Public Works and Government Services Travaux publics et Services 1 1 gouvernementaux Canada

RETURN BIDS TO: Title - Sujet RETOURNER LES SOUMISSIONS À: SIMULATION ENTITY MODELS Bid Receiving - PWGSC / Réception des soumissions Solicitation No. - N° de l'invitation Amendment No. - N° modif. - TPSGC W8475-135211/B 006 11 Laurier St. / 11, rue Laurier Client Reference No. - N° de référence du client Date Place du Portage, Phase III Core 0A1 / Noyau 0A1 W8475-135211 2014-03-20 Gatineau GETS Reference No. - N° de référence de SEAG Quebec PW-$$EE-048-26597 K1A 0S5 Bid Fax: (819) 997-9776 File No. - N° de dossier CCC No./N° CCC - FMS No./N° VME 048ee.W8475-135211 Time Zone SOLICITATION AMENDMENT Solicitation Closes - L'invitation prend fin at - à 02:00 PM Fuseau horaire MODIFICATION DE L'INVITATION Eastern Daylight Saving on - le 2014-04-25 Time EDT F.O.B. - F.A.B. The referenced document is hereby revised; unless otherwise indicated, all other terms and conditions of the Solicitation Plant-Usine: Destination: Other-Autre: remain the same. Address Enquiries to: - Adresser toutes questions à: Buyer Id - Id de l'acheteur Friesen, Manon 048ee Ce document est par la présente révisé; sauf indication contraire, Telephone No. - N° de téléphone FAX No. - N° de FAX les modalités de l'invitation demeurent les mêmes. (819) 956-1161 ( ) ( ) - Destination - of Goods, Services, and Construction: Destination - des biens, services et construction:

Comments - Commentaires

Vendor/Firm Name and Address Instructions: See Herein Raison sociale et adresse du fournisseur/de l'entrepreneur Instructions: Voir aux présentes

Delivery Required - Livraison exigée Delivery Offered - Livraison proposée

Vendor/Firm Name and Address Raison sociale et adresse du fournisseur/de l'entrepreneur

Issuing Office - Bureau de distribution Telephone No. - N° de téléphone Systems Software Procurement Division / Division des Facsimile No. - N° de télécopieur achats des logiciels d'exploitation 11 Laurier St. / 11 rue, Laurier Name and title of person authorized to sign on behalf of Vendor/Firm 4C1, Place du Portage, Phase III (type or print) Gatineau Nom et titre de la personne autorisée à signer au nom du fournisseur/ Quebec de l'entrepreneur (taper ou écrire en caractères d'imprimerie) K1A 0S5

Signature Date

Canada Page 1 of - de 110 Solicitation No. - N° de l'invitation Amd. No. - N° de la modif. Buyer ID - Id de l'acheteur W8475-135211/B 006 048ee Client Ref. No. - N° de réf. du client File No. - N° du dossier CCC No./N° CCC - FMS No/ N° VME W8475-135211 048eeW8475-135211 THIS SOLICITATION AMENDMENT 006 IS RAISED TO:

A) Modify PART 1, General Information, Article 1.2, Summary to change the number of SEM for the initial requirement from 24 to 22

B) Modify Part 3, Article 3.2 Section I: Technical Bid, sub-article v) Sample Models to change the human lifeform sample model to a combat human lifeform sample model

C) Modify PART 3, Attachment 3.1, Substantiation of Technical Compliance Form (STCF)

D) Modify Annex A, Statement of Requirement (SOR)

E) Modify Annex B, Basis of Payment

F) Answer questions from the Industry

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A) Modify PART 1, General Information, Article 1.2, Summary to change the number of SEM for the initial requirement from 24 to 22

Article 1.2 Summary of PART 1- General Information is hereby deleted and replaced with the following:

1.2 Summary This bid solicitation is being issued to satisfy the requirement of Department of National Defence (DND) (the “Client”) for Simulation Entity Models (SEM). The bid solicitation is intended to result in the award of a contract for 3 years, plus 3 one-year irrevocable option(s) allowing Canada to extend the term of the contract.

The scope of the bid solicitation includes:

1. the delivery of, and the licensing of, a non-exclusive, perpetual Entity License for Simulation Entity Models (hereinafter also referred to as the Licensed Software, where the context requires) to use the Licensed Software specified in the contract, for an initial requirement of 22 Simulation Entity Models for the simulated entity modelling needs of future DND exercises and training provisions meeting all the requirements as stated in Annex A, Statement of Requirement (SOR) version 1.2; 2. the delivery of the source code associated with the Licensed Software; meeting all the requirements as stated in Annex A, Statement of Requirement (SOR) version 1.2; 3. granting the right to access and modify the source code for the Simulation Entity Models, without restrictions as described in the Contract;

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4. the licensed documentation (which includes delivery of the Licensed Software) meeting all the requirements as stated in Annex A, Statement of Requirement (SOR) version 1.2; 5. upon acceptance of the Licensed Software by Canada, a 12 month Warranty.

6. irrevocable options to acquire on an “As-and-When” requested basis, the 957 additional Simulation Entity Models specified in the Contract, all in accordance with the terms of the Contract, at any time during the Contract Period and any extension thereof; 7. the provision of professional services, as detailed in the SOR, to be provided on “As-and-When” requested basis, during the initial Contract Period and any extension thereof.

All parts of the Licensed Software must be available to the Client users 24 hours a day, 7 days a week, 365 days a year, in English and French, and operate at all times in accordance with the Statement of Requirement in the Client’s operational environment described in the bid solicitation.

The requirement is subject to the provisions of the World Trade Organization Agreement on Government Procurement (WTO-AGP), the North American Free Trade Agreement (NAFTA), the Canada-Chile Free Trade Agreement (CCFTA), the Agreement on Internal Trade (AIT), the Canada-Peru Free Trade Agreement (CPFTA), and the Canada-Columbia Free Trade Agreement.

B) Modify Part 3, Article 3.2 Section I: Technical Bid, sub-article v) Sample Models to change the human lifeform sample model to a combat human lifeform sample model

Sub-article v) Sample Models of Article 3.2 Section I: Technical Bid under PART 3 is hereby deleted and replaced with the following: v) Sample Models: Bidders are required to submit 4 samples of Simulation Entity Models. The samples must include one vehicle model for each element of land, sea, and air, and one human combat lifeform model. The 3D Openflight sample models must be submitted on DVD. Each sample must be accompanied by supporting documentation which must include, but is not limited to the Quality Assurance Report to the model in question and the Model Description Document.

C) Modify PART 3, Attachment 3.1, Substantiation of Technical Compliance Form (STCF)

PART 3, Attachment 3.1, Substantiation of Technical Compliance Form is hereby deleted in its entirety and replaced with the revised PART 3, Attachment 3.1, Substantiation of Technical Compliance Form version 1.2 (see attached).

D) Modify Annex A, Statement of Requirement (SOR)

Annex A, Statement of Requirement is hereby deleted in its entirety and replaced with the revised Annex A, Statement of Requirement version 1.2 (see attached).

E) Modify Annex B, Basis of Payment

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Annex B, Basis of Payment is hereby deleted in its entirety and replaced with the revised Annex B, Basis of Payment version 1.2 (see attached). The following SEM were duplicates and have been deleted:

Item # 18 Item # 19 Item # 49 Item # 69 Item # 192 Item #197 Item # 291 Item # 300 Item # 304 Item # 309 Item # 413 Item # 458 Item # 464 Item # 467 Item # 581 Item # 583 Item # 588 Item # 586 to 589 Item # 593 to 595 Item # 776 Item # 918 to 922 Item # 925 Item # 927 Item # 932 to 933

F) Answer questions from the Industry

Questions in this solicitation #006 were generated using the previous models listed in the original Annex B, Basis of Payment. Some of the model numbers have changed. Bidders must use the revised Annex B, Basis of Payment, version 1.2 as well as the revised Annex A, Statement of Requirement version 1.2 and the revised Part 3, Attachment 3.1, Substantiation of Technical Compliance Form version 1.2 to prepare and submit their bids.

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QUESTION #009 In Annex A Statement of Requirement, Appendix 1 - Simulation Entity Model Specification, Textures A.10 section, under paragraph l. line ii. The texture files PSD source, including shadow (or ambient occlusion), can not be created with the software that makes up the 3D file for final delivery. Therefore delivery that requires a PSD file with ambient occlusion or shadow should necessarily also require a 3D file format with a direct correspondence to create ambient occlusion. Could you state your preference on this point? Well thank you for informing us of your decision.

ANSWER #009 It is requested that the simulation entity models be delivered along with any files or data used in the creation of the model. Textures specifically, must be divided in a logical fashion for ease modification if need be. If effects like ambient occlusion are created in the 3D modeling software and cannot be saved back into a texture source file that will be acceptable. Please refer to the revised SOR version 1.2 attached to this solicitation amendment 006.

QUESTION #010 In APPENDIX A Statement of Requirement, Section 3.1.2.1 under paragraph d. 3D PDF files. The free power to create a 3D PDF is no longer supported for about 2 years now by Adobe. We must move towards a solution that would create additional costs for the creation of this type of 3D file. To avoid the impact of these costs, we recommend adding another type of 3D format for viewing entities free. Well thank you for informing us of your decision.

ANSWER #010 Alternatives to the use of 3D PDFs to allow for visualization for the model will be considered compliant so long as they do not require the installation of any additional COTS or custom software to function. A web-based application that could run on a standard browser is satisfactory. If the bidder proposes an alternate solution to the use of 3D PDFs it must be at no additional cost to DND. Please refer to the revised SOR version 1.2 attached to this solicitation amendment 006. QUESTION #011

I would like to submit the following suggestions for "Improvement of Requirements" as indicated under Section 2.5 of the RFP. I firmly believe that the RFP, in the current form, contains technical requirements that are inaccurate and that, if left in their current form, will result in an increased cost of deliverables and will result in deliverables that will not meet the needs of the Crown. In some cases the technical required, as stated, are simply not achievable. These recommendations are specific to Annex A Statement of Requirement, Section 3.0 Requirements and also affect Part 3, Attachment 3.1 of the RFP - Substantiation of Technical Compliance Form, Table A - Mandatory Requirements - Appendix 1 - Simulation Entity Model Specification. The following section references correspond to the numbering scheme in Annex A of the RFP (Statement of Requirement).

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Section A.7 Articulated Parts, item h Section A.7 Articulated Parts, item h. reads: "h. must have stages if applicable." It is recommended that this item be stricken from the specification as it represents a technically unsuitable use of Articulated Parts. The use of articulated parts to represent stages is technically impractical and will not provide the desired effect. If the representation of different missile stages is desired, this should be implemented with multiple OpenFlight models, with one model representing each stage. This is the only practical means of simulating the separation and flight path of the separated stage. Optionally, one could represent the entire missile as one OpenFlight model, with the different stages represented under a switch node. The separation sequence could then progress as follows: 1. Missile is in flight, all stages shown (one entity model) 2.Stage 1 is complete. Existing entity model turns off this stage via switch node (so that it is hidden). (one entity model) 3.A second entity model is added, with only Stage 1 shown. The flight path of this model is simulated to depict the separated stage (two entity models) 4. The separation of additional stages are then simulated in the same manner. In summary, I recommend that this item be stricken from the subject section. I would further recommend that the simulation of separation of missile stages is of a sufficiently unique nature that any such requirement be treated as an exceptional case and be delivered using Professional Services, as defined in the RFP. ANSWER #011 Section A.7 Articulated Parts, item h The use of a switch node to control multiple states within a missile model, each representing a stage of the missile, is an acceptable alternate means of compliance with this requirement. Please see revised Note to Bidders in the revised Substantiation of Technical Compliance Form (STCF) version 1.2 attached to this solicitation amendment 006.

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QUESTION #012 Section A.7 Articulated Parts, item k Section A.7 Articulated Parts, item k. reads: "k. Any platforms with detachable parts, such as fuel , external bombs, or rockets must be modelled so that these elements are removable." The OpenFlight specification does support the concept of parts being "detachable" or removable. It is recommended that this item be stricken from the specification as it represents a technically unsuitable use of Articulated Parts. The use of articulated parts to represent detachable parts is technically impractical and will not provide the desired effect. If the representation of detachable parts is desired, this should be implemented using multiple OpenFlight models, with a separate OpenFlight model representing the "host" entity and each "detachable" part. Using the example of an aircraft carrying bombs, the representation of the loaded aircraft and release sequence should be accomplished using the following approach: 1. The aircraft (without weapons) is represented as an OpenFlight model. 2. The bomb is represented as a separate OpenFlight model. 3.The aircraft representation is created in the IG using a CIGI Entity Control packet and is defined as a "parent" entity. 4.The bomb is created in the IG using a CIGI Entity Control packet and is defined as a "child" entity that is attached to the parent using a specific offset in x, y, and z body coordinates of the parent entity. This will position the bomb on the appropriate pylon or hardpoint of the parent aircraft. 5.When the bomb is released, a CIGI Entity Control packet is used to "detach" the bomb from the parent entity. The bomb is then positioned along the simulated flight path using geodetic coordinates in the CIGI Entity Control packet. The approach described above is the only practical approach if one requires the flexibility to manage arbitrary weapon load-outs. The approach described above is also the method used in programs such as the CF18 Advanced Distributed Combat Training Systems (ADCTS). This approach can be simplified in many ways for more general cases, including a static weapon load represented in the aircraft model, and separate weapon models being added upon weapon release (i.e., no attempt to accurately model varying weapons loads and the actual separation of weapon from aircraft) - this is the simplest case, or a hybrid of the two that has weapons included in the aircraft model, defined under switch nodes, whereby upon weapon release the weapon representation is hidden (via the switch node) and a separate model is created in the IG to represent the separated weapon. Note that the last two options make it impractical to manage different weapon load-outs.

In summary, I recommend that this item be stricken from the subject section. It is a technically inappropriate use of Articulated Parts. As long as all required aircraft models and weapon models are itemized in the RFP, the approach described above represents a well known method for achieving the state requirements.

ANSWER #012

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Section A.7 Articulated Parts, item k In some cases, the components indentified herein may not articulate. In those instances, the removable components could be grouped under a switch node that controls the appearance of an unloaded and a generic load-out. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out, using parent-child relationships in the image generator.

Please see revised Note to Bidders in the revised STCF version 1.2 attached to this solicitation amendment 006.

QUESTION #013 Section A.8 Animations, item d

Section A.8 Animations, item d. reads:

"d. Civilian and combatant surface sea vessels must have a scalable wake texture to denote motion. A switch node must exist to control these animations and must be inactive by default." It is recommended that this item be stricken from the specification as it represents a legacy means of achieving a visual representation of a wake effect that has been superseded by techniques that are internal to the IG at run-time. Specifically, GenesisRTX/IG (the stated target IG for the Simulation Entity Models) includes a configurable wake effect that is far more efficient and effective than any wake effect that can be modelled using OpenFlight. Inclusion of this requirement will unnecessarily increase the cost of the model while providing a capability that is of little use to the Crown, that will be of a lower visual fidelity than can be achieved in the IG run-time and that will be technically ineffective in GenesisRTX/IG.

ANSWER #013 Section A.8 Animations, item d

DND is not in agreement with the recommendation to remove this requirement. The requested functionality is still desired for potential use on legacy simulator image generators.

Please see revised Note to Bidders in the revised STCF version 1.2 attached to this solicitation amendment 006.

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QUESTION #014

Section A.8 Animations, item f

Section A.8 Animations, item f. reads:

"f.Missiles must have a contrail. A switch node must exist to control these animations and must be active by default." It is recommended that this item be stricken from the specification as it represents a legacy means of achieving a visual representation of a contrail effect that has been superseded by techniques that are internal to the IG at run-time. Specifically, GenesisRTX/IG (the stated target IG for the Simulation Entity Models) includes a configurable contrail effect that is far more efficient and effective than any contrail effect that can be modelled using OpenFlight. Inclusion of this requirement will unnecessarily increase the cost of the model while providing a capability that is of little use to the Crown, that will be of a lower visual fidelity than can be achieved in the IG run-time and that will be technically ineffective in GenesisRTX/IG. ANSWER #014 Section A.8 Animations, item f DND is not in agreement with the recommendation to remove this requirement. The requested functionality is still desired for potential use on legacy simulator image generators.

Please see revised Note to Bidders in the revised STCF version 1.2 attached to this solicitation amendment 006.

QUESTION #015 Section A.8 Animations, item g

Section A.8 Animations, item g. reads:

"a.Any special effects appropriate to the object represented, like weapons firing or munitions or IEDs exploding must be contained within the model. This is an example where a group bead must be used." It is recommended that this item be stricken from the specification as it represents a legacy means of achieving a visual representation of a special effects that have been superseded by techniques that are internal to the IG at run-time (e.g., particle effect systems). Specifically, GenesisRTX/IG

Page 9 of - de 110 Solicitation No. - N° de l'invitation Amd. No. - N° de la modif. Buyer ID - Id de l'acheteur W8475-135211/B 006 048ee Client Ref. No. - N° de réf. du client File No. - N° du dossier CCC No./N° CCC - FMS No/ N° VME W8475-135211 048eeW8475-135211 (the stated target IG for the Simulation Entity Models) includes a variety of configurable special effects for representing smoke, explosions and weapon fire effects (for example) that are far more efficient and effective than any special effects that can be modelled using OpenFlight. It should be noted that while GenesisRTX/IG is specifically cited here (due to the fact that it is clearly identified as the target IG in the RFP), almost all modern IG systems provide similar internalized, run-time capabilities). Inclusion of this requirement will unnecessarily increase the cost of the model while providing a capability that is of little use to the Crown, that will be of a lower visual fidelity than can be achieved in the IG run-time and that will be technically ineffective in GenesisRTX/IG.

ANSWER #015 Section A.8 Animations, item g

DND is not in agreement with the recommendation to remove this requirement. The requested functionality is still desired for potential use on legacy simulator image generators.

