Page 1 of 2) COMPUTATION of INCOME PER COMMON and COMMON EQUIVALENT SHARE ------(In Thousands, Except Per Share Amounts)
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2011 Annual Report
Mattel Annual Report 2011 Click to play! Please visit: www.Mattel.com/AnnualReport The imagination of children inspires our innovation. Annual Report 2011 80706_MTL_AR11_Cover.indd 1 3/7/12 5:34 PM Each and every year, Mattel’s product line-up encompasses some of the most original and creative toy ideas in the world. These ideas have been winning the hearts of children, the trust of parents and the recognition of peers for more than 65 years. 80706_MTL_AR11_Text.indd 2 3/7/12 8:44 PPMM To Our Shareholders: am excited to be Mattel’s sixth environment. The year proved Chief Executive Offi cer in 67 to be a transition period for years, and honored to continue Fisher-Price with the expiration the legacy of such visionaries of the Sesame Street license as Mattel founders Ruth and and our strategic re-positioning Elliot Handler; Herman Fisher of the brand. and Irving Price, the name- sakes of Fisher-Price; Pleasant We managed our business Rowland, founder of American accordingly as these challenges Girl; and Reverend W. V. Awdry, played out during the year. We creator of Thomas & Friends®. maintained momentum in our core brands, such as Barbie®, First and foremost, I would like Hot Wheels®, American Girl® to acknowledge and thank and our new brand franchise, Bob Eckert for his tremendous Monster High®, as well as with contributions to the company key entertainment properties, during the last decade. Bob is such as Disney Princess® and a great business partner, friend CARS 2®. As a result, 2011 and mentor, and I am fortunate marks our third consecutive to still be working closely with year of solid performance: him as he remains Chairman revenues and operating of the Board. -
2012 Annual Report 2012 Annual Annual Report
Mattel 2012 Annual Report Annual Report Click to play! Please visit: corporate.mattel.com 42837_Cover.indd 1 3/13/13 9:59 AM 42837_Cover.indd 2 3/13/3/13/1313 99:59:59 AM 42837_Guts.indd 1 Nurture StructureStruct Plan Innovate 3/12/13 9:17 2012 Annual ReportReport corporate.mattel.com 1 AM To Our Shareholders: I am writing this letter having just completed one of my were well represented in their toy, video and consumer product busiest months as CEO. February 2013 started with our purchases. This, in turn, pleased fourth quarter and full-year 2012 earnings call, which our retail partners and allowed us to deliver solid results. was quickly followed by a formal presentation to the fi nancial analyst community during New York Toy Fair In 2012, we had record sales, eclipsing $7 billion in total gross sales for and an extensive series of meetings with many of our the fi rst time. Additionally, we grew investors across the country. NPD share in both the U.S. and the Euro51. It also marked the fourth I ended the month meeting with my straight year where we had strong senior management team to discuss gross margins and tight cost our future goals and how we can management, which drove expansion best achieve them. of our adjusted operating margins. All of these achievements resulted In short, February gave me great in adjusted EPS growth of 13%2, perspective on how our consumers, and our second consecutive year customers and owners are viewing of generating more than $1 billion our business. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Mattel Recalls 2007
Mattel Recalls 2007 Communication Implications for Quality Control, Outsourcing, and Consumer Relations [ABSTRACT] In August 2007, America's largest toy manufacturer announced the first of what would become five recalls involving 21 million toys—most of which were manufactured in China. This case study and teaching note examine a corporate response to a global crisis and consider the unique communications challenges facing a corporation that operates in an international, cross- cultural arena. The teaching note critiques the response’s suitability to the level and impact of the crisis and recommends alternatives. It illustrates that communicators should be cognizant of their international stakeholders and should proactively manage global issues of public concern such as outsourcing and product safety. An example would be that to avert future recalls, Mattel should work closely with its Chinese suppliers and government agencies to implement realistic quality control solutions for which it can be held accountable. The company must reassure stakeholders that outsourcing to China does not mean sacrificing quality. Regaining consumer confidence and controlling the dissemination of product safety information requires strong corporate communicators who can delicately and deliberately balance complex relationships. Table of Contents I. Case Study 2 1. Overview 2 2. Company History 2 2.1 Beginnings 2 2.2 Reorganization as Mattel, Inc. 3 2.3 Products 3 2.4 Accolades for Ethics 3 2.5 Financial Performance and Annual Report (2006) 4 3. Toy Safety in the United States 4 3.1 Consumer Product Safety Commission (CPSC) Standards 4 3.2 Mattel's Independent Standards 5 4. Issues in Outsourcing to China 6 4.1 China as the World’s Workshop 6 4.2 Quality Control Challenges and Implications 7 4.3 Mattel’s China Operations 7 4.4 Managing International Communication 8 5. -
