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Charmed RPG

Netbook

Written by Jeff Slick Written by Jeff Slick

Photos by the many great photographers and camera people of .

This work is dedicated to all the Unisystem fans; CJ Carella and Eden Studios; and the cast, crew and writers of Charmed.

With special thanks to Jason Vey for the use of his Sorcery Quality concept and his great advice. Please check out his various Unisystem Net Books at www.grey-elf.com

This netbook requires the use of the Buffy the Slayer ® RPG core rule book and The Box supplement.

All non-proprietary material in this document is Copyright © Jeff Slick, 2003. This work is in the public domain and may be distributed freely, so long as all copyright info (i.e. this page) remains intact.

The Unisystem is Copyright © and Trademark ™ CJ Carella and Eden Studios, 2003, published under exclusive licence by Eden Studios.

The Unisystem trademark is used without Mr. Carella's or Eden Studios' permission and neither of those parties are responsible for the content of this publication.

BUFFY THE VAMPIRE SLAYER © 2003 Twentieth Century Fox Film Corporation. All Rights Reserved. The Trademark is used wi thout expressed permission of Fox.

CHARMED © 2003 Spelling Television Inc. All Rights Reserved The CHARMED trademark is used without expressed permission for Spelling Television Inc. They fought demons, warlocks, . monsters and the Source of all Evil; along Charmed side Prue's on-again-off-again boyfriend Andy Trudeau, the girls Whitelighter Leo Hear now the words of the , Wyatt and Phoebe's future husband, the half- the secrets we hid in the night. The oldest of demon Cole Turner. With the death of Prue Gods are invoked here, the great work of at the hands of the Source's assassin the Magic is sought. In this night and in the remaining sisters believed their destiny was hour, I call upon the Ancient Power. Bring finished. Phoebe's premonition during Prue's your powers to we sisters three, we want the funeral, of a woman being attacked by the power, give us the power! very assassin who had murdered her sister a ~Phoebe, 1:1 "Something This few days earlier, led the sisters to the Way Comes." discovery of their half-sister Paige. Together, the three sisters reconstituted the Charmed ones and resumed their destiny Introduction.

Charmed appeared to the public in 1998, The World written by Constance M. Burge. A tale of of Charmed three sisters saddled with great "The Power of magical powers and three will set you the responsibility to free." defend innocents ~Piper, 1:1 from danger. Something Wicca Charmed is the This Way Comes story of Prue, Piper and Phoebe The Charmed Halliwell, and later mythos is set in a their half-sister Paige Matthews; and their modern struggles with Magic, Demons and a need for world full of Witches, Demons, and Faeries. a normal life. After the death of their Grams But, unlike most fantasy worlds, the general the three sisters move back into the house populace of the Charmed world are ignorant they grew up in. After finding a mysterious to the existence of these being; and that's "Book of Shadows," Phoebe discovers that the way both good and evil would like to keep they are not only witches, but the chosen it. Witches secretly protect the innocent with ones, Charmed ones. With a the recitation magic powers, faeries aid nature and of a short incantation Phoebe infuses the mankind from hiding, and Demons hide in three sisters with magic powers and a great the shadows waiting for their chance to destiny. Prue gained the power to move create some carnage. objects with her mind; Piper, the ability to Though the show is depicted in the freeze time; and Phoebe, the power to see modern era, your game could span any time the past and future. in history. From the middle ages, to the roaring 20's, to the world of the future; the with anything other than furthering magic has always existed and will continue themselves and destroying anything that gets until the last witch has drawn breath. in their way.