Please see revised Note to Bidders in the revised STCF version 1.2 attached to this solicitation amendment 006.

QUESTION #016 Section A.10 Textures, item b

Section A.10 Textures, item b. reads:

"b. All entities must have night textures. The night textures must be able to represent the model surfaces as lit according to the state of the models defined light points." It is recommended that this item be stricken from the specification as it will introduce undesirable visual artefacts when light point systems are turned off, or when strobes or other dynamic light point systems are used (yet lit surfaces, as represented in night textures, persist). The only option to achieve a fully accurate representation of night lighting effects would be to include multiple night textures that represent every possible variation and combination of light point states and have the model dynamically swap textures at run-time based upon instantaneous light point state(s). It is proposed that this option is technically impractical and would result in the usage of an unnecessarily large amount of graphic hardware memory, with little benefit to the Crown. I would further recommend that specific requirements for the illumination of lit surfaces, as represented in night textures, are of a sufficiently unique nature (e.g., the lit tail section on commercial airliners) that any such requirement be treated as an exceptional case and be delivered using Professional Services, as defined in the RFP.

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ANSWER #016 Section A.10 Textures, item b The effects of own entity lights illuminating the night texture is expected to be accomplished using a luminance map. This luminance map must account for all static (always on) light sources. It need not include lights with switch states. If applicable, the luminance map must be referenced in the model as a multi-texture layer and flagged as custom with an ID of 102 for Genesis integration. Please see revised Note to Bidders in the revised STCF version 1.2 attached to this solicitation amendment 006. QUESTION #017 Section A.10 Textures, item j

Section A.10 Textures, item j. reads:

"j. Texel resolution must be 1 cm to allow for positive identification of the entity. The following features must be included in the texture: base color, camouflage, lighting, shadows, and any additional markings (decals, flags, registration, tail or license number, etc.)."

It is recommended that this item be amended to read as follows:

"j. Texel resolution must be of sufficient resolution to allow for positive identification of the entity at reasonable ranges. The following features must be included in the texture: base color, camouflage, lighting, shadows, and any additional markings (decals, flags, registration, tail or license number, etc.)."

While the desire to include a quantitative means of assessing texture resolution is understandable, it is proposed that this will lead to undesirable results in many cases, particularly for entity models that are physically large. For example, consider a large ship that includes all relevant surfaces mapped with textures of a resolution that equate to 1 cm texels. The amount of graphics hardware memory consumed by this singular entity would very significant. It is proposed that specification item, as stated in the RFP, is technically impractical and would result in the usage of an unnecessarily large amount of graphic hardware memory, with little benefit to the Crown.

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QUESTION #018 Section A.10 Textures, item m

Section A.10 Textures, item m. reads:

"m. In addition to the runtime textures, the following must be delivered: i. Uncompressed RGB files with an alpha channel ii.PSD source textures files, with specific layers kept as separate ...."

It is recommended that this item be amended to read:

"m. In addition to the runtime textures, the following must be delivered: iii.Uncompressed RGB files with an alpha channel iv.Source textures files, with specific layers, as appropriate for the source texture file format, kept as separate ...."

Not all entity model textures will originate from Adobe Photoshop (PSD format) and not all image formats support the layers and characteristics listed in the RFP. Unless the Crown is willing to specifically require the use of Adobe Photoshop for the creation of textures for these models, then it is unreasonable to request the source information as currently stated in the RFP.

ANSWER #018 Section A.10 Textures, item m

The intent is not to explicitly require the use to any particular software tool to produce the model. This sub-requirement has been reworded so that work is not explicitly dependant on availability of Adobe Photoshop.

Please see revised Note to Bidders in the revised STCF version 1.2 attached to this solicitation amendment 006.

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QUESTION #019 Summary

I respectfully submit the comments and recommendations provided above for consideration by the Crown.

In light of these recommendations, I would also like to respectfully request an extension of 10 working days to the closing date of the RFP.

ANSWER #019 The closing date of the bid solicitation has been changed to April 25, 2014 14h00pm EDT.

QUESTION #020 A.7 Articulated Parts: f. Can the aircraft weapon bay doors be controlled by a switch instead of a DOF?

ANSWER #020 The use of a switch instead of a DOF is an acceptable alternate means of compliance to this requirement. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #021 A.7 Articulated Parts: g. Can rotary wing aircraft doors be controlled by a switch instead of a DOF

ANSWER #021 The use of a switch instead of a DOF is an acceptable alternate means of compliance to this requirement. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #022 A.8 Animations: a. How many children, min. or max. do you suggest for the flipbook loop animation? More = heavier openflight file. Less = chopy animation.

ANSWER #022 The Openflight specification does have a limit of 65k children for flipbook children. However, animation flipbooks must contain the minimum number of children to provide a smooth representation of the desired effect. This will vary depending on the model. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

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QUESTION #023 A.8 Animations: a. What speed shall this animation represent? Eg: 30km/H?

ANSWER #023 The animations for all land based vehicles models must represent a cruising speed typical of the vehicle. This is to be determined based on the gathered reference data. For examples of credible reference data sources, please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #024 A.8 Animations: b. Do you require a flipbook animation for all lifeform alive states? If so, how many poses shall we use at most to create the loop animation? The final openflight size for a human character (with all poses and all flipbook animation) will be around 200 to 300 megabyte each ANSWER #024 Flipbook animations are not required for all lifeform alive states. The minimum requirements are the static stances and weapon (if armed) states listed in paragraph A.5.

QUESTION #025 A.8 Animations: b. What speed shall this animation represent? Eg: Walking at 4.11 feet per second?

ANSWER #025 Flipbook animations are not required for all lifeform alive states. The minimum requirements are the static stances and weapon (if armed) states listed in paragraph A.5.

QUESTION #026 A.8 Animations: b. For animation cycles such as walking, shall we use the same speed across all human character? Elderly vs. Female vs. Male

ANSWER #026 Flipbook animations are not required for all lifeform alive states. The minimum requirements are the static stances and weapon (if armed) states listed in paragraph A.5. QUESTION #027 A.8 Animations: d. How many polygons? Does this need to conform to various sea states? Does it need to be built with strip of polygons to allow trajectory tracing?

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ANSWER #027 Wake textures for civilian and combatant surface vessels do not need to conform to sea states. They also do not need to be built with a strip of polygons to allow trajectory tracing. These functions will be handled by most advanced image generators. The requirement to have a scalable wake for legacy image generators will be met by having a low and high speed wake texture. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #028 A.8 Animations: f. What length shall the contrail have? Does it need to be built with a strip of polygons to allow trajectory tracing?

ANSWER #028 Contrails do not need to be built with a strip of polygons to allow trajectory tracing. This function will be handled by most advanced image generators. The requirement to a have contrail for legacy image generators will be met by having single contrail representation. The length of the contrail must be 750m. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #029 A.8 Animations: g. How many child nodes maximum? What is the maximum texture size or max number of particle sprites?

ANSWER #029 The Openflight specification does have a limit of 65k children for flipbook children. However, animation flipbooks must contain the minimum number of children to provide a smooth representation of the desired effect. This will vary depending on the model. The maximum texture size is 4096x4096. There isn't a true limitation on the number of particle sprites; however efforts should be made to reduce them. This functionality is aimed at legacy image generators. More often the IG will represent Particle Effects as child-entities. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #030 A.10 Textures: Generic. What is the maximum resolution of a single texture? 2048X2048, 4096X4096 ?

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ANSWER #030 The maximum texture size is 4096x4096. Please see revised SOR version 1.2 attached to this solicitation amendment 006.

QUESTION #031 A.10 Textures: b. Do you need a night texture for every possible combination of light points status on/off?

ANSWER #031 The effects of own entity lights illuminating the night texture is expected to be accomplished using a luminance map. This luminance map must account for all static (always on) light sources. It need not include lights with switch states. If applicable, the luminance map must be referenced in the model as a multi-texture layer and flagged as custom with an ID of 102 for Genesis integration. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #032 A.10 Textures: b. Can we use multi layered texture for night textures?

ANSWER #032 The effects of own entity lights illuminating the night texture is expected to be accomplished using a luminance map. This luminance map must account for all static (always on) light sources. It need not include lights with switch states. If applicable, the luminance map must be referenced in the model as a multi-texture layer and flagged as custom with an ID of 102 for Genesis integration. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION #033 A.10 Textures: g. Please be more specific on the size and amounts of maximum textures per vehicle size to allow us to understand how we apply texture atlasing. The Victoria Class is 70 Meter long. If we apply a textre with 1 pixel per cm to achieve 1 texel/cm ratio, it means we need to use a texture of a minimum of 7000 pixels wide. Probably 7000X7000 pixel. Can your simulation systems deal with this?

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ANSWER #033 Textures must be designed and produced as mosaics such that they have a minimal amount of blank space and therefore reduce the number of textures required. This will allow for less memory use and quicker access by the image generator. Where more than one texture exists, the textures of related or physically close components must be grouped together and explained by the bidder. Please see revised Note to Bidders in the revised STCF version 1.2 attached to solicitation amendment 006.

QUESTION # 034 Table 1 to 5 - Item #1 to #973: If a vehicle has numerous version/variants and the SEM list doesn't specify one, can we assume any version is acceptable? MiG-27 has various versions

ANSWER # 034 If a vehicle has numerous version/variants and the SEM list doesn't specify one, the assumption can be made that the preferred representation will be the one in most widespread production and use.

QUESTION #035 SOR - A.6 Geometry: Can you further define the highest LOD/Polygon/Triangle count per category of SEM - we expect a different range between complex models (boats) vs. simpler models (flare/buoy/weapon).

ANSWER #035 The LOD/Polygon/Triangle counts provided apply to complex models. Where a lower number of polygons can be used to fully represent to object being modelled, that is acceptable.

QUESTION #036 Table 1 to 5 - Item #1 to #973: Can you specify a minimum compliant quantity for all items listed in plural (e.g. forest fires, business suit numerous colors, etc.)?

ANSWER # 036 A forest fire may be modelled with as a few fire models used multiple times by the simulation. You must have (3) sizes of fires to provide a better effect. Where variations in lifeform clothing are listed, a change in the texture used would be acceptable.

QUESTION #037 Table 1 to 5 - Item #1 to #973: Can you specify any precise camouflage requirements or colors (e.g. Canadian/US/Russian) for "CAMO" versions requested?

ANSWER # 037 Where Canadian markings and camouflage has been specified it is required. If a specific camouflage is Page 17 of - de 110 Solicitation No. - N° de l'invitation Amd. No. - N° de la modif. Buyer ID - Id de l'acheteur W8475-135211/B 006 048ee Client Ref. No. - N° de réf. du client File No. - N° du dossier CCC No./N° CCC - FMS No/ N° VME W8475-135211 048eeW8475-135211 not identified, the pattern, variant, and markings must all correspond to the nationality of the platform. The preferred representation will be the one in most widespread production and use.

QUESTION #038 Table 1 to 5 - Item #1 to #973: When texture scheme not specified, what would be the default color? Olive/Desert/Camo?

ANSWER # 038 If a specific texture scheme is not identified, the pattern, variant, and markings should all correspond to the nationality of the platform. The preferred representation will be the one in most widespread production and use.

QUESTION #039 Table 1 to 5 - Item #1 to #973: If a camouflage version of a SEM is requested in a later Priority List (e.g. PL5) and that SEM has already been requested in an earlier Priority List - do you want a new license or simply a texture modification? E.g. Priority List 3, Item # 252 vs. Priority List 5, Item # 397.

ANSWER #039 Where an item has been requested more than once, with different camouflage or markings, this may be done using the same model geometry and a texture modification.

QUESTION #040 Table 1 to 5 – Item #1 to #973: How do we treat duplicated SEM entries in the list (e.g. Victoria Class Submarine, HCMS Victoria, etc.)? Do you want a quote for an entirely new license or do we only quote once?

ANSWER #040 Quote must be provided by using the revised Annex B- Basis of Payment, version 1.2 attached to this solicitation amendment 006.

QUESTION #041 Table 1 to 5 - Item #1 to #973: Can we assume that unless Canada Specific column is filled for a given SEM, any country version (e.g. texture/geometry) could be proposed (e.g. Item # 62 LSVW)

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QUESTION #042 A.5 Hierarchy - b.: Please specify damage states requirement for non-vehicle models and non human lifeform models (e.g. iceberg, luggage cart, seagulls, weapon, etc.)

ANSWER # 042 A single, undamaged state is sufficient for some models that are not vehicles or lifeforms.

QUESTION #043 A.5 Hierarchy - b.: Please specify if damage states need texture, geometry, material modifications or only one of those. Is a damage geometry with darker material is enough, or do you require a texture variation as well?

ANSWER # 043 The type of damage and the way it appears depends on which specific model it is. In some cases a geometry change with a darkened material may be appropriate, but in others a new damage texture may be required.

QUESTION #044 A.5 Hierarchy - b.: What are the alive state requirements for animals - are they to standing/leaning on ground?

ANSWER #044 In the alive state it is expected that land animals be standing. Birds, specifically, will require a flying state in addition to a land or water one.

QUESTION # 045 A.5 Hierarchy - b.: What are the alive state requirements for animals groups - are these to be static groups, are they to fly/swim/be on ground? Table 1 to 5 - Ex: Item #357 Seagulls (more than a sing Seagull)

ANSWER # 045 The seagull group of animals is to represent a flock of birds. They must be in flight and have flapping wings.

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QUESTION #046 3.2 Section 1, (v) Sample Models: Can the evaluation model human lifeform that is to be provided as part of the bid submission be a non military/non combatant entity?

ANSWER # 046 A combatant human lifeform must be provided, to better demonstrate some requirements. Please refer to the revised Article 3.2 v) Sample Models revised in this solicitation amendment 006.

QUESTION # 047 Table 1 - Item #2 - M134: Do you want this weapon mounted? If so, what configuration/type of mount (ground tripod, vehicle mount)? See images for examples. http://world.guns.ru/userfiles/images/machine/mg69/m134-2.jpg Http://www.dillonaero.com/uimages/new_product_pics/M134_BH_mount_window_t.jpg

ANSWER # 047 This weapon must be provided in a stand alone configuration. It may be used in a number of configurations that would depend on other models in the scene providing the base, vehicle to which it is affixed (including the mount), or the lifeform holding it. This may be accomplished using parent child relationships within the image generator.

QUESTION # 048 Table 1 - Item # 3 - GAU-21: Do you want this weapon configured as it is mounted on a vehicle model? See image for example. http://www.casr.ca/doc-fms-griffon-gau12-1.jpg http://farm9.staticflickr.com/8452/8054401868_0701158f6e_m.jpg

ANSWER # 048 This weapon must be provided in a stand alone configuration. It may be used in a number of configurations that would depend on other models in the scene providing the base, vehicle to which it is affixed (including the mount), or the lifeform holding it. This may be accomplished using parent child relationships within the image generator.

QUESTION #049 Table 1 - Item #5 - Type 62: Do you want the rocket system or do you just want the rocket as an IED?

ANSWER # 049 The rocket as an improvised IED is required.

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ANSWER #050 An anti-vehicle land mine is requested.

QUESTION #051 Table 2 - Item # 15: Do you want the 4x4 or the 6x6 variant of this vehicle?

ANSWER #051 The required variant is the 6x6 vehicle.

QUESTION #052 Table 2 - Item #29: Please provide a more accurate specification for type/name (e.g. Bofors 57mm Mk3, US Mk 110 57mm and Mk 295 Mod 0 Ammunition)

ANSWER #052 The required variant is the US Mk 110 57mm and Mk 295 Mod 0 Ammunition.

QUESTION # 053 Table 3 - Item #31: Can you please specify what kind of buoy, specific color, etc. is required.

ANSWER # 053 A pillar style marker buoy ( ref: http://www.tc.gc.ca/eng/marinesafety/tp-tp10038-13-ns-bam-lateral-buoys-896.htm) model is required. Both red and green textures are desired.

QUESTION # 054 Table 3 - Item #37 to #42: Can we use the same Taliban character, but with the appropriate weapon?

ANSWER # 054 The same character geometry may be used. However, a variation in at least the clothing texture is preferred.

QUESTION #055 Table 3 - Item #43 to #45: If we were to deliver a simple black human character, not region specific, can it be considered as "Carribean style"?

ANSWER #055 A generic black human character would be appropriate. It is expected that their clothing and appearance be representative for a hot climate.

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ANSWER #056 A generic black human character would be appropriate. It is expected that their clothing and appearance be representative for a hot climate.

QUESTION # 057 Table 3 - Item # 69, PL3 - Engineer and EROC Vehicles. Is this just a title inserted by error (the items following #69 in the list are engineer vehicles)? If not, please specify which vehicle/s are required?

ANSWER # 057 Item # 69 is hereby deleted. Please see revised Annex B, Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 058 Table 3 - Item # 74 - LAV III ISC Nanuk RWS: There are a variety of weapon mountings on the NANUK RCWS. What version of the Nanuk RWS do you require? Please specify an acceptable range or a specific configuration.

ANSWER # 058 If a vehicle has numerous version/variants and the SEM list doesn't specify one, the assumption can be made that the preferred representation will be the one in most widespread production and use.

QUESTION #059 Table 3 - Item # 86 – Taxi: Do you have a country or region of preference? North America//Europe?

ANSWER #059 A North American taxi is required for this item.

QUESTION #060 Table 3 - Items# 95-97: Would a single aghan character with different texture sets for the clothing be satisfactory? Or do you want 3 distinct characters (different faces, heights, etc.)?

ANSWER #060 Different clothing would provide acceptable unique human models.

QUESTION #061 Table 3 - Item # 102 - Bomb detection dog: Do you require bomb detection equipment/suit for the dog (see image)? Please specify if a particular military (CA, US, UK). http://www.lifewithdogs.tv/wp-content/uploads/2011/04/valdo.jpg

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ANSWER #061 A bomb detection suit is not required for the dog.

