Mattel, Inc. 2001 Annual Report
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Name That! 90S Toy Answers – Adder Apps Level 1 1. Talkboy 2. Bop It 3
5. Spice Girls Dolls Level 6 Level 9 6. Tamagotchi 1. Jenga 1. Puffkins 7. Laser Challenge 2. Weebles 2. Brain Warp 8. Super Soaker 3. He-Man 3. Snardvark 9. Creepy Crawlers 4. Snoopy Sno Cone 4. Chatter Ring Name That! 90s Toy Answers 10. Talkback Dear diary Machine 5. Dragon Flyz – Adder Apps 11. Nerf Guns 5. Dungeons and Dragons 6. Tazos 12. Don’t Wake Daddy* 6. Risk 7. Doodle Bears Level 1 7. Captain Action 8. Neopets 1. Talkboy Level 4 8. Pogo Stick 9. Quints 2. Bop It 1. Jibba Jabba 9. Barrel of Monkeys 10. Vortex Football 3. Buzz Lightyear 2. Hit Clips 10. Koosh Balls 11. Party Mania 4. Crocodile Dentist 3. Bumble Ball 11. BB Gun 12. Zbots 5. Woody 4. Moon Shoes 12. Ker Plunk 6. Pogs 5. Sega Genesis Level 10 7. Nintendo 64 6. Beanie Babies Level 7 1. Fantastic Flowers 8. Furby 7. Mr Potato Head 1. Pretty Pretty Princess 2. Zoids 9. Playstation 8. Polly Pocket 2. Power Rangers 3. Ouija Boards 10. Power Wheels 9. Silly Putty 3. Spin Art 4. Magna Doodle 11. Game Boy 10. Mighty Max 4. Tonka Truck 5. Sticky Hands 12. Easy Bake Oven 11. Sock Em Boppers 5. Wonderful Waterful 6. Boggle 12. Mr Bucket 6. Slip n Slide 7. Lite Brite Level 2 7. Baby Sinclair 8. Cootie 1. Uno Level 5 8. Roller Blades 9. Fashion Plates 2. Barbie 1. Glitter Magic Wand 9. Laser Pointer 10. Hypercolor T-Shirt 3. Tiddlywinks 2. Stretch Armstrong 10. Slap Bracelet 11. -
TOYS Balls Barbie Clothes Board Books-English and Spanish Books
TOYS Balls Ping Pong Balls Barbie clothes Ping Pong Paddles Board Books-English and Spanish Play Food and Dishes Books-English and Spanish Playskool KickStart Cribgym Busy Boxes Pool Stick Holder Colorful Rainsticks Pool Stick repair kits Crib Mirrors Pool sticks Crib Mobiles-washable (without cloth) Pop-up Toys Etch-A-Sketch Puzzles Fisher Price Medical Kits Rattles Fisher Price people and animals See-n-Say FisherPrice Infant Aquarium Squeeze Toys Infant Boppy Toddler Riding Toys Magna Doodle Toys that Light-up Matchbox Cars Trucks Musical Toys ViewMaster and Slides Nerf Balls-footballs, basketballs GAMES Battleship Life Scattergories Boggle Lotto Scattergories Jr. Boggle Jr. Lucky Ducks Scrabble Checkers Mancala Skipbo Cards Chess Mastermind Sorry Clue Monopoly Taboo Connect Four Monopoly Jr. Trivial Pursuit-90's Cranium Operation Trouble Family Feud Parchesi Uno Attack Guess Who Pictionary Uno Cards-Always Needed Guesstures Pictionary Jr Upwords Jenga Playing Cards Who Wants to Be a Millionaire Lego Game Rack-O Yahtzee ARTS AND CRAFTS Beads & Jewelry Making Kits Crayola Washable Markers Bubbles Disposable Cameras Children’s Scissors Elmer's Glue Coloring Books Fabric Markers Construction Paper-esp. white Fabric Paint Craft Kits Foam shapes and letters Crayola Colored Pencils Glitter Crayola Crayons Glitter Pens Glue Sticks Play-Doh tools Journals Scissor w/Fancy edges Letter Beads Seasonal Crafts Model Magic Sizzex Accessories Paint Brushes Stickers Photo Albums ScrapBooking Materials Plain White T-shirts -all sizes Play-Doh ELECTRONICS -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Page 1 of 2) COMPUTATION of INCOME PER COMMON and COMMON EQUIVALENT SHARE ------(In Thousands, Except Per Share Amounts)
