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™ Overview How to Win Welcome to Legendary ®: Buffy the Players must work together to attack Slayer! Big Bads like the evil successfully four The Master, Angelus, and Glorificus times. If they do this, then the Big command a mob of Demonic Villains, Bad is beaten once and for all, and planning dark Schemes to wreak all the players win the game for the havoc on , of the forces of good! In addition, defeating . Only you can stop them Villains and rescuing Bystanders by leading Buffy and the rest of the earns each player Victory Points. Scooby gang. After the Big Bad is defeated, the player with the most Victory Points In this game for 1-5 players, each is the best slayer of all and the player starts with their own deck individual winner. of basic cards. At the start of your turn, you play the top card of the Villain Deck for Villains to invade How the Evil the Sunnydale, capture Bystanders, Big Bad Wins and create special events. Then, you Unlike other games, Legendary ®: play cards from your hand to fights back generate Attack, Recruit Points, and against the players! The Big Bad, like special abilities. You use your Attack The Master or Angelus, isn’t played to defeat Villains. You use Recruit by a player. Instead, the game itself Points to recruit better Heroes for plays the part of the Big Bad. your deck. Throughout the game the Big Whenever your deck runs out of Bad works to accomplish an evil cards, you shuffle your discard pile Scheme. Every Scheme card has a to make a new deck, including all the part that says “Evil Wins,” which new Heroes you recruited. This way tells you how the Big Bad completes your deck gets stronger and stronger their Scheme. If the evil Scheme is over time. Build up enough Power, completed, then the Big Bad wins and you can defeat the Big Bad! the game, evil reigns and all the But be careful: If the players don’t players lose! dispatch the Big Bad quickly enough, then the Baddies will complete their nefarious Scheme and win the game for forces of darkness!

1 Some Heroes now have Light or Your First Game Dark Special Abilities. Those Abilities For your first game, follow the setup are used when it is Light or Dark rules on the following page, using respectively (See Special Abilities the specific card stacks listed there Page 10). instead of choosing card stacks at random. After your first game, you can have fun using different Heroes, Villains, Big Bads and Schemes, so there are always new challenges to master and new combinations to explore. Familiar with Legendary®? Here’s what’s new. If you have played other Legendary ® titles, then there are only a few new things that you need to know before you jump right into Legendary ®: Buffy the Vampire Slayer.

First off, this is a Legendary ® game not a Legendary ® Encounters game, so its core rules are similar to other Legendary ® games.

Secondly, Legendary ®: Buffy the Vampire Slayer introduces two new mechanics to the Legendary system. 1. Courage Tokens- Courage Tokens represent heart and pluck of the Heroes in the . (See Courage Tokens Page 13). 2. Darkness Track- The Darkness Track represents the battle between good and evil that is pervasive throughout the course of Buffy: the Vampire Slayer. (See Advance Light/Dark Page 13).

2 Your First Game - Cards to Use Big Bad: The Master Scheme: Epic Struggle Heroes: , , Rupert , , Villain Groups for the Villain Deck: For 2 players: Order of Aurelius, Demons, Hellhounds For 3 players: Order of Aurelius, Demons, Hellhounds, The Scourge of Europe For 4 players: Order of Aurelius, Demons, Hellhounds, The Scourge of Europe, Vampire Initiates For 5 players: Order of Aurelius, Demons, Hellhounds, The Scourge of Europe, Vampire Initiates, Mayor’s Minions

3 4 Game Setup Game Stacks Place these stacks of cards on their Player Decks spaces on the board. Use all the Give each player their own personal cards of each type: 12-card deck, made of these cards: • 15 Potential Slayer (face-up) • 8 Watchers • 30 Wounds (face-up)

Card Number InItIatIve SoldIerS • 4 Initiative SoldiersCard Number: 140 Card Name: Initiative: 140 • 30 Bystanders (face-down Card Name: Initiative InItIatIve SoldIerS Soldiers InItIatIve SoldIerS Card Number Soldiers Card Number Card Number Character Name / Card Name: Watchers Character: 140 Name / Card Name: WatchersCard: 141 Name: 141: Watchers Card NumberSubtitle: N/A and shuffled) Card NumberCharacter Name / Watchers : InItIatIve SoldIerS Character: 141 NameCharacter / Name / Watchers Card NameSubtitle: Initiative N/A Card NameSubtitle: Watchers: N/A Watchers: 141 Master: Shield Trooper Subtitle: WatchersN/A Master: Shield Trooper Card NumberSubtitle: 141Master: N/A: Shield Agent Watchers Soldiers Character NameMaster /Watchers : Shield Agent Card NameMaster: Watchers: Shield Agent Character: 140 Name / Subtitle: N/A Card Number: 133 Character: Name / Watchers Subtitle: N/A Master 141: Shield Agent WatchersCard Number Card Name: Joyce Card NumberSubtitle: N/A Master: Shield Trooper Card Name: Initiative Potential Slayer Summers Card Name: Watchers Master: 141: Shield Agent Soldiers Card Number: 139 Character Name / Character Name / Character Name / Card Name: Potential Subtitle: N/A CardSubtitle Number: N/A Subtitle: N/A Slayer Master: Bystander CardMaster Name: :141: WatchersShield Agent Character Name / Master: Shield Trooper 1 Character Name / Subtitle: N/A 1 Subtitle: N/A Card MasterNumber: Shield Agent BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Master: Shield Officer Card Name: Watchers 111 1 BUFFY Character Name / ™ & © 2017 FOX. ©2017 UDC. Printed in China. 1 1 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 1 Subtitle: N/A 1 1 Master: Shield Agent & © 2017 FOX. ©2017 UDC. Printed in China. 1 1 BUFFY ™ bystander BUFFYBUFFY ™ && ©© 20172017 FOX.FOX. ©2017©2017 UDC. Printed inin China.China. Advance the Light. & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & ©BUFFY 2017 FOX. ©2017 UDC.™ Printed in China. ™ & © 2017BUFFY FOX. ©2017 UDC. Printed in China. & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY 2 Card Number: 136 Instead of playing this, you may discard it BUFFY ™ & © 2017 FOX. BUFFY ©2017 UDC. Printed in China. ™ to advance the Light. & © 2017 FOX. ©2017 UDC. Printed in China. Card Name: Wound Character Name / Subtitle: N/A3 BUFFY ™ & © 2017 FOX.Master ©2017 UDC. Printed in China.: Wound

Courage Tokens WOUND Healing: If you don’t recruit any Give each player 1 Courage Token. Heroes or defeat any Villains on your turn, you may KO BUFFY ™ & © 2017 FOX. all the Wounds from 0 Place the rest of the tokens in a pile ©2017 UDC. Printed in China. your hand. in the Courage Token Space. Big Bad and Scheme Pick 1 Big Bad at random and place the Big Bad card face-up on the Big Bad space on the board. Take the 4 Big Bad Tactics cards that match the Big Bad you selected and place them the Big Bad card face-