QUESTION #062 Table 3 - Item # 117-119: What nationality of paramilitary (e.g. Afghan National Police?)

ANSWER # 062 An Afghan National Police character is acceptable for this item.

QUESTION #063 Table 3 - Items 127-131: Insurgents - various weapons: Is there a standard list of weapons that all models need to have as a switch or do you want 5 different models with 5 different weapon configurations? Please specify.

ANSWER # 063 Five different insurgent models are requested, each with a poses for multiple weapon configurations. Required weapons include AK-74, AK-74/GP-25, AKM, RPG-7, Strela, and PKM.

QUESTION #064 Table 3 - Item # 145 - Cessna with banner: Please specify what banner should say/indicate length. Do you want this to be a fixed or re-configurable phrase?

ANSWER # 064 Banner texture may be changed at a later date depending on the scenario but can be fixed. Banner must be 7 ft tall and long enough to spell "Will you marry me?"

QUESTION # 065 Table 3 - Item # 146: Should Beech King Air have RCAF markings or Allied Wings colors? http://upload.wikimedia.org/wikipedia/commons/d/da/Allied_Wings_helicopters.jpg

ANSWER # 065 The Beech King Air shall have the RCAF markings or the Multi-engine Utility Flight. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION #066 Table 1 to 5 - Item #1 to #973: For any civilian variant vehicle - do you have a general preference for a North American or Canadian texture vs. Any possible country in the world? e.g. Item # 417 Beech King Air

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ANSWER # 066 Where a preference is not stated for the nationality of civilian vehicles, a generic North American appearance will be acceptable.

QUESTION #067 Table 3 - Item # 185: Please specify which versions required: Tu22 P/PD/K/U, etc.? http://en.wikipedia.org/wiki/Tupolev Tu-22

ANSWER # 067 The preferred variant is the Tu-22P.

QUESTION # 068 Table 3 - Item # 191: Any preference for whether CA/Opfor/Any NATO texture and model variant? See example imagery: Http://en.wikipedia.org/wiki/Tupolev_Tu-22

ANSWER # 068 The Fleet-replenishment ship model must have Canadian textures. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 069 Table 3 - Item # 191: If boat has articulated cranes/fuel lines, etc. in real life - do you want these fully articulated on the model?

ANSWER # 069 Cranes and fuel lines need not be modelled as articulated parts.

QUESTION # 070 Table 3 - Item # 192: Losang - Please refine request - unable to determine vehicle name and imagery. Do you mean Los Angeles Class Submarine?

ANSWER # 070 Item #192 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 071 Table 3 - Item # 218 – HMMWV: Please specify what version required and what impact on later versions requested (e.g. PL5).

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ANSWER # 071 HMMWV PL5 is an acceptable version.

QUESTION # 072 Table 3 - Item #236: Do you need the SA-12 Gladiator or SA-12 Giant?

ANSWER # 072 Either of the SA-12 Gladiator or SA-12 Giant variants is acceptable.

QUESTION # 073 Table 3 - Item # 244 – Shahine: Are you requesting the Saudi Version of the Crotale or the Iranian missile system - if the latter - do you want the missile alone, the launcher, the entire missile/radar system?

ANSWER # 073 The Iranian Missile System is requested in its entirety, including the launcher, and the missile/radar system.

QUESTION # 074 Table 3 - Item # 246 – Skyshield: Do you want just the weapon/laser turret or also the radar system?

ANSWER # 074 The weapon/laser turret and the radar system are requested.

QUESTION # 075 Table 1 to 5 - Item #1 to #973: For all vehicles with missile systems onboard (e.g. Item # 255) - do you require the missile as part of the model or will you call out these requirements separately?

ANSWER # 075 For all vehicles that carry weapons, such as missile systems, the armaments may not be called out separately. In those instances, the removable components must be grouped under a switch node that controls the appearance of an unloaded and a generic loaded state. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out using parent-child relationships in the image generator.

QUESTION # 076 Table 4 – Item # 259: Please specify these two items separately.

ANSWER # 076 Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation

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QUESTION # 077 Table 4 - Item # 272: Please specify if you want radio as separate SEM or just backpack with antenna.

ANSWER # 077 The radio need not be modelled separately and will be acceptable if contained within the backpack model, to be used in conjunction with human life form models.

QUESTION # 078 Table 4 - Item # 278: Please specify if OPFOR/NATO/ or specific weapon name

ANSWER # 078 An OPFOR mortar model is required.

QUESTION # 079 Table 4 – Item # 282: Is HMCS Victoria already requested as "Victoria Class Submarine"? Please specify if new/supplemental requirement.

ANSWER # 079 Requirement for “Victoria Class Submarine” is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 080 Table 4 - Item # 289-290: Please specify what kind of boat - e.g. modern sailing yacht, etc. catamaran, etc. Size of single mast? 12ft/less? Specific geographic variant, e.g. dhow?

ANSWER # 080 The double mast sailing boat should be a modern sailing boat. A catamaran would be accepted but is not required. The single mast sailboat should be a small one like a Laser.

QUESTION # 081 Table 4 - Item # 296 – OTV: Would a switch state for an already delivered/requested model suffice? If so, please could you specify which type of boat (e.g. overturned Baja speedboat/overturned fishing vessel)

ANSWER # 081 An over-turned state for a previously delivered model could be used to meet this requirement.

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QUESTION # 082 Table 4 – Item # 300: Please specify what type of Fast Rescue Boar http://image.made-in-china.com/2f0j00cSQEKImtsRoa/Launching-Appliance-of-Fast-Rescue-B oat.jpg

ANSWER # 082 Item #300 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 083 Table 4 – Item # 303: Please specify what type of “personal watercraft”

ANSWER # 083 A jet ski or Sea-Doo style watercraft is required.

QUESTION # 084 Table 4 – Item # 309, Lifeboat. This kind of item has been requested already – please specify Canadian specific rescue boat? Or life raft/boat?

ANSWER # 084 Item #309 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 085 Table 4 - Items # 316-317: Please specify country variant.

ANSWER # 085 The C27J must be Australian. The C295 Brazilian.

QUESTION # 086 Table 4 - Item # 331: Police Car - what nationality/type? Please specify

ANSWER # 086 Canadian police sedan.

QUESTION # 087 Table 4 - Item # 332: RCMP Vehicle - please be more specific - e.g. 4x4/Crown Victoria?

ANSWER # 087 RCMP marked sport utility vehicle with police lights.

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QUESTION # 088 Table 4 - Item # 333, 344: Please specify visual difference between Panel marker and Sea Panel Marker?

ANSWER # 088 A panel marker is a cloth that is manually unfolded and laid out as a marker on land. It is often square in shape. A sea panel marker is typical larger and also has a much more elongated rectangular shape to help allow it to spread out by wave action.

QUESTION # 089 Table 4 - Item # 333, 344: Do you require unfolded or folded switch states?

ANSWER # 089 Unfolded switch state is preferred but both states are acceptable.

QUESTION # 090 Table 4 - Item # 334: Ice-flow - please specify size, quantity and shape of objects, etc.

ANSWER # 090 The ice flow must be irregular in shape and have loose floating pieces around the exterior. It must have a visible thickness to it and be scalable in size from a few hundred feet diameter up to 1 km.

QUESTION # 091 Table 4 - Item # 335: Ice-berg - please specify size.

ANSWER # 091 The iceberg must be a hundred feet in diameter minimum. It must have a flat surface from which a lifeform could be extracted with a helicopter winch.

QUESTION # 092 Table 4 - Item # 336: Please specify suitable imagery for model. Does this mirror need to have reflective maps?

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ANSWER # 092 This model does not require reflective maps. A representative survival mirror could be found using an internet search of “StarFlash signal mirror”. For signaling, the mirror could have a light point built into it with a high range and a narrow cone. Alternatively, Vega Prime light point settings can be used to define a sequence or Morse code string. These could be used to create S.O.S.

QUESTION # 093 Table 4 - Item # 337: What is range of view for sea-strobe light?

ANSWER # 093 The sea-strobe light must be visible up to 7 km.

QUESTION # 094 Table 4 - Item # 338: How many injured persons - are these a group of prostrate models or do you want to be able to pose them individually?

ANSWER # 094

A minimum of six injures persons is required. The injured persons must be able to be individually posed as prostrate, crouched or standing. Injuries must be visible. They could include broken limbs, bruises, bleeding, and/or partial or complete amputations.

QUESTION # 095 Table 4 - Item # 338: What kind (nationality) of persons do you want?

ANSWER # 095 A variety of nationalities is required. At minimum, the injured person models must include male and female humans representing Caucasian, black and middle eastern.

QUESTION # 096 Table 4 - Item # 338: As you have requested a prone state for civilian humans, would it be possible to propose a configuration entitled - injured? If so, what, if any, injuries do you want to appear on the model?

ANSWER # 096 Yes adding an injured state is acceptable, Injuries would have to be visible. They could include broken limbs, bruises, bleeding, and/or partial or complete amputations.

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QUESTION # 097 Table 4 - Item # 339: How do we treat smoke marker - just model or also deployed/activated version? If latter, please specify further the configuration of smoke, it's size etc./particle emission required

ANSWER # 097 The smoke marker must be modelled without and without smoke active. The smoke must be a roughly round cloud, 30m in diameter, shifted to one side of the marker origin, and dissipating in opacity further from the origin. Multiple colours of smoke are desirable

QUESTION # 098 Table 4 - Item # 340: Please specify what type/size of data marker? Diver below/Wind reading/Electricity line marker?

ANSWER # 098 The marker buoy requested a search and rescue device that is able to track water current direction and speed.

QUESTION # 099 Table 4 - Item # 341: Please specify if deployed parachute and flare are required - if so please specify configuration. If just the flare dispenser, please confirm.

ANSWER # 099 The para flare needs to have a configuration with the parachute (small) deployed and the flare suspended.

QUESTION # 100 Table 4 - Item # 342: Please specify if Canadian specific. Static model or poseable? http://carlykb.com/blog/wp-content/uploads/2012/01/comxafm10.jpg

ANSWER # 100 Yes, a Canadian SAR Tech is required for this model. The model must be pose able. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 101 Table 4 - Item # 342: Is this model to be configured as for all other lifeforms (e.g. specific poses)? If so, do we treat as military/civilian (e.g. for weapons, etc.)

ANSWER # 101 The SAR Tech model must have the same poses as other civilian human lifeforms, with the addition of the pose when suspended under a parachute.

QUESTION # 102 Table 4 - Item # 345: Person in Water - please specify pose required (in distress/drowning?).

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ANSWER # 102 The person in water model must have an alive state that appears distressed and a damage state that represents a drowned person.

QUESTION # 103 Table 4 - Item # 345: Does character have a life preserver/survival suit?

ANSWER # 103 It is required to have models with and without a life preserved/survival suit.

QUESTION # 104 Table 4 - Item # 345: Assume a civilian character already provided could be re-worked to fulfill this requirement. If not, please specify nationality, appearance, etc.

ANSWER # 104 An existing human model could be used to produce the person in water model.

QUESTION # 105 Table 4 - Item # 348 - Oil Slick: Please provide your visual and configuration requirements (size, on land/on water, etc.) for these models? How does oil slick behave on an animated water surface?

ANSWER # 105 The oil slick model would be used with a water surface but not expected to conform if a sea state or other surface animations were used. It is expected to have multiple representations ranging from a couple hundred feet diameter to 1 km diameter.

QUESTION # 106 Table 4 - Item # 349 - Signal Fire: Please specify range of visibility for IR.

ANSWER # 106 The fire model must be visible under IR for 10 km.

QUESTION # 107 Table 4 - Item # 349 - Signal Fire: Does this model need to have smoke particle emission? If so, how high? From what distance must the model be visible to the naked eye?

ANSWER # 107 The fire must have vertical smoke plume approximately 80m tall and is required to be visible from 5 km.

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QUESTION # 108 Table 4 - Item #350: Beacon in water - please specify what kind or commercial name, size, etc.

ANSWER # 108 The type of beacon requested is mounted on a small conical buoy.

QUESTION # 109 Table 4 - Item #352: Radar reflector - please confirm this kind would be compliant. See imagery: http://www.mmcontrols.com/TripSouth2002Summer/Img/Aug_NewportToEureka/KiwiFlag.jpg

ANSWER # 109 Radar reflector referenced at the link provided is of correct type.

QUESTION # 110 Table 4 - Item #361: Please specify size of flames and smokes and other specs for this model.

ANSWER # 110 A number of small fire models are expected to be used to create this effect. There must be three sizes of fires available ranging from 3 to 20m tall. Each is expected to have an approximately vertical smoke plume.

QUESTION # 111 Table 4 - Item # 362: Please specify how this model is to behave, what effects are required, size, etc.

ANSWER # 111 The flood model is expected to have a flat surface with a water texture, possible muddy or with debris that will be expansive enough to interact terrain, filling low lying areas.

QUESTION # 112 Table 5 - Item #365: Please specify vehicle type - Paramedic vehicle? Canadian variant? http://farm9.static.flickr.com/8447/7943668288_17e48301ab_m.jpg

ANSWER # 112 A Canadian cube truck style would be acceptable.

QUESTION # 113 Table 5 - Item #368: Patrol Police Car - please specify if NISSAN PATROL or normal police vehicle. If latter, what nationality/vehicle type?

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ANSWER # 113 A Nissan patrol vehicle is acceptable. As a Canadian police vehicle has been requested previously, a foreign nationality is required here.

QUESTION # 114 Table 5 - Item # 372: Please specify "Tractor Trailer" - farm tractor and trailer or trailer for a large HGV?

ANSWER # 114 The tractor trailer requested is a large road transport truck. They are also referred to as 18 wheelers or air-brake class vehicles.

QUESTION # 115 Table 5 - Item # 373: Is this a static or mobile tower crane? Please specify, e.g. Liebherr Mk 88

ANSWER # 115 A mobile tower crane such as the Liebherr Mk 88 is acceptable.

QUESTION # 116 Table 5 - Item # 375: Taxi already requested - assume NY style taxi is compliant.

ANSWER # 116 As a North American taxi has already been requested, here taxi of foreign nationality is required, such as Afghan or Middle-Eastern.

QUESTION # 117 Table 5 - Item # 376: How many pirate characters in boat? Do these need to be separate models or integrated in static poses?

ANSWER # 117 A half dozen pirate characters are required on the pirate boat. They may be modelled separately, but they require poses that represent being embarked appropriately on the boat model.

QUESTION # 118 Table 5 - Item # 388: MEADS Radar Camo - please specify which radar element - fire control?

ANSWER # 118 The MEADS Multifunction Fire Control Radar is acceptable for this item.

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QUESTION # 119 Table 5 - Item # 391: Please confirm exact vehicle requirement/alternatives acceptable. Are you looking for AN/MSQ-104 Engagement Control Station?

ANSWER # 119 The AN/MSQ-104 Engagement Control Station is acceptable for this item.

QUESTION # 120 Table 5 - Item #393: Please confirm exact vehicle requirement/alternatives acceptable. Are you looking for AN-MSQ-116 and OE-MRC?

ANSWER # 120 AN/MPQ-53 multifunction phased-array radar Patriot MIM-104 is an acceptable variant.

QUESTION # 121 Table 5 - Item #407: Are the stinger missile and character integrated into a fixed pose (firing) or two separate models?

ANSWER # 121 The Stinger MANPAD must have a character provided with it in a pose to man the weapon. This may be accomplished using a separate model, however it is preferred that the human character be included in the weapon model.

QUESTION # 122 Table 5 - Item #407: Please specify nationality of human character. If no preference or specification, assume human model already requested could be re-used.

ANSWER # 122 An existing human model reused for the human character is acceptable

QUESTION # 123 Table 5 - Item #409: Insufficient imagery for TaePong Do 2 - TaePong Do 1 could be created from improved source imagery. Please advise what is acceptable or provide alternate imagery. The imagery here is actually for the Technology demonstrator (Type 1) http://en.wikipedia.org/wiki/File:Taepodong2.jpg

ANSWER # 123 The TaePong Do 1 would be an acceptable alternative to the TeaPong Do 2. Improved imagery would be provided, if required.

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QUESTION # 124 Table 5 - Item #409: Do you require the launch pad/platform for the missile or just the missile?

ANSWER # 124 The launch pad and the missile are required.

QUESTION # 125 Table 5 - Item #413: Do you still require this model - AAAV project has been cancelled in US? http://upload.wikimedia.org/wikipedia/commons/5/5e/Expeditionary_Fighting_Vehicle.jpg

ANSWER # 125 Item #413 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 126 Table 5 – Item # 421: Please specify what nationality of camo variant required.

ANSWER # 126 Russian nationality for markings and patterns is acceptable.

QUESTION # 127 Table 5 – Item # 423: – multiple camo variants available - please specify an acceptable range.

ANSWER # 127 A German variant, with associated camouflage is acceptable.

QUESTION # 128 Table 5 – Item # 454: What armament required on UAV?

ANSWER # 128 The UAV model is required to have armaments and other such removable components under switch nodes. The armament states must include an unloaded and a generic loaded state, based on reference data. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out, using parent-child relationships in the image generator.

QUESTION # 129 Table 5 – Item # 456: What armament required on UAV?

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ANSWER # 129 The UAV model is required to have armaments and other such removable components under switch nodes. The armament states must include an unloaded and a generic loaded state, based on reference data. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out, using parent-child relationships in the image generator.

QUESTION # 130 Table 5 – Item # 456: Assume armament already provided would not require a separate/duplicate model

ANSWER # 130 The UAV model is required to have armaments and other such removable components under switch nodes. The armament states must include an unloaded and a generic loaded state, based on reference data. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out, using parent-child relationships in the image generator.

QUESTION # 131 Table 5 – Item # 457-458: Please specify what airborne laser is supposed to look like (e.g. laser targeting pod used on fighter jet or Anti-ballistic missile system mounted on Boeing 747?)

ANSWER # 131 A laser targeting pod is required.

