Chapter 560 “The Realm of Spirit and Time” (精神と時の国土 "Seishin to Toki No Kokudo") It Has Been Four Years Since the Shikon No Tama and Naraku Were Destroyed

Total Page:16

File Type:pdf, Size:1020Kb

Chapter 560 “The Realm of Spirit and Time” (精神と時の国土 Chapter 560 “The Realm of Spirit and Time” (精神と時の国土 "Seishin to toki no kokudo") It has been four years since the shikon no tama and Naraku were destroyed. InuYasha and Kagome had married, and Miroku and Sango had three kids, two of which are twin daughters age three and one baby boy. InuYasha and Miroku started a Youkai Exorcist business while Kagome took the responsibility to upkeep the shrine and Sango enjoyed a quieter life with her children. Nothing major had happened since their fight with Naraku, and InuYasha had dropped his anxiety with regards to starting his own family. He was in the forest with Shippo and Kagome relaxing near the river after having killed the ne no kubi monster. Shippo was skipping rocks across a pool in the river, while Kagome laid her head onto InuYasha’s lap looking out at the scenery. InuYasha caressed the side of her head with tender loving care and attentiveness. The thought had been burning in his mind for the whole day and his mouth felt dry. He licked his lips before he looked around her head. "Kagome?" InuYasha called tapping her shoulder. She turned to him and smiled warmly. "What is it, InuYasha?" she asked. He gulped before he leaned in closer. "Did you really want to try to uhh..." he muttered while he looked up to see if Shippo was prying. She looked at him amused and gently bumped her head into the side of his chin. "Try what?" she asked as she sat up looking into his eyes deeply. He stuttered, "y-y-you know…the t-thing you were talking about with Sango." He felt weird talking about this and his awkward cautious attitude about the subject made her giggle with delight knowing full well what he was going to say. "InuYasha" she said before she leaned and gently planted a kiss on his cheek. “Do you want one?” she asked looking at him affectionately and gripped his hand. His face went completely red, and he averted her gaze nodding slowly. She immediately wrapped her arms around embracing him tightly as a reward for a correct answer. “I love you so much” she said. A couple weeks later the Bone Eater’s Well started to call out to Kagome. When she looked into the well, she could feel a draft rise up. She bit her lip and jumped inside hoping her hunch was correct or else she would have to explain why she was stuck in the bottom of the well. When she hit the bottom, to her relief and surprise, the portal had reopened. She saw that the well was boarded up, but she pressed up against the boards and felt them give way. “A door?” she muttered. As she wondered out, Sota came running into the shrine with a bat before he dropped it. “Sis? Is that really you?” he asked. “Sota!? How did you know that I was here?” She asked before she raised an eyebrow. “What were you going to do with that bat?” “Mom had Gramps, put an alarm on that hatch just in case someone went in or out of the well. She believed you would come back someday” He mentioned before he picked his bat up and slung it over his shoulder imitating InuYasha. “Well, there’s been some weird characters around here lately. They were asking strange questions and trying to get into the well. I wasn’t gunna let them do anything to that well, so I carry this bat to scare them off” he muttered. “Why would they want anything to do with the well?” she asked. “Beats me! Gramps said something about them wanting to know the history of the well, like if anything came out of it. He said he did not tell them about InuYasha, but they just kept coming back” He muttered. “That’s strange…We’ve never had that kind of attention before” she muttered. Their mother came inside the shrine and smiled happily. “Oh, welcome back! How’s InuYasha doing?” she asked. “He’s doing well” She said before she took in a deep breath. “Mama? Can you drive me to the store? I’m two weeks late” she said nervously. “You’re late?” Her mother muttered in confusion before she figured out the euphemism. She grew excited and nodded. “Oh, of course, just give me fifteen minutes to get ready. I have a load of laundry to put in the dyer” she said cheerfully. She turned back and hummed to herself. “You’re late? What do you mean you’re late?” Sota asked. Kagome turned back to the well and smiled. “Girl problems…I’ll be back!” she said before she jumped back into the well. She was very happy to see her