She Ra and the Princesses of Power: Typing (Spoilers About Season 3 Included)

Total Page:16

File Type:pdf, Size:1020Kb

She Ra and the Princesses of Power: Typing (Spoilers About Season 3 Included) She Ra and the princesses of power: typing (spoilers about season 3 included) the rebellion The Best Friend Squad Adora/She-Ra : ESI the character of Adora is very comparable to the MCU’s Captain America as well in it’s ability as in her psychology. Both are hero guided by human compassion (white ethic), competent leader (black sensing) and with a clear weak black intuition (her general black and white morality and her fear of the worst outcomes in the 4th episode of season 2 is quite exemplar of it). LSI would have be possible due to her strategic abilities but her choice of the rebellion against the Horde (a clear Beta faction) indicate that she is not. Her general temper of Ixxj over any other temperaments and her obvious of black sensing ( how she admire Huntara for her brutal strength and her roguish temper in season 3 impede all possibility of EII or LII for this character). Glimmer and Bow: both ESEs Glimmer and Bow are very similar to each-other, both are very expansive and tend to involve emotionally others in a positive way with easiness. You can compare their ESE’s positive black ethics fueled by peaceful white sensing with Catra’s and Shadow weaver charismatic but violent black ethic fueled by a valuing of aggressive black sensing. In the episode 7 of season 1 their valuing of white sensing (relaxation oriented function) is explicit when they show their loving of relaxation in water of Glimmer’s aunt castle. None of them is particularly future oriented and don’t understand the concern of Adora about a long term plan (indicating their vulnerable white intuition). The princesses Frosta, Mermista and Perfuma: ILE, xLI and SEI Perfuma is a caricature of SEI (nature loving, peace-maker, emotionally driven but not assertive etc…), Mermista show mainly creative black logic and vulnerable black ethic characteristics with her constant cynical and apathetic attitude. There is not enough character development for telling if she is ILI or SLI. Frosta show mainly white logic traits in season 1 (firmness, rule enforcement and bluntness) but she show her Black intuition childish enthusiasm in the 2nd season other member of the rebellion Angella: LII leader of the rebellion (an obvious alpha quadra faction), Angella is one of the few example of female LII in fiction despite having in the narration a very similar to most LII. She is composed, prudent, principled and strict (white logic) and adhere to clearly adhere humanist value (black intuition). She use her black intuition more and more through the series, with her stronger openness. Her disgust against violence is common for LII (vulnerable black sensing). Her sacrifice at the end of season 3 for common good is typical for LII in fiction (like Spock and Gandalf). See Hawk: ESE See Hawk is very emotionally loud, theatrical and is “charismatic”, he is constantly seeking an audience (black ethic base). ESE is more likely to EIE due to his obvious lack of white intuition. SEE would have been a possible option because of his focus on his captain leadership title but he does not seem to be in any way focus on controlling people or situation so SEE is unlikely. The Horde Catra : EIE Through the Serie Catra is mainly guided by her feeling negative or positive. her feelings for Adora make her giving the sword back to her former friend, her frustration caused by her inferiority complex towards Adora made her destroy the whole reality in season 3. she is a persuasive and charismatic character. She was able to convince Entrapta to follow the horde at he end of Season 1 as well as climbing at the head the crimson waste’s gangs thanks to her charisma. All this characteristics indicate EIE’s black logic. Her white intuition make her very perceptive about power game. Her mental instability