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-4k 9 ~~llllllllllll~ll1lllllllll~~781894 814928 Sample file CHAPTER ONE: BASICS ...... 4 M12 General Longstreet ...... 67 Infantry Mk VI1 Cavalier ...... 68 ...... 5 Infantry Walker Mk XI1 Roundhead . 69 ...... 5 PzK IV Loki ...... 70 ...... 5 PzK V Valkurie ...... 71 Modern Day/Near ...... 5 PzK VI Donner ...... 72 Far Future ...... 5 PzK VI1 Uller ...... 73 Marc A . Vezina. Senior Editor ...... 6 Gear Krieg Modern ...... 74 Alistair Gillies. Contributor Espionage ...... 6 M1AI Abrams Mechatank ...... 77 Horror ...... 6 M3A1 Bradley IFW ...... 78 Christian Schaller. Contributor Sentai ...... 6 M1025 HMMWV ...... 79 Campaign Themes ...... 6 The texts in Chapter 1. 5 and 6 are RT-72 Mechatank ...... 80 Action ...... 6 R-57 SCUD Mobile Launcher ...... 81 based on the rules texts cre- Adventure ...... Phoenix Rising ...... 82 ated by David Pulver for d20 MechaTM Intrigue ...... Myrmidon Light Slave Armor ...... 86 (Guardians of Order) and released Tech Levels ...... 6 Warden Heavy Slave Armor ...... 87 LOW ...... 6 Loki Light Slave Armor ...... 88 . under the Open Gaming License ...... 7 Morte Terror Armor ...... 89 ...... 7 Great Decander ...... 90 Book Content ...... 7 Great Machine Decander ...... 92 Using the Mecha in this Manual ...... 7 Great Pelonar ...... 93 Mecha Types ...... 8 Samson II Utility Mecha ...... 94 Pierre Ouellette Battlesuits ...... 8 Cruel Venom ...... 95 Giant ...... 8 Trabajadores Mbviles Armados ...... 96 /Hybrids ...... 8 MTI Model 13 Deepwoods ...... 100 Mecha Statistics ...... 9 MTI Model 15 Deeprock ...... 101 Mecha Abilities ...... 10 Kitsuyama AK-392 Steeplejack .... 102 Jean-Franqois Fortier Exotic Abilities ...... 12 Kitsuyama AK-383/Z Guardman .. 103 Mecha Defects ...... 13 Mason Aerospace One-Eyed Jack104 Weapons ...... 14 Lobopiedra Preserver de la Paz .. 105 Qualities ...... 15 CHAPTER FOUR: FUTURE WORLDS 106 Restrictions ...... 17 Using Mecha in Future Worlds ...... 107 Ghislain Barbe CHAPTER TWO: FANTASY WORLDS . 18 Using Mecha in Fantasy Worlds ...... 19 Power Level ...... ...... 108 Skills and Training ...... 19 General Purpose Gears ...... 116 Ghislain Barbe Guardians of Divinity ...... 20 Gurdiel, Divine Guardian of Fire ..... 26 Bobbi Burquel Firelance Guardian Armor ...... 27 John Wu Blastfurnace Guardian Armor ...... 28 Faltrius, Divine Guardian of War ..... 29 Long Fang Naga Strider ...... 121 Longblade Guardian Armor ...... 30 Kodiak ...... 122 Stoutheart Guardian Armor ...... 31 King Cobra ...... 123 Golernsuit Warriors ...... 32 Type 6-16 Battle Frame ...... 124 Marc Ouellette. Jean-FranCois Fortier SampleGladiator ...... file...... 34 Moab Combat Mount ...... 125 Charger ...... ...... 126 Pureheart ...... Pathfinder ...... 140 Grappler ...... 37 Retaliator ...... 141 Vindicator ...... 142 Alain Gadbois. Phillippe Leclerc Syreen ...... 143 Beast Lords ...... Wyvern ...... 144 Lion ...... 42 Cerberus ...... 145 Wolf ...... 43 Brimstone ...... 146 Cheetah ...... 44 ...... 147 Eagle ...... 45 ...... 148 Robert Dubois Bear ...... 46 Beast Lord ...... 47 ASF-102 Vampire ...... 154 Teamster Coalsuit ...... 52 ASF-I04 Nightstalker ...... 156 Watchman Coalsuit ...... 53 Shagiirid ...... 158 To Mark C . MacKinnon and Jeff Hookshark Airskiff ...... 54 Purkhishi ...... 159 Mackintosh (Guardians of Order). for Brute Coalsuit ...... 55 Outworld Changelings ...... 160 their willingness to share the rules and Despoiler Coalsuit ...... 56 M-46 Support ...... 164 Bombardier Submarine ... 57 M-344 Neural Rider ...... 165 their assistance with rule questions; CHAPTER THREE: MODERN 58 M-366 Neural Rider ...... 166 Using Mecha in Modern Worlds ...... 59 Neural Rider Variants ...... 167 To Moses Milazzo. Rachel Mastrapa. Power Level ...... 59 Manticore ...... and Celinda Kelsey; Rarity ...... 59 Hermit Crab ...... 169 Skills and Training ...... 59 Project Graybuster ...... 170 Gear Krieg ...... 60 Cu Chulainn Graybuster ...... 176 To Phil. for the GK-Modern designs . M1 1 General Early ...... 66 Claidheamh Soluis Graybuster .... 177 .. 178 One Hand/No Hand ...... 205 .. 179 Open ...... 205