Witches Warlocks

Prue: You turned me into a Witch. "A Warlock has but one goal; to kill Phoebe: You were born one. We all good witches and retain their powers. were. And I think we better start to deal with Unfortunately, they look like regular people. it. They could be anyone, ~Prue and Phoebe, anywhere." 1:1 Something Wicca This ~Phoebe, 1:1 Way Comes Something Wicca This Way Comes Witches are men and women who are born Though the term into a heritage passed down "Warlock" is often used to from generation to reference a Witch who has generation. Some people turned to evil, true warlocks inherit their parents hair are born not made. The color or mannerisms, child of a warlock parent, Witches inherit their parents they inherit their magical magic nature. Most begin nature in the same way as to manifest their powers witches do, though their early in life, often as early powers don't advance in the as a few months of age. same way as a witches. Because of the danger this Warlocks strive only for can cause, it is not power and gain it by killing uncommon for a parent to witches and stealing the bind their childs powers with witches powers. a spell, effectivly shutting off Though Warlocks are the childs powers until the born into their magical spell is reversed. nature, they do not acquire the full magical They eventually must decide whether gifts until they have murdered an innocent. to fight on the side of good or evil. A good This serves to twist the Warlocks mind witch use their powers to help the helpless enough to accept her full powers. Once this and fight demons, following the Wiccan Rede has happened they are forever changed and "And it harm none, do as ye will." Though it nothing short of a good witches magic can is rare for a witch to turn from her good save them from their dark future. nature, a few do and become forces of Unlike witches though, warlocks are darkness. These evil witches are often inherently evil and can never truly rid called Warlocks, though they differ from the themselves of their demonic heritage without natural born warlocks presented below, and committing themselves to a holy order, like from this point on the use of the term the Catholic Priesthood. Only a Warlock who Warlock will be used to reference a born has yet to murder an innocent can be saved Warlock. Evil witches are seldom concerned from their evil destiny. By, giving themselves over to the holy order they are cleansed of without question. Little is known about the their demonic nature and will spend the rest Elders; though they are beings of great good, of their lives as mortals without the darkness they are enigmatic and prefer to work associated with their evil past. through their agents.

