(1985) and New (2018) She-Ra Animated Series
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Core Game Rulebook
RULEBOOK 1 INDEX INTRODUCTION 03 COMBAT BASICS 15 COMPONENT LIST 04 EPIC COMBAT 15 GAME SETUP 06 Combat Grid, Weapons OBJECTIVE 08 and Combat Deck 15-16 KEY CONCEPTS 08 Resolving Epic Combat 16 The Map of Eternia 08 WILDS COMBAT 22 Eternium 08 SOLDIER COMBAT 24 Victory Cards 09 SUPPORT CARDS 25 Defeated Heroes 09 Beast and Allies 25 STRUCTURE OF A ROUND 10 Equipment, Spells, and Vehicles 25 Preparation Phase 10 ENDING THE GAME 26 Action Phase 10 GAMEPLAY VARIANTS 26 ACTIONS 10 Solo/Cooperative 26 Move 10 Skrimish Mode 29 Fast Travel 11 GLOSSARY 31 Outpost Movement 11 Mobilize the Soldiers 11 Brave the Wilds 12 Go on a Quest 12 Rest (Night Only) 13 Free Actions 13 2 INTRODUCTION Masters of the Universe: Fields of Eternia is a game of conquest in the world of Eternia for 1–6 players. You will take control of legendary characters from the Masters of the Universe Classics series, recruiting allies, acquiring equipment and taming beasts, all while capturing key locations and completing story-based scenarios. In the standard version of the game, players split into two factions — the Masters of the Universe or the Evil Warriors — with each player choosing a character to play. This rulebook also contains variant rules for solo or cooperative play, as well as a skirmish mode. 3 COMPONENT LIST RULEBOOK RULEBOOK Map Rulebook Mission Booklet Masters of the Universe Evil Warriors Epic Die x2 Combat Grid x2 Wilds Die x10 Wilds Die x10 MODELS He-Man She-Ra Man-At-Arms Ram Man Teela Stratos Masters of the Universe Soldiers x15 Skeletor Mer-Man Beast -
Info Fair Resources
………………………………………………………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….…………… Info Fair Resources ………………………………………………………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….………………………………………………….…………… SCHOOL OF VISUAL ARTS 209 East 23 Street, New York, NY 10010-3994 212.592.2100 sva.edu Table of Contents Admissions……………...……………………………………………………………………………………… 1 Transfer FAQ…………………………………………………….…………………………………………….. 2 Alumni Affairs and Development………………………….…………………………………………. 4 Notable Alumni………………………….……………………………………………………………………. 7 Career Development………………………….……………………………………………………………. 24 Disability Resources………………………….…………………………………………………………….. 26 Financial Aid…………………………………………………...………………………….…………………… 30 Financial Aid Resources for International Students……………...…………….…………… 32 International Students Office………………………….………………………………………………. 33 Registrar………………………….………………………………………………………………………………. 34 Residence Life………………………….……………………………………………………………………... 37 Student Accounts………………………….…………………………………………………………………. 41 Student Engagement and Leadership………………………….………………………………….. 43 Student Health and Counseling………………………….……………………………………………. 46 SVA Campus Store Coupon……………….……………….…………………………………………….. 48 Undergraduate Admissions 342 East 24th Street, 1st Floor, New York, NY 10010 Tel: 212.592.2100 Email: [email protected] Admissions What We Do SVA Admissions guides prospective students along their path to SVA. Reach out -
Die Pyramide Der Unsterblichkeit (Motu-Hspfolge 31, Script: H.G.Francis, Getippt V