QUESTION # 132 Table 5 – Item # 457 – 458. Is this a duplicate of item 458 or a second request for license?

ANSWER # 132 Item # 458 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 133 Table 5 – Item # 463: What armament required? Missile/Bomb?

ANSWER # 133 The Jaguar model is required to have armaments and other such removable components under switch nodes. The armament states must include an unloaded and a generic loaded state, based on reference data. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out, using parent-child relationships in the image generator.

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QUESTION # 134 Table 5 – Item # 463: Assume that if vehicle is able to deliver a missile or bomb already requested in PL1-4 we could simply integrate that item onto the model.

ANSWER # 134 This assumption is correct. Any appropriate armament models requested separately may be reused.

QUESTION # 135 Table 5 – Item # 464. JSTARS is E8-C model already proposed in earlier list – please specify if this is an extra license request?

ANSWER # 135 Item #464 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 136 Table 5 – Item # 467. Duplicate of item # 466, or requirement of second license?

ANSWER # 136 Item#467 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 137 Table 5 – Items # 470+: All models requested as “ARMED” – please specify with what armament – especially if not an armament model already requested in a PL

ANSWER # 137 All models with armaments are required to have them under a switch node. The armament states must include an unloaded and a generic loaded state, based on reference data. The sub-elements of the loaded state must also be provided as separate Openflight models, to allow for an arbitrary load-out, using parent-child relationships in the image generator.

QUESTION # 138 Table 5 – Item # 546: Eryx Missile – just the missile? Multiple requests for Eryx.

ANSWER # 138 One model must be just the missile, and the other the launch system with the missile.

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QUESTION # 139 Table 5 – Item # 583. Fast attack craft – please specify nationality and type of vessel – small/large?

ANSWER # 139 Item #583 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

QUESTION # 140 Table 5 - Item # 615 – Mirage: Which version? 2000-D,etc.

ANSWER # 140 The 2000-D version is acceptable.

QUESTION # 141 Table 5 - Item # 913 - Luggage cart: What kind - Airport, hotel version, train version, personal version? See sample imagery: Http://www.businessworld.com.au/media/catalog/category/luggage_carts_x_3_no_model.jpg

ANSWER # 141 An airport luggage cart is required. If the design is such that that another vehicle typically tows it, that vehicle is required as well.

QUESTION # 142 Table 5 - Item #914 - Oil Platform: Do you just want a static model or do cranes need to be articulated. Do buildings need 3d interiors? Do you want gas burn-off flame, etc. Please specify a satisfactory range of images/types (see link). http://upload.wikimedia.org/wikipedia/commons/d/d9/Types_of_offshore_oil_and_gas_structure s.jpg http://en.wikipedia.org/wiki/Oil_platform

ANSWER # 142 This model must be static.

QUESTION # 143 Table 5 - Item #932: Please specify what type/class of .

ANSWER # 143 Item #932 is hereby deleted. Please see revised Annex B- Basis of Payment version 1.2 attached to this solicitation amendment 006.

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ANNEX A - STATEMENT OF REQUIREMENT Version 1.2

1.0 SCOPE 1.1 Purpose 1.2 Background 1.3 List of Acronyms/ Terminology 2.0 APPLICABLE DOCUMENTS 2.1 Industry Standards 3.0 REQUIREMENTS 3.1 Client Support 3.1 Tasks and Deliverables 4.0 ACCEPTANCE / TESTING

List of Appendices Appendix 1 -- Simulation Entity Model Specification Appendix 2 - Personnel Qualifications

1.0 SCOPE

1.1 Purpose

1.1.1 This Statement of Requirement (SOR) defines the work to be completed and deliverables to be provided in order to meet the simulated entity modelling needs of future Canadian Advanced Synthetic Environment (CASE) exercises and training events.

1.2 Background

1.2.1 The past several years have seen a marked increase in the application of Modelling and Simulation (M&S) throughout the Department of National Defence (DND) for a variety of purposes including doctrine development, research and development (R&D), requirements definition, and training.

1.2.2 The CASE project was created with the goal of providing a distributed simulation environment that will allow for the linking of simulators and simulation centres from various branches of the Canadian Forces to achieve combined, collaborative training. This training will be

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1.2.3 Operators participating in these training events observe their simulated surroundings via displays, fed by image generation (IG) computer software. The image generation software requires 3D visual models for all elements in order to render them. This includes, but is not limited to, vehicles, humans, animals, plants, and buildings. GenesisRTX, from Cogent3D Inc., is the primary IG for CASE.

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1.3 List of Acronyms / Terminology

M&S Modelling and simulation DND Department of National Defence CASE Canadian Advanced Synthetic Environment IG Image Generator .flt Openflight NLT No later than LOD Level of detail MDD Model Description Document CDRL Contract Data Requirement List TA Technical Authority PDF Portable Document Format TD Test Director IR NVG Night Vision Goggles OTW Out the Window WRM World Reference Model DOF Degree of freedom IED Improvised Explosive device DDS DirectDraw Surface RGB Red Green Blue color model PSD Photoshop Document

2.0 APPLICABLE DOCUMENTS

The following documents form part of the SOR to the extent specified herein.

2.1 Industry Standards

2.1.1 Openflight Scene Description Database Specification, Version 16.4 Document Revision A, June 2009, http://www.presagis.com/products_services/standards/openflight/more/openflight_specifications/

2.1.2 WRM Entity Flight Specification: Entity Models for Distributed Interactive Simulation (DIS) Interoperability, Version 1 Draft 10, Science Applications International Corporation, September 1994, http://www.presagis.com/products_services/standards/openflight/more/openflight_specifications/

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2.1.3 ISO 10005:2005 Quality management systems -- Guidelines for quality plans, Edition 2, International Organization for Standardization, http://www.iso.org/iso/catalogue_detail.htm?csnumber=37006

2.1.4 In the event of a conflict between the text of this SOR and the references cited herein, this SOR shall take precedence.

3.0 REQUIREMENTS

3.1 Tasks and Deliverables

3.1.1 Simulation Entity Models

3.1.1.1 The Contractor must produce and deliver the simulation entity models listed on Table 1 – Priority 1 Models, Annex B, Basis of Payment, version 1.2.

3.1.1.2 The Contractor must produce simulation entity models in accordance with Appendix 1 - Simulation Entity Model Specification.

3.1.2 Deliverables

3.1.2.1 All works produced under this contract must be delivered to DND on a permanent storage medium such as DVD. They must be delivered to the TA in accordance with the schedule agreed upon during the contract kick-off meeting. Deliverables include the following:

a. Simulation Entity Models i. In Openflight format ii. If the models were developed using a modeling package other than Creator, for example 3DS Max, then the models are to be provided in the native format, prior to export to Openflight format, as well. b. Model Description Documents (MDDs). c. Quality Assurance (QA) Reports d. 3D PDF i. Alternatives to the use of 3D PDFs to allow for visualization for the model will be considered compliant so long as they do not require the installation of custom software to function. A web-based application that could run on a standard browser is satisfactory.

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3.1.2.2 Documentation

3.1.2.3 The Contractor must produce and deliver a Model Description Document (MDD) for each deliverable entity model. DND will use the MDD for cataloguing purposes and for reference.

3.1.2.4 The MDD must be delivered as a soft copy Word .doc or .docx file. A draft copy must be submitted to DND Technical Authority (TA) for review, at least 30 days prior to the delivery of the model, to ensure the planned implementation contains the required features to meet the needs of CASE scenarios. The TA will respond with comments within 15 working days. The Contractor will change or correct the MDD in accordance with the TA’s comments. The final copy must be delivered in the same folder as the entity model itself. The Model Description Document file must have the same name as the model it describes, with a different extension. If necessary, it will also include a version number. This report must be provided to the TA.

3.1.2.5 Each MDD must include, at a minimum, a description of the following model details:

a. 3 Orthographic views of the rendered model, as well and an isometric view; b. A representation of the hierarchy of the model; c. The number of levels of detail (LODs) and the polygon counts of each one; c. The names of all switch nodes, the possible values, and their effects; d. A list of articulated parts and their ranges of motion. e. A list of all animations; f. A list of light points; g. A list of all textures used in the model, their paths and sizes; h. Surface material attribution codes, if any; i. The model coordinate system and origin; j. The model dimensions and bounding volume.

3.1.2.6 In addition to the MDD, a 3D PDF of the model must be provided. The 3D PDF must be capable of presenting, at a minimum, the following: a. A default isometric external view of the model at the highest LOD; b. Rotated, panned and zoomed views.

3.1.2.7 The Contractor must develop, maintain and operate under a Quality Management System. This Quality Management System must be described by a Quality Plan in accordance with ISO 10005 "Quality management systems - Guidelines for quality plans" (current edition at time of bid). One of the processes defined in the Quality Plan must be the internal verification and validation of the models prior to delivery to DND and it must have a Quality Assurance (QA) report as an output. The QA report must indicate conformance with the elements outlined in Appendix 1: Simulation entity Model Specification. It is expected that the verification and validation activity employ a number of techniques including visual inspection of the model, quantitative analysis, and scripted procedures. The QA report is deliverable to DND along with each model and may be combined with the MDD if desired.

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3.1.3 Kick-off Meeting

3.1.3.1 A kick-off meeting will take place as soon as practical after contract award (at least within 1 month). This meeting shall be convened via DND hosted telecom. During this meeting, the schedule for the delivery of the models will be discussed and agreed upon.

3.1.4 Task Authorization Work

3.1.4.1 There is a requirement for the provision of Task Authorization Work for additional technical support, to be performed on an “As-and-When Requested” basis and the contractor must be in a position commercially to provide such work if and when tasked. This support will focus on optimizing the simulation entity models and assisting DND in their integration. These tasks are not limited to, but could include the following:

a. Modification of models: i. Adding and mapping additional textures such as night, infrared (IR) possibly to be compatible with SigSim and SenSim from JRM technologies, simulated night vision goggle (NVG), or different environmental camouflages and nationalities; ii. Adding higher levels of detail (LOD); iii. Adding appropriate material attribution codes to the surface polygons of the models. iv. Adding new entity states or animations. b. Creation of new models not originally specified in Annex B, Basis of Payment version 1.2; c. Integration support for IGs other than GenesisRTX or third party tools. d. Modifications to or documentation of existing CASE / DND owned models. e. Producing metadata files for CASE / DND owned models to support ingestion into a cataloguing database. One possible database is the Army Synthetic Environment Resource Repository (SERR).

3.2 Client Support

3.2.1 In general, the Contractor shall be responsible for information gathering and research using publicly available data sources and reference material to establish the appearance and physical shapes of the required models. 3.2.2 Upon request by the Contractor, DND will provide to the Contractor, if available, photographs of Canada specific military vehicles where Canadian marking and physical configurations are required.

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4.0 ACCEPTANCE / TESTING

4.1 DND will conduct quality assurance (QA) audits of the delivered models for compliance with Appendix 1 – Simulation Entity Model Specification. The QA testing will:

a. Be conducted by a DND TA appointed Test Director (TD); b. Be conducted on all Priority 1 models in the initial delivery set. DND also reserves the right to test any and all additional optional models; c. Be done using the Genesis RTX IG and Presagis Creator (at a minimum); d. Verify the appearance and functionality outlined in the Model Description Document; and contractor QA results, e. Result in the production of a test report indicating the acceptance of the model or the changes required; f. Be done according to a mutually agreed upon schedule.

4.2 Following the successful completion by DND of any quality assurance audits as described in 4.1 above, and the correction by the Contractor of any required changes, the models in a delivery batch shall be deemed accepted by DND.

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Introduction: This specification contains the mandatory requirements for the Work to be performed under the Statement of Requirement (SOR) for the Simulation Entity Models (SEM) for the Canadian Advanced Synthetic Environment (CASE), a division of the Department of National Defence (DND).

Model Requirements

A.1 Platform: All entity models must be developed for Genesis RTX. Genesis will operate using the CIGI interface, with updates provided via HLA network traffic. The model must be represented correctly in the Genesis RTX image generator.

A.2 Format: All entity models must be built in Openflight (.flt) format according to the Openflight Scene Description Database Specification version 16.4.

A.3 References: All entity models must not contain any external references. All geometry required to represent the platform or object must be contained within a single open flight model and not require the use of pointers to external openflight models or transformations at runtime.

A.4 Lighting: All polygons must be lit.

A.5 Hierarchy: All entity models must be structured to contain the following elements in their hierarchy:

a. There must be a single top level parent node. b. Models must have at least two damage states with textured geometry and a switch node to alternate between them. The minimum two states depicted must represent dead and alive. c. In the alive state, human lifeform entities must be able to exhibit the following stance codes: (1) Upright (2) Kneeling (3) Prone / Crawling d. In the alive state, human military or combatant lifeform entities must be able to exhibit the following primary and secondary weapon states: (1) Stowed (2) Deployed (3) Firing Position e. The hierarchy must apply a logical use of group and object nodes to aggregate model features related individual platform components, and parts. f. The model beads must be populated with comments to provide a means for control of the model’s representation (its textures and material properties) and its state (geometry). This must be done in accordance with the World Reference Model.

A.6 Geometry: The following restrictions apply to the geometry of the entity models:

a. Any transformations (matrices) used in the model must be converted to geometry. b. The highest LOD must have a polygon count between 10,000 and 20,000, depending on the model complexity. Page 46 of - de 110 Solicitation No. - N° de l'invitation Amd. No. - N° de la modif. Buyer ID - Id de l'acheteur W8475-135211/B 006 048ee Client Ref. No. - N° de réf. du client File No. - N° du dossier CCC No./N° CCC - FMS No/ N° VME W8475-135211 048eeW8475-135211 c. In order to avoid visual disturbances, subsequent lower LODs must have a polygon count reduction on the order of 40-60%. d. The lowest LOD must have a maximum of 500 polygons, while maintaining sufficient detail for positive identification. The polygon count of this lowest LOD should be as low as possible. e. It is understood that it may not be possible to maintain the functionalities described in this specification through all of the model LODs. Therefore a threshold LOD identified and is defined by a maximum polygon count. Below the threshold LODs it is expected that some polygon intensive features may drop off. That said, efforts must be shown to maintain all elements to as low a polygon count LOD as possible. Threshold LODs are as follows: 5000 for military land and air vehicles, 7000 for very large platforms like surface naval ships and civilian tankers, 4000 for other civilian vehicles, and 2000 for missiles and weapons and IEDs. f. The dead state of the model must have a minimum of 3 LODs. The lowest dead LOD must have a maximum of 500 polygons, while maintaining sufficient detail for positive identification. The polygon count of this lowest LOD must be as low as possible. g. The geometry must be free of geometries that will result in visual discontinuities or disturbances at runtime.

A.7 Articulated Parts: Articulated parts must be contained in a DOF (degree of freedom) bead, with representative parameters for range of motion. The following articulated parts must be included in the various models types:

a. When applicable, land based vehicles must have articulated wheels. b. Anti-aircraft & Missile Systems and Armored & Fighting Vehicles must have the following articulated parts, as applicable: Gun, Trailer/Tractor, Turret, Launcher, Radar, Sensor, Wheels, Sprocket, and Idler. c. Artillery and Utility Vehicles must have the following articulated parts, as applicable: Gun, Trailer/Tractor, Turret, Missile Launcher, and Wheels. d. Artillery and Utility Vehicles must have the following articulated parts, as applicable: Gun, Trailer/Tractor, Turret, Missile Launcher, and Wheels. e. Battle Tanks must have the following articulated parts, as applicable: Gun, Trailer/Tractor, Turret, Missile Launcher, and Wheels. f. Fixed wing aircraft must have articulated rudders, elevators, flaps, ailerons, Tail Hooks, landing gear, weapon bay doors, and guns where applicable. g. Rotary wing aircraft must have articulated cargo doors if applicable. h. Missiles must have stages if applicable. i. Subsurface naval ships must have articulated periscopes, antennas and sensors j. Surface naval ships must have the following articulated parts, Gun, Turret, Launcher, Defence systems, Radar, Sensors, and Elevators. k. Any platforms with detachable parts, such as fuel tanks, external bombs, or rockets must be modelled so that these elements are removable.

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A.8 Animations: Some animations may rely on the use of rate control of a DOF bead for an articulated part. Where a DOF bead does not meet the animation need, an animation setting on a group bead may be used. The following animations apply to the various types of models:

a. All land based vehicles models must have animated wheels or tracks to represent being in motion. A switch node must exist to control the activation of this animation and must be turned on by default. b. Lifeforms must have switch nodes to control any animations that exist. These models must be motionless by default. c. Airborne entities with propellers and rotor blades must have these components animated. A switch node must exist to control these animations and must be active by default. d. Civilian and combatant surface sea vessels must have a scalable wake texture to denote motion. A switch node must exist to control these animations and must be inactive by default. e. Surface and subsurface naval ships must have animated propellers. f. Missiles must have a contrail. A switch node must exist to control these animations and must be active by default. g. Any special effects appropriate to the object represented, like weapons firing or munitions or IEDs exploding must be contained within the model. This is an example where a group bead must be used.