Card Number down in random order. Card Name: King of Card Number Character Name Card Name: The Har/ Subtitle- : Big Bad vest : Tactic-Master74 : 73 Master: Big Bad Tactic Character Name er the Master he MasT / Subtitle: Big Badic- T The harvesT Big Bad Fruit Punch Mouth Big Bad TacT Card Number: 71 Tactic-MasterBig Bad TacT ic-T Master: Big Bad Tactic he MasT King of Vampires Card Name: Master er : 72 Big Bad TacT Card Number er Character Name / he MasT Subtitle: N/A Card Name: Fruit ic-T Punch Mouth ic-T Darkness Counter Master: Big Bad Pergamum Codex he MasT Character NameBig Bad TacT / Subtitle: Big Bad er Place the Darkness Counter on the 1 Tactic-Master Master: Big Bad Tactic 4 4 : 75 Advance the Light three times. Each other - player discards a random card. Advance the Light three times. Dark space of the Darkness Track. Rescue Bystanders equal to the Light. 4 Card Number Advance the Light twice. Draw cards equal to 4 the Light. Card Name: Per BUFFY Has + equal to the Dark. ™ 7 Always Leads: Order of Aurelius gamum Codex & © 2017 FOX. ©2017 UDC. Printed in China. 7 BUFFY Dark: Play a Villain from the Villain Deck. Character Name ™ & © 2017 FOX. ©2017 UDC. Printed in China. Master Strike: Set the Dark to 3. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 4 / Subtitle: Big Bad Each player discards a random card for Advance the Light twice. Defeat a Villain with each Master Strike that has been played. + Tactic-Master Victory Points equal to or less than the Light. 7 7 & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Master: Big Bad Tactic ™ BUFFY 7

Pick 1 Scheme card at random and place it face-up on the Scheme space on the board. Follow the setup instructions in the “Setup” section for that Scheme. A Scheme card’s “Setup” section always tells you how many “Scheme Twist” cards to add 5 to the Villain Deck. Place that many Scheme Twist cards onto the Villain To Add Deck space to start the Villain Deck. Villain Groups: • Each Big Bad card says that the Many Schemes also have unique Big Bad “Always Leads” a particular special rules. Name Villain Group or Henchman Group. Epic StrugglE Card Number: 124 Card Name: Epic Be sure to include that group as Struggle Character Name / Subtitle: N/A one of the groups you add to the Master: Scheme Villain Deck. Card Type • Pick the other Villain Groups at random. scheme Set Up: Include 8 Scheme Twists. Special Rules: The Big Bad gets + equal to the Dark. Twist: If it is Dark, set this Scheme Twist next to the • For each Villain Group you pick, Dark and set the Light to 1. If it is Light, set this Scheme Twist next to the Light and set the Dark to 3. Evil Wins: When there are 4 Scheme Twists next to the Dark. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Special Ability add all 8 Villain cards from that

Card Number Villain GroupCard Number to theCard Name : deck.Spike Card Name: Drusilla Character Name / Character Name / Subtitle: Villain-The : 111 Scourge of Europe : 115 Subtitle: Villain-The Master: Villain Card Number The Judge : 116 ScourgeVillain-ThePatrice of EuropeScourge of e Card Name: The Judge urope Villain-TheuropeSpikeMasterurope Scourge: Villainurope of europe Villain-The Scourge of e Card Number: 114 Drusilla Character Name / Drusilla Card Name: Patrice Villain-The Scourge of e Subtitle: Villain-TheOctarus Villain-The Scourge of e Villain-The Scourge of e CharacterScourge: 115 Name of Europe/ urope Card NumberSubtitle: Villain-The urope Master: VillainVillain-The Scourge of e Spike Card NameScourge: Spike of Europe schemescheme twisttwist : 111 Patrice schemescheme twist twist CharacterMaster Name: Villain / BUFFY Card Number BUFFY™ & © 2017 FOX. ©2017 UDC. Printed in China.scheme twist Subtitle: Villain-The ™ & © 2017 FOX. urope BUFFY©2017scheme ™ & UDC. © 2017Printed FOX. in China. twist Villain-The Scourge of e ©2017 UDC. Printed in China. BUFFY schemescheme twist twist Card Name: Drusilla BUFFY ™ & ©2017© 2017 UDC.™ FOX. & Printed© 2017 in China.FOX. Scourge: 113 of Europe 1 ©2017 UDC. Printed in China. Character Name / BUFFY ™ & © 2017 FOX. Master: Villain 1 ©2017 UDC. Printed in China. ™ & © 2017 FOX. ™ & © 2017 FOX. BUFFY Subtitle: Villain-The 2 BUFFY ©2017 UDC. Printed in China. ©2017 UDC. Printed in China. Card ScourgeNumber of Europe 3 Hero. 1 4 Spike’s Card Name: Octarus Ambush: Heroes that he has captured. Master: 114: Villain draws one less card thanAmbush: they discarded. The Judge gets + Each player discards their hand and Character Name / equal to theFight: Dark. Advance the Darklowest and KO a Ambush: Advance the Dark. of the 5 Fight: Gain all of the Heroes is increased that Spike by the total Patrice gets + equal to the Dark. Wound from+ your hand or discard pile. Subtitle: Villain-The Fight: Advance the Light twice. has captured. Capture the Hero with the Ambush: Advance the Dark. BUFFY is increased by the total in the Library. Spike’s Each player reveals a 3 ™ Scourge of Europe Escape: EachEach player discardsKOs a Bystander their hand and & © 2017 FOX. ©2017 UDC. Printed in China. 2 Villain Group BUFFY Heroesin their that Victory he has Pile. captured. ™ Ambush: Capture theequal Hero to the with Dark. the & © 2017 FOX. ©20175 UDC. Printed in China. Card Number Ambush: Master: Villain Ambush:draws one less card than they discarded. + BUFFY Advance™ & ©in 2017 the FOX. the ©2017Library. Dark UDC. Printed for in eachChina. player who Card Name: Patrice lowest + Fight: Advance the Dark and KO a 3 + could not. 9 3 Character Name / BUFFYFight: Wound™ & © Gain 2017 FOX. from all©2017Advance of UDC.your the Printed the inhandHeroes China. Dark. or discardthat Spike pile. has captured. of the 3 Patrice & © 2017 FOX.gets ©2017 + UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Subtitle: Villain-The ™ Ambush:™ & © 2017 FOX. ©2017 UDC. Printed in China. Scourge of Europe BUFFY Escape: EachBUFFY player KOs a Bystander 5 in their Victory Pile. Master: Villain & © 2017 FOX. ©2017 UDC. Printed in China. ™ 3 Villain Deck BUFFY + Add 5 Master Strike cards to the Villain Deck. To Add Henchman Groups: Now add Referring to the setup table, pick the Villain Groups appropriate number of Henchman Groups at random.. Henchmen are to the Villain master strike master strike master strike BUFFY ™ & © 2017 FOX. master©2017 UDC. Printed in China.strike masterBUFFY ™ & © 2017 FOX. strike weaker Villains, and each group has Deck. A Villain ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. ™ & © 2017 FOX. BUFFY ©2017 UDC. Printed in China.™ & © 2017 FOX. BUFFY ©2017 UDC. Printed in China. 10 identical cards. Add those cards to Card Number Group is a group Card Number Card Name: King of Vampires Card Number Card Name: Turok-Han Character Name Card NumberCard Name: Turok-Han Vampires / Subtitle: Big Bad Character Name / the Villain Deck.Card NameVampires: Turok-Han Tactic-Master : 73 of eight Villain Card Number : 120 Subtitle: N/A : 120 Master: Big Bad Tactic Card NameVampires: Turok-HanCharacter: 120 : 120Name / Master: Henchmen Card Number: 120Subtitle: N/A Turok-HanTurok-Han Vampires Vampires VampiresCharacter NameTurok-Han / henchman VampiresTurok-Han villain Turok-Han Vampires Vampires Card Name: Turok-Han henchman villain SubtitleMaster: N/A: Henchmenhenchman villain Card NumberCharacter: 120 Name / henchman villain cards that work together, like “The Turok-Han Vampires henchman villain Vampires henchman villain King of Vampires Card NameSubtitle: Turok-HanMaster: N/A: Henchmen Turok-Han Vampires Big Bad TacT Character NameTurok-Han /henchman Vampires villain VampiresMaster: Henchmen : 120 henchman villain Subtitle: N/A henchman villain Scourge of Europe” or “Demons.” Card NumberCharacter NameTurok-Han / Vampires ic-T Master: Henchmen Card Name: Turok-Han he MasT Subtitle: 120: N/A Vampires Master: Henchmenhenchman villain er Card Number Each Villain card lists its Villain Character NameTurok-Han / Vampires CardSubtitle Name: :120: Turok-Han N/A 1 Vampires Advance the Light three times. Each other Master: Henchmen 1 player discards a random card. Group under its card name. The Character Name / 1 Card Number 1 Subtitle: N/A 1 1 CardMaster Name: 120: :Turok-Han Henchmen Fight: Gain a Courage Token.Fight: Gain a Courage Token. Fight:Fight:Fight: Gain Gain Gain a Couragea aCourage Courage Token. Token. Token. 1 Vampires BUFFY BUFFY ©2017 UDC. Printed in China. 5 Fight: Gain a Courage Token.™ & © 2017 FOX. ™ & © 2017 FOX. ©2017 UDC. Printed in China. more players you have in the game, Character Name / BUFFY 1 Fight:©2017 UDC.™Gain & Printed© 2017 in aFOX.China. Courage Token. 5 Subtitle: N/A BUFFY 1 ™ &Fight: © 2017 FOX. Fight:Gain aGain Courage a Courage Token. Token. 4 ©2017BUFFY ™UDC. & ©Printed 2017 in China.FOX. ©2017 UDC. Printed in China. 5 Card NumberMaster: Henchmen BUFFY ™ & © 2017 FOX. Card Name: Turok-Han ©2017 UDC. Printed in China. 5 BUFFY ™ & © 2017 FOX. 55 7 the more Villain Groups you use, as Vampires ©2017 UDC. Printed in China. Fight: Gain a Courage Token. 5 1 BUFFY ™ & © 2017 FOX. Character Name / ©2017 UDC. Printed in China. ™ & © 2017 FOX. ™ & © 2017 FOX. BUFFY 5 BUFFY 5 Subtitle: N/A ©2017 UDC. Printed in China. ©2017 UDC. Printed in China. shown in this table: Master: Henchmen 5 ™ & © 2017 FOX. BUFFY ©2017 UDC. Printed in China. Number of Villain Henchmen Players Groups Groups Bystanders To Add Bystanders: 2 2 1 2 Check the table to the left to see how 3 3 1 8 many Bystander cards to add to the 4 3 2 8 Villain Deck from the Bystander stack. 5 4 2 12 Leave the rest in the Bystander stack. (For 1-player solo play, check Page 21.) Joyce SummerS Card Number: 133 Card Name: Joyce Summers Character Name / Subtitle: N/A Master: Bystander