Whitelighters Darklighters

Phoebe: I mean, up until today, I Leo: Yeah, they seduce innocent thought you were a handyman, and now I women. Their goal is to create evil through find out you're a... reproduction. Leo: Whitelighter Phoebe: Great, Generation 666. Phoebe: A ~Leo and Phoebe, 1:21 Love Whitelighter. What exactly is Hurts a Whitelighter? Leo: Well, we're really As Whitelighters are beings just messengers, guides. who exist to protect good and Think of us as Guardian love, Darklighters live only to for good Witches. spread evil and foster hate. ~Phoebe and Leo, They do this by killing or 1:14 Secrets and Guys corrupting beings of good, especially Whitelighters and Beings of divine power, future Whitelighters. It is Whitelighters begin their unknown whether a governing existence as normal human group of elder Darklighters men and women who spend exist, like the Whitelighter's their lives doing great good to "Founders," though help their fellow man. Upon Darklighters are known to serve death their is taken to a as spies and assassins in the great temple in the sky, were employ of powerful Warlocks they are given the opportunity and Demons. for immortal life and immense powers in exchange for a vow to protect and Conon Alert: Little is known about the guide other beings of good. They are then process in which a Darklighter is created, given their first charge, usually a good witch, though it can be assumed that it is much the whom they are expected to guide and protect same way a Whitelighter is. Truly evil beings without the charges knowledge. given immortality and the power to destroy in Whitelighters often pose as handymen (or exchange for a vow to serve the forces of women) or other professions that allow them evil. It may also be that a child of a to be close to their charge without divulging Darklighter has the full powers of their their secret. parent, making any child born to a The Whitelighters are led by a group Darklighter parent a full Darklighter, not a of elder Whitelighters known as the Half-Darklighter like is produced from the "Founders." These elders are in complete union of a Whitelighter and a mortal. charge of the Whitelighters, and regarded by the majority of the "good magic community" as wise beings whose advise is to be taken altering the facts to create new groups. Perhaps Phoebe never read the invocation The Charmed Ones that was to give them their powers, causing their legacy to be passed on to the next "We're the protectors of the innocent. generation or further. We're the Charmed Ones." ~Phoebe, 1:1 Something Wicca This Way Comes Brendan: Descended from an ancient Warlock line intent on furthering the Rowe Coven. Three brothers destine to become the most powerful force of evil the world Qualities and Drawbacks has ever known. Prue: The Evil Charmed Ones. The majority of Qualities and ~Prue and Brendan, 1:18 When Bad Drawbacks from the Core rule book are Warlocks Go Good. available for Cast Members in a Charmed- style game. Directors The descendants of wanting to keep the game two ancient lines, the faithful to the show may Charmed Ones are destine wish to restrict the use of to become the greatest the following qualities; force of good the world Initiative Commando, has ever known, well their Military Rank, Robot, dark counterpart are Slayer, Vampire, Watcher destine to become an and . A few of the immense force of evil. qualities found in the Core The Charmed line book and supplements began centuries ago with a received modifications and powerful Witch, Melinda are presented below. It is Warren, who set the suggested that the modified wheels in motion that qualities below be used to would one day lead to the keep the flavor of the birth of the three most Charmed mythos. powerful witches the world would ever know. These three witches, sisters, were destine to face the forces of evil and protect the innocent from demonic forces. Charmed The Evil Charmed line also started 9 point Quality many centuries ago with the creation of a Warlock family known as the Rowe coven. You are one of the chosen ones, the Their descendants, three warlock brothers, Charmed ones, 3 female witches of immense were to become the most powerful force of power. You and your two sisters are a major evil the world would ever know, until two of force of good, imbued with the "Power of the brothers killed each other and the third Three." The Charmed Quality grants the took his oath as a priest. This destroyed the following benefits: evil Charmed line forever. Within the Charmed mythos, both l+1 to all spell casting rolls, this is in groups of Charmed Ones have already been addition to any bonus the caster may presented, though this does not prevent the have from the Sorcery quality. director who wishes to use them from lThe "Book of Shadows." This is a magical tome passed down generation either kill you, steal your powers or to generation, and has now been turn you evil. passed down to you and your sisters. lObligation (Major - Protect This book counts as an Amazing innocents) The elder Whitelighters Occult library. The power of this book have charged you with protecting protects it from being touched by any innocents. You are compelled to do demon or warlock, or removed from anything you can to protect anyone the charmed ones homes by any other who cannot protect themselves. than another charmed one. lSecret (3 - Charmed One/Witch) l"The Will Set You You are a Witch and a Charmed Free." When all three charmed ones one and no one can ever find out chant this phrase, it can destroy about it. All the evil that demons Warlocks and Demons. This does not and warlocks could do to you is work on all warlocks and demons, only nothing compared to what the those with Willpower 3 or less will be human world would do if presented effected by the ability and after one with the fact that magic is real, and round of chanting you you are one of the know whether you will most powerful be able to destroy the witches alive. being with this power. The three sisters must be in physical contact and chanting for it to work. Then Darklighter they each make a 50 point quality willpower roll, repeated each turn, You are a being of pure until each of the evil, given the power to witches acquires a destroy with just a touch. number of successes Charged with the job of equal to the destroying good beings, Willpower of the especially Whitelighter, you target. During the travel the world either hunting