A.9 Light points: All models must include representative light points to support night operations. There must be a light point system node. This node must include sufficient states to allow for individual control of lights that are independent on the object modelled. The following light attributes are supported by Genesis:

a. Appearance:

(1) Actual size (or diameter) (2) Fade range ratio (3) Visibility range (4) Day/dusk/night flags (5) Min/max pixel sizes (6) Horizontal and vertical lobe angles (7) Directionality (omni/bi/uni) (8) Use back color flag, and back color

b. Animations:

(1) Flashing, sequential, rotating (2) Period (3) Phase delay (4) Time on

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A.10 Textures: The following texture requirements apply for all entity models:

a. All entities must have day textures. b. All entities must have night textures. The night textures must be able to represent the model surfaces as lit according to the state of the models defined light points. c. For those entity models designated as Canada Specific (reference Annex B Basis of Payment, version 1.2) they must have Canadian markings. d. Textures must be in DDS format with a transparency channel. e. Texture dimensions must be powers of 2 and be a maximum of 4096x4096 pixels. f. Textures must be fully mipmapped. g. Texture atlasing must be used. h. Faces of polygons that are internal (not visible) must not have textures. i. Textures must be applied using 3 point put. j. Texel resolution must be 1 cm to allow for positive identification of the entity. The following features must be included in the texture: base color, camouflage, lighting, shadows, and any additional markings (decals, flags, registration, tail or license number etc.). k. All significant geometric features (physical and visible) must have corresponding texture representations. When a significant geometric feature loses form due to a decrease in LOD, the texture representation must be preserved for at least 2 further LODs. Pieces larger than 20CM in real life are modeled in the highest level of detail. l. Texture names must include a reference to the model name, to help support batch modifications. m. In addition to the runtime textures, the following must be delivered: i. Uncompressed RGB files with an alpha channel ii. Source textures files, with specific layers kept as separate: - Base model and it’s color - Camouflage patterns - Lighting - Shadow (or ambient occlusion) - Decals, numbering, flags and identification

A.11 Coordinate Systems: Models will have local coordinate systems that meet the following criteria.

a. Ground based vehicles must have their local coordinate system origin at the intersection of the ground plane and a vertical line through the centre of gravity (C of G). b. Sea vessels must have their local coordinate system origin at the intersection of the waterline and a vertical line through the centre of gravity (C of G). c. Fixed wing air vehicles must have their local coordinate system origin at the centre of gravity. d. Single rotor helicopters must have their local coordinate system origin at the centre of their blade disk. e. Coordinate axis must be defined as follows: Positive y nose forward, positive x right, and positive z up.

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A.12 Scaling: Models must be properly scaled with accuracy within 2% in two main dimensions (overall length and width).

A.13 File Structure: Models delivered must form an overall set with the following characteristics:

a. The models must be grouped in a logical folder structure. For example, divisions used may include, but not be limited to, platform type and nationality. b. The files names must contain sufficient detail to clearly identify the key elements of the model (including the specific configuration, if applicable). c. The naming convention for folders and files must allow for batch modifications.

Page 50 of - de 110 Solicitation No. - N° de l'invitation Amd. No. - N° de la modif. Buyer ID - Id de l'acheteur W8475-135211/B 006 048ee Client Ref. No. - N° de réf. du client File No. - N° du dossier CCC No./N° CCC - FMS No/ N° VME W8475-135211 048eeW8475-135211 Appendix 2- Personnel Qualifications

B.1 Personnel Qualifications: Task Authorization Work, as described in Annex A Statement of Requirements version 1.2 for the Simulation Entity Models, section 3.1.4, must be done by a team including, but not limited to, at least one of the positions defined below. Personnel qualifications shall be subject to DND review.

B.2 3D Modeller/Artist

Responsibilities will 1) Modification of models: include but are not limited to: i. Adding and mapping additional textures such as night, infrared (IR) possibly to be compatible with SigSim and SenSim from JRM technologies, simulated night vision goggle (NVG), or different environmental camouflages and nationalities;

Adding higher levels of detail (LOD);

iii. Adding appropriate material attribution codes to the surface polygons of the models;

iv. Adding new entity states or animations.

2) Creation of new models not originally specified in Annex B, Basis of Payment version 1.2;

3) Modifications to or documentation of existing CASE / DND owned models;

4) Producing metadata files for CASE / DND owned models to support ingestion into a cataloguing database. One possible database is the Army Synthetic Environment Resource Repository (SERR). One year of demonstrated experience working as a 3D modeller in Minimum the past three years. Qualifications

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Responsibilities will 1) Integration support for IGs other than GenesisRTX or third include but are not party tools; limited to:

2) Modifications to or documentation of existing CASE / DND owned models;

3) Producing metadata files for CASE / DND owned models to support ingestion into a cataloguing database. One possible database is the Army synthetic Environment Resource Repository (SERR).

Post secondary Bachelors degree in science or engineering. Two Minimum years of demonstrated experience in the past five years. Qualifications

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ANNEX B

BASIS OF PAYMENT Version 1.2

[Note to Bidders:

1. Bidders must bid prices as requested in Tables 1 to 6 inclusively. The Financial Bid should include tables in the format shown below. Prices are to be included in the Financial Proposal only.

2. Failure to provide all of the required prices will result in the Bidder’s bid Proposal being declared non-responsive.

3. Bidders are requested to bid a firm price per Enterprise License for each models according to the Priority Models as detailed in Annex C, Schedule for Deliverables/Services.

4. Canada will declare a bid non-responsive if in Canada’s opinion any of the unit prices are to high. Canada has the right to disqualify a bid if the price of any models does not reflect a fair and actual market price.]

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ANNEX B: BASIS OF PAYMENT Version 1.2

TABLE 1 - Priority 1 Models for Simulation Entity Models

FIRM PRICE PER ENTERPRISE LICENSE FOR THE INITIAL REQUIREMENT

Item # Model Class Civ/Mil Canada Model Description Firm price per Specific Enterprise License ($ CAD) 1 Missiles and Mil C6 Weapons 2 Missiles and Mil M134 Weapons 3 Missiles and Mil GAU-21 Weapons 4 Improvised Mil MK-84 Explosive Device (IED) 5 IED Mil Type-63 6 IED Mil Dead dog 7 IED Mil Dead Donkey 8 IED Mil Generic land mines 9 IED Mil Disturbed soil 10 Armoured & Mil RG-31 Nyala + Fighting Vehicle Kongs Protector 11 Armoured & Mil FV-510 Fighting Vehicle 12 Civilian Aircraft Civ DC-3 13 Armoured & Mil Husky + trailer Fighting Vehicle 14 Armoured & Mil Buffalo Fighting Vehicle 15 Armoured & Mil Cougar Fighting Vehicle 16 Lifeforms Civ Donkey 17 Lifeforms Civ Cow 18 Civilian Civ Life raft 6 man Watercraft 19 Civilian Civ Life raft 20 man Watercraft

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20 Civilian Civ Inshore fishing Watercraft vessel 21 Civilian Civ Off shore trawler Watercraft 22 Civilian Civ Off shore cargo Watercraft ship

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TABLE 2 - Priority 2 Models for Optional Simulation Entity Models

FIRM PRICE PER ENTERPRISE LICENSE FOR OPTIONAL ADDITIONAL MODELS

Item # Model Class Civ/Mil Canada Model Description Cost per Specific Enterprise License ($ CAD) 23 Subsurface Naval Mil Y Victoria Class Ship submarine 24 Missiles and Mil HARPOON Weapons missiles 25 Missiles and Mil MK46 torpedoes Weapons 26 Missiles and Mil MK 48 torpedoes Weapons 27 Missiles and Mil 57mm gun with Weapons High Explosive Point Detonation ammunition 28 Aircraft Rotary Mil Y CH124 Wing 29 Other Civ Buoy 30 Lifeforms Civ Afghan Man 31 Lifeforms Civ Afghan Woman 32 Lifeforms Civ Afghan Child 33 Lifeforms Civ Afghan Woman in Burka 34 Lifeforms Civ Civilian Male 35 Lifeforms Mil Taliban Rifleman (AK47) 36 Lifeforms Mil Taliban RPK 37 Lifeforms Mil Taliban PKM 38 Lifeforms Mil Taliban RPG 39 Lifeforms Mil Taliban sniper 40 Lifeforms Mil Taliban Strela (AT4) 41 Lifeforms Civ Caribbean Man 42 Lifeforms Civ Caribbean Woman 43 Lifeforms Civ Caribbean Child 44 Lifeforms Civ Caucasian Man - Arctic clothing

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45 Lifeforms Civ Caucasian Woman - Arctic clothing 46 Lifeforms Civ Caucasian Child - Arctic clothing

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TABLE 3 - Priority 3 Models for Optional Simulation Entity Models

FIRM PRICE PER ENTERPRISE LICENSE FOR OPTIONAL ADDITIONAL MODELS

Item # Model Class Civ/Mil Canada Model Description Cost per Specific Enterprise License ($ CAD) 47 Lifeforms Mil Y CADPAT Soldier Arid, 48 Lifeforms Mil Y CADPAT Soldier Woodland 49 Lifeforms Mil Y CADPAT AFV Crew AriD 50 Lifeforms Mil Y CADPAT AFV Crew Woodland 51 Lifeforms Mil Helicopter Pilot Arid 52 Lifeforms Mil Helicopter Pilot Woodland 53 Lifeforms Mil SOF Operator Arid 54 Lifeforms Mil SOF Operator Woodland 55 Armoured & Mil LAVIII ISC Fighting Vehicle 56 Armoured & Mil Leopard 1C2 Fighting Vehicle 57 Armoured & Mil Leopard 2A4 Fighting Vehicle 58 Armoured & Mil LUVW (GWagon) Fighting Vehicle 59 Armoured & Mil LSVW (Iveco Fighting Vehicle 40.10) 60 Armoured & Mil HLVW (Steyr 1491 Fighting Vehicle Percheron) 61 Armoured & Mil AHSVS Mercedes Fighting Vehicle (HET tractor) 62 Armoured & Mil HET trailer Fighting Vehicle 63 Armoured & Mil AEV Badger Fighting Vehicle 64 Armoured & Mil HEMTT

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Fighting Vehicle 65 Armoured & Mil HMMWV-Green Fighting Vehicle 66 Armoured & Mil JSFU Fighting Vehicle 67 Armoured & Mil AVLB Beaver Fighting Vehicle 68 Armoured & Mil ARV Taurus Fighting Vehicle 69 Armoured & Mil 744RBL MPEV Fighting Vehicle Backhoe/Loader 70 Armoured & Mil LAVIII ISC + Nanuk Fighting Vehicle RWS 71 Armoured & Mil LAVIII TUA Fighting Vehicle 72 Armoured & Mil LAVIII CP (V7 in Fighting Vehicle use) 73 Armoured & Mil LAVIII FOO Fighting Vehicle 74 Armoured & Mil LAVIII Engineer Fighting Vehicle 75 Armoured & Mil LAVIII MMA Fighting Vehicle 76 Armoured & Mil Leo 2A6 Fighting Vehicle 77 Unmanned Mil Y Skylark Vehicles 78 Unmanned Mil Y Heron Vehicles 79 Lifeforms Civ Goat 80 Lifeforms Civ Sheep 81 Lifeforms Civ Camel 82 Civilian Vehicles Civ Taxi 83 Civilian Vehicles Civ Jingle truck 84 Civilian Vehicles Civ Motor cycle 85 Civilian Vehicles Civ 3-wheeled powered rickshaw 86 Civilian Vehicles Mil Pick-up with PKM 87 Civilian Vehicles Mil Pick-up with DSHKM 88 Civilian Vehicles Mil Pick-up with SPG-9 89 Other Mil Flare

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90 Other Mil Chaff 91 Lifeforms Civ Afghan Man - Vest Long Shirt 92 Lifeforms Civ Afghan Man - Plaid Shirt 93 Lifeforms Civ Afghan Man - Elderly 94 Lifeforms Civ Suicide Bomber 95 Lifeforms Civ Suicide Bomber - Turban and face covered 96 Lifeforms Civ Suicide Bomber - Plaid and jeans 97 Lifeforms Civ Woman burka pregnant 98 Lifeforms Civ German Shepherd - Bomb Detection Dog 99 Lifeforms Civ Mongrel Dog - brown 100 Lifeforms Civ African Man -Shorts and T-shirt 101 Lifeforms Civ African man - Trousers and T-shirt 102 Lifeforms Civ Asian Child - Shorts and T-shirt 103 Lifeforms Civ Asian Child - Trousers and T-shirt 104 Lifeforms Civ Asian Man - Shorts and T-shirt 105 Lifeforms Civ Caucasian Bandit - AK47 106 Lifeforms Civ Caucasian Bandit - AK47 and RPG7 107 Lifeforms Civ Caucasian Bandit - RPK74 108 Lifeforms Civ Caucasian child - Shorts and T-shirt 109 Lifeforms Civ Caucasian child - Trousers and

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T-shirt 110 Lifeforms Civ Caucasian Man - Shorts and T-shirt 111 Lifeforms Civ Middle Eastern Child - Shorts and T-shirt 112 Lifeforms Civ Middle Eastern Child - Trousers and T-shirt 113 Lifeforms Civ Paramilitary - AK47 114 Lifeforms Civ Paramilitary - AK47 and RPG7 115 Lifeforms Civ Paramilitary - RPK74 116 Lifeforms Civ African Woman - Sporty Clothes 117 Lifeforms Civ Asian Woman - Jacket and Skirt 118 Lifeforms Civ Caucasian Woman - Jacket and Jeans, Brown hair 119 Lifeforms Civ Caucasian Woman - Jacket and Jeans, Blond hair 120 Lifeforms Civ Iraqi Dock Work - Reflective Vest and Hard Hat 121 Lifeforms Civ Iraqi Elder 122 Lifeforms Civ Iraqi Elder - Suicide Bomber 123 Lifeforms Civ Insurgent 1 - Various Weapons 124 Lifeforms Civ Insurgent 2 - Various Weapons 125 Lifeforms Civ Insurgent 3 - Various Weapons 126 Lifeforms Civ Insurgent 4 - Various Weapons 127 Lifeforms Civ Insurgent 5 - Various Weapons 128 Lifeforms Civ Middle Eastern Police Officer

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129 Lifeforms Civ Middle Eastern Security Force 130 Lifeforms Civ Camera Man 131 Lifeforms Civ Reporter 132 Lifeforms Civ Business man - Multiple suit colors 133 Lifeforms Civ Civilian male - warm clothes 134 Lifeforms Civ Business woman - light clothes 135 Aircraft Fixed Mil A-10A Wing 136 Aircraft Fixed Mil A-50U Wing 137 Aircraft Fixed Mil AV-8Bgray Wing 138 Aircraft Fixed Mil B-1B Wing 139 Aircraft Fixed Mil B-2 Wing 140 Aircraft Fixed Mil B-52H Wing 141 Civilian Aircraft Civ Cessna with Banner 142 Civilian Aircraft Mil Y Beech-King-Air 143 Aircraft Fixed Mil C-21A Wing 144 Aircraft Fixed Mil Y CC-130 Wing 145 Aircraft Fixed Mil Y CC-150 tanker Wing 146 Aircraft Fixed Mil CF-18a Wing 147 Aircraft Fixed Mil CF-18b Wing 148 Aircraft Fixed Mil CH-146-Camo Wing 149 Aircraft Fixed Mil CH-148 Wing 150 Aircraft Fixed Mil CP-140 Wing 151 Aircraft Fixed Mil E-2C-Navy

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Wing 152 Aircraft Fixed Mil E-3C Wing 153 Aircraft Fixed Mil E-8C Wing 154 Aircraft Fixed Mil EA-6b Wing 155 Aircraft Fixed Mil F-1 Wing 156 Aircraft Fixed Mil F-117A Wing 157 Aircraft Fixed Mil F-14 Wing 158 Aircraft Fixed Mil F-14D Wing 159 Aircraft Fixed Mil F-15A Wing 160 Aircraft Fixed Mil F-15E Wing 161 Aircraft Fixed Mil F-16Cn Wing 162 Aircraft Fixed Mil F-18Cnavy Wing 163 Aircraft Fixed Mil F-18E Wing 164 Aircraft Fixed Mil F-18F Wing 165 Aircraft Fixed Mil F-4E Wing 166 Aircraft Fixed Mil F-5E Wing 167 Aircraft Fixed Mil GRMK-4 Wing 168 Aircraft Fixed Mil HH-60G Wing 169 Aircraft Fixed Mil KS-12 Wing 170 Aircraft Fixed Mil MI-28 Wing 171 Aircraft Fixed Mil MiG-21 Wing 172 Aircraft Fixed Mil MiG-23

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Wing 173 Aircraft Fixed Mil MiG-25 Wing 174 Aircraft Fixed Mil MiG-27 Wing 175 Aircraft Fixed Mil MiG-31 Wing 176 Aircraft Fixed Mil Mirage-2000 Wing 177 Aircraft Fixed Mil Mirage-5 Wing 178 Aircraft Fixed Mil SU-17 Wing 179 Aircraft Fixed Mil SU-24M Wing 180 Aircraft Fixed Mil TU-16 Wing 181 Aircraft Fixed Mil TU-22 Wing 182 Aircraft Fixed Mil TU-22M Wing 183 Aircraft Fixed Mil TU-95H Wing 184 Aircraft Fixed Mil TU-160 Wing 185 Subsurface Naval Mil Alfa Ship 186 Civilian Civ Baja Watercraft 187 Surface Naval Mil Y Fleet-Replenishme Ship nt-Ship 188 Surface Naval Mil Kara Ship 189 Surface Naval Mil Kuznetsov Ship 190 Surface Naval Mil LCAC Ship 191 Surface Naval Mil LCU 1600 class Ship 192 Surface Naval Mil Nimitz Ship 193 Surface Naval Mil Serna

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Ship 194 Surface Naval Mil Sovremenny Ship 195 Surface Naval Mil Ticonderoga Ship 196 Armored & Mil 2S6 Fighting Vehicles 197 Armoured & Mil Billboard Fighting Vehicles 198 Anti-aircraft & Mil Blindfire Missile Systems 199 Armoured & Mil BTR-60PB Fighting Vehicles 200 Armoured & Mil BV206 Fighting Vehicles 201 Anti-aircraft & Mil Clamshell Missile Systems 202 Anti-aircraft & Mil Crotale Missile Systems 203 Armoured & Mil Dogear Fighting Vehicles 204 Anti-aircraft & Mil Fansong Missile Systems 205 Artillery and Mil Flaplid Utility Vehicles 206 Artillery and Mil Flapwheel Utility Vehicles 207 Artillery and Mil Flatface Utility Vehicles 208 Artillery and Mil Flycatcher Utility Vehicles 209 Artillery and Mil Grillpan Utility Vehicles 210 Artillery and Mil Guideline Utility Vehicles 211 Artillery and Mil HEMTT-Fuel Utility Vehicles 212 Artillery and Mil HMMWV Utility Vehicles 213 Artillery and Mil Longtrack Utility Vehicles 214 Artillery and Mil Lowblow