mother’s excitement about the news. She hoped to confirm her suspicion once and for all and announce it to her husband. Miroku and InuYasha stood in the middle of the road looking towards the north his face cast a stern trouble look, which her mood shifted from jubilation to dread. “What's wrong Miroku?” she asked. “Have you sensed anything strange lately? There has been some very strange occurrences happening these past months, I've been sensing youki. A strong youki very far away, it's been growing since the past few days. I thought it would wane, but I'm curious if what you think about it” he asked. Kagome closed her eyes and faced the North, which she grew puzzled. "No, there's something there...how can you tell it's strong I can barely feel it" She asked. "I can barely feel it, but it takes up a tremendous area. I can't even find an exact origin, it's almost as if it's leaking everywhere up north" He answered. InuYasha looked at her irritated. “Where the hell were you!? I thought you had gotten kidnapped or something!” he shouted. “The well has opened again” she answered. “What? The well has opened?” he asked. She nodded slowly and closed her eyes. “Do you think we should check this youki out later?" she asked. InuYasha growled lowly picturing what foe he would meet. "Come on! We have to get to the bottom of this before it becomes a Naraku sized problem!" he shouted. "Hold on InuYasha, we first have to get ready. Let's gather our supplies and figure out where's the best place to start" he said before he looked towards Kagome. “If you were going to go back to your time, do you think you can bring back your advanced medicine and foodstuffs?” he asked. “Sure” Kagome nodded before she glanced back at InuYasha curiously. “Are you coming too?” “Eh, I’ll visit later. I’m going to see if I can find out what the hell is going on here” He said before Miroku closed his eyes deeply sensing that Kagome wanted for her husband to go with her. “I’ll only need him for a few hours. Don’t you worry” he said as he waved her off. Later that day InuYasha and Miroku climbed on top of Kirara and flew off to Hachiemon’s homestead where he was sleeping comfortably on a mossy log. The two jumped off and approached him, which he did not wake up or pretended to stay asleep until Miroku kicked him in the leg. “I know you aren’t sleeping!” he shouted. “Ouch! Oh hey Master Miroku! What brings you over here?” The tanuki asked nervously. “Do you know anything about all these natural disasters occurring recently…anything about this vast youki I’m sensing?” Miroku asked. “Hmmm…I do recall this happening 50 years ago, but the memory is kind of hazy on the account that I was struck in the head by a large tree” he said. “You’re talking about that time when the Panther tribe invaded?” Royakan shouted. InuYasha and Miroku looked glanced back at him oddly. He had his hand pressed up against a tree as if he had been listening in on the conversation. “I’m sorry to intrude” he apologized. “No, no, this was before that” Hachiemon answered. “Ah yes, the big war, that was when that no good traitor disappeared, and the Kari no joo came into power. These disasters are happening more often and the youki feels a lot stronger. That means that the boundaries between all realms are at its weakest. Crazy stuff happens around this time. Don’t be surprised if someone tries to resurrect your father, kid! I’ve heard rumors someone was going to try to do it” Royakan told InuYasha. “Good luck! The Shikon no tama is gone for good!” InuYasha remarked. “You’re naïve to think that the Shikon no tama is the only thing with the power to resurrect the dead. Lord Sesshomaru’s mother holds the power of the Meido Stone, and she could resurrect him if she wanted” Royakan said before he scratched his head. “Come to think of it, Lord Sesshomaru hasn’t been too happy. I would have thought that he would be excited to see his old man again” he muttered. “Keh, maybe it’s because it ain’t my old man who’s getting resurrected! Ya ever think about that fur ball!?” InuYasha remarked. “Let’s go InuYasha; I don’t think someone is getting resurrected. It should have happened already” Miroku muttered as he walked off. “I’m sorry master, I wish I knew what was happening” Hachiemon shouted. Later that day, they made it back to the village, and InuYasha took to his home to meditate on the information given.
Recommended publications
  • The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
    University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr.