1 bystander 6 Advance the Light. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Hero Deck On Your Turn: There are 15 different Heroes, and On your turn, you perform the each Hero has 14 associated cards. following three things in order: Make the Hero Deck this way: 1. Play the top card of the Villain Deck. • Pick 5 Heroes at random. Add all 14 2. Play cards from your hand, using cards for each selected Hero to the them to recruit and fight. Hero Deck. That’s 70 cards total. 3. Discard your hand and draw 6 • If you are playing with 5 players, new cards. add a 6th Hero. Step 1: Play the Top

Card Number Card Name: Angel Card of the Villain Deck Character Name: /4 Subtitle: Champion of prophecy girl Card Number sophus buffy summers the Powers: 3 deadchampion boy of the powers t giles RupeR At the beginning of your turn, reveal Card Number: 9 : angel Card Number Card MasterName: AngelHero Rare : : 11 hurricanedeath Buffy is your gift ol’ broody pants ReseaRch guy Card Name Buffy Character Name / : 42 Card Name: Buffy buffy summers buffy summers angel Card Number angelCard Number: 41 CardSummers Number: 10 slaymaster general Card Number: 1 Summers buffy summers Subtitle: Dead Boy Card Name: Rupert CardCharacter Name: BuffyName / Card Name: Angel Card Name: Rupert : 12 Character Name / Master: Hero (Uncom Giles the top card of the Villain Deck and Card NumberSummersSubtitle: Prophecy Girl Character Name / - Giles Subtitle: Death is your mon) Character Name / Card NameCharacterMaster: Buffy: NameHero (Com / - Subtitle: Ol’ Broody Character Name / Gift Subtitle: Sophus SummersSubtitle: Hurricane Pants Subtitle: Research Guy mon) Master: Hero (Uncom Master: Hero (Com- play that card. What you do with that CharacterBuffy Name / Master: Hero (Com- Master: Hero (Com- mon) - mon) SubtitleMaster: Slaymaster: Hero (Com- mon) mon) Generalmon) Master: Hero Rare card depends on what kind of card

You may activate Dark abilities on 3 Light: When the Dark advances, you may You may KO a Watchers in your hand. cards you play this turn even while it BystanderYou in get your +1 Victory Pile. 2 discard this card. If you do, rescue If you do, gain a Potential Slayer and is Light. Dark: You get +1 + two Bystanders and draw a card. it is. There are four kinds of cards in 2 2 Reveal the topplace card it intoof your your deck. hand. If it is 2Draw a: card.Draw a card. for each Villain AdvanceLight: the Light. for each in Sunnydale. Draw a card. a or , gain a Courage Token. Dark: You may and KO a card from your 2 4 Dark: Youhand get or +5 discardBUFFY ™ & © 2017pile. FOX. ©2017 UDC. Printed in China. BUFFY 2 & © 2017 FOX. ©2017 UDC. Printed in China. + ™ Card Number BUFFY ™ advance the Light twice. 2 & © 2017 FOX. ©2017BUFFY UDC. ™ Printed & © in2017 China. FOX. ©2017 UDC. Printed in China. 5 Card Name: Xander 3 the Villain Deck: Villains, Bystanders, BUFFY 4 2 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. + ™ & © 2017 FOX. ©2017 UDC. Printed in China. 5 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China.8 5 BUFFY ™ & © 2017 FOX. ©2017 UDC.Harris Printed8 in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Character Name /: 59 Subtitle: Glorified Brick layer glorified bricklayer Scheme Twists and Master Strikes. slayer activation spell Master: Hero (Uncom donut run willow rosenberg mon) xander harris Card Number: 54 my will be done Card Number: 57 xander harris willow rosenberg Card Name: Willow Card Name: Xander : 55 - Card NumberRosenberg Harris Card NameCharacter: Willow Name / Character Name / - RosenbergSubtitle: Slayer Activa- Subtitle: Donut Run If the Villain Deck Card Is a Villain: Charactertion Name Spell / Master: Hero (Com- SubtitleMaster: My Will: HeroBe (Com- mon) Done mon) - Master: Hero (Uncom That Villain invades Sunnydale!

mon) Draw a card. 2 : Advance the Light. Here are the different parts of a 1+ Draw a card. 2 Advance the Light.