chanting the witches beings of good or more are protected from commonly serving more the demon by a glowing shield of powerful demons and warlocks as their magic. Unless the target makes a personal assassins. The Darklighter quality willpower(doubled) roll gaining a grants the following benefits: number of successes equal to the highest willpower among the sisters, lOrbing - This is the ability to the Demon cannot harm the charmed teleport yourself and a number of ones in any way. others equal to your willpower. You dissipate into a cloud of black orbs The life of the Charmed ones are and then completely disappear, tough. It doesn't just define who you are, it reappearing anywhere on earth or in defines your destiny. Because her destiny the Underworld. This can also be is something greater than herself, the world used as a defensive action by forces things upon her. making a dexterity or perception (players choice) + Acrobatics roll. If lAdversary (5, the forces of the result is higher then the attack Darkness) Every evil being wants to roll of the opponent you temporarily the player on a way for them to use these "orb" out and reappear a moment qualities. Also of note, much like Warlocks, later. This can only be done once Darklighters do not make good cast per turn. members. They are by their nature cruel, lTouch of Death - This deals 5 x ghastly beings, who would rather kill most of will per success level of the attack the cast then help them. roll in non-specific damage. The Darklighter must first succeed with a Grapple and then may use this ability on his next available attack. lGlamour - A Darklighter can Half - Whitelighter change his appearance to that of 28 point Quality any person he has seen. lNo need to breath One of your parents was a lImmortal - The dark lighter never Whitelighter. Whitelighters normal have little ages and will not die of natural contact with mortals other causes that their charges, whom they l3 levels of Hard are forbidden to fall in love to Kill (max 10 with. You have inherited levels) some Whitelighter powers lPoison Crossbow from your parent. The Half- - A Darklighter can Whitelighter quality grants summon his the following abilities: crossbow to him at anytime (an action lOrbing - This is the in combat), it is ability to teleport loaded when yourself and a summoned and number of others reloads itself equal to your automatically at the willpower. You beginning of each dissipate into a round. Against cloud of white Whitelighters a hit glowing orbs and inflicts a strength 8 then completely poison that drains disappear, strength (check reappearing anywhere on earth or in once per 10 min). A warlock or the Underworld. This can also be demon who kills a Darklighter gains used as a defensive action by the use of the Poison crossbow. making a dexterity or perception lAdversary (3 beings of Good) (players choice) + Acrobatics roll. If lCovetous (Serious Ambition) the result is higher then the attack lMental Problems (Serious Cruelty) roll of the opponent you temporarily lObsession (Destroying "orb" out and reappear a moment Whitelighters) later. This can only be done once per turn. You may also use this ability to orb out during a fall, by Note: Darklighters, and Whitelighters making a Dexterity (doubled) roll, below, are presented for Director use. It success allows you to "Orb Out" and would be very difficulty for a Player to amass reappear anywhere within sight. the number of points to purchase the lGlamour - A half-Whitelighter can qualities, though a Director may work with change her appearance to that of Sorcery any person she has seen. 4 point per level quality to level 5 (see lAdversary (3 - Demons, Warlocks below) and Darklighters) lHonorable (Minimal) This quality is altered in a few important ways for the Charmed setting. For Half-Whitelighters with Witch Powers starters the point cost is reduced from 5 may have minor differences in the way their points per level to 4 points per level (to level Powers work. Examples: 5; see below). The reason for this is that in the Charmed world Sorcery does not grant lTelekinesis - This becomes the power of Telekinesis; Telekinesis is a "Telekinetic Orbing." Instead of the separate, 2 point per level, quality. This object of the telekinesis floating quality adds +1 per level to the Willpower + from one place to another, the Occultism roll for casting spells and the object disappears in an cloud of character does not suffer the penalty for white orbs and reappears at the casting multiple spells during one day. Also, desired location. The lighter can only characters with the Sorcery Quality can cast spells, for others the Occultism skill is used solely for information. Improving this quality post creation is expensive; the cost of this quality is 4 points per level to level 5. Each level after 5 is purchased exactly like a telekinetically "steal" fireballs and skill, at twice the energy balls from demons and cost of the new level. warlocks, by spending a With the exception of Warlocks and point she can orb a thrown fireball Demons, any character taking this quality are or energy ball back at its thrower. considered Witches and are required to take The Lighter makes a Willpower + one or more of the Witch Power qualities Telekinesis vs the demons dodge, listed below. the demon has a -2 to his roll do to Also, magic in the Charmed setting the surprise of the attack. never involves spell like Lightning Bolts or lCloning - The clone appears in a Fireballs, these are strictly the realm of Witch cloud of white orbs. Powers and Demons. lAstral Projection - When in astral form, the Lighter is unable to use her Orbing ability; also when the astral form dissipates it does so in a cloud of white orbs. Warlock lWarlocks in Demonic form have 2 or 5 Point Quality various facial features; from jagged teeth, sagging or bumpy skin and Warlocks are a lesser race of yellow eyes. Whatever the facial Demons who strive for power above all else. features, all warlocks have -3 They gain these powers by killing witches attractiveness in Demonic form. and capturing the witches power. Normal Well in demonic form their finger Warlocks have high levels of the Mental nail grow to inch long talons giving Problems (Cruelty) drawback, and are for the them a claw attack at 2 x Strength. most part unfit for human company. The lTwo levels of Hard to kill. A show has only given us one example of a Warlock may have up to seven Warlock who has turned on