMS 208 COMPUTER APPRECIATION FOR MANAGERS Course Developer Gerald C. Okeke Eco Communication Inc. Ikeja, Lagos Course Editor/Coordinator Adegbola, Abimbola Eunice National Open University of Nigeria Programme Leader Dr. O.J. Onwe National Open University of Nigeria NATIONAL OPEN UNIVERSITY OF NIGERIA 2 SMS 208 COMPUTER APPRECIATION FOR MANAGERS National Open University of Nigeria Headquarters 14/16 Ahmadu Bello Way Victoria Island Lagos Abuja Office No. 5 Dar es Salaam Street Off Aminu Kano Crescent Wuse II, Abuja Nigeria e-mail: [email protected] URL: www.nou.edu.ng Published by National Open University of Nigeria 2008 Printed 2008 ISBN: 978-058-198-7 All Rights Reserved 3 SMS 208 COMPUTER APPRECIATION FOR MANAGERS CONTENTS PAGE Introduction………………………………………………….. 1 Course Objectives…………………………………………… 1 Credit Units………………………………………………….. 2 Study Units………………………………………………….. 2 Course Assessment………………………………………….. 2 Introduction This course is designed to avail managers in business, governance and education with what computer is and its applications in carrying out their every day assignments. This course goes on to acquaint them with the basic component parts of a personal computer and the types available. The emphasis is for them to understand the application of computer in information technology and in information communications technology that translates to effectiveness and efficiency in business and
    [Show full text]
  • Types of Computers
    Types of Computers Links to topics on this page: Computers come in a variety of types designed for different purposes, Tablets and Smartphones with different capabilities and costs. PDAs and Palmtops Workstations/Servers Microcomputers Mainframes Supercomputers A microcomputer is a computer that has a microprocessor chip (or Micros Everywhere! multiple microprocessors) as its CPU. They are often called personal computers because they are designed to be used by one person at a time. Personal computers are typically used at home, at school, or at a business. Popular uses for microcomputers include word processing, surfing the Web, sending and receiving e-mail, spreadsheet calculations, database management, editing photographs, creating graphics, and playing music or games. Personal computers come in two major varieties, desktop computers and notebook computers: Desktop computers are larger and not meant to be portable. They usually sit in one place on a desk or table and are plugged into a wall outlet for power. The case of the computer holds the motherboard, drives, power supply, and expansion cards. This case may lay flat on the desk, or it may be a tower that stands vertically (on the desk or under it). The computer usually has a separate monitor (either a CRT or LCD) although some designs have a display built into the case. A separate keyboard and mouse allow the user to input data and commands. Desktop personal computer Notebook or laptop computers are small and lightweight enough to be carried around with the user. They run on battery power, but can also be plugged into a wall outlet.
    [Show full text]
  • Paper Submission Template
    European Journal of Computer Science and Information Technology Vol.3, No.1, pp. 15-42, March 2015 Published by European Centre for Research Training and Development UK (www.eajournals.org) CATEGORIES AND GENERATIONS OF COMPUTERS Ionescu Andreea The Hyperion University from Bucharest ABSTRACT: This scientific article speaks about generations of computers, PC history, saving data, Von Neumann architecture, input/output peripherals, software instructions, programs, mainframe, minicomputers, microcomputers, supercomputers, libraries and operating systems, computer networks and Internet, introduction to the world of computers, evolution of computer systems, from the literature specialized in computer science. Computers are divided into: mechanical computers-water and gas meters, electromechanical computers-electricity meters, electronic computers (I generation of computers, II generation of computers, III generation of computers, IV generation of computers), optical computers and biological computers. After the highest prevalence, electronic computers are divided into: analogue- electronic computers, digital electronic-computers and hybrid electronic computers. KEYWORDS: Mainframe, Minicomputers, Microcomputers, Supercomputers, Computers, Operating Systems; INTRODUCTION This scientific article speaks about: the electronic computer, the computer science, the Information Technology, PC-History, personal computers, Von Neumann Architecture(an electronic computer with four major modeules: Arithmetic-Logic Unit(ALU), Control Unit(CU), Central
    [Show full text]
  • Computer Literacy
    EBS 107: COMPUTER LITERACY COURSE MATERIAL FEBRUARY, 2019 TUMU COLLEGE OF EDUCATION TABLE OF CONTENT Contents UNIT 1: INTRODUCTION TO TODAY’S TECHNOLOGIES: COMPUTERS, DEVICES, AND THE WEB ................................................................................................... 1 Introduction ................................................................................................................................ 1 1.1 Unit Objectives .................................................................................................................... 1 1.2 What is a Computer? ............................................................................................................ 1 1.3 Limitations of a Computer ................................................................................................... 2 1.4 Classification of Computers ................................................................................................. 3 1.4.1 Classification by Purpose .................................................................................................. 3 Special purpose computers ..................................................................................................... 3 General purpose computers .................................................................................................... 5 1.4.2 Classification by Type ...................................................................................................... 5 Analog computers .................................................................................................................
    [Show full text]
  • Chapter I Computer Systems: the Big Picture
    Chapter I Computer systems: the big picture I.1 Computer architecture The architecture of modern computers was formed in 1945, when John von Neumann suggested that the program could be stored in memory along with Von Neumann archi- the data, with instructions fetched from memory and decoded for execution. tecture Earlier electronic computers read their programs either from punched tape or from a bank of switches and plug-boards, which made setting up each program time consuming and error-prone. Almost all computers since 1945 have been based on the von Neumann architecture: a memory holding data and programs, a processor to fetch and execute instructions that operate on data, and input/out- put circuitry and devices. I.1.1 Technology trends What has changed since is the number of electronic switches in a computer and their speed. By changing from tubes to transistors, and then to many transistors tightly connected on a single chip, far more components may be packed into a small space, more reliably and cheaply, enabling larger memories, and processors able to do more work in parallel. Also, the smaller components operate faster, so the whole machine is doubly faster: faster operations, and more operations in parallel. The number of transistors on a single chip has increased from 100 or so in the 1960's to a few billions on the largest chips now, and continues to grow as transistors get smaller. Moore's law holds that transistor counts double about every 18 months to two years, and that looks set to continue for a while yet.
    [Show full text]