    [Show full text]
  • Manga) Market in the US
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Research Papers in Economics The Diffusion of Foreign Cultural Products: The Case Analysis of Japanese Comics (Manga) Market in the US Takeshi Matsui Working Paper #37, Spring 2009 The Diffusion of Foreign Cultural Products: The Case Analysis of Japanese Comics (Manga) Market in the US * Takeshi Matsui Graduate School Department of Sociology of Commerce and Management Princeton University Hitotsubashi University Princeton, NJ, US 08544 Tokyo, Japan 186-8601 [ Word Count: 8,230] January 2009 * I would like to thank Paul DiMaggio, Russell Belk, Jason Thompson, Stephanie Schacht, and Richard Cohn for helpful feedback and encouragement. This research project is supported by Abe Fellowship (SSRC/Japan Foundation), Josuikai (Alumni Society of Hitotsubashi University), and Japan Productivity Center for Socio-economic Development. Please address correspondence to Takeshi Matsui, Department of Sociology, Princeton University, Princeton, NJ 08544. E-mail: [email protected]. The Diffusion of Foreign Cultural Products: The Case Analysis of Japanese Comics (Manga) Market in the US Takeshi Matsui Hitotsubashi University/Princeton University Abstract This paper outlines the historical development of the US manga (Japanese comics) industry from the 1980s through the present in order to address the question why foreign cultural products become popular in offshore markets in spite of cultural difference. This paper focuses on local publishers as “gatekeepers” in the introduction of foreign culture. Using complete data on manga titles published in the US market from 1980 to 2006 (n=1,058), this paper shows what kinds of manga have been translated, published, and distributed for over twenty years and how the competition between the two market leaders, Viz and Tokyopop, created the rapid market growth.
    [Show full text]
  • Major Developments in the Evolution of Tabletop Game Design
    Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game.
    [Show full text]
  • Manga As a Teaching Tool 1
    Manga as a Teaching Tool 1 Manga as a Teaching Tool: Comic Books Without Borders Ikue Kunai, California State University, East Bay Clarissa C. S. Ryan, California State University, East Bay Proceedings of the CATESOL State Conference, 2007 Manga as a Teaching Tool 2 Manga as a Teaching Tool: Comic Books Without Borders The [manga] titles are flying off the shelves. Students who were not interested in EFL have suddenly become avid readers ...students get hooked and read [a] whole series within days. (E. Kane, personal communication, January 17, 2007) For Americans, it may be difficult to comprehend the prominence of manga, or comic books, East Asia.1. Most East Asian nations both produce their own comics and publish translated Japanese manga, so Japanese publications are popular across the region and beyond. Japan is well-known as a highly literate society; what is less well-known is the role that manga plays in Japanese text consumption (Consulate General of Japan in San Francisco). 37% of all publications sold in Japan are manga of one form or another, including monthly magazines, collections, etc. (Japan External Trade Organization [JETRO], 2006). Although Japan has less than half the population of the United States, manga in all formats amounted to sales within Japan of around 4 billion dollars in 2005 (JETRO, 2006). This total is about seven times the United States' 2005 total comic book, manga, and graphic novel sales of 565 million dollars (Publisher's Weekly, 2007a, 2007b). Additionally, manga is closely connected to the Japanese animation industry, as most anime2 television series and films are based on manga; manga also provides inspiration for Japan's thriving video game industry.
    [Show full text]
  • Samurai Champloo: Transnational Viewing Jiwon Ahn
    Samurai Champloo: Transnational Viewing Jiwon Ahn From the original edition of How to Watch Television published in 2013 by New York University Press Edited by Ethan Thompson and Jason Mittell Accessed at nyupress.org/9781479898817 This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License (CC BY-NC-ND). 39 Samurai Champloo Transnational Viewing Jiwon Ahn Abstract: Television criticism usually addresses “what” TV is watched, and ofen “who” watches, but “where” TV is watched is less commonly considered vital to understanding it. In this look at the anime program Samurai Champloo, Jiwon Ahn argues for the importance of “where” to the meanings and pleasures of texts which—like anime—circulate in television’s global fows. Watching an imported or translated text on television is an increasingly ordinary experience in the current state of globalization. But what unique critical questions should we consider in order to make sense of such viewings? To understand our de- sire for and pleasure in viewing imported television texts, we need to consider how texts produced for overseas distribution are designed diferently for international audiences, and how this design may infect (or not) our viewing of them. Anime ofers a productive example in that the format’s long history of international circula- tion inevitably involved the development of textual strategies suited to transnational consumption, including, notably, an efort to balance exoticism with familiarity in terms of appeal. While the popularity of shows such as Dragon Ball Z (Cartoon Net- work, 1998–2005), Ranma ½ (Fuji Television, 1989–1992), and InuYasha (Cartoon Network, 2000–2004) on U.S.