================================================================================ SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark One) [X] Annual report pursuant to section 13 or 15(d) of the Securities Exchange Act of 1934 [Fee Required] for the fiscal year ended December 31, 1994. [_] Transition report pursuant to section 13 or 15(d) of the Securities Exchange Act of 1934 [No Fee Required] for the transition period from _________ to _________. Commission File Number 001-05647 - --------------------------------- MATTEL, INC. ------------ (Exact name of registrant as specified in its charter) Delaware 95-1567322 - ---------------------------------- ------------------- (State or other jurisdiction (I.R.S. Employer of incorporation or organization) Identification No.) 333 Continental Boulevard, El Segundo, California 90245-5012 - ------------------------------------------------- ---------- (Address of principal executive offices) (Zip Code) (Registrant's telephone number) (310) 252-2000 -------------- Securities registered pursuant to Section 12(b) of the Act: Name of each exchange Title of each class on which registered - ------------------- --------------------- Common stock, $1 par value (and New York Stock Exchange the associated Preference Pacific Stock Exchange Share Purchase Rights) 6-7/8% Senior Notes Due 1997 New York Stock Exchange 6-3/4% Senior Notes Due 2000 (None) Securities registered pursuant to Section 12(g) of the Act: (None) Indicate by check mark whether the registrant (1) has filed all reports -
C:\Temp\Notesfff692\12272010-04-9049, Final Bratz SJ Order
Case 2:04-cv-09049-DOC -RNB Document 9538 Filed 12/27/10 Page 1 of 117 Page ID #:284897 1 2 3 4 O 5 6 7 8 UNITED STATES DISTRICT COURT 9 FOR THE CENTRAL DISTRICT OF CALIFORNIA 10 11 MATTEL, INC., ) CASE NO. CV 04-9049 DOC (RNBx) ) 12 ) ) O R D E R ON MGA’S MOTION 13 v. ) FOR SUMMARY JUDGMENT; ) MATTEL’S MOTION FOR 14 MGA ENTERTAINMENT, INC., ) PARTIAL SUMMARY JUDGMENT; ) MACHADO’S MOTION FOR 15 ) SUMMARY JUDGMENT ) 16 _________________________________ ) ) 17 ) AND CONSOLIDATED ACTIONS. ) 18 ) ) 19 _________________________________ ) 20 Before the Court1 are the following Motions: 21 (1) MGA Entertainment, Inc. (“MGAE”), MGA de Mexico, S.R.L. de CV (“MGA 22 Mexico”), MGA Entertainment (HK) Ltd. (“MGA HK”), and Isaac Larian 23 (“Larian”)’s (collectively “MGA”) Motion for Summary Judgment; 24 (2) Mattel, Inc. (“Mattel”) and Mattel de Mexico, S.R.L. de CV (“Mattel Mexico”)’s 25 joint Motion for Partial Summary Judgment; and 26 (3) Carlos Gustavo Machado Gomez (“Machado”)’s Motion for Summary Judgment. 27 1 28 This Order has been modified slightly from the version distributed to counsel on December 22, 2010. Case 2:04-cv-09049-DOC -RNB Document 9538 Filed 12/27/10 Page 2 of 117 Page ID #:284898 1 A hearing on these motions was held on November 16, 2010 and November 17, 2010, in 2 advance of which the Court issued a minute order directing counsel for the parties to focus on 3 certain issues in their argument to the Court. (Dkt. 9273.) 4 Background 5 On April 27, 2004, Mattel filed a state court complaint against former employee Carter 6 Bryant (“Bryant”) alleging that Bryant breached his contractual and common law duties to 7 Mattel by failing to disclose his concept sketches and sculpts of the Bratz dolls prior to leaving 8 Mattel for MGA Entertainment, Inc. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Info Fair Resources
………………………………………………………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….…………… Info Fair Resources ………………………………………………………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….…………… SCHOOL OF VISUAL ARTS 209 East 23 Street, New York, NY 10010-3994 212.592.2100 sva.edu Table of Contents Admissions……………...……………………………………………………………………………………… 1 Transfer FAQ…………………………………………………….…………………………………………….. 2 Alumni Affairs and Development………………………….…………………………………………. 4 Notable Alumni………………………….……………………………………………………………………. 7 Career Development………………………….……………………………………………………………. 24 Disability Resources………………………….…………………………………………………………….. 26 Financial Aid…………………………………………………...………………………….…………………… 30 Financial Aid Resources for International Students……………...…………….…………… 32 International Students Office………………………….………………………………………………. 