Goldeneye 007 Wii Official Prima Guide.Pdf

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Goldeneye 007 Wii Official Prima Guide.Pdf ™ HOW TO USE THIS GUIDE This eGuide has a custom navigation system to allow you to easily fi nd content within the eGuide and move between sections as you choose. Of course, you can also use the “page forward” and “return to beginning” icons to navigate through the eGuide. The main menu puts all of the eGuide sections for Goldeneye at your fi ngertips. You can select the Menu button from any For any other questions about eGuide page to return to the main menu your eGuide, check out the at any time. help button. Enter keywords to fi nd a specifi c word or phrase. Within each eGuide section, all sub-sections are displayed for easy navigation. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. ™ TABLE OF CONTENTS Introduction ____ 2 Airfi eld ___________________48 Acknowledgments ____________2 Barcelona _____ 58 How to Use This Field Manual _____2 Nightclub __________________58 Wii Remote Presets ___________7 Dubai _________ 68 Dossiers ________ 8 Carrier ____________________68 Agent Profi les _______________8 Severnaya ____ 78 Criminal Dossiers—Current _____8 Outpost ___________________78 Backlogged Dossiers—Expired ___9 Bunker ____________________87 MI6-Approved St. Petersburg _ 98 Tactics __________11 Archives __________________98 Watch for Patrol Patterns ______11 Tank ____________________ 108 License to Live… _____________11 Station ___________________ 113 Combo Attacks ______________11 Memorial _________________ 119 Stealth Above All ____________11 Nigeria _______ 128 Be Decisive and Commit _______12 Jungle ___________________ 129 Conserve Ammo and Body Armor _12 Solar ____________________ 139 Headshots _________________12 Cradle ___________________ 150 Rush and Attack _____________12 Combat Training Silence Is Golden ____________12 Ops __________ 156 Stop Whistle-blowers First _____12 Multiplayer Accolades _______ 156 Hack Turrets _______________13 Splitscreen Intel ____________159 Don’t Be Trigger Happy ________13 Training Operations Use Your Radar ______________13 (Multiplayer Modes) _________ 160 Artillery ________ 14 Training Arenas ____________ 160 MI6 HQ _______ 20 Secret Case Training ___________________20 Files __________174 Arkhangelsk ___23 Online Multiplayer Unlockables _ 174 Dam ______________________23 Facility ____________________36 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME INTRODUCTION DOSSIERS APPROVED TACTICS ARTILLERY WALKTHROUGHS COMBAT TRAINING SECRET CASE FILES Acknowledgements How to Use This Field Manual Wii Remote Presets Introduction ACKNOWLEDGMENTS Believe it or not, I’ve been working on this guide for 13 years. No, I’m not a slow typist. What I mean is, that my journey through writing this guide actually began in 1997 with the original GoldenEye 007 for the N64. Were it not for the countless hours I spent playing the original (complete with a makeshift cardboard divider) with my friends, I would not have been as well equipped to handle this second mission as a OO7 agent. That being said, I’d like to dedicate this book to a great group of friends who were always much better than I at GoldenEye 007 multiplayer… well, maybe not all—David Magnan has never been better than me at anything. The others, though—Alexis Pappagianis (top left quadrant), Nico Pappagianis (top right), Tracy Narandan (bottom left), and Andretti Balat (bottom right)—were always amazingly skilled agents. I’m sure they will fi nd that they still are. Game on, fellas. I’d also like to thank my close friends here at Prima. Thank you to Aaron Lockhart and Don Tica for being great project managers. Were it not for their tireless efforts, I’d be a OO7 without an MI6. Finally, thank you to all the great people at Activision. You worked so hard on making this an amazing game and, somehow, you still found a way to deal with all of my pestering. Many, many thanks. HOW TO USE THIS FIELD MANUAL Welcome back, OO7. The following pages have been declassifi ed for use during this mission only. Once the mission is complete, all photos, intel, and other collected material should be destroyed. Mission Walkthroughs We’ve taken the liberty of marking critical map locations with a number. These numbers correspond to screenshots in the walkthrough. So if you see a 1 WALKTHROUGH: SEVERNAYA DOSSIERS APPROVED TACTICS ARTILLERY WALKTHROUGHS COVERT TRAINING SECRET CASE FILES on the blueprints before a mission, look for the 1 over Severnaya A OUTPOST 3 the corresponding screenshot to verify your location on Mission Briefi ng Mission Launch 4 Start One hour ago, Ourumov’s helicopter S1.1 5 S1.2 landed at a remote base in Siberia. The Russians claim it’s a climate- 6 change observation facility with no the blueprint. The arrows on the map indicate which 1 military purpose, but 25 minutes ago someone sent out a distress signal 2 using military