    [Show full text]
  • Friday, July 30, 2010 9:57:00 AM Update
    July 30 - August 1, 2010 Baltimore Convention Center Baltimore, Maryland, USA Close This Window Back to main site SHOW ALL DAYS Friday, July 30, 2010 Saturday, July 31, 2010 Sunday, August 1, 2010 Filter by Track/Location: Show ALL Tracks/Locations | Clear All Filters Friday, July 30, 2010 9:57:00 AM 8:00 AM 9:00 AM 10:00 AM 11:00 AM 12:00 PM 1:00 PM 2:00 PM 3:00 PM 4:00 PM 5:00 PM 6:00 PM 7:00 PM 8:00 PM 9:00 PM 10:00 PM 11:00 PM 12:00 AM 1:00 AM 2:00 AM Main Events Concert - Yoshid... Arena Masquerade Registration Video 1 Ah My Buddha La Corda D'Oro P... AMV Overflow Eureka 7: Good Night, Sleep Tigh... AMV Contest Skullman 1-6 Vampire Girl vs. Frankenstein Gi... Urotsukidoji: Legend of the Over... Video 2 Sands of Destruction Gakuen Alice Ikkitousen: Dragon Destiny 1-2 Bamboo Blade 1-4 [S] Utawarerumono 1-... Murder Princess 1-6 [S] Master of Martial Hearts 1-5 [18+] Junjo Romantica Season 1 DVD Col... Cleavage [18+] Video 3 Otaku no Video [S] Yawara! 15-21 [S] Galaxy Express 999 TV 5-8 Masked Rider: The First [S] Dairugger XV 1-6 [S] Cyborg 009: Monster Wars Dragon Ball 53-58 [S] Video 4 Afghan Star [L] Taxi Hunter [L] V3 Samseng Jalanan [L] Paku Kuntilanak... The Kid With the Golden... Power Kids [L] Seven Days [L] Hard Revenge Milly: Bloody Battle Ac... Art of the Devil 3 [L][1..
    [Show full text]
  • Sailor Mars Meet Maroku
    sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru
    [Show full text]
  • Elements of Realism in Japanese Animation Thesis Presented In
    Elements of Realism in Japanese Animation Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the Graduate School of The Ohio State University By George Andrew Stey Graduate Program in East Asian Studies The Ohio State University 2009 Thesis Committee: Professor Richard Edgar Torrance, Advisor Professor Maureen Hildegarde Donovan Professor Philip C. Brown Copyright by George Andrew Stey 2009 Abstract Certain works of Japanese animation appear to strive to approach reality, showing elements of realism in the visuals as well as the narrative, yet theories of film realism have not often been applied to animation. The goal of this thesis is to systematically isolate the various elements of realism in Japanese animation. This is pursued by focusing on the effect that film produces on the viewer and employing Roland Barthes‟ theory of the reality effect, which gives the viewer the sense of mimicking the surface appearance of the world, and Michel Foucault‟s theory of the truth effect, which is produced when filmic representations agree with the viewer‟s conception of the real world. Three directors‟ works are analyzed using this methodology: Kon Satoshi, Oshii Mamoru, and Miyazaki Hayao. It is argued based on the analysis of these directors‟ works in this study that reality effects arise in the visuals of films, and truth effects emerge from the narratives. Furthermore, the results show detailed settings to be a reality effect common to all the directors, and the portrayal of real-world problems and issues to be a truth effect shared among all. As such, the results suggest that these are common elements of realism found in the art of Japanese animation.