his heritage, and levels of Hard to Kill. he had to give up his powers to do so. Even lA Warlock must purchase one, so, if a player can come up with a reasonable and only one, of the Witch Power justification, a Warlock may be available as a Qualities listed below at character player character. The cost to play a "good" creation. She can only gain new warlock is 5 points. Normal Warlock powers through the use of her Steal characters cost 2 Powers points, but unless ability. the Director wants a murderous monster Warlock also in the cast, this is not posses a number of an option. Drawbacks based on their demonic nature. lSteal Powers - lCovetous Warlocks, (Desperate like many Ambition) - demons, You will do possess the anything to ability steal become the powers more of dying powerful; witches. By stealing, killing a witch with an Athame (a killing or buying power if you have ritual knife) the Warlock is able to to. steal and "Witch Powers" the victim lMental Problems (Deranged may have had. She may choose to Cruelty) - Having no soul doesn't absorb the power, by spending a just mean you are going to burn for number of Experience Points equal eternity when you are destroyed, to the cost of the Witch Power, in you are a sadistic animal with no which case she now permanently feelings of remorse and no regard gains the use of the power. She for the lives of the people around may also choose to simply remove you. the power. A removed power appears as a ball of glowing white light. She may then absorb the power later or she may trade it to another Warlock on the Demonic Black Market. Whitelighter accomplished by laying her hands 56 Point Quality on the wound of the victim (or concentrating on healing herself). It You are one of the immortal takes one round to heal a victim protectors and guides of Witches and beings who has taken less than 50 points of good. When you were mortal you spent of damage or two rounds if a greater your days aiding others and most likely gave amount of healing to required. your life protecting an innocent. When you (note: a Whitelighter cannot choose died you were turned into an angelic being to just heal 50 life points if a victim and given great powers to protect your has taken a greater amount of charges. damage.) All Whitelighter have the following lGlamour - A Whitelighter can Qualities: change her appearance to that of any person she has seen. lOrbing - This is the ability to lLevitation - Lighters have the teleport yourself and a number of ability to move themselves vertically others equal with the to your power of willpower. their mind. You This ability dissipate does not into a cloud grant to of white ability to glowing move orbs and horizontally, then though she completely could push disappear, herself along reappearing a wall or anywhere clamor on earth or across the in the ceiling. Underworld. lA This can Whitelighter also be can sense used as a defensive action by the location of any of her charges making a dexterity or perception and her charges may call her at (players choice) + Acrobatics roll. If anytime and she will hear it as long the result is higher then the attack as they are both on the same plane roll of the opponent you temporarily of existence. "orb" out and reappear a moment lSpeak Languages - She can later. This can only be done once speak the language of any of her per turn. You may also use this charges. ability to orb out during a fall, by lTelekinesis - The Whitelighter is making a Dexterity (doubled) roll, considered to have one level of the success allows you to "Orb Out" and Telekinesis power. She cannot reappear anywhere within sight. raise this ability beyond its starting lHealing Touch - A Whitelighter is level. able to heal the wounds of any good lWhitelighters are Immortal. She being, including herself. This is will not die of natural causes or disease and will not age. lWhitelighters gain Three levels of lSecret (Whitelighter) - Not only the Hard to Kill Quality and may must she protect her secret from the have up to ten levels. forces of Evil and the general lAll Whitelighters are considered to population, it is often necessary to have three levels of the Contacts keep their secret from the charges (Elders) Quality. She may raise this they are sent to protect. to a five level quality with character lPacifist - All Whitelighters are points or during play. pacifists by nature. They will never lWhitelighters do not need to attack unprovoked and will only fight breath, but can breath if they wish to protect themselves or an to. innocent, but will always seek a lThey also have a number of other non-violent means to settle a minor abilities: They can create dispute if possible. Small Globes of Light approximately two inches in diameter which give off light equivalent to a 40 watt light bulb. They can warm or cool up to two cups of liquid, this can raise the temperature to Witch Powers 100 degrees F or cool it to 40 The following qualities degrees F. are only available to characters who have taken one or more levels of the For all of their Sorcery Quality, and at powers, Whitelighters also least one of the following suffer severe drawbacks: qualities must be taken by any non-Demon character lAdversary who has taken a level of the (Assorted - 5) - Sorcery Quality. Whitelighters are These Qualities are seen as the living available to witches after embodiment of character creation. It is good, as such the recommended that directors limit the number are hunted by evil beings, especially of powers a witch has to two or three. Darklighters. lHonorable (Rigid) - Being empowered by the forces of good and committed to protecting the innocent leaves the Whitelighter with a very strict moral code. lDependent (Charges) - 9 Point Quality Whitelighters exist to guide and protect their charges, and are This power allows the Witch to project her Astral Body onto the physical plane. To expected to be available for their charges no matter what time of day do this she falls into a coma like state and her consciousness is projected into an Astral or night. lObligation (Total) - Protecting their body that can form anywhere she knows of charges is a Whitelighters main or can see, but no further than 100 miles. The Astral Body is a physical manifestation concern and they must be willing to protect them at any cost. that has all the skills and abilities of the Witch except it lacks any magical ability, this means the astral form cannot cast spells