LESSONS FROM THE FRONT Frequently Asked Questions May 2021

i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF May 2021

During the time that the fourth edition of has been out, players have asked questions about the game. The questions and their answers have been gathered into this document. Please note that this is an on-going project. To help players who have read earlier versions of Lessons From the Front, new material is marked with a line in the left margin. — Phil Yates, Game Designer

FORCES, Can my Formation Commander give following all the rules for moving. Then, Command Leadership re-rolls if his once it has finished its movement, it no FORMATIONS, UNITS, is Bailed Out? longer counts as having moved. AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross What’s a Sherman Team? Is it a single is Bailed Out or not has no effect. tests necessary, roll to cross Minefields vehicle or a of vehicles? as usual, and leaves any Foxholes it has There are four levels inFlames Of War: Most Command Leadership re-rolls dug behind. • Force - everything you have in the require the Formation Commander to game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a the rules say the tank itself has to be Cross check for each of them? • Formation - a Western or close to the Formation Commander. Is Yes. Soviet , the core of your this right? Force (a Formation card tells you which Units you can have in the Yes it is. If the Formation Commander If I moved into a wood last turn (and Formation). wants to motivate a Bailed Out tank to took my Cross check then), do I need Remount, they have to be close to that to take another Cross check this turn • Unit - a Western platoon or Soviet tank, rather than the Unit Leader. to move out of it? company, the smallest grouping of stuff (a Unit card tells you what Yes. If you start your Movement in Does the Command Leadership re-roll Teams are in the Unit and what Difficult Terrain, you need to take a apply to the Remount test needed when their characteristics are). Cross check at that time. a Bailed Out Tank is Bailed Out again? • Team - a single playing piece, Yes. It applies to all Remount tests for If a Unit Leader issues a Cross Here either a single vehicle or a fire team any reason. order, can they use it to cross multiple of . pieces of Difficult Terrain? What is an Unit? MOVEMENT Yes they can. Any team from the Unit crossing any of the Difficult Terrain It is a Unit with a capable of Some Movement Orders only affect within 6”/15cm of where the Unit firing a Bombardment, i.e. one with a teams in Line of Sight of the Unit Leader crossed will benefit. ROF of Artillery or Salvo. Leader. Do friendly teams block Line of Sight for Movement Orders? Does a Dig In or Mine Clearing move- COMMAND No. Ignore friendly teams when determin- ing Line of Sight for Movement Orders. ment order prevent teams that are not If a team ended its Movement so digging foxholes or clearing mines that it was In Command at the If my Unit fails a Blitz Move movement from moving? end of the Movement Step, does it order, does it have to Move, or can it No. Teams that are not using the remain In Command until its next remain where it is and Go to Ground? Movement Order can act as they wish. Movement Step? It doesn’t have to Move. However, if it Yes. In Command is defined by its posi- Shoots, it must shoot with the +1 penalty. Can a team move through a tion at the end of the Movement Step. friendly team? When a team moves using a Blitz Move No. The Moving Through Gaps rule The Command Leadership rules give movement order, do they follow all applies. If the gap isn’t big enough, then re-rolls if the Formation Commander the normal Movement rules? Are they you can’t move through it. is close enough and in Line of Sight. actually moving? Remember, Infantry ignore their base Do friendly teams block Line of Sight when using this rule, so can move through for command? Yes. A team using a Blitz Move movement order doesn’t suddenly teleport to the new pretty small gaps, and Teams can No. Ignore friendly teams when determin- location. It moves 4”/10cm as normal, easily move through them. ing Line of Sight for Command purposes.

1 Can my models end their movement If an infantry unit is Mounted The purpose of the rule is to make it look on top of other models? in Transports, does it remain like your toy soldiers are actually shooting No. Pinned Down? at their target, so they need to turn to Yes, it remains Pinned Down. However, face them. TRANSPORT this does not stop the Transports from Are Transport Teams Tank Teams? moving towards the enemy, but when the After rotating to face my target, other enemy teams are now in my field of Yes. All Teams are either Tank, Infantry, infantry Dismount, they will have to do fire. Can I shoot at them now? , or Aircraft Teams. Transport so away from the enemy if they are still Teams are Tank Teams with additional Pinned Down. No. You determine your field of fire before capabilities. you pick your target. The rotation does Some infantry (such as Soviet not change this. If a Unit is being carried as Passengers, Tankodesantniki) are allowed to can they use the Blitz Move movement Dismount to into Contact What do I do if there isn’t enough space order to Dismount? in the Assault Step. Can they do this to rotate a team to face the target? after the Tank they are riding moved at If the team can rotate by moving slight- Yes, as long as all the rules for Dismounting Dash Speed? (such as you can’t do it after the Transport ly away from the obstacle, then do so. has moved) are obeyed. No. They have effectively moved at Dash Otherwise, it just rotates as far as it can Speed themselves, so cannot Charge and shoots anyway. into Contact. Can a Passenger Dismount using a CONCEALMENT Shoot and Scoot movement order from a Transport vehicle that did not move What if the Tanks they were riding Do the general Concealment rules in the previous Movement Step? Moved more than 10”/25cm at Tactical for Tall terrain apply to Hills and Speed or used a Movement Order other Buildings? Is my tank concealed simply No. You can only Mount and Dismount than Follow Me? by being on a hill? in the Movement Step. Since that would stop them from Hills and Buildings do not follow the Charging into Contact if they had done Can I use a Movement Order to rules for Tall Terrain as they have their it, they cannot do so. Dismount my infantry from a own rules for Concealment. Transport after it has moved? Infantry teams that are stationary in No. Teams cannot Dismount after their SHOOTING Flat Terrain are Concealed. Teams in Transport has moved. Why does a heavy Gun team like an 8.8cm AA gun have a Moving ROF of Short Terrain are Concealed unless the team looking at them is on a Hill Can Passengers in a Transport take or 1 when it doesn’t have a Tactical speed? or other high ground. Is an Infantry dispute an Objective? When it is Pinned Down it shoots using team that is stationary in Short Terrain its Moving ROF rating, getting only one Yes they can. Concealed to a team looking at it shot. Likewise, at the start of a Meeting from a Hill? The Unit Transport rule requires that Engagement, if the 8.8cm gun belongs to the first player, it will shoot as moving, Yes. While the Hill cancels the benefit of a Transport Attachment’s Unit Leader the Short Terrain (essentially making it remain within 6”/15cm of the Infantry i.e. using its Moving ROF, so it will get one shot in this case as well. the same as Flat Terrain), it doesn’t make Unit’s Leader. What happens if the stationary Infantry teams any more visi- Transport Attach­ment’s Unit Leader ble. They are still Concealed. can’t do this? My tank has three machine-. The .50 cal AA MG has Then the Transport Attachment has to ROF 3, while the other two only have a GONE TO GROUND be Sent to the Rear (see page 45 of the combined ROF 2. Why is that? Is there any benefit to having my teams rulebook). Adding more machine-guns after the Gone to Ground if I’m not Concealed? No. Only teams that are Concealed Does the Unit Transport rule apply to first has diminishing returns. The first benefit from the additional +1 to be hit the Formation HQ transports? machine-gun has the most effect, while each additional machine-gun adds a (taking the bonus from +1 to +2) for Yes. They must remain near the smaller increment. being Gone to Ground. Formation Commander. ROTATE TO FACE So why can my teams be Gone to Can a Pinned Down infantry unit Do all Teams need to rotate to face? Ground in the middle of an open field? Mount their Transport? What about Infantry teams that have Suppose you have a tank behind a hedge. Yes they can. However, they can’t move an all-round field of fire? It doesn’t want to shoot or move, so is towards visible enemy while doing so. All Teams, including Infantry teams, Gone to Ground. To teams looking at it That means that their Transports need need to rotate to face their target. from across the hedge, it is Concealed, to be behind them so they can fall back so gets the +2 bonus to be hit for being into them. Concealed and Gone to Ground.