    [Show full text]
  • Press Release
    Contact: Kristyn Souder Communications Director Email: [email protected] Phone: (267)536-9566 PRESS RELEASE Zenkaikon Convention to Bring Anime and Science Fiction Fans to Lancaster in March Hatboro, PA – January 21, 2013: On March 22-24, 2013, Zenkaikon will hold its seventh annual convention in a new location at the Lancaster County Convention Center in Lancaster, Pennsylvania. The convention expects to welcome over two thousand fans of Japanese animation (anime), comics (manga), gaming, and science fiction to downtown Lancaster for the weekend-long event. Zenkaikon had typically been held in the Valley Forge area of Pennsylvania. However, with the conversion of the Valley Forge Convention Center to a casino and the continued growth of the event, Zenkaikon moved its convention to Lancaster. Many convention attendees don costumes of their favorite characters to attend the annual convention. Planned convention events include a variety of educational panels and workshops hosted by volunteers and guests; anime and live action screenings; a costume and skit competition (the "Masquerade"); a hall costume contest; performances by musical guests; a live action role play ("LARP") event; video game tournaments and tabletop gaming; a formal ball and informal dances; and an exhibit hall of anime-themed merchandise and handmade creations from artists. A number of Guests of Honor have already been announced for Zenkaikon 2013. John de Lancie, best known for his roles on Star Trek and Stargate SG-1, and more recently known for his role as Discord on My Little Pony: Friendship is Magic, will be hosting panels and meeting attendees. Prolific voice and live action actor Richard Epcar (Ghost in the Shell, The Legend of Korra, Kingdom Hearts) and actress Ellyn Stern (Robotech, Gundam Unicorn, Bleach) will also be participating in a variety of programming.
    [Show full text]
  • Chapter One Introduction
    CHAPTER ONE INTRODUCTION 1.1.Background of Study Japan has so many traditions of folklore that had inherited for generation whether in story form or in tradition form. With some creativity and existing technology that they had, some Japanese filmmaker has succeeded by making some Japanese folklore into more interesting form and well known by people whether inside Japan or outside Japan. According to Kitayama “Folklore is a stories shared by folk people from the past and these stories are similar to myths, except that they are related more to human matters than to supernatural beings” (Kitayama 2005: 85) By this quotation the writer argue that folklore is cultural product which is produced by people in the past and it is contained of myth and usually, the society will connect the folklore to supernatural even more to human matters. As emphasized by Lindahl, Although many people regard a “folktale” as a fictional form, I use the term here to apply to any traditional tale, whether its tellers consider it true, or false, or both. Thus, the scope of the tale extends far beyond fiction to encompass belief tales, personal experience stories, and accounts of major historical events (Lindahl, 2004: 200). Based on the quotation above, the writer argues that folklore acknowledges the practice of labeling narratives based on the element of belief, he also realizes the inherent story within each and the tendency of storytellers to use a little fiction and a little nonfiction in crafting their stories. Lindahl uses this terminology to put the focus on the storytellers themselves and help the reader to recognize the relationship between tale and teller.