Die Pyramide der Unsterblichkeit (MotU-HspFolge 31, Script: H.G.Francis, getippt v. M. Gall) [Titelmusik / Werkstatt] He-Man: Man-at-Arms, ich habe eine Idee. Man-at-Arms: Heraus damit, He-Man. Um was geht es. He-Man: Ich finde es an der Zeit, Skeletor einmal richtig auf den Arm zu nehmen. Man-at-Arms: (schmunzelnd) Du willst Skeletor zum Narren machen. Das hätte er allerdings verdient. Aber wie stellst du dir das vor? He-Man: (lacht auf) Ganz einfach, Waffenmeister: Bisher hat sich Skeletor auf alles gestürzt, was ihm wichtig erschien und was er glaubte gegen uns verwenden zu können. Einmal war es ein Buch, dann das Vermächtnis eines Magiers. Man-at-Arms: Ja, richtig … Und jetzt willst du ihm einen Köder hinwerfen, an dem er sich verschlucken soll. He-Man: Ja, genau das. In der Bibliothek habe ich ein Buch entdeckt – es heißt: „Die Pyramide der Unsterblichkeit“. Es ist ein dummes Buch. So eine Art Märchenbuch. Aber so geschrieben, als ginge es dabei um die pure Wahrheit. Man-at-Arms: (lachend) Skeletor wird glauben, dass er mit Hilfe des Buchs unsterblich werden kann. He-Man: Genau davon bin ich überzeugt. Er wird sich aufführen wie ein Narr. Und für uns gibt es was zu lachen. Man-at-Arms: (begeistert) Das wäre genau das Richtige für unser Fest, das morgen beginnen soll. (freudig nachdenklich) Aber wie gehen wir vor? He-Man: Pass auf! Das hab ich mir so vorgestellt … [gediegene Musik / Skeletor-Motiv] Erzähler: Skeletor, der Herr des Bösen, lag krank im Bett. Hordak, der Oberbefehlshaber der Horde, King-Hiss, der König der Schangenmenschen, Rattlor, Tung-Lashor, Kobra-Khan und Evil-Lyn waren bei ihm und versuchten ihm zu helfen. -
Creating a Character
This game is based on Mattel's Masters of the Universe. It would be nothing without the many people involved in creating the brand and everything connected to it. I've tried to acknowledge everyone that I know had a part but there's bound to be omissions. Thanks to everyone involved. A brand as large as this is not easy to wrap one's head around and while there's only one writer of this game most of the information here was originally collected by fans and shared on various websites, mailing lists and forums. I owe a great gratitude to all those people and I've tried to credit everyone but there might be people I've neglected to mention. I'd be happy to correct any mistakes, and change online aliases to the correct names if you wish. This is version 0.4 MOTU RPG created by Daniel Schenström Masters of the Universe Classics (MOTUC) entries in this game mostly written by Scott Neitlich and Danielle Gelehrter. Masters of the Universe created and expanded by: Roger Sweet, Mark Taylor, Ted Mayer, Tony Guerro, Donald F. Glut, Alfredo Alcala, Colin Bailey, Michael Halperin, Bruce Timm, Tim Kilpin, Lou Scheimer, Dave Capper, Alan Tyler, Ed Watts, Mark Jones, James McElroy, Mike McKittrick, William George, Dave Maurer, Jim Keifer, Dave Wolfram, Stephen Lee, Scott Neitlich, Val Staples, Emiliano Santalucia, Josh Van Pelt, James Eatock, Robert Lamb, David Wise, Paul Dini, Larry DiTillio, J. Michael Stracszynski, Rowby Goren, Warren Greenwood, Gary Cohn, George Caragonne, Ron Wilson, Evelyn Stein, Thanks to: he-man.org, The Power and Honor Foundation, Mattel, Patrick Fogarty, the He-man wiki, Illustrations by: Daniel Schenström Two images are extensions and baed off of Filmation animation background plates. -
Action Figures
Action Figures Star Wars (Kenner) (1977-1983) Power of the Force Complete Figures Imperial Dignitary Masters of the Universe (1982-1988) Wave 1 Complete Figures Battle Ram (Vehicle) Castle Grayskull (Playset) Accessories Man-At-Arms - Mini-comic (The Vengeance of Skeletor), Mace, Leg Armor Zodac - Mini-comic (The Vengeance of Skeletor or Slave City!) Beast Man - Whip, Spiked Arm Band, Spiked Arm Band Mer-Man - Mini-comic Teela - Snake Staff Wave 2 Accessories Trap Jaw - Mini-comic (The Menace of Trap Jaw!), Hook Arm, Rifle Arm Wave 3 Complete Figures Battle Armor He-Man Mekaneck (figure and accessories detailed below) Accessories Battle Armor Skeletor - Ram Staff Webstor - Grapple Hook with string Fisto - Sword Orko - Mini-comic (Slave City!), Magic Trick Whiplash - Mini-comic (The Secret Liquid of Life) Weapons