I uIayDuII ...... 180 Poor Visibility ...... 205 Gray Saucer ...... 181 Reduced Endu ...... 206 Restricted Path 206 CHAPTER FIVE: MECHA DESIGN .... 182 ...... Montreal, Quebec, Road ...... 206 Mecha Points ...... 183 DREZu 9 Canada, H2H 2S6 Step 1: ChooseType ...... 183 Service Crew ...... 206 Step 2: Choose Size ...... 184 Stall Speed ...... 207 All art and design 02003 . Inc. Start-up Time ...... 207 Step 3: Choose Hit Points ...... 184 The Dream Pod 9 logo, MechaCompendium,and Step 4: Chme Occupants and Cargo 185 Volatile ...... 207 all other names, logos and specific setting terms Cargo ...... 185 Weak Point ...... 207 are 0 Dream Pod 9, Inc. All Rights Reserved. Step 5: Choose Armor Hardness ...... 185 Windows ...... 207 Heavy Gear, Jovian Chronicles, Gear Krieg. Gear Step 6 : Choose Defense Bonus ...... 186 Wind-Powered ...... 207 Krieg Modern, Guardians of Divinity, Golemsuit Step 7: Choose Strength ...... 186 Step 13: Design Weapons ...... 208 Warriors, Beast Lords, Cities & Empire, Phoenix Damage Rising. Great Machine Decander, Trabajadores Step 8: Choose Speed ...... 187 ...... Mbviles Armados. Space Ranger Ouroboros, Land Speed ...... 187 Special Attacks ...... Outworld Changelings, Project Graybuster and all Burrowing Speed ...... 188 Rate of Fire ...... 210 other proper names are trademarks of Dream Pod Water/Underwater Speed ...... 188 Range Increment ...... 210 9, Inc. Air Speed ...... 188 Magazine ...... 210 'd20 System' and the 'd20 System' logo are trade- Space Speed ...... 189 marks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the FTL Speed ...... 190 terms of the d20 System License version 1.O. A Step 9: Handling .. Step 14: Mecha Point Equivalence ... 220 copy of this License can be found at Maneuver ...... 191 Character Level ...... 220 www.wizards.com/d20 Dollars ...... 221 Wizards of the Coast@ is a registeredtrademark Step 10: Choose Special Abilities ..... 191 Gold Pieces ...... 221 of Wizards of the Coast, Inc.. a subsidiary of Accessories ...... 192 Interstellar Credits ...... 221 Hasbro, Inc., and is used with permission. Booster ...... 192 Purchase Difficulty Class ...... 221 No part of this book may be reproduced without Chobham Armor ...... 192 CHAPTER SIX: MECHA ACTION ...... 222 written permission from the publisher, except for Running Mecha Encounters ...... 223 short excepts for review purposes or use of Open Communications ...... 192 Gaming Content consistent with the OGL. Any Countermeasures ...... Buildings and Structures ...... 223 similarities to characters, situations, institutions, Ejection Seat ...... 193 Crew ...... 224 corporations, etc. (without satirical intent) are Electromagnetic Armor ...... 194 Crew Quality ...... strictly coincidental. The various use of the gen- Electronic Counter-Measures (ECM) 194 Boarding Mecha ...... 225 ders throughout this manual should in no way Combat Set-up ...... 225 imply the exclusion of one or the other, or sug- Environmental Systems ...... 194 gest that the game is intended exclusively for a Explosive Reactive Armor (ERA) .. 195 Initiative ...... 225 male or female audience Extra Arms ...... 195 Spotting ...... 226 Warning! The Deluxe Mecha Compendium is a Firing Ports ...... 195 Movement and Actions ...... 226 work of fiction intended to be used in a game Hangar ...... 195 Declaring Speed ...... context only. It contains elements which may be Headlights or Searchlight ...... 195 Moving the Mecha ...... deemed inappropriate for younger readers. Simple Maneuvers ...... 228 Dream Pod 9. Inc. does not condone or Jumping ...... 196 encourage the use of violence or weapons. Laser Designator ...... 196 Stunts ...... 229 Parental discretion is advised. Launch Catapult ...... 196 Hide and Seek ...... 231 Dream Pod 9 can also be reached through the Collisions and Ramming ...... 231 internet. Check the rec.games.frp.misc confer- Collision Damage to Occupants .. 232 ence for support and information about the DP9 Parachute or Re-entry Shield ...... 197 Losing Control ...... 233 games. You can also visit our World Wide Web page at http://www.dp9.com/. Rooms ...... 197 Mecha CombatSample ...... file 234 Remote Control ...... 198 Mecha Combat Actions ...... 235 Designation of Product Identity: The various set- Attack Options ...... 235 ting-related names, terms and artwork are con- Sensors ...... 198 sidered Product Identityand are aOpen Game Shield ...... 199 Targeting ...... 236 Content. Nothing in this book except for the stats Stabilization Gear ...... 200 Damaging Mecha ...... blocks, Chapters 5-6 and the "Mecha as Magic Stealth ...... 200 Major System Damage ...... 237 Items" Appendix feature Open Gaming Content. Targeting Bonus ...... 200 Fire ...... 238 Designation of Open Game Content: Subject to Wall-Crawling ...... 200 Disabling and Destroying Mecha. 238 the Product Identity above, the mecha game sta- Repairing Mecha ...... 239 tistics found in Chapter Two through Four and the Step 11: Choose Exotic Abilities ...... 