Advent of Galactic Wars

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Advent of Galactic Wars ADVENT OF GALACTIC WARS COMPLETELY UNAUTHORIZED KITCHEN SINK EDITION Revisions A through C: Richard L. Bax Jr. (12/15/08) Completely Unauthorized Kitchen Sink Edition: Kevin A. Muñoz (current draft 4/17/13) TABLE OF CONTENTS 4.9.1 Skin Dancing Modifiers 1.0 Introduction 11 4.9.2 Skin Dancing Restrictions 2.0 Structure of These Rules 17 4.10 Gravitic Drives 34 2.1 The Combat Sequence 4.11 Singularity Drives and Mag-Gravitic Reactors 2.1.1 Initial Actions Step 4.12 Agile Ships 35 2.1.2 Movement Step Table 4: Agile Unit Advantages 2.1.3 Weapons Fire Step 4.13 Fighter/Shuttle Movement Table 1: Simplified Combat Sequence 18 Table 5: Fighter Class Jinking Limits 37 2.1.4 Post-Turn Actions Step 5.0 Combat Procedure 38 3.0 Pre-Turn Activities 19 5.1 Preparing Weapons 3.1 Ship Power 5.1.1 Cooldown Periods 3.2 Initiative 20 5.2 Declaring Fire Table 2: Standard Initiative Bonus 21 5.2.1 Firing Arcs 3.2.4 Action Initiative Modifiers 5.2.2 Line-of-Sight 3.2.5 Optional Initiative Alternatives 5.2.3 Ballistic Weapons 3.3 Electronic Warfare 22 5.3 Weapons Fire Resolution 40 3.3.1 Buying Extra EW Points 5.3.1 Firing Order 3.3.1.1 Damaged Sensors 5.4 Rolling To-Hit 3.3.1.2 Multiple Sensors 5.4.1 Determining the Direction of Fire 3.3.2 Allocation of EW Points 5.4.2 Determining the Base Chance to Hit 3.3.3 Defensive EW 5.4.3 Adding or Subtracting for Electronic Warfare 3.3.4 Offensive EW and Lock-Ons 5.4.4 Adding Weapon Fire Control Modifiers 3.3.5 Close Combat EW 5.4.5 Subtracting the Range Penalty 3.3.6 ELINT Function 5.4.6 Subtracting Defense Bonuses 3.3.7 AEGIS Function 5.5 Damage Resolution 42 3.3.8 Jammer 5.5.1 Determining What Was Hit 3.3.9 Announcement of Electronic Warfare 5.5.2 Subtracting for Armor 3.3.10 Optional EW Alternative 5.5.3 Subtracting for Shields 3.3.11 Fighter and Shuttle EW 5.5.4 Marking the Damage 4.0 Movement and Maneuver 26 5.5.5 Overkill 4.1 Basic Movement Concepts 5.5.6 Destroyed Structure 4.2 Thrusters 5.6 Weapon Firing Modes 45 4.2.1 Overthrusting 5.6.1 Standard Mode 4.3 Engines 5.6.2 Raking Mode 4.3.1 Power and Thrust Table 6: Weapon Firing Modes at a Glance 4.4 Movement and Speed 27 5.6.3 Piercing Mode 4.4.1 Acceleration and Deceleration 5.6.4 Sustained Mode 4.4.2 Moving in Reverse 5.6.5 Flash Mode 4.4.3 Normal Motion 5.6.6 Pulse Mode 4.5 Turning 28 5.6.7 Linked Mode 4.5.1 Turn Cost 5.7 Additional Weapons Fire Rules 50 4.5.2 Turn Delay 5.7.1 Weapon Turrets 4.5.3 Shortened Turns 5.7.2 Single-Shot Twin Weapons (Optional) 4.5.4 Extended Turns 5.7.3 Called Shots (Optional) 4.5.5 Snap Turns 5.8 Defensive Fire 51 4.6 Slides 30 5.8.1 Advanced Race Improved Defensive Fire 4.7 Rolls 5.9 Shields 52 4.8 Pivots 31 5.9.1 Defense Value of Shields Table 3: Thrusters Required for Pivoting 5.9.2 Absorption Value of Shields 4.8.1 Emergency Rolls 5.10 Adaptive Armor 4.9 Skin Dancing 33 5.11 Bulkheads 54 2 5.12 Jammers 54 7.5 Critical Hits for Fighters (Optional) 69 5.12.1 Optional Jammer Alternatives 8.0 Weapon Technology 71 5.13 CCEW System: AEGIS Sensor Pod 55 8.1 Weapon Categories 6.0 Fighter Flight Level Combat 56 8.2 Particle Weapons 72 6.1 Flight Organization 8.2.1 Particle Beams 6.2 Weapons