Gain a cardDiscard from athe card Library or advance that costs the Dark. : You get +1 . 4 or less and: You put get it +1into your. hand. BUFFY , ™ If the card is not & © 2017 FOX. ©2017 UDC. Printed in China. advance the Dark twice. 6 3 3 Villain card: BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 5

Villain Card Name

Spike Starting the Game Villain-The Scourge of europe Card Number: 115 Card Name: Spike Card Type & • Shuffle the Villain Deck and place it Character Name / Subtitle: Villain-The Villain Group Scourge of Europe face-down on the Villain Deck space. Master: Villain • Shuffle the Hero Deck and place it face-down on the Hero Deck space. 3 Victory Points Spike’s is increased by the total of the Special Ability Heroes that he has captured. Ambush: Capture the Hero with the Flip 5 cards from the Hero Deck lowest in the Library. Fight: Gain all of the Heroes that Spike has captured. 3+ Attack: You must face-up into the 5 Hero Spaces in BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. have this much attack power the Library. to defeat this • Each player shuffles their own Villain. personal deck and draws a hand of 6 cards from it. • Choose a player to go first. Players take turns in clockwise order.

7 To have the Villain invade Sunnydale, here’s what you do:

Villain Enters Sunnydale Move the new Villain into the Sunnydale space closest to the Villain Deck. That space is labeled “Hellmouth.” (Villains in Sunnydale are always face-up.)

Anointed one Card Number: 103 Villain-Order Of aurelius Card Name: Anointed One Character Name / Subtitle: Villain-Order of Aurelius Master: Villain

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Ambush: Advance the Dark. Fight: Same effect. Escape: Same effect. 4 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China.

Push Other Villains Forward if Necessary Each of the five spaces in Sunnydale can only hold one Villain. Whenever a Villain enters a space where there is already another Villain, move the Villain that is already there one space toward the Escaped Villains pile to make room. A single Villain entering Sunnydale sometimes causes a chain reaction of several Villains moving forward.

Remember: Only push a Villain forward if it needs to make room for another Villain entering that space.

Peaches Anointed one Balthazar Drusilla Villain-Harmony’s GanG Villain-Order Of aurelius Villain-Mayor’s Minions Card Number: 97 Card Number: 103 Card Number: 99 Card Number: 111 Villain-The Scourge of europe Card Name: Peaches Card Name: Anointed Card Name: Balthazar Card Name: Drusilla Character Name / One Character Name / Character Name / Subtitle: Villain- Har- Character Name / Subtitle: Villain-Mayor’s Subtitle: Villain-The mony’s Gang Subtitle: Villain-Order Minions Scourge of Europe Master: Villain of Aurelius Master: Villain Master: Villain Master: Villain

1 1 1 2

Ambush: Each player reveals a Hero or loses Ambush: Advance the Dark. Ambush: Each player places a card from Ambush: Each player discards their hand and a Courage Token. Fight: Same effect. their hand to the top of their deck. draws one less card than they discarded. Escape: Same effect. Escape: Same effect. Fight: If you did not spend a Courage Fight: Advance the Dark and KO a 4 4 Token this turn, advance the Dark. 4 Wound from your hand or discard pile. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 5 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China.

A Villain Might Escape If a Villain is pushed off the fifth Sunnydale space (Cemetary), then that Villain “escapes” Sunnydale and is placed face-up into the Escaped Villains pile on the game mat. Here’s what happens when a Villain escapes: • The escaping Villain KO’s (knocks out) a Hero that costs 6 or less from the Library. The player whose turn it is chooses which of those Heroes gets KO’d (knocked out). Place that Hero into the KO pile next to the game mat, face-up. Immediately flip a new Hero from the Hero Deck, face-up, to fill the empty space in the Library.

8 • If the escaping Villain had any captured Bystanders, then each player must discard a card from their hand as a penalty for failing to rescue the Bystanders. After all, what kind of Scooby lets innocent Bystanders get carried away by Villains to be sacrificed or worse ... vamped? Each player only discards one card, no matter how many Bystanders were carried away by that Villain. Place the captured Bystanders in the Escaped Villains pile. • If the escaping Villain has an “Escape” effect on its card, resolve that effect. • Advance the Dark.

Anointed one Card Number: 103 Villain-Order Of aurelius Card Name: Anointed One Character Name / Subtitle: Villain-Order of Aurelius Faith Anointed one Balthazar Villain-Mayor’s Minions Spike Drusilla Card Number: 103 Villain-OrderCard Of aNumberurelius : 99 Villain-Mayor’sCard Minions Number: 101 Card Number: 115 Villain-The ScourgeCard ofNumber europe : 111 Villain-The Scourge of europe Master: Villain Card Name: Anointed Card Name: Balthazar Card Name: Faith Card Name: Spike Card Name: Drusilla One Character Name / Character Name / Character Name / Character Name / Character Name / Subtitle: Villain-Mayor’s Subtitle: Villain-Mayor’s Subtitle: Villain-The Subtitle: Villain-The Subtitle: Villain-Order Minions Minions Scourge of Europe Scourge of Europe of Aurelius Master: Villain Master: Villain Master: Villain Master: Villain Master: Villain

Darla Card Number: 104 Villain-Order Of aurelius 2 1 1 3 Card Name: 2 Character Name / Ambush: Each player without a Courage Token Ambush: Advance the Dark. Ambush: Each player places a card from gains a Wound. Spike’s is increased by the total of the Ambush:Subtitle Each :player Villain-Order discards their hand and Fight: Same effect. their hand to the top of their deck. Fight: Set the Light to 1. Heroes that he has captured. draws one less card than they discarded. Escape: Same effect. Fight: If you did not spend a Courage Escape: Each player places a card from Ambush: Capture the Hero with the Fight:of Aurelius Advance the Dark and KO a Token this turn, advance the Dark. their hand to the top of their deck. lowest in the Library. WoundMaster from your: Villain hand or discard pile. 6 Fight: Gain all of the Heroes that Spike BUFFY & © 2017 FOX. ©2017 UDC. Printed in China. has captured. + 4 4 ™ 3 5 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & ©1 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China.

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Ambush: Advance the Dark once for each Ambush: Advance the Dark. Order of Aurelius Villain in Sunnydale. 5+ Escape Effect Fight: Same effect. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Escape: Same effect. 4 Drusilla New VillainCard NumberBUFFY ™ & ©Might 2017 FOX. ©2017 UDC.: Printed 111 in China. HaveVillain-The an Scourge Ambush of europe Effect If the new Villain Cardhas anName “Ambush”: Drusilla effect on its card, do what it says. Character Name / Subtitle: Villain-The Note: If a Villain escaped when this new Villain appeared, handle all the Escape Scourge of Europe effects for the escaping Villain before resolving any Ambush effect for the Master: Villain new Villain.