Pack - Yellow Beast Man Chest Armor, Yellow Beast Man Arm Band, Gray Grayskull Shield, Gray Grayskull Sword Mekaneck - Club, Armor Wave 4 Complete Figures Dragon Blaster Skeletor (figure and accessories detailed below) Moss Man (figure and accessories detailed below) Battle Bones (Creature) Land Shark (Vehicle) Accessories Dragon Blaster Skeletor - Sword, Chest Armor, Chain, Padlock Hordak - Mini-comic (The Ruthless Leader's Revenge) Modulok - 1 Tail, Left Claw Leg Moss Man - Brown Mace Roboto - Mini-comic (The Battle for Roboto) Spikor - Mini-comic (Spikor Strikes) Fright Zone - Tree, Puppet, Door Thunder Punch He-Man - Shield Wave 5 Complete Figures Flying Fists He-Man Horde Trooper (figure and accessories detailed below) Snout -
She-Ra and the Princesses of Power As Queer Monomyth
She-Ra and the Princesses of Power as Queer Monomyth By Paul Thomas* ORCID: 0000-0002-5596-7951 Scheduled to be published as: Thomas, Paul. “She-Ra and the Princesses of Power as Queer Monomyth.” Journal of Popular Culture, vol. 54, no. 5, 2021. Abstract In this essay, the author considers the animated television program She-Ra and the Princesses of Power (2018-20) and argues two main things: First, that the She-Ra reboot can be read as monomythic, and second, that it employs the monomyth while also queering normative understandings of heroic gender and sexuality. The end result is a critical remix that stars a hero—Adora—who can be understood as both queer and monomythic. She-Ra and the Princesses of Power thus stands out from the rest of the pack, serving as a shining example for writers wanting to “rehabilitate” Campbell’s monomyth in our increasingly queer, feminist, and intersectional world. Keywords Gender theory, LGBT, Myth, Popular culture, animation * Paul Thomas is a library specialist at the University of Kansas ([email protected]) as well as a student in the Doctor of Philosophy (Ph.D.) degree program in the School of Library and Information Management, Emporia State University ([email protected]). In 1949, the comparative mythologist Joseph Campbell published The Hero with a Thousand Faces, in which he argued that “the standard path of the … adventure of the hero is a magnification of the formula represented in the rites of passage: separation-initiation-return: which might be named the nuclear unit of the monomyth” (J. -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
Mattel, Inc. 2001 Annual Report
ENERGIZE GLOBALIZE MOBILIZE 2001 MATTEL, INC. ANNUAL REPORT e - op.ti.mize (op˘ ‘t -miz’) tr.v. -mized, -miz.ing, -miz.es 1. To make as perfect or effective as possible. 2. To increase the computing speed and efficiency of. 3. To make the most of. 1 To our shareholders DESPITE THE SIGNIFICANT CHALLENGES WE FACED DURING 2001, MATTEL HAD A SUCCESSFUL YEAR AND IS POISED TO CONTINUE IMPROVING ITS PERFORMANCE IN THE YEARS AHEAD. 2001 presented substantial obstacles for international performance. Our business our company. Global economies softened; also grew strongly in Latin America the September 11th terrorist attacks eroded (20 percent), Canada (10 percent) and U.S. consumer confidence; and as a result, Australia/New Zealand (3 percent). several important U.S. retailers canceled holiday reorders as they intensified their In last year’s letter to shareholders, I wrote focus on inventory management in light of that one of our key priorities for 2001 was uncertain consumer spending prospects. to strengthen core brand momentum in the U.S. and abroad. And we did just that. As a result, despite reaching record levels, Consumer demand for our brands grew Mattel’s three percent worldwide net rev- around the world as we gained market enue growth for the year was at the low end share in virtually every country where of our expectations. A precipitous eight we sell our products. In the U.S., despite percent decline in U.S. shipments during weaker-than-expect- the fourth quarter brought full-year gross ed shipments to revenues down one percent in the U.S., retailers, all of our the world’s largest toy market. -
