She-Ra and the Princesses of Power As Queer Monomyth
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Core Game Rulebook
RULEBOOK 1 INDEX INTRODUCTION 03 COMBAT BASICS 15 COMPONENT LIST 04 EPIC COMBAT 15 GAME SETUP 06 Combat Grid, Weapons OBJECTIVE 08 and Combat Deck 15-16 KEY CONCEPTS 08 Resolving Epic Combat 16 The Map of Eternia 08 WILDS COMBAT 22 Eternium 08 SOLDIER COMBAT 24 Victory Cards 09 SUPPORT CARDS 25 Defeated Heroes 09 Beast and Allies 25 STRUCTURE OF A ROUND 10 Equipment, Spells, and Vehicles 25 Preparation Phase 10 ENDING THE GAME 26 Action Phase 10 GAMEPLAY VARIANTS 26 ACTIONS 10 Solo/Cooperative 26 Move 10 Skrimish Mode 29 Fast Travel 11 GLOSSARY 31 Outpost Movement 11 Mobilize the Soldiers 11 Brave the Wilds 12 Go on a Quest 12 Rest (Night Only) 13 Free Actions 13 2 INTRODUCTION Masters of the Universe: Fields of Eternia is a game of conquest in the world of Eternia for 1–6 players. You will take control of legendary characters from the Masters of the Universe Classics series, recruiting allies, acquiring equipment and taming beasts, all while capturing key locations and completing story-based scenarios. In the standard version of the game, players split into two factions — the Masters of the Universe or the Evil Warriors — with each player choosing a character to play. This rulebook also contains variant rules for solo or cooperative play, as well as a skirmish mode. 3 COMPONENT LIST RULEBOOK RULEBOOK Map Rulebook Mission Booklet Masters of the Universe Evil Warriors Epic Die x2 Combat Grid x2 Wilds Die x10 Wilds Die x10 MODELS He-Man She-Ra Man-At-Arms Ram Man Teela Stratos Masters of the Universe Soldiers x15 Skeletor Mer-Man Beast -
Spectre, Connoting a Denied That This Was a Reference to the Earlier Films
Key Terms and Consider INTERTEXTUALITY Consider NARRATIVE conventions The white tuxedo intertextually references earlier Bond Behind Bond, image of a man wearing a skeleton mask and films (previous Bonds, including Roger Moore, have worn bone design on his jacket. Skeleton has connotations of Central image, protag- the white tuxedo, however this poster specifically refer- death and danger and the mask is covering up someone’s onist, hero, villain, title, ences Sean Connery in Goldfinger), providing a sense of identity, someone who wishes to remain hidden, someone star appeal, credit block, familiarity, nostalgia and pleasure to fans who recognise lurking in the shadows. It is quite easy to guess that this char- frame, enigma codes, the link. acter would be Propp’s villain and his mask that is reminis- signify, Long shot, facial Bond films have often deliberately referenced earlier films cent of such holidays as Halloween or Day of the Dead means expression, body lan- in the franchise, for example the ‘Bond girl’ emerging he is Bond’s antagonist and no doubt wants to kill him. This guage, colour, enigma from the sea (Ursula Andress in Dr No and Halle Berry in acts as an enigma code for theaudience as we want to find codes. Die Another Day). Daniel Craig also emerged from the sea out who this character is and why he wants Bond. The skele- in Casino Royale, his first outing as Bond, however it was ton also references the title of the film, Spectre, connoting a denied that this was a reference to the earlier films. ghostly, haunting presence from Bond’s past. -
Unbelievable Bodies: Audience Readings of Action Heroines As a Post-Feminist Visual Metaphor
Unbelievable Bodies: Audience Readings of Action Heroines as a Post-Feminist Visual Metaphor Jennifer McClearen A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts University of Washington 2013 Committee: Ralina Joseph, Chair LeiLani Nishime Program Authorized to Offer Degree: Communication ©Copyright 2013 Jennifer McClearen Running head: AUDIENCE READINGS OF ACTION HEROINES University of Washington Abstract Unbelievable Bodies: Audience Readings of Action Heroines as a Post-Feminist Visual Metaphor Jennifer McClearen Chair of Supervisory Committee: Associate Professor Ralina Joseph Department of Communication In this paper, I employ a feminist approach to audience research and examine the individual interviews of 11 undergraduate women who regularly watch and enjoy action heroine films. Participants in the study articulate action heroines as visual metaphors for career and academic success and take pleasure in seeing women succeed against adversity. However, they are reluctant to believe that the female bodies onscreen are physically capable of the action they perform when compared with male counterparts—a belief based on post-feminist assumptions of the limits of female physical abilities and the persistent representations of thin action heroines in film. I argue that post-feminist ideology encourages women to imagine action heroines as successful in intellectual arenas; yet, the ideology simultaneously disciplines action heroine bodies to render them unbelievable as physically powerful women. -
