Table of Contents, Introduction, the Steampunk Genre and the Spirit of The

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Table of Contents, Introduction, the Steampunk Genre and the Spirit of The Aerial Combat . 55 Military Organization and Rank . 55 COLONIAL WARFARE . 56 NAVAL COMBAT . 56 CONTENTS The Age of Sail . 56 Purchased Commissions . 56 Rail Transport and Logistics . 56 INTRODUCTION . 4 SOCIAL CLASSES AND DAILY LIFE . 26 Victorian Safety Net . 26 Communication . 57 What If? . 27 The Age of Steam . 58 HE TEAMPUNK 1. T S THE WORLD OF IDEAS . 27 Field Intelligence . 58 GENRE . 5 Separate Spheres . 27 The General Staff . 58 SCIENCE AND TECHNOLOGY . 6 The Scandalous Victorians . 27 The Dreadnought Age . 59 Alternative Technology . 6 What If? . 28 Naval Organization and Rank . 59 Charles Babbage . 6 LOOKING FORWARD . 29 THE GREAT GAME . 60 Ada Byron . 7 CRIMINAL INVESTIGATION . 61 Weird Science . 8 3. CHARACTERS . 30 Codes and Cryptography . 61 Other Eminent Victorians . 8 Bertillon Statistics . 62 CHARACTER CONCEPTS . 31 Punishment . 62 TL(5+1), or “What the heck Aesthete . 31 HEALING AND MEDICINE . 63 is the tech level?” . 9 Army or Navy Officer . 32 Drugs . 64 OTHER PLACES AND TIMES . 10 Captain of Industry . 32 Nursing . 65 OTHER AGES OF STEAM . 11 Clergyman . 33 Medicine and Mortality Rates . 65 SOCIETY, CULTURE, AND “PUNK” . 12 Creation . 33 INVENTING THE PAST . 66 Incorporating Magic? . 12 Demimondaine . 34 Other Variant TLs . 13 Detective . 34 Engineer . 35 2. THE SPIRIT OF Explorer . 35 THE AGE . 14 Inventor . 36 Medium . 37 SCIENCE, INVENTION, Native Leader . 38 AND INDUSTRY . 15 Timeline, 1815-1914 . 15 Reckoner . 38 What If? . 16 Reformer . 39 Reporter . 39 GEOGRAPHY AND EXPLORATION . 17 Scientist . 40 What If? . 18 Servant . 41 WARFARE . 18 ARVELOUS Sportsman . 42 5. M Land Warfare . 18 SOCIAL POSITION . 43 INVENTIONS . 67 What If? . 19 Women as Adventurers . 43 THE INVENTOR . 68 Naval Warfare . .19 DVANTAGES ISADVANTAGES NEW MATERIALS . 68 What If? . 20 A , D , Aerial Warfare . 21 AND SKILLS . 44 THE SKYSCRAPER . 68 Advantages . 44 PRIME MOVERS . 69 New Advantages . 44 Water Power . 69 Disadvantages . 45 Wind Power . 69 New Disadvantages . 45 Clockwork . 69 TL5 Skills . 46 Steam Engines . 69 TL(5+1) Skills . 47 Primary Batteries . 71 New Skills . 48 Power Transmission . 71 ECONOMICS, JOBS, AND WEALTH . 48 How Much Power Currency and Prices . 48 Do We Need? . 72 Social Status and VEHICLES . 72 Cost of Living . 49 Land Vehicles . 73 Job Table . 50 Simple Steampunk USING CHARACTERS FROM Vehicles Design . .73 HISTORY AND FICTION . 50 Captain Nemo . 51 4. MATTERS OF LIFE AND DEATH . 52 ORGANIZATIONS . 21 Vehicle Stats Key . 73 THE DUEL . 53 What If? . 22 Water Vehicles . 78 CIVILIZED WARFARE . 53 POLITICS . 23 Air Vehicles . 80 Martial Arts . 53 Representative Government . 24 Space and Time Vehicles . 83 The Playing Fields of Eton . 53 What If? . 25 ANALYTICAL ENGINES On the Front Line . 54 The Depth of the Past . 25 AND AUTOMATA . 85 Scientific Fisticuffs . 54 Primitive Man . .25 Examples of Analytical Engines Mechanized Warfare . 55 and Automata . 86 2 CONTENTS ABOUT GURPS Steve Jackson Games is committed to full support of the GURPS system. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you INTRODUCTIONBehold the power of Steam! write us! Resources now available include: Pyramid(www.sjgames.com/pyramid). GURPS Steampunk is your guide to the 19th-century imagination. The Our online magazine includes new rules real 19th century was an age of amazing inventions and discoveries – but and articles for GURPS. It also covers the hobby’s top games – Dungeons & these accomplishments inspired visions of even greater Dragons, Traveller, World of Darkness, achievements. Jules Verne’s fictional odysseys and Call of Cthulhu, Shadowrun, and many H.G. Wells’ scientific romances took contempo- more – and other Steve Jackson Games releases like In Nomine, INWO, Car Wars, rary readers on a journey into the realms of possi- Toon, Ogre, and more. And Pyramid sub- bility. At the same time, inventors such as scribers also have access to playtest files Charles Babbage and Nikola Tesla proposed new online, to see (and comment on) new books before they’re released. technologies as radical as those in fiction, from New supplements and adventures. steam-powered mechanical computers to wireless GURPS continues to grow, and we’ll be electric power. All of these men looked ahead to a happy to let you know what’s new. A cur- rent catalog is available for an SASE. Or future transformed by science and engineering. check out our Web site (below). At the end of the 20th century, their visions have a renewed Errata. Everyone makes mistakes, fascination. In some ways, the Age of Steam is very familiar. In including us – but we do our best to fix our errors. Up-to-date errata sheets for all our time, as in theirs, technology is making radical