33 Registrar………………………….………………………………………………………………………………. 34 Residence Life………………………….……………………………………………………………………... 37 Student Accounts………………………….…………………………………………………………………. 41 Student Engagement and Leadership………………………….………………………………….. 43 Student Health and Counseling………………………….……………………………………………. 46 SVA Campus Store Coupon……………….……………….…………………………………………….. 48 Undergraduate Admissions 342 East 24th Street, 1st Floor, New York, NY 10010 Tel: 212.592.2100 Email: [email protected] Admissions What We Do SVA Admissions guides prospective students along their path to SVA. Reach out -
Level 2 National the FANCY KRYMSUN 19.5
2019 AQHA WORLD CHAMPIONSHIP SHOW OPEN DIVISION QUALIFIERS If you have questions on your status as a qualifier, please email AQHA Show Events Coordinator Heidi Lane at [email protected]. As a reminder, entry forms and qualifier information will be sent to the email address on file for the current owner of the qualified horse. View more information about how to update or verify your email address under Latest News and Blogs at www.aqha.com/worldshow Owner - Alpha by First Name Horse Points Class Qualifier Type 2 N LAND & CATTLE COMPANY INC THE FANCY KRYMSUN 19.5 JUNIOR TRAIL - Level 2 National 2 N LAND & CATTLE COMPANY INC THE FANCY KRYMSUN 19.5 JUNIOR TRAIL - Level 3 National 2 N LAND & CATTLE COMPANY INC THE FANCY KRYMSUN 11 PERFORMANCE HALTER MARES- Level 2 National 2 N LAND & CATTLE COMPANY INC THE FANCY KRYMSUN 11 PERFORMANCE HALTER MARES- Level 3 National 6V LIVESTOCK LLC DIAMOND STYLIN SHINE 17.5 JUNIOR DALLY TEAM ROPING-HEELING - LV2 National 6V LIVESTOCK LLC DIAMOND STYLIN SHINE 17.5 JUNIOR DALLY TEAM ROPING-HEELING - LV3 National 6V LIVESTOCK LLC DIAMOND STYLIN SHINE 2.5 PERFORMANCE HALTER STALLIONS - Level 2 National 6V LIVESTOCK LLC DIAMOND STYLIN SHINE 2.5 PERFORMANCE HALTER STALLIONS - Level 3 National 6V LIVESTOCK LLC LEOS SILVER SHINE 18.5 JUNIOR DALLY TEAM ROPING-HEADING - LV2 National 6V LIVESTOCK LLC LEOS SILVER SHINE 18.5 JUNIOR DALLY TEAM ROPING-HEADING - LV3 National 70 RANCH PERFORMANCE HORSES DEZ SHE BOON 11 SENIOR RANCH RIDING - LEVEL 2 National 70 RANCH PERFORMANCE HORSES DEZ SHE BOON 11 SENIOR RANCH RIDING - -
She-Ra and the Princesses of Power As Queer Monomyth
She-Ra and the Princesses of Power as Queer Monomyth By Paul Thomas* ORCID: 0000-0002-5596-7951 Scheduled to be published as: Thomas, Paul. “She-Ra and the Princesses of Power as Queer Monomyth.” Journal of Popular Culture, vol. 54, no. 5, 2021. Abstract In this essay, the author considers the animated television program She-Ra and the Princesses of Power (2018-20) and argues two main things: First, that the She-Ra reboot can be read as monomythic, and second, that it employs the monomyth while also queering normative understandings of heroic gender and sexuality. The end result is a critical remix that stars a hero—Adora—who can be understood as both queer and monomythic. She-Ra and the Princesses of Power thus stands out from the rest of the pack, serving as a shining example for writers wanting to “rehabilitate” Campbell’s monomyth in our increasingly queer, feminist, and intersectional world. Keywords Gender theory, LGBT, Myth, Popular culture, animation * Paul Thomas is a library specialist at the University of Kansas ([email protected]) as well as a student in the Doctor of Philosophy (Ph.D.) degree program in the School of Library and Information Management, Emporia State University ([email protected]). In 1949, the comparative mythologist Joseph Campbell published The Hero with a Thousand Faces, in which he argued that “the standard path of the … adventure of the hero is a magnification of the formula represented in the rites of passage: separation-initiation-return: which might be named the nuclear unit of the monomyth” (J. -