is a common characteristics for EIEs in fiction as well as in real life (Commodus from Gladiator, Hitler, Caligula, Terra from Teen Titans). She is totally unable to understand Adora’s choice for the rebellion because of her clear adhesion to the hierarchic and brutal beta quadra who perfectly relate to Catra’s desire of hierarchic acknowledgment in compensation of her general insecurities. Entrapta : LIE Entrapta is obviously an NT due to her adoration of science. LII and ILE does not make sense due to her absence of white logic principles, ILI could make sense with her black logic pragmatism and neutral alignment but she is a clear extroverted, so LIE. Like most LIE Entrapta is obsessed by technology. Her value of black logic+ intuition through the serie is opposed to Hordak’s white logic + sensing point of view. While entrapta always seek improvement and believe in upgrades and possibility, Hordak think in Black and White static judgment (it lead me towards my goal or not). Her vulnerable white sensing is visible in the show when you saw her weird food habits. Scorpia: SEI Scorpia is comparable to traditional male archetype of SEI (Gentle Giant Trope). She is peaceful and caring (white sensing) and emotionally expansive (black ethic). She is kind of off topic with the Beta quadra value of the Horde in all the serie and even propose to catra to leave the Horde with her in the Crimson Waste in season 3. Shadow Weaver : EIE like said in the 6th episode of season 2, Shadow Weaver is very similar to Catra. Both are hierarchic minded as excepted for Beta (both fight for their Leader Hordak’s approval), both are persuasive (Shadow Weaver have big manipulative Skill and is the main figure that spread propaganda in the Horde), perceptive (she is able to Spot Adora’s potential while she is only a baby). In Her Flashback as White Spinner you can see her valuing of black sensing and her Beta warmonger mentality even when she was an enemy of the Horde. Hordak: LSI Hordak is a composed, well mannered, cold , strict and calculating individual with a clear stubborn temper (he can not stand any kind of opposition to his views like Shadow Weaver’s focus about bringing back Adora in the Horde) ==> white logic. His black sensing is visible through his expansive invasion of etheria. We can see in season 3 his desire to be acknowledge by a higher authority, His original version, Horde Prime (more typical of an LSI rather than an SLE). Hordak is not very aware of Hidden potentials (weak Black intuition). He consider his experiment a failure without trying to adopt a different perspective in Season 2 episode 3, as well as his lack of curiosity about Adora’s meaning when he bring her accidently to etheria proove it. His general Paranoia indicate vulnerable black intuition as well. .
Recommended publications
  • Core Game Rulebook
    RULEBOOK 1 INDEX INTRODUCTION 03 COMBAT BASICS 15 COMPONENT LIST 04 EPIC COMBAT 15 GAME SETUP 06 Combat Grid, Weapons OBJECTIVE 08 and Combat Deck 15-16 KEY CONCEPTS 08 Resolving Epic Combat 16 The Map of Eternia 08 WILDS COMBAT 22 Eternium 08 SOLDIER COMBAT 24 Victory Cards 09 SUPPORT CARDS 25 Defeated Heroes 09 Beast and Allies 25 STRUCTURE OF A ROUND 10 Equipment, Spells, and Vehicles 25 Preparation Phase 10 ENDING THE GAME 26 Action Phase 10 GAMEPLAY VARIANTS 26 ACTIONS 10 Solo/Cooperative 26 Move 10 Skrimish Mode 29 Fast Travel 11 GLOSSARY 31 Outpost Movement 11 Mobilize the Soldiers 11 Brave the Wilds 12 Go on a Quest 12 Rest (Night Only) 13 Free Actions 13 2 INTRODUCTION Masters of the Universe: Fields of Eternia is a game of conquest in the world of Eternia for 1–6 players. You will take control of legendary characters from the Masters of the Universe Classics series, recruiting allies, acquiring equipment and taming beasts, all while capturing key locations and completing story-based scenarios. In the standard version of the game, players split into two factions — the Masters of the Universe or the Evil Warriors — with each player choosing a character to play. This rulebook also contains variant rules for solo or cooperative play, as well as a skirmish mode. 3 COMPONENT LIST RULEBOOK RULEBOOK Map Rulebook Mission Booklet Masters of the Universe Evil Warriors Epic Die x2 Combat Grid x2 Wilds Die x10 Wilds Die x10 MODELS He-Man She-Ra Man-At-Arms Ram Man Teela Stratos Masters of the Universe Soldiers x15 Skeletor Mer-Man Beast