    [Show full text]
  • Friday Sept. 13 Saturday Sept. 14 Sunday Sept. 15
    FRIDAY SEPT. 13 Main Panels: Panels: Panels: eGaming: Birch Table Top: Walnut Table Top: Walnut Screening 1 Screening 2 Vendors / Programming Chestnut Elm Cedar Artist Alley 12:00 PM Open Open Gaming Open Gaming Bodacious Space Pirates Tsubasa: Reservoir Closed 12:00 PM 12:30 PM (Episodes 1-4) Chronicles (Episodes 1-4) 12:30 PM 1:00 PM Cosplay Advanced (Wig Wig) Puyo Puyo Tetris Open 1:00 PM 1:30 PM 1:30 PM 2:00 PM Love Live (Episodes 1-4) Persona 4: The Animation 2:00 PM 2:30 PM The Villains of Paul St. Peter T-Doll Training: An Intro Horror as Social **Splendor Tutorial** (Episodes 1-4) 2:30 PM 3:00 PM to Girls Frontline Commentary Splendor Tournament 3:00 PM 3:30 PM 3:30 PM 4:00 PM Ludo Light Sabre Academy Autograph Session Guess that Pokemon! Intro to AnimeFargo: Dragonball FighterZ Azumanga Daioh Pretear (Episodes 1-4) 4:00 PM 4:30 PM Volunteering or Staffing (Episodes 1-4) 4:30 PM 5:00 PM 5:00 PM 5:30 PM Opening 5:30 PM 6:00 PM Open Gaming Relic Knights Carp Captor Sakura: xxxHolic (Episodes 1-4) 6:00 PM 6:30 PM Consent Culture in Anime Wonderful Wigs (Wig Clear Card (Episodes 1-4) 6:30 PM 7:00 PM Cosplay chess Multiplayer Oreo: Choose and Manga Wig) Super Smash Bros 7:00 PM 7:30 PM Your Group Adventure Ultimate 4-Player 7:30 PM 8:00 PM InuYasha Season 1 Anime Court Kiddy Grade (Episodes 1- Save Me! Lolipop Closed 8:00 PM 8:30 PM Cyber-Dance 8:15 - 9:15 4) (Episodes 1-4) 8:30 PM 9:00 PM Karaoke Open Gaming (After Dark) Open Gaming (After Dark) 9:00 PM 9:30 PM Shino and friends (DSP) MaximumWeeaboo: 80s- 9:30 PM 10:00 PM HD Remastered Open Digital Breakdown Hetalia: Axis Powers Cowboy Bebop (Episodes 10:00 PM 10:30 PM (Paranoia Game) (Episodes 1-26) 1-4) 10:30 PM 11:00 PM Red Dragon Inn (18+) - How I Remember It (18+) BDSM 101 safety (18+) 11:00 PM 11:30 PM (Snowmen) 11:30 PM 12:00 AM Closed Closed 12:00 AM 12:30 AM Werewolf Spiral into horror 2: 12:30 AM 1:00 AM The Panel That Doesn't Exist Uzumaki Boogaloo (18+) Closed 1:00 AM 1:30 AM (18+) 1:30 AM SATURDAY SEPT.
    [Show full text]
  • Copy of Anime Licensing Information
    Title Owner Rating Length ANN .hack//G.U. Trilogy Bandai 13UP Movie 7.58655 .hack//Legend of the Twilight Bandai 13UP 12 ep. 6.43177 .hack//ROOTS Bandai 13UP 26 ep. 6.60439 .hack//SIGN Bandai 13UP 26 ep. 6.9994 0091 Funimation TVMA 10 Tokyo Warriors MediaBlasters 13UP 6 ep. 5.03647 2009 Lost Memories ADV R 2009 Lost Memories/Yesterday ADV R 3 x 3 Eyes Geneon 16UP 801 TTS Airbats ADV 15UP A Tree of Palme ADV TV14 Movie 6.72217 Abarashi Family ADV MA AD Police (TV) ADV 15UP AD Police Files Animeigo 17UP Adventures of the MiniGoddess Geneon 13UP 48 ep/7min each 6.48196 Afro Samurai Funimation TVMA Afro Samurai: Resurrection Funimation TVMA Agent Aika Central Park Media 16UP Ah! My Buddha MediaBlasters 13UP 13 ep. 6.28279 Ah! My Goddess Geneon 13UP 5 ep. 7.52072 Ah! My Goddess MediaBlasters 13UP 26 ep. 7.58773 Ah! My Goddess 2: Flights of Fancy Funimation TVPG 24 ep. 7.76708 Ai Yori Aoshi Geneon 13UP 24 ep. 7.25091 Ai Yori Aoshi ~Enishi~ Geneon 13UP 13 ep. 7.14424 Aika R16 Virgin Mission Bandai 16UP Air Funimation 14UP Movie 7.4069 Air Funimation TV14 13 ep. 7.99849 Air Gear Funimation TVMA Akira Geneon R Alien Nine Central Park Media 13UP 4 ep. 6.85277 All Purpose Cultural Cat Girl Nuku Nuku Dash! ADV 15UP All Purpose Cultural Cat Girl Nuku Nuku TV ADV 12UP 14 ep. 6.23837 Amon Saga Manga Video NA Angel Links Bandai 13UP 13 ep. 5.91024 Angel Sanctuary Central Park Media 16UP Angel Tales Bandai 13UP 14 ep.
    [Show full text]