Animoca Brands Launches He-Man™ Tappers of Grayskull™
Animoca Brands launches He-Man™ Tappers of Grayskull™ ● Animoca Brands launches He-ManTM Tappers of GrayskullTM based on the Masters of the Universe® franchise ● The new game features voice-over acting by the legendary Alan Oppenheimer and Cam Clarke, the official voices of Skeletor® and He-Man/Prince Adam, respectively ● The Masters of the Universe brand is estimated to have over 30 million fans worldwide ● Further games based on Mattel properties arriving in 2016; Animoca Brands will launch its first e-book based on Thomas & Friends™ in the September quarter Hong Kong, 31 August 2016 - Animoca Brands (ASX: AB1, ‘the Company’) today announced the launch of its latest mobile game, He-ManTM Tappers of GrayskullTM. The game is based on the iconic Masters of the Universe® franchise, launched in 1982. He-Man Tappers of Grayskull is available globally on iPhone®, iPad® and iPod touch® on the App Store℠, and for Android™ devices on Google Play™. In He-Man Tappers of Grayskull, He-Man and the Masters of the Universe battle Skeletor and his magically enlarged minions across multiple locations on the planet Eternia®. He-Man and his allies must secure powerful ancient artifacts and defeat wave after wave of gigantic foes to stop Skeletor’s evil plans, thus ensuring safety for Castle Grayskull® and all Eternia. The app utilises clicker gameplay and features dozens of Masters of the Universe characters including He-Man®, Skeletor®, Teela®, Man-At-Arms®, Battle Cat®, She-Ra®, Orko®, Evil-Lyn®, Beast Man®, Mer-Man®, Sorceress®, Stratos®, Mekaneck®, Scareglow™, Hordak® and others. He-Man Tappers of Grayskull boasts voice acting by the Emmy Award-nominated Alan Oppenheimer (Skeletor) and Cam Clarke (He-Man, Prince Adam). -
INSTITUTION Congress of the US, Washington, DC. House Committee
DOCUMENT RESUME ED 303 136 IR 013 589 TITLE Commercialization of Children's Television. Hearings on H.R. 3288, H.R. 3966, and H.R. 4125: Bills To Require the FCC To Reinstate Restrictions on Advertising during Children's Television, To Enforce the Obligation of Broadcasters To Meet the Educational Needs of the Child Audience, and for Other Purposes, before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundredth Congress (September 15, 1987 and March 17, 1988). INSTITUTION Congress of the U.S., Washington, DC. House Committee on Energy and Commerce. PUB DATE 88 NOTE 354p.; Serial No. 100-93. Portions contain small print. AVAILABLE FROM Superintendent of Documents, Congressional Sales Office, U.S. Government Printing Office, Washington, DC 20402. PUB TYPE Legal/Legislative/Regulatory Materials (090) -- Viewpoints (120) -- Reports - Evaluative/Feasibility (142) EDRS PRICE MFO1 /PC15 Plus Postage. DESCRIPTORS *Advertising; *Childrens Television; *Commercial Television; *Federal Legislation; Hearings; Policy Formation; *Programing (Broadcast); *Television Commercials; Television Research; Toys IDENTIFIERS Congress 100th; Federal Communications Commission ABSTRACT This report provides transcripts of two hearings held 6 months apart before a subcommittee of the House of Representatives on three bills which would require the Federal Communications Commission to reinstate restrictions on advertising on children's television programs. The texts of the bills under consideration, H.R. 3288, H.R. 3966, and H.R. 4125 are also provided. Testimony and statements were presented by:(1) Representative Terry L. Bruce of Illinois; (2) Peggy Charren, Action for Children's Television; (3) Robert Chase, National Education Association; (4) John Claster, Claster Television; (5) William Dietz, Tufts New England Medical Center; (6) Wallace Jorgenson, National Association of Broadcasters; (7) Dale L. -