    [Show full text]
  • Die Pyramide Der Unsterblichkeit (Motu-Hspfolge 31, Script: H.G.Francis, Getippt V
    Die Pyramide der Unsterblichkeit (MotU-HspFolge 31, Script: H.G.Francis, getippt v. M. Gall) [Titelmusik / Werkstatt] He-Man: Man-at-Arms, ich habe eine Idee. Man-at-Arms: Heraus damit, He-Man. Um was geht es. He-Man: Ich finde es an der Zeit, Skeletor einmal richtig auf den Arm zu nehmen. Man-at-Arms: (schmunzelnd) Du willst Skeletor zum Narren machen. Das hätte er allerdings verdient. Aber wie stellst du dir das vor? He-Man: (lacht auf) Ganz einfach, Waffenmeister: Bisher hat sich Skeletor auf alles gestürzt, was ihm wichtig erschien und was er glaubte gegen uns verwenden zu können. Einmal war es ein Buch, dann das Vermächtnis eines Magiers. Man-at-Arms: Ja, richtig … Und jetzt willst du ihm einen Köder hinwerfen, an dem er sich verschlucken soll. He-Man: Ja, genau das. In der Bibliothek habe ich ein Buch entdeckt – es heißt: „Die Pyramide der Unsterblichkeit“. Es ist ein dummes Buch. So eine Art Märchenbuch. Aber so geschrieben, als ginge es dabei um die pure Wahrheit. Man-at-Arms: (lachend) Skeletor wird glauben, dass er mit Hilfe des Buchs unsterblich werden kann. He-Man: Genau davon bin ich überzeugt. Er wird sich aufführen wie ein Narr. Und für uns gibt es was zu lachen. Man-at-Arms: (begeistert) Das wäre genau das Richtige für unser Fest, das morgen beginnen soll. (freudig nachdenklich) Aber wie gehen wir vor? He-Man: Pass auf! Das hab ich mir so vorgestellt … [gediegene Musik / Skeletor-Motiv] Erzähler: Skeletor, der Herr des Bösen, lag krank im Bett. Hordak, der Oberbefehlshaber der Horde, King-Hiss, der König der Schangenmenschen, Rattlor, Tung-Lashor, Kobra-Khan und Evil-Lyn waren bei ihm und versuchten ihm zu helfen.
    [Show full text]
  • Creating a Character
    This game is based on Mattel's Masters of the Universe. It would be nothing without the many people involved in creating the brand and everything connected to it. I've tried to acknowledge everyone that I know had a part but there's bound to be omissions. Thanks to everyone involved. A brand as large as this is not easy to wrap one's head around and while there's only one writer of this game most of the information here was originally collected by fans and shared on various websites, mailing lists and forums. I owe a great gratitude to all those people and I've tried to credit everyone but there might be people I've neglected to mention. I'd be happy to correct any mistakes, and change online aliases to the correct names if you wish. This is version 0.4 MOTU RPG created by Daniel Schenström Masters of the Universe Classics (MOTUC) entries in this game mostly written by Scott Neitlich and Danielle Gelehrter. Masters of the Universe created and expanded by: Roger Sweet, Mark Taylor, Ted Mayer, Tony Guerro, Donald F. Glut, Alfredo Alcala, Colin Bailey, Michael Halperin, Bruce Timm, Tim Kilpin, Lou Scheimer, Dave Capper, Alan Tyler, Ed Watts, Mark Jones, James McElroy, Mike McKittrick, William George, Dave Maurer, Jim Keifer, Dave Wolfram, Stephen Lee, Scott Neitlich, Val Staples, Emiliano Santalucia, Josh Van Pelt, James Eatock, Robert Lamb, David Wise, Paul Dini, Larry DiTillio, J. Michael Stracszynski, Rowby Goren, Warren Greenwood, Gary Cohn, George Caragonne, Ron Wilson, Evelyn Stein, Thanks to: he-man.org, The Power and Honor Foundation, Mattel, Patrick Fogarty, the He-man wiki, Illustrations by: Daniel Schenström Two images are extensions and baed off of Filmation animation background plates.