Mattel, Inc. 2001 Annual Report
ENERGIZE GLOBALIZE MOBILIZE 2001 MATTEL, INC. ANNUAL REPORT e - op.ti.mize (op˘ ‘t -miz’) tr.v. -mized, -miz.ing, -miz.es 1. To make as perfect or effective as possible. 2. To increase the computing speed and efficiency of. 3. To make the most of. 1 To our shareholders DESPITE THE SIGNIFICANT CHALLENGES WE FACED DURING 2001, MATTEL HAD A SUCCESSFUL YEAR AND IS POISED TO CONTINUE IMPROVING ITS PERFORMANCE IN THE YEARS AHEAD. 2001 presented substantial obstacles for international performance. Our business our company. Global economies softened; also grew strongly in Latin America the September 11th terrorist attacks eroded (20 percent), Canada (10 percent) and U.S. consumer confidence; and as a result, Australia/New Zealand (3 percent). several important U.S. retailers canceled holiday reorders as they intensified their In last year’s letter to shareholders, I wrote focus on inventory management in light of that one of our key priorities for 2001 was uncertain consumer spending prospects. to strengthen core brand momentum in the U.S. and abroad. And we did just that. As a result, despite reaching record levels, Consumer demand for our brands grew Mattel’s three percent worldwide net rev- around the world as we gained market enue growth for the year was at the low end share in virtually every country where of our expectations. A precipitous eight we sell our products. In the U.S., despite percent decline in U.S. shipments during weaker-than-expect- the fourth quarter brought full-year gross ed shipments to revenues down one percent in the U.S., retailers, all of our the world’s largest toy market. -
The BG News December 12, 1994
Bowling Green State University ScholarWorks@BGSU BG News (Student Newspaper) University Publications 12-12-1994 The BG News December 12, 1994 Bowling Green State University Follow this and additional works at: https://scholarworks.bgsu.edu/bg-news Recommended Citation Bowling Green State University, "The BG News December 12, 1994" (1994). BG News (Student Newspaper). 5785. https://scholarworks.bgsu.edu/bg-news/5785 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the University Publications at ScholarWorks@BGSU. It has been accepted for inclusion in BG News (Student Newspaper) by an authorized administrator of ScholarWorks@BGSU. JQ The BG News "A Commitment to Excellence" Monday, December 12, 1994 Bowling Green, Ohio Volume 80, Issue 74 **£ ^ I ■ _* The Editorial Page Editorial The BG News page two Monday, December 12, 1994 Appreciate holiday The BG News treasures over break "A commitment to Excellence" JL he end of the semester is finally on the horizon. It's Editorial Staff that time when the malls become crowded and the tele- Glen Lubbert Julie Tagliaferro vision overflows with images of toys, gifts and family editor-in-chief managing editor cheer. It's also a time when people tend to remember those who are less fortunate with greater fervor and give ac- cordingly. Michael Zawacki Leah Barnum Sherry Turco Unfortunately, the holiday season is also a time when news editor assistant managing editor editorial editor many people become depressed, whether it is from the often-gray weather, the absence of family and friends to Joe Peiffer Ross Weilzner Mike Kazimore Jim Mericsko share things with or something altogether different. -
A Truly Great Company, with the Very Best People, a Compelling Underlying Strategy and Resources for Sustainable Growth
A TRULY GREAT COMPANY, WITH THE VERY BEST PEOPLE, A COMPELLING UNDERLYING STRATEGY AND RESOURCES FOR SUSTAINABLE GROWTH. MATTEL, INC. 1999 ANNUAL REPORT On the Cover: Robotic Puppy, from Fisher-Price, is a puppy who actually listens and responds to his owner’s voice with life-like actions, emotions and sounds. Jewel Girl Barbie features a belly button and also bends and twists with her new soft waist. Hot Wheels Stunt Track Driver CD-ROM was a top seller in 1999, providing kids with the ultimate in stunt driving excitement. A new version of the game hits stores in 2000. 1 LETTER TO SHAREHOLDERS The bad news for 1999 unfortunately has overshadowed the good news. We are all painfully aware of the negative effect the acquisition of The Learning Company and its subsequent perfor- mance had on our results for 1999. These well-reported difficulties obscured the fundamentally strong performance of Mattel’s core brands and sectors. In the seasonally important fourth quarter, core product sales were up 13 percent in the U.S. – Barbie grew by 11 percent and Fisher-Price by 14 percent. Mattel Entertainment was up 70 percent, Wheels recorded a world- wide sales increase of 6 percent and Pleasant Company achieved a 4 percent growth in sales. These solid performances represent a strong endorsement of Mattel’s strategy, and serve as the underpinning for our optimism for the future. This gives us confidence that Mattel remains a truly great company, with the very best people, a compelling underlying strategy and resources Mattel’s five business unit presidents include, for sustainable growth. -