Mattel Recalls 2007
Mattel Recalls 2007 Communication Implications for Quality Control, Outsourcing, and Consumer Relations [ABSTRACT] In August 2007, America's largest toy manufacturer announced the first of what would become five recalls involving 21 million toys—most of which were manufactured in China. This case study and teaching note examine a corporate response to a global crisis and consider the unique communications challenges facing a corporation that operates in an international, cross- cultural arena. The teaching note critiques the response’s suitability to the level and impact of the crisis and recommends alternatives. It illustrates that communicators should be cognizant of their international stakeholders and should proactively manage global issues of public concern such as outsourcing and product safety. An example would be that to avert future recalls, Mattel should work closely with its Chinese suppliers and government agencies to implement realistic quality control solutions for which it can be held accountable. The company must reassure stakeholders that outsourcing to China does not mean sacrificing quality. Regaining consumer confidence and controlling the dissemination of product safety information requires strong corporate communicators who can delicately and deliberately balance complex relationships. Table of Contents I. Case Study 2 1. Overview 2 2. Company History 2 2.1 Beginnings 2 2.2 Reorganization as Mattel, Inc. 3 2.3 Products 3 2.4 Accolades for Ethics 3 2.5 Financial Performance and Annual Report (2006) 4 3. Toy Safety in the United States 4 3.1 Consumer Product Safety Commission (CPSC) Standards 4 3.2 Mattel's Independent Standards 5 4. Issues in Outsourcing to China 6 4.1 China as the World’s Workshop 6 4.2 Quality Control Challenges and Implications 7 4.3 Mattel’s China Operations 7 4.4 Managing International Communication 8 5. -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
Ivanice Nogueira De Carvalho Goncalves Seg.Pdf
3 Dedico este estudo à minha querida mãe, Emerenciana Nogueira da Silva que mesmo sem estudar, sempre foi exemplo de determinação para meus estudos. 10 As crianças, atraídas por esses apelos dos discursos chamativos da mídia publicitária, induzem os pais adquirirem os mais variados produtos e brinquedos, atendendo aos desejos consumistas dos filhos. Esse comportamento dos pais parece ser uma tentativa de suprir a ausência deles no convívio com os filhos presenteando-os, ou compensar as crianças por algo que tenham feito. Entretanto, o que os pais ainda não perceberam é que esse comportamento compensatório e consumista tem efeitos nocivos na educação das crianças. É necessário, diante do exposto, tornar as crianças mais perspicazes na leitura do gênero discursivo propaganda e ajudá-las no desenvolvimento de competências leitoras. Para isso, esta pesquisa visa responder às seguintes questões: Podem os professores contribuir para que as crianças sejam leitoras proficientes do gênero propaganda? Pode a Linguística Aplicada contribuir com a proposta de leitura da linguagem verbo-áudio-visual das propagandas? Esta pesquisa propõe um estudo sobre o ensino da leitura da linguagem verbo-áudio- visual das propagandas de brinquedos dirigidas ao público infantil, mais especificamente sobre as habilidades de inferência necessárias aos alunos do Ensino Fundamental ao realizarem a leitura das linguagens verbal e não verbal dessas propagandas veiculadas na TV. Esta pesquisa objetiva, ainda, propor uma sequência didática para o ensino nas escolas da leitura da linguagem verbo-áudio-visual das propagandas. Este estudo analisa a linguagem verbo-áudio-visual de duas propagandas infantis: uma da boneca Barbie e seu salão de beleza, e a outra do boneco Max Steel e seus acessórios, ambos da empresa Mattel.