    [Show full text]
  • Action Figures
    Action Figures Star Wars (Kenner) (1977-1983) Power of the Force Complete Figures Imperial Dignitary Masters of the Universe (1982-1988) Wave 1 Complete Figures Battle Ram (Vehicle) Castle Grayskull (Playset) Accessories Man-At-Arms - Mini-comic (The Vengeance of Skeletor), Mace, Leg Armor Zodac - Mini-comic (The Vengeance of Skeletor or Slave City!) Beast Man - Whip, Spiked Arm Band, Spiked Arm Band Mer-Man - Mini-comic Teela - Snake Staff Wave 2 Accessories Trap Jaw - Mini-comic (The Menace of Trap Jaw!), Hook Arm, Rifle Arm Wave 3 Complete Figures Battle Armor He-Man Mekaneck (figure and accessories detailed below) Accessories Battle Armor Skeletor - Ram Staff Webstor - Grapple Hook with string Fisto - Sword Orko - Mini-comic (Slave City!), Magic Trick Whiplash - Mini-comic (The Secret Liquid of Life) Weapons Pack - Yellow Beast Man Chest Armor, Yellow Beast Man Arm Band, Gray Grayskull Shield, Gray Grayskull Sword Mekaneck - Club, Armor Wave 4 Complete Figures Dragon Blaster Skeletor (figure and accessories detailed below) Moss Man (figure and accessories detailed below) Battle Bones (Creature) Land Shark (Vehicle) Accessories Dragon Blaster Skeletor - Sword, Chest Armor, Chain, Padlock Hordak - Mini-comic (The Ruthless Leader's Revenge) Modulok - 1 Tail, Left Claw Leg Moss Man - Brown Mace Roboto - Mini-comic (The Battle for Roboto) Spikor - Mini-comic (Spikor Strikes) Fright Zone - Tree, Puppet, Door Thunder Punch He-Man - Shield Wave 5 Complete Figures Flying Fists He-Man Horde Trooper (figure and accessories detailed below) Snout
    [Show full text]
  • She-Ra and the Princesses of Power As Queer Monomyth
    She-Ra and the Princesses of Power as Queer Monomyth By Paul Thomas* ORCID: 0000-0002-5596-7951 Scheduled to be published as: Thomas, Paul. “She-Ra and the Princesses of Power as Queer Monomyth.” Journal of Popular Culture, vol. 54, no. 5, 2021. Abstract In this essay, the author considers the animated television program She-Ra and the Princesses of Power (2018-20) and argues two main things: First, that the She-Ra reboot can be read as monomythic, and second, that it employs the monomyth while also queering normative understandings of heroic gender and sexuality. The end result is a critical remix that stars a hero—Adora—who can be understood as both queer and monomythic. She-Ra and the Princesses of Power thus stands out from the rest of the pack, serving as a shining example for writers wanting to “rehabilitate” Campbell’s monomyth in our increasingly queer, feminist, and intersectional world. Keywords Gender theory, LGBT, Myth, Popular culture, animation * Paul Thomas is a library specialist at the University of Kansas ([email protected]) as well as a student in the Doctor of Philosophy (Ph.D.) degree program in the School of Library and Information Management, Emporia State University ([email protected]). In 1949, the comparative mythologist Joseph Campbell published The Hero with a Thousand Faces, in which he argued that “the standard path of the … adventure of the hero is a magnification of the formula represented in the rites of passage: separation-initiation-return: which might be named the nuclear unit of the monomyth” (J.