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Utility Vehicles 215 Artillery and Mil M1078-Cargo Utility Vehicles 216 Artillery and Mil M1078-Flatbed Utility Vehicles 217 Anti-aircraft & Mil M163 Missile Systems 218 Anti-aircraft & Mil M192 Missile Systems 219 Battle Tanks Mil M1A1 220 Battle Tanks Mil M2A3 221 Anti-aircraft & Mil M730-green Missile Systems 222 Armoured & Mil M901green Fighting Vehicles 223 Artillery and Mil Pathand Utility Vehicles 224 Artillery and Mil PS-70 Utility Vehicles 225 Anti-aircraft & Mil Rapier Missile Systems 226 Anti-aircraft & Mil RBS-70 Missile Systems 227 Anti-aircraft & Mil RBS-90 Missile Systems 228 Anti-aircraft & Mil -2 Missile Systems 229 Anti-aircraft & Mil S-60 Missile Systems 230 Anti-aircraft & Mil SA-12 Missile Systems 231 Anti-aircraft & Mil SA-15 Missile Systems 232 Anti-aircraft & Mil SA-17 Missile Systems 233 Anti-aircraft & Mil SA-2 Missile Systems 234 Anti-aircraft & Mil SA-4 Missile Systems 235 Anti-aircraft & Mil SA-5 Missile Systems 236 Anti-aircraft & Mil SA-7

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Missile Systems 237 Anti-aircraft & Mil SA-7b Missile Systems 238 Anti-aircraft & Mil Shahine Missile Systems 239 Anti-aircraft & Mil Skyguard Missile Systems 240 Anti-aircraft & Mil Skyshield Missile Systems 241 Artillery and Mil Snowdrift Utility Vehicles 242 Artillery and Mil Spoonrest Utility Vehicles 243 Artillery and Mil Squarepair Utility Vehicles 244 Other Mil Squateye 245 Artillery and Mil Starstreak-Avenger Utility Vehicles 246 Artillery and Mil Straightflush Utility Vehicles 247 Artillery and Mil SUV Utility Vehicles 248 Artillery and Mil Thinskin Utility Vehicles 249 Anti-aircraft & Mil ZSU-23-4 Missile Systems 250 Anti-aircraft & Mil ZSU-57-2 Missile Systems 251 Anti-aircraft & Mil ZU-23 Missile Systems

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TABLE 4 - Priority 4 Models for Optional Simulation Entity Models

FIRM PRICE PER ENTERPRISE LICENSE FOR OPTIONAL ADDITIONAL MODELS

Item # Model Class Civ/Mil Canada Model Description Cost per Enterprise Specific License ($ CAD)

252 Missiles and Mil Browning High Weapons Power 9mm Pistol 253 Missiles and Mil Sig Sauer P225 Weapons 254 Missiles and Mil Sig Sauer P226 Weapons 255 Missiles and Mil Remington 870 Weapons shotgun 256 Missiles and Mil C7A2 (M16 with Weapons Elcan, M4 buttstock, green w/Peq & Flashlight ) 257 Missiles and Mil C7A2 with M203 Weapons w/Peq & Flashlight 258 Missiles and Mil C8A1 (M4) Weapons 259 Missiles and Mil C9 (FN Minimi) Weapons 260 Missiles and Mil C9A2 Weapons 261 Missiles and Mil C13 frag grenade Weapons 262 Missiles and Mil M3 Carl Gustav Weapons 84mm Recoiless 263 Missiles and Mil M72 anti Weapons 264 Missiles and Mil ERYX anti tank Weapons 265 Missiles and Mil 60mm mortar Weapons 266 Missiles and Mil Small Pack Weapons (CADPAT

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TEMPERATE) 267 Missiles and Mil Small Pack w/522 Weapons Radio antenna, accessory pouches attached (CADPAT Temperate) 268 Missiles and Mil Browning .50HB Weapons 269 Missiles and Mil C3A1 7.62x51 Weapons 270 Missiles and Mil C14 (PGW Weapons Timberwolf in .338) 271 Missiles and Mil MacMillan TAC-50 Weapons 272 Missiles and Mil TOW anti tank Weapons 273 Missiles and Mil 81mm mortar Weapons 274 Missiles and Mil M777 155mm Weapons towed howitzer 275 Surface Naval Mil Y HMCS Brandon Ship 276 Surface Naval Mil Y HMCS Winnipeg Ship 277 Surface Naval Mil Y HMCS Victoria Ship 278 Surface Naval Mil Y New Royal Ship Canadian Navy (RCN) Arctic Offshore Patrol Ship 279 Surface Naval Mil Y New RCN Joint Ship Support Ship 280 Surface Naval Mil Y New RCN Ship Canadian Surface Combatant 281 Civilian Civ Queen Marry II Watercraft 282 Civilian Civ Radiance of the Watercraft Seas 283 Civilian Civ Silver Shadow Watercraft

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284 Civilian Civ Single Mast Watercraft 285 Civilian Civ Double Mast Watercraft 286 Civilian Civ MV Caribou Watercraft 287 Civilian Civ Coast Guard Cape Watercraft Class 288 Civilian Civ Coast Guard Point Watercraft Class 289 Civilian Civ Coast Guard Polar Watercraft Class 290 Civilian Civ CCGS Sambro Watercraft 291 Civilian Civ Over Turned Watercraft Vessel (OTV) 292 Civilian Civ Fishing Vessel Watercraft Medium 293 Civilian Civ Fishing Vessel Watercraft Small 294 Civilian Civ Crab Boat Watercraft 295 Civilian Civ Canoe Watercraft 296 Civilian Civ Kayak Watercraft 297 Civilian Civ Personal Watercraft Watercraft 298 Civilian Civ CCGS Mamilossa Watercraft 299 Civilian Civ CCGS Earl Grey Watercraft 300 Civilian Civ CCGS Sir Wilfred Watercraft Laurier 301 Civilian Civ USCGC Reliance Watercraft 302 Civilian Aircraft Civ Cessna 150 303 Civilian Aircraft Civ Cessna 185 (float) 304 Civilian Aircraft Civ Piper Cherokee 305 Civilian Aircraft Civ Grumman goose 306 Civilian Aircraft Civ CC138 307 Civilian Aircraft Civ CC115

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308 Civilian Aircraft Civ C27J 309 Civilian Aircraft Civ C295 310 Civilian Aircraft Civ Bell 212 311 Civilian Aircraft Civ Bell 412 312 Civilian Aircraft Civ Bell 206 313 Civilian Aircraft Civ S61 314 Civilian Aircraft Civ R22 315 Civilian Aircraft Civ USCG MH-60T Jayhawk 316 Civilian Aircraft Civ USCG MH-65C Dolphin 317 Civilian Aircraft Civ Ultralight 318 Civilian Aircraft Civ Embraer E-190 319 Civilian Aircraft Civ Boeing 787 320 Civilian Vehicles Civ Snowmobile 321 Civilian Vehicles Civ All Terrain Vehicle 322 Civilian Vehicles Civ Fuel Bowser 323 Civilian Vehicles Civ Police Car 324 Civilian Vehicles Civ RCMP Vehicle 325 Other Civ Panel Marker 326 Other Civ Ice Flow 327 Other Civ Iceberg 328 Other Civ Signal Mirror 329 Other Civ Strobe Light 330 Lifeforms Civ Injured persons 331 Other Civ Smoke Marker 332 Other Civ Data Marker Buoy 333 Other Civ Para Flare 334 Other Mil Y SAR Tech under opened parachute 335 Other Civ Sea Dye Marker 336 Other Civ Sea Panel Marker 337 Lifeforms Civ Person in Water (PIW) 338 Other Civ Life Jacket 339 Other Civ Debris Field 340 Other Civ Oil Slick 341 Other Civ Signal Fire 342 Other Civ Beacon in water 343 Other Civ Life raft 10 man 344 Other Civ Radar Reflector

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345 Other Civ Emergency Locator Transmitter (ELT) 346 Lifeforms Civ Eagles 347 Lifeforms Civ Pelicans 348 Lifeforms Civ Canada Goose 349 Lifeforms Civ Seagulls 350 Lifeforms Civ Whales 351 Other Civ Fuel Cache 352 Other Civ EPIRB/PLB 353 Other Civ Forest fires 354 Other Civ Flood 355 Surface Naval Mil UK Type 23 FF Ship 356 Surface Naval Mil UK Type 45 DD Ship 357 Surface Naval Mil UK Albion Class Ship LPD 358 Surface Naval Mil Chinese Luhu Ship Class DD (Type 052) 359 Surface Naval Mil Chinese Luhai Ship Class DD(Type 051B) 360 Surface Naval Mil Chinese Jiangkai Ship Class FF(Type 054A) 361 Surface Naval Mil Chinese Jianwei Ship Class II FF (Type 053H3) 362 Surface Naval Mil Russian Ship Neustashimy Class FF 363 Surface Naval Mil Russian Boris Ship Chiliken Fleet Oiler 364 Surface Naval Mil Chinese Fleet Ship Oilers 365 Subsurface Naval Mil Akula Ship 366 Subsurface Naval Mil VIII Ship 367 Subsurface Naval Mil Sierra Ship

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368 Subsurface Naval Mil Oscar Ship 369 Subsurface Naval Mil Kilo 4 & 4B Ship 370 Subsurface Naval Mil Type 093 Shang Ship Class 371 Subsurface Naval Mil Song Class SSK Ship (Type 039 Class) 372 Subsurface Naval Mil Yuan Class SSK Ship (Type 041 Class) 373 Subsurface Naval Mil Quing Type 043 Ship sub 374 Subsurface Naval Mil HMS Ocean L12 Ship 375 Subsurface Naval Mil Trafalga class sub Ship 376 Subsurface Naval Mil Astute class Ship submarine 377 Surface Naval Mil USN WASP Class Ship LHD 378 Surface Naval Mil Saschen class Ship 379 Surface Naval Mil Brandenburg class Ship 380 Surface Naval Mil Bremen class Ship 381 Surface Naval Mil Fridtjof Nansen Ship class () 382 Surface Naval Mil Skjold-class coastal Ship (norway) 383 Surface Naval Mil Charles de Gaulle Ship Aircaft carrier 384 Surface Naval Mil Horizon class Ship 385 Surface Naval Mil Cassard class Ship 386 Surface Naval Mil Aquitaine class Ship 387 Surface Naval Mil Lafayette Ship 388 Other Mil dead submarine

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debris 389 Missiles and Mil Tomahawk missiles Weapons

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TABLE 5 - Priority 5 Models for Optional Simulation Entity Models

FIRM PRICE PER ENTERPRISE LICENSE FOR OPTIONAL ADDITIONAL MODELS

Item # Model Class Civ/Mi Canada Model Description Cost per Enterprise l Specific License ($ CAD)

390 Civilian Aircraft Civ DC-10-30 391 Civilian Vehicles Civ Excavator 392 Civilian Vehicles Civ Medical emergency car 393 Civilian Vehicles Civ Medical emergency car Arabic 394 Civilian Vehicles Civ Passenger bus 395 Civilian Vehicles Civ Patrol police car 396 Civilian Vehicles Civ Pick-up medium 397 Civilian Vehicles Civ School bus 398 Civilian Vehicles Civ SUV 399 Civilian Vehicles Civ Tractor trailer 400 Civilian Vehicles Civ Tower crane 401 Civilian Vehicles Civ Truck cargo medium 402 Civilian Vehicles Civ Yellow cab 403 Civilian Civ Fishing vessel Watercraft small Arabic w/pirates 404 Civilian Civ Jetski w/pirate Watercraft 405 Civilian Civ Speed boat Watercraft medium 406 Civilian Civ Speed boat Watercraft medium Arabic w/pirate 407 Anti-aircraft & Mil 2S1 M-1974 Missile Systems Gvodzika CAMO 408 Anti-aircraft & Mil AMX-30 ROLAND Missile Systems II CAMO 409 Anti-aircraft & Mil AN MPQ-64 Missile Systems SENTINEL RADAR CAMO 410 Anti-aircraft & Mil AVENGER Missile Systems Mounted Stinger

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CAMO 411 Anti-aircraft & Mil BM-21 CAMO Missile Systems 412 Anti-aircraft & Mil DAF truck shelter Missile Systems brown 413 Anti-aircraft & Mil DAF Truck Missile Systems PATRIOT ECS CAMO 414 Anti-aircraft & Mil MEADS Launcher Missile Systems CAMO 415 Anti-aircraft & Mil MEADS RADAR Missile Systems CAMO 416 Anti-aircraft & Mil MLRS M270 CAMO Missile Systems 417 Anti-aircraft & Mil NASAMS Missile Systems SHOOTER PLATFORM CAMO 418 Anti-aircraft & Mil PATRIOT ECS Missile Systems WITH M927 TRUCK CAMO 419 Anti-aircraft & Mil PATRIOT Missile Systems LAUNCHER M983 TRUCK CAMO 420 Anti-aircraft & Mil PATRIOT RADAR Missile Systems M983 TRUCK CAMO 421 Anti-aircraft & Mil SA-3 Goa SAM Missile Systems LAUNCHER CAMO 422 Anti-aircraft & Mil SA-3 GOA TRUCK Missile Systems MOUNTED CAMO 423 Anti-aircraft & Mil SA-6 GAINFUL Missile Systems CAMO 424 Anti-aircraft & Mil SA-6 STRAIGHT Missile Systems FLUSH CAMO 425 Anti-aircraft & Mil SA-13 GOPHER Missile Systems CAMO 426 Anti-aircraft & Mil SA-15 GAUNTLET Missile Systems TELAR CAMO 427 Anti-aircraft & Mil SA-20 BIG BIRD Missile Systems WITH MAZ TRUCK CAMO 428 Anti-aircraft & Mil SHAHAB-3

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Missile Systems ZELZAL3 CAMO 429 Anti-aircraft & Mil SHAHEEN-2 Missile Systems CAMO 430 Anti-aircraft & Mil SS-1C SCUD-B Missile Systems CAMO 431 Anti-aircraft & Mil SS-1C SCUD-C Missile Systems CAMO 432 Anti-aircraft & Mil SS26 ISKANDER Missile Systems CAMO 433 Anti-aircraft & Mil STINGER Missile Systems MANPAD 434 Anti-aircraft & Mil STINGER Missile Systems MANPAD WITH SOLDIER 435 Anti-aircraft & Mil HIMARS CAMO Missile Systems 436 Anti-aircraft & Mil TAEPO DONG-2 Missile Systems TD-2 Platform 437 Anti-aircraft & Mil THAAD Missile Systems LAUNCHER CAMO 438 Anti-aircraft & Mil THAAD RADAR Missile Systems M983 TRUCK CAMO 439 Anti-aircraft & Mil TRML 3D RADAR Missile Systems CAMO 440 Armoured & Mil AAVP7A1 CAMO Fighting Vehicle 441 Armoured & Mil ASLAV Fighting Vehicle AMBULANCE CAMO 442 Armoured & Mil ASLAV APC CAMO Fighting Vehicle 443 Armoured & Mil BISON Fighting Vehicle AMBULANCE DESERT 444 Armoured & Mil BISON Fighting Vehicle COMMANDER DESERT 445 Armoured & Mil BTR-50 PA CAMO Fighting Vehicle 446 Armoured & Mil BTR-60 PB CAMO Fighting Vehicle

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447 Armoured & Mil BTR-60 PU CAMO Fighting Vehicle 448 Armoured & Mil BTR-70 CAMO Fighting Vehicle 449 Armoured & Mil FENNEK CAMO Fighting Vehicle 450 Armoured & Mil FUCHS TPZ A6 Fighting Vehicle CAMO 451 Armoured & Mil FUCHS TPZ Fighting Vehicle AMBULANCE CAMO 452 Armoured & Mil LAV-25 CAMO Fighting Vehicle 453 Armoured & Mil M1068A3 CAMO Fighting Vehicle 454 Armoured & Mil M2A2 CAMO Fighting Vehicle 455 Armoured & Mil M2A3 CAMO Fighting Vehicle 456 Armoured & Mil ATGM Fighting Vehicle M1134 M2 CAMO 457 Armoured & Mil STRYKER CAT Fighting Vehicle CAMO 458 Armoured & Mil STRYKER ESV Fighting Vehicle M1132 M2 CAMO 459 Armoured & Mil STRYKER FSV M2 Fighting Vehicle M1131 CAMO 460 Armoured & Mil STRYKER FSV Fighting Vehicle M60 M1131 CAMO 461 Armoured & Mil STRYKER Fighting Vehicle HOWITZER CAMO 462 Armoured & Mil STRYKER ICV Fighting Vehicle M1126 M2 CAMO 463 Armoured & Mil STRYKER ICV Fighting Vehicle M1126 M60 CAMO 464 Armoured & Mil STRYKER ICV Fighting Vehicle M1126 MK19 CAMO 465 Armoured & Mil STRYKER Fighting Vehicle MC60mm M1129 CAMO 466 Armoured & Mil STRYKER

