MI6 Confirms Activision's 007 Status - Quantum of Solace(TM) Video Game Makes Retail Debut
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James Bond a 50 The
JAMES BOND: SIGNIFYING CHANGING IDENTITY THROUGH THE COLD WAR AND BEYOND By Christina A. Clopton Submitted to Central European University Department of International Relations and European Studies In partial fulfillment of the requirements for the Masters of Arts Supervisor: Professor Alexander Astrov CEU eTD Collection Budapest, Hungary 2014 Word Count: 12,928 Abstract The Constructivist paradigm of International Relations (IR) theory has provided for an ‘aesthetic turn’ in IR. This turn can be applied to popular culture in order to theorize about the international system. Using the case study of the James Bond film series, this paper investigates the continuing relevancy of the espionage series through the Cold War and beyond in order to reveal new information about the nature of the international political system. Using the concept of the ‘empty signifier,’ this work establishes the shifting identity of James Bond in relation to four thematic icons in the films: the villains, locations, women and technology and their relation to the international political setting over the last 50 years of the films. Bond’s changing identity throughout the series reveals an increasingly globalized society that gives prominence to David Chandler’s theory about ‘empire in denial,’ in which Western states are ever more reluctant to take responsibility for their intervention abroad. CEU eTD Collection i Acknowledgements I would like to extend my deepest gratitude to Professor Alexander Astrov for taking a chance with me on this project and guiding me through this difficult process. I would also like to acknowledge the constant support and encouragement from my IRES colleagues through the last year. -
Activision Case Study
RIVERSTAR.COM ACTIVISION CASE STUDY Entertainment Publisher uses RiverStar to Streamline Returns CHALLENGE Activision inherited the Guitar Hero brand through their acquisition of ABOUT ACTIVISION RedOctane. Activision was unfamiliar with warranty replacements required Headquartered in Santa Monica, California, from hardware games and for that reason, relied on legacy processes Activision Blizzard, Inc. is the world’s developed by RedOctane. Because RedOctane’s processes were mostly largest pure-play interactive entertainment manual, with no troubleshooting, Activision customers would be referred to software publisher with leading market RedOctane’s website for warranty support. For some games, the customer had positions across all categories of the growing to email a copy of the receipt, further delaying the time to process the claim. interactive entertainment software industry. The customer could call RedOctane for warranty support, but due to limited Activision is the video game publisher that resources, call handle times were very high. The resulting outcome was a large is best known for game franchises such as number of dissatisfied customers with the RedOctane warranty process. World of Warcraft, Guitar Hero, Tony Hawk With the growing popularity of gaming products with hardware components Ride and Call of Duty. With global operations and a pipeline of new hardware games on the horizon, Activision was tasked in 13 countries, Activision has grown into a with creating a new process that would be automated throughout the $5 billion video game powerhouse. company to provide a better customer experience. The Guitar Hero franchise continues to In addition to working with new warranty support processes, the Guitar Hero redefine gaming by delivering innovative World Tour game was released just before the busy 2008 holiday season. -
The James Bond Quiz Eye Spy...Which Bond? 1
THE JAMES BOND QUIZ EYE SPY...WHICH BOND? 1. 3. 2. 4. EYE SPY...WHICH BOND? 5. 6. WHO’S WHO? 1. Who plays Kara Milovy in The Living Daylights? 2. Who makes his final appearance as M in Moonraker? 3. Which Bond character has diamonds embedded in his face? 4. In For Your Eyes Only, which recurring character does not appear for the first time in the series? 5. Who plays Solitaire in Live And Let Die? 6. Which character is painted gold in Goldfinger? 7. In Casino Royale, who is Solange married to? 8. In Skyfall, which character is told to “Think on your sins”? 9. Who plays Q in On Her Majesty’s Secret Service? 10. Name the character who is the head of the Japanese Secret Intelligence Service in You Only Live Twice? EMOJI FILM TITLES 1. 6. 2. 7. ∞ 3. 8. 4. 9. 5. 10. GUESS THE LOCATION 1. Who works here in Spectre? 3. Who lives on this island? 2. Which country is this lake in, as seen in Quantum Of Solace? 4. Patrice dies here in Skyfall. Name the city. GUESS THE LOCATION 5. Which iconic landmark is this? 7. Which country is this volcano situated in? 6. Where is James Bond’s family home? GUESS THE LOCATION 10. In which European country was this iconic 8. Bond and Anya first meet here, but which country is it? scene filmed? 9. In GoldenEye, Bond and Xenia Onatopp race their cars on the way to where? GENERAL KNOWLEDGE 1. In which Bond film did the iconic Aston Martin DB5 first appear? 2. -