Drusilla Card Number: 111 Villain-The Scourge of europe Card Name: Drusilla Character Name / Subtitle: Villain-The 2 Scourge of Europe Master: Villain Ambush: Each player discards their hand and draws one less card than they discarded. Fight: Advance the Dark and KO a 2 Wound from your hand or discard pile.

Ambush: Each player discards their hand and draws one less card than they discarded. 5 Fight: Advance the Dark and KO a BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Wound from your hand or discard pile. 5 Ambush Effect BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China.

9 If the Villain Deck If the Villain Deck Card is a Bystander: Card is a Scheme Twist: This innocent Bystander is captured A Scheme Twist card by a Villain! Place the Bystander represents the Scheme under the Villain in Sunnydale that moving toward a is closest to the Villain Deck. If there victory for the Big Bad. are no Villains in Sunnydale, then Every Scheme works in the Bystander is captured by The a different way, with its Big Bad. Make sure the Bystander is Scheme Twists doing scheme twist BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. visible to the players. a specific thing • Whenever a Villain with one or to that Scheme. When a Scheme more Bystanders moves to a Twist card is played, look at the new Sunnydale space, those “Twist” effect on the main Scheme Bystanders move with that Villain. card and do what it says. Place the • It’s up to the players to rescue that Scheme Twist in the KO pile unless Bystander! When a Villain or the Scheme tells you to place it Big Bad with a Bystander somewhere else. is defeated by a player, that player rescues that Bystander and places it into their personal Victory Pile. If the Villain Deck Each Bystander has an effect Card is a Master Strike: when it is rescued and is worth A Master Strike card Victory Points, so the more represents the evil Big Bystanders you rescue, the more Bad coming down to Victory Points you earn. get their hands dirty and smash the Heroes

Joyce SummerS Card Number: 133 themselves. Each Big Card Name: Joyce master strike Summers Bad card has its own BUFFY ™ & © 2017 FOX. Character Name / ©2017 UDC. Printed in China. Subtitle: N/A Master: Bystander specific Master Strike effect. When a Master Strike card is

1 Victory Points played, look at the “Master Strike” bystander Advance the Light. effect on the Big Bad card and do

BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. what it says. Place The Master Strike in the KO pile.

herbert the pig Card Number: 134 Anointed one Villain-Order Of aurelius Joyce SummerS Note: Villains in Sunnydale don’t Card NumberCard: 103 Name: Razor- Card Number: 133 Card Name:back Anointed Card Name: Joyce One Character Name / Summers Character NameSubtitle / : N/A Character Name / move forward when the Villain Deck Subtitle: Villain-OrderMaster: Bystander Subtitle: N/A of Aurelius Master: Bystander Master: Villain card is a Bystander, Scheme Twist or

1 1 bystander 1 Ambush: Advance the Dark. Master Strike. Fight: Same effect. Gain a Courage Token. Escape: Same effect. bystander Advance the Light. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 4 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China.

10 Watchers Potential Slayer Card Number: 141 Card Number: 139 residual thingCard Name: Watchers Card Name: Potential Step 2) Play CardsCard Number : 18 daniel “” osbourne Character Name / Slayer Card Name: Daniel Subtitle: N/A Character Name / “Oz” Osbourne Master: Shield Agent Subtitle: N/A Character Name / WatchersMaster: Shield Officer from Your Hand to Subtitle: Residual Card Number: 141 Werewolf Thing bloodCard cryName: Watchers the first slayer Master: HeroCard (Com Number- : 30 Character Name / Recruit and Fightmon) Card Name: Kendra Subtitle: N/A Young Master: Shield Agent Character Name 1 Watchers 2 The only types of cards that can be in Instead of playing this, you may discard it / Subtitle: Blessed Card Number: 141 to advance the Light. Sword Card Name: Watchers You may gain a Wound and place it on your hand are Heroes and Wounds. HereMaster: Hero (Com- top of your deck. If you do, you getCharacter Name / 3 +2 . mon) Subtitle: N/A BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 2+ : KO a Wound from your discard pie. Master3 : Shield Agent are the different parts of a Hero card: BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 1

0+ If you have two or more Courage Tokens, you get +2 . TOTAL Hero Card : KO a card in your hand or 2 discard pile. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Team Icon Name 4 blood cry BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. 1 Card Number: 30 the first slayer 5 HeroCard Type Name Icon: Kendra Young Hero Name Character Name BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. / Subtitle: Blessed Sword Master: Hero (Com- 5 Recruit Points:mon) Use these to recruit more heroes. Special Ability

0+ If you have two or more Courage Tokens, you get +2 . Attack: Use this to : KO a card in your hand or 2 discard pile. 4 Cost: How many defeat Villains. BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Recruit Points Special Ability it costs to add Some cards have a Special Ability this Hero to your deck. with a hero class icon and a colon, like : You get +1 . After you play the top card of the • You can use that Special Ability Villain Deck, you play the cards only if you have already played from your hand. Some of your cards another card of that hero class produce “Recruit Points” that let you earlier in your turn. recruit more Heroes. Other cards •A card’s hero class is shown with produce “Attack” that let you defeat the class icon in the card’s upper Villains. Some cards give you Special left and in the color of the Abilities, like drawing more cards. card’s border. Here’s what you do: •Some Special Abilities use a • Play each card in your hand in any team icon like or instead of a order, one at a time. hero class icon. These work the •Each time you play a card, do same way as Special Abilities what that card says. that use hero class icons. A card’s •You also get any Recruit Points team icon is in the card’s upper listed in the Recruit icon on the card. left-hand corner. •You also get any Attack listed in •You can only use a card’s Special the Attack icon on the card. Ability once, even if you played • Some cards have a number like two or more cards of the required “2+” inside their Recruit or Attack hero class earlier in the turn. icon. The “2” means that you • The more Heroes of the same class always get at least 2 Points from that you recruit, the more often that card. The “+” symbol means you will be able to use your Special that you might get even more Ability! A deck focusing on one or Points based on what the card says two classes can be very powerful. in its Special Ability. • Some cards have a Special Ability • Keep the cards you play in front of with a Light or Dark and a colon, you until the end of your turn. like Light: You get +2 . 11 You can only use Light cards if the Darkness counter is currently on Recruiting the Light side of the Darkness track. Heroes and You can only use Dark cards if the Darkness counter is currently on the Fighting Villains In between playing cards from your Dark side of the Darkness track. hand, or after you’ve played all your cards, you can recruit any number of Heroes and fight any number of Villains. You can recruit and fight in the same turn. How to Recruit a Hero: You use Recruit Points to gain Heroes from the Library, one at a time. The “Library” area of the game board has five spaces. Those five spaces always contain exactly five Heroes, all face-up. You can also recruit “Potential Slayer” Heroes from the Potential Slayer stack on the game board.