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Fighting Vehicle MC120mm M1129 CAMO 467 Armoured & Mil STRYKER MEV Fighting Vehicle M1133 CAMO 468 Armoured & Mil STRYKER MGS Fighting Vehicle M1128 M2 CAMO 469 Armoured & Mil STRYKER MGS Fighting Vehicle M1128 M60 CAMO 470 Armoured & Mil STRYKER MGS Fighting Vehicle M1128 MK19 CAMO 471 Armoured & Mil STRYKER NBCRV Fighting Vehicle M1135 M2 CAMO 472 Armoured & Mil STRYKER NBCRV Fighting Vehicle M1135 M60 CAMO 473 Armoured & Mil STRYKER NBCRV Fighting Vehicle M1135 MK19 CAMO 474 Armoured & Mil STRYKER RV M2 Fighting Vehicle M1127 CAMO 475 Battle Tank Mil CENTAURO DESERT 476 Battle Tank Mil T-55 CAMO 477 Battle Tank Mil T-62 CAMO 478 Battle Tank Mil T-99 BLACK EAGLE CAMO 479 Unmanned Mil GLOBAL HAWK Vehicles UAV BLACK 480 Unmanned Mil HUNTER SR UAV Vehicles ARMED 481 Unmanned Mil MQ-8A ARMED Vehicles 482 Unmanned Mil MQ-8B ARMED Vehicles 483 Aircraft Fixed Mil AIRBORNE LASER Wing 484 Aircraft Fixed Mil ANTONOV AN-32 Wing 485 Aircraft Fixed Mil BOEING 707 Wing 486 Aircraft Fixed Mil C5 GALAXY Wing

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487 Aircraft Fixed Mil Il-76 CANDID Wing 488 Aircraft Fixed Mil JAGUAR GR3 Wing ARMED 489 Aircraft Fixed Mil KC-130 Wing 490 Aircraft Fixed Mil MC-130H Combat Wing Talon II 491 Aircraft Fixed Mil NIMROD MR2 Wing 492 Aircraft Fixed Mil P-3P ORION Wing 493 Aircraft Fixed Mil RAFALE M Wing ARMED 494 Aircraft Fixed Mil SU-22 FITTER Wing ARMED 495 Aircraft Fixed Mil SU-30 FLANKER Wing ARMED 496 Aircraft Fixed Mil SU-33 FLANKER Wing ARMED 497 Aircraft Fixed Mil SU-37 FLANKER Wing ARMED 498 Aircraft Fixed Mil TORNADO F3 Wing UNARMED 499 Aircraft Rotary Mil AH-1W Super Wing Cobra ARMED GREY 500 Aircraft Rotary Mil AH-6J LITTLE Wing BIRD ARMED 501 Aircraft Rotary Mil EUROCOPTER Wing COUGAR PUMA 502 Aircraft Rotary Mil LYNX MK8 ARMED Wing 503 Aircraft Rotary Mil MH-6J LITTLE Wing BIRD ARMED 504 Aircraft Rotary Mil Mi-17 ARMED Wing 505 Aircraft Rotary Mil PAH-1 BO-105 Wing ARMED 506 Aircraft Rotary Mil PAH-2 HAP Wing ARMED 507 Aircraft Rotary Mil S-70J SEA HAWK

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Wing 508 Aircraft Rotary Mil S-70A-9 BLACK Wing HAWK 509 Artillery & Utility Mil D30 122mm WITH Vehicles URAL TRUCK CAMO 510 Artillery & Utility Mil FMTV M1083 Vehicles CARGO CAMO 511 Artillery & Utility Mil FMTV M1086 LWB Vehicles CARGO MHE CAMO 512 Artillery & Utility Mil FMTV M1091 Fuel Vehicles Truck CAMO 513 Artillery & Utility Mil HMMWV M966 Vehicles TOW CAMO 514 Artillery & Utility Mil HMMWV M998 Vehicles CAMO 515 Artillery & Utility Mil HMMWV M1025 Vehicles M2 CAMO 516 Artillery & Utility Mil HMMWV M1025 Vehicles M60 CAMO 517 Artillery & Utility Mil HMMWV M1025 Vehicles MK19 CAMO 518 Artillery & Utility Mil HMMWV M1026 Vehicles M2 CAMO 519 Artillery & Utility Mil HMMWV M1026 Vehicles M60 CAMO 520 Artillery & Utility Mil HMMWV M1026 Vehicles MK19 CAMO 521 Artillery & Utility Mil HMMWV M1035 Vehicles AMBUL CAMO 522 Artillery & Utility Mil HMMWV M1036 Vehicles TOW CAMO 523 Artillery & Utility Mil HMMWV M1038 Vehicles CAMO 524 Artillery & Utility Mil HMMWV M1045 Vehicles TOW CAMO 525 Artillery & Utility Mil HMMWV M1046 Vehicles TOW CAMO 526 Artillery & Utility Mil HMMWV M1097A2 Vehicles CARGO M2 CAMO 527 Artillery & Utility Mil HMMWV M1097A2

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Vehicles CARGO M60 CAMO 528 Artillery & Utility Mil HMMWV M1097A2 Vehicles CARGO MK19 CAMO 529 Artillery & Utility Mil HMMWV M1097A2 Vehicles CARGO TROOP CAMO 530 Artillery & Utility Mil HMMWV M1114 Vehicles M2 CAMO 531 Artillery & Utility Mil HMMWV M1114 Vehicles M60 CAMO 532 Artillery & Utility Mil HMMWV M1114 Vehicles MK19 CAMO 533 Artillery & Utility Mil HMMWV M1151 Vehicles M2 CAMO 534 Artillery & Utility Mil HMMWV M1165 Vehicles M2 CAMO 535 Artillery & Utility Mil ILTIS DESERT Vehicles 536 Artillery & Utility Mil LG1 105MM MARK Vehicles II WITH LSVW CAMO 537 Artillery & Utility Mil LSVW Vehicles AMBULANCE DESERT 538 Artillery & Utility Mil LSVW CARGO Vehicles COMMAND POST DESERT 539 Artillery & Utility Mil LSVW CARGO Vehicles FLAT BED DESERT 540 Artillery & Utility Mil M102 105mm Vehicles WITH M985 TRUCK CAMO 541 Artillery & Utility Mil M109A3 155MM Vehicles HOWITZER CAMO 542 Artillery & Utility Mil M109A6 155MM Vehicles HOWITZER CAMO 543 Artillery & Utility Mil M198 HOWITZER Vehicles WITH M939 TRUCK CAMO

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544 Artillery & Utility Mil M923 5TON Vehicles TRUCK CAMO 545 Artillery & Utility Mil M923A1 5TON Vehicles TRUCK CAMO 546 Artillery & Utility Mil M925 5TON Vehicles TRUCK CAMO 547 Artillery & Utility Mil M925A1 5TON Vehicles TRUCK CAMO 548 Artillery & Utility Mil M927 5TON Vehicles TRUCK CAMO 549 Artillery & Utility Mil M939 5TON Vehicles TRUCK CAMO 550 Artillery & Utility Mil M977 HEMTT Vehicles Cargo CAMO 551 Artillery & Utility Mil M978 HEMTT Fuel Vehicles Tanker CAMO 552 Artillery & Utility Mil M983 HEMTT Vehicles CAMO 553 Artillery & Utility Mil M985 HEMTT Vehicles Cargo CAMO 554 Artillery & Utility Mil MERCEDES BENZ Vehicles G290 JEEP CAMO 555 Artillery & Utility Mil 1300L Vehicles CARGO TROOP CAMO 556 Artillery & Utility Mil URAL 375 TRUCK Vehicles FAS CAMO 557 Artillery & Utility Mil URAL 375D VAN Vehicles CAMO 558 Missiles and Mil AA-8 APHID Weapons 559 Missiles and Mil AA-10 ALAMO Weapons 560 Missiles and Mil AA-11 ARCHER Weapons 561 Missiles and Mil AA-12 ADDER Weapons 562 Missiles and Mil AGM-114 Weapons HELLFIRE 563 Missiles and Mil AIM-7 SPARROW Weapons MISSILE 564 Missiles and Mil AT-2

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Weapons 565 Missiles and Mil BRAHMOS Weapons CRUISE MISSILE 566 Missiles and Mil BRIMSTONE Weapons BOMB 567 Missiles and Mil COMBINED Weapons CHAFF FLARE DISPENSER 568 Missiles and Mil CRV7 ROCKET Weapons 569 Missiles and Mil ERYX MISSILE Weapons 570 Missiles and Mil EXOCET MM40 Weapons BLOCK3 MISSILE 571 Missiles and Mil GBI Ground Based Weapons Interceptor MISSILE 572 Missiles and Mil GBU-31A JDAM Weapons 573 Missiles and Mil JAMMER POD Weapons 574 Missiles and Mil KRYPTON AS-17 Weapons MISSILE 575 Missiles and Mil MATRA MAGIC Weapons R550 576 Missiles and Mil MIM-146A ADATS Weapons MISSILE 577 Missiles and Mil MISTRAL2 Weapons MISSILE 578 Missiles and Mil MK82 Weapons 579 Missiles and Mil MK-46 TORPEDO Weapons 580 Missiles and Mil PAC2 PATRIOT Weapons MISSILE 581 Missiles and Mil PAC3 PATRIOT Weapons MISSILE 582 Missiles and Mil RIM66 SM2 Weapons BLKIIIA MISSILE 583 Missiles and Mil RIM161 SM3 BLKI Weapons MISSILE 584 Missiles and Mil RIM162 ESSM

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Weapons MISSILE 585 Missiles and Mil RIM300A SM3 Weapons BLKII MISSILE 586 Missiles and Mil SA3 GOA S-125 Weapons 587 Missiles and Mil SA6 Weapons INTERCEPTOR 3M9 588 Missiles and Mil SA10 Weapons INTERCEPTOR 48N6 S300PMU1 589 Missiles and Mil SCUD-B DESERT Weapons 590 Missiles and Mil SCUD-B GREEN Weapons 591 Missiles and Mil SCUD-C DESERT Weapons 592 Missiles and Mil SCUD-C GREEN Weapons 593 Missiles and Mil SEA SKUA Weapons MISSILE 594 Missiles and Mil SHAHAB-3 Weapons MISSILE 595 Missiles and Mil SHAHEEN-2 Weapons MISSILE 596 Missiles and Mil SKYFLASH AAM Weapons 597 Missiles and Mil STINGER MISSILE Weapons 598 Missiles and Mil TAEPO DONG-2 Weapons TD-2 MISSILE 599 Missiles and Mil THAAD MISSILE Weapons 600 Missiles and Mil TOMAHAWK Weapons BGM109 CRUISE MISSILE 601 Subsurface Naval Mil HR MS WALRUS Ship SSK 602 Subsurface Naval Mil KILO Class Ship 603 Subsurface Naval Mil SSN-688 LOS Ship ANGELES CLASS

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604 Surface Naval Mil D553 Ship ANDREADORIA 605 Surface Naval Mil HR MS Ship AMSTERDAM 606 Surface Naval Mil JSS A883 Ship 607 Surface Naval Mil De Zeven Ship Provinciën-class frigate 608 Surface Naval Mil Rotterdam class Ship LPD 609 Surface Naval Mil MHC-51 OSPREY Ship 610 Surface Naval Mil OPV HOLLAND Ship Class P840 611 Surface Naval Mil ORION M645 Ship 612 Surface Naval Mil USV Spartan Scout Ship (RHIB) 613 Aircraft Rotary Mil S-3B Wing 614 Aircraft Rotary Mil ARH-70 Wing 615 Aircraft Rotary Mil SA-342M-Viviane Wing 616 Aircraft Rotary Mil SA-342M Wing 617 Aircraft Rotary Mil Tigre-HAP Wing 618 Aircraft Fixed Mil BAe-Hawk.GB Wing 619 Aircraft Fixed Mil Yak-130 Wing 620 Aircraft Fixed Mil AN-12B Wing 621 Aircraft Fixed Mil AN-2 Wing 622 Aircraft Fixed Mil AN-26B Wing 623 Aircraft Fixed Mil C-12 Wing 624 Aircraft Fixed Mil C-141B

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Wing 625 Aircraft Fixed Mil C-23-B Wing 626 Aircraft Fixed Mil MV-22B Wing 627 Aircraft Fixed Mil YAL-1A Wing 628 Aircraft Fixed Mil FT-7M Wing 629 Aircraft Fixed Mil J-10 Wing 630 Aircraft Fixed Mil L-159A Wing 631 Aircraft Fixed Mil Mirage Wing 632 Aircraft Fixed Mil Rafale-B Wing 633 Aircraft Fixed Mil SU-30MKI Wing 634 Aircraft Fixed Mil T-50 Wing 635 Aircraft Rotary Mil OH-6A Wing 636 Aircraft Fixed Mil RC-135S Wing 637 Aircraft Fixed Mil U-2R Wing 638 Aircraft Fixed Mil E-3A Wing 639 Aircraft Fixed Mil KE-3A Wing 640 Aircraft Fixed Mil AT-3A Wing 641 Aircraft Fixed Mil PC-9 Wing 642 Unmanned Mil Huron-UAV Vehicles 643 Unmanned Mil MQ-1L Vehicles 644 Unmanned Mil Nishant Vehicles 645 Unmanned Mil Orion-UAV

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Vehicles 646 Unmanned Mil RQ-11B-Raven Vehicles 647 Unmanned Mil RQ-16A Vehicles 648 Unmanned Mil RQ-1A Vehicles 649 Unmanned Mil RQ-7B-1B Vehicles 650 Unmanned Mil ScanEagle-A-15 Vehicles 651 Unmanned Mil TIGER-SHARK-LR Vehicles 3 652 Unmanned Mil UAV-Integrator Vehicles 653 Unmanned Mil WK450-UAC Vehicles 654 Unmanned Mil X-47B Vehicles 655 Aircraft Rotary Mil AH-MK9 Wing 656 Aircraft Rotary Mil AW-159 Wing 657 Aircraft Rotary Mil Mi-26M Wing 658 Aircraft Rotary Mil Mi-2URP Wing 659 Aircraft Rotary Mil SA-330E Wing 660 Aircraft Rotary Mil SA-330H Wing 661 Anti-aircraft & Mil 5N62-Square-Pair Missile Systems 662 Anti-aircraft & Mil AN-MPQ-46 Missile Systems 663 Anti-aircraft & Mil AN-MPQ-50 Missile Systems 664 Anti-aircraft & Mil AN-MPQ-51 Missile Systems 665 Anti-aircraft & Mil AN-MPQ-53 Missile Systems 666 Anti-aircraft & Mil AN-MPQ-55

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Missile Systems 667 Anti-aircraft & Mil AN-TWQ-1 Missile Systems 668 Anti-aircraft & Mil Cactus-Crotale Missile Systems 669 Anti-aircraft & Mil GDF-007-35mm Missile Systems 670 Anti-aircraft & Mil HAWK-Launcher Missile Systems 671 Anti-aircraft & Mil HQ-2-Launcher Missile Systems 672 Anti-aircraft & Mil HQ-61-Launcher Missile Systems 673 Anti-aircraft & Mil Low-Blow Missile Systems 674 Anti-aircraft & Mil MIM-104-Launcher Missile Systems 675 Anti-aircraft & Mil MIM-104 Missile Systems 676 Anti-aircraft & Mil Protivnik-GE Missile Systems 677 Anti-aircraft & Mil SA-12-Grill-Pan Missile Systems 678 Anti-aircraft & Mil SA-12A-Gladiator Missile Systems 679 Anti-aircraft & Mil SA-12B-Giant-TEL Missile Systems AR 680 Anti-aircraft & Mil SA-12B-Giant Missile Systems 681 Anti-aircraft & Mil SA-19 Missile Systems 682 Anti-aircraft & Mil SA-22 Missile Systems 683 Anti-aircraft & Mil Tor-M2 Missile Systems 684 Anti-aircraft & Mil ZPU-4 Missile Systems 685 Armoured & Mil Alpha Fighting Vehicle 686 Armoured & Mil AMX-10RC Fighting Vehicle 687 Armoured & Mil AT-105

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Fighting Vehicle 688 Armoured & Mil BMD-2 Fighting Vehicle 689 Armoured & Mil BMD-3 Fighting Vehicle 690 Armoured & Mil BMP-2 Fighting Vehicle 691 Armoured & Mil Boxer Fighting Vehicle 692 Armoured & Mil BRDM-1 Fighting Vehicle 693 Armoured & Mil Bull Fighting Vehicle 694 Armoured & Mil Caiman Fighting Vehicle 695 Armoured & Mil CM-32 Fighting Vehicle 696 Armoured & Mil EBRC Fighting Vehicle 697 Armoured & Mil ERC-90 Fighting Vehicle 698 Armoured & Mil FCS-MV-T Fighting Vehicle 699 Armoured & Mil FCS-RMV Fighting Vehicle 700 Armoured & Mil FCS-RSV Fighting Vehicle 701 Armoured & Mil FNSS-Pars Fighting Vehicle 702 Armoured & Mil FV-101 Fighting Vehicle 703 Armoured & Mil FV-103 Fighting Vehicle 704 Armoured & Mil FV-105 Fighting Vehicle 705 Armoured & Mil FV-106 Fighting Vehicle 706 Armoured & Mil FV-107 Fighting Vehicle 707 Armoured & Mil Golan Fighting Vehicle 708 Armoured & Mil GPV-Captain

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Fighting Vehicle 709 Armoured & Mil GPV-Colonel Fighting Vehicle 710 Armoured & Mil GPV-Commander Fighting Vehicle 711 Armoured & Mil GPV-General Fighting Vehicle 712 Armoured & Mil GPV-Sentry Fighting Vehicle 713 Armoured & Mil Luchs Fighting Vehicle 714 Armoured & Mil M-ATV-Soft-Top Fighting Vehicle 715 Armoured & Mil M-ATV Fighting Vehicle 716 Armoured & Mil M1117 Fighting Vehicle 717 Armoured & Mil M1127 Fighting Vehicle 718 Armoured & Mil M1130 Fighting Vehicle 719 Armoured & Mil M1133 Fighting Vehicle 720 Armoured & Mil M1134 Fighting Vehicle 721 Armoured & Mil M125A1 Fighting Vehicle 722 Armoured & Mil M3-BRADLEY Fighting Vehicle 723 Armoured & Mil M901A3 Fighting Vehicle 724 Armoured & Mil M93A1 Fighting Vehicle 725 Armoured & Mil Marder-1A3 Fighting Vehicle 726 Armoured & Mil Mastiff-Slat-Armou Fighting Vehicle r 727 Armoured & Mil Mastiff Fighting Vehicle 728 Armoured & Mil MaxxPro Fighting Vehicle 729 Armoured & Mil MT-LB