Första Bilderna Från Inspelningen Av SPECTRE
Första bilderna från inspelningen av SPECTRE SPECTRE - THE 24TH JAMES BOND ADVENTURE WATCH FIRST FOOTAGE FROM THE SET OF SPECTRE ON www.007.com FIRST LOOK IMAGE OF DANIEL CRAIG IN SPECTRE AVAILABLE ON www.sffilm.se At 07:00 on Thursday 12th February, watch the first exciting footage of SPECTRE from Austria on www.007.com. Featuring behind the scenes action with Daniel Craig, Léa Seydoux, Dave Bautista and Director Sam Mendes. Associate Producer, Gregg Wilson says "We have to deliver an amazing sequence and this is going to be one of the major action sequences of the movie, a jewel in the crown so to speak. It's going to be spectacular and Austria seemed to offer everything that we needed to pull it off." Production Designer Dennis Gassner adds, "The thing that Sam and I talked about was how we are going to top SKYFALL, it's going to be SPECTRE and so far it's a great start. I think that we are going to continue the history of the Bond films, making things that are exciting for the audience to look at and what could be more exciting than to be on top of the world." SYNOPSIS: A cryptic message from Bond's past sends him on a trail to uncover a sinister organisation. While M battles political forces to keep the secret service alive, Bond peels back the layers of deceit to reveal the terrible truth behind SPECTRE. SPECTRE will be released on November 6, 2015 Also available on the official James Bond social channels facebook.com/JamesBond007 and @007 About Albert R. -
Firm Ecologies: Life Science and Video Game Industries in Liverpool
Firm Ecologies: Life Science and Video Game Industries in Liverpool Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Dane Kevan Anderton. September 2014 1 Abstract This research examines the life science and video games industries in Liverpool. Previous research on agglomerations and cities tends to focus on epicentres or high concentration places such as Silicon Valley or global cities such as London and Tokyo, neglecting the northern post-industrial cities such as Liverpool, Leeds or Newcastle. Equally, many studies tend to focus in on one particular industry, whereas this research examines two key knowledge economy sectors in one place. Petilis (2012) argues that the cluster literature has become overemphasised and lacks analytical ability in the investigation of smaller firms and highly diverse concentrations of activity. An alternative ecological perspective is used in this thesis, which is considered more reflexive and flexible to the composition of the agglomerations seen outside the epicentres of the global economy. Using the heterarchical approach, as outlined by Grabher (2001), this research investigates the emergence and organisation of Liverpool’s life science and video game industries. It reveals the changing composition of the industries in Liverpool and how firms are connected into wider production networks beyond Liverpool. Finally, the research analyses how the two industries are situated in the anatomy of the city. The key findings are generated from a mixed methodology utilizing qualitative semi-structure interviews with owner-managers, industry informants and supporting institutions. Secondary quantitative data has been used gathered from annual reports, company websites, industry association and office for national statistics. -
The 007Th Minute Ebook Edition
“What a load of crap. Next time, mate, keep your drug tripping private.” JACQUES A person on Facebook. STEWART “What utter drivel” Another person on Facebook. “I may be in the minority here, but I find these editorial pieces to be completely unreadable garbage.” Guess where that one came from. “No, you’re not. Honestly, I think of this the same Bond thinks of his obituary by M.” Chap above’s made a chum. This might be what Facebook is for. That’s rather lovely. Isn’t the internet super? “I don’t get it either and I don’t have the guts to say it because I fear their rhetoric or they’d might just ignore me. After reading one of these I feel like I’ve walked in on a Specter round table meeting of which I do not