Sample File Step Three: Secondary Attributes 31 CHAPTER 1: the CORE Step Four: Additional Details

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Sample File Step Three: Secondary Attributes 31 CHAPTER 1: the CORE Step Four: Additional Details L P LA-\(*E R..’S~ ’H A N D E3 0 0 K j .1 ’. ..I .. ...* f. .. .. High-powered epic space fantasy! “Any sufficiently advanced technology is indistinguishable from magic.” - Arthur C. Clarke Across the galaxies, races are being awakened to defend their ‘). very existence against an encroaching evil that menaces the entire space-time continuum. Brave heroes must step forward to protect reality, else the universe itself may crumble into nothingness. Answer the call! Introducing a new realm of high powered epic space fantasy, from the makers of Heavy Gear and Jovian Chronicles. Requires the use of the Silhouette CORE rulebookTMpublished by Dream PodSample 9, Inc., or a Roleplaying file Game Core Book published by Wizards of the Coast@, Inc WWW.DP9.COM DP9-901 I 1SBN:l-894814-82-7 I Printed in Canada , Sample file Step Three: Secondary Attributes 31 CHAPTER 1: THE CORE Step Four: Additional Details ........ 31 1 CORE Command Concepts COMMAND UNIVERSE ....... 6 : Step Five: Grades ........... Dream Pod 9 team Introduction .......................................... 7 . ........................................... 33 Nations and Other Social Groups 33 Writing ....................................... 34 Marc A. Vezina, Senior Editor Cyren ................................................. 36 A Brief History .................................... 10 . Paul Lippincott, Contributor The Singularity ................. Dream Pod 9 Team, Contributors A New Dawn ................................. 10 . The Formation of the Allia Dimni .................................................. 44 Art Direction The CORE Age ................ Muran ....... ....................... 46 Pierre Ouellette Dark Days Ahead ............. Mi-Compiler ....................................... 48 The Five Galaxies ................ Attributes .............. Layout The Core Regions ........................ 14 : Picking Attributes .......................... 50 The Frontier. .................... 14 . Pierre Ouellette The Unknown ................................ 14 : Jean-FranCois Fortier Interstellar Relationships .............. 15 Skill Specialization ........................ 51 Cover and Interior Art Artificial Beings ........................... Patrick Boutrn-Gagne Construction .................................. 52 Servoshell .......................................... 53 Coloration & Computer Art Grand Void Station ....................... 17 Cyber-servant .................................... 54 Marc Ouellette CORE Command ...................... Loading Drone ................................... 55 Jean-Francois Fortier Combat Drone _.._ Jean-Francois Major ....................... 20 Monitor Orbs ................................. 20 . Recorded Hero Type 111 ..................... 59 Marketing and Administration Robert Dubois The Seven Homeworlds .................... 21 . CHAPTER 3: TOOLS OF THE The Orbital Defense Rings ........... 22 TRADE ................................ 60 Silhouette Rules Wonders of the Five Galaxies ...........24 . Gene Marcil, System Designer SampleCelestial Objects, Madefile To Order 24 The Biggest Weapon Ever Found - . .................... 62 Stephane I. Matis, System Designer And Lost ............................. Marc A. Vezina System Developer The Protector of La-Kham 95457.25 . Physical Properties The Kek .............................. Agrav Networks ............................ 63 Additional Design YLJ:KU -31 277431 ........... Personal Equipment ..... Money ........................................... 65 Stephen Baker (additional d20 fact-checking) Observation: Sanrok in Spacecraft _..27 , Quality and Availability James Maliszewski (mission generator) Atmosphere Clubs ........................ 27 . CHAPTER 2: CHARACTER . Medical Technology ...................... 67 ..................... 28 . Communications . The Academy ..................................... 29 . The Training .................................. 29 . Character Design .................. 30 . Step Zero: General Concept ........ 30 . Force Planes .. Step One: Attributes ..................... 30 . Agrav Slippers .............................. 73 Step Two: Skills ............. 31 . Monitor Orb ................................... 74 Personal Equipment .. 75 Grobs ............................................... 128 Equipment Table ........................... 76 . Kom'Sov .......................................... 130 Space Suits ........ Produced and Published by -1 Weapons and Armor ......................... 78 : CHAPTER6: Dream Pod 9 . GAMEMASTERING CORE 5000 Iberville, Suite 332 : COMMAND ....................... 132 Montreal. Quebec, . Running CORE Command Canada, H2H 2S6 . Adventures .................................. 