leaps forward GURPS releases, including this book, are and forcing society to change along with it. But the political and cultural dif- always available from SJ Games; be sure to ferences make it exotic. Steampunk’s vitality as a genre comes from this mix include an SASE with your request. Or download them from the Web – see below. of familiarity and strangeness, and from our sense of wonder at the past that Q&A. We do our best to answer any might have been. game question accompanied by an SASE. GURPS Steampunk is a genre book, a collection of tools for Gamer input. We value your comments. We will consider them, not only for new running steampunk campaigns. Within its pages you’ll find the products, but also when we update this history, geography, and culture of both the real 19th century book on later printings! and alternative Ages of Steam. There are templates for Internet. Visit us on the World Wide Web at www.sjgames.com for an online catalog, character archetypes from the clergyman to the demi- errata, updates, and hundreds of pages of mondaine, from the native leader to the scientist. information. We also have conferences on For those interested in machinery, there is a collec- Compuserve and AOL. GURPS has its own Usenet group, too: rec.games.frp.gurps. tion of wonderful devices based on 19th-century GURPSnet. Much of the online discus- science and engineering, plus a chapter devoted to sion of GURPS happens on this e-mail list. weird science. The final chapter outlines campaign To join, send mail to [email protected] with “subscribe GURPSnet-L” in the body, worlds that can provide settings for your steampunk or point your World Wide Web browser to campaign – or inspiration for you to create your own gurpsnet.sjgames.com/. settings. The GURPS Steampunk Web page is at www.sjgames.com/gurps/books/steampunk. And so, ladies and gentlemen, welcome to the future past . PAGE REFERENCES See GURPS Compendium I, p. 181, or http://www.sjgames.com/gurps/abbrevs. html for a full list of abbreviations for ABOUT THE AUTHOR GURPS titles. Any page reference that starts William H. Stoddard is a developmental editor for a large scientific pub- with B refers to GURPS Basic Set, Third lisher, where his job responsibilities include researching obscure questions. Edition, Revised; e.g., p. B144 refers to page This is also one of his favorite recreations and helped out a lot in his work on 144 of Basic Set. AE refers to Alternate Earths, AET refers to Alternate Earths 2, GURPS Steampunk, as well as his previous work for Steve Jackson Games: BIO refers to Bio-Tech, CI refers to contributions to GURPS Vehicles Companion, GURPS Villains, and both Compendium I, CII refers to Compendium volumes of GURPS Who’s Who. He has been playing roleplaying games II, D refers to Dinosaurs, H refers to Horror, HT refers to High Tech, M refers to since 1975, when he discovered Dungeons and Dragons at his first science Magic, ME refers to Mecha, P refers to fiction convention. He shares an apartment in San Diego with his cohabitant, Psionics, SW refers to Swashbucklers, T Carol Kalescky, two cats, two computers, and a large number of books. In his refers to Technomancer, TT refers to Time Travel, UN refers to Undead, VE refers to spare time he edits the Libertarian Futurist Society’s quarterly Vehicles, WWi refers to Who’s Who 1, and newsletter, Prometheus. For relaxation he cooks, reads, rents WWii refers to Who’s Who 2. movies, or roleplays. 4 INTRODUCTION TL(5+1), OR “WHAT THE HECK IS THE TECH LEVEL?” OTHER EMINENT VICTORIANS At first glance, steampunk campaign settings appear to be the normal TL5 of the Age of Steam. But the steampunk genre allows marvelous inven- (Continued) tions that use steam age technology to achieve results not historically EDWARD DRINKER COPE (1840-1897) achieved until TL6 or even TL7. Charles Babbage’s design for the Analytical AND OTHNIEL CHARLES MARSH Engine is a good example: a completely workable programmable digital (1831-1899) computer, built with entirely mechanical technology. In some campaigns, the The leading American paleontologists of GM may allow much greater leaps forward – anti-gravity devices, space the century, and bitter rivals in their search for new dinosaurs. Cope was a child travel, genetic engineering, beam weapons, and many other technologies not prodigy who became a Harvard professor yet mastered by current scientific methods. at the age of 24. The advanced technology in GURPS Steampunk is effectively TL6, but Marsh was a scion of wealth, whose family bought him a chair at Yale to sup- a divergent TL6, one that started at TL5 and went in different directions. As port his interest in fossils. Originally a shorthand notation, it can be called “TL(5+1).” In formulas and tables friendly, they gradually became rivals and (such as those for medical care and first aid, p.
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