Example of Special Abilities: To recruit a Hero: • The First Slayer’s “Sineya” card, shown here, • Use Recruit Points equal to that always gives you 4 Attack when you play it, Hero’s cost and place that Hero even if you don’t have any other (“Instinct into your discard pile. A Hero’s Hero”) cards. • But if you have already played another cost is in its lower right-hand corner. card earlier in the turn, then you can use • When your deck runs out, you Sineya’s Special Ability to gain a Courage Token. shuffle your discard pile to make • The previous card you had played in the turn could be a Buffy Summers card, a new deck. You will then be able another First Slayer card, or even another to soon draw that new Hero and copy of Sineya. • If you play two Sineya cards as your first use that card’s abilities. two cards of the turn, you can use the • Refill the empty space in the Special Ability for only the second Sineya card. Library with a new card from the You would get 8 Attack and 1 Courage Token. Hero Deck, face-up. You do this whenever there is an empty space in the Library. You can sineya the first slayer even recruit a Hero, see what new Card Number: 31 Card Name: Kendra Hero appears in its place from the Young Hero Deck, and then recruit that Character Name / Subtitle: Pink Ranger new Hero too if you have enough Master: Hero (Uncom- Recruit Points. mon)

: Gain a Courage Token. 4 6 12 BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. How to Fight Your Victory Pile • Each player has their own personal a Villain: Victory Pile. Your faceup Victory You use Attack to fight any number of Pile holds all the Villains you defeat Villains in Sunnydale, one at a time. and all the Bystanders you rescue. • Villains and Bystanders are never It doesn’t matter which Sunnydale shuffled into your deck. space holds the Villain. But you can • Many players keep their Victory Pile horizontal so they don’t mix it up only attack a Villain if you have at with their faceup discard pile. least as much Attack as the Villain’s • At the end of the game, Villains and Bystanders in your Victory Pile are Attack. You can also fight the Big Bad worth the Victory Points shown on – see the Big Bads section for details. their cards. To fight a Villain: • Expend Attack equal to that Villain’s Attack to defeat it. You Courage Tokens can use the remaining Attack Players start the game with 1 Courage available to fight another Villain. Token and may gain more by playing • Place the defeated Villain and any certain Hero cards or defeating Bystanders it had captured into certain Villains. Players may spend your personal Victory Pile. their Courage Tokens during their • If the Villain card has a “Fight” own turn to gain either 1 Recruit effect on it, do what it says prior Point or 1 Attack. Courage Tokens are to comparing Attack totals. carried over between turns, so you • Do any effects listed on the could save them up to have a huge Bystanders you rescued in any attack against a Big Bad or buy an order you choose. expensive rare Hero card. • If the Villain was in the Sunnydale High or Downtown spaces in Sunnydale, advance the Light.

Advance the Light/Dark At the start of the game, you will place the Darkness counter on the 1 Dark space of the track. Certain card abilities will “Advance the Light” (up) or “Advance the Dark” (down) when those card abilities are played the marker will have to be moved toward the Light or the Dark, respectively.

13 • Every Big Bad has a “Dark” ability. If the counter is already at 3 Dark Big Bads when the Dark should be advanced, A Big Bad is an extra ambitious you will resolve that “Dark” ability, evildoer that fixates on an evil and then move the counter to 1 Dark. Scheme and tells all of the other • Whenever a Villain escapes, Villains what to do. A player can advance the Dark. choose to fight the Big Bad instead • If the counter is already at 3 Light of fighting a Villain. Like any other when the Light should be fight, you have to use Attack equal advanced, the active player gains to the Big Bad’s Attack to fight that 1 Courage Token, and then moves Big Bad. Big Bads are different from the counter to 1 Light. the usual Legendary ® Masterminds • Whenever you defeat a Villain because they have a “Dark” ability in the Sunnydale High or which happens when the Darkness Downtown spaces in Sunnydale, counter would advance past the 3 you advance the Light. Darkness space on the Darkness Tracker. When this happens, resolve that ability and place the Darkness counter on 1 Darkness.

Big Bad Card

the Master Big Bad Name Card Number: 71 Card Name: Master Character Name / Card Type Subtitle: N/A Master: Big Bad

4 Victory Points

Has + equal to the Dark. Always Leads: Order of Aurelius Special Ability Dark: Play a Villain from the Villain Deck. Master Strike: Set the Dark to 3. Always Leads Each player discards a random card for each Master Strike that has been played. 7+ Attack Dark Ability BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. Master Strike Step 3) Discard Your Hand and Big Bad Tactics Draw 6 New Cards Big Bads use different abilities • At the end of your turn, place all during fights, represented by “Big the cards you played this turn into Bad Tactic” cards. All four “Big Bad your discard pile. Also discard any Tactic” cards have the same Attack cards in your hand that you didn’t number, but they each have different play this turn. “Fight” effects on them. When you • Then, draw 6 new cards from fight a Big Bad: your deck. • Choose a random card from the • If you don’t have any cards left in four face-down Big Bad Tactics your deck and still need to draw cards underneath the Big Bad. more cards, then shuffle your • When you defeat a Big Bad Tactic discard pile to form a new deck and card, place it into your Victory Pile draw the rest of the cards you need. because it’s worth Victory Points. 14 • Then, follow the “Fight” effect listed on that Big Bad Tactic card. Additional Rules • A Big Bad is not truly defeated “KO” until all four of their Big Bad Many card abilities tell you to “KO” Tactics cards have been defeated certain cards, meaning “knock out.” by the players. This means place them into the • If you create an amazing combo KO pile. Cards in the KO pile are that gives you tons of Power, you permanently out of the game. The can fight the Big Bad multiple players and the game all share one times in one turn. big KO pile. Note: Defeating any Big Bad Tactic • If a card says to KO “one of your card lets you rescue all the Bystanders Heroes,” that card can be a Hero currently under that Big Bad and place that you’ve already played this them into your Victory Pile. turn or a Hero still in your hand. Big Bad Tactic Card If you KO a Hero that you already played this turn, you can still King of Vampires Card Number: 73 Big Bad TacTic-The MasTer Name Card Name: King of use the Recruit Points, Attack, Vampires Card Type Character Name / Subtitle: Big Bad and Special Abilities that the Tactic-Master Master: Big Bad Tactic Hero produced.