    [Show full text]
  • Animoca Brands Launches He-Man™ Tappers of Grayskull™
    Animoca Brands launches He-Man™ Tappers of Grayskull™ ● Animoca Brands launches He-ManTM Tappers of GrayskullTM based on the Masters of the Universe® franchise ● The new game features voice-over acting by the legendary Alan Oppenheimer and Cam Clarke, the official voices of Skeletor® and He-Man/Prince Adam, respectively ● The Masters of the Universe brand is estimated to have over 30 million fans worldwide ● Further games based on Mattel properties arriving in 2016; Animoca Brands will launch its first e-book based on Thomas & Friends™ in the September quarter Hong Kong, 31 August 2016 - Animoca Brands (ASX: AB1, ‘the Company’) today announced the launch of its latest mobile game, He-ManTM Tappers of GrayskullTM. The game is based on the iconic Masters of the Universe® franchise, launched in 1982. He-Man Tappers of Grayskull is available globally on iPhone®, iPad® and iPod touch® on the App Store℠, and for Android™ devices on Google Play™. In He-Man Tappers of Grayskull, He-Man and the Masters of the Universe battle Skeletor and his magically enlarged minions across multiple locations on the planet Eternia®. He-Man and his allies must secure powerful ancient artifacts and defeat wave after wave of gigantic foes to stop Skeletor’s evil plans, thus ensuring safety for Castle Grayskull® and all Eternia. The app utilises clicker gameplay and features dozens of Masters of the Universe characters including He-Man®, Skeletor®, Teela®, Man-At-Arms®, Battle Cat®, She-Ra®, Orko®, Evil-Lyn®, Beast Man®, Mer-Man®, Sorceress®, Stratos®, Mekaneck®, Scareglow™, Hordak® and others. He-Man Tappers of Grayskull boasts voice acting by the Emmy Award-nominated Alan Oppenheimer (Skeletor) and Cam Clarke (He-Man, Prince Adam).
    [Show full text]
  • Estimate: £30 - 50 * Estimate: £30 - 50 *
    ALL PURCHASERS0.2 PLEASE NOTE - All lots must be collected within 3 days of the sale. For goods left on our premises - whether paid for or not - for more than 5 days after the date of the sale, Beeston Auction House reserves the right to charge storage fees as outlined in our Buyers T's & C's. All items will be sold under the Auctioneers Margin Scheme unless otherwise indicated. Please note that imperfections are not indicated in this catalogue. The terms, 'bronze', 'silver' and 'gold' may refer to the grades in which medals, badges etc., were awarded and not to their composition. Where we are unsure of age or authenticity the word "style" has been used in the description. It is the customers responsibility to read descriptions thoroughly and satisfy themselves before bidding. Items can not be removed from the premises until full payment has been received. 1 A new, boxed and sealed 1990, Buckingham 8 A collection of 19 Britains pre war British Toys, TCR Track Lock; Alain Prost Super Infantry lead soldiers and assorted accessories. Course #3611-3. Box contains: 13ft of track, 1 Figures in differing play worn conditions and Ferrari Testarossa, 1 Porsche 959, 2 hand positions to include: sitting gunners, marching controllers, 1 transformer (incorporating plug) with slung rifles and loose arm with rifles. Other and 1 lap counter. Cellophane has tear to accessories include bunker, tents and height bottom right corner front and back. finder. Estimate: £30 - 50 * Estimate: £30 - 50 * 2 A new, boxed and sealed 1990, Buckingham 9 A collection of 12 Britains pre war lead soldiers Toys, TCR Track Lock; Super Challenge # together with a sentry box.