belong. I suppose I’m less a Bond fan because I haven’t read all the novels. I just figured these were for the fans who’ve read all the novels including the continuation ones, fan’s of literary Bond instead of the films. They leave me wondering if I can even read or if I even have a grasp of the language itself.” No comment. This ebook is not for sale but only available as a free download at Commanderbond.net. If you downloaded this ebook and want to give something in return, please make a donation to UNICEF, or any other cause of your personal choice. BOOK Trespassers will be masticated. Fnarr. BOOK a commanderbond.net ebook COMMANDERBOND.NET BROUGHT TO YOU BY COMMANDERBOND.NET a commanderbond.net book Jacques I. -
Spectre, Connoting a Denied That This Was a Reference to the Earlier Films
Key Terms and Consider INTERTEXTUALITY Consider NARRATIVE conventions The white tuxedo intertextually references earlier Bond Behind Bond, image of a man wearing a skeleton mask and films (previous Bonds, including Roger Moore, have worn bone design on his jacket. Skeleton has connotations of Central image, protag- the white tuxedo, however this poster specifically refer- death and danger and the mask is covering up someone’s onist, hero, villain, title, ences Sean Connery in Goldfinger), providing a sense of identity, someone who wishes to remain hidden, someone star appeal, credit block, familiarity, nostalgia and pleasure to fans who recognise lurking in the shadows. It is quite easy to guess that this char- frame, enigma codes, the link. acter would be Propp’s villain and his mask that is reminis- signify, Long shot, facial Bond films have often deliberately referenced earlier films cent of such holidays as Halloween or Day of the Dead means expression, body lan- in the franchise, for example the ‘Bond girl’ emerging he is Bond’s antagonist and no doubt wants to kill him. This guage, colour, enigma from the sea (Ursula Andress in Dr No and Halle Berry in acts as an enigma code for theaudience as we want to find codes. Die Another Day). Daniel Craig also emerged from the sea out who this character is and why he wants Bond. The skele- in Casino Royale, his first outing as Bond, however it was ton also references the title of the film, Spectre, connoting a denied that this was a reference to the earlier films. ghostly, haunting presence from Bond’s past. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
A Queer Analysis of the James Bond Canon
MALE BONDING: A QUEER ANALYSIS OF THE JAMES BOND CANON by Grant C. Hester A Dissertation Submitted to the Faculty of Dorothy F. Schmidt College of Arts and Letters In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Florida Atlantic University Boca Raton, FL May 2019 Copyright 2019 by Grant C. Hester ii MALE BONDING: A QUEER ANALYSIS OF THE JAMES BOND CANON by Grant C. Hester This dissertation was prepared under the direction of the candidate's dissertation advisor, Dr. Jane Caputi, Center for Women, Gender, and Sexuality Studies, Communication, and Multimedia and has been approved by the members of his supervisory committee. It was submitted to the faculty of the Dorothy F. Schmidt College of Arts and Letters and was accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Khaled Sobhan, Ph.D. Interim Dean, Graduate College iii ACKNOWLEDGEMENTS I would like to express my sincere gratitude to Jane Caputi for guiding me through this process. She was truly there from this paper’s incubation as it was in her Sex, Violence, and Hollywood class where the idea that James Bond could be repressing his homosexuality first revealed itself to me. She encouraged the exploration and was an unbelievable sounding board every step to fruition. Stephen Charbonneau has also been an invaluable resource. Frankly, he changed the way I look at film. His door has always been open and he has given honest feedback and good advice. Oliver Buckton possesses a knowledge of James Bond that is unparalleled. I marvel at how he retains such information. -
Activision Announces Partnership with Metallica for First Ever