4 Victory Points • Getting some of your starting

Advance the Light three times. Each other Special Ability player discards a random card. Watchers and Initiative Soldiers 7 Attack BUFFY ™ & © 2017 FOX. ©2017 UDC. Printed in China. KO’d is actually very good for you, since it means you will draw your more powerful Heroes more often Winning the Game: instead of drawing those weaker Players win the game when they Watchers and Initiative Soldiers. have defeated the Big Bad four times. Note: There is an optional rule that Watchers and allows players to compete in one Initiative Soldiers final showdown after the Watchers and Initiative Soldiers Big Bad has been defeated four all count as “Heroes” for Special times. For rules on this optional form Abilities that talk about Heroes. So if of play, please see Final Showdown you have to “KO one of your Heroes,” rules at the end of this book. you can KO one of your Watchers or Initiative Soldiers if you want. Watchers and Initiative Soldiers are their own color: Grey. “Defeat” When a card tells you to “defeat a Villain”, add that Villain to your Victory Pile. You still do that Villain’s fight effect (if any). 15 • Wound cards aren’t Heroes. If a “Rescue a Bystander” card tells you to “KO one of your Some card abilities tell you to Heroes,” you cannot KO a Wound. “rescue a Bystander.” This means However, if a card says “KO one take the top Bystander from the of your cards,” then you can KO Bystander stack and place it into your a Wound because Wounds are Victory Pile. Resolve the ability listed still cards. on that Bystander. This represents saving Bystanders that are trapped Healing Wounds or are in danger. Each Bystander in If you have one or more Wounds in your Victory Pile gives you additional your hand, you can use the ability Victory Points at the end of the game. written on the Wound card, “Healing: Bystanders can also be captured by If you don’t recruit any Heroes or Villains, as described above. Cards defeat any Villains on your turn, you that say “rescue a Bystander” don’t may KO all the Wounds from your let you save Bystanders captured by hand.” This is often worth doing specific Villains in Sunnydale – you if you have at least two Wounds in have to defeat those Villains to save your hand or if your turn wouldn’t those Bystanders. have been very good anyway. “Gaining” Cards It’s okay to play the cards in your Some card abilities say that a player hand and use some abilities like “gains” a particular card. That means “draw a card,” then use the “Healing” place that card into that player’s ability to KO Wounds from your discard pile. The player will draw hand, as long as you don’t recruit that card in the future after their any Heroes or fight any Villains deck runs out and they shuffle their during your turn. You can gain discard pile into a new deck. Courage Tokens on your turn and Wounds still use the “Healing” ability. Some Special Abilities make you gain Wound cards, representing Running out of your Heroes getting hurt very badly. When a player gains a Wound, take Cards in the Hero a Wound from the Wound Stack Deck or Villain Deck and place it into their discard pile. If either of these decks runs out Wounds don’t have any Recruit of cards before the Scheme is Points or Attack, so when you draw completed, then finish the turn Wounds in your hand, your hand is and consider the players as having weaker than normal. successfully survived the Scheme • Some cards let you KO your without defeating the Big Bad. As a wounds so you don’t have to result, the game is a draw between worry about them anymore. good and evil. The player with Some cards even turn Wounds to the most Victory Points wins an your benefit. individual victory. Be sure to get the Big Bad next time! 16 Running out of Cards “You may discard in the Bystander, a card.” Wound, or Potential The card you discard for this must be in your hand. You cannot discard Slayer Stacks a card that you have already played If one of these stacks runs out, the this turn. You do not receive the game continues. If a player would Recruit Points, Attack, or Special gain one of these cards, but there Ability for the discarded card. aren’t any more of that card left in the appropriate stack, then you don’t “If you discard this,…” gain that card, and the game still You will do this Special Ability when continues. Don’t take extra copies you discard this card from your out of the KO pile. hand or deck based on another ability allowing you or forcing you Special Abilities to discard cards. You do not get to on Cards use this ability for discarding your Special Abilities on cards can card as a part of the end of your turn. override the rules of the game. You do get to use the ability when Some cards tell each player to do a Villain escapes Sunnydale with something. In those cases, the player a Bystander, which forces you do whose turn it is does the action first, discard a card. and then the rest perform the action “Villains…have in clockwise order. If a card tells you to do something, and you can’t do all -1 Power” of it, then do as much as you can. For Some cards reduce Villains’ Power. A example: if a card tells you to KO two Villain’s Power can never go below 0. Bystanders from your Victory Pile, “Big Bads Don’t and you only have one Bystander, then KO that Bystander. If a Special Count as “Villains” Ability calls for a choice, and it’s Big Bads are so powerful that they not obvious who should make the are far beyond regular Villains. As a choice, then the player whose turn it result, Big Bads don’t count as mere is makes the choice. “Villains,” and Special Abilities that only affect Villains won’t affect “Reveal a Card...” Big Bads. “Reveal a card” just means show the other players that you have it. You don’t play or discard the card you revealed. When you have the opportunity to “reveal a card”, you can reveal a card from your hand or a card in front of you that you already played this turn.

17 Heroic Teams Watchers: Devoted to the training and guidance of Slayers, a Slayers: Chosen by fate and watcher must use their knowledge imbued with super abilities, it is the of demons and the slayer’s birthright to fight the forces to assist in the fight against evil. of darkness and evade the occasional Dedication to the cause and to apocalypse. The Slayers are Buffy their slayers is the hallmark of the Summers, Faith Lehane, The First watchers. The Watcher heroes are Slayer, and the Potential Slayers. Rupert Giles and the Watchers.

Hero Classes Scoobies: When faced with the truth about the dark side of their Strength Heroes include Heroes city, these normal Sunnydale citizens with raw strength, but also Heroes have decided they want to fight the with strength of will, determination, good fight. Loyal and brave, Buffy and strong leadership. would be lost without them. The Instinct Heroes use savagery Scoobies are Willow Rosenberg, and quick reflexes to dominate Xander Harris, Cordelia Chase, Tara combats. Some Instinct Heroes use Maclay and Calendar. supernatural senses to get an edge on their opponents. Covert Heroes include Heroes Supernatural: These allies of using trickery and deception to the Slayers are demonic in nature. outwit their foes. They also include Out of loyalty to the Slayers, they Heroes making clever battle plans have overcome their demon-y and Heroes using subtle abilities to disposition to fight the forces of evil. gain subtle advantages. The Supernatural heroes are Angel, Knowledge Heroes are Spike, Anya Jenkins, and Daniel “Oz” intelligent, perceptive, and Osbourne. resourceful. They include heroes skilled in research and strategy. Heroes use spells Initiative: Now defunct, the and incantations to ward off their Initiative was a clandestine U.S. enemies. Some Magic Heroes draw Government agency whose mission from mystical sources to boost their was the capture and research of abilities, while others flirt with the demons in hopes of weaponizing dark magicks to do raw . their abilities. Having been recruited Basic Heroes include all the starting by the Army, the Initiative’s goals are Watchers and Initiative Soliders. They now aligned with the Scoobies. The are Heroes in their own way but Initiative heroes are and aren’t as strong, skilled, or proficient the Initiative Soldiers. at the all-important donut run as the rest of the Scoobies. 18 Cooperative and Adjusting Competitive Play Difficulty Legendary ®: Buffy the Vampire Some play groups like an easier Slayer is both cooperative (with challenge when introducing new or players cooperating to beat the Big younger players or after the Big Bad Bad) and competitive (with players wins. Other groups like to face tougher competing to get the most Victory and tougher challenges. One way to Points). Some play groups like to adjust the difficulty level is choosing focus on cooperating. Other groups which cards to use in your next game: focus on competing. Some players • Big Bad: even start out competing, and then The Big Bads with higher Power switch to cooperating more and are harder to beat. This is the more as the Big Bad gets closer to easiest way to adjust difficulty. victory. Many of the characters in the • Scheme: Buffyverse have conflicted motives. You will find that some Schemes The various Heroes that make up the are more difficult than others. Hero deck could lead you to play a Some Schemes are especially more cooperative game or a more difficult in combination with certain competitive game. A Hero deck with Big Bads or Villain Groups. Angel, Giles, Oz and Xander help • Villain Groups: keep the Darkness Track on the Light Some Villain Groups are tougher side to make the game an easier than others. For example, cooperative experience. A deck with “The First’s Minions” are especially Faith or Willow will make it harder tough, while the “Order of Aurelius” to win as those characters advance Villain Group is much easier. the Dark, so your group might have • Hero Deck: to work together more in order to Some heroes are better when defeat the Big Bad. A deck with a things are at their most bleak. combination of those characters may These heroes thrive when the lead to a more competitive game Darkness track is in the Dark as some of the characters want the portion. Some are better when Darkness track to be Light and some it is Light. A Hero deck with Angel, want it to be Dark. Giles, Oz and Xander will be great at keeping the Darkness track on the Light side making the game easier. A deck with Faith or Willow will make it harder to win as those characters can advance the Dark. If you are seeking even greater challenges, you can also play these especially dangerous Challenge Modes. You can even combine the extra Scheme Twist modes with the extra powerful Big Bad modes. See if you can beat them all! 19 Challenge Mode Effect This is a Buffy the Vampire Slayer Add an extra Deck-Building Game. Each of us Heroic Mode Scheme Twist to starts with a small deck of basic the Villain Deck. Heroes. Over time, we’re going to Add two extra recruit Slayers and their Allies, fight Champion Mode Scheme Twists to Demons and Villains, and eventually the Villain Deck. take down the evil Big Bad. There Add three extra are different Heroes and a different Legendary Mode Scheme Twists to the Villain Deck. Big Bad every time you play. This time it’s The Master. If we defeat The Big Bad gets Distracted Big Bad -1 Power. The Master four times, then we all The Big Bad gets win as a team, and the person who Maniacal Big Bad +1 Power. scores the most Victory Points is the The Big Bad gets individual winner. But while we’re Enraged Big Bad +2 Power. playing, the game is fighting back. The Mastermind The Master is trying to accomplish Tyrant Big Bad gets +3 Power. the Evil Scheme “Epic Struggle.” If The Big Bad gets he succeeds, then evil wins and all of Nightmare Big Bad +4 Power. us lose. The best way to learn is just The Big Bad gets All-Powerful Big Bad by playing. Everybody shuffle your +5 Power. deck and draw six cards. I’ll go first.