    [Show full text]
  • By James Kerr Edition 2, Last Revised: 2015-06-10
    By James Kerr Edition 2, Last Revised: 2015-06-10 Disclaimer This game shall never be sold nor resold. It is in no way sponsored nor endorsed by Key People Matel, nor any of its affi liates. The content This game thanks Kevin O’Brien, whose of this booklet are for the exclusive use youthful enthusiasm for the material inspired of fun-good-times, and should not be this project. sold, rented, nor used for any commercial enterprise in any way, shape, or form. This game is created by a Masters of the Universe fan, for fans themselves. It is not meant to step on Matel’s or anyone else’s toes, but designed to respect their creations. ‘He-Man’ and ‘Masters of the Universe’ are registered trademarks of Matel, and Filmation, and I’m sure there are a lot of other fi ngers in the He-Man pie, too, none of which are mine. 80s Toybox RPG by James Kerr Introduction In 1987 James Kerr placed a peanut butter 80’s Toy Box RPG rules upon which this game sandwich in his parent´s VCR and was is based are structured to appeal to the transported to a magical world where he toy collecting nature of its subject matter. was taught by long-dead druids the secrets You begin by deciding what kind of a child of dice rolling, community, and dungeon you are, then rotating through segments mastership. Returning to this world he has that represent both moving around your been playing roleplaying games most of childhood house playing action fi gures and a his adult life, and hasn’t been able to resist cartoon episode between commercials.
    [Show full text]
  • Morphological Conservation in Human-Animal Hybrids in Science Fiction and Fantasy Settings: Is Our Imagination As Free As We Think It Is?
    Advances in Anthropology 2013. Vol.3, No.3, 157-163 Published Online August 2013 in SciRes (http://www.scirp.org/journal/aa) http://dx.doi.org/10.4236/aa.2013.33021 Morphological Conservation in Human-Animal Hybrids in Science Fiction and Fantasy Settings: Is Our Imagination as Free as We Think It Is? Matthieu J. Guitton1,2 1Faculty of Medicine, Laval University, Quebec City, Canada 2Institut Universitaire en Santé Mentale de Québec, Quebec City, Canada Email: [email protected] Received March 1st, 2013; revised April 3rd, 2013; accepted May 20th, 2013 Copyright © 2013 Matthieu J. Guitton. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The question of whether human imagination knows no boundaries or is, alternatively, constrained by conscious or unconscious cognitive templates is a key issue in defining human mind. We try here to ad- dress this extremely large question by focusing on one particular element of imaginary creations, the spe- cific case of human-animal hybrids. Human-animal hybrids are common inhabitants of human imaginary spaces, being regularly encountered across numerous mythologies, as well as in modern popular culture. If human imagination was unconstrained, it would be expected that such hybrid creatures would display roughly half human and half animalistic features. Using several different popular science fiction and fan- tasy settings, we conducted an analysis of the morphological traits of human-animal hybrids, both ana- tomical and phenotypic. Surprisingly, we observed extremely high conservation of human morphological traits in human-animal hybrids, with a contrasting high use of phenotypic (“cosmetic”) alterations, and with highly stereotyped patterns of morphological alterations.
    [Show full text]
  • He-Man and the Masters of the Universe a Tecnocultura Dos Anos 80 E Uma Das Primeiras Recriações Do Pós-Humano
    HE-MAN AND THE MASTERS OF THE UNIVERSE A TECNOCULTURA DOS ANOS 80 E UMA DAS PRIMEIRAS RECRIAÇÕES DO PÓS-HUMANO HE-MAN AND THE MASTERS OF THE UNIVERSE THE 80'S TECHNOCULTURE AND ONE OF THE FIRST RECREATIONS OF THE POSTHUMAN JOÃO JERÓNIMO MACHADINHA MAIA* [email protected] Este artigo tem como objetivo fazer uma revisitação do franchising He-man and the Masters of the Universe, um universo recreativo que se estendeu a várias áreas de negócio. Tratando-se de um universo concebido no contexto da tecnocultura dos anos 80, recebeu a influência de vários elementos culturais e ideológicos que justificam a sua classificação como representação do pós- humano. Inclusivamente, as representações de He-man em décadas posteriores não deixaram de revelar elementos interessantes para o estudo académico das recriações do pós-humano face aos desenvolvimentos ocorridos na cultura popular e na cultura de massas através dos média. No entanto, trata-se de um produto de entretenimento que continua a ser essencialmente dirigido ao público de fãs dos anos 80, daí verificar-se determinadas particularidades na evolução das suas estórias. Palavras-chaves: tecnocultura; anos 80; He-man; recriação; pós-humano. This article aims to revisit the He-man and the Masters of the Universe franchise, a recreational universe that has extended to various business areas. As it was a universe conceived in the context of the technoculture of the 1980s, it received the influence of several cultural and ideological elements that justify its classification as a representation of the posthuman. In fact, He-man's representations in later decades did not fail to reveal interesting elements for the academic study of the posthuman recreations in the face of the developments that have occurred in the popular culture and in the mass culture through the media.