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Fighting Vehicle 730 Armoured & Mil MT-LBU Fighting Vehicle 731 Armoured & Mil OT-62 Fighting Vehicle 732 Armoured & Mil OT-64A Fighting Vehicle 733 Armoured & Mil Packbot-Explorer Fighting Vehicle 734 Armoured & Mil Pandur-II Fighting Vehicle 735 Armoured & Mil Patria Fighting Vehicle 736 Armoured & Mil Pizarro-105mm Fighting Vehicle 737 Armoured & Mil Pizarro Fighting Vehicle 738 Armoured & Mil Puma-IFV Fighting Vehicle 739 Armoured & Mil RG-31 Fighting Vehicle 740 Armoured & Mil RG-33L Fighting Vehicle 741 Armoured & Mil Fighting Vehicle 742 Armoured & Mil Stryker-MRV Fighting Vehicle 743 Armoured & Mil SUPERAV Fighting Vehicle 744 Armoured & Mil Terrex-AV-81 Fighting Vehicle 745 Armoured & Mil VAB-APC Fighting Vehicle 746 Armoured & Mil VBC-90 Fighting Vehicle 747 Armoured & Mil VBCI Fighting Vehicle 748 Armoured & Mil VBL Fighting Vehicle 749 Armoured & Mil VBM-Freccia Fighting Vehicle 750 Armoured & Mil Wiesel-2

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Fighting Vehicle 751 Armoured & Mil WZ551-105mm Fighting Vehicle 752 Armoured & Mil WZ551-25mm Fighting Vehicle 753 Armoured & Mil ZBD-03 Fighting Vehicle 754 Armoured & Mil ZBD-05 Fighting Vehicle 755 Armoured & Mil ZBD-09 Fighting Vehicle 756 Armoured & Mil ZBD-97 Fighting Vehicle 757 Armoured & Mil ZBD2000-105mm Fighting Vehicle 758 Armoured & Mil ZBD2000-30mm Fighting Vehicle 759 Armoured & Mil ATF-Dingo Fighting Vehicle 760 Armoured & Mil Eagle-II Fighting Vehicle 761 Armoured & Mil M104 Fighting Vehicle 762 Armoured & Mil M1977-CBT Fighting Vehicle 763 Armoured & Mil M88A2 Fighting Vehicle 764 Armoured & Mil M9-ACE Fighting Vehicle 765 Armoured & Mil MT-55 Fighting Vehicle 766 Armoured & Mil Snezka Fighting Vehicle 767 Armoured & Mil TPz-1 Fighting Vehicle 768 Artillery and Mil M989 Utility Vehicles 769 Civilian Vehicles Civ Afghan-Car 770 Civilian Vehicles Civ Bicycle 771 Civilian Vehicles Civ Chevrolet-Police 772 Civilian Vehicles Civ Chevrolet-Silverad o.M249

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773 Civilian Vehicles Civ Damaged-Car 774 Civilian Vehicles Civ F-150 Ford 775 Civilian Vehicles Civ F-350Ford 776 Civilian Vehicles Civ GMC-Sierra 777 Civilian Vehicles Civ Mercedes-0302 778 Civilian Vehicles Civ Military-Bus 779 Civilian Vehicles Civ Nissan.AT-14 780 Civilian Vehicles Civ Nissan.DShK 781 Civilian Vehicles Civ Nissan.KPV 782 Civilian Vehicles Civ Nissan.ZPU-4 783 Civilian Vehicles Civ PEGASO.ZPU-4 784 Civilian Vehicles Civ PEGASO.ZU-23 785 Civilian Vehicles Civ TOYOTA-LAND-C RUISER 786 Civilian Vehicles Civ Toyota-LandCruis er-70-Top.ZU-23 787 Civilian Vehicles Civ Toyota-LandCruis er-70.DSHK 788 Civilian Vehicles Civ Toyota-LandCruis er-70.M2 789 Civilian Vehicles Civ Toyota-LandCruis er-70.M40 790 Civilian Vehicles Civ Toyota-LandCruis er-70.ZPU-2 791 Civilian Vehicles Civ Toyota-LandCruis er-70.ZU-23 792 Civilian Vehicles Civ TOYOTA-Tacoma. M2 793 Civilian Vehicles Civ Toyota-Tacoma.R PK 794 Civilian Vehicles Civ Truck.IQ 795 Civilian Vehicles Civ UAZ-469 796 Civilian Vehicles Civ UAZ.B-10 797 Civilian Vehicles Civ UAZ.TYPE-63 798 Civilian Vehicles Civ UAZ.UB-16-57 799 Artillery and Mil Tanker-7500Gal Utility Vehicles 800 Artillery and Mil 5E97 Utility Vehicles 801 Artillery and Mil Generator-Trailer Utility Vehicles 802 Artillery and Mil K-21M

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Utility Vehicles 803 Artillery and Mil M1076-Trailer Utility Vehicles 804 Artillery and Mil M172-Lowbed Utility Vehicles 805 Artillery and Mil M747 Utility Vehicles 806 Artillery and Mil M870-Lowbed Utility Vehicles 807 Artillery and Mil M872-Container Utility Vehicles 808 Artillery and Mil M872-Flatbed Utility Vehicles 809 Artillery and Mil M872-Stakebed Utility Vehicles 810 Artillery and Mil Generator-Trailer Utility Vehicles 811 Artillery and Mil BV-S10 Utility Vehicles 812 Artillery and Mil Caterpillar-988B Utility Vehicles 813 Artillery and Mil Caterpillar-D9 Utility Vehicles 814 Artillery and Mil 7000-MV Utility Vehicles 815 Artillery and Mil Bearcat Utility Vehicles 816 Artillery and Mil Bushmaster Utility Vehicles 817 Artillery and Mil Case-721B Utility Vehicles 818 Artillery and Mil Caterpillar-972 Utility Vehicles 819 Artillery and Mil Cheetah Utility Vehicles 820 Artillery and Mil Entwistle-Forklift Utility Vehicles 821 Artillery and Mil GAZ-66 Utility Vehicles 822 Artillery and Mil IVMMD-F Utility Vehicles 823 Artillery and Mil IVMMD-T

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Utility Vehicles 824 Artillery and Mil Jackal Utility Vehicles 825 Artillery and Mil -4310 Utility Vehicles 826 Artillery and Mil KAMAZ-6560 Utility Vehicles 827 Artillery and Mil KIA-Bongo Utility Vehicles 828 Artillery and Mil KRAZ-255-Top Utility Vehicles 829 Artillery and Mil KRAZ-255 Utility Vehicles 830 Artillery and Mil M1075-Concrete Utility Vehicles 831 Artillery and Mil M1075 Utility Vehicles 832 Artillery and Mil M1087 Utility Vehicles 833 Artillery and Mil M1089 Utility Vehicles 834 Artillery and Mil M1090 Utility Vehicles 835 Artillery and Mil M35A2 Utility Vehicles 836 Artillery and Mil M911 Utility Vehicles 837 Artillery and Mil M915A1 Utility Vehicles 838 Artillery and Mil M916 Utility Vehicles 839 Artillery and Mil M920 Utility Vehicles 840 Artillery and Mil M931 Utility Vehicles 841 Artillery and Mil M984A1 Utility Vehicles 842 Artillery and Mil MAZ-543 Utility Vehicles 843 Artillery and Mil Meerkat Utility Vehicles 844 Artillery and Mil Mercedes-Benz-L3

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Utility Vehicles 000 845 Artillery and Mil MTVR-MK23 Utility Vehicles 846 Artillery and Mil PVP-A4 Utility Vehicles 847 Artillery and Mil SandCat Utility Vehicles 848 Artillery and Mil T815 Utility Vehicles 849 Artillery and Mil Ural-4320-Comma Utility Vehicles nd 850 Artillery and Mil Ural-4320-Refuele Utility Vehicles r 851 Artillery and Mil ZIL-131H Utility Vehicles 852 Artillery and Mil ZIL-151 Utility Vehicles 853 Artillery and Mil K-2 Utility Vehicles 854 Missiles and Mil Mortar-2B14 Weapons 855 Missiles and Mil Mortar-2S12 Weapons 856 Unmanned Mil BAE-Black-Knight Vehicles 857 Other Mil Bridges IRB 858 Other Mil Bridges MLC-60 859 Other Mil Bridges MT-55-BRIDGE 860 Other Mil SuperWedge-Laun cher 861 Artillery and Mil 2S19 Utility Vehicles 862 Artillery and Mil 2S23 Utility Vehicles 863 Artillery and Mil 2S3 Utility Vehicles 864 Artillery and Mil 2S7 Utility Vehicles 865 Artillery and Mil 2S9 Utility Vehicles 866 Artillery and Mil Archer-FH-77BD

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Utility Vehicles 867 Artillery and Mil AS-90 Utility Vehicles 868 Artillery and Mil Atmos-2000 Utility Vehicles 869 Artillery and Mil B-10 Utility Vehicles 870 Artillery and Mil BM-30 Utility Vehicles 871 Artillery and Mil CAESAR Utility Vehicles 872 Artillery and Mil DShK-Towed Utility Vehicles 873 Artillery and Mil Frog-7B Utility Vehicles 874 Artillery and Mil G6-Howitzer Utility Vehicles 875 Artillery and Mil M1985 Utility Vehicles 876 Artillery and Mil ShKH-77 Utility Vehicles 877 Artillery and Mil Type-63 Utility Vehicles 878 Artillery and Mil iRobot-Packbot-Ex Utility Vehicles plorer 879 Artillery and Mil Robot-TALON-Gre Utility Vehicles nade 880 Artillery and Mil Robot-TALON-SW Utility Vehicles ORDS 881 Artillery and Mil Robot-TALON Utility Vehicles 882 Artillery and Mil F-350 Utility Vehicles 883 Artillery and Mil GAZ-2975 Utility Vehicles 884 Artillery and Mil LWB-Land-Rover Utility Vehicles 885 Artillery and Mil MULE-UGCV Utility Vehicles 886 Artillery and Mil Nissan-Frontier Utility Vehicles 887 Artillery and Mil PV3S

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Utility Vehicles 888 Artillery and Mil Trailer-Generator-1 Utility Vehicles 889 Artillery and Mil Truck-usairways Utility Vehicles 890 Artillery and Mil United-Truck-airpor Utility Vehicles t 891 Artillery and Mil XM1217 Utility Vehicles 892 Artillery and Mil XM1218 Utility Vehicles 893 Artillery and Mil XM1219 Utility Vehicles 894 Artillery and Mil Yamaha-RS-100 Utility Vehicles 895 Artillery and Mil ZFB05 Utility Vehicles 896 Battle Tank Mil AMX-13 897 Battle Tank Mil AMX-40 898 Battle Tank Mil CV-9035 899 Battle Tank Mil FCS-C2V 900 Battle Tank Mil Jaguar-1A3 901 Battle Tank Mil Leclerc 902 Battle Tank Mil Leopard-C2A1-ME XAS 903 Battle Tank Mil M19A1 904 Battle Tank Mil M1A1-Mine-Plows 905 Battle Tank Mil M1A2-MCRS 906 Battle Tank Mil M60A3 907 Battle Tank Mil Merkava-Mark-III 908 Battle Tank Mil Merkava-Mark-IV 909 Battle Tank Mil SK-105A1 910 Battle Tank Mil SK-105A2 911 Battle Tank Mil T-55-Enigma 912 Battle Tank Mil T-90S 913 Battle Tank Mil Type-59 914 Battle Tank Mil Type-69 915 Battle Tank Mil Type-98 916 Battle Tank Mil Type-99 917 Artillery & Utility Mil G5-Howitzer Vehicles

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918 Artillery & Utility Mil KPV Vehicles 919 Artillery & Utility Mil M119A1 Vehicles 920 Artillery & Utility Mil M1942 Vehicles 921 Artillery & Utility Mil Type-55 Vehicles 922 Artillery & Utility Mil ZU-23-2 Vehicles 923 Civilian Vehicles Civ Train-Car 924 Civilian Vehicles Civ Train-Container 925 Civilian Vehicles Civ Train-Passengers 926 Civilian Vehicles Civ Train-Platform 927 Civilian Vehicles Civ Train-Tanker 928 Civilian Vehicles Civ Luggage-Cart 929 Civilian Vehicles Civ Generic Oil platform 930 Civilian Vehicles Civ LHA-5 931 Civilian Vehicles Civ LHD-1 932 Civilian Vehicles Civ LHD-7 933 Civilian Civ Zodiac-Boat Watercraft 934 Surface Naval Mil Kirov-Class Ship 935 Surface Naval Mil DDG-1000-Zumwal Ship t 936 Surface Naval Mil Tarantul-III Ship 937 Surface Naval Mil Giuseppe-Garibaldi Ship 938 Surface Naval Mil Boghammar Ship 939 Surface Naval Mil OSA-II-Class Ship 940 Civilian Civ Tugboat Watercraft 941 Surface Naval Mil LST-1179 Ship 942 Missiles and Mil SA-10C Weapons 943 Missiles and Mil SA-20a

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Weapons 944 Missiles and Mil AA-2 Atoll Weapons 945 Missiles and Mil AA-6 Acrid Weapons 946 Missiles and Mil AA-8 Aphid Weapons 947 Missiles and Mil AA-9 Amos Weapons 948 Missiles and Mil AAM-N-10 Weapons 949 Missiles and Mil AGM-114K Weapons 950 Missiles and Mil AN-AAQ-28 Weapons 951 Missiles and Mil IRIS-T Weapons 952 Missiles and Mil MIM-23B Weapons 953 Missiles and Mil PL-2 Weapons 954 Missiles and Mil PL-5B Weapons 955 Missiles and Mil PL-7 Weapons 956 Missiles and Mil R530 Weapons 957 Missiles and Mil SA-N-4-Gecko Weapons 958 Missiles and Mil AGM-65G Weapons 959 Missiles and Mil AT-6 Weapons 960 Missiles and Mil FGM-148-Javelin Weapons 961 Missiles and Mil HOT-Missile Weapons 962 Missiles and Mil FAB-250 Weapons 963 Missiles and Mil RG-4 Weapons 964 Missiles and Mil 120mm-HE

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Weapons 965 Missiles and Mil Frog-7B-Missile Weapons 966 Missiles and Mil LAU-68 Weapons 967 Missiles and Mil LR-68-22L Weapons 968 Missiles and Mil M-13 Weapons 969 Missiles and Mil MK-84-IED Weapons 970 Missiles and Mil Rocket-Pod Weapons 971 Missiles and Mil Sniper-Pod Weapons 972 Missiles and Mil Type-63-IED Weapons 973 Missiles and Mil UB-32 Weapons 974 Missiles and Mil GBU-12 Weapons 975 Missiles and Mil MK-81 Weapons 976 Missiles and Mil MK-82 Weapons 977 Missiles and Mil MK-83 Weapons 978 Missiles and Mil Storm-Shadow Weapons 979 Missiles and Mil HOT3 Weapons

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TABLE 6 - Ceiling all-inclusive Per Hourly Rates for Professional Services to be provided on an “As-and-When” requested basis

CEILING ALL-INCLUSIVE PER HOURLY RATES FOR PROFESSIONAL SERVICES TO BE PROVIDED ON AN ''AS-AND-WHEN” REQUESTED BASIS

For the provision of professional services, all as detailed in this Contract, “As-and When” requested by Canada, in accordance with an approved Task Authorization detailed in Article 7.5

ITEM DESCRIPTIO CEILING NO. OF EXTENDED PRICE NO. N (see Article PER HOURS FOR EVALUATION 7.21 for HOURLY FOR PURPOSES (C) = (A details) RATE (A) EVALUATIO X B) N PURPOSES ONLY (B) 3D MODELLER / ARTIST 1 Contract Years $ 200 $ (3) 2 Option Year 1 $ 250 $ 3 Option Year 2 $ 250 $ 4 Option Year 3 $ 250 $ 3D ENGINEER 5 Contract Years $ 200 $ (3) 6 Option Year 1 $ 250 $ 7 Option Year 2 $ 250 $ 8 Option Year 3 $ 250 $ Total $:

Note to Bidder: FOR EVALUATION PURPOSES, THE SUM OF THE EXTENDED PRICE UNDER COLUMN (C) (FROM ITEM 1 to ITEM 8 incl.), WILL BE USED TO CALCULATE THE TOTAL EXTENDED PRICE OF TABLE 6.

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TABLE 7 - TOTAL BID PRICE (TBP) FOR EVALUATION

TOTAL BID PRICE (TBP) FOR EVALUATION

ITEM NO. DESCRIPTION TOTAL 1 Table 1 -Priority 1 Models- Cost per Total Price for Item 1 to 22 incl. of Enterprise License Table 1 = $ 2 Table 2 -Priority 2 Models- Cost per Total Price for Item 23 to 46 incl. of Enterprise License Table 2 = $ 3 Table 3 -Priority 3 Models- Cost per Total Price for Item 47 to 251 incl. of Enterprise License Table 3 = $ 4 Table 4 -Priority 4 Models- Cost per Total Price for Item 252 to 389 incl. of Enterprise License Table 4 = $ 5 Table 5 -Priority 5 Models- Cost per Total Price for Item 390 to 979 incl. of Enterprise License Table 5 = $ 6 Table 6 - Professional Services- Hourly rate Extended Price for Evaluation Purposes Column (C) (Item 1 + Item 2 + Item 3 + Item 4 + Item 5 + Item 6 + Item 7 + Item 8) = $ 7 TOTAL BID PRICE FOR EVALUATION Extended Price for Evaluation Purposes (Item 1 + Item 2 + Item 3 + Item 4 + Item 5 + Item 6 = $

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PART 3

Attachment 3.1

Substantiation of Technical Compliance Form Version 1.2 (see attachment)

ALL OTHER TERMS OF THE SOLICITATION REMAIN THE SAME

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