'The Whole Burden of Civilisation Has Fallen Upon Us'
‘The Whole Burden of Civilisation Has Fallen upon Us’. The Representation of Gender in Zombie Films, 1968-2013 Leon van Amsterdam Student number: s1141627 Leiden University MA History: Cities, Migration and Global Interdependence Thesis supervisor: Marion Pluskota 2 Contents Chapter 1: Introduction .............................................................................................................. 4 Theory ................................................................................................................................. 6 Literature Review ............................................................................................................... 9 Material ............................................................................................................................ 13 Method ............................................................................................................................. 15 Chapter 2: A history of the zombie and its cultural significance ............................................. 18 Race and gender representations in early zombie films .................................................. 18 The sci-fi zombie and Romero’s ghoulish zombie ............................................................ 22 The loss and return of social anxiety in the zombie genre .............................................. 26 Chapter 3: (Post)feminism in American politics and films ....................................................... 30 Protofeminism ................................................................................................................. -
Girls in Graphic Novels
Eastern Illinois University The Keep Masters Theses Student Theses & Publications 2017 Girls in Graphic Novels: A Content Analysis of Selected Texts from YALSA's 2016 Great Graphic Novels for Teens List Tiffany Mumm Eastern Illinois University This research is a product of the graduate program in English at Eastern Illinois University. Find out more about the program. Recommended Citation Mumm, Tiffany, "Girls in Graphic Novels: A Content Analysis of Selected Texts from YALSA's 2016 Great Graphic Novels for Teens List" (2017). Masters Theses. 2860. https://thekeep.eiu.edu/theses/2860 This is brought to you for free and open access by the Student Theses & Publications at The Keep. It has been accepted for inclusion in Masters Theses by an authorized administrator of The Keep. For more information, please contact [email protected]. The Graduate School� EASTERNILLINOIS UNIVERSlTY Thesis Maintenance and Reproduction Certificate FOR: Graduate Candidates Completing Theses in Partial Fulfillment of the Degree Graduate Faculty Advisors Directing the Theses RE: Preservation, Reproduction, and Distribution of Thesis Research Preserving, reproducing, and distributing thesis research is an important part of Booth Library's responsibility to provide access to scholarship. In order to further this goal, Booth Library makes all graduate theses completed as part of a degree program at Eastern Illinois University available for personal study, research, and other not-for-profit educational purposes. Under 17 U.S.C. § 108, the library may reproduce and distribute a copy without infringing on copyright; however, professional courtesy dictates that permission be requested from the author before doing so. Your signatures affirm the following: • The graduate candidate is the author of this thesis. -
8 Redefining Zorro: Hispanicising the Swashbuckling Hero