Masters of the Universe: Volume 3 Pdf, Epub, Ebook
MASTERS OF THE UNIVERSE: VOLUME 3 PDF, EPUB, EBOOK Pop Mhan,Kieth Giffen | 160 pages | 26 Aug 2014 | DC Comics | 9781401247195 | English | United States Masters of the Universe: Volume 3 PDF Book In the meanwhile, however, it is up to Teela, Adam and Cringer to try to help the village. Send me an email when my question is answered. He tells them that his people, the Reptons, are in need of help- someone has extinguished the furnace which heats their underground kingdom, plunging the whole kingdom into severe coldness. In order for him to achieve this, he must pass a series of tests, but these can only be undertaken by a human, so He-Man must undertake them on his behalf. Teela recalls that the spring only rises once every thousand years. He-Man tells viewers fears which might be called phobias can often be healthy and normal deterrents from dangers like fire , water or heights. DC Comics. He-Man tells viewers to not let the spirit of competition lead to injuries or anger in games, and to "play it safe". The evil wizard Kothos, turned into a sand slug by Evil-Lyn in "The Witch and The Warrior" , tricks Orko into reviving his human form, then exacts revenge on Evil-Lyn for what she did to him. Skuba the power to control water—and now, Skuba has turned homicidal, threatening to sink all of Los Angeles! This causes the moon to fall toward the planet, dooming both unless the moon is returned to its proper orbit. An attempt by Skeletor to steal the Fountain of Life of Aridan from the evil wizard Kothos results in Evil-Lyn and Teela being stranded alone in the middle of the desert. -
She Ra and the Princesses of Power: Typing (Spoilers About Season 3 Included)
She Ra and the princesses of power: typing (spoilers about season 3 included) the rebellion The Best Friend Squad Adora/She-Ra : ESI the character of Adora is very comparable to the MCU’s Captain America as well in it’s ability as in her psychology. Both are hero guided by human compassion (white ethic), competent leader (black sensing) and with a clear weak black intuition (her general black and white morality and her fear of the worst outcomes in the 4th episode of season 2 is quite exemplar of it). LSI would have be possible due to her strategic abilities but her choice of the rebellion against the Horde (a clear Beta faction) indicate that she is not. Her general temper of Ixxj over any other temperaments and her obvious of black sensing ( how she admire Huntara for her brutal strength and her roguish temper in season 3 impede all possibility of EII or LII for this character). Glimmer and Bow: both ESEs Glimmer and Bow are very similar to each-other, both are very expansive and tend to involve emotionally others in a positive way with easiness. You can compare their ESE’s positive black ethics fueled by peaceful white sensing with Catra’s and Shadow weaver charismatic but violent black ethic fueled by a valuing of aggressive black sensing. In the episode 7 of season 1 their valuing of white sensing (relaxation oriented function) is explicit when they show their loving of relaxation in water of Glimmer’s aunt castle. None of them is particularly future oriented and don’t understand the concern of Adora about a long term plan (indicating their vulnerable white intuition).