or out during a fall and reappear anywhere use any "Witch Power" qualities. The witch within sight. can appear with different clothing or hair styles as she sees fit. This power requires one turn to activate and can be canceled at any time (a combat action). If the Astral for is destroyed the witch Cloning must immediately pass a survival test with a 9 point Quality -1 penalty plus any penalty for damage the Astral body took. Success returns the The witch possesses one of the most witches mind to her body, though she is potent abilities known, they ability to create a unable to act for two rounds due to the stress duplicate of herself. With this power a witch of having suffered can create a clone of the death of her her self, which has all "body." Failure of her skills and causes the Witch to powers. die instantly. The Creating a death of the natural clone takes one body kills the Witch minute, during which instantly and time the witch can do destroys the Astral nothing more Body. strenuous then walking and cannot move more than twenty feet from the clone. The clone has Blinking half as many life 12 point points as the witch Quality has at the time of its creation, but is This ability otherwise identical to allows the Witch to the Witch. The clone teleport in the can use Drama of an eye. She can Points, but they are teleport anywhere drawn from the that is known to her witches Drama Point or anywhere she can pool. The clone is find on a map. She under the complete can also specify a control of the Witch at specific direction and distance were she all times and she can sense everything the wishes to go and will appear in the nearest clone can. unoccupied space available. She may take Destroying the clone has no effect on up to one other person with her. the Witch, but if the witch is killed the clone This can also be used defensively, by instantly dissipates in a red flash. The Clone making a Dexterity or Perception (players automatically dissipates in a number of choice) + Acrobatics roll vs. the attack roll minutes equal to her Willpower times ten, or she can blink out before the attack strikes if she moves more than twice her willpower in and reappear after the attack has passed miles from the clone. through the area she had occupied. She can also make a dexterity (doubled) roll to blink Cryokinesis Willpower per success level of fire damage. 5 Point Quality The character can do a number of other things with this ability; such as powering Simply by breathing on something televisions, jump starting her own car or you can freeze it. Your icy breath can turn destroying computers by overloading them people into giant icicles, extinguish fires and with current. your pretty handy on hot days. The Witch must make a Dexterity (doubled) + Sorcery roll to hit the target. Each success level on this roll reduces the targets Dexterity by one point. If the targets dexterity is reduced to Empathy one or lower, the target is frozen solid. They are still alive and will recover normally with This follows all rules as presented in medical attention; if The Magic Box. left to thaw on their own they suffer fifteen Life Points of damage. Targets who have only had Fireball, Acid their dexterity reduced recover in Spray, Energy an hour (half hour ball under medical 5 Point Quality supervision). A frozen target that is struck hard will shatter instantly With this power killing the person. A a witch can project a Witch may affect any dangerous substance being within five from hands (chosen yards of herself. when the quality is This power is most taken). Fireballs and effective on humans Energy balls appear and animals; in the witches hand Demons, Warlocks, and are thrown at the Whitelighters and target, Acid is sprayed Darklighters only in a jet toward the lose one Dexterity target. This requires point per two successes. a Dexterity (Doubled) + Sorcery roll and deals an amount of damage equal to the witches Willpower per success level. All three forms of this power act as fire damage and are considered to be such Electrokinesis for purposes of their effect on certain 7 Point Quality creatures. Anything within her line of sight can be affected by this power. A Witch with this ability can charge her hands with electricity. When this is used to attack it requires a Dexterity + Kung Fu or Acrobatics (players choice) roll and deals 5 x Glamour drastically increase the speed of molecules in 8 Point Quality a target causing it to explode. The Witch may target anything with her line of sight. This isn't your mothers spell to cover When used on inanimate objects, the object a zit, you can completely change your is automatically destroyed as long as it is appearance and voice to mimic that of any less then 4 cubic feet and not in the person you have seen face to face. This has possession of another person. If the object no effect on the witches attributes, skills or is currently in the possession of another qualities except for attractiveness (the witch person the witch must make a Dexterity gains any attractiveness levels of the (doubled) + Sorcery roll versus the Persons person). She can also create a new image Dodge, success destroys the object, failure by defining age, sex, height, weight, etc.; the means the object is safe. witch decides on any levels of attractiveness If used against a living being, the (from -4 to +4). witch must make a The witch can Dexterity (doubled) + stay in the assumed Sorcery roll versus form for as long as the targets Dodge. If she wishes. the attack succeeds the victim must make a Constitution (not doubled) roll with a penalty equal to one half the Witches Levitation Sorcery score (round 5 Point down). Failure results Quality in the target exploding, dying Witches with instantly; success this power have the causes 10 Life Points ability to move of damage to the themselves vertically target. The witch can with the power of choose to target a their mind. This specific body part ability does not (either an arm or leg) convey the ability to with this power, it move horizontally, follows the same though she could procedure as push herself along a described above; wall or clamor across except failing the roll causes the lose of the the ceiling. In all ways this ability works just body part and one quarter of the targets life like the spell of the same name from The points (round down), success reduces the Magic Box, except this has an unlimited Life Point lose to 5 points. duration.