Fire 8.2.1.1 Standard Particle Beam 6.2.1 Flight Level Combat Resolution 8.2.1.2 Light Particle Beam 6.2.2 Optional Individual Fire Rules 8.2.1.3 Ultralight Particle Beam 6.3 Defensive Fire vs. Flights 8.2.2 Twin Array 6.4 Fighter Ballistic Weapons 58 8.2.2.1 Quad Array 6.4.1 Navigators 8.2.2.2 Heavy Array 6.5 Damage Tracks and Armor 59 8.2.3 Pulse Cannons 6.6 Locking Onto Fighters 8.2.3.1 Heavy Pulse Cannon 6.7 Damage Allocation to Flights 8.2.3.2 Medium Pulse Cannon 6.8 Flight Level Defensive Fire 8.2.3.3 Light Pulse Cannon 6.9 Fighter Drop-Out 60 8.2.4 Particle Cannon 6.10 Missile Hardpoints 61 8.2.4.1 Light Particle Cannon 6.11 Optional Fighter Repair Rules 8.2.5 Particle Blaster 6.12 Optional Fighter Missions 8.2.6 Particle Repeater 7.0 Critical Hits 63 8.2.6.1 Repeater Gunsight 7.1 When to Roll Critical Hits 8.2.6.2 Repeater Gun 7.2 What Causes Criticals 8.2.7 Particle Cutter 7.3 Basic System Criticals 8.2.8 Solar Cannon 7.4 Special System Criticals 66 8.2.9 Particle Concentrator 7.4.1 Jammer Criticals 8.2.10 Quad Particle Array 7.4.2 Shield Criticals 8.2.11 Interceptor 7.4.3 Weapon Turret Criticals 8.2.12 Heavy Interceptor Battery 7.4.4 Antimatter Weapon Criticals 8.2.13 Guardian Array 7.4.5 Electro-Pulse Gun Criticals 8.2.13.1 Sentinel Point Defense 7.4.6 Comm Disruptor Criticals 8.2.14 Particle Impeder 7.4.7 Electromagnetic Wave Disruptor 8.2.15 Scattergun 7.4.8 External Fighter Rail Criticals 8.2.15.1 Light Scattergun 7.4.9 AEGIS Sensor Pod Criticals 8.2.16 Pulsar Mine 7.4.10 Mag-Gravitic Reactor Criticals 8.2.17 Uni-Pulse Cannon 7.4.11 Targeting Array Criticals 8.2.18 Gatling Pulse Cannon 7.4.12 Plasma Battery Criticals 8.2.19 Light Particle Gun 7.4.13 Hunter-Killer Control System Criticals 8.2.20 Paired Particle Gun 7.4.14 Self-Repair System Criticals 8.2.21 Light Particle Blaster 7.4.15 Power Capacitor Criticals 8.2.22 Bolters 7.4.16 Energy Diffuser Criticals 8.2.22.1 Heavy Bolter 7.4.17 Lightning Array Criticals 8.2.22.2 Medium Bolter 7.4.18 Energy Draining Field Criticals 8.2.22.3 Light Bolter 7.4.19 Energy Draining Mine Criticals 8.2.23 Energy Pulsar 7.4.20 Energy Draining Net Criticals 8.2.24 Scatter-Pulsar 7.4.21 Electronic Warfare Detector Criticals 8.2.25 Quad Pulsar 7.4.22 Shading Field Criticals 8.2.25.1 Pulse Accelerator 7.4.23 Shade Modulator Criticals 8.2.26 Point Pulsar 7.4.24 Transverse Drive Criticals 8.2.27 Interdictor 7.4.25 Second Sight Criticals 8.2.28 Particle Accelerator 7.4.26 Thought Wave Criticals 8.2.28.1 Light Particle Accelerator 7.4.27 Hyperplasma Cutter Criticals 8.2.29 Pentagon Array 3 8.2.30 Particle Projector 8.4.5 Mag Gun 8.2.30.1 Heavy Particle Projector 8.4.6 Plasma Stream 8.2.30.2 Light Particle Projector 8.4.6.1 Dual Plasma Stream 8.2.31 Particle Hammer 8.4.7 Plasma Web 8.2.32 Telekinetic Cutter 8.4.8 Plasma Blaster 8.2.33 Trioptic Pulsar 8.4.8.1 Plasma Gun 8.2.34 Ultra Pulse Cannon 8.4.8.2 Light Plasma Gun 8.2.35 Minor Thought Pulsar 8.4.9 Plasma Projector 8.2.36 Advanced Particle Blast Gun 8.4.10 Plasma Bolters 8.2.37 Solar Blaster 8.4.10.1 Heavy Plasma Bolter 8.3 Laser Weapons 86 8.4.10.2 Medium Plasma Bolter 8.3.1 Laser Cannons 8.4.10.3 Light Plasma Bolter 8.3.1.1 Heavy Laser Cannon 8.4.11 Plasma Torch 8.3.1.2 Medium Laser Cannon 8.4.12 Plasma