Redefining Zorro: Hispanicising the Swashbuckling Hero Victoria Kearley Introduction Such did the theatrical trailer for The Mask of Zorro (Campbell, 1998) proclaim of Antonio Banderas’s performance as the masked adventurer, promising the viewer a sexier and more daring vision of Zorro than they had ever seen before. This paper considers this new image of Zorro and the way in which an iconic figure of modern popular culture was redefined through the performance of Banderas, and the influence of his contemporary star persona, as he became the first Hispanic actor ever to play Zorro in a major Hollywood production. It is my argument that Banderas’s Zorro, transformed from bandit Alejandro Murrieta into the masked hero over the course of the film’s narrative, is necessarily altered from previous incarnations in line with existing Hollywood images of Hispanic masculinity when he is played by a Hispanic actor. I will begin with a short introduction to the screen history of Zorro as a character and outline the action- adventure hero archetype of which he is a prime example. The main body of my argument is organised around a discussion of the employment of three of Hollywood’s most prevalent and enduring Hispanic male types, as defined by Latino film scholar, Charles Ramirez Berg, before concluding with a consideration of how these ultimately serve to redefine the character. Who is Zorro? Zorro was originally created by pulp fiction writer, Johnston McCulley, in 1919 and first immortalised on screen by Douglas Fairbanks in The Mark of Zorro (Niblo, 1920) just a year later. -
Info Fair Resources
………………………………………………………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….…………… Info Fair Resources ………………………………………………………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….…………… SCHOOL OF VISUAL ARTS 209 East 23 Street, New York, NY 10010-3994 212.592.2100 sva.edu Table of Contents Admissions……………...……………………………………………………………………………………… 1 Transfer FAQ…………………………………………………….…………………………………………….. 2 Alumni Affairs and Development………………………….…………………………………………. 4 Notable Alumni………………………….……………………………………………………………………. 7 Career Development………………………….……………………………………………………………. 24 Disability Resources………………………….…………………………………………………………….. 26 Financial Aid…………………………………………………...………………………….…………………… 30 Financial Aid Resources for International Students……………...…………….…………… 32 International Students Office………………………….………………………………………………. 33 Registrar………………………….………………………………………………………………………………. 34 Residence Life………………………….……………………………………………………………………... 37 Student Accounts………………………….…………………………………………………………………. 41 Student Engagement and Leadership………………………….………………………………….. 43 Student Health and Counseling………………………….……………………………………………. 46 SVA Campus Store Coupon……………….……………….…………………………………………….. 48 Undergraduate Admissions 342 East 24th Street, 1st Floor, New York, NY 10010 Tel: 212.592.2100 Email: [email protected] Admissions What We Do SVA Admissions guides prospective students along their path to SVA. Reach out -
Die Pyramide Der Unsterblichkeit (Motu-Hspfolge 31, Script: H.G.Francis, Getippt V
Die Pyramide der Unsterblichkeit (MotU-HspFolge 31, Script: H.G.Francis, getippt v. M. Gall) [Titelmusik / Werkstatt] He-Man: Man-at-Arms, ich habe eine Idee. Man-at-Arms: Heraus damit, He-Man. Um was geht es. He-Man: Ich finde es an der Zeit, Skeletor einmal richtig auf den Arm zu nehmen. Man-at-Arms: (schmunzelnd) Du willst Skeletor zum Narren machen. Das hätte er allerdings verdient. Aber wie stellst du dir das vor? He-Man: (lacht auf) Ganz einfach, Waffenmeister: Bisher hat sich Skeletor auf alles gestürzt, was ihm wichtig erschien und was er glaubte gegen uns verwenden zu können. Einmal war es ein Buch, dann das Vermächtnis eines Magiers. Man-at-Arms: Ja, richtig … Und jetzt willst du ihm einen Köder hinwerfen, an dem er sich verschlucken soll. He-Man: Ja, genau das. In der Bibliothek habe ich ein Buch entdeckt – es heißt: „Die Pyramide der Unsterblichkeit“. Es ist ein dummes Buch. So eine Art Märchenbuch. Aber so geschrieben, als ginge es dabei um die pure Wahrheit. Man-at-Arms: (lachend) Skeletor wird glauben, dass er mit Hilfe des Buchs unsterblich werden kann. He-Man: Genau davon bin ich überzeugt. Er wird sich aufführen wie ein Narr. Und für uns gibt es was zu lachen. Man-at-Arms: (begeistert) Das wäre genau das Richtige für unser Fest, das morgen beginnen soll. (freudig nachdenklich) Aber wie gehen wir vor? He-Man: Pass auf! Das hab ich mir so vorgestellt … [gediegene Musik / Skeletor-Motiv] Erzähler: Skeletor, der Herr des Bösen, lag krank im Bett. Hordak, der Oberbefehlshaber der Horde, King-Hiss, der König der Schangenmenschen, Rattlor, Tung-Lashor, Kobra-Khan und Evil-Lyn waren bei ihm und versuchten ihm zu helfen. -
Clary Fray's Femininity and Masculinity the Main Female Character in Cassandra Clare’S Novel "The Mortal Instruments: City of Bones"