133 Ranged Weapon Table ................. 82 All art and design (C)2003 Dream Pod 9. Inc Heavy Weapons, Low Tech ..........83 . Ambiance __ The Dream Pod 9 logo, COKE Command, Silhouette COKE, and all other Personal Armor .................................. 85 names, logos and specific setting terms are (C) Dream Pod 9, Inc. All Low Tech Armors .......................... 85 . Descriptions __..__ Rights Reserved. Threat .......................................... 134 High Tech Armors ......................... 85 COKE Command, Silhouette CORE and all other proper names and logos Personal Armor Table ................... 86 . Humor ...................... 134 are trademarks of Dream Pod 9, Inc . Creating a CORE Command 'd20 System' and the 'd20 System' logo are trademarks of Wizards of . Campaign ................. 135 the Coast, Inc., a subsidiary of Hasbro. Inc.. and are used according to Brainstorming .............................. the terms of the d20 System License version 1.O. A copy of this License ........................... 90 . 135 can be found at www.wizards.comld20. Preparing the Basics .................. Smart Guns ....................................... 92 . 135 Wizards of the Coast(K) is a registered trademark of Wizards of the Gauntlet Equipment .... 92 . A Note on Pacing ........................ 135 . Coast. Inc a subsidiary of Hasbro, Inc , and is used wlth permission Guided Thrown Weapons .................94 The Maturing Campaign ............. 136 . Preparing a Scenario .................. 136 No part of this book may be reproduced without written permission frm Sliver Blades ..................... 95 . the publisher, except for short excepts for review purposes or use of Firesheet Blades ............................... 96 The Most Important People in the Open Gaming Content consistent with the OGL Any similarities to characters situations, institutions. corporations etc (without satirical Wizard Gloves ...................... 97 . World ................. 136 intent) are strictly coincidental The various use of the genders throughout . The End of the Campaign .......... 136 this manual should in no way imply the exclusion of one or the other or suggest that the game is intended exclusively for a male or female CHAPTER 4: SPACECRAFT 98 . Preparing the Finale audience Spacecraft ......................................... 99 . Mission Generator ........................... 137 Warning1 The Silhouette CORE Rulebwk is a work of fiction intended to Propulsion and Travel ................... 99 . Determine the Adventure's Theme . 137 be used in a game context only It contains elements which may be Transgalactic Travel ..................... 99 . Determine the Adventure's Goal 138 deemed inappropriate for younger readers Dream Pod 9. Inc does not condone or encourage the use of violence or weapons Parental Spacecraft Rules ............................. 100 . Determine Plot Structure ............139 discretion is advised Determine the Climax .................139 Dream Pod 9 can also be reached through the internet Check the Determine the Story Hook .......... 140 rec games frp rnisc conference for support and information about the Destroying Planets and Stars __._101 . DP9 games You can also visit our World Wide Web page for additional Determine General Setting ......... 141 support and free updates at http llwww dp9 coml CORE Striker ................................... 102 . Determine Specific Setting(s) .... 142 Designation of Product Identity The various Silhouette COKE rules and CORE Pathfinder Determine Main Villain ..IO4 . Sample............... file143 all CORE Command setting-related names terms and artwork are CORE Explorer ................................ 106 . Determine Minor Villain .............. 144 considered Product Identity and are not Open Game Content Nothing in this book except for material placed in Hats blocks and sidebars . Determine Allies .......................... 145 features Open Gaming Content CHAPTER 5: THREATS ... lo8 Determine Sionificant" NPCs ....... 146 The Galaxies under Threat .. Designation of Open Game Content. Subject to the Product Identity log . Determine DangersIHazards ...... 147 above, the various equipment rules and stats are considered Open Threat Priority One ..................... 109 . Determine Chase ........................ 149 Gaming Content and are hereby released under the Open Gaming License If so used, they should bear the COPYRIGHT NOTICE 'CORE Threat Priority Two ..................... 109 . Ethical Dilemma .......................... 150 Command Player's HandbookvOO3,Copyright 2003, Dream Pod 9, Inc " Threat Priority Three .................. 110 . Some of the portion of this book which are delineated OGC originate . Determine Narrative Twist ..........150 from the System Reference Document and are (C)1999 2000 Wizards
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