If you want to give newer or younger Then, just take your first turn, players a boost to help them explaining what you do as you do compete with veteran players, you it. You don’t need to explain what can replace some of the Watchers Bystanders or Scheme Twists or with Potential Slayers in the new Master Strikes do until they come players’ starting decks. This will also up. This method gets people into make it easier for all the players to the action quickly, and everyone will beat the Big Bad. figure it out as they go. How to Teach the Game For most groups, the best way to teach the game is just to start playing it. There’s no need to explain every single detail before you begin. Instead, just tell people the overall theme and goal of the game, pointing to the different elements as you mention them. You can use your own words, or say something like this:

20 Solo Play Final Showdown You can also play Legendary ®: Buffy the Vampire Slayer with a single (Optional) When a player defeats the fourth player. Here are the adjustments Big Bad Tactic, that player finishes you need: their turn and draws six cards as Solo Setup normal. Then, it’s time for the Final • Hero Deck – Use the cards for three Showdown between the players and Heroes. There are 42 cards in total. the Big Bad! Each player in turn now • Big Bad – Ignore the Big Bad’s takes a special “Showdown Turn,” “Always Leads” ability. starting with the player on the left of • Scheme – Use any Scheme except the player who defeated the fourth Terror. Big Bad Tactic. • Villain Deck – Use these cards: In a Showdown Turn, you don’t play •1 Villain Group the top Villain card, you don’t recruit •3 Henchman cards from the same Heroes, and you don’t fight Villains. Henchman Group Instead,: •1 Bystander • Play the cards in your hand as •1 Master Strike normal, using those cards’ Special •The normal number of Scheme Abilities as normal, and producing Twists listed on the Scheme Recruit Points and Attack as normal. Special Solo Rules. • Add together all the Recruit Points Whenever you complete a Scheme and Attack you produce into a Twist effect, KO a Hero from the single, big Showdown Total. Library of cost 6 or less. • Don’t draw a new hand at the end Scoring of your Showdown Turn. If you win the game, add up your Victory Whichever player has the highest Points and subtract these penalties: Showdown Total wins the Final • -4 for each Bystander carried Showdown! That player places away by escaping Villains the actual Big Bad card into their • -3 for each Scheme Twist personal Victory Pile. That card is that occurred worth Victory Points. When the Final • -1 for each Villain that escaped Showdown is complete, then the Big Bad has been utterly defeated, and Write down your score and which all the players win a team victory! Heroes and Scheme and Big Bad you The player with the most Victory used. Compete to get better scores Points in their Victory Pile wins an against that Big Bad and Scheme individual victory and is the best with different Heroes! slayer of all! Tied Final Showdowns If multiple players tie for the highest Showdown Total, then it’s time for a Super Showdown! Each of the tied players discards all the cards that they played and draws a new hand 21 of six cards. Each of those players then takes another Showdown Credits Turn to find the winner of the Final Game Design and Card Set Design: Showdown. If players keep tying, Nick Little and Travis Chance keep running additional Super Concept Director, Creative Showdowns until someone wins Consultant, Buffy Expert: the Showdown. Kristen Armellino Brand Manager: Jason Brenner Game Contents Product Manager: Bubby Johanson Rulebook, Playmat, Light/Dark Token, Additional Development: Courage Tokens and 500 cards: Kristen Armellino, Rob Ford, • 14 cards for each of 15 different Nick Little Heroes (210 cards: Each Hero has Graphic Design: Krista Timberlake 1 rare, 3 uncommons, 5 of one Project Managers: Louise Bateman, common, and 5 of another common) Erica Sinatra • 8 cards for each of 7 different President, Upper Deck Company: Villain Groups (56 cards) Jason Masherah • 10 cards for each of 5 different Director of Creative Services: Henchmen Villain Groups (50 cards) Mike Eggleston • 40 Watchers Playtesters: Kristen Armellino, • 20 Initiative Soldiers Jason Brenner, Chris Dotson, • 15 Potential Slayers Rob Ford, Bubby Johansson, • 30 Bystanders Brian McCarthy, Matt Rogers • 30 Wounds • 5 Big Bads, each with 4 Big Bad Tactics (25 cards) • 8 different Schemes • 11 Scheme Twists • 5 Master Strikes • 60 Dividers Use the dividers in the box to separate the different types of cards. Some people like to place their cards in card sleeves to help protect them.

22 Quick Reference Guide Setup Initial Setup • Each player shuffles a personal deck of 8 Watchers and 4 Initiative Soldiers, and then draws 6 cards. • Place all the Potential Slayers, Wounds, and Bystanders on the board in the appropriate spaces. • Pick 1 Big Bad at random and place it on the board, with its 4 Big Bad Tactics face-down underneath it in random order. Check which Villains this Big Bad “Always Leads.” Villain Deck • Pick 1 Scheme at random. Follow its “Setup” instructions. Place the number of Scheme Twists it tells you into the Villain Deck. • Add 5 Master Strikes to the Villain Deck. • Add the following Villain Groups, Henchmen Groups, and Bystanders to the Villain Deck based on player count. Then, shuffle it.

Number of Villain Henchmen Bystanders Players Groups Groups 2 2 1 2 3 3 1 8 4 3 2 8 5 4 2 12

Hero Deck • Pick 5 Heroes at random. Add all of those Heroes’ cards to the Hero Deck (70 cards total). Shuffle it. •If you are playing with 5 players, shuffle in a 6th Hero. • Place 5 cards from the top of the Hero Deck into the Library, face-up.

On Your Turn 1. Play the top card of the Villain Deck. 2. Play cards from your hand, using them to recruit and fight. 3. Discard your hand and draw 6 new cards.

Buffy the Vampire Slayer™ & © 2017 ©2017 UDC. 5830 El Camino Real, Twentieth Century Fox Film Corporation. Carlsbad, CA 92008. All rights reserved. All Rights Reserved. Printed in China.