2 On the other hand, a team that is behind Can a team in the upper storey of a MISTAKEN TARGET the hedge looking at it will see it sitting building see over the Smoke Marker? You have to assign one of the hits from in the open in the middle of the field, No. Smoke is Tall Terrain and cannot be a shooting team to the team that it was without concealment. In this case, there seen over. targeting. Does this restriction also is no benefit from being Gone to Ground, apply to the opponent when they use and the team shoots at it with no penalty. MIXED TARGETS the Mistaken Target rule? My tanks are shooting at a unit of three No. It is possible to use the Mistaken Can my Tank teams be Gone enemy tanks, one standing in the open, Target rule to swap hits between the to Ground? one concealed at the edge of a wood, target team and a team that had no hits Yes. Infantry, Gun, and Tank teams can and one out of sight behind the woods. assigned, resulting in the targeted team all be Gone to Ground. In the case of a What score do I need to hit them if not having any hits on it. Tank team, this represents the crew find- they are within 16”/40cm and have a ing the best concealment available and Is Hit On number of 3+? BULLETPROOF COVER doing things like covering their tank in If your tanks target the tank in the open, Does an Infantry team need to be branches to make it harder to see. they’ll need 3+ to hit. They could target immediately behind a stone wall or the tank in the woods (needing 4+ as it similar bulletproof terrain to be in LINE OF SIGHT is Concealed), but would normally gain Bulletproof Cover? Do the general Line of Sight rules little from doing so. No. So long as it is Concealed by the for Tall terrain apply to Hills and bulletproof terrain, it is in Bulletproof Buildings? I’ve just scored three hits rolling 3, Cover and the opponent needs to make a No. The specific Line of Sight and 3, and 5. How are my hits allocated? Firepower test to Destroy it. Concealment rules for Hills cover the Which hits can I allocate to the tank special case of Hills. in the woods? Can I allocate hits to the KILLING COMMANDERS tank behind the woods? If my Formation Command team is If I have a team on a high hill trying to The score you rolled to get the hit has no Destroyed, but succeeds in switching shoot at a team on the far side of a low impact on how the hits are allocated. to a Team from another Unit, does the building, can It do so? Think of it this way. The hardest part of Formation HQ Unit still exist? The only way to answer that is to get hitting a target on the modern battlefield Since the Formation HQ Unit is defined down to the level of the model and see if is finding it without being hit first. A as the Formation Command team (and there is a Line of Sight over the building lone tank sitting in the open is a dead possibly other teams as well), and the to the opposing team. giveaway. Where there’s one, there’ll be Formation Commander still exists, the more. Now that you know where the HQ Unit still exists. A shooting team has line of sight to enemy are, it’s a lot easier to find the rest a window into a building containing of the unit that’s trying to hide. If my Formation Commander was several infantry teams. Which ones can So, in game terms, having figured out Destroyed, but switched to a Team I shoot at? where the enemy is, you’ve scored three from another Unit, does that Unit You can’t shoot through walls, so you’ll hits. The first hit has to go to the target count the Team taken by the Formation need to see the target team through a door tank, and all hits have to be allocated Commander as being Destroyed? or a window to be able to hit it. to valid targets, so the tank behind the No. That Team is simply is no longer part The Terrain Table has a bit of an oddity woods can’t be hit. That leaves two more of the Unit. The Unit continues on with where it says that doors and windows are hits to be allocated. They have to be allo- one less Team. Short Terrain while the walls they are cated evenly, so one has to go to the tank in the woods, leaving you the choice of in are Tall Terrain. It makes more sense What if the Unit no longer has any which of the two will take the second hit. to view the doors and windows as Tall Teams left because the Formation Terrain too. Commander switched to the last Team Does a Passenger in a vehicle destroyed That means that you’ll be able to see any in the Unit? Is the Unit Destroyed? by a Brutal weapon like the 150mm teams in the building that you have line main gun of a re-roll its save? A Unit that has no Teams left is not a of sight to through a door or a window, Unit, so yes, it is Destroyed. and that are within 2”/5cm of the door Yes. Passengers of a Destroyed vehicle need or window. to make an Infantry Save, and Brutal ANTI-AIRCRAFT SHOOTING forces them to re-roll any Infantry Saves. The converse applies for teams looking out If a Tank Team shooting at aircraft is of the building at your troops too. at the very edge of a wood, does it see What if the transport vehicle was the aircraft unconcealed, as it would an Destroyed by a Repeat Bombardment If I fire Smoke at a team in the upper enemy tank? (which also requires any Infantry teams storey of a building, where do i place that it hits to re-roll successful Saves). Yes, terrain works the same for aircraft the Smoke Marker? as for any other team, with the excep- Yes. The Repeat Bombardment also On the ground in front of the building. tion that all Short Terrain and any Tall forces the Passengers to re-roll their Terrain more than 4”/10cm from the Infantry Saves. ground Team is ignored.

3 If my Anti-aircraft team is in the If my Anti-aircraft weapon shot in If I fail all my attempts to Range In middle of a wood, can it still shoot my previous turn, can it shoot at an with a One Use weapon, can I try at aircraft? Aircraft in the enemy turn? again later? Yes, although the Aircraft will be Yes it can. You don’t need to predict when Yes you can. Until you actually fire the Concealed. Nothing ever blocks Line of enemy Aircraft will appear. However, Artillery Bombardment, you still have Sight to Aircraft. Presumably the Anti- once it shoots at an Aircraft in the enemy the ammunition to try again. aircraft Unit is set up in a small clearing. turn, it cannot shoot in its own next turn. The same applies with other artillery limitations such as the 30cm Nebelwerfer Does Smoke ever block Line-of-Sight If my Anti-aircraft weapon shoots at an Command Card’s three Bombardment to and from Aircraft? Aircraft in the enemy turn, the rules say limitation. If you don’t actually fire No, however it does provide Concealment. the Weapon cannot shoot in Defensive the Bombardment, you don’t use the Smoke is in effect treated as Tall Terrain Fire or Assault in its next Assault step? ammunition. for the purpose of Line-of-Sight to How does that affect a Team? Aircraft, meaning if within 4”/10cm of If the weapon cannot shoot, the Team An Artillery Battery started with game anti-aircraft team or target, but is still can fire its other in Defensive with its Ranged In marker on the just Smoke for Concealment. Fire. For example, a Sherman shoots its table. Does it force enemy teams to .50 cal AA MG at some helicopters, then re-roll their Saves using the Repeating Does my Sherman have to point is assaulted by some enemy infantry. It Bombardments rule on the first turn. its turret at a Aircraft to shoot its can shoot its MG in Defensive Fire, but Yes it does. It is firing on its existing AA MG at it? not its .50 cal AA MG. Ranged In marker, so it is a Repeated No. The AA MGs can engage targets in However, because one of its weapons Bombardment. different directions from the main 75mm shot at an Aircraft in the enemy turn, gun. Since they cannot easily be reposi- the Sherman cannot Assault in its next I have an Artillery Battery that is firing tioned on the model and would have no Assault Step. a Repeat Bombardment. I also have effect if you could, you do not need to another Artillery Battery that I want to point them at the target. My Anti-aircraft team fires during Range In on a new target. Can I use the enemy turn at some aircraft, then the same team as the Spotting team for AA IN THE ENEMY TURN doesn’t do anything in their own next both Bombardments? What ROF do Anti-aircraft weapons turn, are they Gone to Ground in the Yes you can. However, although the use when shooting at Aircraft in the next enemy turn? Repeat Bombardment automatically enemy turn? No, it effectively grabbed its shooting Ranges In on its first attempt, that They use their full ROF. If shooting in from its own next turn. still counts as the Spotting Team’s first their own turn, this is whatever ROF they The basic concept is it can’t be Gone to Ranging In attempt. You can then use would normally have, Moving ROF or Ground if it shot in or since its last turn. the Spotting team’s second (and third if Halted ROF depending on whether they necessary) attempt to Range In the other moved if Dedicated AA, otherwise 1 die. If it is Night and my Anti-aircraft Artillery Battery. In the enemy turn, the fire with their weapon shoots at an Aircraft in the best ROF. That is normally their Halted enemy turn, does the enemy need to Can I do it the other way around, with ROF, but if they have no Halted ROF, roll on the Night Vision Table to see it? the Spotting team Ranging In the new Artillery Bombardment first? that will be their Moving ROF, but No. It will be visible at night until the once again, with ROF 1 if they are not beginning of the next enemy turn. Yes you can. However, if the Spotting Dedicated AA. team doesn’t Range In the new ARTILLERY Bombardment by their second attempt, Anti-aircraft weapons shooting in they won’t be able to Spot for the repeat Mortars like the 3-inch don’t the enemy turn shoot immediately Bombardment as their third attempt will have a direct-fire line. Does that mean before the Aircraft shoots. Can you be be taken up still trying to Range In the that they can only fire bombardments? more specific? new Bombardment. Yes it does. As it says, the AA weapon shoots imme- diately before the Aircraft, so whenever My Spotting team is Ranging In two RANGING IN the player declares that they are going to Repeat Bombardments, then attempt- shoot with their Aircraft, the AA player If my Artillery Battery fails to Range ing to Range In a third Artillery can jump in and try to shoot them down In, can it Shoot with direct fire? Can it Battery. How does this work? first. You can wait to shoot your Aircraft still be Gone to Ground? Each time they Range In uses up one until after your tanks have knocked out No. It fired ranging shots for the of their attempts, so they’d use the first the enemy AA weapons if you want to, Bombardment, preventing it from two attempts Ranging In the repeat which would limit the amount of AA fire Shooting and revealing its position. Bombardments, leaving their third they would take. attempt to try to Range In the third Artillery Battery.

4 A Spotting team must have Line If my Infantry team doesn’t have that Charged it when I Counterattack? Of Sight to the Aiming Point when enough movement to physically touch Does the team move when Charging Ranging In. Do friendly teams block the enemy team, but moves as close into Contact? Line of Sight for spotting? as it can given its charge move, is it If an enemy team is in Contact with No. Ignore friendly teams when determin- in Contact? your team, then your team is already ing Line of Sight for Spotting purposes. No. It is still not as close as it can pos- in Contact with that enemy team. sibly get to the enemy team, so it is not That means that it does not move when Can a Transport team that is part of the in Contact. Charging into Contact. Formation HQ Spot for an Artillery Bombardment? If I can just get a corner of my team DEFENSIVE FIRE No. An HQ Transport cannot Spot for an into Contact is that enough? The reprinted (Late War) rulebook has Artillery Bombardment. No. The rules require the front edge to be a change to how Defensive Fire forces in contact, not a corner. back Armoured Tank teams. The rule ARMOUR SAVES now reads: Do tanks get a +1 to their Armour Save Do I have to Contact the front edge If all the Assaulting teams are for being more than 16”/40cm from an of the enemy team, or can I contact Armoured Tank teams, they only Fall Artillery Battery that hit them with an it anywhere? Back if two or more of them (or all Artillery Bombardment? You can Contact any part of the enemy of them if fewer) are Bailed Out or No. That bonus only applies to Armour team with the front edge of your team, Destroyed by Defensive Fire, regardless Saves from Shooting, not to Artillery the front, side, or rear of its base, or even of the number of hits they take. Bombardments. a corner of its base. This means that all Armoured Tank teams, even those with Top Armour SMOKE BOMBARDMENTS Do I need to be square to the enemy 0, require two vehicles to be Bailed If I’m attempting to fire a Smoke team’s base when I Contact them? Out or Destroyed to prevent them from Bombardment (and it’s a once per No. You stop when you Contact them, assaulting. game option) and fail to Range In, can and may or may not be square on to them I try again later? at that point. If my Infantry teams are stationary in Yes you can. Until you actually fire the Flat Terrain, and therefore Concealed, Smoke Bombardment, you still have the My teams need to be within 4”/10cm can they use the Sneaking Up on Tanks ammunition stocks to try again. to Charge into Contact. Does that rule to prevent the Tank teams that allow an Infantry team that is 4”/10cm they are Assaulting from performing Defensive Fire? Can I use an existing Ranged In behind another Infantry team that marker from a previous turn to fire a charged to charge as well? No. The Infantry must be Concealed by Smoke Bombardment without needing Yes. As long as its 4”/10cm move brings Short or Tall Terrain. to Range In again? it into Contact with the enemy (wheth- Yes you can. er directly or through a fellow Infantry Does getting Pinned Down by some- team), it can charge. thing like being hit by a Minefield or the Defensive Fire of a Flame-thrower ASSAULTS force my assaulting Unit to Fall Back CHARGE INTO CONTACT Can a Tank contact the enemy by moving into contact with another tank and end the assault? An Infantry team has Contacted the that is in Contact with the enemy? No. The only thing that forces you to Fall enemy if ‘its front edge is as close as it No. Only Infantry teams can Contact Back is taking a sufficient number of hits can get to the enemy team’ or ‘its front the enemy through a friendly team, from Defensive Fire. A single hit that edge is as close as it can get to another and only if that friendly team is also an Pins Down a Unit will not do that. Infantry team from its own Unit that Infantry team. is directly in Contact with an enemy If a tank charges a gun with the team.’ What does the phrase ‘as close as Forward Firing rule from slightly off to it can get’ mean? Do I have to Charge into Contact with the closest enemy team? the side, it will hit the front at an angle This phrase is used to cover all the phys- and, because a small part of the tank is No you don’t. You can Charge into ical things that can prevent a team from behind the front of the gun, it will now Contact with any enemy team that is being placed physically in contact with technically be out of the gun’s Field of close enough, but you must take the short- another, such as a wall or hedge between Fire, preventing the gun from shooting est route to Contact that team. them, or even irregularities in the table in Defensive Fire. Is this right? surface. Basically, if you can’t fit them any If an enemy team Charged into While it is technically correct, it makes closer together than they are, then they no sense as it would essentially prevent are in Contact. Contact with the rear of my team, is that team in Contact with the team Forward Firing guns from shooting in Defensive Fire in most situations. A better interpretation of the rule is that if the tank was a valid target at the start of its Charge into Contact, and is still at

5 least partly in front of the gun’s base when COUNTERATTACK An enemy Tank Unit assaults my it makes Contact with a defending team, I have passed my roll to Counterattack. infantry and forces them to Break then the gun can shoot in Defensive Fire. Can I add additional teams into the Off. I have tanks within 6”/15cm of Assault, or am I limited to those teams the assaulting teams, do my tanks also Can the gun then use its Anti-tank already involved? need to Break Off? rating against the tank’s Side Armour You are limited to those teams already Yes they do. As the defender in the assault, rating when it counterattacks, or does involved in the assault. That means only all of your teams within 8”/20cm of an it have to use the default Anti-tank the teams that originally assaulted on the assaulting team are part of the assault. 2 against Top Armour? attacker’s side and those originally within That makes your tanks part of the assault Again, while the tank is not technically 8”/20cm of them on the defender’s side. (and thus able to shoot in Defensive Fire) in its Field of Fire (the requirement for even though the assaulting tanks cannot using the gun’s Anti-tank rating), if the If my defending Unit passes its directly attack them. So, when their tank was in the gun’s Field of Fire for Motivation test to Counterattack, can infantry support falls back, they do too. Defensive Fire and still has at least part it Charge into Contact with teams of the tank in front of the gun’s base, then from other Units on the attacking My tanks failed their Counterattack it should be in the gun’s Field of Fire for player’s side? test and are Breaking Off. Directly this purpose as well. behind them there is a hedge, but just No. Neither player may bring additional off to the side is a gate. Do they have to teams into the assault. On the attacking ASSAULT COMBAT go back over the hedge and risk failing player’s side, only the teams that initially their Cross test and getting captured, If I have two teams in Contact with assaulted are in the fight. On the defend- or can they detour through the gate” two enemy teams and both of enemy er’s side, only those within 8”/20cm of teams score hits, can I allocate both them at the start of the assault are in The rules are deliberately somewhat soft hits to the same team? the fight. on the matter. It would be silly to require No. You must spread the hits around if the tank to cross the hedge if it could there are multiple teams that are eligi- When my Unit Counterattacks, can I move a few millimetres to the side and go ble targets. move teams that have been Contacted through the gate, for instance. by the enemy? If a team can dodge an obstacle, it may If I have an Infantry team and a Tank No. A team that is in Contact with the if you want it to. Whichever choice you team, both in Contact with an enemy enemy, either because the enemy Charged make, though, it must take the shortest rifle team and an enemy team, into Contact with them, or because the path to do so. can I allocate the bazooka hit to the team Charged into Contact with the Infantry team and the rifle team’s hit to enemy, cannot move. It is already in My troops are surrounded by enemy the Tank team? Contact with the enemy (because the infantry when they need to Break Off. Yes. Presumably the Infantry team were enemy is in Contact with it), and must Can they move through the infantry attempting to protect the Tank team from fight the enemy it is in Contact with to get away? the bazooka, and kept it away from the before seeking out other targets. If that is the shortest path to safety, then Tank team, but died in the process. yes they can. BREAKING OFF My Bazooka anti-tank teams have I have two Units ready to launch When I assault troops in a building, the Assault 6 special rule. What does assaults on an enemy Infantry unit. My do I have to go through the doors this mean? first Unit assaults and is forced to Break and windows? It means that instead of hitting on a 5+ Off. My other Unit is within 6”/15cm Yes. The walls are Impassable Terrain, so in Assaults like the larger M1 Garand of the victorious defending Infantry you can’t move or fight through them. rifle teams, the small Bazooka teams hit unit. Does it have to Break Off as well, on a roll of 6. or can it still launch its own assault? If I Counterattack against a team in a Only Units that were part of the assault Minefield, do I risk getting hit by it? How do my infantry kill tanks can be forced to Break Off. Since you Yes, even if the models didn’t move, they in assaults? cannot assault with two Units at the are still moving around in a minefield. Infantry that hit a tank in an Assault same time, your second Unit cannot have may either use their normal Anti-tank been part of the assault, so does not need CONSOLIDATION rating against a tank’s Side armour or to Break Off. Can an Infantry Unit that is Pinned Anti-tank 2 against its Top armour. Unless the defenders Consolidate away Down Consolidate towards visible Using weapons like the Bazooka can from your second Unit (so that it can enemy teams? be very effective against lighter vehicles no longer Charge into Contact), it can Yes it can. The restriction against moving like the Panzer IV, but have limited launch its own assault once the first is over. towards visible enemy teams while effect against heavy tanks like the Tiger. Pinned Down does not apply while Against these infantry in the open can Consolidating. only endure and hope the tanks break off before the infantry’s own determination to counterattack fails.

6 BUILDINGS A Formation is In Good Spirits if it has another third attempt to Range In the last How should I handle multiple storey two Units still in existence. Can the battery. Again they succeed, so the third buildings? HQ be one of those? battery is also Ranged In on the third attempt and suffers the +2 penalty to hit. The easiest way to handle it in the case Yes it can, although it doesn’t have to be. of small buildings is just treat them as one space that can fit more Teams than a Do the Units need to be In Good GERMAN RULES single-storey building. Spirits to keep their Formation In The German Stormtroopers rule allows them to attempt a second Movement If the building is particularly large, you Good Spirits? Order after succeeding in the first. might want to break it up into a series of No, they just have to still be in existence. Can I use this to take a Blitz Move and rooms, treating each room as a separate then Dig In? building that can either be reached direct- Can Independent Teams be part of ly from the outside (although moving into a Formation? Can you count them No. You cannot Dig In if you’ve moved an upstairs room from outside will not as Units to keep the Formation In in any form, including using a Blitz normally be possible) or from the rooms Good Spirits? Move order. beside, above, or below it. No, they are never part of a Formation. BUILDING A FORCE LAST STAND SPECIAL RULES Can I take an M4 Sherman Tank I have a Unit that started the game Platoon Unit as part of an M4 Sherman with one tank. When does it have to BRITISH RULES Tank Company Formation, and then take a Unit Last Stand test? The British Night Attack rule stops take another M4 Sherman Platoon as Formation Support? A Unit only needs to take a Last Stand Units that don’t have the Night Attack Test at the start of a turn when it had rule from moving out of their deploy- No. You may not take a Unit of the same at least one team Destroyed or Bailed ment area. Isn’t this a rather harsh type (that is the same name) as you already Out. So, your Unit would only need to restriction on the opponent? have in your Force as Formation Support. test if the tank was Bailed Out and failed The rule only applies to the player making to Remount. a Night Attack. Any of their formations Can my Motor Company take a that can’t Night Attack have to wait until Honey Armoured Troop from a Honey The phrase ‘only count teams that dawn to move forward to support the Armoured as Formation are In Command’ under In Good attack. Their opponent’s Units are free to Support, and then a second Honey Spirits in Unit Last Stand only refers move as they like. Armoured Troop from a Grant to the second part of the rule that lists Armoured Squadron as another how many teams you need to be In I have a spotter who is attempting to Formation Support? Good Spirits if you’ve taken casual- Range in three 25 pdr Field Troops. No. You may not take a Unit that you ties, correct? These artillery batteries have the Mike already have in your Force as Formation Yes. Driving away from them doesn’t Target special rule that allows the Support. If you want two Honey make the morale effect of the casual- spotter to immediately roll to Range Armoured Troops, then you can buy a ties go away. In another battery when they succeed Honey Armoured Squadron HQ and in Ranging In another. How does make them into a second Formation in this work? My unit had three tanks at the end of your force. my last Movement Step and they were An example might be the best way to all In Command. My opponent shot explain this. Let’s say that your spotter If I take two Formations, can I take two of them, leaving just one alive. succeeds in Ranging In the first battery on Support Units for both of them? Could Are the two Destroyed tanks still In the first attempt. Normally, they would I take two lots of aircraft for instance? Command? Do they stop me from now move on to their second attempt and No. You must choose a Force Diagram as needing to take a Last Stand test? try to Range In another battery. the basis of your Force. This determines They aren’t In Command, they’re dead! Instead, the Mike Target rule allows them what Support is available to you. You The unit only has one tank In Command, to make another first attempt to range In can take as many Formations as you like so needs to take a Last Stand test. another battery. Let’s say that they fail within this Force, but they all share the to Range In that battery. Now, having same Support. A Transport Unit with just one team used the bonus attempt allowed by the remaining would need to take a Unit Mike Target rule, they move on to their If I take an Allied Formation, can I take Last Stand test at the start of each turn. second attempt. Support Units from both nationalities? Does it still need to do so if I Send it Let’s say they fail again, and move on No. You must choose a Force Diagram to the Rear? to their third attempt. This time they from one country or the other to base your Yes. They are still disturbed by the succeed and Range In the second battery, force on, and can only take options shown number of casualties they’ve taken and which will suffer a +2 penalty to hit for on that diagram (including the Allied are likely to be reluctant to return to the having Ranged In on the third attempt. Formation option). Since Support Units front when called upon. Having successfully Ranged In another are only found in the Force Diagram battery, the Mike Target rule comes into effect again, allowing the spotter to make

7 (and not in Formation Diagrams), the The Holding Objectives rule says that How do my troops arrive from only Support Units available are those a Team that moved at Dash speed Reserves? Can I just place them on the from the principal nationality. cannot take an Objective nor prevent edge of the table and begin shooting? the enemy from taking it. How does Teams arriving from Reserve move on What happens when a Command this work? from the edge of the table. Simply pick a Card changes the teams of a Unit into What it means is that an opposing Team point on the table edge and measure their Independent Teams? that only came within 4”/10cm of the movement from there. Each Team in the Unit becomes a sepa- Objective in its turn by moving at Dash rate Independent Team and thus its own speed cannot stop you from Holding the How does a Unit of Guns enter the separate Unit. They deploy and operate Objective in your turn. If you end your table from Reserves if it doesn’t have a completely independently. turn with no other enemy teams within Tactical speed? 4”/10cm, you Hold the Objective. It must move onto the table at Dash MISSIONS speed. In addition, some Gun teams have How do I Hold or contest an Objective All infantry are in Foxholes at the start a Tactical speed that is too slow to allow if it is surrounded by Destroyed tanks of the game. Does this include infantry them to move onto the table, so they too and I can’t get within 4”/10cm of it? that deployed in No Man’s Land using need to move at Dash speed. the Spearhead rule? If the Objective is such a tank graveyard that your models cannot be placed within Yes it does. As the war progresses, the definition 4”/10cm of it, treat them as being within of a tank changes. The Deep Reserves 4”/10cm of it if they are as close to the rule needs to change to match this Can passengers in a Transport take or Objective as they can get. as follows: dispute an Objective? In a mission with Deep Reserves, you may Yes they can. AMBUSH only place one Tank Unit or one When I place a Gun Unit in Ambush Aircraft Unit on the table at the start of In missions like Free-for-All that have with its Transport, do the Gun teams the game. All remaining units of these alternating deployment, can I ‘deploy’ have to be Mounted when they are types must be held in Reserves. my Aircraft to effectively skip my turn placed from Ambush? to deploy? In Late War, a Battle Tank Unit is one Yes. Like Infantry teams, Gun teams with Front Armour of 4 or more. In Mid No. Aircraft must be your last deployment ambushing with their Transports must War, a Battle Tank Unit is one with after all other Units have been deployed. be Mounted. If they don’t want to Front Armour of 3 or more. In Early Ambush mounted in their Transports, the HOLDING OBJECTIVES War, a Battle Tank Unit is one with Top Transports must be Sent to the Rear. Armour 1 or 2 that is not a Transport. The reprinted (Late War) rulebook has Regardless of their armour, Observer a change to how Holding Objectives RESERVES Teams are never Battle Tanks. works. The rule now reads: How do I work out my Reserves if I Are Formation HQ Units affected by You are Holding an Objective if you have spent less then the permitted the Deep Reserves special rule? start your turn with a Tank, Infantry, maximum points on my force? Yes. The restriction applies to all Units or Gun team within 4”/10cm of an The important point to remember is (apart from Observer Teams), regardless Objective, and end it with no opposing that you are allowed 60% of the per- of their function. Tank, Infantry, or Gun teams within mitted maximum points value on table 4”/10cm of that Objective. at the start of a game with Reserves. So, My opponent has ended up with This is the same method of taking and if your force is smaller, it just means Infantry teams all along the area where Holding Objectives that was introduced that your Reserves will be less than the my Reserves arrive, leaving no room in More Missions in 2017. remaining 40%. for my Reserves to arrive without going within 2”/5cm of their teams. What When do you check if a Unit is If I have a Unit that counts as 0 points happens to my Reserves? Holding an Objective? Can a Team for Reserves (such as an FFI Platoon Since the battlefield doesn’t suddenly end that started the turn Bailed Out, but supporting a D-Day American force), at the edge of the table, the obvious solu- then Remounted Hold an Objective? how does this work? tion is to move some of the opposing teams A Team triggers the Holding the You can have 60% of your points on back just enough to allow the Reserves on Objective rule after you have Checked table, so if the game is 100 points, you to the table so that they can try to fight Victory Conditions. If its still there and can have 60 points on table. Since this their way through the infantry. not Bailed Out, then you’ve met the first Unit is counted as 0 points, you can have criteria of starting the turn with a Team it and 60 more points on table. on the Objective. Now all you need to do to Hold the Objective is end the turn with no opposing teams within 4”/10cm of the Objective.

8 STRATEGIC When a team moves using a Blitz Move The Unit is fine as long as it remains When in the Starting Step do I with- movement order, do they still need to in its foxholes. However, if it moves or draw a Unit in a game of Rearguard? take Cross tests and test to see if they counter­attacks if assaulted, it will have Can I still withdraw it if it failed a Last got hit by a Minefield? to test for casualties like any other Unit Stand Check? Yes. All the normal movement rules apply crossing a Minefield. Withdraw Units after Checking Victory while making a Blitz Move. The only Conditions. If a Unit is still on table at difference is that once you’ve finished the If a Unit deployed in a Minefield, how that point, you can withdraw it. Blitz Move, you don’t count as having does it go about clearing it? moved for things that happen afterwards. It moves ‘into’ the Minefield (i.e. out of its carefully prepared defences) testing to SPEARHEAD When a team removes a Minefield do so as normal. Then in the next turn When deploying a Unit in the area (instead of Moving) using a Mine (having moved into the Minefield on a around a Spearhead Unit, what does Clearing Order, is that Minefield previous turn as required by the rules), the rule prohibiting placing the unit removed right away or at the end of the the Unit Leader issues a Mine Clearing in a place that the Spearhead Unit Movement Step? order and the Minefield is removed. cannot go mean? It is removed immediately. Units deploying around the Spearhead If I Counterattack against a team in a Unit need to be able to move from the When I place Minefields, can I overlap Minefield, do I risk getting hit by it? Spearhead Unit’s location to their deploy- them to make a Unit trying cross them Yes, even if the models didn’t move, they ment location. So you can’t deploy your roll a Skill test for each Minefield? are still moving around in a minefield. Unit across impassable terrain like a No. Teams also only roll one Skill Test river or cliff. to cross the Minefields safely. However, CITY FIGHTING RULES a Team who successfully removes a If my Spearhead Unit were armoured How does Smoke work when targeting Minefield, only removes one, even if they cars (which cannot enter a building), city buildings? are in several. can I place an Infantry Unit in a build- Direct-fire smoke just affects one team ing beside the Spearhead Unit? in the building, and only as long as it Can I deploy a Unit in a Minefield? If remains in the same room. Yes. Although the armoured cars cannot so, what happens? actually enter the buildings, infantry Smoke Bombardments affect a single Yes you can. Presumably they are dug in following their spearhead can deploy in room (regardless of how many weapons with minefields surrounding their posi- the buildings. are firing). Line of Sight in or out of tion, and the paths through the minefield that room is restricted to a maximum of that they use for supply and other neces- 6”/15cm. MINEFIELDS sary activities are too difficult to negotiate If a Team starts its Move in a Minefield under fire. (as opposed to moving into it), does it still need to roll a Skill test? Yes. Any time a Team Move into, through, or out of a Minefield, it needs to roll a Skill test to avoid being Hit by it.

9 Book and Card Updates

This section has updates to the various Flames Of War army books and their associated cards. RULEBOOK The reprint of the rulebook has two Destroyed by Defensive Fire, regardless DOWNLOAD significant changes: Forcing Armoured of the number of hits they take. For a complete list of all changes Tanks to Fall Back from Defensive between the original (Mid War) Fire, and Holding Objectives. HOLDING OBJECTIVES printing and the reprint (Late War), You are Holding an Objective if you download: https://www.flamesofwar. DEFENSIVE FIRE start your turn with a Tank, Infantry, com/Portals/0/all_images/4thEdition/ If all the Assaulting teams are or Gun team within 4”/10cm of an Changes.pdf Armoured Tank teams, they only Fall Objective, and end it with no opposing Back if two or more of them (or all Tank, Infantry, or Gun teams within of them if fewer) are Bailed Out or 4”/10cm of that Objective. LATE WAR JOURNEY COMBINING BOOKS to determine the Support Units that you Defence Grenadier Company represent- I want to field a force that I read about, can field. Then pick any Formations from ing a poor-quality infantry formation on but to build it I need to include forma- books from the same nationality to com- the defensive in Ukraine. tions from multiple books. How do I plete your force. go about doing that? As an example, you could field a German The first step is to pick the book that best force from as an Eastern reflects the place you want to fight and Front force with a Panzer III & IV use the Force Diagram from that book Mixed Tank Company and a Beach

BAGRATION: GERMAN UNIT CARDS Can I field a Sperrverband if I am not Which Units are affected by the rd th What is the Road Dash speed and using the Bagration: German Force 3 & 5 SS-Panzer SS Panzer­ Cross rating of an Sd Kfz 250 OP? Diagram for my Support? grenadiers Command Card? The Road Dash speed is 32”/80cm and No. You can only take Support Units from It applies to the Armoured Panzergren­ ­ the Cross rating is 4+. Bagration: German, like a Sperr­ver­band adier Company HQ, Armoured Panzer­ Unit, if all of your Support Units come grenadier Platoon, COMMAND CARDS from Bagration: German. Company HQ, Panzer­grenadier Platoon, Are the Von Saucken Recon­naissance Company HQ, & Recon­ Reserve Grenadier and Sperrverband Which Units does this does the naissance Platoon. th Command Cards Title Cards? 20 Panzer Division NCO Shortage Command Card apply to? Which Units are affected by the Yes they are. rd th It applies to the Armoured Panzer­ 3 & 5 SS-Panzer Division SS Heavy Weapons Command Card? How many Sperrverband Panzer­ ­gren­adier Company HQ, Armoured grenadier Platoons can I field? Do they Panzer­grenadier Platoon, Panzer­ It applies to the Armoured sMG42 all deploy on the table in a mission grenadier Company HQ, Panzer­ Machine-gun Platoon, sM34 Machine- with Reserves? grenadier Platoon. gun Platoon, 8cm Mortar Platoon, 7.5cm rd th Gun Platoon, 12cm Mortar Platoon, The Sperrverband card is not Limited, so Do the 3 & 5 SS-Panzer Division SS Panthers, SS Panzer IVs and SS 15cm Gun Platoon, 7.5cm Tank-hunter you can field as many as you like. They Platoon, and 2cm Light AA Platoon. are all Support Units, so not part of any StuGs Command Cards apply to all Formation. In a mission with Reserves, of the Units in the Formation or just they all deploy on table. those listed? They only apply to the HQ and Tank or Platoons listed.

10 Which Units are affected by the Does Ludwig Windgruber’s improved 3rd & 5th SS-Panzer Division SS Heavy Assault rating apply to weapons with Weapons Command Card? a specified Assault rating, like sMG42 It applies to the Armoured 8cm Mortar HMG teams and teams? Section, Armoured 7.5cm Gun Platoon, No. His special rule only changes the 15cm Gun Platoon, Armoured Unit’s basic Assault rating. Weapons Flame-thrower Platoon, Sd Kfz 10/4 with their own separate Assault rating Light AA Platoon, Reconnaissance 8cm retain them. Mortar Section, and Reconnaissance 7.5cm Gun Platoon BAGRATION: SOVIET UNIT CARDS What is the Tactical Speed of an OT-34 COMMAND CARDS Do the Flame-throwers in an Engineer- flame-tank? What is the points cost of the HQ Sapper, Hero Shock Rifle, and Rifle The Tactical Speed is 12”/30cm. T-70 tank in a T-70 Reconnaissance Companies and the Storm Group Tank Company? have Pinned ROF 2 like those in the The HQ Unit of 1x T-70 tank SMG Company? costs 1 point.. Yes they do. All Soviet Flame-thrower teams have Pinned ROF 2. BAGRATION: AXIS ALLIES SPECIAL RULES Are tanks affected by the Armoured Reserve special rule Battle Tanks for the purpose of the Deep Reserves and similar rules? Yes they are Battle Tanks.

D-DAY: AMERICAN SPECIAL RULES COMMAND CARDS Company’. Does this include Parachute What does the Rockets rule on the The 4.2-inch Chemical Mortars card Rile Companies and Armoured Rifle P-47 Thunderbolt Fighter Flight do? allows you to field an additional Mortar Companies? It is the same as the Bombs rule on Platoon (LU118) of four 4.2-inch No it doesn’t. The any refers to any vari- page 93 of the rulebook, so Rockets mortars as a Support option. Do I have ant on the normal Rifle Company such as do not need to re-roll successful To Hit to have a normal Mortar Platoon in the Veteran Rifle Company. rolls for having 1 or 2 weapons firing, my force to field a 4.2-inch Chemical and only the aircraft can Spot for their Mortar Platoon? The Sherman DD card increases the Bombardments. No. You simply need to be able to field tanks’ MGs ROF to 3, yet a DD has a Mortar Platoon (LU118) to field a less machine-guns than a normal tank. UNIT CARDS 4.2-inch Chemical Mortar Platoon. What should it be? In the Assault Boat Section and Veteran However, you may also field a 4.2-inch The Sherman DD card should decrease Assault Boat Section, what is the Range Chemical Mortar Platoon if you can field the MGs ROF to 1. of the Flame-thrower? a Parachute Mortar Platoon (LU127) or The range is 4”/10cm like all other infan- Ranger Mortar Platoon (LU136). The FFI and FTP Platoon cards have try flame-throwers. a fixed cost for a Rifle Platoon. How The Support card from the does this work? Can I take the option- How many Jeeps does an Armoured D-Day British command cards allows al upgrades? Rifle Company HQ or a Veteran a US player to take British Crocodile When you use these cards, you get a Armoured Rifle Company HQ have? flame-tanks as support for ‘any Rifle Rifle Platoon (LU116 or see page 43 of It has either one M3 half-track or D-Day: American). This can be at full two Jeeps. strength or reduced strength, whichever you choose. You can add the options to this platoon if you wish, paying the usual points to upgrade them.

11 Norman ‘Dutch’ Cota allows a Unit The HQ and Security Sections have that it can be Bailed Out like a Tank whose charge was stopped by Defensive the descriptor Scout rather than SP team rather than Pinned Down like Fire to Charge into Contact a second Gun. Do they still get the modified a Gun team. time. Does the opponent get another Assault rating? Likewise, in Assaults it is treated as an round of Defensive Fire? Yes they do. immobile Armoured Tank team, so will Yes. The assaulting Unit goes back to the get an Armour Save and the assaulting Charge Into Contact part of the assault BEACH DEFENCES team might need to pass a Firepower test and everything begins again. Are and Nests treated as if they are using a weapon like a Bazooka. Gun teams? The Div Arty, All In! card gives me They are Gun teams in all respects (except Do the Rules on additional artillery bombardments. for Turret Saves see below). page 107 apply to Command Card How many guns are firing? fortifications like a Pakfront? These Bombardments do not have any Are Bunkers and Nests always No. These rules are specific to the massive re-rolls for the number of weapons firing. Concealed? concrete fortifications of the Normandy In effect, they are treated as having four Yes. As per the rules on page 107, they are coastal defences. Field defences like the weapons firing. always Concealed. Pakfront do not us these rules.

The Desert Regulars Card upgrades The French Turret Bunker has Armour an M10 Company. ratings rather than a Save like most Do I have to upgrade all units in the Gun Units. How does this work? Formation, including the HQ and Security Sections? The French Turret Bunker takes Armour Saves like an Armoured Tank team, Yes. Every Unit in the Formation rather than Gun Saves. That means is upgraded.

D-DAY: BRITISH SPECIAL RULES Rifle Platoon, Desert Rats Rifle Platoon, What Units does Stan Hollis apply to? The Wasp Carrier Patrol uses the Flame Motor Platoon, and Desert Rats Motor What are his effects? Tank special rule. What is this? Platoon can fire Smoke. Stan Hollis is a Warrior, Formation (any Flame Tanks cannot Charge into Contact. Rifle Company) card. The Formation COMMAND CARDS Commander hits on 2+ in Assaults The Petard special rule for the AVRE Is the AGRA Command Card a Title and Rallies on 2+. Any Unit from ignores the Danger Close rule. Does card? Can it be used with a Desert Rats the Formation within 6”/15cm of the that mean it can fire when friendly Rifle Company? Formation Commander Rallies on 3+. troops are under the Artillery Template? No. It is not a Title card, so can be used st What Units does the 1st Canadian No. It cannot fire a Bombardment if any with Title cards like the 51 (Highland) Parachute Battalion’s Relentless friendly Infantry, Gun, or Tank Teams Division’s Bagpipes. card apply to? are under the Template. Yes. It can be used with any Rifle Company, either a regular Rifle Company It applies to a Parachute Company UNIT CARDS or a Desert Rats Rifle Company. and modifies the Rally rating of the What are the points for a 6 pdr Anti- Parachute Company HQ and all rd tank Gun Platoon? When do I discard the 43 (Wessex) Parachute Platoons. Division’s Cautious Not Stupid card? The correct points are: 6x 6 pdr gun Do I have to use it before rolling to The 4.2-inch Mortars card allows you 15 points, 4x 6 pdr gun 10 points, Rally, or can I use it if I fail to Rally? to field an additional 3-inch Mortar 2x 6 pdr gun 5 points. You can use it whenever you like in the Platoon (LB109) of four 4.2-inch mortars as a Support option. Do I Can 2-inch mortars fire smoke? Starting Step, so you can attempt to Rally a Unit as normal, and then if you fail, have to have a 3-inch Mortar Platoon Yes. All British 2-inch mortars , such use this card to automatically Rally them. (LB109) in my force to take a 4.2-inch as those in the Parachute Platoon, Mortar Platoon? Airlanding Platoon, Commando Section, No. You simply need to be able to field a 3-inch Mortar Platoon (LB109) before you can field a 4.2-inch Mortar Platoon.

12 D-DAY: GERMAN UNIT CARDS So is the Reconnaissance Company con- Can I use the Pakfront card with artil- Should the Panzer IV Tank Company sidered a Panzergrenadier Company? lery or anti-aircraft guns? HQ have Protected Ammo like the No. It is a Reconnaissance Company. It Yes you can. However, since they are now Panzer IV Tank Platoon? doesn’t have the words ‘Panzergrenadier emplaced for anti-tank work, they can Yes. The Panzer IV Tank Company HQ Company’ in its name. no longer fire Artillery Bombardments or has an additional Motivation rating of shoot at Aircraft. Protected Ammo: Remount 3+. The Heinz Deutsch command card is labelled as being for a StuG How do the Nests of the Pakfront and COMMAND CARDS Assault Gun Company. Is this card MG Nests cards work? Do they use the Several German command cards apply for the Fallschirmjäger StuG Assault Beach Defences rules from the D-Day: to ‘any Tank Company’. Can I use these Gun Company? American book? cards with a Puma Scout Company? Yes it is. They work just like any other Infantry No. A Puma Scout Company is a or Gun team, with the exceptions listed Scout Company. It doesn’t have ‘Tank Can I use Heinz Deutsch with on the card. Company’ in its name. the Fortress Europe StuG Assault These hastily-dug nests are not the Gun Company? well-prepared fortifications found on No. You can’t use Command Cards from the Normandy beaches, so do not use the one book with units from another book. same rules.

D-DAY: WAFFEN-SS UNIT CARDS a StuG SS Tank Platoon) to be com- COMMAND CARDS The StuG assault gun has its MG listed pulsory, whereas it is optional in the The Ernst Barkmann card says as Forward Firing. Other StuG assault book. Which is correct. that it applies to a guns don’t have this limitation. The third unit is optional. Platoon, should this be a Panther SS The StuG MG is not Forward Firing. Tank Platoon? Does the Best Infantry card apply Yes. Barkmann is the Unit Leader of an The Panzer IV and StuG SS Tank to my armoured Panzergrenadier SS Tank Platoon. Company HQ cards show the third Platoon’s transport Sd Kfz 251 half- unit (a choice between a Panzer IV and tracks as well? No. The transport unit is a Tank Unit, not an Infantry Unit, so you will need to add the Best Firepower card to upgrade them.

FORTRESS EUROPE SOVIET UNIT CARDS BASING GUIDE The OT-34 flame-thrower tank has The PTRD Anti-tank Rifle teams have a Is Hit On rating of Reckless. The three weapons with three loaders on a one in Bagration: Soviet is rated as large base as shown in the photo­graphs, Aggressive. Which is correct? not two weapons on a medium base as The OT-34 is Aggressive and Is described in the text. Hit On 3+.

13 90TH LIGHT AFRIKA DIVISION Who can take the Diana Tank-Hunter Can I include whole Formations or As the 7.62cm Tank-Hunter Platoon Platoon as Support? Support Units from Iron Cross in my is a compulsory choice for a 90th Light Any force from Afrika Korps. Afrika Korps force? Rifle Company, does that mean that I No. You may only take Support Units can take it as Formation Support? COMMAND CARDS from the Force Diagram for your own Yes, it does. Is the Armoured Car Company limited Force. If you want a Formation or to one formation? Support Unit from Iron Cross, base your The Diana Tank-hunter Platoon card Yes. Like Iron Cross, the Armoured Car force on that book instead. allows you to field Diana tank-hunters Company is a Limited card. in place of Marder tank-hunters or GHOST PANZERS Tiger heavy tanks. Can I field them Can the Pioneer command card be FORMATIONS with any Afrika Korps formation? used with a 90th Light Rifle Company? Can an Afrika Korps Force take Formations, Formation Support, or Yes you can. Yes it can. Support from Ghost Panzers? Can I The Diana Tank-hunter Platoon card IRON CROSS FORMATIONS have Panthers in the desert? allows me to take 5cm Tank-Hunter Can I include Formation Support from Yes you can. Platoons in place of Tiger or Marder Iron Cross in my Afrika Korps force? Units. Can I do this if I do not field a Yes you can. These would represent either Diana Tank-Hunter Platoon? the infantry divisions sent to Egypt to No. That option is part of the Diana hold the line at El Alamein, or the troops Tank-Hunter Platoon. If you are not that fought alongside the Afrika Korps fielding a Diana Tank-Hunter Platoon, in Tunisia. you do not get that option.

ARMOURED FIST AND DESERT RATS UNIT CARDS Does a Portee 6 pdr retain the Gun The card costs 2 points per Unit and can What is the Cross rating of a Shield rule? be taken for: Honey Armoured Squadron 3-inch Mortar Section and a 3-inch No, it does not use the Gun Shield rule. HQ, Honey Armoured Troop, Crusader Mortar Platoon? Armoured Squadron HQ, Crusader II Armoured Troop, Crusader II & III Both have a Cross rating of Auto. The Scout Tanks command card is now: Armoured Troop. You must take this card Tanks that have the Tally Ho attribute for all eligible Units if you take it for any. COMMAND CARDS lose Tally Ho, but gain Scout. They have What is the correct Cross Country a Tactics rating of 4+ and an Is Hit On Can I combine the Scouts command speed of Softskin Transports? rating of 4+. Their Tactical Speed is card with the Australian and NZ reduced to 12”/30cm for Crusader tanks 14”/35cm. Divisional cards? and 10”/25cm for Honey tanks. Yes you can.

14 AVANTI UNIT CARDS The 90mm on Lancia is unusual in COMMAND CARDS Does the Weapons Platoon have Breda having this rule on an Unarmoured Tank What is the correct Range for the MG teams or Breda MG & Carcano team. This is because the gun shield on Captured 25 pdr Artillery? this vehicle is huge, and to make it com- rifle teams? The guns should have a range of 24”/60cm parable to the 88mm anti-aircraft gun in As per the book, it has Breda MG teams for Direct Fire. game terms. with Halted ROF 3 and Moving ROF 2. How much does a German Ju 87 Stuka Does the Flame-thrower team in the In the Weapons Platoon, is it the Dive Bomber Flight cost using the Assault Engineer Platoon have Pinned 47mm gun or the 20mm anti-tank rifle Stuka Support card? ROF 1 like the German Flame- that is optional? thrower team? You pay 1 point for the card, which then As per the book, the unit includes a allows you to take a German Ju 87 Stuka Yes it does. 20mm anti-tank rifle as standard, and Dive Bomber Flight for the usual cost can add a 47mm gun for +2 points. of 9 points (in place of the CR.42 Falco ALLIED SUPPORT Assault Section on your Force Diagram) The 90mm on Lancia has the Gigantic An Avanti Force is allowed two German for a grand total of 10 points. special rule. What does that mean? Units as Allied Support. Can they both be the same, or must they be different? The Gigantic rule is essentially the same The Luigi Pascucci card is a ‘Formation as the Large Gun rule on page 92 of They both must be different Units. If you (Tank Company)’ card. Can he be the rulebook. want two of the same Unit, take them as taken with any ‘tank company’ such an Allied Formation instead. as the L6/40 Company The 90mm on Lancia has the Gun build card, or is it specific to the Tank Shield special rule. What effect does Can an Avanti Force take Formations Company in the Avanti book? this have, given that it is a Tank team or Units from Ghost Panzers (like There is no generic term ‘tank company’. rather than a Gun team? Panthers or Ferdinands) as Support? The card refers to the Tank Company It functions exactly the same as it would No you cannot. in the Avanti book, which is the only if the 90mm on Lancia was a Gun team. Formation that Pascucci can command.

FIGHTING FIRST SPECIAL RULES UNIT CARDS ferent card only shows the Scout rule. What is the Unit Transport rule on the What is the Remount rating of an M3 Does that mean that the Jeeps don’t to M3 half-track card? half-track? use the Spearhead rule? The Unit Transport rule says: While on It has a Remount rating of 5+. No it doesn’t. The Unit is defined on the table, the Unit Leader of a Transport M3A1 Armored recon Patrol card, and Attachment must end its Movement Step The US M3A1 Armored Recon Patrol this gives Spearhead to the whole Unit. within 6”/15cm of the Unit Leader of its unit card has the Scout and Spearhead The Jeep card is used by a variety of Units, Passenger Unit. special rules listed. This Unit also so only gives the rules relevant to them all. includes two Jeeps which have a dif- What is the Field of Fire of a Rear COMMAND CARDS Firing weapon? The M3A1 Armored Recon Company A Rear Firing weapon can only hit a includes an M3 Tank Platoon. Which target fully to the rear of the team. M3 tank is this? It is an M3 Stuart Tank Platoon.

15 ENEMY AT THE GATES FORMATIONS The Tankodesantniki card allows an normal, and every hit on a tanks in the The Mixed Tank Battalion does not Infantry Unit that is being carried on Assault will Destroy any infantry car- have a Formation Commander or an the back of a Tank Unit to Dismount ried on it. HQ Unit. How does that work? to Charge into Contact. It is just the same as any other Formation, If the Tank Unit moves at Dash Speed, The Cossack Regiment and Hero it simply does not have an HQ Unit and uses a Movement Order, or otherwise Cossack Regiment cards have the cannot benefit from the presence of a disqualifies itself from Launching an wrong references for several cards. Formation Commander. Assault, can the Tankodesantniki Unit The corrected references are: still Launch an Assault and charge off • 0-1 82mm Mortar Company (MS118) COMMAND CARDS their tanks? • 0-1 76mm Anti-tank Company (MS117) Cards like the Cavalry card are No. The Infantry Unit is also disqualified Unit cards, but give the Formation from Launching an Assault. Can I mount more than one Unit from name, e.g. ‘Unit (Cossack regiment, my Cossack Regiment or Hero Cossack Hero Cossack regiment)’. How does Can the Infantry Mount the tanks in the Regiment as Cavalry? this work? Movement Step, and then Dismount Yes. The Cavalry card is not Limited, so The card is a Unit card, so must be to Assault in the Assault Step? you can use it on any or all eligible Units. purchased for each Unit you wish it to No. The rule that a Team cannot apply to. As the list of applicable Units Mount and Dismount in the same turn The Scout Company card has the would be very long, we simply gave the still applies. wrong references for several cards. Formation name. The card applies to all The corrected references are: Units within that Formation. If the Tank Unit is Assaulted while the • 1 Hero Rifle Battalion HQ(MS120) Tankodesantniki Unit is still Mounted • 2-3 Scout Platoon (MS124) Can a Cossack Regiment or Hero on them, can the Tankodesantniki Cossack Regiment have flame-throwers Dismount to Charge into Contact • 0-2 BA-10 Armoured Car Platoon (MS128) in its SMG Company or Hero when they Counterattack? SMG Company? Yes they can. The Motosikilisty card says Unit (Scout Company) in its description. How No. A Cossack Regiment or Hero Cossack does this work? Regiment may not include any Flame- If the Tankodesantniki Unit Dismounts thrower teams. and Assaults, can the Tank Unit then The card can be applied to any Unit in Launch its own Assault once the a Scout Company (a Formation created If I use the Volley Fire card and do not Tankodesantniki Unit’s Assault is over? by the Scout Company command card). This card allows you to give motorcycles Destroy the Team that I targeted, can I Yes it can. use it again next turn? to any or all of the Scout Platoons in your Scout Company. No. The card is discarded when used, so Can the Tank Unit Launch an Assault only lasts for that Shooting Step. with the Tankodesantniki Unit still Can Nikolay Rodionovich Andreyev Mounted on it? be used with a T-34 (Early) Yes it can. However, it is rather risky. Tank Company? Defensive Fire against the tanks will Yes. That is the only T-34 Tank Company also hit the infantry carried on them as in Enemy at the Gates.

RED BANNER FORMATIONS COMMAND CARDS The Guards Airborne Battalion card The T-34 Hero Tank Battalion lists Cards like the Guards Rifle Battalion has the wrong points value. T-34 Hero tank Company twice in its card are Unit cards, but give the The Guards Airborne Battalion com- third option. What should it be? Formation name, e.g. ‘Unit (Rifle mand card is 3 points, not 2 points. The third option should be a T-34 Hero Battalion, Hero rifle Battalion)’. How Tank Battalion, a T-70 Hero Tank does this work? Battalion, or a Valentine Hero Tank The card is a Unit card, so must be Battalion. purchased for each Unit you wish it to apply to. As the list of applicable Units would be very long, we simply gave the Formation name. The card applies to all Units within that Formation.

16 IRON CROSS SPECIAL RULES So, Clever Tactics affects the Panzer Ace AFRIKA KORPS FORMATIONS What is the Pioneers rule on the Unit, Precise Gunner affects the Panzer Can I include Formation Support from Assault Pioneer Platoon card? Ace Unit Leader, Every Shot Counts Afrika Korps in my Iron Cross force? works as normal, and Elite Crew affects The Pioneers rule says: Teams from the Yes you can. These would represent either the Panzer Ace Unit Leader. Unit cross Minefields safely on a roll of the Afrika Korps supporting either the 2+ (rather than their Skill of 3+). As infantry divisions sent to Egypt to hold usual, they may Automatically clear a The Armoured Car Company card ref- the line at El Alamein, or troops from the Minefield using a Mine Clearing order erences Unit Cards from Afrika Korps. Fifth Panzer Army in Tunisia. in the turn after they move to within Is this correct? 2”/5cm of the Minefield marker. No. It should read: Can I include Formations and Support Your Force includes one Armoured Units from Afrika Korps in my Iron COMMAND CARDS Car Company, which is a Formation Cross force? When a Unit has the Panzer Ace containing: No. You may only take Formations or command card, you roll to see which • 1 HQ Unit of 1x Sd Kfz 221 (MG) Support Units from the Force Diagram effect applies. Some of the options are armoured car from (MG223) for 1 point. for your own Force. If you want a Support Formation cards that say they affect • 2-8 Sd Kfz 221 & 222 Light Scout Unit from Afrika Korps, base your force the Formation HQ or Formation Troop (MG223) on that book instead. Commander. How do these work with • 1-3 Sd Kfz 231 Heavy Scout the Panzer Ace card? Troop (MG224) GHOST PANZERS Cards that you gain via Panzer Ace that • 0-1 Panzergrenadier Platoon (MG210) FORMATIONS reference the Formation Commander • 0-1 5cm Tank-Hunter Platoon (MG226) Can an Iron Cross Force take need to be read as referencing the Unit Formations, Formation Support, or Leader and cards that reference the IRON CROSS IN AFRICA Support from Ghost Panzers? Formation HQ Unit need to be read as Does it make sense to field an Iron You can take Units from Ghost Panzers referring to the Panzer Ace Unit. Aside Cross force in Africa? as Formation Support for an Iron from that, the cards you gain work exact- Cross force. However, you cannot take ly as they say. Yes. All of the organisations and equip- ment in Iron Cross were used by the Fifth Formations or Support Units from Ghost Panzer Army in Tunisia alongside the Panzers. If you want to combine the Afrika Korps. two more flexibly, take a Ghost Panzers force instead.

GHOST PANZERS SPECIAL RULES AFRIKA KORPS FORMATIONS IRON CROSS FORMATIONS Do Bazooka Skirts work against all Can I include Formation Support Can an Iron Cross Force take weapons with Firepower 5+ or 6, or from Afrika Korps in my Ghost Formations, Formation Support, or just infantry weapons? Panzers force? Support from Ghost Panzers? They work against all weapons with Yes you can. This would represent either You can take Units as Formation Support Firepower 5+ or 6. older panzer units still fielding early or whole Formations from Iron Cross in a tanks or weakened infantry units organ- Ghost Panzers force. However, you cannot UNIT CARDS ised into a defensive group with plenty of take Support Units from Iron Cross. Can I get Borgward Demolition Carriers weapons but few surviving soldiers. for a StuG (late) Assault Gun Platoon COMMAND CARDS that I take as Formation Support? Can I include Formations and Support What happens to my half-tracks if I use Yes. As per the StuG (late) Assault Gun Units from Afrika Korps in my Ghost the Kübelwagen Scout Cars card on my Platoon unit card, you may field two Panzers force? Armoured Panzergrenadier Platoon? units of Borgward Demolition Carriers Yes, see Formation Support box from the They are removed from the game. As for each Assault Gun Platoon. Ghost Panzers Diagram below. there’s no point in paying the extra for the FORMATION SUPPORT half-tracks, you should use the options for You may field compulsory the infantry without half-tracks instead. Combat Units (with a black box) from German Formations from What is the Field of Fire of a Machine- Iron Cross, Ghost Panzers, and Afrika Korps as Support Units. gun Bunker? A Machine-gun Bunker is Forward Firing.

17 DEATH FROM ABOVE GERMAN UNIT CARDS In the Fallschirm Pioneer Platoon, what is the Range of the Flame-thrower? The range is 4”/10cm like all other infan- try flame-throwers.

ITALIAN UNIT CARDS In the Parachutist Assault Engineer Platoon, what is the Range of the Flame-thrower? The range is 4”/10cm like all other infan- try flame-throwers.

18 COMMAND CARDS How do Command Cards work? Can a Command Card affect Units Do I have to pay for the card and the The cost at the bottom of the card is the from another book? Unit separately? cost to ‘activate’ the card. Until you pay No. A Command Card can only affect For cards that modify a Unit, you have the points listed, the card has no effect Units from the same book. to have paid the cost of the Unit to be at all. Once you pay the points, you then able to use the card with that Unit, so the read the text and do whatever it says If a Command Card (such as Lucky) US Regulars By God card costs 7 points there. The cost of the card doesn’t actually re-rolls a failed Reserves roll, can a and changes the ratings of an Armored give you anything aside from the ability successful re-roll be used to bring on a Rifle Platoon. If that Armored Rifle to use the card, everything on the card Unit from another book? Platoon was at full strength, you would with a cost still needs to be paid for. The Command Card is not directly pay 15 points for the base Unit, then affecting a particular Unit, so yes, the another 7 points for the card, for a total Do I need to state which Formation or successful re-roll could be used to being of 22 points for the Unit. Unit the card applies to? on any Unit in the Force. For cards that have a fixed cost, such as Yes. When you add a Formation or Unit the FFI Platoon, you pay that cost and Command Card to your Force, you KEYWORDS take the Unit. If the size of the Unit is must state which Formation or Unit it What does Title mean? not specified, then you can take it at full strength for that cost. Any options applies to. Title cards customise your force to reflect you want need to paid for on top of this a particular division or other formation. base price. What does something like “any Tank You may only have one Title in your Company” mean? Force, although you can have multiple Most cards are limited to a particular cards with the same Title. Can I use two different Build Formation Unit or Formation, such as an M4 or Unit cards on the same Formation or Unit? For instance can I use both Sherman Tank Company. Only that spe- What does Upgrade mean? cific Unit or Formation can use that card Tankodesantniki and Guards Motor Upgrade cards fit your tanks and other Rifle Battalion on an SMG Company? (so in this case a Veteran M4 Sherman Teams with extra equipment. A Team can Yes you can. Tank Company could not use that card). only have one Upgrade card affecting it. However, a card with any Tank Company could be used on any Formation that is BUILD FORMATION CARDS What if they both change the Unit’s ratings? For instance can I use White named ‘Tank Company’ regardless of the What do Build Formation cards do? type of tank or descriptors like ‘Veteran’, Knees and Guards on the same Build Formation cards either modify so it could be used with either type of Formation? the ratings of every Unit in a Formation M4 Sherman formation, or with an M5 No, you may only use one Build card that (as the British Guards Motor Company Stuart Tank Company for instance. modifies a Formation’s or Unit’s ratings card does, since it lists Motor Company on a Formation or Unit. as the Formation affected) or give you a Can I use an “any Rifle Company” whole new Formation that you can buy card with a Parachute or Armoured If a Command Card changes a Unit’s (as the US Armored Recon Company Rifle Company? Can I use a “any ratings by showing a rating block, do card, which does not list a Formation Grenadier Company” card with a the exceptions from the original Unit to be modified, does). Some, like the US Panzergrenadier Company? Card still apply? For example, the SS Engineer Combat Company card, do Company card shows the Motivation No. A Parachute Rifle Company or an both by creating a new Formation, then rating of a Unit as Fearless with no Armoured Rifle Company is not a Rifle specifying some additional rules for it. Company. Likewise a Panzergrenadier exceptions. Company is not a Grenadier Company. BUILD UNIT CARDS Since the Unit originally had the Third Reich exception that made its What do Build Unit cards do? Can I use the same Command Card Last Stand rating 3+, does the SS more than once? Build Unit cards either modify the listed version now have an even better Last Unit to have different or additional Stand rating? Yes. Unless the card is marked as Limited, characteristics (as the US Regulars By No. The Command Card shows the new you can take that card in your force as God card does, since it lists Armored rifle ratings of the Unit. There is no calculation many times as you like. Company as the Unit affected), or adds a or modification based on the old ratings. whole new Unit that you can buy (as the Can I use a Command Card from one US Ranger Platoon card, which does not book with a Force from another book? list a Unit to be modified, does). What about cards like White Knees A Unit or Formation can only use a which does not display a new rating Command Card from their own book. block, simply stating that the Skill If a Formation or Unit is being used in a Force from another book, it uses the Command Cards from the book it is published in.

19 rating is now 5+? Does that Unit Squadron, and use the Guards Motor The base points for Formation Command still have Deadly Assault 3+ like the Company card to make it into a Cards are included in the 60% of the force original Unit? Guards Motor Platoon? on table if any part of the Formation is This is an older format of card. In this Yes you can. Pay the cost for the Formation included as they are in effect in that case. case, only the parts explicitly listed as card as usual, but only apply the effect If a Formation Command Card has being changed are changed. That means to the Unit. additional points per Unit or per Team, that a Unit that previously had Deadly these are only included in the 60% of the Assault 3+ still has that. What happens if the Formation card force on table for the Units on table as that I want to use with a Support Unit they are in effect in that case. COMMAND CARD has a negative cost? Unit Command Cards are included FORMATIONS If the card has a negative cost (such as in the 60% of the force on table if the If I use a Build command card to the British White Knees card), you do Unit is included as they are in effect in create a new type of Formation (such not get a discount since the price is for that case. as the Divisional Cavalry a whole Formation and you only have a The exception to this is that Command card that creates a mixed formation of single Unit, so you take the card at a cost Cards with a negative value (such as the Honey tanks and Universal Carriers), of 0 points. British White Knees card) are only part can I then use another Build command of the 60% of the force on table if all of card to modify its ratings (such as the ALLIED SUPPORT the Units that are affected by the card are Scout Tanks card)? Can I use a Unit or Formation on the table. Yes you can. In this case, the Honey Units Command Card with an Allied Support would be affected by the Scout Tanks Formation or Unit in my Force? As an LEAVING CARDS OUT card, while the Units example, could I take the above Guards Do I have to use all of the Command would remain the same. Motor Platoon as an Allied Support Cards in my Force or can I leave some Unit in my American Force? of them out if they won’t help me in Most Formation HQs for these Yes you can. a particular game? For instance, I have Formations are specified on the Softskin Transports for one of my Command Card, so aren’t listed on Can I us a Force Command Card like Units and don’t need them for this cards that ratings (such as the HQ Pip Roberts with an Allied Support game. If I have to use the card, it will Honey tanks of the NZ Div Cav HQ, Formation in my American Force? limit what else I can deploy and what I which aren’t listed on the Scout Tanks No. You can only use Force Command put in Reserve. card). Can I use these cards to upgrade Cards with the Force you are fielding, in You can leave any cards that deploy extra my HQ as well? this case a US Force from Fighting First. stuff or that change the way things deploy Yes you can. You can use cards that apply out of the game (as long as they have a to the source of the HQ’s teams to upgrade DESTROYED LEADERS positive points cost). However, cards the HQ. In this case the Honey tanks If a Unit Command Card gives the that change the ratings of units must in the come from the Honey Armoured Unit Leader a bonus, does this still always be taken. Troop card, so will be affected by the Scout apply if the Unit Leader is Destroyed Tanks card as it works on that Unit. and replaced? SPECIFIC CARDS The Pure Luck, Lucky, Hail Mary, and FORMATION SUPPORT Yes. Any Unit Leader in that Unit gains that bonus. similar cards allow you to re-roll a die. If a Unit that is only available as Support Does this have to be your die or can in a book also has a Command Card you re-roll one of your opponent’s dice. What about Formation Commanders? that creates a new Formation in which Do they retain their bonus after being Since you can’t roll your opponent’s dice, it is compulsory, can I then take the Destroyed? you are limited to re-rolling your own Unit as Formation Support or Allied dice with this card. Support in a different book as if it had Yes. The benefits to the Formation been in a Formation in the book? Commander from a Formation Command Card remain, even if the Can I use Lucky, Make Your Own No. You may only take Formation Formation Command Team is Destroyed Luck, or similar cards to re-roll things Support from Formations in a book and switches to another team. like who attacks in a particular scenar- or on a Unit Card. You may not take io or which particular Tiger Ace skill Formation Support from a Formation RESERVES my unit has? that is created with a Command Card. How are Command Cards included in No. These cards can only be used to re-roll the Reserves rule? a die during the actual play of the game. Can I take a Formation card for a You cannot use it to re-roll a die before Force Command Cards are always Support Unit taken as Formation the first turn or to determine the charac- included in the 60% of the force on table, Support from that Formation. As an teristics of a Unit. example, can I take a Motor Platoon since they are always in effect. as Support for my Grant Armoured

20 The Diversionary Tactics, Artillery The Fortify the Building card gives Chemical Mortars card allows an Expert, and Reconnaissance by Infantry Teams in the building a 2+ American player to field their Mortar Combat cards allow players to reposi- Save. Does this apply to both sides? Platoon with more firepower. tion Ranged In markers. Which order Yes. Any Infantry Teams in the building, You can either field the normal models, do they take effect? regardless of which side they are on, gain just noting that they have the adjusted Artillery Expert or Reconnaissance by the 2+ Save. characteristics, or you can use special Combat should be played first as this order models of the type they are being allows a player to move their Ranged MODELLING VARIANTS converted into. If you go with the In marker anywhere. Then when Some command cards allow you to special order models, they are based on Diversionary Tactics is played, it allows field your units as a different type of the bases provided with them, even if their opponent to move it 6”/15cm from equipment, for example the 4.2-inch they are different from the bases of the its new position. normal models. BASING SOVIET INFANTRY MOTORCYCLES CAVALRY The Rifle Company, Hero Rifle The Italians and Soviets have Command The Soviets have Command Cards that Company, Storm Group, and PTRD Cards that give Infantry Units motor- give Infantry Units horses as cavalry. Anti-tank Company have 50mm cycles. How should I model this? How should I model this? mortar teams and PTRD AT rifle You have a number of options: You have a number of options: teams with three weapons mounted on • The simplest option is to place the • The simplest option is to place the a large base. What should I do if I have Command Card with the Unit to show Command Card with the Unit to show old 50mm mortar or PTRD AT rifle your opponent that the Unit is mounted your opponent that the Unit is mounted teams that are based differently? on motorcycles. on horses. You have a number of options: • If you are a modeller, you can purchase • If you are a modeller, you can purchase • You could just keep using your old bases motorcycles from the Special Order range. cavalry figures from the Special Order and space them out a bit more to match As these are significantly larger than range. As these are significantly larger the new, larger bases. infantry, they are best based with two than infantry on foot, they are best based • You could stick a large base under your motorcycle and sidecar on a large base to with four cavalry figures on a large base existing base (or bases in the case of the replace a standard four-figure team on a to replace a standard four-figure team on 50mm mortars) to match the new basing. medium base, or one motorcycle and side- a medium base, or two cavalry figures on • You could re-base the models on car on a medium base to replace a small a medium base to replace a small two-fig- large bases. two-figure team on a small base. ure team on a small base. • You could grab some of the awesome new sculpts and make some new weapons teams for your collection.

21 MOVEMENT ORDER SUMMARY CARDS Some Desert Rats and Afrika Korps Leader to Dig In. Is this correct? where they are. Movement Orders summary cards No. The books are correct. Any team in require teams to be close to the Unit the unit can dig Foxholes, regardless of FOG OF WAR CARDS When can Objective Cards that have At any time. You can play them in your There are two different cards labelled Turn Counters be claimed? Can I turn or the opponent’s turn. However, Precise Attack. Does this matter? claim it on the turn in which the last you can’t play them after a die has been No. The labels on the cards have no effect Turn Counter is removed? rolled, but before its effect is resolved. on the game. Yes you can. You remove the Turn Counter at the start of the turn, the claim Can you play an Objective card and at One of the Precise Attack cards gives the Objective immediately. the start of a Starting Step, then claim you points for destroying units with it in the same Starting Step? the same name. Does the name have Are turn counters removed at the start No you can’t. You must complete your to be exactly the same or do units like of both players’ turns, or just turns of turn before you can claim an Objective. Panzer III Tank Platoon and Panzer III the player that placed it? (Mixed) Tank Platoon both count? Just at the start of the turn of the player When do I win? Do I win immediately They have different names, so you’d need that placed it. I score sufficient Victory Points, or do to pick one or the other. I have to wait until my Starting Step? Can two Objectives be placed in the You must wait until your Starting The other Precise Attack card gives same place, one on top of the other and Step to win. a different number of points for then claimed together? destroying Units of more or less than Yes they can. Are the Objectives on the Line in the 9 points. How does this work in Early Sand card supposed to be arranged or Late War? When placing cards that can’t be in a line? Treat the cut-off point as 135 points. placed close to your own deployment Yes. The three Objectives are supposed to area, does the extension created by the be arranged in a line, 12”/30cm apart, The Scout the Perimeter card requires Spearhead rule count? centred on the centre of the table. a Spearhead Unit to score the No. The Spearhead rule is only in effect points. How does this work in Early during deployment. After that it is no Do I remove an Objective from Line in and Late War? longer defined as the Spearhead teams the Sand when I take it? All Reconnaissance Platoons have the could have moved in the meantime. Yes. You remove the Objective when you Spearhead rule (see page 68 of the hold it to score one point. The card is rulebook). When do you play Hidden discarded once all three Objectives have Objective cards? been claimed.

For more information about Flames of War visit WWW.FLAMESOFWAR.COM 22