Precognition Molecular Acceleration 2 Point Quality 8 Point Quality A witch with this power gets visions of Molecular Acceleration is the power to the future and the past, this usually happens Temporal Stasis when she comes into contact with an object 4 Points per Level Quality or person to the vision, though she may some times receive visions without Temporal Stasis, also known as contacting anything. She may also attempt "freezing time," is the ability to slow the to force a vision to come by touching an molecules in an area to the point where they object she wishes to have a vision of. To do stop moving completely, effectively freezing so, the witch must touch the object and make the area in time. At its lowest level the power a perception (not doubled) or a Perception + does not extend very far and only last for a Notice roll and acquire three or more few seconds, but it can eventually effect successes. These visions follow the rules for large areas and last for a few minutes. This psychic visions in the Core Rule book. power has no effect on good witches, and the witch may choose to only effect mortals. Any successful attack on a "frozen" target immediately ends the stasis effect, also any forceable movement of the target ends the Telekinesis/Psychokinesis stasis effect. The power level and effect is 2/3 Points shown on the table per Level Quality below.

Telekinesis is the ability to move object with Temporal Stasis your mind. This Effect by level: power follows all rules as presented Level 1 Effect - in The Magic Box The Witches power except for duration. extends out to 10ft. Unlike telekinesis in and lasts up to 15 the Magic Box, seconds (3 rounds). Charmed telekinesis does not Level 2 Effect - become less The power now powerful with use, extends out to 20ft. the Witch gains no penalty for continued use and lasts up to 30 seconds (5 rounds). of this power. Psychokinesis works exactly like Level 3 Effect - The Powers range telekinesis, but the witch can affect objects extends to 50ft, the durations remains she cannot see. She must either have first unchanged. hand knowledge of the item and its location or detailed diagram of the object and its Level 4 Effect - The duration location. This power can affect objects up to increases to one minute (10 rounds), and the 100 yards away. The witch can only effect witch can unfreeze specific people and body living creatures with her telekinetic power if parts of people within the effected area. she can see them. Level 5 Effect - With each additional level either the range is extended by 30ft. or the duration is extended by 30 seconds (5 rounds). This power may effect anything within the given radius or the witch may selectively target one person within the area. People and animals that move into the radius are not automatically effected by the power and may act normally. Also, this power is stopped by any solid barrier, such as a wall. The power may also be used defensively, by making a Dexterity + Temporal Stasis Level roll instead of a dodge roll. If successful an attacker engaged in hand to hand combat is frozen, in the case of ranged combat the missile (bullet, arrow, thrown stake) is frozen in the air a few inches from the witch. This is the only defense action the witch can take in the round.