Allusion, Volume 06 No 01 February 2017, 52-57 Clary Fray's Femininity and Masculinity the Main Female Character in Cassandra Clare’s Novel "The Mortal Instruments: City of Bones" Alda Fakhrizal Khafidzy Usma Nur Dian Rosyidah English Department, Universitas Airlangga Abstract Gender is a cultural concept constructed by society to define man and woman. This study aims to analyze the gender performance of the main female character in Cassandra Clare's "The Mortal Instruments: City of Bones." Clary Fray, the female protagonist who is determined to save her missing mother, is portrayed as a feminine-masculine character through her performance by joining Shadowhunter. As the qualitative method and Gender Performativity by Judith Butler are applied to the discussion, the study discovers that Clary Fray learns to behave in a certain way by imitating some figures to attain a certain ideal of beauty in order to be accepted by society. Keywords: femininity, gender performance, masculinity 1. Introduction Femininity and masculinity are terms for gender identity used in society to define man or woman. Gender and sex are completely different things. Gender refers to cultural concepts which attempt to make a distinction in terms of roles, behavior, mentality, and emotional characteristics of men and women in society while sex is a biological organ. Therefore, it is expected for a male to respond to masculine traits and behave like a man while female define themselves as feminine and behave like a woman. According to Jan E. Stets and Peter J. Burke, it is possible whether female define herself as masculine or male define himself as feminine. -
Creating a Character
This game is based on Mattel's Masters of the Universe. It would be nothing without the many people involved in creating the brand and everything connected to it. I've tried to acknowledge everyone that I know had a part but there's bound to be omissions. Thanks to everyone involved. A brand as large as this is not easy to wrap one's head around and while there's only one writer of this game most of the information here was originally collected by fans and shared on various websites, mailing lists and forums. I owe a great gratitude to all those people and I've tried to credit everyone but there might be people I've neglected to mention. I'd be happy to correct any mistakes, and change online aliases to the correct names if you wish. This is version 0.4 MOTU RPG created by Daniel Schenström Masters of the Universe Classics (MOTUC) entries in this game mostly written by Scott Neitlich and Danielle Gelehrter. Masters of the Universe created and expanded by: Roger Sweet, Mark Taylor, Ted Mayer, Tony Guerro, Donald F. Glut, Alfredo Alcala, Colin Bailey, Michael Halperin, Bruce Timm, Tim Kilpin, Lou Scheimer, Dave Capper, Alan Tyler, Ed Watts, Mark Jones, James McElroy, Mike McKittrick, William George, Dave Maurer, Jim Keifer, Dave Wolfram, Stephen Lee, Scott Neitlich, Val Staples, Emiliano Santalucia, Josh Van Pelt, James Eatock, Robert Lamb, David Wise, Paul Dini, Larry DiTillio, J. Michael Stracszynski, Rowby Goren, Warren Greenwood, Gary Cohn, George Caragonne, Ron Wilson, Evelyn Stein, Thanks to: he-man.org, The Power and Honor Foundation, Mattel, Patrick Fogarty, the He-man wiki, Illustrations by: Daniel Schenström Two images are extensions and baed off of Filmation animation background plates. -
Action Figures
Action Figures Star Wars (Kenner) (1977-1983) Power of the Force Complete Figures Imperial Dignitary Masters of the Universe (1982-1988) Wave 1 Complete Figures Battle Ram (Vehicle) Castle Grayskull (Playset) Accessories Man-At-Arms - Mini-comic (The Vengeance of Skeletor), Mace, Leg Armor Zodac - Mini-comic (The Vengeance of Skeletor or Slave City!) Beast Man - Whip, Spiked Arm Band, Spiked Arm Band Mer-Man - Mini-comic Teela - Snake Staff Wave 2 Accessories Trap Jaw - Mini-comic (The Menace of Trap Jaw!), Hook Arm, Rifle Arm Wave 3 Complete Figures Battle Armor He-Man Mekaneck (figure and accessories detailed below) Accessories Battle Armor Skeletor - Ram Staff Webstor - Grapple Hook with string Fisto - Sword Orko - Mini-comic (Slave City!), Magic Trick Whiplash - Mini-comic (The Secret Liquid of Life) Weapons Pack - Yellow Beast Man Chest Armor, Yellow Beast Man Arm Band, Gray Grayskull Shield, Gray Grayskull Sword Mekaneck - Club, Armor Wave 4 Complete Figures Dragon Blaster Skeletor (figure and accessories detailed below) Moss Man (figure and accessories detailed below) Battle Bones (Creature) Land Shark (Vehicle) Accessories Dragon Blaster Skeletor - Sword, Chest Armor, Chain, Padlock Hordak - Mini-comic (The Ruthless Leader's Revenge) Modulok - 1 Tail, Left Claw Leg Moss Man - Brown Mace Roboto - Mini-comic (The Battle for Roboto) Spikor - Mini-comic (Spikor Strikes) Fright Zone - Tree, Puppet, Door Thunder Punch He-Man - Shield Wave 5 Complete Figures Flying Fists He-Man Horde Trooper (figure and accessories detailed below) Snout -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms.