Lessons from the Front Questions and Answers on Flames of War March 2018
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I LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions and their answers have been gathered into this document. Please note that this is an on-going project. To help players who have read earlier versions of Lessons From the Front, new material is marked with a line in the left margin. — Phil Yates, Game Designer FORCES, Can my Formation Commander give following all the rules for moving. Then, Command Leadership re-rolls if his once it has finished its movement, it no FORMATIONS, UNITS, tank is Bailed Out? longer counts as having moved. AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross What’s a Sherman Team? Is it a single is Bailed Out or not has no effect. tests necessary, roll to cross Minefields vehicle or a group of vehicles? as usual, and leaves any Foxholes it has There are four levels inFlames Of War: Most Command Leadership re-rolls dug behind. • Force - everything you have in the require the Formation Commander to game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a the rules say the tank itself has to be Cross check for each of them? • Formation - a Western company or close to the Formation Commander. Is Yes. Soviet battalion, the core of your this right? Force (a Formation card tells you which Units you can have in the Yes it is. If the Formation Commander If I moved into a wood last turn (and Formation). wants to motivate a Bailed Out tank to took my Cross check then), do I need Remount, they have to be close to that to take another Cross check this turn • Unit - a Western platoon or Soviet tank, rather than the Unit Leader. to move out of it? company, the smallest grouping of stuff (a Unit card tells you what Yes. If you start your Movement in Does the Command Leadership re-roll Teams are in the Unit and what Difficult Terrain, you need to take a apply to the Remount test needed when their characteristics are). Cross check at that time. a Bailed Out Tank is Bailed Out again? • Team - a single playing piece, Yes. It applies to all Remount tests for If a Unit Leader issues a Cross Here either a single vehicle or a fire team any reason. order, can they use it to cross multiple of infantry. pieces of Difficult Terrain? What is an Artillery Unit? MOVEMENT Yes they can. Any team from the Unit It is a Unit with a weapon capable of Some Movement Orders only affect crossing any of the Difficult Terrain firing a Bombardment, i.e. one with a teams in Line of Sight of the Unit within 6”/15cm of where the Unit ROF of Artillery or Salvo. Leader. Do friendly teams block Line Leader crossed will benefit. of Sight for Movement Orders? COMMAND No. Ignore friendly teams when determin- Does a Dig In or Mine Clearing move- If a team ended its Movement so ing Line of Sight for Movement Orders. ment order prevent teams that are not that it was In Command at the digging foxholes or clearing mines end of the Movement Step, does it If my Unit fails a Blitz Move movement from moving? remain In Command until its next order, does it have to Move, or can it No. Teams that are not using the Movement Step? remain where it is and Go to Ground? Movement Order can act as they wish. Yes. In Command is defined by its posi- It doesn’t have to Move. However, if it tion at the end of the Movement Step. Shoots, it must shoot with the +1 penalty. Can a team move through a friendly team? The Command Leadership rules give When a team moves using a Blitz Move No. The Moving Through Gaps rule re-rolls if the Formation Commander movement order, do the follow all the applies. If the gap isn’t big enough, then is close enough and in Line of Sight. normal Movement rules? Are they you can’t move through it. Do friendly teams block Line of Sight actually moving? Remember, Infantry ignore their base for command? Yes. A team using a Blitz Move movement when using this rule, so can move through No. Ignore friendly teams when determin- order doesn’t suddenly teleport to the new pretty small gaps, and Tanks Teams can ing Line of Sight for Command purposes. location. It moves 4”/10cm as normal, easily move through them. 1 TRANSPORT A shooting team has line of sight to What score do I need to hit them if The Unit Transport rule requires that a window into a building containing they are within 16”/40cm and have a a Transport Attachment’s Unit Leader several infantry teams. Which ones can Is Hit On number of 3+? remain within 6”/15cm of the Infantry I shoot at? If your tanks target the tank in the open, Unit’s Leader. What happens if the You can’t shoot through walls, so you’ll they’ll need 3+ to hit. They could target Transport Attach ment’s Unit Leader need to see the target team through a door the tank in the woods (needing 4+ as it can’t do this? or a window to be able to hit it. is Concealed), but would normally gain Then the Transport Attachment has to The Terrain Table has a bit of an oddity little from doing so. be Sent to the Rear (see page 45 of the where it says that doors and windows are rulebook). Short Terrain while the walls they are I’ve just scored three hits rolling 3, in are Tall Terrain. It makes more sense 3, and 5. How are my hits allocated? If a Unit is being carried as Passengers, to view the doors and windows as Tall Which hits can I allocate to the tank can they use the Blitz Move movement Terrain too. in the woods? Can I allocate hits to the order to Dismount? That means that you’ll be able to see any tank behind the woods? Yes, as long as all the rules for Dismounting teams in the building that you have line The score you rolled to get the hit has no (such as you can’t do it after the Transport of sight to through a door or a window, impact on how the hits are allocated. has moved) are obeyed. and that are within 2”/5cm of the door Think of it this way. The hardest part of or window. hitting a target on the modern battlefield Can a Passenger Dismount using a The converse applies for teams looking out is finding it without being hit first. A Shoot and Scoot movement order from of the building at your troops too. lone tank sitting in the open is a dead a Transport vehicle that did not move giveaway. Where there’s one, there’ll be more. Now that you know where the in the previous Movement Step? If I fire Smoke at a team in the upper enemy are, it’s a lot easier to find the rest No. You can only Mount and Dismount storey of a building, where do i place of the unit that’s trying to hide. in the Movement Step. the Smoke Marker? So, in game terms, having figured out On the ground in front of the building. Can I use a Movement Order to where the enemy is, you’ve scored three hits. The first hit has to go to the target Dismount my infantry from a Can a team in the upper storey of a tank, and all hits have to be allocated Transport after it has moved? building see over the Smoke Marker? to valid targets, so the tank behind the No. Teams cannot Dismount after their No. Smoke is Tall Terrain and cannot be woods can’t be hit. That leaves two more Transport has moved. seen over. hits to be allocated. They have to be allo- cated evenly, so one has to go to the tank Can Passengers in a Transport take or LINE OF SIGHT in the woods, leaving you the choice of dispute an Objective? Do the general Line of Sight and which of the two will take the second hit. Yes they can. Concealment rules for Tall terrain apply to Hills? Does a Passenger in a vehicle destroyed SHOOTING No. The specific Line of Sight and by a Brutal weapon like the 150mm My M4 Sherman tank has three Concealment rules for Hills cover the main gun of a 15cm (Sf) Lorraine machine-guns. The .50 cal AA MG has special case of Hills. Schlepper re-roll its save? ROF 3, while the other two only have a Yes. Passengers of a Destroyed vehicle need combined ROF 2. Why is that? If I have a team on a high hill trying to to make an Infantry Save, and Brutal Adding more machine-guns after the shoot at a team on the far side of a low forces them to re-roll any Infantry Saves. first has diminishing returns. The first building, can It do so? machine-gun has the most effect, while The only way to answer that is to get ANTI-AIRCRAFT SHOOTING each additional machine-gun adds a down to the level of the model and see if If a Tank Team shooting at aircraft is smaller increment.