Battery 8.3.1.3 Light Laser Cannon 8.4.13 Fuser Array 8.3.2 Laser/Pulse Array 8.4.14 Hyperplasma Cutter 8.3.3 Heavy Laser/Pulse Array 8.4.15 Hyperplasma Matrix 8.3.4 Neutron Laser 8.4.16 Hyperplasma Stream 8.3.4.1 Improved Neutron Laser 8.4.17 Plasma Driver 8.3.5 Battle Laser 8.5 Molecular Weapons 98 8.3.5.1 Assault Laser 8.5.1 Molecular Pulsar 8.3.5.2 Combat Laser 8.5.2 Molecular Disruptor 8.3.5.3 Imperial Laser 8.5.2.1 Light Molecular Disrupter 8.3.5.4 Tactical Laser 8.5.3 Fusion Cannon 8.3.6 Laser Cutter 8.5.3.1 Light Fusion Cannon 8.3.7 Spinal Laser 8.5.4 Molecular Slicer Beam 8.3.8 Blast Laser 8.5.4.1 Light Molecular Slicer Beam 8.3.8.1 Light Blast Laser 8.5.4.2 Heavy Molecular Slicer Beam 8.3.8.2 Improved Blast Laser 8.5.5 Multiphased Cutter 8.3.9 Maser 8.5.5.1 Light Multiphased Cutter 8.3.10 Laser Accelerator 8.5.6 Phasing Pulse Cannon 8.3.11 Laser Lance 8.5.7 Polarity Cannon 8.3.11.1 Heavy Laser Lance 8.5.8 Destabilizer Beam 8.3.11.A War Lance 8.5.9 Fusion Agitator 8.3.11.B Laser Spear 8.5.10 Molecular Flayer 8.3.12 Power Laser 8.6 Electromagnetic Weapons 102 8.3.12.1 Medium Power Laser 8.6.1 Electro-Pulse Gun 8.3.13 Volley Laser 8.6.2 Electro-Burst Beam 8.3.14 Ultra Light Laser 8.6.2.1 Medium Burst Beam 8.3.15 Photonic Prism Beam Generator 8.6.2.2 Heavy Burst Beam 8.3.15.1 Light Prism Beam 8.6.2.3 Dual Burst Beam 8.4 Plasma Weapons 91 8.6.2.4 Burst Pulse Cannon 8.4.1 Plasma Cannons 8.6.3 Shock Cannon 8.4.1.1 Mega Plasma Cannon 8.6.4 Communications Disrupter 8.4.1.2 Heavy Plasma Cannon 8.6.4.1 Sensor Spear 8.4.1.3 Medium Plasma Cannon 8.6.4.2 Sensor Spike 8.4.1.4 Light Plasma Cannon 8.6.4.3 Communications Jammer 8.4.2 Dual Plasma Cannon 8.6.4.4 Improved Communications Jammer 8.4.3 Fuser 8.6.4.5 Optional Rule: No Talking 8.4.3.1 Ranged Fuser 8.6.5 Lightning Cannon 8.4.4 Plasma Accelerator 8.6.5.1 Lightning Gun 4 8.6.6 Discharge Gun 8.8.1 Tractor Beam 8.6.6.1 Light Discharge Gun 8.8.2 Gravity Net 8.6.6.2 Discharge Pulsar 8.8.3 Graviton Beam 8.6.6.3 Discharge Cannon 8.8.4 Gravitic Lance 8.6.7 Planet-Cracker Beam 8.8.5 Grav Cannon 8.6.8 Vortex Disruptor 8.8.6 Graviton Pulsar 8.6.9 Stun Beam 8.8.7 Gravitic Bolt 8.6.10 Surge Cannon 8.8.7.1 Light Gravitic Bolt 8.6.11 Surge Blaster 8.8.8 Gravitic Shifter 8.6.11.1 Light Surge Blaster 8.8.9 Gravitic Cutter 8.6.12 Electromagnetic Pulsar 8.8.10 Hypergraviton Blaster 8.6.13 Electromagnetic Bolter 8.8.11 Hypergraviton Beam 8.6.14 Resonance Generator 8.8.12 Antigravity Beam 8.6.15 Spark Field 8.8.12.1 Medium Antigravity Beam 8.6.16 Electromagnetic Wave Disruptor 8.8.13 Gravitic Augmenter 8.6.16.1 Light EM Wave Disruptor 8.8.14 Spatial Cutter 8.6.17 Lightning Array 8.9 Antimatter Weapons 128 8.6.17.1 Medium Lightning Array 8.9.1 Antimatter Converter 8.6.17.2 Wide Beam Lightning Array 8.9.2 Antimatter Cannon 8.6.18 Chromatic Pulse Driver 8.9.3 Antiproton Gun 8.6.18.1 Light Chromatic Pulsar 8.9.4 Antiproton Defender 8.6.21 Sensor Charge Transceiver 8.9.5 Antimatter Shredder 8.6.22 Flare Generator 8.9.6 Antimatter Slicer 8.6.23 Neutron Burst 8.9.7 Antimatter Wave 8.7 Matter Weapons 116 8.10 Ionic Weapons 131 8.7.1 Mass Driver 8.10.1 Ion Bolt 8.7.1.1 Mass Drivers on Ships 8.10.2 Ion Cannon 8.7.2 Matter
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