Some Key Toy Manufacturers
45936 MOC Must Toys Book6 12/1/05 7:53 am Page 41 Some key toy manufacturers Britain Abbatt Toys Paul and Marjorie Abbatt were pioneers of innovative educational toys in the 1930s. They set up in business in 1932 selling toys to friends and by mail order from their flat in Tavistock Square, London. Demand was such that in 1936 they opened a child friendly shop at 94 Wimpole Street, designed by their friend the architect Ernö Goldfinger. The Abbatts were his main clients at the time and he designed toys and nursery equipment for them. They were concerned with the play needs of children in general, introducing a range of toys for children with physical disabilities devised by Milan Morgenstern. In 1951 they were instrumental in setting up the Children’s Play Activities Trust Ltd. to promote excellence in toy design and manufacture. After Paul Abbatt died in 1971 the business was bought by the Educational Supply Association. William Britain Ltd. Britains Ltd. was founded by William Britain in London in 1840. At first Britains made tin and clockwork toys and from the 1890s they made model soldiers. It also opened an office in Paris, France in 1905. The company made munitions for both world wars. In 1954 Herald miniatures, makers of unbreakable plastic toys, became a subsidiary of Britains. In 1966 Britains ceased to manufacture its metal soldiers. It was purchased by Ertl Co. in 1997. The Chad Valley Co. Ltd. The Chad Valley trademark was first registered in 1897 when the original company of Johnson Brothers added games to its stationery range. -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
3 Ninjas Kick Back 688 Attack Sub 6-Pak Aaahh!!! Real
3 NINJAS KICK BACK 688 ATTACK SUB 6-PAK AAAHH!!! REAL MONSTERS ACTION 52 ADDAMS FAMILY VALUES THE ADDAMS FAMILY ADVANCED BUSTERHAWK GLEYLANCER ADVANCED DAISENRYAKU - DEUTSCH DENGEKI SAKUSEN THE ADVENTURES OF BATMAN & ROBIN THE ADVENTURES OF MIGHTY MAX THE ADVENTURES OF ROCKY AND BULLWINKLE AND FRIENDS AERO THE ACRO-BAT AERO THE ACRO-BAT 2 AEROBIZ AEROBIZ SUPERSONIC AFTER BURNER II AIR BUSTER AIR DIVER ALADDIN ALADDIN II ALEX KIDD IN THE ENCHANTED CASTLE ALIEN 3 ALIEN SOLDIER ALIEN STORM ALISIA DRAGOON ALTERED BEAST AMERICAN GLADIATORS ANDRE AGASSI TENNIS ANIMANIACS THE AQUATIC GAMES STARRING JAMES POND AND THE AQUABATS ARCADE CLASSICS ARCH RIVALS - THE ARCADE GAME ARCUS ODYSSEY ARIEL THE LITTLE MERMAID ARNOLD PALMER TOURNAMENT GOLF ARROW FLASH ART ALIVE ART OF FIGHTING ASTERIX AND THE GREAT RESCUE ASTERIX AND THE POWER OF THE GODS ATOMIC ROBO-KID ATOMIC RUNNER ATP TOUR CHAMPIONSHIP TENNIS AUSTRALIAN RUGBY LEAGUE AWESOME POSSUM... ...KICKS DR. MACHINO'S BUTT AYRTON SENNA'S SUPER MONACO GP II B.O.B. BABY BOOM (PROTO) BABY'S DAY OUT (PROTO) BACK TO THE FUTURE PART III BALL JACKS BALLZ 3D - FIGHTING AT ITS BALLZIEST ~ BALLZ 3D - THE BATTLE OF THE BALLZ BARBIE SUPER MODEL BARBIE VACATION ADVENTURE (PROTO) BARE KNUCKLE - IKARI NO TETSUKEN ~ STREETS OF RAGE BARE KNUCKLE III BARKLEY SHUT UP AND JAM 2 BARKLEY SHUT UP AND JAM! BARNEY'S HIDE & SEEK GAME BARVER BATTLE SAGA - TAI KONG ZHAN SHI BASS MASTERS CLASSIC - PRO EDITION BASS MASTERS CLASSIC BATMAN - REVENGE OF THE JOKER BATMAN - THE VIDEO GAME BATMAN FOREVER BATMAN RETURNS BATTLE GOLFER YUI -
45936 MOC Must Toys Book6 12/1/05 7:52 Am Page 32
45936 MOC Must Toys Book6 12/1/05 7:52 am Page 32 1980s Consumer research was very much part of the production process in the US since the 1960s. In Britain, little consumer research had been done before the 1980s and little design input went into good advertising. In fact pre-war advertising as evidenced by the catalogues of Lines Bros. and Kiddicraft was far more eye catching. Combined with the difficulties thrown up by the current economic climate; increased imports, the rising cost of raw materials, increased labour costs and removal of fixed prices, it was inevitable that even large businesses could not guarantee long term security and survival. Desperate measures were tried by some, but by the beginning of the 1980s over sixteen British companies had collapsed including some of the major players; Lesney, Mettoy, Berwick Timpo and Airfix. Eventually these were to be absorbed by other companies in the US and the Far East, as well as in Britain. However, many major British companies managed to survive including some venerable examples, such as Britains, Spears, Hornby, Waddingtons, Galt and Cassidy Brothers. Torquil Norman started Bluebird Toys in 1983, his first product being the now famous Big Yellow Teapot House. This was one of the first ‘container’ houses which broke away from the traditional architectural style of dolls’ houses in favour of this light and colourful family home. He is also famous for his Big Red Fun Bus and Big Jumbo Fun 30 45936 MOC Must Toys Book6 12/1/05 7:52 am Page 33 Plane, Polly Pocket and the Then there were Mighty Max range, as fantasy toys which well as the invention took off in the of the plastic lunch 1980s with cute, box.