channels. The Russians A have already sent in combat troops and just scrambled two MiGs. 7 direction you’ll be facing in the screenshot. Your mission is to avoid those The outpost is blanketed in a snowy cover as a blizzard Russian troops, infi ltrate that base, hides your presence. Take advantage of the harsh and fi nd out what they’re up to. conditions and begin your stealthy approach toward the Once last thing; when we sorted out outpost. Drop into the ditch below and follow the guard your new phone, we provided you patrolling the area. Sneak up on him and take him down 8 with an EMP-hardened model. In a silently. worst-case scenario, our satellites Screens labeled on the top left corner refer to top will be temporarily blinded, but your If you followed phone will survive. the patrolling guard around the bend, you should be Mission near the waypoint screen. If its labeled on the top right corner, then it is Objectives marker. You can make a slight right Primary A: Track your Smartphone. Track toward the marker or backtrack and take out the two D the signal from your Smartphone hidden guards behind you. We suggest letting sleeping dogs S1.4 D on board the stolen prototype helicopter. lie; spare the lives of the two chatty guards and make a referring to the lower screen. right up the path. 9 Primary B: Find the lower compound. Explore the immediate area and fi nd a route up to the lower compound. 11 Primary C: Enter the bunker. Gain access S2 to the bunker built into the mountains. 10 B 12 Supplemental 1: Find the supply crates. C Find and open all fi ve supply crates. 13 B S1.3 S1.5 Supplemental 2: Find the black box. C Locate the black box from the crashed Finish Russian fi ghter jet. 15 Halfway up the path, you’ll come upon another guard 14 walking his route. Sneak up behind him and knock him out. Ignore the guards on the bridge above you; they Q-Branch, Bond Sense, and can’t see you from their position. 70 71 Before embarking on a mission, open up the mission Mission Boxes walkthrough for blueprints, mission briefi ngs, and other As you progress through each mission, look for these classifi ed intel, such as primary and supplemental boxes to provide you critical intel: objectives. Remember, James; preparation is key. You’ve always been exceptionally gifted at playing off the cuff, but there’s no need if you simply follow the mission walkthrough as we’ve laid it out for you. 2 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HOME INTRODUCTION DOSSIERS APPROVED TACTICS ARTILLERY WALKTHROUGHS COMBAT TRAINING SECRET CASE FILES Acknowledgements How to Use This Field Manual Wii Remote Presets Q-Branch Primary and Supplemental Q-Branch boxes have one purpose and Objectives Table one purpose only; to make you a better We’ve provided this table to you as a quick reference agent. Whether it is pointing out the guide for all primary and supplemental objectives across location of an alternative path, where every mission. Use it wisely, James. to fi nd body armor in 007 Classic mode, or the location of a particularly useful Bond Sense weapon, the Q-Branch box will help Certain objectives appear only in you accomplish your mission quickly, specifi c diffi culty settings. Refer to the effi ciently, and, most importantly, safely. table to fi nd out which diffi culty levels You don’t have to read these bits of have extra objectives. info (they’re not required for mission completion), but we highly suggest you do. Objectives Bond Sense DAM Unlike other boxes, these Bond Senses Infi ltrate the dam. (Primary Objective) won’t make you a better agent or keep Secure transport and then infi ltrate you alive. They will, however, shed light the dam. on some interesting aspect of the game or even this fi eld manual. Read them if Gather intel on the EMP-hardened you have the time, but not at the cost of helicopter. (Primary Objective) the mission, James. Locate the EMP-hardened helicopter and send photographic intelligence of it (three photos) to MI6. While technically inaccurate (since Download the fl ight plan. (Agent & you will most likely die more than 007 Objective) once), these boxes also have only Find a computer terminal from which one purpose. They won’t provide you can download the helicopter’s alternative paths or weapons, but fl ight plan. they will keep you alive! They may point out an especially dangerous Erase the security footage. (007 Objective) opponent or trap, so make sure to read these every time you see them. Locate and erase two sections of security footage of Agent 006 and Mission yourself infi ltrating the dam. FACILITY Objectives Infi ltrate the weapons facility. (Pri- mary Objective) As you may know, nearly all missions have multiple objectives. Some are primary (critical to mission Infi ltrate the weapons facility by us- completion) while others are supplemental (only ing the air ventilation shafts.
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