200 Mecha as Magic Items Appendix are considered Artificial Intelligence (A.1,) ...... 200 APPENDIXES ...... 240 Open Gaming Content and are hereby released Invisibility ...... 201 Mecha as Magic Items ...... 240 under the Open Gaming License. If so used, they ...... 201 Mecha-related Character Classes 242 should bear the COPYRIGHT NOTICE "Mecha Merging ...... 201 Gear Krieg Miniature Gallery ...... 249 Compendium, Copyright 2003, Dream Pod 9. Inc." Heavy Gear Miniature Gallery ...... 250 Some of the portion of this book which are delin- Mind-Interface System ...... 202 eated OGC originate from the System Reference Self-Repair or Regeneration ...... 202 Jovian Chronicles Miniature Gallery. 251 Document and are 01999, 2000 Wizards of the Summonable ...... 202 GK-ModernFantasy Mini. Gallery ... 252 Coast, Inc., and from the d20 Mecha rulebook. Super-Equipment ...... 203 Index ...... 253 and are 02003 by Guardians of Order, Inc. Transforming Mecha ...... 203 Open Gaming License ...... 255 Step 12: Mecha Defects ...... 204 Stock #DP?-911 [Direction]-Optimized Armor ...... 204 Legal Deposit: October 2003 Flammable ...... 204 Bibliotheque Nationale du Quebec ...... 204 National Library of Canada Hangar Queen ...... 204 High Ground Pressure ...... 204 ISBN 1-894814-92-4 Hovercraft ...... 204 Printed in Canada Naked Operator ...... 205 Noisy ...... 205 Government of Quebec - tax credit for book publishing -administered by SODEC Sample file Alternate History: Similar to the Steam Punk above, the Alternate History angle lets Gamemasters field mecha wherever they wish. Perhaps aliens provided the necessary ad- vanced technologies, or a genius scientist de- veloped them on his own. Alternate History ma- chines are sometimes clunky, sometimes ad- vanced, but they all mix the familiar with the fan- tastic: UN mechatanks standing guard at the Korean DMZ border, or French Dragoons board- ing their gleaming to march on Russia under the orders of Napoleon and his clockwork engineers. Gear Krieg, page 60, and Great Ma- chine Decander, page 90, are examples of Alter- nate History.

Modern Day/Near Future: Research is currently ongoing in the field of human battlefield augmen- Mecha of any kind can easily be dropped in al- tations. The DARPA agency in the United States most any kind of campaign available. As long as has several programs aimed at producing a there is room for equipment or vehicles, there’s battlesuit that will allow an individual soldier to carry room for mecha. as much firepower as a battletank, for use in both open war and counter-insurgency operations. It is Fantasy: Mecha can be dropped in as magical easy to imagine that certain shadowy organiza- artifacts in almost any standard . If tions (governments, spy agencies, corporations, sorcerers can animate an iron golem, it is not too terrorist groups) are already equipped with them. much of a stretch to make them bigger and con- Phoenix Rising, page 82, is an example of Mod- trolled from the inside. They will often be either ern Day mecha settings. individually hand-crafted or be legendary items from a forgotten age. Their actual physical nature Far Future: As Mankind moves into space, the varies wildly: some will be made of enchanted versatile mecha will certainly be part of its arsenal metal, others are grown from flesh, others stillSample are of tools. file Thanks to advanced technology, they will made of pure magic. Story-wise, fantasy mecha be faster and more powerful, and be used for ex- are often comparatively weaker than those in other ploration, construction and defense. Most far-fu- , in order to give a fighting chance to the ture mecha designs are both tough and fast, and and creatures that inhabit the rest of the carry a significant amount of guided weaponry. setting, but this is not an absolute rule. Guardians Many feature sophisticated control systems that of Divinity, page 20, and Golemsuit Warriors, page makes them one with their operator. Heavy Gear, 32, are examples of Fantasy. page 108, Jovian Chronicles, page 126, and Outworld Changelings, page 160, are all exam- Stearnpunk: A term formed by the combination of ples of Far Future mecha settings. “steam power” and “,” steampunk usu- ally describe an alternate world where Victorian Age society has mastered a greater technical level. Steampunk also covers the industrial age of many classic “” fantasy worlds. Mecha from this genre are made of heavy iron plates and polished brass, with tons of rivets and a belching smokestack. Cities & Empire, page 48, is an ex- ample of Steampunk settings.