    [Show full text]
  • Calabozo-Del-Androide-16.Pdf
    EDITORIAL EL PODER DE GRAYSKULL Bienvenidos a este tercer especial del Calabozo del Calabozo del Androide Nº 16 Androide, dedicado a He-Man y sus comparsas. Puede Octubre que no sea de mayor interés para nadie, pero me siento 2004 casi obligado a rememorar mi época de coleccionista de la línea de juguetes de Mattel Masters of the Universe Director / Editor en la presente editorial. Sergio Alejandro Amira exxAsí como alguna vez afirmé ser uno de los primeros grunge de la austral ciudad de Punta Arenas (TauZero Diagramación y Diseño #7), también debo haber sido de los primeros pequeñajos Sergio Alejandro Amira en poseer sus figuras de Masters of the Universe, en aquel cada vez más distante año de 1984. Lo primero Portada que recuerdo fue haber visto el comercial de los juguetes Bruce Timm en la televisión local, lo segundo: buscar los juguetes anunciados al día siguiente en las tiendas, tarea qe probó Columnistas infructuosa. Al no encontrar por ninguna parte a He- Sergio Alejandro Amira Man y co., acudí a una tía dueña de una tienda de artículos para el hogar. Ciertamente que ella no Contacto comercializaría las figuras de Mattel, pero podría estar [email protected] enterada de quien lo haría, y así fue. exxPuesto sobre aviso de quien era el distribuidor, y donde quedaba su sala de ventas, convecí a mi padre para que me comprara mi regalo de cumpleaños por adelantado (aún faltaba un mes para aquello). Acudimos entonces a una oficina en el tercer o cuarto piso de la Galería Roka, el lugar más extraño donde he comprado exxA medida que abandonaba la niñez comencé a un juguete en mi vida, y salí con He-Man, Skeletor, deshacerme de algunos de mis juguetes a cambio de Man-At-Arms y Battle-Cat bajo el brazo.
    [Show full text]
  • Guidelines for Selling Your Collection
    Brian's Toys Masters of the Universe Buy List - Mattel/NECA Quantity Buy List Line Type Name Brian's Toys SKU you have TOTAL Notes Price to sell Last Updated: April 23, 2015 Delivery Address: W730 State Road 35 Full Name: Address: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 Phone: Fax: 608.687.7573 Email: [email protected] E-mail: How did you find us? (please fill in) Questions/Concerns/Other Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we have an accurate description of your items so that we can give you an accurate price quote. Guidelines for By following the below format, you will help ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://quote.brianstoys.com/lines/MOTU/toys . Selling Your Collection The buy list prices reflect items mint in their original packaging. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by MOTU line. STEP 1 Search for each of your items and mark the quantity you want to sell in the column with the red arrow. STEP 2 Once the list is complete, please mail, fax, or e-mail to us. Note: Buylist prices on this sheet may change after 30 days If you use this form, we will confirm your quote within 1-2 business days. STEP 3 If you send us a list but do not use this form, allow 2-4 business days for us to issue you a quote.
    [Show full text]