Activision Announces Partnership with Metallica for First Ever Simultaneous Release of New Record "Death Magnetic" in Stores and for Download in Guitar Hero® Video Game Company Confirms Upcoming Game Lineup and Announces Five New Titles Santa Monica, CA – July 15, 2007 – Activision Publishing (Nasdaq: ATVI) today revealed that Metallica's highly-anticipated full studio album, "Death Magnetic," will be available simultaneously in record stores and as downloadable content for the world's best-selling rhythm-based video game series, Guitar Hero®. Metallica fans will be able to rock out to new anthems from the band in Guitar Hero® III: Legends of Rock this September and will be able to unite on drums, guitar and vocals as the album will also be released as downloadable content for Guitar Hero® World Tour when it ships this Fall. The company also confirmed its upcoming game slate and announced five new titles in development. Activision's fall 2008 game lineup includes Call of Duty®: World at War, Guitar Hero® World Tour, Quantum of Solace™ and Spider-Man™: Web of Shadows. In addition, the company announced that it is currently in development on Wolfenstein™, the highly anticipated title from id Software and Raven Software; Marvel™ Ultimate Alliance 2: Fusion by Vicarious Visions, the sequel to one of the best- selling action RPGs; Singularity (Working Title), a first person action game, based on an all-new wholly owned intellectual property, from Raven Software; ; a Luxoflux game based on "Transformers: Revenge of the Fallen" from DreamWorks Pictures and Paramount Pictures, in association with Hasbro, the follow-up to one of 2007's biggest blockbuster movies and games; and a title based on Twentieth Century Fox/Marvel's X-Men Origins: Wolverine in development at Raven Software. -
Janette Cohen Scalie Redoctane +46 (0)8 44 18 615 [email protected]
FOR IMMEDIATE RELEASE For media inquiries, please contact: Janette Cohen Scalie RedOctane +46 (0)8 44 18 615 [email protected] GUITAR HERO® CATALOG EXPANDS WITH NEW MUSIC FROM ROCK ‘N’ ROLL ICONS QUEEN AND JIMI HENDRIX THIS MONTH Six Additional Tracks from Countries throughout Europe and the James Bond Theme Song Further Add to Guitar Hero World Tour’s Downloadable Content Set List SANTA MONICA, CA – March 3, 2009 – This month, gamers will again be able to expand their virtual set lists with over a dozen new downloadable tracks for Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero® World Tour. With over 37 million songs downloaded for the franchise to date, Guitar Hero® fans will soon be able to experience more awesome music – from the likes of English rock ‘n’ roll icons Queen, guitar legend Jimi Hendrix, a host of European superstars and more – which will join the more than 550 songs rocking the Guitar Hero catalog already. On March 5th, Guitar Hero World Tour’s global music library will continue to grow with three additional tracks from some of Europe’s greatest bands. The third European Track Pack, which includes the hit song “Break It Out” by Italian pop punk band Vanilla Sky and “In the Shadows” by one of Finland’s most successful bands, The Rasmus, will also contain “Cʹest Comme Ça” the top single from French pop rock duo Les Rita Mitsouko’s 1986 album The No Comprendo. As a follow‐up to the third European Track Pack, rockers from the Netherlands, Germany and Spain will also be contributing to Guitar Hero World Tour’s increasing catalog of downloadable content. -
MGM and EON Grant Activision Rights to James Bond Video Game License
MGM and EON Grant Activision Rights to James Bond Video Game License SANTA MONICA, Calif., May 3, 2006 /PRNewswire-FirstCall via COMTEX News Network/ -- MGM Interactive and EON Productions Ltd. have awarded Activision Inc. (Nasdaq: ATVI) the rights to develop and publish interactive entertainment games based on the James Bond license through 2014. This marriage of best-in-class intellectual property and next-generation gaming expertise continues the Bond franchise's long legacy of providing thrills to audiences around the globe. Since the initial release of Dr. No in 1962, James Bond films have grossed more than $3.6 billion theatrically worldwide and approximately 30 million units of video games based on the world of James Bond have been sold to date. James Bond continues to delight audiences worldwide with a quintessential blend of action, glamour and sophisticated style synonymous with top secret agent 007. "James Bond is the ultimate action movie franchise, and we look forward to establishing a long-term relationship with MGM and EON," said Mike Griffith, president and CEO of Activision Publishing Inc. "The James Bond franchise creates tremendous global expansion opportunities for Activision as it is one of the few video game licenses that appeals equally to domestic and international consumers. James Bond storylines are rich with style, drama and action, all of which lend themselves perfectly to developing extraordinary games that capture the thrill of being the most celebrated secret agent in the world." Under the terms of the agreement, Activision will obtain the worldwide rights to create video games for all current and next- generation consoles, PC and hand-held platforms.